|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Signature Spellbook: Jace (SS1)||Rare|
|Masters 25 (A25)||Common|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Common|
|Vintage Masters (VMA)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Masters Edition II (ME2)||Common|
|Beatdown Box Set (BTD)||Common|
|Mercadian Masques (MMQ)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Promo Set (000)||Common|
Combos Browse all
Draw three cards, then put two cards from your hand on top of your library in any order.
Price & Acquistion Set Price Alerts
1 day ago
If you mean Loyal Drake, then no, I haven't sat down and tested it yet. Honestly, my initial evaluation of the card rated it as pretty mediocre. I've also been fishing around for other people's opinions on it, because I would be more than happy to be proven wrong and find out it actually is good in Animar. I just see it as too slow, and in terms of draw power I keep evaluating it against Brainstorm. Playing brainstorm and then cracking a fetch land to shuffle strikes me as about the same amount of card draw power that I might get out of the drake, but I would get it all in one turn instead of spread out over several. Brainstorm isn't straight up additional cards in hand like the Drake can provide, but they should be comparable in terms of how much of your deck they let you see.
And yeah, one of things that I really enjoy about commander is seeing the unique card inclusions that people make in their decks. MtG is an excuse for me to be social, and I like getting to know a bit about people through their card choices.
In my mind, having opportunities to be a little hard to predict is a benefit to decks that are fairly linear like Animar, like when you change your attack mix-ups in a fighting game so that the opponent doesn't necessarily know what the best sequence to use to block is. If I see a quick and clear kill I'll take it, predictable or not, but having some flexibility to fall back on is something I appreciate. At the very least, having options means you can force opponents to try and guess if they need to leave mana up for a Vapor Snag, Swords to Plowshares, or Nature's Claim to deal with what you are going to try next. Them guessing wrong is as good as having a free counterspell in hand.
1 day ago
So I think you have the right idea; you just have to make a couple tweaks. First, I would take out some islands/swamps for some life-lands or bounce lands like Dismal Backwater or Dimir Aqueduct. Since the deck is already kind of slow it probably wouldn't hurt to give you a better mana base at the expense of being slow.
1 day ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
2 days ago
Demonic Tutor can't be run as more than a 1-of, and I'd suggest Fatal Push over Go for the Throat, also Preordain is generally better than Serum Visions, and Gitaxian Probe/Brainstorm/Ponder can be better than Opt, but they are all restricted too.
2 days ago
You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:
Increase your land count to 28 at least
Try experimenting with Oath of Teferi/The Chain Veil + Felidar Guardian + Altar of the Brood and/or Tainted Pact + Laboratory Maniac as a way to win the game. I also like Isochron Scepter + Dramatic Reversal combo in a stax build.
3 days ago
I'm not an expert, but I'm pretty sure UR Delver is one of if not the best deck in the format (the other two tier 1 decks I know of are B Control and Inside Out combo). It has access to free counterspells like Daze (plus OG Counterspell) and also the best draw spells like Brainstorm and Gush, not to mention Lightning Bolt.
4 days ago
While the deck looks sweet, it's not legal in modern. But if you removed the moxen, sol ring, and mana drain, then it'd be legal in legacy. And legal in legacy is a fine goal for casual decks, unless you're determined to play those sol rings.
Regardless, the deck has a lot of big Eldrazi to cast off omniscience, however I don't think you need so many. If you replaced some of them with Brainstorm and Ponder and Preordain (assuming you're going for legal in legacy or casual), then you'd be able to use those in the early turns to find a way to get omniscience into play and once you have one they're free to cast and can be used to find an Eldrazi. They'd make the deck more consistent.
Also keep in mind that Show and Tell is another way to put omniscience into play. Also Cabal Therapy is an awesome way to stop opponents from messing with your plan and sacrifice academy rector (to get the death trigger) at the same time.