Depths of Desire

Depths of Desire

Instant

Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Set Rarity
Ixalan (XLN) Common

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Depths of Desire Discussion

Dimmins on Magmatic Izmagnus

1 week ago

Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:

Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time

Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch

Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck

Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway

Saheeli's Artistry has a similar reasoning to Echo Storm

Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.

Stolen Identity has a similar reasoning to Echo Storm

Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games

Hate Mirage has a similar reasoning to Clone Legion

Rite of Replication I would rather use Spark Double since I could copy Mizzix (the card's in my maybe board)

Radiate Other than Capsize and TTT, I don't think there's too many cards in my deck that this would work well with

Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already

Archaeomancer Great card, but I'm shying away from creatures. I would rather use Mystic Retrieval which is actually a card I want in the deck but I don't know what to swap out for it

Lanzo493 on Alela, Queen of the Scrapyard

4 weeks ago

As for cards to remove, though, I would suggest removing cards that try to take your deck in a different direction. If you want to go all in on the combo, then this is what I'd suggest. Crypt Ghast can go. Combo doesn't need extort to win, and you don't have many swamps. Tezzeret the Schemer is even worse ramp. Athreos, God of Passage actually doesn't help your combo, it hurts it by giving control to your opponents. Better to just have more tutors. Aether Gale and Depths of Desire don't do much to support your gameplan, so I'd toss them. It's good to interact with opponents, but if your deck can win without caring what anyone else is doing, that's a good enough reason to focus your deck on protecting your game plan instead of interaction. After all, there's no need to interact with an opponent you can kill.

CapnJank on Flipping Awesome - Zndrsplt & Okaun [Primer]

2 months ago

This deck is amazing! I've been having a blast flipping coins and ruining days with my friends in multiplayer EDH.

Some alteration questions for you: Would artifact recovery like Goblin Welder or Trash for Treasure fit somewhere in here? The deck is really good at protecting Krark's Thumb, but sometimes things get through.

Would any of the treasure generating counter spells ( Depths of Desire , Hornswoggle , Spell Swindle ) work to get artifacts/mana ramp quicker or are they too expensive to cast?

What cards would you sub for things?

Thanks again for this amazing deck! It's a blast to play

NinetyFish on Stone-Cold Gorgonization

6 months ago

Another really evocative deck! Mirage Mirror could be a fun add if you wanted to give Perseus and his shield a shout-out in the deck.

The gemstones/jewelry ramp was a really creative touch that I really liked. Really makes the flavor come through. Have you considered the new treasure token cards? Cards Vraska, Relic Seeker , Spell Swindle , Revel in Riches , Prosperous Pirates , and Depths of Desire could add a fun secondary win condition in Revel in Riches and would help the mana out a lot too! The pirate theme in the treasure cards isn't necessarily on flavor, for sure, but they could represent the maritime aspect of ancient Greece?

Deadpoo111 on $10 Fistful of Dollars

10 months ago

Okay so I've got some time, let's get into this...

1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.

2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.

3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.

4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.

I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!

PeeBee on Poly'M'rakrul

1 year ago

lagotripha Thanks for your comment, I have considered Mass Polymorph and Proteus Staff, proteus staff being the better of the 2. Mass polymorph is unnessecary and expensive so I would want to play this as I usually only have 1 hit in my deck and proteus staff is very good but costs extra mana (3 to cast, 3 to polymorph), with the staff also being an artifact, it would stop me playing Indomitable Creativity as this will reveal an artifact or creature and could hit the staff and not emrakul instead.

As for Hordeling Outburst, I wasnt the biggest fan of a sorcery speed 3 mana spell, however you can steal games by beating down with these 1/1's and for the value you cant find anything better as this deck prefers lots of targets for our polymorph's, and I use 2x Spawning Breath for the instant speed token creator if required.

The other options you mentioned all have a downside, Warping Wail could be uncastable if i dont hit 1 of the 2 colourless sources. Thunderheads exiles at beginning of the next end step, which would make the combo all-in and wouldnt allow consectutive Polymorph attempts. SwanSong would require me to target my own spells which isnt very productive. Final Depths of Desire is a consideration of mine, but feels slightly weaker and I have gone for the Enchantment of Trail of Evidence for token generators instead.

If you have any other idea's I'll be happy to listen.

lagotripha on Poly'M'rakrul

1 year ago

If thats your complaint about polymorph, how about Mass Polymorph or Proteus Staff? I don't like Hordeling Outburst compared to instant speed options- cards like Warping Wail, Thunderheads Swan Song or even Depths of Desire feel more reliable for that 'in your turn'/'in my turn' combo.

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