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Tap: Add (1) to your mana pool.
(1), Tap, Sacrifice Mind Stone: Draw a card.
@Enyeto:Thanks for the input!
As far as budget is concerned, I am still working on cutting down the number of expensive cards. I have not purchased anything yet. Even so, when I go to do a TCGPlayer checkout on this deck it comes to only around $300. I don't know why the price is so high on TappedOut. Also, I already have many of these cards.
Cloak of Mists : The only reason I would even consider running this is because (in playtest) I sometimes inconveniently draw Steel of the Godhead after I have put Diplomatic Immunity on Zur the Enchanter . Thus I was looking for a backup way to make Zur unblockable. If I happen to draw Cloak of Mists it just ends up as discard for Solitary Confinement . That said I will likely cut Cloak of Mists since I only have a small chance of drawing Steel of the Godhead that soon. So consider your suggestion accepted :)
Infernal Tribute : This is in the deck for exactly one reason: to get rid of Rest in Peace in the event of a water landing. If I have put Rest in Peace out and then someone plays a board wipe then my entire pillow fort gets exiled. I like to be able to sac Rest in Peace when I see something like that coming down on me (assuming I can't just counter it). I would love to cut it, but I don't have a better back up plan. I am open to suggestions, including the good old "don't worry about that" answer.
Luminarch Ascension , Ophidian Eye : I agree. These are cut. I have been playtesting this for a while, and it does work. But not quite well enough. Especially Ophidian Eye ; card draw can be worse than useless with Zur.
Words of Wind : I am sure you see the plan: skip my draw step every turn and force my foes to keep bouncing their stuff. This is cut, but not because I think it is particularly ineffective. Mostly I think it is really irritating to play against.
Sky Diamond , Fellwar Stone , Charcoal Diamond , Coldsteel Heart , Marble Diamond , & Mind Stone : obviously my plan was to try and get Zur out on turn 3. In retrospect I may have gone over the top with the artifact ramp. At the very least Mind Stone is cut since I don't need the card draw and I do need colored mana. I will give this problem some more thought. One of the reasons I like so many mana rocks is because they are immune to Mana Vortex , which I plan to use quite a bit. Thus I am torn.
I also agree that I should narrow my strategy down some. I don't seem to have a specific plan I follow every game (which is wasting Zur's strength somewhat). I think I will stick to using Solitary Confinement + Diplomatic Immunity + Greater Auramancy + Copy Enchantment + Necropotence + whatever I need at the time as my main gameplan. I will try to hold Rest in Peace + Energy Field back unless I am facing graveyard manipulation.
As for Savor the Moment , I agree. I just found it yesterday and it makes me really happy. I have been running red for a while and I find that I am missing the extra attack steps that cards like Savage Beating et al give. Savor the Moment helps to fill in that particular hole.
Divine Reckoning is just a lock. Simple as that.
I will give Tamiyo, the Moon Sage some thought. I am not sure I like her as much as Elspeth, Knight-Errant , and I am not sure I like Elspeth enough to keep her. Tamiyo's emblem is crazy if your deck has a lot of counter spells, but I imagine that I will have dropped Rest in Peace assuming that the game runs that long. In that case her ult is much less useful. I guess it just depends on which strategy you want to run.
Thanks again for your thoughts.
Here is my input, take it for what it is worth. It does not look like you are on a budget since you've potentially spent one grand on building the deck. Here are the inefficient cards, that I feel should be substituted in the deck:
Inefficient Cards: Cloak of Mists , Infernal Tribute , Luminarch Ascension , Ophidian Eye , Words of Wind , Web of Inertia , Sky Diamond , Fellwar Stone , Charcoal Diamond , Coldsteel Heart , Marble Diamond , & Mind Stone
Possible Substitutions: More counter spells, Tutors (which will consistently get you Strionic, so you can get more dual lands or tap lands in play effectively), Empyrial Armor , Reliquary Tower . This will add a higher level of consistency.
With Zur you really want to focus a specific strategy to build him every time. Your other enchantments should be focused towards answers to problems the deck may encounter. You will want to have as much consistency as possible with Zur, since he is very susceptible until the first time he can tap to attack, barring you had the artifact ramp and 1-2 counter spells in the pocket for protection. Chances are he will enter the field on turn 5 or 6, which gives your opponent some time to have a removal and the opportunity to use it.
Because of this, the most efficient manner of stocking enchantments is to have 4-6 for him directly and the other 10-15 to answer, lock or stall your enemy. With the inefficient cards I named, there are just too many potential strategies to set up and will slow you down in the long run.
Take it for an objective opinion. It may fit versus the people you play against, such as massive creature rush, direct damage, and ramp decks or graveyard manipulations. In my play group I would get stomped easily because they are so diverse with their strategies and have multiple avenues to get to it without hindering deck composition.
Firstly, what format is this supposed to be? It'll be easier to suggest cards if we know any restrictions you're putting on the deck.
I hope that helps!
I noticed that you have Sol Ring in your description, but I didn't see it in the deck list. Probably just a mistake. Have you considered Mind Stone ? It would be another opportunity for early draw as well. I think that Etched Champion would be pretty cool in this deck, as you don't really have many small creatures. I know you will be ramping heavily, but you could still run into trouble against an early aggro deck (say, against Marath, Will of the Wild .
Also, what is your game plan against a control deck? I'm not sure what to suggest here, but it seems that you could be vulnerable against that.
If you have the cash to invest in him, Karn Liberated would be a potential card to add as well.
That's all I have at the moment. I like all the combos, this seems really well thought out. I would be annoyed to play against it :P
Crypt Ghast would be sick in this deck, ramp into all those big cards real fast, Solemn Simulacrum can help with ramp/draw/defense, Liliana of the Dark Realms is good for hunting down more land and her emblem solves all your mana problems (run two maybe?), Mind Stone can help with the colorless costs and can later draw a card,
Is this project still active? I'm pimping out my Kozilek EDH deck and I've added a lot of promos to it, non of which (bar Wurmcoil Engine) are in the promo set. I'm gonna go through and add (with images) all the cards I'm using. I'm getting the "card submitted! but oops 404 at the same time lol wut" thing, but I'll keep going anyway.
I assume these all have to be approved by an admin or something?
1) I had trouble getting the rats out fast enough to become a real threat when I tested it against my vampires. Maybe some Mind Stone for manna ramp? Alternatively you could consider a few other cheaper rats like Typhoid Rats for combat or Nezumi Shortfang for discard.
2) If price isn't an issue, Liliana of the Veil works wonders with discard and creature removal.
3) I don't think Killing Wave synergizes very well. If you have a whole rat horde out, you don't want to have to pay life for each of them.
4) Finally, I think Ink-Eyes, Servant of Oni might be a good addition for the mid game as a stand alone threat, a surprise finisher, and a way to capitalize on earlier creature removal.
|Avg. draft pick||3.11|
|Avg. cube pick||7.74|
|Commander / EDH||Legal|
|Duel Decks: Jace vs. Chandra||Uncommon|