Distortion Strike

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and is unblockable this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Distortion Strike Discussion

xyr0s on Mono Blue Control

1 week ago

Devastation Tide is a pretty good card, and you could also use something like Opt to enable it.

Nimble Obstructionist has its uses (2 rather different uses, really), and a couple of those could be better than a lot of other cards. A slightly similar card, but perhaps more for the sideboard: Squelch. But it really depends on what you play against mostly - a lot of tron decks or fetchlands, and it should be mainboard. And now we're at it with the counterspells: Remand is sometimes the same as an extra turn. It's even more fun if you add an Isochron Scepter (bounce and draw every turn). A single scepter should do - more than that ends in card disadvantage and artifact removal.

You play a lot of creatures that draws cards when unblocked, so Distortion Strike is perhaps something for you?

You could also consider Curse of the Swine if you meet a lot of big creatures.

Wall of Frost isn't really worth it. It doesn't help you win, and while it doesn't die to Lightning Bolt all other kinds of removal works just fine against it, so it doesn't really hold attackers back as well as you'd like.

The_Dragonmaster on Narset's Mystic Monastery

1 month ago

Also, Distortion Strike is another good one to consider. Your mana curve is pretty steep for what seems to be a fairly aggressive deck. I would consider adding more low cost creatures, and reducing the amount of high cost cards. (for this reason Taigam's Strike definitely does not make sense).

zenozia on Mono Green Infect

1 month ago

hi nice list recommandation would be to splash blue to have acces to Blighted Agent and Distortion Strike and maybe even Brainstorm also where is your 4 Rancor? also 2 Rot Wolf could be usefull Invigorate is a slightly better card then Groundswell

for the sideboard Lotus Petal could be usefull in the mirror or hyper agresive match and Nature's Claim is probably better then Gleeful Sabotage

theemptyquiver on Please Work

1 month ago

Distortion Strike blue infect unblockable!

I remember running that card in a standard infect deck once. Plus rebound!

beakedbard on UR prowess aggro

1 month ago

Personally i'd run Distortion Strike or Slip Through Space over Run Amok for better evasion at a cheaper cost. Wild Slash is a strictly better Shock. Also you are better having some form of 1cmc counter over Mana Leak something like Dispel or Spell Pierce because most of the time your counterspells are there to protect your creatures. Assault Strobe is also worth considering over Temur Battle Rage. Delver of Secrets  Flip could maybe find room in here as well although he's not massively needed. I'm sure there's some other things I've missed I've been trying to get this deck running since Prowess first came out only problem is it loses hard to targeted discard unless you draw a god hand. I hope all of this helps.

cadenzoid on The "(Arti)Facts of life"

1 month ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

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