Sea Legs

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sea Legs

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

GrimlockVIII on Representation: List of Tribal Support in Pauper

2 years ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

Freezingfist on Grixis Pirates

6 years ago

Cool build, ghgiunco.

In your post you mentioned that it's a little inconsistent. I think the problem is that you're going two directions. Which leads me to ask a question back to you...

Do you want to be aggro, or control?

Pirates can do both well. But if you want to do both, you may have to settle with a little inconsistency to have an answer for everything.

Siren Stormtamer Kitesail Freebooter and Warkite Marauder are great early control.

Admiral Beckett Brass and especially Dire Fleet Neckbreaker are great for top end aggro.

It's hard for the two of them to work together. Control wants to stay in control until you're ready to win. Aggro needs to keep up pressure and chisel away. But to switch strats in the middle of your curve makes neither as strong as it could be.

I think the deck has legs... even Sea Legs (sorry, bad pun), but I think until you decide which avenue you'd prefer, it makes it difficult to make a suggestion on what to sideboard, pull out completely, or add in.

rapicho on

6 years ago

I think this is a situation you can justify running 4x Sram, Senior Edificer, and probably should. Beyond that some removal ish recommendations with Sea Legs, Luminous Bonds, and Compulsory Rest. Sea Legs is more of a combat trick though. You can also consider adding some unblockable damage with say Mist-Cloaked Herald, just to really capitalize off of Curious Obsession.

BlaineTog on Can't Touch This -- $11 Mono-Blue Unblockable

6 years ago

The conclusion I've come to about Prying Blade is that it's win-more. If you're doing well and can go shields-down to equip it, then it'll help you snowball the game with a quicker City's Blessing, which is nice but you were in a good position to win anyway. If you're doing poorly, you often can't even equip it until it's too late to help. Honed Khopesh is never quite as strong as Prying Blade can be, but it's never as weak, either. It can even help you block reasonably well in a pinch. All in all, Khopesh's flatter power curve makes it more consistent, and consistency is key.

Warkite Marauder is such a spicy card but I don't see it doing much for us. We don't need it to shrink down blockers and since we don't have hard removal, we can't usually take advantage of its ability all that well either. Marauder would be an all-star in some UB or UR Flying Pirates deck but I'm just not seeing much use for it here. Rest assured, though, I hella want to make that Pirates deck. I'm just waiting for the prices to drop low enough.

I agree with you about heavy hitters being a problem. You basically have to rely on a combination of bounce and counterspells -- extremely precarious. Waterknot is very tempting, but 3 mana is just so much for this deck. I'd really like to be able to make Unquenchable Thirst work but we're severely pinched on Deserts that would work for us. We really need all our lands to produce Blue mana and to come into play untapped, so that sticks up with just Ipnu Rivulet, which I guess might be nice tech against Approach decks but is otherwise just a very painful Island.

I don't know. For now, I'm hoping Admiral's Order might be enough to deal with bigger dudes, or maybe Sea Legs or Aether Meltdown can slow them down enough for us to outrace them. Or better yet, maybe we'll get something neat from Dominaria.

Chasedrk1 on Can't Touch This -- $11 Mono-Blue Unblockable

6 years ago

I love the changes to the sideboard. I had come to almost every conclusion as you through playing it at SCG last thursday. Only difference from original Mainboards were I ran 2 Unsummon out the gate as well as 2 Admiral's Order & 2 Prying Blade. Unsummon was a rock star. Prying Blade was good but not great due to its slow down, and admiral's orders was good enough for Sideboard but not perfect for main boarding. The card that I have been trying on the sideboard is Warkite Marauder but I am not sold on it in this deck. Waterknot is the other card that I will try to test out this week.

The biggest question marks I had were in the sideboard which I hadn't fully figured out yet. What I did figure out was that Sea Legs was money in the grindy games and aggro matchups. crook is great if it gets to our hand when we need it. what I seem to lack is a way to keep from getting outpaced by big fast hitters. Like G/R dino's, pirates, and buffed merfolk.

I love your build! thanks for sharing.

Caerwyn on Purple Pirates seaking their destiny

6 years ago

First off, welcome to MTG!

Here are a couple suggestions I thought of, that had not been mentioned yet:

  • Abrade is a fairly powerful card. 3 damage is pretty significant for removal in the early game, and the option to destroy artifacts is a nice bonus. If you find yourself preferring the option of directly damaging your opponent, as Lightning Strike allows, Abrade makes a good sideboard card against artifact-heavy decks.

  • Sea Legs might be an interesting card for your deck. With flash, you can play it as a combat trick, either pushing through 2 additional damage on an unblocked creature, or preventing two damage you or a blocker you control might otherwise receive.

ZookNingel on Izzet Pirates? Yes yes it is.

6 years ago

I don't play much standard but Sea Legs seems like it could be sweet.

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