|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
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: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.
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Mind Stone Discussion
1 day ago
@Icbrgr: Good luck with this deck! It sounds like fun!
I was brewing 4C Land Destruction for a while and really liked playing it, but then they banned Deathrite Shaman.
The only other suggestion I can think of is adding Urborg, Tomb of Yawgmoths to the deck so that you can tap your Ghost Quarters and Tectonic Edges for . It also lets you play cards like Mutavault or Stalking Stones more efficiently. It also makes Mutilate and Corrupt insane. I think even with a limited budget, Urborg, Tomb of Yawgmoth is the one card definitely worth investing in.
3 days ago
As you don't play much standard it's also worth noting that any card that taps for colorless now uses the symbol in it's oracle text on Gatherer, such as Mind Stone, Battlefield Forge, or Library of Alexandria.
1 week ago
First up, you need acceleration more than lands. Cut down to 36 lands. Add Sol Ring, Boros Signet, Boros Cluestone, Land Tax, Mana Vault, Basalt Monolith, Chromatic Lantern, Mind Stone, Thought Vessel, Hedron Archive, Thran Dynamo, Gilded Lotus until you have about 41 cards that produce mana. I suggest Sol, Signet, Monolith, Chromatic, Hedron personally.
Next up, strip back everything. I go for the 10 removal, 5 draw, 35 creature, the rest value school of basic deck design. Try to pick the angels you really want and cut the chaff ones.
Also you could have a more thematic commander. Anya, Merciless Angel is a good stuff Angel for the red zone. Gisela, Blade of Goldnight is another good red zone commander but attracts more hate. Basandra, Battle Seraph is a more political commander, forcing attacks etc and turning off combat tricks and removal. Aurelia, the Warleader is just a generically good commander who helps attacks. Razia, Boros Archangel is pretty bad but is thematic.
1 week ago
Looks like fun!
I like how a bunch of your creatures have high powered activated abilities that involve lots of mana - gives you a solid late-game in a Tiny Leaders low-CMC environment.
To that end, though, I wonder if you're running enough lands? If you want to be casting spells AND assassinating things each turn, I think you'll find yourself tight on mana. I'd add a few of the 2-drop rocks (Mind Stone is my favorite), or maybe a Heartstone?
1 week ago
You are running too few lands. The average commander deck runs at least 36, even my ramp heavy Elf deck runs 33. There is also no reason to run City of Brass or Tarnished Citadel since you are in Mono White and will probably never need the extra colors.
Now to fix your speed problem....
White has very little ramp so it must come from artifacts. things like Mind Stone and Cultivator's Caravan may help with that. Land Tax is expensive but awesome, and will ensure you make your land drops every time you end up behind. I also recommend removing some 4cmc drops and some 6cmc drops and replacing them with 2cmc or 1cmc drops. That'll speed up your deck and add to it's resiliency early game. The skeleton of this deck looks very good, i think you just need to trim some fat and add some much needed lands, the good thing being that it should be pretty easy to throw in some plains for some of the higher mana spells. Have fun and good luck!
1 week ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
2 weeks ago
I like the name of the deck, I like the deck, but I feel it doesn't have nearly enough artifact ramp. Having more artifact ramp would make it easier to do all the broken nonsense that you clearly want to do. You might want to trim down on the high-end cards (even though they are the reason you're building the deck) because with an average CMC of almost 5, you're gonna have a lot of dead cards that you can't cast until you've done other things (like connect with Rakdos or somesuch activator), so you might want more cards that get you there, rather than cards that are good only after you get there. To that end I'd suggest cards like Mind Stone, Mana Vault and Mana Crypt.
Otherwise, if you don't intend on making this any more competitive, I don't have any suggestions.
2 weeks ago
I like the morph theme, with the manifest and the Ixidron! That's some neat tech, looks like lots of fun.
I'd advise against Ancestral Statue - going infinite isn't as much fun as it sounds. It's just anti-climactic, and makes everyone else at the table feel like they've wasted all the time that they'd invested into an otherwise fun game.
See if you can find some more reliable card-draw. This looks like the kind of deck that easily runs out of gas. Mind's Eye is pretty solid, and there are some great mana-rocks that turn into cards when you're done with them (Mind Stone, Hedron Archive, Commander's Sphere)