Back:Spires of Orazca
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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, : Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
|Have (6)||releasethedogs , Narueled , , agardels , AlbinoLion , jhTheMan99|
|Want (14)||zn.tportlock , widell , LastCall , EdwinSmithIV , xafeara , Jspeed , JannieB , flipdipple , redarrow4403 , Clones16 , QBrick , boneSANITY , Vialheart , Xelgion|
Thaumatic Compass Discussion
1 week ago
I could but i wouldn't know what to cut, as you can see it is in my maybeboard. Personally i am not runnning it right know as it leaves a dead turn when you play it on turn 4 the advantage that the Thaumatic Compass Flip + Wayward Swordtooth gives is that you can ramp in a more active manner giving you a 'free' threat later if not removed. That being said i can see the advantage of a an easier way to ramp. If you are planning on making a similar deck i would recommend cutting The Mending of Dominaria . Against aggro this card is way to slow and before a Scapeshift turn it does similar things to Circuitous Route . So yeah you could certainly add Circuitous Route but i feel their is nothing i would want to cut it for besides maybe The Mending of Dominaria but the upside of this card against control is too big to ignore.
2 weeks ago
Aggressive Mining is a favourite card of mine because at some point you just don't need to play your lands anymore. Note this doesn't prevent lands coming into play via other routes, just denies the one played per turn.
If you find yourself with no cards in hand and a full grave maybe consider Praetor's Counsel .
2 weeks ago
Hey Guerte, I was doing some tweaking of the list and wondered if you had considered Thaumatic Compass Flip over Maze of Ith? Also, does Electrodominance have a spot here? It doesn’t really fit thematically, but it seems like powerful card.
3 weeks ago
3 weeks ago
Thanks so much for the feedback and suggestions, winden02! Will definitely keep Knight of Autumn in mind when testing.
For Growth Spiral I've found the ramp to be very helpful in the early game, and that it combos very well with Thaumatic Compass Flip. This reminds me that I should include at least 1 Basic Forest card to the list. For Growth, the +1 instant draw speed also makes the card shine mid-late game.
For hard removal, you're absolutely correct that this list is lacking (nephew started with less to focus on lifegain and draw spells). In testing, I've found that 3 Cleansing Nova and 1 Settle the Wreckage have done well in that they are supported by stall cards such as Spires of Orazca , Dawn of Hope , Angel of Grace , Lyra Dawnbringer , Hydroid Krasis , and the 6 Planeswalkers who; create tokens ( Dovin, Grand Arbiter , Karn, Scion of Urza , and Tezzeret, Artifice Master ), tap opponent's creature ( Dovin, Architect of Law ), and removal ( Teferi, Hero of Dominaria ).
Again, I don't feel this list or ratios are complete. Will continue testing and truly appreciate the feedback!
3 weeks ago
So, I promised to take a look at your build. Looks like tons of fun.
So, I really like redundancy. Makes your deck feel more consistent. One of these cards that achieve that is Puca's Mischief , it's a better Zedruu despite not looking like a goat lady. Exchanging a howling mine for their sylvan library AND getting zedruu triggers from that play feels very good.
I'd also strongly advise you to test Smothering Tithe as soon as possible, it really is all that and a bag of chips. It really helps decks looking to play at instant speed one way or another (like zedruu's ability).
I really like Kumena's Awakening it's a howling mine that gives the cards at a better time (your upkeep, instead of their draw) and eventually turns into your personal howling mine. Removal that you can later give away is also stellar, stuff like Grasp of Fate .
The card Reins of Power seems like a fun political tool, steal their blockers, fog (swapping control of creatures mid combat takes them out of combat) or borrow someone's army to kill another. If I had the money for it and my deck didn't like Torpor Orb effects so much, then I'd really like Gilded Drake . Thaumatic Compass Flip becomes another maze
I hope these tips are somewhat useful, keep on enforcing the will of zedruu :).
4 weeks ago
Hey, so it looks like you have stuffed the deck with ways to tap down your commander, but you're only untapping during your untap step for the most part, you should look into more untap affects. You have Saddlebags, which works, but I would look to add a few more; Staff of Domination , Umbral Mantle , Thornbite Staff , Thousand-Year Elixir , Paradox Engine , also there's Maze of Ith and Thaumatic Compass Flip. Additionally, if you're going to be tapping and untapping creatures, creatures like Avatar of Woe and Visara the Dreadful , to get more value out of those untap affects. Also, take a look at some of the Crew costs. You are low on creatures, high on Vehicles. You'll always have access to King Macar, the Gold-Cursed , but there's no guarantee you'll have creatures with Power > 2 on the battlefield on in your hand so; Aradara Express , Ballista Charger , Bomat Bazaar Barge , Conqueror's Galleon Flip, Consulate Dreadnought , Demolition Stomper , Fell Flagship , Heart of Kiran , Irontread Crusher , Skysovereign, Consul Flagship , and Weatherlight , all are likely dead cards on the battlefield, unable to be crewed. Also, Magus of the Coffers will be high value as well, generating mass amounts of mana while also being able to untapped by untappers. You also might want to look into adding some more card draw, you have Greed , but perhaps Bloodgift Demon , Pain Seer , and Dark Tutelage are solid options. I know some of my suggestions are expensive, but I'm just trying to help optimize, and efficient untappers are going to be expensive because they're rarer.
1 month ago
Ivory Mask , Idyllic Tutor , Plea for Guidance , Demonic Tutor , Thaumatic Compass Flip, Anguished Unmaking , Utter End , Coalition Relic , all 3 bounce lands, Bojuka Bog , Creeping Tar Pit , Celestial Colonnade , Kor Haven , Sphinx's Revelation , Cyclonic Rift , Austere Command , Toxic Deluge , Decree of Pain , Teferi's Protection , Rhystic Study , Phyrexian Arena , Ob Nixilis Reignited , Copy Enchantment , Confiscate , Beacon of Immortality
Thaumatic Compass occurrence in decks from the last year
Commander / EDH:
All decks: 0.42%
RBW (Mardu): 0.1%
All decks: 0.08%