|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Iconic Masters (IMA)||Common|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
: Gain .
, , Sacrifice Mind Stone: Draw a card.
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Mind Stone Discussion
7 hours ago
Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.
The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.
Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.
I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.
Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.
Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.
Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!
18 hours ago
First thing that stands out to me; 32 lands is not enough. The only mana rocks you have are a Sol Ring and a Gilded Lotus, so the chances of ending up with a lot of expensive cards in your hand and nothing you can cast gets a lot higher. Even one of your rocks costs more than your average CMC. Generally, 6-10 is a good number of mana rocks (stuff like Izzet Signet, Mind Stone, Commander's Sphere, Hedron Archive...I particularly like the ones that sac to draw cards,) and even with 10 I wouldn’t go below 35 lands. You want to be able to cast your stuff, especially as your commander tax goes up.
Second; Endless Ranks of the Dead looks like a dead card in here. Of your 15 creatures none of them are zombies, and only one of them makes zombies. Other than that you have Army of the Damned which I love but some may argue it doesn’t do enough. Board presence is good though. I wouldn’t run Endless Ranks just because 97% of the deck doesn’t have any synergy with it, and you spent four mana on a do nothing card.
Other than that, there are a few more cards which probably won’t be as productive to you as you’d like; but it’s going to depend what direction you want the deck to go in, and what your meta is like. Also...Tibalt?
I love the bolas themed instants and sorceries. Nice job.
2 days ago
looks like a sweet deck!
A bit painful on the manabase, but before I can give more detailed help, how long have you played this deck? Do you want to flicker creatures? other permanents as well?
Iirc, Aminatou and Yennett differ in how they "enable" or "payoff" the top card. While it may not be "flicker"-ing, it is something you might want to consider when taking out cards to put in new ones.
so far, general advice would be: - to have 36 - 38 lands, depending on the cmc and colors of your spells
I see Brago, King Eternal, Peregrine Drake and Deadeye Navigator, you can also use Eldrazi Displacer as back up flicker. Since this enables infinite mana, you might want to slot in a few (x) spells, like Torment of Hailfire or at least Stroke of Genius
is your flicker strategy more on the control side (counterspell, prison effects), combo side (infinite mana, storm)? or just value over time?
Hope that helps
3 days ago
6 days ago
I'd recommend cutting some of the creatures if the plan is to go Voltron.
Some suggestions as follows:
Since Bruna cost 6 CMC to cast, we want to be able to cast her as early as possible and if able, have some backup protection (e.g. Counterspells) so that she survives to the next turn to swing in for massive Commander damage.
Azorius means we can only rely on Artifacts to ramp. I'd recommend some of the following, depending on your budget:
I'd run at least 10 mana rocks, or more if your deck permits, to ensure we can drop Bruna out asap.
There's also an entire suite of "Transmute" cards in blue that you have access to, depending on which are the key cards you need and if there's a matching CMC transmute card.
I'd recommend playing more "wheel effects" and aggressively draw and dump auras into your hand/graveyard early game, setting up the stage for Bruna to put them on once she comes online.
Cyclonic Rift is the blue staple.
But sometimes, offense is the best defense. I'd come back with more suggestions as and when I can dream them up!
1 week ago
The question I have about the deck is one of card advantage. It looks to do a great job slamming a 5 drop dragon, but against anything that can trade with or race that threat it looks a little awkward, as there are aren't the big hand refilling/card filtering tools I'd expect to see. A gemstone caverns/ssg/ritual doubling down on the card disadvantage, and when it takes a few turns for stormbreath to close things out I worry.
There are some interesting 'game start' interactions with Gemstone Caverns - If you want some rogue, surprise deck-tech, try Providence- in a starting hand you can exile it with caverns and still get the effect.
1 week ago
Hey here are some suggestions on what to add and remove (there's 14 cards in all suggested to include, and 14 below to remove).
(Add) Siren Stormtamer, Spore Frog, Night Incarnate, Stitcher's Supplier, Living Death, Dimir Signet, Tatyova, Benthic Druid, Grisly Salvage, Mind Stone, Reclamation Sage, Farhaven Elf, The Mending of Dominaria, Viscera Seer, and Noxious Gearhulk.
Tracker's Instincts, Nevermaker, Millikin, Hesitation, Slum Reaper, Deranged Assistant, Demonic Vigor, Yavimaya Granger, Plague Boiler, Fertilid, Warped Landscape, Aether Spellbomb, Perpetual Timepiece, and Progenitor Mimic.