Brainstorm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Signature Spellbook: Jace (SS1) Rare
Masters 25 (A25) Common
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Common
Vintage Masters (VMA) Common
Conspiracy (CNS) Common
Coldsnap Theme Deck (CTD) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Masters Edition II (ME2) Common
Coldsnap (CSP) Common
Beatdown Box Set (BTD) Common
Mercadian Masques (MMQ) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Promo Set (000) Common

Combos Browse all

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

Browse Alters

Price & Acquistion Set Price Alerts

C18

SS1

A25

Ebay

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Recent Decks

Brainstorm Discussion

SaberTech on Ancestral Animar

1 day ago

If you mean Loyal Drake, then no, I haven't sat down and tested it yet. Honestly, my initial evaluation of the card rated it as pretty mediocre. I've also been fishing around for other people's opinions on it, because I would be more than happy to be proven wrong and find out it actually is good in Animar. I just see it as too slow, and in terms of draw power I keep evaluating it against Brainstorm. Playing brainstorm and then cracking a fetch land to shuffle strikes me as about the same amount of card draw power that I might get out of the drake, but I would get it all in one turn instead of spread out over several. Brainstorm isn't straight up additional cards in hand like the Drake can provide, but they should be comparable in terms of how much of your deck they let you see.

And yeah, one of things that I really enjoy about commander is seeing the unique card inclusions that people make in their decks. MtG is an excuse for me to be social, and I like getting to know a bit about people through their card choices.

In my mind, having opportunities to be a little hard to predict is a benefit to decks that are fairly linear like Animar, like when you change your attack mix-ups in a fighting game so that the opponent doesn't necessarily know what the best sequence to use to block is. If I see a quick and clear kill I'll take it, predictable or not, but having some flexibility to fall back on is something I appreciate. At the very least, having options means you can force opponents to try and guess if they need to leave mana up for a Vapor Snag, Swords to Plowshares, or Nature's Claim to deal with what you are going to try next. Them guessing wrong is as good as having a free counterspell in hand.

Blue_Flame on Pinged to Death

1 day ago

So I think you have the right idea; you just have to make a couple tweaks. First, I would take out some islands/swamps for some life-lands or bounce lands like Dismal Backwater or Dimir Aqueduct. Since the deck is already kind of slow it probably wouldn't hurt to give you a better mana base at the expense of being slow.

Since you have access to it, I'd probably play Ponder or Preordain (or even Brainstorm) in place of Complusive Research - that way, you can be more effective with your mana while digging for spells.

SynergyBuild on Omnipotence Comes With An Iron Grip

1 day ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

SynergyBuild on Bad Tribal: Frogs V2

2 days ago

Demonic Tutor can't be run as more than a 1-of, and I'd suggest Fatal Push over Go for the Throat, also Preordain is generally better than Serum Visions, and Gitaxian Probe/Brainstorm/Ponder can be better than Opt, but they are all restricted too.

Enral on "Gods, Continuum, Even You. All is [[Nix]]."

2 days ago

You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:

Good luck!

smackjack on Tipping the scale (Stasis)

3 days ago

This is Legacy, 4 Brainstorm is allowed

hungry000 on What are tier 1 pauper ...

3 days ago

I'm not an expert, but I'm pretty sure UR Delver is one of if not the best deck in the format (the other two tier 1 decks I know of are B Control and Inside Out combo). It has access to free counterspells like Daze (plus OG Counterspell) and also the best draw spells like Brainstorm and Gush, not to mention Lightning Bolt.

ToolmasterOfBrainerd on Omniscience Deck: white blue eldrazi beatdown

4 days ago

While the deck looks sweet, it's not legal in modern. But if you removed the moxen, sol ring, and mana drain, then it'd be legal in legacy. And legal in legacy is a fine goal for casual decks, unless you're determined to play those sol rings.

Regardless, the deck has a lot of big Eldrazi to cast off omniscience, however I don't think you need so many. If you replaced some of them with Brainstorm and Ponder and Preordain (assuming you're going for legal in legacy or casual), then you'd be able to use those in the early turns to find a way to get omniscience into play and once you have one they're free to cast and can be used to find an Eldrazi. They'd make the deck more consistent.

Also keep in mind that Show and Tell is another way to put omniscience into play. Also Cabal Therapy is an awesome way to stop opponents from messing with your plan and sacrifice academy rector (to get the death trigger) at the same time.

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