Back:Spires of Orazca
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
Thaumatic Compass Discussion
4 days ago
The balancing of this deck is pretty far off what it needs to be to function well. In a battle cruiser deck like this, you need at least 37-38 lands. 34 is no where near enough. You wont be able to compete if you're stuck on three lands with a bunch of 6 - 8 drops in your hand.
You also need to increase the mana ramp big time. Your average CMC is extremely high, the acceleration needs to reflect that. I count 6 sources of mana ramp. That needs to be at least 10, probably more like 13-15. You need some more resilient card draw engines as well.
For the individual cards, Primal Surge is not good enough with that many non permanents. You will spend 10 mana and wiff almost every time.
Genesis Wave is a dead card until you're generating 10+ mana what you cant currently get to fast enough to be worth it.
Other than that, the individual cards are all fine, you just need to add more fuel to the deck and cut the number of high value permanents to make sure you can effectively get them out. Also remember, there's always one person at the table that wants Vaevictus dead no matter what. You need to protect him well, or build the deck to function with out him, and I would advise doing both.
You should check out my list. I've been paying for a while and it's got some good card draw and ramp that you could use as well to fill out your list.
If you want more specific cuts or adds let me know, I'm glad to help. I've tried quite a bit with this deck.
2 weeks ago
You have a Stomping Ground Nature's Lore is strictly better than rampant growth in this scenario. Also Three Visits But I wouldn't run any of those unless you're going to run creatures like Omnath, Locus of Rage (the value of land drops from Genesis Wave go way up) that take advantage of land you have. Also you're in green and WORLDSHAPER! is a great attacker if you have a threat of ramping in your graveyard. Every deck that tutors for lands should run at least a Ghost Quarter because Maze of Ith , Glacial Chasm , or a transformed Thaumatic Compass Flip would ruin your combat steps and tutoring for lands in a 2 color deck is mana fixing already. It really depends where you're comfortable taking the deck.
3 weeks ago
You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.
Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.
Curator's Ward - Unlikely to ever draw you cards.
Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.
Prowler's Helm - Not a very good piece of evasion equipment.
Wing Shards - Bad except against voltron.
Nightmare's Thirst - Hardly ever going to kill anything of importance.
Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.
Convolute - See above.
Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.
Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.
Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.
Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.
Diamond Mare - Going to gain you much less life than you think it will.
Underworld Coinsmith - Effects aren't strong enough.
Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.
1 month ago
I've been on a bit of a mono-color commander kick and after working through a janky living land deck build that wasn't working, I decided to shift to a Multani, Yavimaya's Avatar build since what I was had been putting together could support a lot of the same card base.
The most basic concept is facilitate flooding more land on the board or into the graveyard to build up Multani, Yavimaya's Avatar and still have enough support to include some other wincons when the inevitable happens to Multani, Yavimaya's Avatar .
I really need to assess the fetch mechanic volume here and see if I overdid it. There is some other general utility that I could definitely include such as Seer's Sundial , All Is Dust , Thaumatic Compass Flip, Rhonas's Monument or Growing Rites of Itlimoc Flip.
I look forward to suggestions anyone might have. I've got a large list of excludes on the description and I wonder if any really should be in the deck in favor of something else.
Commander / EDH
SCORE: 1 | 46 VIEWS
1 month ago
I guess mine would probably consist of the following.
Smothering Tithe Since this card came out it has been included in every deck I have that runs white without access to green since it can potentially give so many treasure tokens for big plays.
Geist of Saint Traft Really love this guy as one of my most recent edh decks since I made into and aura Voltron style deck that I think does some really good work.
1 month ago
Rector is probably one of the most powerful cards in the deck so if you have the luxury of getting one, it's one of the highest priority. The sheer versatility it brings is insane and will give your opponent a headache when your targets vary from Parallax Wave to Fall of the Thran to Animate Dead or just an innocent Phyrexian Arena . It's also one of the more fun cards to play since it gives you so many impactful choices.
I don't know if Treasure Map will survive the next cut. That all depends on new cards being released. For now it feels like a solid inclusion. It scries, it draws, it turns into a land meaning the deck runs a theoretical 39 lands. Time will tell if it survives the next cut. Sometimes I just cut cards to change it up or to try new cards. However this and Thaumatic Compass Flip feel like solid (albeit somewhat boring) inclusions.
I've not had the luxury of having Teysa Karlov in play yet. The joys of being light on tutors, sometimes you just won't see a card for months. That being said, I don't need to see it in practice to know it will be completely busted. There's a reason Massacre Wurm is back in the deck ;)
2 months ago
Okay, here are my suggestions: Drop: Creeping Renaissance , Explore , Grow from the Ashes , Ranger's Path , Pir's Whim , Praetor's Counsel , Search for Tomorrow , Skyshroud Claim , Sylvan Scrying , Chandra, Flamecaller , Fires of Yavimaya , Asceticism (unless you already have one), Into the Wilds , Rites of Flourishing , The Mending of Dominaria , Flamekin Village , Sheltered Thicket , Elvish Rejuvenator , Flamekin Harbinger , Incandescent Soulstoke , Turntimber Sower , Thunderfoot Baloth , Stalking Vengeance , Thaumatic Compass Flip, Gruul Signet , Nissa, Worldwaker
Add: Zendikar's Roil , Circuitous Route , Multani, Yavimaya's Avatar , Perilous Forays , Elemental Bond , Harrow , Nissa, Vital Force , Mina and Denn, Wildborn , Goreclaw, Terror of Qal Sisma , Where Ancients Tread , Terramorphic Expanse , Jund Panorama
Thaumatic Compass occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%