Mind Stone

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Duel Decks: Zendikar vs Eldrazi Uncommon
Commander 2014 Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Tenth Edition Uncommon
Weatherlight Common
Promo Set Uncommon

Combos Browse all

Mind Stone

Artifact

mana symbol t: Add mana symbol c to your mana pool.

mana symbol 1, mana symbol t, Sacrifice Mind Stone: Draw a card.

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Mind Stone Discussion

maddoxmtg on Gisela + Bruna EDH

10 hours ago

Your average cmc is too high to not run more mana rocks. Cards like Mind Stone, Thran Dynamo, Pearl Medallion. Also, I would add more of a control aspect. It will help out because you goal is to assemble a combo. Look at stax decks, wrath effects, Armageddon effects and cards like Faith's Reward and Twilight Shepherd and Emeria Shepherd.

lagotripha on Eldrazi Intro Pack Improvements

11 hours ago

So, a new player looking into Mono-Blue Eldrazi-tron- its a great start for modern.

The most important question to consider is not just how you make things more powerful, but what style of deck you want to play. Do you enjoy rushing an opponent before they can react- the aggro archetype - sitting back with a hand full of spells stopping your opponent until they run out of cards and you cast something that slowly beats them- control - or enjoy a more mixed midrange strategy where you aim to cast efficient creatures and work well where your opponent is weak. The possibilities in modern are so varied and the choices of card preference so personal (outside of a hyper competitive environment) that it is more a question of what you enjoy and feel like doing than what is possible.

The core cards for mono blue tron are traditionally Remand, Repeal, Into the Roil and similar in order to stall, Expedition Map to secure lands, Academy Ruins and Mindslaver as a victory condition alondside big, scary colourless creatures, using All Is Dust and Ugin, the Spirit Dragon to clear out resistance.

Mono Blue Eldrazi-Tron is a pretty good example of what competitive lists look like- basicaly everything expensive in there has budget alternatives- however, we're looking for a fun casual deck that isn't super expensive, and presumably functions like this one.

So where to start- in a casual environment it is anything goes, just pick some cards that are fun and rock out, with whatever you find to bridge the gaps. In a medium-competitive environment you'll mostly want four copies of any key card to make it reliable, and around 6-7 cards you build your strategy round, with the rest of the deck supporting it. If you're looking at tournament play I'd reccomend playing a bunch at FNMs or online wherever first.

Personally I'd consider building a midrange deck based around Eldrazi Temple with Blight Herder Oblivion Sower, Reality Smasher Wretched Gryff aiming to drop 3-5 cost powerful threats turns 3-4 before capping out with Bane of Bala Ged and Deepfathom Skulker. To that effect Eldrazi Skyspawner, Ruination Guide, Grizzled Angler  Flip would all have a place, with the ever present Mana Leak and Remove Soul to help disrupt my opponent.

If you're wanting to cast bigger spells and run tron lands, consider stuff like Deceiver of Form, Ruination Guide, Drownyard Behemoth, Elder Deep-Fiend, Eldrazi Conscription

To that end, I'd reccomend looking at replacing the smaller creatures like Salvage Drone, Warden of Geometries, Mist Intruder, Cultivator Drone with spells to stall your opponent and look through your deck for lands, like Expedition Map, Chromatic Sphere.

A list running mostly blue counterspells and cards like All Is Dust could benifit from Docent of Perfection  Flip Voracious Reader  Flip and Vexing Scuttler.

You could go to purely Wastes for your manabase with Chromatic Star and friends to provide colour and run Walker of the Wastes

Some cards which have proven to be a little silly in competitive play, should you chose to use them are Eldrazi Mimic, Matter Reshaper, Thought-Knot Seer and the traditional Emrakul, the Aeons Torn.

For mana prodicing creaures- they're great in casual games or if you can protect them- in more comptetive play you'll see more stuff like Mind Stone or Sylvan Caryatid as they're harder to kill or 1 mana Elvish Mystic manadorks to cast something before they're removed.

All told, run some playtests, look at what other people are running on here, try it out and most of all have fun.(also, if you are secretly a casual control player, Zur's Weirding is hilarious. Just saying)

abby315 on Mono Blue eldratron

17 hours ago

Why Cryptolith Fragment  Flip over something like Mind Stone or Talisman of Dominance? I see maybe it'd help against Zoo/Burn but then you lose the mana ramp too.

I think Serum Visions might be better than Anticipate for card draw but I don't know, maybe it's preference.

Id say probably Thought-Knot Seer over Endless One? More useful, and you should probably do better things than drop Endless One t 1-3.

Maybe Emrakul, the Promised End can be put in the sb for Endless One? With artifacts and instants she's cheaper than old Emra if you need her faster, obviously a nerfed cast trigger but I think she could really help out in matches against say Abzan Combo or other decks where you can ruin their win con and where the trample on new Emra can ensure she's not chumped by Birds of Paradise.

I'd say Remand over Negate if you can, or at least something like 3-1 split (I LOVE negate but remand is just so powerful).

Finally, Cyclonic Rift is an option for removal!

I love the Oblivion Sower and Coax, just think you should be playing some more powerful cards that don't disrupt the eldrazi theme :)

ChiefBell on [Community Discussion]: Modern Chat

22 hours ago

My 3-deck budget metagame:

  • Mono-mana symbol g Elves Beatdown (Aggro)

  • mana symbol wmana symbol b Tokens (Midrange)

  • mana symbol umana symbol r Domain Control (Control)

Proposed metagame:

Aggro beats the control deck almost all of the time due to how fast it is. The control deck has answers in Pyroclasm and Wildfire but one is unreliable against the elvish lords and the other costs too much mana to reach before they die.

Control beats midrange most of the time due to how effective its answers are. The midrange deck can't do a whole lot until turn 3 or turn 4 which gives the control deck plenty of time to set up some ramp and land a Pyroclasm or Wildfire. In the late game the midrange deck just can't do a whole lot about Frost Titan given how hard it is to hit and the fact that a lot of its token producers cost 3 mana whereas Mana Leak costs 2. I am worried about the control deck losing to discard and removal because it only plays 4 Frost Titan. I may add a singleton Wandering Fumarole to give the control deck 5 threats. It really should win against midrange so I'm trying to facilitate that.

Aggro versus control is the typical coin flip. The aggro deck is much, much faster but the midrange deck has a good suite of discard spells and also plays 2 Zealous Persecution. Whichever wins depends a lot on opening hands and skillful play. Both have a lot of potential.

SmokeyBear15 on Sacrifical Rites

1 day ago

Hey there! Fellow Shirei Player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).

Just a heads up, Skullclamp prevents your little guys from coming back with Shirei's ability, since it increases their power.

For the low cost of 1 extra mana, you could replace Mind Stone with Pawn of Ulamog, which would produce lots of self-sacrificing tokens that you can use for mana ramping. Also, Butcher of Malakir gives an alternative to Dictate of Erebos. You might not need it as much, but more protection stuff, like Dark Privilege would help keep Shirei on the board.

I get that most of your one-of card draw spells are for finding your 6 apostles, but if you want crazy later game card draw, Smothering Abomination and Grim Haruspex are great, even if they're slightly worse than Harvester of Souls which you already have (and can tutor for).

Abhorrent Overlord and Pestilence Demon are nice ones you might consider.

Didgeridooda on Red Scare: Zada EDH

1 week ago

Howl of the Horde seems like it would have a place here with so many spells.Reiterate is kinda pricey, not sure of your budget. Seething Anger since buyback might be pretty mean.

You really could use some more protection for your commander. With he off the field, the deck will be underwhelming. Lightning Greaves, Mask of Avacyn, and Whispersilk Cloak can be options for that.

I would also try to fit some more rocks in like Commander's Sphere, Mind Stone, Thought Vessel, Burnished Hart, Fire Diamond, or any other options. You draw hard, the ramp will get you to big plays that include multiple cards in a turn. Those are the type of plays that will win the games faster.

Utility might help out with Arcane Lighthouse, Mystifying Maze, Sea Gate Wreckage, Mirrorpool

Saw you were working on a budget, but still had some mid-range bomb cards. Tried to keep suggestions in-check, and on that level.

bmorri9 on Sidisi Original timeline

1 week ago

creature count is probably at the lowest end you'd want, so probably want to up the creature count.

looking at this list i had some suggestions:

looking for ways to keep the deck functioning similarly while increasing the creature count would be cutting mana rocks for mana dorks.

cut Sultai Banner for Fatestitcher

cut Mind Stone for Birds of Paradise

cut Commander's Sphere for Sylvan Caryatid

You want more cards that maintain value if they become milled.

cut Endless Obedience for Dread Return

You seem to be light on counter magic.

Glen Elendra Archmage is probably the best counter on a creature. cutting maybe Soul of Innistrad

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