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|Eighth Edition (8ED)||Rare|
|Mercadian Masques (MMQ)||Uncommon|
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Coastal Piracy Discussion
3 days ago
thanks for all that! as i said, i'm pretty new to all the concepts of the game (especially the meta) and though i understood a fair bit of that, i'm a little confused as to why something like Chrome Mox, Fellwar Stone or Mox Opal are seen as so good. i can kinda understand opal because it's 0 mana and a free artifact i guess, but with fellwar stone i find myself asking why i'd want to pay 2 mana on a turn to get 1 mana of a colour that might not be important to me at all (essentially only being used for colourless mana)... when i could just play a land. i get that you can only play one land per turn but.. idk. sorry if that's a stupid question. thanks for the advice on Bident of Thassa and Coastal Piracy though! i'd been looking at bident for a while but the active ability kinda scared me. also holy shit i didnt know Coat of Arms was a thing and i've been missing out
3 days ago
First and Foremost, You've gotta cut Faerie Aerie. It's a contraption.
It looks like you're all-in on Faerie Tribal, which is fine, but you can cut some of the chaff to make the power in your wheel house more hose-worthy--most notably Coat of Arms. Also, Spellstutter Sprite is pretty good in your meta. You may want to develop a sub-theme (most Oona players choose mill, but without infinite mana combos, you may want to develop Artifacts or some variant on control.)
Finally, You're going to feel pretty slow in most metas out there. You need some cheap, reliable ramp. If you can't afford Moxii, like Chrome Mox or Mox Opal, 2-drops are super good and 3-drops aren't too bad, either. In most of my mid-range decks, I'll run Mind Stone and Fellwar Stone at the bare minimum. Thran Dynamo and Gilded Lotus are also great plays for developing your board or recovering from losing your commander. Another often under appreciated card is Dreamscape Artist which can turn your dead-draws into ramp.
Keep on working at it and I'd suggest breaking the mold from comboing off. Sure it's competative, but it's pretty boring to pilot. My friend and I built one together and it rarely gets played (but it does win when it hits the board). Check it out if you do end up going infinite mana route: Oona Combo Whoa
2 weeks ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
1 month ago
Love what you're up to here with the budget builds! I've just started building budget EDH stuff about a year ago and feel like there's a bunch of cards I'm missing out on.
Some cards I have questions about are the things that cost more than $5 on the budget side. Here's looking at you cyclonic rift, eldrazi monument and laboratory maniac! Have you considered budget options like Washout, River's Rebuke or even Devastation Tide as replacements for the rift? Lab man is good, but how often does it win games you wouldn't otherwise be winning? I'm imagining drawing you're entire deck and winning any number of ways, not having to resort to lab man, if you will. eldrazi monument is clever, but do you really NEED this type of effect? would giving locus god hexproof with swiftfoot boots be enough protection?
Is command tower worth the price? or would a Highland Lake type of card do work?
Are mind unbound and scepter of insight to slow?
could brilliant plan be Jace's Ingenuity?
maybe swap train of thought to Pull from Tomorrow?
maybe swap skyscribing to Blue Sun's Zenith?
maybe cut lore broker? something like Think Twice could replace it?
Is marauding looter strong enough?
is oracle's insight strong enough?
I'm really hesitant about playing cards like vision skeins in commander, giving resources to my opponents seems loose
same goes with noggle ransacker
I think see beyond and divination have upgrades somewhere in Magic's collection
If you have time to look at some of my budget decks I'd really appreciate it!!!
1 month ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.
1 month ago
Your mana base would probably be more efficient if you replace some of the rocks with green sorcery ramp, which also thin the deck.
Sword of the Animist, Dowsing Dagger Flip, Druids' Repository, and Nature's Will are other good ways to ramp. Bower Passage and Dense Canopy are good to bypass blockers if there are lots of fliers in your meta.
Larceny will stop your opponents from doing stuff. Blinding Angel could be useful to prevent retaliation. Quietus Spike is helpful as backup to Raving Dead. Cabal Executioner and Cephalid Constable can destroy your opponents' boards, especially with something to pump the Constable after no blockers are declared.
Not quite sure how effective your energy subtheme is, but Empyreal Voyager would benefit from getting pumped as well.
You could probably cut some of the mill cards like Paranoid Delusions, Mirko Vosk, and Startled Awake, unless you want to run some reanimation like Ink-Eyes, Servant of Oni.
1 month ago
Heyo, you made a comment on my iteration of my deck on MTGS, and I thought I could share the kindness. I have a copy of my deck on here, but I'm striving for active feedback, and Tappedout is not always the best place for such things.
I would probably replace something with a Gilded Drake. It comes down earlier than Control Magic. You can bounce Drake with a Mistblade Shinobi, or Cephalid Constable. It's a permanent shift, so they can't use Enchantment removal to retrieve it. Finally, your general helps get around the drake on their end.
Finally, I've noticed you're much heavier in the Counter-suite than me, but you're really lacking in ways to Counter abilities. I would probably drop a card for Stifle, and a creature for Nimble Obstructionist . Both play into your counter heavy strategy. Granted, they can help nullify planeswalker, etb, on cast, etc. You don't seem to have that much to mitigate those effects.
Thanks again for your help, if you want to share ideas feel free to send me a message. I love deck theorizing, but it make take me a bit to get back.
1 month ago
Oh, I kinda feel like Lighthouse Chronologist would fit right in as well, actually.
Finally, one card that's incredibly flexible but depends on board states is Mirage Mirror. Not positive it's be a star in this deck but it could be incredibly useful (especially when opponents stuff can help with your shenanigans).
Also I'd toss Elixir of Immortality and put something else there.