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Depths of Desire
Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Depths of Desire Discussion
4 weeks ago
Another really evocative deck! Mirage Mirror could be a fun add if you wanted to give Perseus and his shield a shout-out in the deck.
The gemstones/jewelry ramp was a really creative touch that I really liked. Really makes the flavor come through. Have you considered the new treasure token cards? Cards Vraska, Relic Seeker , Spell Swindle , Revel in Riches , Prosperous Pirates , and Depths of Desire could add a fun secondary win condition in Revel in Riches and would help the mana out a lot too! The pirate theme in the treasure cards isn't necessarily on flavor, for sure, but they could represent the maritime aspect of ancient Greece?
4 months ago
Okay so I've got some time, let's get into this...
1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.
2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.
3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.
4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.
I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!
1 year ago
lagotripha Thanks for your comment, I have considered Mass Polymorph and Proteus Staff, proteus staff being the better of the 2. Mass polymorph is unnessecary and expensive so I would want to play this as I usually only have 1 hit in my deck and proteus staff is very good but costs extra mana (3 to cast, 3 to polymorph), with the staff also being an artifact, it would stop me playing Indomitable Creativity as this will reveal an artifact or creature and could hit the staff and not emrakul instead.
As for Hordeling Outburst, I wasnt the biggest fan of a sorcery speed 3 mana spell, however you can steal games by beating down with these 1/1's and for the value you cant find anything better as this deck prefers lots of targets for our polymorph's, and I use 2x Spawning Breath for the instant speed token creator if required.
The other options you mentioned all have a downside, Warping Wail could be uncastable if i dont hit 1 of the 2 colourless sources. Thunderheads exiles at beginning of the next end step, which would make the combo all-in and wouldnt allow consectutive Polymorph attempts. SwanSong would require me to target my own spells which isnt very productive. Final Depths of Desire is a consideration of mine, but feels slightly weaker and I have gone for the Enchantment of Trail of Evidence for token generators instead.
If you have any other idea's I'll be happy to listen.
1 year ago
If thats your complaint about polymorph, how about Mass Polymorph or Proteus Staff? I don't like Hordeling Outburst compared to instant speed options- cards like Warping Wail, Thunderheads Swan Song or even Depths of Desire feel more reliable for that 'in your turn'/'in my turn' combo.
1 year ago
If I may make a suggestion, ease off the treasure production spells in exchange for spells that produce the same board state effect for less mana. Though they make you a treasure or 2, they slow the deck down considerably. Contract Killing for instance is terribly in effective at eliminating a threat compared to 2 more Fatal Push or Doomfall. Pirate's Prize & Spell Swindle work well, but Depths of Desire doesn't fit at all in a control deck, if tempo was a goal I would suggest Unsummon instead but here its taking up space for better cards. Inspiring Statuary is interesting, but wasn't consistent enough to rely on.
1 year ago
Nathanaiel, I have had a look at some investigate and other artifact token generating cards (not many, mainly treasure from ixalan). And my best option seems to be Trail of Evidence, which generates card advantage and clue tokens, which both seem like good options for my deck. I will have a think to if I want to add this or not later, and what would come out for it.
1 year ago
Why you playing Urza's combo lands? There no chance to tutor them in game.
Why you dont play other spells that gives treasures? Depths of Desire for example
Isn't you have poor card advantage? Once you played your entire hand (what is easy because of a lot of cheap spells) you have only 2 non-cantrip cards.
1 year ago
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