|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Signature Spellbook: Jace (SS1)||Rare|
|Masters 25 (A25)||Common|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Common|
|Vintage Masters (VMA)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Masters Edition II (ME2)||Common|
|Beatdown Box Set (BTD)||Common|
|Mercadian Masques (MMQ)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Promo Set (000)||Common|
Combos Browse all
Draw three cards, then put two cards from your hand on top of your library in any order.
|Have (9)||metalmagic , , , Mortiferus_Rosa , , rockleemyhero , CampbellStev , Daddy1ong1egs13 , simicstudent|
|Want (9)||jbbvader , nClark45 , Abzkaban , Wumbologist_PhD , Flamadiddle , Lunchmonkey , TheBryanKling , appleseiter15 , Timedrqgon|
1 day ago
Hey, nice budget Brago deck, lots of interesting interactions.
Mana efficient budget cards to consider adding:
- Command Tower : one of the best lands for multicolored Commander decks.
- Port Town : better than many common Azorius dual lands, works well with lots of basic lands.
- Opal Palace
- Mystic Remora : one drop, one of the best sources of repeatable no mana cost draw in multiplayer Commander. Blink it to reset it's upkeep cost.
- Brainstorm : one drop instant, draw three.
- Faerie Seer : one drop flying, scry 2.
- Watcher for Tomorrow : two drop, hideaway is powerful with blink.
- Lavinia of the Tenth : five drop, wipes all tokens since tokens are CMC 0 and when one is detained it is exiled and it doesn't come back. Detain is powerful in multiplayer Commander since it it affects all opponents.
- Wall of Omens : two drop, draw.
- Detention Sphere : three drop, wipes all tokens of the same kind since when tokens are exiled they don't come back.
Cards to consider cutting:
- Gateway Plaza
- 2x Plains
- Homarid Explorer: this type of opponent mill can be dangerous in multiplayer Commander because the graveyard is a major resource for many decks.
- Senate Griffin
- Turn to Mist
- Armillary Sphere
- Renegade Map
- Chromatic Armor
- Wings of Aesthir
- On Serra's Wings
I offer more advice if you would like. Good luck with your deck.
1 day ago
TypicalTimmy There are plenty of counterspells, and ways to protect your pieces. Generally, the deck moves so quickly that most opponents either don't have enough mana to interact or they are countered and then I combo off.
I plan on adding more wincons as I acquire them such as Walking Ballista and Codex Shredder , Brain Freeze , and maybe a Deadeye Navigator . I dont build lists with cards I don't own though. The idea is to win with infinite mana as fast as possible. It can even be turn one, or two.
I lost the dice roll so I went second. Opponent 1 played a swamp and, Indulgent Aristocrat and passed turn. Start my first turn. I drew into Mystic Remora Played my Island. Played Chrome Mox with Frozen AEther imprinted on it. Tapped my Island to play Mystic Remora Tapped my Chrome Mox to cast my Sol Ring . Passed turn. Oppenent 2 played an Island and, then Sol Ring , didn't pay the 4, I drew a card. Card Drawn was Mana Crypt . Oppenent 2 passed turn. Opponent 3 played a Plains and Sigarda's Aid , didnt pay the 4, I drew a card. Card Drawn was Dramatic Reversal Opponent 3 passed turn. Opponent 1 Draws, and plays a Temple Garden , taps Swamp, and Temple Garden to play Legion Lieutenant . Swings with 2 creatures at Opponent 3. Opponent 1 ends turn. Start my turn 2 Didn't pay the mana for the Mystic Remora , so it was gone now. Drew my card for turn. Memnite Played my land Ancient Tomb Played Mana Crypt Tapped Ancient Tomb , and two Islands to cast Urza, Lord High Artificer Put ** Construct into play. Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted. Tap Sol Ring to tap Isochron Scepter and untap all nonland permanents. Tap all my artifacts for blue mana, generating 4 Blue Mana. Use 2 Blue Mana to tap Isochron Scepter . Repeat into infinity. Exile my whole library. Play Laboratory Maniac without paying its mana cost. Play Brainstorm without paying it's mana cost. Game won. Turn two. Opponent 2 had an Arcane Denial in hand but couldn't cast it. Only had colorless mana available. Opponent 3 was had no mana, and no response.
1 day ago
Rings of Brighthearth and Illusionist's Bracers for sure. Also for top deck manipulation, Scroll Rack , Sensei's Divining Top all the tutors from Vampiric Tutor to Sylvan Tutor . The good top deck manipulation cards like Brainstorm .
2 days ago
Sadly, Tormod's Crypt is still not pauper legal: https://scryfall.com/card/c14/278/tormods-crypt
I was disappointed they didn't put it in Horizons at common.
You might also consider Memory Lapse over Mana Leak , seeing as most of the time you're probably only needing to buy one or two turns, with this deck. I'd also cut some number of SB cards for Pyroblast .
5 days ago
Nylea, God of the Hunt might be worthy of consideration for this deck. Treefolk Umbra is a new and fun Aura that is quite symbolic. Grow from the Ashes is good ramp, as is Explosive Vegetation . Brainstorm fits with your education theme; as a uni student, I definitely see it conform to the theme (hahaha). Once more, you have made a creative deck that looks really fun to play against.
6 days ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Kiku, Night's Flower
- Body Double
- Buccaneer's Bravado
- Blinding Flare
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
6 days ago
I’m building a Tamiyo OB deck but a little less Superfriends. I still want the advantage of doubling her and any other planeswalkers though, so doubling season needs to be easily accessible. I was thinking of Enlightened Tutor as a sig. card but that’s too obvious with the reveal and a little narrow scope. I’m going to try out Long-Term Plans and see how much value I can get before my group hates me. Add in a few Brainstorm like cards, a Sylvan Library , and you’re off to the races for next turn fetch.
1 week ago
This deck could use a Coat of Arms and a Brainstorm . You might also want to invest in Primevals' Glorious Rebirth . Terminus is also a fine option for this deck. I play a Sphinx tribal deck myself so trust me when I say this: you need counter spells. Rewind , Unwind , Dissolve and Put Away are great options. Elixir of Immortality is also a worthy investment.
I hope this has helped. If you want some inspiration, you're welcome to check out my own Sphinx deck.
Brainstorm occurrence in decks from the last year
All decks: 2.76%
Commander / EDH:
All decks: 0.21%
UB (Dimir): 1.85%
WU (Azorius): 1.83%
UR (Izzet): 1.91%
GU (Simic): 0.99%
WUB (Esper): 1.15%
UBR (Grixis): 1.08%
BUG (Sultai): 0.59%