Front:Thaumatic Compass Flip
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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Spires of Orazca
(Transforms from Thaumatic Compass.)
: Add to your mana pool.
: Untap target attacking creature an opponent controls and remove it from combat.
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Spires of Orazca Discussion
1 month ago
You should add Deserted Temple. You can use it to untap Maze of Ith or Spires of Orazca. Thespian's Stage can also copy those lands as well since neither are legendary. If your deck would be interested in more land ramp you might want to also consider Kor Cartographer as a viable option. Nim Deathmantle also seems like a practical card to run especially after a board-wipe or to recur Kami of False Hope.
This looks like a fun deck. Hope my suggestions help out.
2 months ago
so don't know about the thing which cancels the usefulness of the lands other than tapping the lands for mana :/
4 months ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
5 months ago
Awesome. Thanks for the amazing game reports. Opponnents getting salty is why I think that the deck belongs in a large and rotating meta. Familiarity breeds contempt. Getting beat this way sometimes is fun. Getting beat just about every game is not fun.
As for possible early commander aggression, I would suggest the Vow cycle. I prefer Vow of Malice, since giving them intimidate when they can't attack you is great, but giving them first strike with Vow of Lightning, or vigilance with Vow of Duty, since both can be used against you by enhancing their ability to block, is not as great. You could also consider Darksteel Mutation, even though it makes part of their offense ineffective for use against your opponents. Any of these are pretty good, and could replace or be added to Swords to Plowshares, Path to Exile, etc... as spot removal. I have tried all of these, but my meta did not have super fast voltron decks, and I wanted to have the versatility of the spot removal that I currently use for taking out strong utility creatures or commanders who have an effect on the game that is not related to combat. I will continue to think about the super fast voltron decks. Usually my Maze of Ith, Kor Haven, Spires of Orazca, Delaying Shield, Solitary Confinement, Forcefield, Delirium, Backlash, Fog suite, spot removal suite, Threaten effect suite, Rattlesnake suite, and suite of cards to encourage them to attack elsewhere all keep my losses to voltron under control. That being said, the only real contenders in that category in my meta have been Omnath, Locus of Mana and Gisela, Blade of Goldnight, and they are not super fast.
I personally love the interaction of Selfless Squire with another Fog. They feel safe after the Selfless Squire has already hit the board, and they swing at you with everything. Fog, they are tapped, and you can swing for more than they did. You can sometimes bait people into overcommitting by dropping Selfless Squire to prevent even a modest amount of damage when holding another Fog. The usual game plan for someone who you think holds a Fog but doesn't have much to retaliate with is to attack into them. They need to be forced to play it, then you alpha-strike. That is what most people do against this deck when they get to know it. They force the Fog, then alpha-strike. I can often bait them into overcommitting by dropping the Selfless Squire against a moderate attack. Usually this makes a 10/10 Squire or more. When they see that big beater and what they think was a wasted Fog, they decide to take me out before that Squire can get a chance to get bigger. They figure that they can withstand that 10+ damage, even if I survive, so they swing with everything trying to take me out. Then I drop a Batwing Brume or something, survive, and they are tapped out. I get to swing into them for sometimes more than 40. Crazy turnaround.
7 months ago
Probably not, but stranger things have happened. If you make Mirage Mirror a copy of Homura, Human Ascendant it will be easier to flip. Mirage Mirror can never transform. If it becomes a copy of something like Thaumatic Compass Flip and an ability instructs it to transform, that portion of the instruction will be ignored. If it becomes a copy of something like Conqueror's Galleon Flip and an ability instructs it to be returned to the battlefield transformed, it will remain in whatever zone it's currently in instead. It can, however, copy a Spires of Orazca assuming one is on the battlefield, and cannot copy a Thaumatic Compass Flip if only Spires of Orazca is on the battlefield.
8 months ago
No. A commander has to deal damage in order for it to count as commander damage. An important note is that the damage doesn't have to cause loss of life, so effects like Platinum Emperion, Worship, or Glistening Oil won't stop it from being commander damage, but things like Defang, Fog, or Spires of Orazca will.
8 months ago
This deck looks pretty sweet, and I like the idea of buffing two commanders at once with all of your equipments, but in my opinion there are a bunch of cards that are simply out of place in this particular list.
First, all the 0-cost equipments are great in something like Sram, where they all cycle with your commander on the field. However, giving something +0/+3 and vigilance isn't really impactful enough to run, even with it giving Akiri +1/+0.
Second, all of the equipments that slowly give the creature +1/+1 counters over time are too slow in my opinion. Voltron decks are effective because they pressure opponents very quickly, giving them only a small window to deal with your commander before they die. In addition, Ring of Kalonia and Ring of Thune don't really fit with your commanders, as both of the commanders that they give counters to already have the abilities they provide.
Finally, you have several artifact-support cards that in my opinion are fairly low impact. Golem's Heart and Lifesmith take up a slot in your deck simply to gain you a few points of life here and there.
I'm sorry if this analysis has been fairly destructive so far, but here's something more constructive with some great cards that should definitely be found in equipment-focused decks.
First, some equipments. For some great ramp that initially doubles as an equipment to buff Tana, Dowsing Dagger buffs up something and then flips into a gilded lotus on a land. Hammer of Nazahn protects one of your commanders from removal and also makes your first equips of all your equipments essentially free. Loxodon Warhammer is a source of trample and lifegain for equipment decks. This last one is more of a fun inclusion than anything, but Bloodforged Battle-Axe promises some hilarious shenanigans as you attempt to make as many axes as possible.
Next, there are some insanely powerful equipment support cards that would be great in this deck. You already are running Sram, but Puresteel Paladin is another copy of this effect with further upside by making your equip costs free. Nazahn, Revered Bladesmith is a great equipment tutor, and if you add his hammer, he should definitely join the party as well. Sun Titan is an incredibly strong piece of recursion, bringing back a lot of your equipments or support permanents.
Finally, with your intense focus on equipments, the deck is a bit lacking in removal. While most of this should be standard, you definitely want to include some sort of land destruction, since Maze of Ith or the new Spires of Orazca can really stop voltron decks in their tracks.
Hope this wasn't overly critical, and helps you improve the list!
9 months ago
To expand on what mtghambot said, Search for azcanta and Azcanta, the Sunken Ruin are separate cards, just like Legion's Landing//Adanto, the First Fort, Arguel's Blood Fast//Temple of Aclazotz, Dowsing Dagger //Lost Vale, Thaumatic Compass//Spires of Orazca. Cards like vance's blasting cannons , Conqueror's Galleon, primal amulet , and treasure map don't even have that, as the back sides aren't even in the database ("Spitfire Bastion", "Conqueror's Foothold", "Primal Wellspring", and "Treasure Cove" respectively.) The only one that works is Growing Rites of Itlimoc . Even when I type some of these cards names correctly, it still wont link the card's picture for me, which is also true with some of the non-transforming cards in Ixalan. Any fix for this that can be done as soon as possible would be appreciated.