Mind Stone

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Duel Decks: Zendikar vs Eldrazi Uncommon
Commander 2014 Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Tenth Edition Uncommon
Weatherlight Common
Promo Set Uncommon

Combos Browse all

Mind Stone

Artifact

: Add to your mana pool.

, , Sacrifice Mind Stone: Draw a card.

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Mind Stone Discussion

MagicalHacker on Most Obscure/unknown commanders/cards for the ...

14 hours ago

griffstick, agreed! It's one of my pet cards, along with Helm of Possession and Mind Stone!

Muglacious_NiceFaceToad on Stop!!! THIEF!!!!

6 days ago

Thanks for commenting Spudding,

I agree with the switch, although I am feeling lately like switching Vorinclex, Voice of Hunger, and Doubling Cube, Mana Reflection, for Mana Flare, Dictate of Karametra, and Heartbeat of Spring. I have been running into difficulty giving my opponents extra mana....

With all the fetches i have been finding that Caged Sun nets me between 3-4 extra mana, which I agree isn't efficient enough. I think I may end up adding in a Mind Stone to replace it with card draw instead. Do you have any other Mana recommendations? Sans combos.

I am right in the middle of a restructuring of the deck. In many multiplayer games I end up using the "non-threatening" tactic allowing my opponents to be more concerned with other threats. I'm looking at adding about ten-eleven pillow-fort cards;

Norn's Annex

Sphere of Safety

Windborn Muse

Teysa, Envoy of Ghosts

No Mercy

Propaganda

Ghostly Prison

Dread

Michiko Konda, Truth Seeker

Dissipation Field

Collective Restraint

What do you think?

Sorry for the novel! I was right in the process of editing it.

Matt_The_OGRE on eggs

1 week ago

I've used Mind Stone as a replacement for Mox Opal in old lists. It may cost 2, but getting to 4 mana a turn early is really going to help. Plus being able to draw a card when in need really helps as well.

Also, I would cut Disenchant for Erase because exiling Stony Silence, Rest in Peace, and possibly Eidolon of the Great Revel is relevant when Open the Vaults will return those cards from your opponents graveyard.

deaddrift on Golgari Eldrazi

1 week ago

Cool idea, nice synergies between Scavenging Ooze and Relic of Progenitus plus Wasteland Strangler and Eternal Scourge! Watch out for matches where Relic is dead, though; it will be hard to side them out if you can't make up for that lack of exiling in other ways.

Twenty three lands may prove too few to reliably cast Seer and Smasher on-curve; my midrange Eldrazi build relies on 24 lands plus two Mind Stone to get there on time. But I don't have Ancient Stirrings to dig for me when needed, either, so YMMV of course.

Emzed on Narset Survival

1 week ago

Since Narset costs 6, ramping on turn 2 and turn 3 and hitting all your landdrops allows you to cast her on turn 4. To improve your consistency, more ramp spells for turn 2 would be helpful. Options include Talisman of Progress, Fellwar Stone, Mind Stone, Coldsteel Heart, Prismatic Lens, Generator Servant. Some of your 3cmc rocks like Jeskai Banner can be replaced with those cheaper options. Also, i suggest playing a couple more lands, since 33 is a little low if you plan to hit at least 3-4 lands every game. You can make room by cutting Oath of Gideon (no good without planeswalkers), Mantis Rider (attacks for a few points of damage, but has no synergy with your overall plan, not good here), Lightning Angel (same as Mantis).

SerraMeya on When demons come knocking

2 weeks ago

hi :)

as your mana curve is extreme high, i would recommend every type of ramp you can get your Hands on (as ramp in black is very limited).

Dark Ritual, Cabal Ritual, Lake of the Dead, Thawing Glaciers beside more mana rocks like Hedron Archive and Mind Stone will help a lot and will make your deck more smooth. demons have a high avg.CMC, thats the way it is

MegaMatt13 on Tragedy of Dr Faustus

2 weeks ago

Nice demon deck :)

I agree that more ramp would be helpful since your demons are high CMC. Crypt Ghast ,Wayfarer's Bauble, Myriad Landscape , Temple of the False God , and Mind Stone are good affordable options.

I would also increase the land count to about 37-38. It will help hit your land drops more consistently.

Austin_Smith_of_Cards on We'll All Go Together When We Go

2 weeks ago

Overblaze seems custom-made for Heartless Hidetsugu. Gives you your Furnace of Rath effect for a turn, but only for the creature you control that matters.

Generator Servant ramps out your commander early, plus he gives him haste so you can immediately activate the ability as soon as he hits the battlefield.

Reforge the Soul might be worth considering running since monored doesn't have very many ways to refuel its hand, plus it wrecks opponents setting up combos or who are playing control.

Hammer of Purphoros is a great topdeck late game, plus it fulfills Fervor's role of enabling your commander's ability as soon as he hits the board.

Mind Stone is mana ramp and card advantage. Probably worth a slot.

Faithless Looting also helps you sort through your topdeck to draw necessary cards.

Caged Sun is incredibly powerful in monocolored EDH; ramp and lord effect wrapped into one card.

Vandalblast is an extra option to blow up all the annoying artifacts your opponents will be playing.

Pristine Talisman at first might seem to be a particularly expensive, mediocre mana rock, but 1 life might be the difference you need with Heartless Hidetsugu's effect to win the game.

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