Destroy target nonblack creature.
|Want (4)||therugthattiedtheroomtogether , kalekbz , IronTaurus , chem2112|
Printings View all
|Explorers of Ixalan (EO2)||None|
|Iconic Masters (IMA)||Uncommon|
|Archenemy: Nicol Bolas (E01)||Uncommon|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|2012 Core Set (M12)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Doom Blade occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.03%
Doom Blade Discussion
5 days ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
1 week ago
2 weeks ago
I'd add a sideboard to the list, (to fight against other decks,) and take out the Savai Triome. The Savai Triome slows the deck down and white isn't really needed because your only white card is hybrid. (Talking about Lurrus of the Dream-Den.)
A good sideboard might include...
2x Doom Blade
3x Legion's End
3 weeks ago
You have more chance of executing the ramp than you do the cheese tutors and Crypt Ghast serves two purposes which is hot chocolate
For destroy or removal look at Go for the Throat | Doom Blade | Bone Splinters | Disembowel | Sinister Concoction | Cast Down | Dreadbore | Terminate | Murderous Compulsion | Walk the Plank | Victim of Night.
I'd probably recommend 4 copies of either Go for the Throat or Walk the Plank because they get rid of mostly everything.
Mostly just try and figure out what demon/s you want to build your deck around then choose cards that complement it
1 month ago
Deathspore Thallid can be used to turn your saporlings into some sort of alright removal while being another slow rolling producer.
Night Soil is a great card that can just devastate people's graveyards and you get saporlings for doing it.
Mycologist is another slow rolling card but he is low cmc and is outside green to spread colors around as well as sacrificing for life being good.
Going to do one more part for ramp + good stuff
1 month ago
Doom Blade would still resolve in that case. The ability that makes something an illegal target has to be in place as the spell tries to resolve. This is slightly different with auras and equipment. Aura spells and equip abilities target, so the legality of the target is checked at the same time as a spell.
Once attached though, aura and equipment are removed at part of state-based effects. So, if an effect gave protection for even a brief moment, the any illegal aura or equipment would fall off.
1 month ago
Thank you for the quick answer. In the first example, if Shalai, Voice of Plenty instead gave protection from black to all other creatures, would Doom Blade still resolve? From your explanation I assume this wouldnt change the outcome.
1 month ago
The legality of a target is checked twice, once while casting/activating and once when resolving. For your first question, you're Seedborn Muse will still die as the Doom Blade would not "fizzle" until it tries to resolve. Your Muse is a legal target after Shalai dies, so Doom Blade will properly resolve.
Only aura spells target. Once an aura/equipment is attached, neither hexproof nor shroud can remove it. So, your Muse in the second question would still be attached with the Pasifism after Shalai enters the battlefield. A great example of this interaction (or lack there of) is the card Diplomatic Immunity, which gives the enchanted creature shroud. If an aura unattached itself due to hexproof/shroud, this card would do next to nothing.
One quick sidenote for the second question, note that hexproof and shroud are very different from protection. A creature that is given protection for Pacifism will have Pacifism removed after it gets protection.
Hope this helps!!