Distortion Strike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Rise of the Eldrazi (ROE) Common

Combos Browse all

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and is unblockable this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Recent Decks

Distortion Strike Discussion

aigjpagoieahga on Cheap and Dirty (Mono G Infect)

3 days ago

Hi! A bit worried about blockers chumping/killing your peeps. I looked up trample/unblockable enchantments/instants/sorceries, and these are some ideas: /// For trample + pump, Predator's Strike looks nice for this deck, as does Larger Than Life /// Artful Dodge, Distortion Strike, and Writ of Passage give unblockable and recur. Writ of passage is especially nice as you can pump your peeps after you make them unblockable /// Vitality Charm is a strictly better unnatural predation, as far as I can tell. /// Talons of Wildwood is like a crappy rancor, but for a price you can recur it

Darth_Savage on (Needs help!) Eternal Punch-up

4 days ago

I'd agree that you want to add redundancy to your game plan, as Lagotripha said Living Lore is a good option to do this, you could also consider Chandra, Pyromaster, though getting to the ultimate is a challenge. You might want to consider evasive spells like Distortion Strike or Slip Through Space...

I've seen a deck similar to this before Wildfire Exploits(U/R Control With a Twist) might give you some ideas...

BraxTune on Delver Combat Trix

2 weeks ago

So I made some further changes to the mana base. I did this to decrease the price of the deck as well as increase the speed potential. Pain lands are never my fave but in a deck like this, pain shouldnt matter much. Also upon testing done with Distortion Strike it is apparent that now turn-3 kills are possible. To do so you really only need 2 mana. That was pretty cool. Though once your oppenent sees it happen, they wont give you a second chance. Definitly side in mizzium skin round 2. Delver and swiftspear are pretty good at drawing out removal. Just for values sake, you could probably run it without duel lands but the consistency they offer seems to make it pretty worth it value wise.

Rushsilver on UR Nivmagus Instants (Vers. 2)

2 weeks ago

ok SO it's looking better, but definitely still needs some changes. Correct me if I'm wrong but it looks like you're new to competitive modern and deckbuilding (no offense intended. I built a lot of bad decks before I built any coherent decks) so I'll go back to a little bit of the basics l. The sideboard should NOT be cards that just aren't good enough to be in the mainboard. All sideboard cards should be for making certain matchups better. For example, Kiln Fiend and Nivmagus Elemental being met with an opposing Fatal Push, Lightning Bolt, or Path to Exile can be game-losing. To prevent this from happening, sideboard cards like stubborn denial, spell pierce, and apostle's blessing work great! Many of the cards in your sideboard don't perform that duty (desperate ritual, Mutagenic growth). Stubborn Denial is a great card but apostle's Blessing is better in your deck; I would have 0-2 in the mainboard and 1-2 in the side (Apostle's Blessing is pretty amazing as a 1 or two of mainboard due to the fact that it deflects removal and makes the creature unblockable to the chosen color). Also, the omission of Mutagenic Growth is definitely a mistake. It's a free spell which is exactly what your deck wants. Easy 4 of. Manamorphose is a must-have for the same reason. Crash Through and Warlord’s Fury are ok since they draw a card, but Distortion Strike is way better and basically draws you a card since it's 2 in 1. You have too many creatures too. Guttersnipe is too much mana, Soul Scar Mage and Swiftspear are too many creatures. Kiln fiend is your best card, so not having 4 is weird. Thing in the ice, Nivmagus, and Kiln fiend should be your 12 creatures.

xyr0s on UR Nivmagus Instants

3 weeks ago

Since this is an aggressive deck, 6 counterspells mainboard are way too much. Just a couple of Spell Pierces should do. Or, a lot better actually, Remand - since you can cast a spell, remand it to your own hand, and cast it again (that's 3 triggers for Kiln Fiend + the resolved spell). Just in case your opponent doesn't play anything you want to remand. Young Pyromancer also likes some extra castings.

And to cast more spells in a short amount of time, you should consider spells that are free, cast more than once, or can be copied (like Gigadrowse) - although they still should be useful on their own. Distortion Strike, Artful Dodge, Slaughter Pact (and other pacts), and Manamorphose are good examples. Avoid cards like Magma Jet - too much mana for too little impact.

Lands could do with a bit of an upgrade. Sulfur Falls and Spirebluff Canal would both make your mana a lot more stable, and you could add a Wandering Fumarole for games that go long.

legendofa on Quick Land Destruction

3 weeks ago

Do you think there's any room for Mwonvuli Acid-Moss or Distortion Strike in here? Distortion Strike doesn't quite have the permanence of Aether Tunnel, but costing only and lasting for more than one turn might make it a reasonable partial replacement. I'm not quite sure what to suggest taking out for the Mwonvuli Acid-Moss, but I notice a gap at the four mana slot.

Anyway, good idea and solid execution.

Silverdrake on Block this!

1 month ago

Nothing quite like spice with a price limit hah.

Hm, Kozilek's Predator doesn't seem to do much for you here. It's too expensive to be effective ramp and too small to be an effective beater. I'd say you're better off swapping those out for another beater that pairs well with unblockable. Sagu Mauler has the advantage of having hexproof so he can't be picked off as easily, and Hunted Troll has the advantage of being absolutely massive for the mana cost. You could also swap out some of the Yasova Dragonclaws for some of these.
Similarly, Augury Owl is too small to be a beater and doesn't ramp you at all. I'd say you're better off playing either some removal or more unblockable enablers in its place. Personally I'd swap them out for another two Aqueous Form, but you could also try Distortion Strike, Vapor Snag, or Disperse. The former two help your gameplan, the latter two help you stay alive to pull your gameplan off.
Smiliarly again, Call the Scions is too expensive to be an effective ramp spell, and the dorks are too small to make effective beaters. I say you're better off swapping them out for two more Llanowar Elves as a much more effective ramp spell. If you're afraid of sweepers or just prefer traditional ramp, you could opt instead for the OG Rampant Growth or even Harrow if you're feeling extra spicy (notice that harrow puts the lands into play untapped- you basically pay one mana to ramp on that turn!)
Civilized Scholar  Flip is... well, it's something. I'm not trying to tell you what to do or anything, but why play this? I suppose it does help filter through your deck and does make a scary beater if you can make it unblockable, but it dies to literally everything. Electrolyze, blocked by a lingering souls token, pyroclasm, even night of souls betrayal. I'd say if you're going to play something with one toughness it would be better off being a mana dork. Alternatively you could swap this for another unblockable spell or some removal.
Hour of Need doesn't play into your main strategy pretty much at all but I do think the concept of turning a few mana dorks into 4/4 fliers is hilarious. I assume you really like this card, leave it in if it's fun. It could be replaced with something else to make the deck more competitive but sometimes you just have to stick to your memes.

That's all I can think of while sticking close to the $10 budget. If your budget goes up let me know, I've got a few more ideas

_Delta_ on The Song of Phyresis

1 month ago

Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:

(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.

(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.

Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?

OTHER

https://www.mtggoldfish.com/archetype/legacy-infect-53741#paper

https://www.mtggoldfish.com/archetype/modern-infect-46434#paper

They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)

While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.

Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.

I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?

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