|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Rise of the Eldrazi (ROE)||Common|
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Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Distortion Strike Discussion
4 days ago
I like Assault Strobe and Temur Battle Rage, and considered them while building the deck, but in the end I found that I liked innate Double Strike better than spell-induced one (even though Viashino Slaughtermaster is the only one that remained, as the others all cost too much mana, or in the case of Warren Instigator, cost a fortune in money due to an ability I wouldn't even be using). Those spells would make such creatures obsolete while only adding a couple more points in damage at best compared to the same amount of buffs per mana, even on creatures like Kiln Fiend.
As for evasion, I feel that right now I'm happy with Trample from Rush of Adrenaline and Menace from Madcap Skills (this last one, in particular, goes very well with creatures that already have double strike by themselves).
Mutagenic Growth I'm not so sure on. Not having to pay mana to cast it is obviously great, but in a situation where you have, say, three buff spells in hand and three mana to spend, I'd rather have three Brute Forces than Mutagenic Growths. With everything being so cheap, it seems like that would happen often. Mutagenic Growth would be useful more often if I had replaced some of the other buff spells Temur Battle Rage, as the mana would go to TBR and Mutagenic Growth would still be able to be cast while a normal buff would not.
That said, I have seen Izzet lists focused on Kiln Fiend that run all of the recommended spells, including Distortion Strike and Artful Dodge and they're very good. But I'm trying to do things a little different, and, I have to admit, I added Kiln Fiend as a last minute afterthought, instead of building the deck around it like so many people do - because I really wanted to focus on the double strike instead and create something different/unique. When trying to do that you do often end up with something that is not as competitive, but I think it also has the potential for more fun, and maybe even some surprise wins against people who expect you to be running those similar lists that they've already memorized.
I'll think about Mutagenic Growth (though being on the upper end of what I'm willing to spend is weighing heavily against it), but might pass on the other spells for now. Right now I think what I'm really doing is waiting for Wizards to release more cool creatures with double strike that can fit into this (though if they release more Kiln Fiend-like creatures instead, or really good ones with Prowess, I might consider dropping the viashino and going to double-strike-by-spell route). But still, thank you very much for the suggestions, and if you think of anything else, please let me know!
5 days ago
1 week ago
I play 2 Distortion Strike in my list, which is basically the same effect. I would keep 1 or 2 Become Immense because it can be a huge blowout for your opponent. You could take out a couple of Dismember or Fatal Push because you don't need more than 4 removal pieces main. 2 Slip Through Space, 1 Dismember, and 1 Fatal Push are what I would take out for 4 Blossoming Defense.
1 week ago
xander11 yeah i kinda do want to add blue for Blighted Agent, Distortion Strike and Artful Dodge but I don't know how to without slowing down the deck because all the dual lands that can come in untapped are rares. So I think BG infect is best played in modern.
2 weeks ago
Blossoming Defense is a must. Small pump and protects your creatures. Speaking of which, I think you are playing too many creatures. Usually, all you need are Elf, Agent, and Inky. If possible, Noble Hierarch but she has a bit of a price tag. Distortion Strike is usually better than Slip Through Space. 20 lands may also be a bit much, I run 19, and don't use Islands, because you don't have as much blue as green. Just play Forests, because it makes the deck more consistent. Simic Charm is also not great. If you want, check out my Modern Infect primer:
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