|Commander / EDH||Legal|
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|Eighth Edition (8ED)||Rare|
|Mercadian Masques (MMQ)||Uncommon|
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Whenever a creature you control deals combat damage to an opponent, you may draw a card.
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Coastal Piracy Discussion
6 hours ago
This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.
In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.
Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .
In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .
1 week ago
Hi @PookandPie, Thank You for your comment! Your Suggestions are great, esp. Tezzeret. By Force will be cut for this.
Breath of Fury was in the Deck for a long time and won some Games, but it was too reliant on drawing on combat. In an earlier version of the deck i also had Arcanis the Omnipotent and Coastal Piracy, which gave Breath more space to shine. But without these i decided to switch it out for Rites of Initiation. So far i have played the Card maybe ten times and often won the pod in one go. It might be just my meta, but this card is overperforming so far.
As for Coveted Jewel, it was more of a C18 season card. It was fun to play and people were excited to have this Card on the table, I could use it to make politics. But You are completely right, this card is bad and i will switch it out soon with Muddle the Mixture.
Arcane Denial is new in the deck and I never got to play it yet. I'm aware of it being bad against strong decks. I will pay close attention on how this card perfomrs for me. It will eventually move aside for Pact of Negation or Mana Drain.
Again, thank you for taking time to review my Deck
3 weeks ago
First, the responses to recent comments (thanks everyone!)
BelugaWhale217: I'll consider that! Honestly, though, I've never found a huge need for ramp here (the draw guarantees I hit almost all of my land drops, and the curve is low since a large proportion of the deck is responses (at 3 or less mana).
jakethewhale007: Ooh, I haven't tried that one here! Might be worth it!
IAmTheWraith: I'm not allowed to cut Jace, Cunning Castaway for reasons involving my girlfriend XD but he's definitely pulled his weight (he often gives 3 loot triggers per turn!). Remember that Thopter Spy Network makes its own artifact creatures, and it's also worked extremely well in my initial tests (I'm also adding a few other artifacts to work with). Thing in the Ice Flip probably should get the axe, but I like that slimy boi so much...
Darkshadow327: Thanks for your kind words!
4 weeks ago
Quicksilver Fountain is another way to turn on islandwalk and slow down opponents' at the same time.
Being able to connect consistently with combat damage opens up some fun avenues to explore. Coastal Piracy and Bident of Thassa for card advantage; equipment like Sword of the Animist, Quietus Spike, Bloodforged Battle-Axe, Dowsing Dagger Flip, Mask of Memory, Prying Blade, Rogue's Gloves, Specter's Shroud, and Spellbinder all give different options depending on what you feel you need more of; and for redundancy Thassa, God of the Sea is clutch.
I cannot imagine merfolk do not engage with sea monsters and they would definitely give you some late-game push. Ones that spring to mind are Scourge of Fleets, Stormsurge Kraken, Slinn Voda, the Rising Deep, and Stormtide Leviathan.
Throne of the God-Pharaoh could be potent with all of your sideways turning. To complement this fact and reinforce merfolk's weaknesses (aka aerial anything) vehicles could work. Smuggler's Copter comes readily to mind.
4 weeks ago
It was pulling teeth (pun intended since I just got my wisdom teeth removed), but here’s my suggestions:
I’m sure someone has suggested Coastal Piracy before, but it’s a good card I use in my Edric EDH, which looks somewhat similar to this!
1 month ago
If you are still looking for cards to remove.. I would scrap Pearl Medallion, dont know if you are running enough white to justify it.
I might also remove Coastal Piracy.
As far as great Merfolk go, I really love Empress Galina, she is $ Expensive, but its very enjoyable taking other players commanders.
1 month ago
Hey Man, I love making decks and I'd be glad to help out! Here are some suggestions: First, try to see if you can get more unblockable creatures with relevant creature types. Usually these are rogues so that you can use Notorious Throng and faeries because many of them are rogues and you can use cards like Spellstutter Sprite which also counters spells. Some elves along with Eladamri, Lord of Leaves works too, though I know that's out of your budget. Some creatures I see you don't have are Nightveil Sprite, Triton Shorestalker, and Jhessian Infiltrator. Also shoutout to Trygon Predator which removes stuff as well and Faerie Conclave which is a land that can become a relevant creature, which is very handy in case you run into a lot of boardwipes. Beastmaster Ascension is another win condition you can throw in. Coastal Piracy and Bident of Thassa are redundant effects for edric. Beast Whisperer is also a good draw engine. You also might want to change some of your removal spells as well. Counters like Mana Leak aren't so good in commander. Besides other counter spells, you can also use Rapid Hybridization, Beast Within and Reality Shift and the downsides don't mean much when all your creatures have flying! I also found some cheap dual lands to consider: Yavimaya Coast, Temple of Mystery, Thornwood Falls, Alchemist's Refuge. Finally, In terms of cuts, in addition to slowly improving your unblockable creatures when possible, I would remove some cards that aren't so in tune with your game plan. How often are Mind Control and Allosaurus Rider going to be useful in your deck? Sorry for the wall of text. Hope this all helps!
1 month ago
+1 Nice deck
Teferi's Veil is a good adition. I think the damage resolves before they fade, and you keep them safe from board wipes.
Scytheclaw is a good way to win as it is unblockeable with your commander.