Mind Stone

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Duel Decks: Zendikar vs Eldrazi Uncommon
Commander 2014 Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Tenth Edition Uncommon
Weatherlight Common
Promo Set Uncommon

Combos Browse all

Mind Stone

Artifact

: Add to your mana pool.

, , Sacrifice Mind Stone: Draw a card.

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Mind Stone Discussion

metalevolence on Help my Vela?

10 hours ago

Mystic Remora is auto-include

Why vela? I guess she's a win condition for when you make infinite mana? She would have been ok at like 4 mana, 6 is gross

Sygg, River Cutthroat is good

Anyway, you need a few more lands and rocks. Fellwar Stone, Everflowing Chalice, Coalition Relic, Mind Stone are good. Dimir keyrune is bad.

Cuttable cards would probably be black sun, sudden spoiling, perplex, scuttlemutt, cloud of faeries, dread summons

If you want to win with some infinite combo (I see ghostly flicker pieces) then just commit to doing that. More tutors, cantrips+card selection, counterspell backup

You'll want to start phasing out clunky cards like grave betrayal, endrek sahr, jalira, whip of erebos and such for more efficient cards with immediate impact

Miscellaneous good card suggestions: Sepulchral Primordial, Pongify, Reality Shift, Nihil Spellbomb, Trinket Mage, Mystical Tutor, Glen Elendra Archmage, Crystal Shard, Arcane Denial, Swan Song

ChiefBell on Gruul Skred Superfriends

23 hours ago

Re: courser, remember that you are playing Tarmogoyf and 8 one-mana removal spells. The last thing you need is a 3 mana defensive dude, because you have ample other options to deal with those goblins etc. Courser is very good defensively, but spending 3 mana on a defensive card is a total waste of time when you have 1 mana options like Lightning Bolt that do just as well.

Tarmogoyf maybe isn't right in this deck. You want to play Tarmogoyf as a 3/4 or 4/5 on Turn 2. You absolutely cannot do that reliably without turn 1 fetchland into Inquisition of Kozilek hitting a creature or something else juicy. At the moment you have the efficiency of the tarmogoyf, given that it can of course be a huge beater, but none of the speed of the goyf, given that this deck doesn't expect 3 to 4 different permanent types in the GY by turn 3 reliably, every game. Tarmogoyf is absolutely at its worst if you're playing it as a defensive option on turn 3 or 4. Tarmogoyf is absolutely at its best if you're playing it as an offensive option on turn 2. This is modern and we all know that Tarmogoyf is great but when your opponent is playing Inferno Titan on turn 4, he doesn't look so peachy.

I'm a bit confused by the configuration of the deck here. You have hierarch, goyf, huntmaster, and arlinn kord which are all very aggressive cards, capable of easily taking quick wins. Then you have very slow cards like wildspeaker, courser, sarkhan dragonspeaker which are much slower and more considered. This is a deck of two halves and I'm not sure it pulls together as one whole. You're either going to draw a very aggressive opening hand that becomes clunky when you topdeck 6 mana planeswalkers. Or you're going to draw a very reactive and slow hand that becomes clunky when you topdeck hierarchs. And I think you really need to think about this.

Big Skred is a deck, and it's a pretty good deck. You can be using Koth of the Hammer and Noble Hierarch to ramp up loads and loads of mana by T4 and T5 along with things like Mind Stone. Support this with Roast, Lightning Bolt and Skred and easily reach a point where you can cast those 6 drops. However I don't think chandra is the right one. She's a really stupid aggression piece but won't help you against aggro. I would much rather see Wurmcoil Engine in here because it stops most aggro dead in its tracks, and doesn't die to most removal in the format.

On the other hand aggressive skred is also possible with Noble Hierarch, Lightning Bolt, Koth of the Hammer, Stormbreath Dragon and Boros Reckoner you can easily put out an awful lot of damage exceedingly quickly. In this case though, there's no reason to run clunky 6 mana cards because you hope to win before you ever have to cast them.

Mixing and matching a late game orientated deck with an early game orientated deck can have problems. Tarmogoyf and hierarch and all the other cards in this deck are no doubt very good choices - but they're not all pulling together to form one strategy. They're actually pulling the deck in different directions and this creates inconsistency, and inconsistency costs games.

In any case I would thoroughly recommend Koth of the Hammer. Though you'd have to emphasise more on the red, instead of the green, which I think is perfectly possible and the payoff would be large. In an aggressive deck he's a 4/4 with haste that doesn't die to killspells. In a ramp deck he doubles your mana, quite simply. That's 8 mana available on turn 4 if you get him out on turn 3. 10 mana on turn 5 etc. That's the potential, and it's not impossible.

Eiti3 on Your Soul is mine: A Withengar Unbound deck

1 day ago

This is the cheapest, prettiest deck I've ever seen. I've never even seen that promo for Mind Stone before. Love the idea, and nice work!

greyninja on Burning Control

2 days ago

Just saw your thread and figured I'd comment here

Burn is typically a challenging route to take in commander. You have to whittle down your opponent's 40 life whilst keeping yourself alive by burning their creatures too. Many of the heavy hitters in commander will be bigger than 4 or 5 toughness, which is where most of your spells max out. I'd try to include more sweepers like Blasphemous Act and Cyclonic Rift. With all your instants and sorceries, Mizzix of the Izmagnus might do more for you. Flames of the Blood Hand is much better when cast for only

In my experience, you want cards that hit again and again. Most instants and sorceries that hit once then are never seen again could eventually be replaced. Cards like Char. If you're looking for a wincon with lots of burn spells, get Mizzix's Mastery in here asap lol

Also, most of the mill cards seem out of place. Book Burning, Curse of the Bloody Tome, etc. Sometimes milling will HELP the opponent. Like Meren of Clan Nel Toth, Karador, Ghost Chieftain, etc. If it's not a focus of the deck, replace them w something that helps you instead

Your commander is a wheel. Use it to your advantage! Psychosis Crawler is great in a deck like this. Tomorrow, Azami's Familiar will slow your turns down to a crawl, but you can hand pick your hand! Tomorrow cancels the crawler's ability, so they're not beneficial to have on the field at the same time lol

Also, your commander doesn't add cards to you hand, it just moves them around. You need to find more ways to draw more cards. Obviously Consecrated Sphinx is NOT a budget option, but look at other blue/red deck lists and see what they're doing for card advantage

Lastly, ramp. I usually run 8-15 pieces of ramp in my decks. You have the cluestone, but you can also run stuff like Izzet Signet, Mind Stone, Thought Vessel, Thran Dynamo, Worn Powerstone, etc

Feel free to check out some of my decks and tell me what you think (and +1!)

landofMordor on Black/Red/White equipment

3 days ago

For sure, all of those cards are good ones. I would also recommend:

Dreadbore for utility.

Two awesome beaters are Odric, Lunarch Marshal and Jor Kadeen, the Prevailer that should be win-conditions for you.

You can use black's tutors to find your engines (Diabolic Tutor and Diabolic Revelation both being good budget options).

Use your B cards and your artifacts to overcome the lack of good card draw in R and W. Things like Skeleton Key, Mind Stone, Hedron Archive, Tamiyo's Journal, Seer's Sundial, Skullclamp, etc.

Those are probably pretty stock suggestions -- other than that, the flavor and feel of the deck are up to you (and your budget).

ducttapedeckbox on "For Camelot!" A Knight Tribal Deck

1 week ago

The most noticeable issue that I see with this deck is the lack of draw power. Even if you keep your opening hand, you're still top decking by your fourth turn or so.

Unfortunately, mono-white doesn't have many ways to address this issue. I think your best bet, other than a splash, may be to run mainboard Relic of Progenitus. This also addresses another problem that I would imagine this deck to have: Tarmogoyf. You do have Path, but you'll probably want to save that for other threats. Consider the following change:

I'm suggesting Relic over Mind Stone, which I use in Skred to fix the same problem, because the wouldn't be very useful and because the Relic gives you a level of interaction that will be crucial for some matchups (B/G/x, Dredge, control). I think this is the most important suggestion that I can make, though I have two more smaller ones that may be worth exploring:

  1. Heliod, God of the Sun will almost always be online, is a great curve topper, and provides a mana sink for the late game. I would try two.

  2. Acolyte's Reward seems good with so many symbols in your mana costs. I would try 2-3.

If you decide to try either of the above suggestions, I think Divine Deflection would be the first thing to go, followed by a Kinsbaile Cavalier (only if you're adding Heliod).

Dreydor on Anthem EDH

1 week ago

Also not a fan of your two mox mana rocks, you're mono colour so they don't help diversify, and the card loss is awful in a deck like this that is going to be super slow with drawing already. Check out Mind Stone, Worn Powerstone, Thran Dynamo, Gold Myr, Coldsteel Heart

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