Night of Souls' Betrayal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

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Night of Souls' Betrayal Discussion

Funkydiscogod on Jests competitive?

3 weeks ago

In case you decide to keep Zealous Persecution and get rid of the red, Lightmine Field and Godhead of Awe are worth considering.

Also, Night of Souls' Betrayal, to replace your Damnations.

dana.roach on Yeva, Nature's Herald

1 month ago

For starters you're too deep on dudes unless you're running some kind of Primal Surge deck, which this isn't. You're asking to overextend into a board wipe with too many creatures that don't do a lot alone.

More ramp. You've got some mana dorks, but they die the first second someone drops an Elesh Norn, Grand Cenobite or Night of Souls' Betrayal or just casts a wipe. Cultivate and Kodama's Reach are a good start. I'd find a slot for Rampant Growth, Nature's Lore and Skyshroud Claim, plus probably Emerald Medallion.

You need more draw. Harmonize is a good start. Rishkar's Expertise is busted AF. Get one. Selvala's Stampede can do really good work, and Genesis Wave is never bad. Collective Unconscious and Shamanic Revelation are possibly usable here too, and if they are so is Garruk, Primal Hunter who should almost always draw you 4-5 for five mana.

Scavenger Grounds will save your life some game, and it won't hurt you given your lack of colorless lands. Same for Strip Mine when someone starts tapping Cabal Coffers for 14. Plus with those new crazy flip lands from Ixalan everyone gets a Gaea's Cradle and you'll wanna kill that thing ASAP.

There's also Hall of Gemstone but that feels like cheating.

Raging_Squiggle on When the store owner doesnt ...

1 month ago

Indestructible is defined as:

702.12b A permanent with indestructible cant be destroyed. Such permanents aren't destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

Damage doesn't reduce the toughness of a creature, but simply remains marked on that permanent until the cleanup step. The only things that reduce toughness is negative buffs (Dismember, Night of Souls' Betrayal), and negative counters (Black Sun's Zenith).

After Dismember, Oketra the True will be an indestructible 0/1 creature with 2 damage marked on it until end of turn.

Also, don't be so quick to bad mouth other people, because you may be the one that ends up in the wrong, which would be embarrassing.

Shiek200 on Mogis Trigger

1 month ago

Just a few cards from my "I hate Magic: The Gathering players" deck, in case you hadn't thought of any of these:

Harsh Mentor

Furnace of Rath

Winter Orb and the other similar artifacts like Static Orb

Trinisphere you're average cmc is above 3, so it'll most likely hurt other people more than you.

Magus of the Abyss might be better than Sheoldred, Whispering One in your deck, since you don't benefit much from reanimation, and it comes out way earlier. Since your commander is indestructible you can simply target him and nothing happens. Really personal preference though.

I know it's a creature, but Herald of Leshrac is a very underrated hate card in my opinion. It won't last forever but slowing down your opponents while ramping yourself even if only for a 2 or 3 turns can be incredibly helpful. Far more so if you can sac those lands.

Not sure what kind of creatures your meta runs but Night of Souls' Betrayal can actually just shut down some decks.

Uba Mask Your deck seems like it doesn't really care what spells it's playing, and like it will pretty much play whatever it draws, so this could be interesting. Can also work with Words of Waste and Words of War if you don't want to exile the card, though you're hurting for card draw so maybe not those haha.

Not all of these are great options but just some food for thought if you hadn't considered them.

grimcase21 on [[Primer]] Burning Recall: A Waste Not Brew

2 months ago

goblinguiderevealpls, Snapcaster Mage has basically been the deck forever as it is an excellent card for the deck. However, when Hollow Ones came out I had to make cuts to something, as Hollow One fit perfectly in the deck. So after adding 4 of them, I figured that the two Snapcaster Mages and 2 other cards were going to get cut.

After play testing with the deck for a bit, it's not so much why Snapcaster Mage isn't good in the deck, but the potential Hollow One offers.

1) Early game: multiple Hollow One have the potential on turn 1 with Burning Inquiry. I can go on the offensive early game now.

2) Curve: Hollow One curves out with Jace, Vryn's Prodigy  Flip. turn 2 jace, and on the next turn you draw discard and cast Hollow One for 3.

3) Anti-synergy: it's the only toughness 1 creature in the deck and doesn't work well with Night of Souls' Betrayal in the sideboard. Everything else has at least 2 (including zombie tokens)

In terms of sheer power level Snapcaster Mage is definitely stronger card that Hollow One by being more flexible, but I was curious if this bulk common (Hollow One) pushed the deck further. I mean this deck contains odd cards that only work in this deck (ex. Burning Inquiry, Notion Thief, Waste Not) and they turned out amazing for what the deck tries to do. So I decided to give another odd ball a try

ccmaci on I can't lose the game and you can't have fun

3 months ago

If you make a commander deck around not having fun, put in the Humility and Night of Souls' Betrayal Combo

Ender666666 on #SorryNotSorry

3 months ago

Night of Souls' Betrayal is a better choice, but truthfully, I like my Web

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