Depths of Desire


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Depths of Desire


Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Depths of Desire Discussion

Thousandoaks on Tame and Channel the Champion of Fish Sanity

1 day ago

Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.

Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.

To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):

MainBoard: (Gives you more control until you can land your combo.)

Sideboard: (Adds protection against aggro and wide)

Thousandoaks on Treasure Production Control

1 day ago

Point taken. But you could also use it for double Opt / Depths of Desire / Fatal Push / Glimmer of Genius; etc. Not to mention the reduction in your spell costs.

However, ultimately, there's no getting around the fact that it will be transforming around turn 7 or 8 (maybe turn 6). I can understand why that may very well be a deal breaker; especially if your win con is sacrificing treasure to Marionette Master.

Uri on Let's Build: Aegisaur + Ballista ...

5 days ago

I like building weird combo's, and ever since Amonhket came out, I built a deck revolving around Approach the Second Sun without use of the Aetherworks Marvel. It worked brilliantly, an above 80% win-rate.

And right now, we're back at it prying for another weird, wicked win-con...:Bellowing Aegisaur + Walking Ballista. Shoot that Aegisaur, get a counter on all your creatures INCLUDING your own ballista again, refueling it as it shoots.

So, let's try build this deck then. Firstly, we need to decide what colors we're going to use! White will be mandatory, either as splash or base. Blue comes in next because blue is crucial if we want to stall long enough and dig deep enough.

Now comes the dilemma; two colors as it is now is NOT enough. We need a third. We have two options: Green, for some extra ramp and other dummies to let our Ballista beat up: Ripjaw Raptor and/or Ranging Raptors. Especially the latter is beautiful when it's being abused with a ballista, it lets us ramp incredibly much for no mana cost at all.

Red on the other hand will give us more consistency, and lets us play a very strong walker for this deck: Saheeli Rai. Nonetheless, if we play little creatures, we can sneak in that Indomitable Creativity because we have something amazing: TREASURE TOKENS! If we play the following five creatures: 2x Bellowing Aegisaur, 2x Walking Ballista, 1x Chief of the Foundry, we only need to munch our Spell Swindle on a 5-mana spell and our combo is live.

Decisions decisions...

One thing is for sure: Dovin Baan will return! He is just too good. He nerfs, he draws and gains life, delaying aggro. What I have also liked is one or two copies of Commit/Memory . Vastly underestimated, in my opinion. It's not a counterspell, so it affects Carnage Tyrant, and we can use it post-casting too, putting our opponent in a suspended time-warp effect.

But now, how do we stall time? We need answers. White/Blue/Red is the theme, and red is beautiful with removal.Lightning Strike - Shock - Farm/Market - Perilous Voyage - Depths of Desire - Cast Out - Harnessed Lightning - Sweltering Suns - Abrade.

How do we draw into our combo? For one, Perilous Voyage already does a great job scrying and removing at the same time. Chart A Course and Catharic Reunion lets us dig deep for cheap, but an all-classic is Glimmer of Genius. some Supreme Will and Censor gives us some versatility and takes out threats for us.

This at the moment are some cards I have in mind for this deck, but I'd love to hear from other players what they think of this. Know some cards I forgot, or know some other methods of digging into our combo? Go ahead, share!

w33m4n on Treasure Production Control

1 week ago

Yeah I'm testing Herald of Anguish live but in the time I've been waiting for them to come in I've been using Prosperous Pirates and it doesh still mesh very well but I wanna see what a disruptive and evasive 5/5 can do for me as well in the Herald. Id take Depths of Desire for Siren's Ruse

w33m4n on Blue Black Capitalism

1 week ago


So I just got most of the cards in yesterday and started doing some testing. If you look back at the comments on Treasure Production Control I listed the results. As a note am still waiting for Mechanized Production and Herald of Anguish to come in. Early results show a really strong ability to keep the field very open pretty much the whole game well into turns 10-13 and not really losing any tempo. Marionette Master is now the main win condition. Backup is Mechanized Production needing 5 and 8 counters respectively to win the game. Herald of Anguish comes out on average turn 5 or 6 and definitely fills the late game get some damage and hurt the player farther by discarding cards every turn. Also the combo of having him and the Marionette out is fun. Pay 2, -2/-2 to a creature and since an artifact was sacked you also take damage from Marionette!! I'd say average the deck floats 5 treasures very easily and will get over 8-10 about 30% of the time. Also Depths of Desire has shown to be immensely valuable. Especially when someone goes to use a piece of removal against one of the creatures and instead of using a counter I bounce it back to hand and get a treasure out the deal. Next turn let's say the Marionette Master comes back out I now have an extra treasure to sac or if I need to I can chose to get 1/1 servo tokens off her then bounce her back get a treasure put her back out as a big body to sac treasures to with little chumps to block some stuff. Revolutionary Rebuff when used and opportune moments has shown to be quite effective in this standard format where most people aren't running many artifacts and if they are they are just supportive and don't play a main role in the deck like the days of Aetherworks Marvel

Titanco on Blue Black Capitalism

1 week ago

Dear w33m4n,

Your Treasure Production Control was indeed interesting. I never thought about using Revolutionary Rebuff or Depths of Desire, how are you finding those cards? Also, how have Mechanized Production and Marionette Master been performing? (I thought production would be a little vulnerable, but your deck is making me think otherwise).

P.S. That name does sound really metal, yo. I think it's time to settle down and choose the new name for the deck.

geekoftheages on It's gold mi lad, and its mine

2 weeks ago

I've had the same feedback regarding Depths of Desire to be fair

BetayedGoblin on It's gold mi lad, and its mine

2 weeks ago

Gotta admit, killspells are better than Depths of Desire. so i will replace them with Contract Killing

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