Night of Souls' Betrayal
All creatures get -1/-1.
Printings View all
|Iconic Masters (IMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Night of Souls' Betrayal Discussion
1 month ago
Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.
With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.
- Rule of Law and variants don't hamper the finding or executing of flash hulk
- Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
- Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
- Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
- Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
- Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk
There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal
Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)
Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.
So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.
Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.
I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?
Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.
StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.
Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.
2 months ago
4 months ago
Liliana of the Veil is amazing, though unfortunately she is a lot of money. Liliana, Heretical Healer Flip is a more affordable alternative -- and if you can flip her fast and consistently, she's arguably just as good. Liliana Vess is also good, but I think she's significantly worse than the aforementioned. If you run some Lilies, Liliana's Triumph becomes even more powerful.
Considering how much of your creatures are under three power, you might want to consider Meekstone if your meta is into the whole attacking thing.
Night of Souls' Betrayal seems like it'd be super dorky in this deck. Your x/1s (like Dusk Legion Zealot ) would die and come back every turn so long as your general is down, so you'd get their triggers on every end step. This will require a lot of build-around, but keep it in mind because it's kinda super powerful.
5 months ago
djroguelike on Pox
5 months ago
Após a temporada de trocas de cartas, essa é lista atualizada do Pox. Mudanças foram feitas para encaixas o Phyrexian Obliterator e Bitterblossom , que talvez sejam melhor no side, mas a vida é curta para jogar com carta ruim.
Com Bitterblossom, resolvi economizar nos pontos de vida e optei por Fatal Push e Inquisition of Kozilek . Como já citado, o pacote de descartes e removals pontuais são muito dependentes do meta, mas se essas foram a escolha do Reid Duke, não pode estar errado.
Obliterator é uma máquina contra Raio, e acho que a combinação com Bitterblossom, que é um terror contra remoções pontuais, dá opções contra qualquer oponente no jogo 1. Bitterblossom e Night of Souls' Betrayal não combinam, ou joga uma ou outra.
Optei por duas Wastelands main, e dois terrenos para substitui-las no side, principalmente contra Xu e Chico. Se um dia acompanhar os caras na lojinha subo para as 4 Wastelands de verdade.
Sideboard bem especulativo. Além dos dois terrenos, coloquei cartas variadas, para testá-las. Como não há combos e estratégias que usam o cemitério, sobra espaço. Se na lojinha a ideia for Burn, Lands e Miracles, aí muda tudo.
Uma ideia para decidir as cartas do side é ir de trás para frente: ao invés de pensar o que quero colocar, vejo o que quero tirar do deck e escolho cartas para o lugar.
5 months ago
Not exact, but Night of Souls' Betrayal is the closest we would get to a Beholder.
Craterhoof Behemoth could be a knock-off Tarrasque
O-Kagachi, Vengeful Kami I suppose works for Tiamat?
5 months ago
Blue Sun's Zenith is an interesting infinite mana outlet, but it is only going to kill one opponent at a time (assuming you have no way to tutor it back out of your deck). I think Exsanguinate is better, if only because it is a 'kill everyone' type of deal.
Vintage Xerox cards, like your Brainstorm , are a good way to filter through cards you don't want to get to those you do; cantrips like these seem underwhelming, but are banned in Modern and (some) are restricted in Vintage for a reason. I suggest adding Ponder and Preordain to the mix, as they can provide a lot of card selection and make marginal opening sevens much better.
Your lands have, like DemMeowsephs indicates, a lot of room for improvement. If you want your Brainstorm to be the best it can be, land-generated shuffle effects are the way to go. While the Onslaught/Zendikar fetches are the gold-standard here (like Polluted Delta or Scalding Tarn ), they are also roughly to price of gold; slightly more affordable options include Terramorphic Expanse , Evolving Wilds , Prismatic Vista , Bad River , Rocky Tar Pit ... Shock lands ( Steam Vents , Watery Grave and Blood Crypt , for this deck) are a good option, especially since they can be fetched with Bad River or Rocky Tar Pit . Chromatic lands, like City of Brass , Mana Confluence or even a well-timed Reflecting Pool are also great ETB-untapped sources of mana. Finally, I think you're running too many lands; generally, if you aren't a lands-matter oriented deck, you want to run around thirty-three at most. I suggest replacing four or five lands with mana-rocks, which will speed up your deck a lot.
Speaking of rocks, I'm glad to see you're already running the signets in addition to Sol Ring . In non-green color identities it's tough to ramp, and their inclusion shows you already recognize how powerful artifact ramp is. I suggest Talisman of Creativity , Talisman of Indulgence and Talisman of Dominance in addition to the signets. Two-mana ramp is significantly better than three-mana ramp, since by turn three you want to be doing things more relevant to the board; this becomes easier if you ramped on two, thus having four mana turn three. To that end, I suggest replacing some of your three-mana ramp with two mana ramp. Options include Prismatic Lens , Thought Vessel , Everflowing Chalice , Coldsteel Heart , Fire Diamond / Charcoal Diamond / Sky Diamond (I like these the least), and the soon-to-release Arcane Signet (hopefully its price will drop once the Throne of Eldraine releases).
Mass card-draw is at a premium in EDH, where doing busted things requires that you have a critical mass of busted cards. If you have the money, Wheel of Fortune is a second, better Windfall to pair with your Narset, Parter of Veils . As it has a similar but more powerful effect in conjunction with the Windfall effects, I suggest you bring in Notion Thief from your sideboard. I've always had a soft spot for cards like your Syphon Mind , as draw-threes are also great; consider Painful Truths . That's a card I've been very impressed with in my Tasigur, the Golden Fang list, and I think it'll be good in any three-color black deck. Mystic Remora is a great card that can be an easy Ancestral Recall if you drop it at the right time, especially in less experienced/less cutthroat metas.
In Magic, it is perhaps as important to stop your opponents from doing things as it is to do things yourself. If you choose not to run Notion Thief (or even if you do), Night of Souls' Betrayal is a brutal card to consider. Ashiok, Dream Render tends to be a pain for most decks (as the vast majority of decks try to tutor, at least in some way), and a REAL pain for graveyard decks.
Grixis, especially with Nicol Bolas-y decks, has access to a whole suite of discard magic not available to other commander identities. It takes a lot of crafting, but building a deck with Waste Not in mind can be really nice. Mass-discard, similar to your Syphon Mind and general's ETB trigger, keeps pressure on your opponents' hands and will help prevent them from killing you. Consider Raven's Crime , which turns late game land-blanks into repeatable one-for-ones, and Words of Waste , which can make your general's +2 all the more brutal.
Right. That's all I got. Good luck!