Mind Stone

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Stone

Artifact

: Add .

, , Sacrifice Mind Stone: Draw a card.

Profet93 on Gary Murder Scene

1 week ago

I personally like to run 37, but everyone is different. It really depends on your avg cmc, amount of ramp you have, wincon, etc.... For your deck, I would see how your current 34 lands hold up. If you find yourself needing more, bump it up to 36-37. Regardless, you definitely need some more ramp. Jet Medallion, Arcane Signet (perhaps over or in additional to charcoal diamond), Mind Stone and maybe even a Hedron Archive.

For lands I recommend cutting Hive and westvale for Deserted Temple to untap coffers and Thespian's Stage to copy it or another utility land. Perhaps add in a Crypt of Agadeem. An Urborg, Tomb of Yawgmoth while unnecessary, is helpful. Albeit, it does provide symmetry to bublicking muck.

While a bit niche and unnecessary, if your playgroup is okay with combos, a Rings of Brighthearth is helpful. It allows double commander activations as well as some of your other creatures. Not to mention Rings + coffers + temple + swamps (urborg to make u need less swamps) =

I would add like 1-4 more removal cards personally depending on how much interaction you want in the deck. You might want to add another board wipe (or 2). All is Dust hits enchantments but not artifacts while Oblivion Stone hits everything. A rest in peace could be difficult for your deck to deal with and I don't see you running anything to deal with that. Perhaps a Feed the Swarm?

First try out your deck and see what you are lacking, either before or after my suggestions. Hope this helps, let me know what you think of each suggestion.

Profet93 on Inflicting Pain and Everlasting Bloodshed

1 week ago

Cabal Coffers or budget version Cabal Stronghold are great for ramp. Deserted Temple to untap it and Thespian's Stage to copy it (or another utility land). Cut Mortuary Mire and Grasping Dunes as they are not impactful. Maybe add a fetchland or 2 simply for witches cottage should you wish.

Maybe an Erebos's Intervention for removal/flexibility?

Depending on how rude you want to be, an Infernal Darkness is solid to stall for a turn or 2, not to mention counter bait. Dealing with mana dorks to circumvent is easy, although their mana rocks can still get around this. A Contamination could also work as it is synergetic with your reassembling skeleton. Adding a Bitterblossom for redundancy as well as token production which can help you draw cards from your -1/-1 effects.

Jet Medallion is solid for ramp. Mind Stone is ramp that brings your commander out a turn sooner or draw when you don't need it. Dino DNA and maybe Nightmare Lash can be cut.

What is your wincon?

Crow_Umbra on Battle Buddies

2 weeks ago

Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:

  • First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.

  • Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.

  • Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.

  • Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser

  • I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.

  • Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.

  • Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.

  • You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.

  • Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.

If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.

ldvatwa on Everlasting Life Through Phyrexia

3 weeks ago

Thanks for all your suggesitons Profet93! I had Cabal Stronghold in another monoblack deck that's quite budget friendly, so I figured I'd try it out in here to see if it works instead of just sitting on the card.

I'm kind of surprised I don't have a Mind Stone in here lol. Maybe I'll try swapping it out for Arcane Signet because that added draw is very nice.

I mainly play 1v1 or at most a three person game since my playgroup is stretched thin and hard to get people, so while I initially had Syphon Mind when making the deck, it didn't feel that efficient since it never gets full 4 person value.

Lili is another one from the now budget deck that is more of a personal favorite card as its the first card I ever opened in a draft. It's probably not ideal aside from deck thinning. And I've never been big on Opposition Agent personally. I've been on the other end of it too many times and is more of a feels bad kind of card.

The current group I play with house ruled no The One Ring after our friend abused it in every single deck of his. It would be a house in this, but I'd rather keep the group happy and save myself 70 bucks that can go towards this foiling out project. I do have a friend that has a Beseech the Mirror for trades, so I can see about trying that if he's still got it!

Profet93 on Everlasting Life Through Phyrexia

3 weeks ago

ldvatwa +1

You don't have enough basics to reliably activate cabal stronghold. Perhaps swap it with Deserted Temple to untap coffers + politics or Thespian's Stage/Vesuva to copy coffer or other utility lands.

Mind Stone - Help ramp commander out on turn 3, and it is draw later when you don't need it.

MAYBE Syphon Mind - You draw 3, each opponent discards one.

Have you thought of swapping out Lili PW? Her +1 isn't impactful as with all your draw you're bound to get a swamp. Her second ability serves as okay removal. Perhaps for an Opposition Agent could prove more impactful given everyone searches in EDH. Whether its omni, creature or instant/sorcery tutors, or even fetchlands.

At the risk of being out of budget The One Ring might be a potential inclusion given it's a steady draw source and all your lifegain could mitigate it's downside. Maybe even a Beseech the Mirror to allow you to sacrifice it or just tutor in case you can't find what you're looking for with your draw.

Profet93 on Blinking Contest

1 month ago

KCisSICKnasty +1

Deck is SOLID AF. Given your deck is very reliant upon your commander, do you feel you have enough ramp to bring him out quickly enough? Mind Stone might be a potential consideration to increase your artifact count that could bring him out more quickly from 5 to 6. Maybe swapping out commander sphere or better yet, desertion? The former is great but doesn't bring your commander out sooner. The latter is fun but holding up 5 mana and being restricted to only getting creatures/artifacts, one that might not have synergy with your overall plan might not be ideal.

Maybe Mother of Runes? - Protection

How has Inventors' Fair been treating you? Given you have about 14 artifacts or so, do you trigger it reliably? Perhaps maybe swap it or even the exotic orchard which doesn't necessarily tap for your colors for Blinkmoth Well? Blinkmoth can mess with opposing artifact synergies and most importantly, make your Static orb one sided.

Fierce Guardianship in your maybeboard seems amazing given it can protect your commander at 0 cost, since your reliant upon your commander. Maybe even a Rhystic Study or even a Smothering Tithe for some good value?

^EDIT: I missed your $ exclusions regarding fierce gaurdianship

I would love your thoughts regarding your thought process. I'm scared to ever come across this deck.

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