Coastal Piracy

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

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Coastal Piracy Discussion

Mike94 on Do what you want 'cause a pirate is free

3 days ago

Love the theme dude, very flavorful +1. Still I would try to utilize your commanders ability to a point that it gives you a big advantage.

For example:

Even though these cards are less flavorful, they give your commander more purpose and it also creates a secondary theme to the deck.

I would also go more with a control set up for this deck but that's a matter of opinion I guess. I would definitely run these:

Last note, proliferate is really good with your commander, you can abuse it easily with the cards I've enlisted above.

Still love your theme and the concept, this is only how I would tweak the deck.

GoldenDiggle on Pirates

3 weeks ago

Since you're going for unblockability, I would suggest the classic Bident of Thassa, Open Into Wonder, Rogue's Gloves, Ongoing Investigation, and of course, Coastal Piracy.

Tapping your opponents creatures is a great way to ensure you can steal stuff. Cryptic Command, Deluge, Ensnare, and Sleep will help you go wide easily.

Hybrow on Grixis Pirates

3 weeks ago

I am currently rebuilding my previously pirate deck and building one using Admiral Beckett Brass. Loving this to look at.

Rishadan Brigand - was one of my favorite pirates.. if you are playing with alot of opponents, may work. Otherwise, there are definitely better ones.

Mechanized Production - If you are playing Revel in Riches, this one goes great with it.

Treasure Map goes great with the Production and Revel.

Rhystic Study - I find I always need card draw, these guys are cheap to play, so extras might be nice. Could use Coastal Piracy if you want to go thematic..

Rogue's Passage - It will get a creature through each turn, though at an expensive cost.

Desertion - A pretty good thematic counter for pirates.

Acquire and Blatant Thievery are nice if you are going stealin'

Other than those suggestions, can I ask why there are so many Tutors?

As well Belbe's Portal? The average cost of your Pirates is 2.96 mana, seems pricey just to be able to flash them in, is there something I'm missing?

Pal00ka on MerFrick

3 weeks ago

Saw your reddit post but figured I'd post here: there's some good ideas going on but you're not playing to merfolks' strengths.

For instance, a few of the lords give islandwalk yet you don't have anything to make islands in case your opponent isn't playing blue. Spreading Seas, Quicksilver Fountain, and Tideshaper Mystic can solve this.

I love Talrand and the new Primal Amulet looks fun but you've got 13/99 cards that interact with them. Not worth it if you keep those #s imo. Lullmage Mentor is also subpar due to you only having 3 counters.

Due to Ixalan more Simic merfolk care about counters, especially Herald of Secret Streams, so giving counters out to complement could be beneficial. Retreat to Kazandu and Bow of Nylea come immediately to mind because they are solid in here regardless but boost a counter strategy too.

Cards that look odd in here to me are Acidic Slime, Emperor's Vanguard, Waker of the Wilds, Psychosis Crawler, Chasm Skulker, and Kydele, Chosen of Kruphix. These are mostly decent cards I just don't see how they really gel with your deck. The last few regard draw and I honestly don't see a lot in here to call it a "sub theme" (14 sources at a quick glance, most 1-shots). Pull from Tomorrow, Blue Sun's Zenith, Rhystic Study, Coastal Piracy, Shamanic Revelation, Elemental Bond (if you have a lord out most merfolk will come in as 3+/x), Mystic Remora, Azami, Lady of Scrolls (lots of merfolk are also wizards), etc. ensure you either get a lot of draw for your spell or continual draw if not dealt with.

You also have very little interaction so if you're opponent is faster or doing something degenerate you're screwed. Beast Within is great, I personally like cards such as Slice in Twain, Mystic Melting, Arcane Denial, Dream Fracture, etc. because while a little more expensive they deal with a problem and replace themselves.

Hope something I said helps!

Flagellum on Derevi or Rubinia Soulsinger?

3 weeks ago

Bird tribal with Derevi is perfectly viable for casual ntm very budget friendly. There is some support for it and you can make it "Edric" style with the likes of Bident of Thassa and Coastal Piracy or even the spymaster himself (sans the extra turn shenanigans).

Hmm Coastal Piracy seems to have jumped probably due to the edition of tribal pirates. It should go back down I'd imagine.

DashJovis1 on THE BOOTY LOOTERS

4 weeks ago

I'd keep the Stormtamer, personally. It's a one drop, its evasive for your piracy and raid triggers, and it protects Coastal Piracy, Ruin Raider, and most importantly Revel in Riches. If you lose RinR you're stuck with an aggro back-up in a deck with lots of expensive treasure creators, which would be bad. Or maybe sideboard them for game 2 when people bring their enchantment destruction. I think you'll be okay with 20 lands tho, since you have treasure maps, which are cheap, help scry, and become lands.

joymousepad on THE BOOTY LOOTERS

4 weeks ago

Ruin Raider is definitely the way to go instead of Wanted Scoundrels here so I switched those out. Also I took out Ponder and put in Chart A Course just for the sake of making it Modern, but may switch them out when I play casual. I took out another land to make Invisible Stalker a 4 of because of his significance with Coastal Piracy and Ruin Raider. Debating Whether or not to take out Siren Stormtamer and put in 2 more Walk the Plank to get Revel in Riches off quicker...

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