Brainstorm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Commander 2015 Common
Vintage Masters Common
Conspiracy Common
Coldsnap Theme Deck Common
Duel Decks: Izzet vs. Golgari Common
MTG: Commander Common
Masters Edition II Common
Coldsnap Common
Beatdown Box Set Common
Mercadian Masques Common
Fifth Edition Common
Ice Age Common
Promo Set Common

Combos Browse all

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Price & Acquistion Set Price Alerts

EMA

C15

CNS

Ebay

Recent Decks

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Brainstorm Discussion

deemberdom on Pauper "Do Nothing" Affinity

55 minutes ago

euananddalesaccount thanks for the suggestions. Great Furnace would be an excellent substitution to help reduce cost. I'm still not sure about Brainstorm. It would be at its best with shuffle effects like Evolving Wilds, that way you don't get Brainstorm-locked. Another consideration would be Transmute tutors, to help find Jace's Erasure.

multimedia on Super Friends Commander/EDH

17 hours ago

Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.

My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.

You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.

For a budget $30-$40 manabase I suggest playing:

Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.

I recommend this manabase and adding a ramp package of:

Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.

To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.

Good luck with your deck.


NV_1980 on How To Make Your Friends Quit Magic

1 day ago

I think your deck could do with more than four ways to draw extra cards; especially if it's meant to face off against multiple opponents simultaneously. Brainstorm, Ponder and Preordain are pretty nice. Maybe add Bident of Thassa, in case you decide to attack with the drakes you generate.

euananddalesaccount on Pauper "Do Nothing" Affinity

2 days ago

Brainstorm is a pretty cool synergy with the Only Good Mill Card in the Format because for 1 mana, you mill 3, and you don't draw yourself out

LeaPlath on Myth Veiled

3 days ago

Brainstorm before Preordain always. And fetches to help Brainstorm/Ponder.

Gattison on Join the Herd

4 days ago

Hey there, interesting build. I like obscure stuff like this. I do have some ides for you, too.

First of all, with an average CMC of just over 2.0, 25 lands seems way high. Do you draw too many lands if games go to 10-15+ turns? I would try 20, maybe 21 lands in this deck, personally.

With those four new slots, how about some draw, such as Ponder, Brainstorm, Serum Visions... hell, even Divination or Counsel of the Soratami would work nice because Coiling Oracle can help you ramp.

If not draw power, then maybe recursion? like Reclaim? or protection, like Ranger's Guile?

Also, I would only do 3-of Simic Growth Chamber & Thornwood Falls each. Full playsets (4-ofs) are for cards you don't mind seeing in your opening hand, 3-of is for when you want to draw into it every game, but don't want it clogging up your opener. You seem to know this, but I'm just being clear. You don't want slow-lands on T1-T3.

Wings of Velis Vel seems like an under-performer here. All your creatures are already aurochs, so you don't need the second part. I think you'd be better off with the classic Giant Growth. it costs less, and if you use it on an Aurochs Herd, it'll become a 7/7, not remain a 4/4.

Crown of Ascension definitely seems cool here, though. Crown of Vigor might fit in as well, if you have any space left. happy playtesting!

EDIT: Also, you should add the "Aggro" and "Tribal" hubs to your deck's categories for maximum exposure. As well as "U/G Simic."

Epochalyptik on Dominus - Dreamcrusher Edition

4 days ago

Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.


@Emzed:
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.


@Snapdisastermage:
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.


@Wutkeks:
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.

As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.


@knight611:
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.


@FLATSO99:
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.


@enpc:
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.


@Dark_Danda:
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.

Holistic Wisdom is an inefficient recursion engine in terms of mana consumption. It has increased potential in terms of the Strip Mine reusability, but that's not really a focus for this deck.

Commandeer is very expensive, even if cast for its alternate cost. I can't justify the effect for that cost. Spell Pierce is more valuable because it can win counter wars.


@Cryptic_Bore:
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.


@vishnarg:
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.


@Deckgodmaster:
Lots of feedback there. I'll try to respond to as much as I have space for.

Rising Waters is an issue because this deck really wants to maximize its mana availability.

Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.

Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.

Autumn's Veil has some potential. I've never really experimented with it in the 99, though.

Night's Whisper is not as preferable as a draw engine, in my opinion.

Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.

Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.

Baleful Strix doesn't really do enough to justify spending the mana.

Temporal Mastery is ok with cards like Mystical Tutor, but I don't think that justifies its inclusion.

Trinket Mage is a more expensive and more limited tutor than those already in the deck.

Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.

Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.

Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.

Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.

Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).

Podkomorka on Izzet Guildmage - Pauper EDH

4 days ago

Thank you very much for your input :) I didn't feel too strongly about Brainstorm with my minimal amount of deck shuffling and less thrilled about copying it. I'd like your thoughts on the matter.

Thank you for the tip with Lava Spike and Desperate Ritual. If you don't mind could you slowly walk me through the specific way to go infinite? Just to make sure I'm doing it right. I'll throw that in the deck for sure.

As for the creature wipe spells I figured they are pretty strong so I might want all 3 for consistentcy sake. What are your thoughts on it?

And lastly, what cuts would you suggest to fit those cards? Maybe one of the creature wipes and a normal damage spell.

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