Night of Souls' Betrayal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

Night of Souls' Betrayal Discussion

TypicalTimmy on Do all players benefit from ...

1 week ago

Reading over the text a bit more carefully, it would seem to me that both Gauntlet of Power and Extraplanar Lens would benefit my opponent as well?

Neither state "a land you control". Does this mean they are more akin to global anthems and world enchantments, such as Night of Souls' Betrayal and Arboria ?

SideBae on Low att. discard

2 months ago

So two cards I think you should put in right away are Geth's Grimoire and Words of Waste . Paired, they're busted -- but individually they're good, too.

Smallpox and Pox are some pretty brutal spells to resolve. I've always been partial to Smallpox , simply because it's easier to build around, but Pox proper can be pretty good too.

Liliana of the Veil is amazing, though unfortunately she is a lot of money. Liliana, Heretical Healer  Flip is a more affordable alternative -- and if you can flip her fast and consistently, she's arguably just as good. Liliana Vess is also good, but I think she's significantly worse than the aforementioned. If you run some Lilies, Liliana's Triumph becomes even more powerful.

Considering how much of your creatures are under three power, you might want to consider Meekstone if your meta is into the whole attacking thing.

Raven's Crime interacts pretty well with Null Profusion .

Night of Souls' Betrayal seems like it'd be super dorky in this deck. Your x/1s (like Dusk Legion Zealot ) would die and come back every turn so long as your general is down, so you'd get their triggers on every end step. This will require a lot of build-around, but keep it in mind because it's kinda super powerful.

Bottomless Pit and Necrogen Mists are good permanent-based sources of discard. Oppression is also pretty dumb.

CrowMutini on Card creation challenge

3 months ago

oh man i want to run up against The Swarm in my Grismold, the Dreadsower Night of Souls' Betrayal edh deck

djroguelike on Pox

3 months ago
  • Após a temporada de trocas de cartas, essa é lista atualizada do Pox. Mudanças foram feitas para encaixas o Phyrexian Obliterator e Bitterblossom , que talvez sejam melhor no side, mas a vida é curta para jogar com carta ruim.

  • Com Bitterblossom, resolvi economizar nos pontos de vida e optei por Fatal Push e Inquisition of Kozilek . Como já citado, o pacote de descartes e removals pontuais são muito dependentes do meta, mas se essas foram a escolha do Reid Duke, não pode estar errado.

  • Obliterator é uma máquina contra Raio, e acho que a combinação com Bitterblossom, que é um terror contra remoções pontuais, dá opções contra qualquer oponente no jogo 1. Bitterblossom e Night of Souls' Betrayal não combinam, ou joga uma ou outra.

  • Optei por duas Wastelands main, e dois terrenos para substitui-las no side, principalmente contra Xu e Chico. Se um dia acompanhar os caras na lojinha subo para as 4 Wastelands de verdade.

  • A base de mana é uma dúvida. Com os Pântanos Nevados, resolvi testar Dead of Winter e Withering Wisps no side, mas normalmente são 12 pântanos nevados, e pode ser pouco para o sweeper.

  • Sideboard bem especulativo. Além dos dois terrenos, coloquei cartas variadas, para testá-las. Como não há combos e estratégias que usam o cemitério, sobra espaço. Se na lojinha a ideia for Burn, Lands e Miracles, aí muda tudo.

  • Uma ideia para decidir as cartas do side é ir de trás para frente: ao invés de pensar o que quero colocar, vejo o que quero tirar do deck e escolho cartas para o lugar.

TypicalTimmy on Cards to make DND icon ...

3 months ago

Not exact, but Night of Souls' Betrayal is the closest we would get to a Beholder.

Craterhoof Behemoth could be a knock-off Tarrasque

O-Kagachi, Vengeful Kami I suppose works for Tiamat?

SideBae on Thicc Ol' Nicol

3 months ago

Hey man! I always liked the idea of Nicol Bolas, the Ravager  Flip in EDH. I have some suggestions.

  1. Blue Sun's Zenith is an interesting infinite mana outlet, but it is only going to kill one opponent at a time (assuming you have no way to tutor it back out of your deck). I think Exsanguinate is better, if only because it is a 'kill everyone' type of deal.

  2. Vintage Xerox cards, like your Brainstorm , are a good way to filter through cards you don't want to get to those you do; cantrips like these seem underwhelming, but are banned in Modern and (some) are restricted in Vintage for a reason. I suggest adding Ponder and Preordain to the mix, as they can provide a lot of card selection and make marginal opening sevens much better.

  3. Your lands have, like DemMeowsephs indicates, a lot of room for improvement. If you want your Brainstorm to be the best it can be, land-generated shuffle effects are the way to go. While the Onslaught/Zendikar fetches are the gold-standard here (like Polluted Delta or Scalding Tarn ), they are also roughly to price of gold; slightly more affordable options include Terramorphic Expanse , Evolving Wilds , Prismatic Vista , Bad River , Rocky Tar Pit ... Shock lands ( Steam Vents , Watery Grave and Blood Crypt , for this deck) are a good option, especially since they can be fetched with Bad River or Rocky Tar Pit . Chromatic lands, like City of Brass , Mana Confluence or even a well-timed Reflecting Pool are also great ETB-untapped sources of mana. Finally, I think you're running too many lands; generally, if you aren't a lands-matter oriented deck, you want to run around thirty-three at most. I suggest replacing four or five lands with mana-rocks, which will speed up your deck a lot.

  4. Speaking of rocks, I'm glad to see you're already running the signets in addition to Sol Ring . In non-green color identities it's tough to ramp, and their inclusion shows you already recognize how powerful artifact ramp is. I suggest Talisman of Creativity , Talisman of Indulgence and Talisman of Dominance in addition to the signets. Two-mana ramp is significantly better than three-mana ramp, since by turn three you want to be doing things more relevant to the board; this becomes easier if you ramped on two, thus having four mana turn three. To that end, I suggest replacing some of your three-mana ramp with two mana ramp. Options include Prismatic Lens , Thought Vessel , Everflowing Chalice , Coldsteel Heart , Fire Diamond / Charcoal Diamond / Sky Diamond (I like these the least), and the soon-to-release Arcane Signet (hopefully its price will drop once the Throne of Eldraine releases).

  5. Mass card-draw is at a premium in EDH, where doing busted things requires that you have a critical mass of busted cards. If you have the money, Wheel of Fortune is a second, better Windfall to pair with your Narset, Parter of Veils . As it has a similar but more powerful effect in conjunction with the Windfall effects, I suggest you bring in Notion Thief from your sideboard. I've always had a soft spot for cards like your Syphon Mind , as draw-threes are also great; consider Painful Truths . That's a card I've been very impressed with in my Tasigur, the Golden Fang list, and I think it'll be good in any three-color black deck. Mystic Remora is a great card that can be an easy Ancestral Recall if you drop it at the right time, especially in less experienced/less cutthroat metas.

  6. In Magic, it is perhaps as important to stop your opponents from doing things as it is to do things yourself. If you choose not to run Notion Thief (or even if you do), Night of Souls' Betrayal is a brutal card to consider. Ashiok, Dream Render tends to be a pain for most decks (as the vast majority of decks try to tutor, at least in some way), and a REAL pain for graveyard decks.

  7. Grixis, especially with Nicol Bolas-y decks, has access to a whole suite of discard magic not available to other commander identities. It takes a lot of crafting, but building a deck with Waste Not in mind can be really nice. Mass-discard, similar to your Syphon Mind and general's ETB trigger, keeps pressure on your opponents' hands and will help prevent them from killing you. Consider Raven's Crime , which turns late game land-blanks into repeatable one-for-ones, and Words of Waste , which can make your general's +2 all the more brutal.

Right. That's all I got. Good luck!

SideBae on First Oloro, you must learn, stax on stax off

3 months ago

Right. Let's talk Stax.

  1. Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.

  2. In a black, three-color deck, I think Painful Truths is better than Ambition's Cost . I run it in my Tasigur, the Golden Fang list, and I've been very impressed with it.

  3. Prismatic Vista is a great fetch to include in a Back to Basics deck. I suggest including Silent Clearing , as having the ability to cycle a land that ETBs untapped is a big deal.

  4. Your curve is consistent at the low end. Counterbalance with Sensei's Divining Top can be very powerful, especially since it is a counter-spell emulator that doesn't cost card-advantage.

  5. Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.

  6. Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .

  7. In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)

  8. In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.

  9. As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.

  10. Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.

  11. Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.

  12. If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.

  13. As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta  Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .

  14. Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .

  15. Long games tend to produce large graveyards. Consider Treasure Cruise and Dig Through Time in order to capitalize on this.

  16. You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .

  17. If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.

  18. I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .

  19. Mystic Remora is great for slowing down a game if your opening seven isn't really fast. In more inexperienced metas, it can easily be an Ancestral Recall or two.

  20. I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.

  21. Thalia, Guardian of Thraben is a strictly-better Glowrider , if you want to keep this effect in the final list.

  22. Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.

Aright. Good luck man! Oloro was my first general, so I got a soft-spot.

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