Doom Blade

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis Uncommon
Magic 2014 Uncommon
2012 Core Set Common
MTG: Commander Common
2011 Core Set Common
2010 Core Set Common
Promo Set Uncommon

Combos Browse all

Doom Blade

Instant

Destroy target nonblack creature.

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Doom Blade Discussion

Neotrup on Kaho, Minamo Historian and Archive ...

1 day ago

Kaho, Minamo Historian requires you to pay , where X is the card's converted mana cost. Archive Trap has a CMC of 5 at all times, in all zones. You can pay any type of mana to pay for , for instance you could pay , even though the mana cost for Archive Trap is . The "may" in Kaho's ability means that, if you choose X=2 and Doom Blade is your only exiled instant with CMC=2, your opponent can't sacrifice all their nonblack creatures to make you cast Doom Blade targeting Kaho, because you can simply opt not to cast the spell.

BlueScope on Omnath LoR + Warstorm Surge ...

1 day ago

@Schuesseled: Cards are fair only if you're doing what's written on them. The card doesn't give you the option to choose how much damage you prevent (and neither do the game rules), so what you're talking about is more of a house rule than anything else. Part of the card's strength is that it prevents single points of damage, effectively negating many infinite combos.
Since Gisela is primarily a Commander card, judge it by what it is - an expensive creature with an upside that rewards you for the high mana cost, but can also be handled by staples of every color rather easily and inexpensively (Swords to Plowshares, Pongify, Doom Blade, Blasphemous Act, Crushing Vines).

That said, cards do exactly what's written on them. 2.5 damage rounded up is 3, and that much damage is prevented - that's what acbooster described correctly. If the damage dealt would be rounded up, it would be a different story, but that's simply not what's written on the card.

Jaytotheareokay on Tribal Minataurs (Red/Black)

2 days ago

Honestly you are probably better off going red/black with minotaurs, or if you are determined to keep it Izzet, I would go about it a different way. Maybe with some of the cycling stuff that recently came out. Personally I would go with minotaur tribal and add in Neheb, the Worthy. Ragemonger and Felhide Petrifier would also work, and then you can combine your fast aggro minotaurs with stuff like Inquisition of Kozilek and Lay Bare the Heart as well as Doom Blade and Lightning Bolt or Magma Spray for creature removal or direct damage. You definitely have a stronger start for minotaur tribal than blue/red anything.

fehulu on Torment

2 days ago

Thank you for feedback. I have been playing modern for some time, so I know how fast it can be... The thing is here to keep the cost down. I've got a Phyrexian Obliterator thats why its in there. Noxious Gearhulk is just in because I want to get help in that kind of direction (removals). If that makes any sense... =)) Gifted Aetherborn is a great suggestion, Doom Blade and Disfigure as well. The coolest is Bone Splinters tho... cuz it activates Bitterheart WitchYou might be right on going with 2 Cruel Reality.

Thanks!!

Vaan on Torment

2 days ago

I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.

Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.

In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.

Some good defensive creatures for this kind of deck are Gifted Aetherborn, the rat pack Typhoid Rats, Drainpipe Vermin, Ravenous Rats, Rotting Rats, and Gatekeeper of Malakir.

So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.

samuelmood11 on CMY-K

3 days ago

I just play tested this deck against one of my own Modern decks, and I gotta say I love this deck. It's crazy fast with a lot of potential. +1!

BUT, it matches up pretty poorly against a control deck that's got proper answers. Your deck is super prone to Doom Blade and Drown in Sorrow. Now granted, Judge's Familiar is a nice card, but it just doesn't do a darn thing against a guy who knows how to manage his mana. If you're gonna post a sideboard for this deck, I'd suggest putting in a few answers against control like maybe Autumn's Veil or Display of Dominance.

The deck I tested this against was this one: Silumgar's Vault of Goodies

aeonstoremyliver on Pattern Recognition #37 - Figure ...

3 days ago

The level up mechanic was a super neat idea on paper, at least. Playing during the ROE block, I really liked the mechanic...at first. But what really sucked was paying mana to level up your creature (which is a good mana sink, but I digress), only for it to die to Doom Blade. gasp. I know that's a tired argument, however it definitely puts the level up mechanic at a card disadvantage due to all the efficient removal spells amok.

I definitely agree that Monstosity, Embalm, and Eternalize are steps in the right direction. In fact, cards like Stormbreath Dragon are good enough to be played in Modern, unlike most of the 'Levelers.'

In any case, I enjoy reading your articles as an Old Fogey myself!

TheAnnihilator on Unspeakable Deck- CONTROL DECK, NEEDS CRITIQUE

3 days ago

Into the Roil or Cyclonic Rift is prolly better than Vapor Snag. Glimmer of Genius and Pull from Tomorrow are good inclusions. If you include Engulf the Shore, then it would be a nice synergy to play cards like Augur of Bolas too, since they'll come back to your hand (another example would be Omenspeaker).

The issue with the Peer Through Depths, Reach Through Mists, and Sift Through Sands combo stuff is that it's all very reliant on having it all at once in addition to the fact that both The Unspeakable and Delver of Secrets  Flip are very easy to remove, which makes it difficult to actually win. All it takes is a resolved Doom Blade and you will eventually run out of counters and can't win. The by and far best wincon for budget monoblue control is AEtherling, because it pumps, unblockables, and saves itself from virtually any type of removal by exiling itself. Elixir of Immortality is cute too.

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