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Creature — Merfolk Rogue
(Blue): Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay (2). If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
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Rootwater Thief Discussion
shivatrance on Edric
6 days ago
But the Thief lets me kill the opponent's combos by exiling stuff from their deck. Really works well with this build.
2 weeks ago
Rootwater Thief would be something to think about.
4 months ago
Thanks for getting back to me! I love Sands of Time, will definitely find a slot for that!
Sewer Nemesis seems solid, used to have it in an MTGO version of the deck, must have forgotten it here!
Rootwater Thief is going in the maybe pile, solid utility and a decent evasion to boot.
Necrotic Ooze is good and can easily get out of hand, will make it a strong maybe and see what I can do with it!
Thanks for the suggestions, its much appreciated!
4 months ago
Look at Sands of Time
Cheap, gives your creatures an extra tap their first upkeep after summoning sickness and slows down other decks without haste. Plus you can copy it to stasis most of your opponent's creatures and give you twice the tapping.
Consider Sewer Nemesis for your creatures. It's cheap and fun
Rootwater Thief It's a creature that can fly for mana and removes Eldrazi from Libraries for you when you do combat damage.
Necrotic Ooze Because your enemies might mill something fun.
1 year ago
concordo com tudo que o gustavo disse, na moral, agora umas cartas especificas que eu acho que nao tem nada a ver: Deflecting Palm, Flying Crane Technique (6 manas vei, convenhamos), Celestial Mantle massa pelo double strike, mas custa 15 conto, 6 manas, 3 brancas e auras sao ruins em edh no geral, eu tiraria facil, Jeskai Ascendancy nao entendi a funcao dele nesse deck, os +1/+1 sao quase irrelevantes e tem cartas melhores se for pra filtrar, Reparations tambem nao muito bom, mas sei la, pode funcionar, Aetherflux Reservoir assim, definitivamente uma carta forte, mas eu nao vejo o pq dela aqui, Argentum Armor super pesado, 12 manas pra baixar e equipar quebra, voce perde dois turnos fazendo isso, Odric, Master Tactician voce definitivamente nao tem criatura o bastante pra ele funcionar, Rootwater Thief de novo, eu entendo a relacao com double strike, mas isso serve pra impedir combos, no nosso meta voce so vai tirar uma carta aleatoria e fodase, Nahiri, the Lithomancer pra um deck muito mais equipment heavy, nao que ela seja ruim aqui, mas pagar 20 conto numa carta que nao faz tudo isso no seu deck nao parece muito bom
1 year ago
Here are some other suggestions: Piracy Charm. The following cards are more "Thief"-themed cards but they still suit in this deck I think. Morgue Theft, Morsel Theft, Psychic Theft, Thieves' Fortune, Triton Shorethief, Thief of Blood, Scroll Thief, Rootwater Thief (this one is actually pretty sick), Notion Thief, Master Thief, Jhessian Thief, Ingenious Thief, Identity Thief, Grimoire Thief, Dream Thief, Daring Thief (since you have some bad cards, you can exchange them for better cards with an opponent), Bala Ged Thief, Aura Thief
1 year ago
Oh boy do I have a card for you. I bet Rootwater Thief could do some serious work in your list.