|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Eldrazi Octopus
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four permanents.
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|Have (24)||Willis1994 , Clawsun73 , gildan_bladeborn , duff87 , TThors , mziter501 , Big-Foot , Cazaz0816 , saj0219 , Kleptozaniac , metljoe , BLEATH , TheRealSpecialK , Mortiferus_Rosa , westdoorblowsnow , Roadhog , carsickpanda273 , jrschnoebelen , fireborne1986 , Rez09 , Atroxreaper , thetechzombie , GoldGhost012 , teslacoil7992|
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Elder Deep-Fiend Discussion
1 month ago
Have you considered cards which have a high cmc, but can be cast for a cheaper rate like Dig Through Time and Treasure Cruise or the Emerge eldrazi like Elder Deep-Fiend, Vexing Scuttler, Distended Mindbender?
Also, Bone Harvest is great with Yuriko.
1 month ago
Dichotomancy can work well with Elder Deep-Fiend and with the counter manipulation in the deck (Jhoira's Timebug, Clockspinning) can go off quite suddenly to break a stalled-out board. That being said, there might be something better for the spot.
3 months ago
Hello, I would like to talk about modern tron, and the different variants of it. I love mono blue tron, and it is a deck I have been playing for almost a year now, I love the deck almost as much as I love Bloodbraid Elf do you guys think with all the tron hate coming out that blue and other tron variants will surpass that of green tron? With Blood Moon Alpine Moon and Damping Sphere all out how will this affect all tron players? I would also love to know if you think Emrakul, the Promised End has a spot in blue tron I have been testing with Elder Deep-Fiend and have been enjoying the card other than that, if you want I would be more than happy to hear why you think tron is good right now, or if you think that green tron will get pushed out!
3 months ago
Wow the Eldrazi are so strong they can even be played outside of the formats they are legal in! now thats what I call power : ^ )
JK bud. BTW, consider Elder Deep-Fiend since youre running blue. I would probably drop the wastes and go to 22 land max.
Wont let me officially suggest it to you, because you have this deck set to standard :(
4 months ago
Remove Elder Deep-Fiend for one of the 2 big leviathans or a huge draw card, you likely won't be using its emerge and for 8 mana you should have a win condition.
Stealing commanders is extremely good, hence Control Magic. Remove that threat and get a threat for the price of 4.
I'd run Sapphire Medallion over Expedition Map if you're looking for ramp. The medallion lets you keep 1 less mana open or those instants, and speeds up your game, and is better ramp in general when you don't have some crazy land like cabal coffers. You usually search for the bounce land with map, which isn't really speeding your curve up and only nets you 1 more mana per turn after its played compared to the medallion (in the worst case). Maybe searching for Soldevi Excavations would be worth it, but you aren't really using its scry ability when you get it in our games. Same goes for Felwar stone if you are fine with color fixing without it (And I think you are). If you're casting one spell per turn then they are equal. If you are casting more than one spell per turn, then they are not equal.
The boots are good in a creature focused deck, but you aren't running a creature focused deck and your commander (unlike before) isn't the crux of your deck. Run more artifact/enchantment removal or counterspells in place of them.
If you want a good blocker with flying, rather than the drake, run Fog Bank. This is the last time I'll mention that thing and I'll stop bugging you about it.
The biggest thing though.... what's your wincon? Before it was an 18/18 monstrosity of a land, but I don't really see anything now. You could steal wincons with things like Desertion, Spelljack, Gather Specimens, Control Magic and especially Rite of Replication, I think these would fit perfect in your deck.
4 months ago
Looking for suggestions to improve the deck - mainly card substitutions. I need more sac outlets, I think. Something like Elder Deep-Fiend that lets me sac a creature I took for the turn and get a new creature onto the board. But I'm open to all suggestions.
Commander / EDH
11 COMMENTS | 216 VIEWS | IN 1 FOLDER
5 months ago
Thank you KINGofORESKOS! Yeah just finished the inital draft of the deck and have Reef Worm, Elder Deep-Fiend, and Great Whale in there. Draining Whelk and Inundate I hadn't thought of so thanks for the suggestions! This is only my initial draft up so any suggestions help.
Thanks as always for you help! Cheers
5 months ago
Nice decklist! As always, you seem to have all the key cards. Here are some secondary cards you might want to consider: Reef Worm, since it's a fun card to play, and it's can grow really big alarmingly fast. Draining Whelk, when used correctly, can provide a massive creature and a counterspell, all for . Great Whale is another great card, since it's basically a 5/5 for free! Elder Deep-Fiend is another great card, and having flash makes it that much better. Inundate is nice, since it bounces all of your opponent's creatures to their hands, leaving you free to carry out a devastating attack. Keep up the good work, and I hope my suggestions help!