Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
|Want (2)||mcbacon , MisterFamous|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Reins of Power occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Reins of Power Discussion
4 days ago
RNR_Gaming Okay, time to go over some of my other ideas I haven't fully fleshed out!
Oros, the Avenger Super weird commander that I think has some pretty powerful text. Obviously not super cEDH, but with something like a Basilisk Collar, it feel really busted, go for a (generally) one-sided sweeper, gain 3 life for each one killed xD. Not the most powerful, but really cool card I haven't even seen played in any game of Magic.
Tymna the Weaver/Sidar Kondo of Jamuraa These two have some amount of powerful synergy I think matters a lot. Using a clearly creature based strategy that should be able to get your 3 tymna draws each turn can be used for casual or competitive, and I think you could go for hatebears or not, since any dork and your commanders just gives you so much draw power. After that you could be running anything xD
pheldagrif I think a deck based around this and Intruder Alarm would be really spicy, I don't know if possible, but using that, with an effect like Bloom Tender is infinite mana, tossing in a Suture Priest is a GG, also, bant means you can use effects like Flash Hulk, or if you give infinite creatures out, Reins of Power can win too, swinging for an infinite win. I don't know how to use the rest of the deck though, cool concept imo!
Zacama, Primal Calamity is a sweet combo enabler, using Temur Sabertooth you can go infinite pretty easily, and with the Dockside Extortionist combo in the format too, I don't see why that deck wouldn't still have good backups, especially with Sanctum of Eternity comboing with it too, you could use a mass of creature and land tutors, attempt to have a super controlled combo, but then also have a super high value commander that can crush in stalls, and can stops most other combos when it sticks outside of consult and flash, like Yisan, Kiki lines, etc. all die to it, and so much of staxy hate pieces fall to it too. Just keep your eyes open for cursed totem and I think you'd have a powerful list!
3 weeks ago
Here is what i am running
You really want Thassa, Deep-Dwelling and Bazaar Trader yes you can trade with yourself and keep their stuff and you also want sack outlets I still need to purchase Goblin Bombardment but there are plenty of outlets including the mana altars as while and a ton more. I personally not bought those yet this was a budget deck I am slowly upgrading.
Instead of sorcery speed Act of treason pay the extra mana and go with instant speed it can save you Grab the Reins and Ray of Command the beauty of having sack outlets steal their big new shinny creature and sack it sometimes killing combos etc I use it in another deck but you could leverage Reins of Power in Yasova Dragonclaw and Mob Rule can be game ending
There are a lot of cool stuff you can do hope this helps with the ideas
2 months ago
Yeah, thanks for the upvote :)
I've had a lot of fun with the deck so far. I haven't managed to get much out of the Wild Pair package. Since there are no actual tutors in the deck for getting out enchantments that's been a bit difficult.
I'm actually considering Gamble and Long-Term Plans as 'soft' tutors purely for the Wild Pair and once I've got that for cards such as Vicious Shadows and Warstorm Surge .
The deck is still pretty new, and I'm still fine-tuning it. I've now only played it four times since I've been busy with other stuff lately:
- Game 1: Won through getting value out of an early Momir Vig, Simic Visionary , keeping it safe with the counter creatures and smashing face with Forgotten Ancient and Master Biomancer making my team bigger.
- Game 2: It was a five-player game where the first one to knock the two opponents directly to the left and right of you wins: Kept board-control and ramp up with Yasova Dragonclaw and Perilous Forays . Almost died to a ridiculous Arixmethes-huge-stompy-creatures deck, but turned it around with the Reins of Power I was sitting on (such an over-performer). And later shared my victory as our shared opponent got knocked out by the other player.
- Game 3: regrettably had to spend most of my time and resources on an Orzhov player that kept recurring the Elesh Norn, Grand Cenobite that rendered the rest of my cards mostly useless. Later everyone got kicked out by a combo player going off
- Game 4: Didn't win, didn't get quite the engines going that I wanted to. But the game (5-player FFA) was crazy enough as it is.
I would say that for now the deck is good enough at battlefield control (particularly creatures), but as I mentioned I want to look into options that make the Wild Pair actually work (in none of the games I drew it so far).
I've since added Warstorm Surge , because that card can do stupid things once you get something like Glen Elendra Pranksters or other bounce and some ramp or control creatures. I've added Ambush Viper to go along with that. Swapped those for Llanowar Elves (in our meta often not dependable ramp since it's too fragile) and Briarhorn , since it having flash mattered less for the creatures it could look up and Yasova can usually steal enough interesting creatures with just 4 power.
Apart from the tutors I'm considering adding Purphoros, God of the Forge , since the incremental damage can quickly add up and the +1/+0 is actually really nice for Yasova, but I only have one copy of Purph and it's a key part of my Wort, the Raidmother deck.
2 months ago
Hey bud, got a few things that may interest ya:
- Deadeye Plunderers - Gets bigger for every treasure/artifact you own and makes them. Big time synergy.
- Protean Raider - Cheap pirate mimic. Thematic win combined with flexibility.
- Spell Swindle - Treasure generation X Counterspell.
- Unspeakable Symbol - Instant speed counter distribution that costs no mana. Need to kill a bitch? Pay all your life into an unblocked scurvy boi. Need to save someone with Marchesa/save Marchesa? This has your back; highly recommended.
- Forge of Heroes - You know Marchesa brings herself back to life with her own ability too? You do now. This land ensures she's protected straight away.
Looking at your mass mutiny, I see you want to steal peoples things en masse. Here's some other suggestions for good cards of that ilk (Because frankly, they're pretty much alternate win cons/Marchesa steal opportunities)
- Mob Rule - Insurrection - Harness by Force - Press into Service - Reins of Power
2 months ago
A great card for green is Into the Wilds you get to look at the top card of your library upkeep if it is a land put it on the battlefield best part does not count as your land played for your turn so filters your land + can be ramp oh and is like 25cents
Abundance is another variation of filtering your deck also green
Den Protector budget eternal witness
Echoing Truth flexible bounce because if it is tokens it hits all the same tokens
Look at charms some are cheaper than others some will fit budgets some may not but see example below Sultai Charm
Shenanigans Reins of Power ignore the $5 ones someone is trying to rip people off outside those they are all 50-85 cents
2 months ago
Ahh yes, this is what the hippo was meant for! You might like these: Dingus Staff , Angel's Trumpet , Reins of Power , Nacatl War-Pride , Primal Vigor , Clone Legion , Deploy to the Front , Mantle of Leadership , Beck , Keep Watch , Theft of Dreams , Borrowing 100,000 Arrows , Biomantic Mastery , Seedborn Muse , Mercy Killing , Thunderstaff
I made a similar build (not just hugs, hippo wants to win >:O) with a primer if you want to check it out: Super Hippo
5 months ago
So, a few weeks ago I was playing commander and my opponent played Gray Merchant of Asphodel and I responded to the ETB casting Reins of Power to reduce the my opponents devotion. Asphodel resolved, and after that I died. As soon as I died the question came up. When my opponents creatures returns to him? At the end of the turn as it says on Reins of Power or in the moment I died?
6 months ago
Noble Steeds , Crescendo of War , Aurification , decree of ____, Dominus of Fealty , Talisman of Hierarchy , Greed , Crown of Doom , Reins of Power , Disrupting Scepter , Scepter of Dominance , Scepter of Insight , Regal Behemoth , Regal Force , Regal Unicorn