|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Signature Spellbook: Jace (SS1)||Rare|
|Masters 25 (A25)||Common|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Common|
|Vintage Masters (VMA)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Masters Edition II (ME2)||Common|
|Beatdown Box Set (BTD)||Common|
|Mercadian Masques (MMQ)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Promo Set (000)||Common|
Combos Browse all
Draw three cards, then put two cards from your hand on top of your library in any order.
|Have (4)||rockleemyhero , metalmagic , , Mortiferus_Rosa|
|Want (10)||ivaggione , ivaggione2 , HalfwayLyric , amb66 , Otakufan64 , tfsgoku , BlackShads , ATTILAtheHUNGRY , Beurt_Alvarez , xacto14|
5 days ago
Hey,sollieus. The Cauldron of Eternity is not a great fit for this deck. If you were running a reanimate-themed version of Yuriko then it could maybe make the cut, but we simply don't have enough high-value targets to bring back.
Also, don't underestimate the life-point swing that the extra 4 cmc of Draco gets. Especially when you can put it back on top with Brainstorm or Scroll Rack , it adds up fast. I used to run Emrakul, the Promised End before Draco , but I've found that I rarely cast it despite the discount it can get.
5 days ago
I mean, I'm surprised no one mentioned any cantrips yet... Ponder and Preordain are pretty easily two of the best cards in EDH (there's a reason they're banned in Modern), so I think you should stick them in there. multimedia's suggestion of a Flash line is a good plan, and adding the cantrips can help you find it (or whatever combo). Since you're not running fetchlands, I don't think Brainstorm is a good idea. If you do run things like Polluted Delta , it gets REALLY good.
I would also like to point out that, being as creature heavy as you are, you may have trouble with boardwipes. I think you should consider backup cards, like Living Death or Heroic Intervention , since they'll let you survive if you get hit with a Toxic Deluge or Supreme Verdict .
I like that you're running Deathrite Shaman and Birds of Paradise , but you should run some other dorks as well. Arbor Elf is good, especially with duals like your Overgrown Tomb . I'm also a big fan of Elves of Deep Shadow or the classical-era Fyndhorn Elves / Llanowar Elves / Elvish Mystic . Running dorks gets your general down that much faster, meaning your deck overall becomes exponentially more powerful.
If you run the dorks, you can cut cards like Chromatic Lantern in order to make Collector Ouphe viable. Collector Ouphe is a brutal card, especially since you can find it off of your Green Sun's Zenith .
You're running a lot of basics for a tri-color deck without Back to Basics or Blood Moon . There're some cards you may want to look into, like Mana Confluence , City of Brass , Reflecting Pool ... These'll smooth out your mana nicely.
Efficient counterspells can help protect your general and slow down your opponents. I suggest considering some of the following: Spell Snare , Spell Pierce , Delay , Dispel , Swan Song , Veil of Summer , Narset's Reversal or even Mental Misstep , depending upon your meta.
6 days ago
Hey! So I have a few suggestions. Feel free to ignore any/all of them:
Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.
Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .
Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .
Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.
You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.
I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.
Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.
Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.
Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.
6 days ago
I haven't found a tuned list. My point is that because of the heavy-combo metagame right now, if you use blue-tempo style interaction to rip up the opponent's hand and stop them from comboing, you just win if you resolve a threat. Historically delver lists use Delver of Secrets Flip since it is a 1 mana 3/2 flier. Currently Oko, Tarmogoyf and Gurmag Angler are used as well for this purpose in the most common Sultai Delver list. The issue is these threats are answered cleanly with countermagic. Abusing Cavern of Souls in a deck that can compare in terms of answers leads to those counterspells being useless on a threat. In terms of removal you have Ice-Fang Coatl being an uncounterable removal spell that draws a card. This means you have a better game against other fair blue decks like Dreadhords Arcanist decks and Delver.
The issue is the combo decks are much better when they are given more time to draw into their combo, since the threats in Snakes are worse than in other fair decks in terms of overall value. Arcanist draws and bolts and crushes other fair decks, whereas Delver is just more efficient than Hexdrinker, when they take the same spot.
Green Sun's Zenith is the reason that I think the deck can overcome this. By using it as another shuffle with Brainstorm you can get more out of it than it already gets, but it requires a lot of Green creature cards. Given Force of Negation and Force of Will require a lot of blue ones the deck is split trying to run a lot of blue-green cards, or wants to draw blue ones but have green ones in deck, the deck has consistency issues. If I can work those out this deck could function.
Ice-Fang is already played in the somewhat Fringe Bant-Snowko deck abusing Oko and Ice-Fang along with a Bant value-town deck. That walker-based strategy is strong, but lacks consistency as well, playing a nearly bant-control game and running all copies of Brainstorm and Ponder to make up for its consistency issues.
6 days ago
seshiro_of_the_orochi If you are wondering, the list seems like a version of Maverick and Delver, which is great against any fair matchup but requires the tutorable cards that deal with Ad Naus, Dredge, Reanimator, Sneak and Show, and lands to really get anywhere. Because of the strength of Hexdrinker , Stonecoil Serpent , Green Sun's Zenith , Force of Negation , Brainstorm , Force of Will , Ice-Fang Coatl , and a set of good interaction, the deck can hold its own as a tempo build, with absurdly efficient threats, interaction, and card draw.
6 days ago
I'll try to keep things budget friendly. First, get rid of all 7 of your mana rocks that cost but only add 1 mana. Generator Servant , Basalt Monolith , Worn Powerstone , Coalition Relic , Crystal Vein , and Lotus Petal if it's in budget.
1 week ago
1 week ago
Brainstorm occurrence in decks from the last year
All decks: 2.76%
Commander / EDH:
All decks: 0.21%
UB (Dimir): 1.85%
WU (Azorius): 1.83%
UR (Izzet): 1.91%
GU (Simic): 0.99%
WUB (Esper): 1.15%
UBR (Grixis): 1.08%
BUG (Sultai): 0.59%