Reins of Power

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

DarkKiridon on Help Me With Kefnet

5 days ago

I'm not good with mono blue but what comes to mind is:

Baral, Chief of Compliance

Faerie Mastermind

Snapcaster Mage

Ponder

Disallow

Blustersquall

Echoing Truth can remove creature tokens

Misleading Signpost

Imprisoned in the Moon

Eaten by Piranhas

Cards like Ever-Watching Threshold and Propaganda could help.

Reins of Power

Hope this helps a little.

Abaques on Need a little help with …

6 months ago

I think you might be a little light on lands. I'd highly recommend adding Vastwood Fortification  Flip as both a land and a way to add counters. I also can't recommend Reins of Power enough. You end up building up your opponents boards with Kros and Reins can be a great finisher in that situation. Though I really enjoy playing my Kros deck, I've only won with it twice (usually I finish second) and both times were due to Reins of Power.

As for card draw, two cards I'm looking to add from Wilds of Eldraine that I think will fit in perfectly to Kros are Hylda of the Icy Crown and Sharae of Numbing Depths. I think the tap effect of Kros is one of my favorite aspects of him and both those cards exploit that.

treeforcorvus on Melek, Spellcaster Extraordinaire

8 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)

8 months ago

Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:

Hostage Taker is huge as it can steal artifacts.

Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.

Iron Apprentice is incredible

Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it

Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.

Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon

Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.

Aetherworks Marvel has played fairly well

Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield

Last One Standing is hilarious, same with Saw in Half

Living Death is an incredible board wipe, especially if you sac all your stuff beforehand

I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.

Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn

Urborg Scavengers Is repeatable grave hate with some bonuses

Kardur, Doomscourge Is dirty

Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch

Body Launderer seems incredible. Card selection and recursion

scotchtapedsleeves on Murders and Acquisitions (Marchesa Superiority)

8 months ago

Hey Ender, been a while! I'm still working hard on my Marchesa deck if you'd like to steal some ideas. As for my suggestions:

Hostage Taker is huge as it can steal artifacts.

Imperial Recruiter Can tutor for most cards in my deck, your creature's powers seem a bit higher.

Iron Apprentice is incredible

Thought Sponge is a fantastic draw engine. I find myself drawing 5+ cards each cycle if opponents don't deal with it

Thran Vigil Adds a +1/+1 counter to every creature that re-enters, protecting them immediately and allowing you to sac them.

Uncivil Unrest Does the same as above but for all creatures that enter, also a wincon

Reins of Power Is a favourite of mine against token players. Sac all your creatures to steal an opponents, then you have the option to sac them for a ton of mana with an Altar or get +1/+1 counters on them and sac them as soon as Marchesa reenters the battlefield in your end step.

Aetherworks Marvel has played fairly well

Scroll of Fate Lets you cheat out lands, enchantments and artifacts as Marchesa only checks the card type when it's on the battlefield

Last One Standing is hilarious, same with Saw in Half

Living Death is an incredible board wipe, especially if you sac all your stuff beforehand

I have over 100 cards in my maybeboard that I haven't gotten around to sorting out, but here are some standouts I'm looking to include.

Imposter Mech seems like it could be incredible. Once you get a +1/+1 counter on Marchesa you don't really want to attack with her, so you can use her to crew the mech each turn

Urborg Scavengers Is repeatable grave hate with some bonuses

Kardur, Doomscourge Is dirty

Fell Stinger is a reliable source of draw, can sacrifice itsself in a pinch

Body Launderer seems incredible. Card selection and recursion

Anyway, that concludes my rant. Hope all is good with you!

carpecanum on Fast Bnuy

10 months ago

Your creatures are low power so maybe Meekstone, Citywide Bust or Fell the Mighty. Crackdown maybe.

Black Vise if your opponents start getting big hands.

Illusionist's Gambit and Reins of Power can make aggro decks take each other out instead of you.

Lokotor on Marchesa, The Black Rose - Primer

10 months ago

scotchtapedsleeves

Glad you found the primer helpful! to respond to some of the suggestions etc:

I actually am running Dockside Extortionist! I have been since it released pretty much. Similarly, I am currently running Scorn-Blade Berserker and Lethal Scheme and they've both played very well so far.

Cards like Terror of the Peaks, Thundering Raiju, Flayer of the Hatebound etc. aren't necessarily bad cards, they're just aimed at a different strategy than I am playing. I run more of a control oriented aristocrats build, whereas they're geared more for an aggro aristocrats strategy. Marchesa can definitely be a home for these kinds of cards and that would be a perfectly fine deck, just like how Threaten based builds work well too, but I think an aristocrats control shell is the strongest over all and so whenever I'm evaluating cards it's usually to ask how they specifically fit into That strategy.

I've considered Ledger Shredder but it's ~$20 and I'm just not convinced it's exactly what I'm looking for (though it's certainly a good option so I'd say go for it if you have one) on a similar note, I'm also looking at Faerie Mastermind which fills a similar role, but also is a Rogue which plays well with my (perhaps foolish) desire to make Mari, the Killing Quill work in this deck.

Reins of Power sounds like a fun trick to pull off, especially if you have a free sacrifice outlet around. You can use it to stop a deadly attack from coming your way, to open someone up to another player's attack, or just to wipe a single player's board. Lots of ways to take advantage of it. Could even re-cast Marchesa after playing it to permanently steal a bunch of creatures from someone. I don't really play into the theft style deck that much as you can see though, since my goal is more to prevent everyone else from having anything to begin with.

scotchtapedsleeves on Marchesa, The Black Rose - Primer

10 months ago

Me again, dropping a few more cards that I'm currently playtesting.

Dockside Extortionist - Can definitely understand if you're not running it on principal, extremely strong though.

Ledger Shredder - Also very strong, good card selection. I play a bit more recursion than you so I like discarding creatures, but could have a home here.

The new Backup cards are decent. Can mess with your timing a bit as their backup effect only lasts until EOT so you'd have to activate during the end step.

Mirror-Style Master is expensive but the effect is great, especially if you can give her haste and have her backup someone else.

Saiba Cryptomancer - More backup, 2 mana flashed in hexproof. Not fantastic admittedly as it'll generally come back during end steps, but pumping her up with The Ozolith or other sources has worked well for me.

Scorn-Blade Berserker - More backup! 3 mana + a lamb for two cards? Not bad.

Voldaren Thrillseeker - Backup. Deals damage equal to power for 1 mana, not the best backup. I'm taking scorn blade over her

Terror of the Peaks - I get that you're not running flayer etc. But wanted to bring this card to mind anyway. 5 mana 5/4 flying is fine on its own, but couple it with the fact that it deals damage equal to power on ETB? Very good card.

Thundering Raiju - Lots of direct damage here along with a touch of +1/+1 counter distribution.

Lethal Scheme - Free, instant speed removal that distributes counters? Fantastic.

Reins of Power - Haven't had this one pop off in a game yet, but it seems decent. The most efficient mana:creatures stolen ratio I've been able to find. Only downside is Marchesa can't be on.

Aetherworks Marvel - Haven't had a chance to get this one out either, but free cards? For the measly cost of sacrificing creatures? Sounds good to me

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