Reins of Power


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
MTG: Commander (CMD) Rare
Stronghold (STH) Rare

Combos Browse all

Reins of Power


Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Reins of Power Discussion

Sunbrosoulaire on Phenax Mill fine-tuning

1 month ago

The deck is here: Dimir Trickery

The deck is a CASUAL deck. I know this idea can never be a true competitive deck but I want to take the idea and optimize it to be the best it can be.

The deck as it is right now is about using your creatures to mill people on the endstep of the player right before you to grind out the game with a lot of value creatures/good blockers. The deck also runs several combos and some tutors to find them. The idea of the deck is a more "choose your own adventure" style to winning. Each game the deck plays out differently and that's the feeling I want to preserve in the deck when I revise it. Some games I will land a Paradox Engine and/or a Intruder Alarm and just value/grind out the game. Other times I will combo win right before I get killed and wipe the table. Sometimes I pull off a Laboratory Maniac or a Jace, Wielder of Mysteries win. I also snag a game now and then do to stealing/reanimating random things due to Praetor's Grasp , Reanimate , or using Reins of Power .

I am looking for flexible cards that can help fill multiple roles in the deck so I can increase my removal count as it is rather low and is the deck's main weakness when I play it. As well as ways to better protect phenax because if he gets removed for good the deck does not function. If you have any other criticisms please say something it is better to have more eyes fixing a problem than just mine.

Luarviq on The Wild Hunt

2 months ago


I'll agree with Bontu's Last Reckoning on that part, I always use majority of my mana each turn. However, it is a 3cmc boardwipe. Which is huge.

Reins of Power is in my deck because of popularity of Cyclonic Rift and In Garruk's Wake in our meta. Always unexpected, always lots of fun to use.

Karn, the Great Creator is an oddball to me here, too, however, I didnt draw him in my last plays, so can't say how efficient his presence is (unlike Narset, Parter of Veils on turn 4, bringing collective frown from everyone who played their Sylvan Library ). Might switch him to Ashiok, Dream Render . And no, oir playgroup doesnt mind sideboard tutoring, as long as it is not duplicate or bs-lock (Lavinia and knowledge pool, shimmer and urborg, lettuce for karn).

I was going to put Duplicant , however, I feel like I have plenty of exile effects already. Will keep him ready for playtest, though.

I like Rekindling Phoenix for his pseudo-undying, making me chump-blockers and sac fodder, since if he comes back with counter, his token cannot trigger without phoenix in graveyard. Surprisingly, with amount of idestructibles my opponents are running, only exile effect they tend to run is Merciless Eviction .

I had Warstorm Surge for some time, but pulled it out. It is only a side effect, and is very inconsistent here. I rely on creatures revival from combat, not on aristocrat tactics. One of the opponents is running Ikra Shidiqi, the Usurper and Tymna the Weaver lifelink deck, and dealing 15-20 to the face against him is more important than random damage from surge.

Will definetely consider Steal Enchantment , however, so far the only enchantment I had problem with was Omniscience , though,it is always acting as a singleuse, dumping all big threats all together, finishing the game.

SaberTech on The Wild Hunt

2 months ago

There are a few cards that stand out as being a bit odd to me.

I think that Bontu's Last Reckoning is a rough card to play in a multiplayer game. Even with 8 mana rocks, not being to untap lands the turn after casting it is rough because you run the risk of quickly falling behind your opponents. Marchesa does take away some of the risk by bringing back your creatures while your opponents' will theoretically have none of theirs left. Still, I don't like the idea of denying myself even just 3 mana like that.

I like Reins of Power , but when I experimented with it in a Marchesa deck that I built a while back I found that it was often awkward to work with. If I had any free sac outlet creatures I would have to get rid of them before using it, and if the chosen opponent found a way of killing the creatures with counters while controlling Marchesa they would come back under his control. In the end I cut the card because I just found it to not be what I wanted tot draw most of the time. There are some blow-out plays that it can help you pull off but in the end I replaced it with Fire Covenant .

Karn, the Great Creator doesn't really do much for the deck. I do see that you have a sideboard but there are a lot of groups that don't allow the use of sideboards, so that part of the card is pretty meta dependent. I'm also assuming that you are running it as a stax effect for some of the other decks you play against. As long as your group allows sideboards I guess it works as a tutor, but if that's the case you may want to include one or two more silver-bullet artifacts that you would be able to tutor for. Duplicant , as a creature that can exile indestructible creatures, would probably be one of my first picks. Nevinyrral's Disk as a way of dealing with enchantments would also be a high pick for me.

Rekindling Phoenix strikes me as having minimal uses in terms of utility, although it does interact a with Flayer of the Hatebound 's effect. Aside from that, it is mostly just a body for combat that can potentially come back on its own after a wrath effect. I would probably look to cut it for a more relevant cards as you develop the deck, but if you ended up adding cards like Warstorm Surge and Skullclamp that would make the Phoenix a little more keepable as a potential value engine that doesn't rely on Marchesa being out.

If you can find one, Aura Thief is also a handy way for grixis colors to deal with enchantments. Steal Enchantment is also an option.

pwnzer1000 on Bring The Chaos

5 months ago

I have a yidris chaos deck that is hands down the most fun deck I have ever played. Have you considered: Yidris, Maelstrom Wielder , Shared Fate , Storm Cauldron and Burgeoning , Havoc Festival , Choice of Damnations , Timesifter , Sands of Time , or Master of Predicaments ?

I have never had great luck with Wild Evocation , it usually acts as a more group hug card than chaos. I would try Elkin Lair .

If you want a chaotic wincon, Reins of Power has never failed to disappoint.

Luarviq on Surrak Dragonclaw Angry Mongol Horde

5 months ago

hkhssweiss, you are totally correct about Circuitous Route . I was planning to throw in guildgates in it, but that will be a massive tempo loss, so I took them out and forgot about circuitous route. Took it out for Draining Whelk (though I feel like Perplexing Chimera might be simply better since it makes opponent think twice before casting anything), and took out Sight of the Scalelords in favor of Reins of Power .

hkhssweiss on Surrak Dragonclaw Angry Mongol Horde

5 months ago

Yeah you can go with that swap it is pretty weak, you can also consider taking out Circuitous Route as well as Evolutionary Leap as you are running a lot of ramp in the form of artifacts and those are on the weaker side of the ramp as well as you aren't really running much recursion to abuse the leap or tokens to free sac. Sight for Reins of Power is also a good swap.

Luarviq on Surrak Dragonclaw Angry Mongol Horde

5 months ago


I decided to go creature counterspell path for now, since they can be surprise blockers as well, need they be. I removed Bane of Progress , since I use a lot of enchantments, and he will hurt me too much, and Pattern of Rebirth . Maybe I need to remove Evolutionary Leap as well, not really sure. Added Mystic Snake , Frilled Mystic , Deadeye Navigator and now I need to remove 2 more to fit in Draining Whelk and Perplexing Chimera . Maybe I should switch Sight of the Scalelords with Reins of Power ?

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Reins of Power occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%