Elder Deep-Fiend


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Elder Deep-Fiend

Creature — Eldrazi Octopus


Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Elder Deep-Fiend, tap up to four permanents.

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Recent Decks

Elder Deep-Fiend Discussion

KingOfWhales on Newambi

2 weeks ago

Remove Isperia, Supreme Judge for Sphinx of Magosi and maybe Jareth, Leonine Titan

Remove Elder Deep-Fiend for one of the 2 big leviathans or a huge draw card, you likely won't be using its emerge and for 8 mana you should have a win condition.

Stealing commanders is extremely good, hence Control Magic. Remove that threat and get a threat for the price of 4.

Opt and Think twice aren't bad but you could do much better imo Impulse is a good example, or you could go with more counterspells like Muddle the Mixture.

I'd run Sapphire Medallion over Expedition Map if you're looking for ramp. The medallion lets you keep 1 less mana open or those instants, and speeds up your game, and is better ramp in general when you don't have some crazy land like cabal coffers. You usually search for the bounce land with map, which isn't really speeding your curve up and only nets you 1 more mana per turn after its played compared to the medallion (in the worst case). Maybe searching for Soldevi Excavations would be worth it, but you aren't really using its scry ability when you get it in our games. Same goes for Felwar stone if you are fine with color fixing without it (And I think you are). If you're casting one spell per turn then they are equal. If you are casting more than one spell per turn, then they are not equal.

The boots are good in a creature focused deck, but you aren't running a creature focused deck and your commander (unlike before) isn't the crux of your deck. Run more artifact/enchantment removal or counterspells in place of them.

Cataclysmic Gearhulk won't get rid of the biggest threats, use an Ixodron, Phyrexian Rebirth no or another board wipe. Or Thing in the Ice  Flip.

If you want a good blocker with flying, rather than the drake, run Fog Bank. This is the last time I'll mention that thing and I'll stop bugging you about it.

The biggest thing though.... what's your wincon? Before it was an 18/18 monstrosity of a land, but I don't really see anything now. You could steal wincons with things like Desertion, Spelljack, Gather Specimens, Control Magic and especially Rite of Replication, I think these would fit perfect in your deck.

Wolfrage76 on Advertise your COMMANDER deck!

3 weeks ago

Looking for suggestions to improve the deck - mainly card substitutions. I need more sac outlets, I think. Something like Elder Deep-Fiend that lets me sac a creature I took for the turn and get a new creature onto the board. But I'm open to all suggestions.

I'll rip yer arm off and beat you with the wet end

Commander / EDH Wolfrage76


Lord_Loss931 on Thassa, God of the 7 Seas

1 month ago

Thank you KINGofORESKOS! Yeah just finished the inital draft of the deck and have Reef Worm, Elder Deep-Fiend, and Great Whale in there. Draining Whelk and Inundate I hadn't thought of so thanks for the suggestions! This is only my initial draft up so any suggestions help.

Thanks as always for you help! Cheers

KINGofORESKOS on Thassa, God of the 7 Seas

1 month ago

Nice decklist! As always, you seem to have all the key cards. Here are some secondary cards you might want to consider: Reef Worm, since it's a fun card to play, and it's can grow really big alarmingly fast. Draining Whelk, when used correctly, can provide a massive creature and a counterspell, all for . Great Whale is another great card, since it's basically a 5/5 for free! Elder Deep-Fiend is another great card, and having flash makes it that much better. Inundate is nice, since it bounces all of your opponent's creatures to their hands, leaving you free to carry out a devastating attack. Keep up the good work, and I hope my suggestions help!

chadsansing on Muldrotha recursion WIP

2 months ago

Maybe also Sidisi, Brood Tyrant, Taigam, hand of Sidisi, and Whip of Erebos? I also like Jarad, Golgari Lich Lord, and Lotleth Troll with this commander, Vessel of Nascency, and maybe even Elder Deep-Fiend, Distended Mindbender, and Decimator of the Provinces.

This is a great list for reference - thank you!

Happy brewing!

Coward_Token on The Devil On Your Shoulder - EDH Tempting Deals

3 months ago

Gonna do my usual mistake and not quit while I'm ahead: As Foretold (probably too slow without e.g. proliferate), Release to the Wind, Vexing Scuttler (dunno if you have enough disposable creatures) & Elder Deep-Fiend (kinda helps with the group slug aspect as well), Endless Obedience, Herald of Anguish

lukas96 on

3 months ago

Wow that deck changed a lot over night ;)

If you want to keep it UG thats of course fine.

Cyclonic rift and coax seem to be fine but im not a fan of Elder Deep-Fiend its effect is not that great and you should defenitely play more tks and smasher.

Why dont you have Sylvan Scrying and Chromatic Sphere in there they are tron staples for a reason;)

Pieguy396 on Help wanted, enquire within. Emerge ...

3 months ago

I'd consider going with a more graveyard-focused approach; you can run value 3-drops like Champion of Wits, but also Delve cards like Hooting Mandrills that can get your Elder Deep-Fiend out as early as turn 3 with not a ton of setup - T1 fetchland, Thoughtseize, T2 land, Thought Scour, Bananaman, T3 land, attack with Bananaman, stop on opponent's upkeep, EDF them. That seems sweet.

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