|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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Night of Souls' Betrayal
All creatures get -1/-1.
Night of Souls' Betrayal Discussion
3 days ago
That's pretty much the case, yes.
I can give out a few options that I find good, but playtesting as well as local meta should be the deciding factors.
Collective Brutality is great because it's both good against burn, some other aggro decks, and most two card combo decks. It's very versatile.
Fulminator Mage is good against land-based decks, control, and decks with steep curves.
Night of Souls' Betrayal is awesome against decks with a lot of 1 toughness creatures, and it's also quite cheap these days. It used to be a $20 card. It could be an idea to pick up soon in case it's price shoots up again.
4 days ago
Hey everyone. Working on tweaking my modern deck Modern 8-Rack to make it a bit more efficient. I know the sideboard needs alot of work, and have ideas for that but mostly they're cards I still have to aquire. Recently I started noticing issues within the mainboard that I'm hoping to resolve. Namely that with 7 lands that require Urborg, Tomb of Yawgmoth to tap for black I'm frequently screwed for that second black source I need and that my alt win con ( Mutavault ) just doesn't do it, especially as I find myself more and more frequently turtling behind Ensnaring Bridge to survive. I've been hesitating to take mutavault out because otherwise a Chalice of the Void on one literally forces me to concede, but I can't justify keeping it in when I rely so heavily on bridge. In short, it's time to find a new alt win con.
With Davriel coming out soon he was among the first cards I considered, but a 3 mana rack that hits for 2 damage isnt worth it in my opinion. Sure, he comes with a built in discard engine, but if anything I think he's a budget alternative to Liliana of the Veil , not a win con.
At the moment the most promising choice I'm seeing is Liliana's Caress , but it scares me because if I dont drop it turn 2 then it doesn't seem like it'll do enough. Once I get their hand empty, most opponents will just cast whatever they top deck rather than be forced to discard it meaning I'll only get triggers on those rare occasions when my opponent's draw a spell they can't cast. Are there any other win cons that work in 8 rack besides running a creature or 2 to beat face in that I'm missing?
1 month ago
Thanks wallisface. Maybe that's part of why I don't use the card.
To the OP: Mission Brief Trap, I only use Hedrons as creatures and only 3 other playsets of mill, the rest of my deck is all card draw, life gain, creature removal, discard and any interaction I can think of. My deck isn't casual or budget and I still use Murderous Cut . Night of Souls' Betrayal , Crypt Incursion and even Opt . They (and Duress / Divest ,) are all good things and you are likely to find one or more fit your idea of fun.
2 months ago
Thoughts for edits
Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.
I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.
It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.
My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.
ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.
You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,
Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.
Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.
Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon
Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics
2 months ago
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Chalice of the Void on 3 makes it so Animar can't be cast.
2 months ago
Amazing deck and presentation! Looks really pleasurable to pilot. I love all the synergies you've built between Haakon and Elenda.
Here comes a few suggestions I've in mind :
Bitterblossom > not the funniest card you could find, but it is a real powerhouse alongside Attrition , Anointed Procession , Skullclamp , Dictate of Erebos etc. / I was a bit surprised it wasn't included.
Bloodghast > same note.
Enduring Renewal > makes you a bit more vulnerable against control match-ups as they can see and play around what you're trying to do, but it has the potential of being extra spicy there - giving you a lift at building up your combos.
Academy Rector > absurdly good at tutoring some of your combos. Expensive (money speaking) nonetheless.
Forbidden Orchard > fuel for Elenda against creatureless decks. Taps for any color.
Grave Betrayal > greedy and expensive card that only works against decks running valuable creatures. Good fun, poor consistency.
2 months ago
If your main win-con is RiP plus Helm, and you're not planning on attacking all that much, with Humility in your deck, you could run either Lightmine Field or Night of Souls' Betrayal / Curse of Death's Hold to shut down all creatures.
2 months ago
This could be a slick Mono-Black list. Probably a mono-black devotion deck. Gray Merchant of Asphodel , Geralf's Messenger , and Relentless Dead as a mini-zombie theme, Gatekeeper of Malakir , Bloodghast , and Kitesail Freebooter s to finish up the creature-base, with seriously high-value creatures, all of which add to devotion, and the rest of the mainboard can be removal like Fatal Push , Disfigure , Echoing Decay , Go for the Throat , etc. as well as discard in the forms of Thoughtseize and Inquisition of Kozilek .
A sideboard filled with Duress against control (as though they could surive your onslaught of discard and recursive threats in the mainboard), Leyline of the Void against dredge and phoenix, Fulminator Mage against tron, Whip of Erebos for needed midrangy lifegain and recursion shenanigans, and whatever suits your meta, be it Ratchet Bomb against artifacts, tokens, or enchantments you find troublesome, Night of Souls' Betrayal for anti-swarm, Phyrexian Arena / Dark Confidant if you need some more grind, etc.
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