Whenever a creature you control deals combat damage to an opponent, you may draw a card.
|Want (3)||Fylas , drevolution , Lyzen|
Printings View all
|Eighth Edition (8ED)||Rare|
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Coastal Piracy occurrence in decks from the last year
Latest Decks as Commander
Coastal Piracy Discussion
1 week ago
SynergyBuild: I do get your point, but stealing from opponents' decks really doesn't feel Naya, and I actually like the new possibilities for Naya here. Coastal Piracy is more or less that ability, so I really feel it's ok like that. What I really want to change is widening the scope. I already thought about the problem you'll run into with him: You'll mill away many important creatures in a colour that doesn't have much recursion. Changing it to artifact or creature seems fine. Considering vikings often took women with them from their raids, this would perfectly make sense flavourwise.
Daveslab2022: Maybe leave some suggestions, more vikings are a good thing.
2 weeks ago
3 weeks ago
I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.
1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.
2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.
3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.
I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!
3 weeks ago
Some suggestions from me:
- Thalakos Seer is strong with ninjutsu
- Will-o'-the-Wisp has evasion but is also a good blocker
- Whispersilk Cloak gives evasion and shroud
- Shadowmage Infiltrator is also a good card
- As additional carddraw you could run Coastal Piracy,Bident of Thassa and/or Reconnaissance Mission
- Command Tower is a must play
- Sword of Vengeance and every equipment that gives first strike are good with ninjutsu because you can use ninjutsu after first strike damage.
4 weeks ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
1 month ago
It's been a while and wanted to revisit your deck I see you've made some changes and I've played with quite a few cards with my own variant of the deck (currently not up-to-date, check back later today I'll update it).
Cloud Cover has saved Alela's butt more times than I wish to count, if you can get your hands on it Fierce Guardianship is a no-brainer, there are other less expensive cards that can also act as strong counter spells in the deck such as Abjure and Familiar's Ruse. Dowsing Dagger Flip and Sword of Sinew and Steel are both really solid additions with all the 1/1 flyers you have to beat face in with. Sword can also give Alela protection from kill, burn, and some exile effects while clearing artifacts and planeswalkers. Teferi's Ageless Insight can turn those "draw 1 on hit" effects into "draw 2 on hit" effects. Although this next card is more of a win-more effect Shark Typhoon really synergizes well with your no creature deck creating even more 1/1 massive flyers. also Reconnaissance Mission is another Coastal Piracy
1 month ago
Looks good so far. These might interest you: Distant Melody, Ribbons of the Reikai, Bident of Thassa, Reconnaissance Mission, Coastal Piracy, Kindred Discovery, Breath of Fury, Tears of Rage, Coat of Arms, Shared Animosity, Cathars' Crusade, Disrupt, Narset's Reversal, Spark Double, Decoy Gambit, Shieldmage Advocate (helps your opps reuse their removal against each other)
1 month ago
Nice deck. I play a very similar and very mean Kumena deck. I also went back and forth on +1/+1 counters and ultimately did settle on it as I felt that combat damage was the most appropriate win con for merfolk (in part because I also play Legacy Fish). I don’t think assembling and executing your infinite mana combo is more efficient than winning with unblockable +100/+100 merfolk or generating so much card draw that you win with Thassa's Oracle. Both of my options also synergize directly with your commander. +1/+1 counters are accelerated by Doubling Season and Hardened Scales. You can flash in Simic Ascendancy on the end step just before your turn, and with a little finesse, win. With Doubling Season, either Kiora Planeswalker is a nasty surprise as well. Massive card draw comes not only from Seafloor Oracle, but from Bident of Thassa, Coastal Piracy, and now Reconnaissance Mission. My version of this deck replaces your standard countermagic and removal suite with Force of Will, Force of Negation, Mana Drain, and Cyclonic Rift but you probably don’t need to be told that these cards are very good. Gaea's Cradle and Growing Rites of Itlimoc Flip are insanely good in merfolk aggro. The only non-merfolk creatures I include (aside from Seahunter) Are Deadeye Navigator, Deepglow Skate, Collector Ouphe, and Vigor. I should say, my merfolk deck is known to beat the seaweed out of many competitive decks. I hope this helps.