|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Rise of the Eldrazi (ROE)||Common|
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- Does upkeep happen before untap?
- How would this resolve: Beast Within targeting Spellskite when Spellskite is targeting my rebounded Distortion Strike?
- What determines the order of all the effects that take place?
- Using the stack correctly with Shroud
- Distortion Strike: Rule question and combination.
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Distortion Strike Discussion
4 days ago
This looks fun...keep working on it...Izzet is tricky, must find balance. Bloodmad Vampire and Hekma Sentinels are underwhelming unless you can run some evasion like Slip Through Space or Distortion Strike. I am running a 50% similar build..it's a madness/tempo build using Aquamoeba as a discard outlet: Aqua-Madness. I am considering Cunning Survivor for it (thanks to you!).
4 weeks ago
Yeah, this looks like a lot of decks I've put together with just cards on hand, could be fun to play but the deck seems to lack a defining purpose.
Jori is hard to focus on because the ability itself is just card advantage. I personally would figure out what I want to do to win, like do I draw my deck and play Laboratory Maniac, and then find ways to make Jori do that for me.
Two strategies I think might work well are Wheel and secret Voltron. With Wheel, you could be drawing your deck and disrupting others waiting to wear them down to nothing. If that strategy puts to big of a target on your head, you could try pumping Jori up to 21 and unblockable all in one turn, but this strategy tends to only work once.
Aside from finding a purpose for the deck, some general suggestions on the build would be to lower the curve so you can more constantly cast two spells each turn. Also repeatable spell casting is a huge plus for you, so I would consider bounce effects for low cost Artifacts and Creatures like Imaginary Pet, Rebound effects like Distortion Strike, and maybe even the recurring suspend cards like Arc Blade and Reality Strobe. Another great way to find repeatable value might be in flicker effects on something like Nucklavee or Izzet Chronarch. You could flicker them with Essence Flux, and then get the Essence Flux back when he enters the battlefield again, and with Nucklavee maybe even get a red sorcery you have in the graveyard. One other great card with this commander might be Voidmage Husher, you can shut down a troublesome abilities, like an Attrition targeting Jori, and get her back later for more value.
Well, I hope some of this was helpful. Good Luck and happy brewing!!
1 month ago
Way too many counterspells for a deck with a lot of prowess creatures. See, mostly you play counterspells during opponents turn, and you want to trigger prowess in your own turn for attacking... Lava Spike is surprisingly good, if you want to go with prowess, if you want to steay with a lot of counterspells, change Monastery Swiftspear to Thing in the Ice Flip.
A pretty good card for this type of deck: Distortion Strike. Sure hit, and when it shows up the second time, it is CAST, not copied, put, or anything else. And since it's cast, it triggers pyromancer and prowess. Also, not a bad spell in its own.
1 month ago
i don't understand how long is working this Rebound "effect" i think for 2 upkeep(at the beginning of your next upkeep) and after is put on graveyard or exile.
1 month ago
Distortion Strike, and other Rebound cards, do not keep casting themselves every upkeep. The key phrase on Distortion Strike is "If you cast this spell from your hand". The Rebound effect casts it from exile, so it would be put into your graveyard normally. For Twincast, the copy is never "cast," it's just put onto the stack. The copy doesn't rebound. Does this help?
1 month ago
Distortion Strike can be use at infinite (unless is counter) or not ?
because it's write (at the beginning of your next upkeep) is just next turn i think in pratic just 2 turns?
and a question about that if someone use Twincast is it repeat?
is someone use a spell to leave out that card during exile phase, to bring into deck, hand or graveyard waht happens ?thanks so much
1 month ago
Thanks for the suggestions Austin_Smith_of_Cards! They were really nice. I think you are right about Dispel. However, I am not sure about the lands and Distortion Strike. Slowing down with tapped lands might be too significant. Distortion Strike take out the possibility of buffing creatures after the blocking phase and Shadow Rift also gives a draw.
As soon as I have the cards I and play a little I will get back here. :)
1 month ago
Wild Defiance is a decent card for the deck, but it in by no means an auto include or something that the deck really wants. The reason that so many older infect lists ran Defiance was because, at the time, Lightning Bolt was the spot removal in the format (which is where the term 'bolt test' comes from). In today's modern format, Path to Exile and Fatal Push are just better removal you have to deal with in several decks.
The one thing that I will say all infect decks still need (other than creatures and pumps) is Dryad Arbor. Arbor beats so many decks and in the worse case can be a creature after a board wipe. Several decks get aggressive with life totals against infect because it "doesn't matter" and then you pump up a dork or an arbor and kill them after they tap out, thinking they are safe with no infect creatures in play... It won't happen a ton but when it does you feel real good. Arbor also beats Liliana of the Veil, which is still very relevent with BBE jund lists. Just put it in the main, it's better their than the side.
I know that it was brought up earlier, but the deck is a different list with 4 Noble Hierarch. I can't downplay the importance of this card and that one or two points of damage that it can push through is EXTREMELY relevant in most games. That's one or two extra draw steps for your opponent, and you only have so many resources to dump into your creatures. Using a Blossoming Defense or Apostle's Blessing on your turn or end steps feels really bad since that's a card that you need to push damage through, but that Noble Hierarch over those 2 turns makes up for the spells then through her exalted trigger.
Overall this list looks fine. A few changes are...
+1 Dryad Arbor (main)
As a last note on Wild Defiance, if you want a card to try to help your creatures out more I think that Shapers' Sanctuary helps a lot. They target, you draw. You can get a replacement creature, a defensive spell, or even those spell pierces BEFORE their removal resolves and then hold priority to respond. I've had some good luck with this card lately, I think it's at least worth a thought!