Elder Deep-Fiend


Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Rare

Combos Browse all

Elder Deep-Fiend

Creature — Eldrazi Octopus


Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Elder Deep-Fiend, tap up to four permanents.

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Elder Deep-Fiend Discussion

calvin.baube on Simic Budget Ramp

1 day ago

bluechandra I would lean more towards Attune with Aether as a one drop just to secure a land drop. I don't necessarily need super early creatures simply because this is a mid-range deck that can drop a Verdurous Gearhulk as early as turn three and Elder Deep-Fiend as early as turn four. Does that make any sense?

Bano42 on Casting Elder Deep-Fiend

1 week ago

I'm thinking about creating a deck using cards like Nissa, Steward of Elements and Champion of Rhonas to cast large creatures like Elder Deep-Fiend.

The wording on Elder Deep-Fiend, however, specifies that the card needs to be cast. Would it's ability to tap 4-target permanents trigger if it were put onto the battlefield using either Nissa, Steward of Elements or Champion of Rhonas?

FuryOfTheAge on Kefnet's Meat Grinder || 13-1 Record

1 week ago

I was running Glimmer of Genius before I took it out for more creatures and kill spells, so I would definitely go with that. Pull from Tomorrow and Open Into Wonder are good choices. If you're looking for a creature for that spot you can just add more Elder Deep-Fiend and Bristling Hydra.

djnewellmit on R/G Pummeler

2 weeks ago

I think Glorious End just might work here. It definitely won't be expected. I imagine it will function similar to casting an Elder Deep-Fiend during their upkeep, effectively locking them out for a turn. And this deck can easily win in the middle turns given free reign of the board with a Pummeler on the battlefield.

djnewellmit on Temur Energy B-B-Beats

2 weeks ago

I appreciate you giving credit to the thanks for linking to the original source for your inspiration.

I've been trying to build the similar deck, but I lack the Glorybringer. I really like your replacement of the Elder Deep-Fiend with the Gods. I had found the Deep-Fiends to be not quite worth their emerge costs, especially if I only had a Hydra on the battlefield to sac.

How are Nissa and Arlinn working for you in the mainboard? They are probably two of my favorite planeswalkers currently in standard.

DHWorlds on Blink me once, shame on me

3 weeks ago

Undying Evil & Supernatural Stamina are great Black "Blinks" and work great with Evoke creatures.

Something even spicier is Elder Deep-Fiend, that you can both Flash in saccing a Evoked creature AND get the trigger for a Win With Briarhorn's trigger.

Wrigz on Spirit Tap-A-Thon

3 weeks ago


That is pretty powerful and goes with the deck! Fills out my need for a closer card as well. Not a bad idea at all. After doing about 15 games of play testing so far I definitely see a need for a stronger finisher. Adding Avacyn back in has helped a lot to close out games but I also really like the Elder Deep-Fiend idea. Decisions decisions.

CloudThumper on Spirit Tap-A-Thon

3 weeks ago

Given the theme of the deck, Elder Deep-Fiend has been great in my experience. Very easy to emerge off of Nebelgast Herald or Niblis of Frost. Even 2 drop creatures could be fine late game. Tapping 4 things prior to their combat or their lands on their upkeep, if that makes sense, can be quite good. Consider 3 instead of Topplegeist, which hasn't felt that great when I played it, though Essence Flux can help.

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