|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Signature Spellbook: Jace (SS1)||Rare|
|Masters 25 (A25)||Common|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Common|
|Vintage Masters (VMA)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Masters Edition II (ME2)||Common|
|Beatdown Box Set (BTD)||Common|
|Mercadian Masques (MMQ)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Promo Set (000)||Common|
Combos Browse all
Draw three cards, then put two cards from your hand on top of your library in any order.
21 hours ago
id advise Muddle the Mixture over having Foil , you can use it to "tutor" or in this case Transmute it for many cards in ur deck such as Neurok Stealthsuit, Sapphire Medallion, Swift Boots, Thought Vessel, Empyrial Plate, Shape Sharer, mana crypt, pact of negation (great if win by combo), mana vault, expedition map and sol ring
also if you can get Phyrexian Metamorph as it copies creatures and artifacts including mana rocks like Thran Dynamo or Gilded Lotus.
Temple of the False God is like a poor mans Soul ring except it needs 5 lands out including itself for it to tap for 2 colorless mana.
1 day ago
Hey there! Your deck needs a bit of work, it looks like it's running a lot that has fallen out of favor lately. It needs streamlining, and some better cantrips too. First off, Ponder , Preordain , Gitaxian Probe and Brainstorm should replace Portent , Opt , Peek , Thought Scour , and Mental Note . It'll give you much better filtering and allow you to dig for answers more efficiently. Second, if you're running mainboard fliers Stormbound Geist is much more resilient than Sultai Scavenger , and easier to get out too. Warped Landscape isn't amazing in this format.. 18 Lands is correct, but it's best to run more fetches to pump out Anglers quicker (3 Terramorphic Expanse , 3 Evolving Wilds , 1 Ash Barrens and a 9/2 Split for basics, Islands being the 9). Gush makes your late-game so much more powerful, and the synergy with Foil is comparable to Force of Will , so you'll want 3 of each. Snuff Out is also important for your removal suite, which should also include a copy of Chainer's Edict and 2 Echoing Decay s. One or two extra Augur of Bolas never hurt anyone. Finally, you might also want to run Curse of Chains and Dispel .
If you need a resource to check what U/B Delver is running atm, you should look at MTGGoldfish's Pauper Meta review, it'll show you the top-tier lists and give you an idea what you should run.
2 days ago
Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.
To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack
Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.
Out Aqueous Form
I want to increase ninja number >> higher damage output and swapping Okiba-Gang Shinobi with Ninja of the Deep Hours - draw is better, than discard.
Also corrected custom categories.
1.3 Moar ninjas, less draw, replaced one xtra turn with Time Warp
1.4 Added more interaction, maximized my top CMC spells, added some expensive proxy cards.
2 days ago
Here are some cards you should consider adding:
Cyclonic Rift is one of Blue's signature cards in Commander, and for good reason. In the early game, it is a nifty removal spell; in the late game, it wins you games.
Sol Ring , Sapphire Medallion , and other artifact ramp spells would be a strong inclusion, particularly given your commander's casting cost. I would cut Astral Cornucopia --too much mana for too little effect.
Nykthos, Shrine to Nyx is probably a good option even though you have a large number of colourless permanents.
Cards to cut:
Kumena's Awakening - I do not think your deck is wide enough to really abuse ascend, and you generally will want card draw immediately, not at the beginning of your next upkeep.
Acquire costs a bit much for a fairly dicey reward.
Rhystic Deluge puts you in a bidding war with an opponent--I think it is far too much risk, particularly in multiplayer when you're burning resources to stop only one opponent.
Helm of Awakening also helps your opponents as well as yourself, and they generally will benefit from its ability before you do.
2 days ago
Thoughts for edits
Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.
I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.
It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.
My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.
ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.
You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,
Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.
Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.
Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon
Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics
3 days ago
Always good to see another play embrace the true chaos of Grixis!
I'd recommend a card such as Primal Amulet Flip to help reduce the cost of your thieving spells (at least while Jeleva isn't around). Once it transforms, it allows you to double down on your thievery! I haven't checked the price of the card, but hopefully it's not egregious.
Spelljack is a "whiff" for Jeleva, but it does steal anything you want. It is six mana though...
Brainstorm is a tremendous card for Jeleva, and it's been reprinted a dozen times! It can help you dig for an answer while also setting up a few big spells for your general to exile.
Finally, Worst Fears allows you to not only steal an opponent's spells, but their entire turn!
5 days ago
I feel you need more enablers to get cards into your graveyard quicker for Angler. Scour is a draw, but the reason to play it with Angler is because it puts cards into your graveyard. Foil lets you discard two cards, an Island and something else while also countering your opponent's spell. This interaction is played in Pauper Dimir Delver which also plays Angler.
If you're trying to win with Angler then Wonder can help give it flying and Wonder wants to be in the graveyard. Brainstorm is a powerful budget card and has nice interaction with Scour since you can draw three then put two from your hand back on top of your library then Scour those cards into your graveyard. Evolving Wilds and Terramorphic Expanse are basic land fetch lands that put a land into the graveyard for Angler and give you a shuffle effect for Brainstorm. This interaction is also played in Pauper Dimir Delver.
Here's an example Dimir Angler using these suggestions.
5 days ago
So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.
I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.
Autumn's Veil (though it protects on the combo turn - it's irrelevant for the rest of the game)
It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.
Brainstorm occurrence in decks from the last year
All decks: 1,22%
Commander / EDH:
All decks: 0,2%