Thaumatic Compass


Spires of Orazca


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Thaumatic Compass


, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

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Thaumatic Compass Discussion

benettnash on Xenagos Fight Club

5 days ago


Ghost Quarter, Tectonic Edge: Need protection from Maze of Ith, Mystifying Maze and Thaumatic Compass  Flip - they just shut down this deck.


Temple of the False God, Opal Palace: The least relevant colorless lands.

kanokarob on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

1 week ago

Gamble is not included primarily because it's red. I do try to keep this deck optimal but I intentionally try to keep the red cards down while doing so. Its a source of pride for me.

Metalworker is excluded in part because money. It does also draw immediate hate from the table when played on curve, and a big reason this deck is so successful is because it keeps its head low and steals games out of nowhere. Were this a 1v1 deck, I'd include it, but...

This isn't a 1v1 deck. Not sure where you got that idea, as its mentioned several times in the primer that it's optimal in multiplayer but can be 1v1 with some minor card change(s) and play style. Temple of the False God, therefore, is not a bad card to have around. If I didn't have it, it would just be a mountain. Therefore it does no harm and plenty of good.

I'm not partial to snow-covered lands and Extraplanar Lens. Ive been very particular about how many cards with similar effects are necessary without sacrificing other important mechanics in the deck, so the comparable cards that are included are more than sufficient. Taking out something for the Lense potentially drops the count of another group of similar-niche cards which could be detrimental to the efficiency of the deck. Basically "if it ain't broke don't fix it" in more words and more logic. Also, I already have my basics all foil with the same art, so I'd rather not go through that again.

For this deck, Journeyer's Kite is preferable to Thaumatic Compass  Flip, not because I need to search for basics mid-late game, but because it stays an artifact. By the compass turning into a land, it loses a relevant interaction within the deck; its helpful to have the Kite around after its served its purpose, so I can sacrifice it to Throne of Geth or, even better, Kuldotha Forgemaster. Were the compass' transformation optional, it would be a fine inclusion, but as a mandatory effect, the Kite is preferable in this context.

Master_Of_Obscure_Blue_Spells on And I'll Pay a Red | Only 5 Red Spells! *PRIMER*

1 week ago

I forgot to mention, too, that Journeyer's Kite has a strictly better counterpart now in Thaumatic Compass  Flip (unless you REALLY want to still dig for lands late game.) Have you considered replacing the Kite with it or maybe running both?

Neotrup on If mirage mirror becomes a ...

2 weeks ago

Probably not, but stranger things have happened. If you make Mirage Mirror a copy of Homura, Human Ascendant it will be easier to flip. Mirage Mirror can never transform. If it becomes a copy of something like Thaumatic Compass  Flip and an ability instructs it to transform, that portion of the instruction will be ignored. If it becomes a copy of something like Conqueror's Galleon  Flip and an ability instructs it to be returned to the battlefield transformed, it will remain in whatever zone it's currently in instead. It can, however, copy a Spires of Orazca assuming one is on the battlefield, and cannot copy a Thaumatic Compass  Flip if only Spires of Orazca is on the battlefield.

MindEcho on If mirage mirror becomes a ...

3 weeks ago

If Mirage Mirror becomes a copy of Thaumatic Compass  Flip can it flip? Or any other flip card for that matter?

Themysteriousone on Jarad Sacrifice Everything

3 weeks ago

If you want something different Lifecrafter's Bestiary is really cool new addition you can add to the deck. If you want to keep mana ramp then Commander's Sphere does that as well as give you a draw card when you don't need it anymore. Another neat new addition Thaumatic Compass could keep you good land wise, and let you tutor for any lands and be a Maze of Ith late game.

Also I would switch Golgari Germination with Awakening Zone as it does everything better.

Nethereon on Rats and their Patron: 1st Budget Build

1 month ago

Concise list of considerations:

-/+ Dump Mind Twist and add Torment of Hailfire HOLY CRAP, do I love this card. It gets around so many things plus it hits every opponent.

Let's talk about your mana base for a second...

Thirty two lands? Even for a very cavalier spell slinger deck, that is a very low amount to play. I play a Shu Yun, the Silent Tempest deck on 36 and struggle some times to reach a critical mass of mana/spells. Don't fall into the trap of "I'll cut a land for this cheap spell; it'll be fine." Again, math and probability will not be on your side in the late game, not unless you're willing to invest in Nykthos, Shrine to Nyx or Cabal Coffers. An alternative might be to run Crypt of Agadeem but it's really no substitute for those lands.

Lastly, jam a Bojuka Bog or a Scavenger Grounds or both in there for graveyard hate, along with your choice of Strip Mine, Ghost Quarter, and/or Field of Ruin because if you can't have your Crypt or Coffers, why should they?

Hope this helps, good luck!

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