Mind Stone

Mind Stone

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Artifact

: Add to your mana pool.

, , Sacrifice Mind Stone: Draw a card.

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Low Avg High Foil
  $0.05 $0.18 $0.9 $5.97
Cardhoarder (MTGO) Price Normal Foil
  0.5 TIX 0.5 TIX

Mind Stone Discussion

dagan94 on

2 days ago

Rite of Replication is a great way to abuse your superior creatures and won't break bank. I'd drop one or two land for some better ramp, say a Mana Vault or a Lotus Bloom. The latter is a little slow unless in starting hand but braids can drop it for free. The reason for ramp is so that you don't completely fall off if someone counters or Exclusion Ritual you out of the game. Alternatively some low price mana rocks you can run include Mind Stone and Dreamstone Hedron give you the option to trade mana for draw power when needed so are nice as well. I'd recommend some counters and bounce to delay the game a couple turns. Luckily with such large creatures you only need a little control to secure a win.

Kozelek on Who shall I be when I devour your soul?

3 days ago

Ok I gots it now is the time you take out the the signets (ether all 10 and add in 5 other mana rocks like Thran Dynamo, Coalition Relic, Lotus Petal, Grim Monolith, Mox Diamond, Mind Stone, Mana Crypt (if your not woried about price that is), Darksteel Ingot, Pristine Talisman (helps with all the ping lands your running), now both Mox Opal and Chrome Mox will also work I just feel that your not running enough artifacts to make opal work well and chrome requires a card from your hand and your not running any 5 color cards in your main deck so it will only tap for 2 colors tops most of the time, so add any combination of 5 of them and those 5 cards your wanting to add, or leave 5 signets ether "buddy color" or "enemy color" in and add those 5 cards), talking about ping lands I think you should drop 5 of them as well to put in 1 of each basic lands for when some one like me is a dick and runs Ghost Quarter and Path to Exile, or plays "group hug" and sacks a Veteran Explorer you'll have something to dig for, that's my two cents worth anyway

PrestonShilling on 2014-12-20 update of Hurricane Nekusar

1 week ago

But, your ALWAYS going to have mana rocks, whether you can break Copy Artifact with your current game state or not, cloning any mana rock that's in this deck is so much better of a use of two mana than Fellwar Stone... I mean even cloning Mind Stone can draw you cards.

Also Fellwar Stone essentially "checks" a board state as well. If you play against something without your colors, your stone turns into a crappy Mind Stone

thiagoleal on CanĀ“t do anything

1 week ago

The main combo is trying to get Winter Orb, Pendrell Mists and Propaganda in play... Until you can get those you can counter creatures spells and look at the cards on top of your library. Opponents creatures wont attack and will be difficult to get more than one creature alive... Use more artifacts like Sol Ring and Mind Stone to generate mana than using islands because Winter Orb effect wont let you turn more than one Island... Use Decimator Web and Millstone to end your opponent deck before he end your life total. Thats it, hope you like it

enpc on Path to Omniscience

1 week ago

@FAMOUSWATERMELON: It's actually pretty hard to build an EHD deck for much less than $100. If you go off the fact that your general will cost you maybe $5 and your deck runs a couple of $2-3 cards and a bunch of junk rares you'll still be sitting at about the $90-100 mark.

@Evanator: if you wanted the deck to be hyper competetive, you'd be talking more like $1000+ without even breaking a sweat. Force of Will and Mana Drain are expensive cards :P

Also, I woul recommend putting some lower end ramp cards in the deck - Mind Stone, Sky Diamond, that kind of thing. Also, Thousand-Year Elixir and Lightning Greaves / Swiftfoot Boots are a must with tap generals.

Drevin on Just another Jeskai EDH

1 week ago

I'd drop all the creatures from the deck. Narset just doesn't play well with them and is your primary engine for the deck. The trick to making Narset work is getting that first attack in and having her survive. The best way to make that happen is indestructible. Either from Darksteel Plate or Boros Charm, indestructible takes care of most of the problems that can plague a Hexproof Commander. I'd add in more sources so that even board wipes don't slow you down. After that I'd add in more ramp to help you get Narset on the field faster to get the whole deck moving quicker. Mana rocks like Azorius Signet and Mind Stone come in fast enough that you can really make a turn 4 Narset a reality. Commander's Sphere and Mind Stone even make for ok reveals from Narset's proc as they will at least draw you a card if they aren't needed. If you do go this route it opens up a few unique deck building options that only creatureless decks can really capitalize on, like Proteus Staff. Imagine turn 3 Proteus Staff, turn 4-5 Narset, Turn 5-6 swing with Narset hoping to reveal an extra turn (if you want to truely break the deck include more of these). After casting the extra turn activate the Proteus Staff. Narset goes to the bottom, you reveal till you hit her, then reorganize your deck however you like, lining up perfect reveals from Narset till you've won. Only works with no creatures but it can totally win games without needing to go infinite.

clowe304433 on deatn1342

2 weeks ago

Hello friend. I am interested in your Mind Stone, Karametra, God of Harvests, Kessig Wolf Run, and Boros Garrison.

Drevin on Mimeoplasm EDH

2 weeks ago

Often times The Mimeoplasm only really needs to be cast once to win the game. The hardest part is to make him win quickly so that he can race potential board wipes that can actually remove him. This can be done by choosing your targets for him carefully. The best target creature for him to copy, is most often, Invisible Stalker. Hexproof on your commander is invaluable and unblockable makes for an extremely quick clock, if our Plasm is big enough. That's where the second exile target comes in and for that any 10/X creature gets you a 2 turn clock. Other good targets for The Mimeoplasm to copy would be Sagu Mauler, Inkwell Leviathan, Prognostic Sphinx, Siege Behemoth, Stormsurge Kraken, Thrun, the Last Troll, Simic Sky Swallower and Troll Ascetic. All of them share something in common, Hexproof or Shroud. Most of them have respectable power/toughness but a lot of them also have some form of evasion. Siege Behemoth is a particular favorite of mine as it doesn't care if it gets blocked, with a simple +4/+4 he's on a 2 turn clock and there is little your opponent can do about it.

The reason I didn't comment about the "Sidisi" half is the two commanders really don't play well together. Mimeoplasm wants to stick one good creature and go to town. It does it best with a limited number of creatures, the right amount of enablers and protection for the Plasm vs. Counterspells. Sidisi, Brood Tyrant wants to be playing a lot of creatures so that when you mill them you get lots of extra value. Sidisi also wants to run more reanimation spells than Mimeoplasm because Mimeo is it's own reanimation spell while Sidisi needs help from the deck. These are essentially two different focuses. I would suggest that you pick on and run with it as it will preform much better for you than a hybrid that wants to bridge the gap.

As it stand your commander is The Mimeoplasm so the suggestions I'd have for that deck are lots more mana acceleration to get to the 5 mana to cast him and better targets to reanimate him off of. Mind Stone, Worn Powerstone, Birds of Paradise, Simic Signet, Golgari Signet, Dimir Signet, 3-4 of the targets listed above, then some enablers like Breakthrough, Sultai Ascendancy, Compulsion, and Frantic Search. These will give you a more focused approach. Every game will play out more or less the same, but for such a strong strategy that's ok. Beware decks that can get rid of your graveyard though (decks like Anafenza, the Foremost) as they can be particularly troublesome for you. You may need to run extra removal for targets just to make your game plan work but that is true for any deck using their graveyard as a resource.

Cost 2
Converted cost 2
Avg. draft pick 2.96
Avg. cube pick 8.9

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Tenth Edition Uncommon
Weatherlight Common
Promo Set Uncommon

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