|Commander / EDH||Legal|
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|Rise of the Eldrazi||Common|
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Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Distortion Strike Discussion
2 days ago
I feel you are correct about the swiftspear/delver switch. I also think 3 cyclops and 4 fiends might be a bit better. feels like at least two Distortion Strike would help as well. Serum Visions and Inquisition of Kozilek are in the mail at the moment. Maybe cut the Gut Shot for Desperate Ritual and/or Temur Battle Rage. Kinda not looking foward to buying into a whole new mana base for a deck that will mostly get played casually in multiplayer games. so i will most likely keep that part very budget but i feel like some of the new cycle lands couldnt hurt. and maybe even a Death's Shadow or two for when things get iffy..?
3 days ago
2 weeks ago
Recently made a deck like this after the probe banning. I'd recommend Thing in the Ice Flip and Kiln Fiend as far as creatures goes, but your deck has quite the turn one capabilities. I'd consider something like Artful Dodge or Distortion Strike for evasion and Temur Battle Rage instead of Assault Strobe
3 weeks ago
Distortion Strike is a great card. It comes back next turn and pumps at the same time. An awesome 3 drop is 4x Viridian Corrupter and there are a lot of artifacts to hate on. Apostle's Blessing can provide protection or make someone unblockable. I agree that you need the Vines and Defense. I play regular infect and those cards save you. Ichorclaw Myr can perform great when blocking by giving -1/-1s like candy. If they don't block, it's free poison counters
3 weeks ago
You can let your boosts resolve first, then cast Veil of Secrecy, to avoid the problem. It seems what your really trying to do though is make your creature unblockable at instant speed. I'm not sure why this is a goal though, as the latest you could make your creature unblockable would be the declare attackers step, which the only thing you've done between then and when you could cast a sorcery is declare your attacks. Making a creature unblockable after it's attacked and been blocked doesn't undo the block, it will still be blocked.
The advantage of Veil of Secrecy over Distortion Strike is that it gives shroud, if your opponent tries to kill your creature in response to one of your boost spells, you can give it shroud to protect it from the kill spell (and counter your boost spell). You should only ever have one boost spell on the stack at a time, so you won't be countering a bunch of them (unless something crazy happens). Also, any triggered abilities making the creature bigger will still resolve properly, even if you counter the spell that triggered them.
3 weeks ago
One of the big hangups of the deck is that Distortion Strike is a Sorcery, which means my opponents see it coming from a mile away. I could put Quicken in here but now I am adding extra complications to my deck. I considered Hypersonic Dragon but at 5 he's slow and I already have Zada, Hedron Grinder taking up my free slots.
So I looked online and the only relevant card I could find is Veil of Secrecy. Yes, there is also Piracy Charm but there is no guarantee my opponent will be running U, much less having actual Islands.
And this gets to be the problem. Veil of Secrecy gives Shroud. So if I just casually tap my lands and throw down a Titan's Strength, a Brute Force, a Temur Battle Rage, and than a Veil of Secrecy when things go to resolve, will my Veil resolve first and actually prevent the rest of my spells from taking hold?
3 weeks ago
There's also Distortion Strike which I'm trying to figure out if its better than Artful Dodge or not. I can see both being a little better in certain situations but I think Strike is better in more situations. Also what do you think about running with Cathedral of War? I'm constantly attacking with a single creature and I have almost the same amount of creatures as you, and if you have two of these on the board that creature suddenly gets +2/+2.