Night of Souls' Betrayal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

Night of Souls' Betrayal Discussion

dingusdingo on Sen Triplets Stax/Control

1 week ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

StopShot on The Orzhov Syndicate desires an ...

1 week ago

Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.

Consecrate / Consume and Renounce the Guilds both have chances at removing Animar if not a big fatty either way.

If you're playing 1 vs 1 Council's Judgment can always remove Animar.

Solar Tide , Austere Command , Consume the Meek , Culling Sun , Retribution of the Meek , Ritual of Soot , and Dusk / Dawn are all board wipes you can use like spot-removal.

Deathgrip is probably your BEST counterspell.

Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)

Nevermore and Gideon's Intervention makes it so Animar can't be cast.

Chalice of the Void on 3 makes it so Animar can't be cast.

ShreddedByCrows on Cortez Cowboys | Elenda EDH

1 week ago

Amazing deck and presentation! Looks really pleasurable to pilot. I love all the synergies you've built between Haakon and Elenda.

Here comes a few suggestions I've in mind :

+1 btw!

Genesiz on Kambal, Consul of speedy turns

1 week ago

If your main win-con is RiP plus Helm, and you're not planning on attacking all that much, with Humility in your deck, you could run either Lightmine Field or Night of Souls' Betrayal / Curse of Death's Hold to shut down all creatures.

SynergyBuild on Royal Assassin Out of Retirement

1 week ago

This could be a slick Mono-Black list. Probably a mono-black devotion deck. Gray Merchant of Asphodel , Geralf's Messenger , and Relentless Dead as a mini-zombie theme, Gatekeeper of Malakir , Bloodghast , and Kitesail Freebooter s to finish up the creature-base, with seriously high-value creatures, all of which add to devotion, and the rest of the mainboard can be removal like Fatal Push , Disfigure , Echoing Decay , Go for the Throat , etc. as well as discard in the forms of Thoughtseize and Inquisition of Kozilek .

For a price, Liliana of the Veil / Liliana, the Last Hope / Phyrexian Obliterator are all fine inclusions.

A sideboard filled with Duress against control (as though they could surive your onslaught of discard and recursive threats in the mainboard), Leyline of the Void against dredge and phoenix, Fulminator Mage against tron, Whip of Erebos for needed midrangy lifegain and recursion shenanigans, and whatever suits your meta, be it Ratchet Bomb against artifacts, tokens, or enchantments you find troublesome, Night of Souls' Betrayal for anti-swarm, Phyrexian Arena / Dark Confidant if you need some more grind, etc.

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

2 months ago

@DrkNinja: Maybe you can help with this? I'm looking for a card to compliment Jace, Unraveler of Secrets's Emblem. I want to lockdown my opponents; & not be a Rule of Law-type card if possible. Also, I'm keeping Narset Transcendent as it locks down so many things; maybe her Ult. can be used w/ Jace's? Also, I want to know if Animation Module is worth keeping instead of Contagion Engine. It's a One Drop, & is similar to even Contagion Clasp; & can potentially create Tokens. Also, do I need aforementioned Jace at all? or should I keep Narset w/ Mirari's Wake & Night of Souls' Betrayal? Should I cut both of those? Elspeth does have an Emblem for my Creature (Tokens) to back it up, so should I cut at least Mirari's Wake because of this? What 5 cards would you cut? Should I keep Narset Transcendent for Creature Lock? or Jace, Unraveler of Secrets in case you suggest something that can help him? What other cards would you cut & why? & no, Daretti, Ingenious Iconoclast is a lot better than you'd think; he compliments well w/ Rings of Brighthearth, & Contagion Engine/Animation Module, creates Tokens that can attack w. Humility in play, sac it to blow up a Creature or Artifact, but what about Tawnos, Urza's Apprentice? Is he worth cutting, or Daretti? I'd like some thoughts if you wish, sir. Thanks again in advance! :)

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

2 months ago

UPDATE: I have 4 cards over. I'd like some suggestions for cuts to 100. I don't know what Walker to Cut (They all are involved in at least 1 combo each...), & what to cut as well. I don't want to cut Mirari's Wake or Night of Souls' Betrayal unless something else better for both can be used. I dunno if Animation Module is also useful here as I have Contagion Engine, unless Animation Module can do what Engine can do, but cheaper. Do you have any suggestions, griffstick? I know we're working on Kruphix, but I might need some help on this; or should I remove both Mirari's Wake & Night of Souls' Betrayal as well? & how do I use Module w/o untapping permanents via Walkers & all in one card? Any suggestions? Also, NOT REMOVING Humility. X/

BMHKain on My cEDH Boros Decks need ...

2 months ago

BUMP: I'm at 104 for my Superfriends deck. I'll be taking a break for cEDH Boros for now, but, I'd like some suggestins for adds/cuts until I get to 100.

BTW: I already found 2 of 4(5) things I could use for such a set mentioned earlier...

Mirari's Wake

Night of Souls' Betrayal

Maybe Animation Module? I'd like some untapping of my non-walker permanents to be sure...

Any ideas for adds/cuts would be great. Maybe I could cut Dueling Grounds because of this? I'd like some suggestions...

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Night of Souls' Betrayal occurrence in decks from the last year

Modern:

All decks: 0.0%

Black: 0.0%

Commander / EDH:

All decks: 0.0%