Elder Deep-Fiend

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Elder Deep-Fiend

Creature — Eldrazi Octopus

Flash

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Elder Deep-Fiend, tap up to four permanents.

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Elder Deep-Fiend Discussion

frogkill45 on eldrazi black&blue something (help)

1 week ago

Made a list for you of things is would try. I have played both Tron and Bant versions of Eldrazzi. if you want to be competitive in modern you need efficiency in the spells you cast, Eldrazzi tron decks can play Thought-Knot Seer on turn 2 and smasher on 3. Plus many other decks in modern spit out Gurmag Angler or Tasigur, the Golden Fang on turn 2. You need cheap removal. Vapor Snag is great vs gurmag/tasigur, Fatal Push is great vs many other decks, but bad vs eldrazi or any creatureless combo deck like storm or ad nauseum. Fathom Feeder is a great card too as suggested above. Elder Deep-Fiend is also a very good card.

example list of what i would run. just tagged things you dont have in the above list

Lands:

4x Eldrazi Temple

4x Polluted Delta

1x Wastes

2x Island

2x Swamp

2x Ghost Quarter

3x Underground River

1x Sea Gate Wreckage

1x Sanctum of Ugin

2x Watery Grave

Creatures:

4x Eldrazi Skyspawner

4x Fathom Feeder

4x Bearer of Silence / Wasteland Strangler

2x Mist Intruder

4x Thought-Knot Seer

2x Reality Smasher

2x Blight Herder or more Smashers

3x Oblivion Sower

1x Ulamog, the Ceaseless Hunger

Other Spell:

4x Relic of Progenitus / Tormod's Crypt

4x Fatal Push / Go for the Throat

4x Vapor Snag

GoldGhost012 on PTsmitty

1 week ago

Most of the Eldrazi Temples have some wear on their edges. Elder Deep-Fiend and Thought-Knot Seer are foreign. I don't have the Ancient Stirrings anymore.

multimedia on New block, wait or start ...

1 month ago

I think you're fine to order the deck now. A competitive Temur Energy list right now is $200-$300 with half of this cost for a playset of Chandra, Torch of Defiance. This is cheap for a competitive Standard deck, let alone the current best deck, haha.

Glorybringer is at a very low $5 right now and so far nothing spoiled in Ixalan other than possibly Regisaur Alpha is going to take it's place. I foresee Glorybringer going up not down. Chandra is a little harder to predict as it's pretty expensive right now, but we've already seen the Ixalan Planeswalkers and they don't remotely compare with the power level of Chandra. Vraska, Relic Seeker is close, but she's six mana. Chandra could become the best Walker in Standard maybe even become oppressive.

You're pretty safe with energy because as long as it's in Standard it will be one of the best decks. Maybe not the very best, but it will always be near the top because of how powerful energy is.

Temur Energy loses very few main deck cards at rotation. Elder Deep-Fiend, but some lists don't even use him. Game Trail can be replaced with Rootbound Crag which is a far superior land. Currently there's not a replacement yet for Lumbering Falls.

The sideboard is hit the most by rotation especially Tireless Tracker, card advantage in a can. Currently no replacement for her yet, doubt there will be. Chandra, Flamecaller rotates, Hour of Devastation could possibly replace her. Radiant Flames can possibly be replaced by Sweltering Suns, but the double red casting cost may make it uncastable in time to use it to stop aggro.

So far new spoiled Ixalan cards that I think can fit into Temur Energy are for sure Lightning Strike and Spell Pierce as sideboard options. Strike may even replace Abrade or Magma Spray main deck since it can hit a player, but I think it's safe to just get a playset of each Abrade, Strike and Spray. If artifacts continue to be a problem use Abrade otherwise use Strike. Spray is played because it can exile the creature it kills, but this might not be needed post rotation.

Other Possible new cards so far in Ixalan that might fit are Opt, Siren Stormtamer, Chart A Course and Sorcerous Spyglass.


Chiyoko on Amonkhet Simic Ramp

2 months ago

I would definitely add Champion of Rhonas instead of Tireless Tracker to bring in Elder Deep-Fiend during combat to tap four permanents. Just a thought, deck looks good nonetheless.

abenz419 on Emerging Zombies

2 months ago

@Wendigo4481 No problem, I'm glad you realized I was just explaining things because I was afraid I came off a little "pushy", like I was saying no your card won't work sorta thing. I think the deck is fun to play, it does take some thinking and a little practice to get used to sequencing things and knowing what you need to look for as your milling but overall it's fun. People can get a little salty when you flash in an Elder Deep-Fiend in their upkeep, wipe the board, tap their lands down, and then bring back a Haunted Dead and a couple Prized Amalgam at the end of the turn because they're basically dead the next turn and didn't get to take their last turn but the big eldrazi and the graveyard stuff is what makes the deck fun to play.

jorgeduardo on TREMORS - Top 8 FNM

2 months ago

Really cool deck! To make it rotation proof I would swap Permeating Mass with Oashra Cultivator. I think it could be as effective if not more since it adds ramps value to the deck as well.Also swapping either Elder Deep-Fiend or World Breaker for Aetherwind Basker could work, so you can make the most of the energy you get lategame.

golffore297 on Preparing for Grand Prix DC

2 months ago

I agree, I want a deck with a good RDW matchup, but I have a feeling where standard has reached a point where it is actually going to "rotate" which deck is best based on what the deck of the moment is, which is why I have a feeling there's going to be a lot of Mono B Zombies and GB Snek at DC because those deck overperform against the RDW deck.

The main card that I'm worried about anyways is Abrade, which I think I'm going to have to accept the fact that this deck is just weak to; which is why I wanted to add in Elder Deep-Fiend because it's a late game beater that doesn't require you to go wide and matches up well against Hazoret the Fervent.

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