Mind Stone


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology Vol. II (CM2) Uncommon
Iconic Masters (IMA) Common
Commander 2015 (C15) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Tenth Edition (10E) Uncommon
Weatherlight (WTH) Common
Promo Set (000) Uncommon

Combos Browse all

Mind Stone


: Gain .

, , Sacrifice Mind Stone: Draw a card.

Price & Acquistion Set Price Alerts





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Mind Stone Discussion

eyes2sky on The Astonishing X-Salty

10 hours ago

Consider Mind Stone for ramp and also Skyhunter Skirmisher works well with Exalted

bushido_man96 on How to make this deck ...

13 hours ago

Endrek Sahr, Master Breeder and Krenko, Mob Boss are some good token generators. You could really do your mana curve a favor and probably go with early goblin drops to support the Krenko rout. Ghoulcaller Gisa is pretty solid, and for lots of fun, equip her with Thornbite Staff. That can make a lot of tokens you can then sacrifice for fun stuff. Kher Keep is a solid land to include. Even cards like Myr Battlesphere and Pentavus can provide you with sac outlets. Hangarback Walker is another solid option. Blue has options like Thopter Spy Network and Efficient Construction for generating tokens.

So, with your commander, what you care about is creatures getting sacrificed. Not dying, but sacrificed specifically. So, the best way to help yourself out is to not rely on your opponents to provide the sac fodder. For that, you need more sac outlets of your own. Cards like Carrion Feeder, Yahenni, Undying Partisan, Viscera Seer, Phyrexian Ghoul and Nantuko Husk are all free sac outlets that you let you start putting counters on your commander really quick. Red offers Goblin Bombardment, which could be switched out with Vicious Shadows.

Archfiend of Depravity would fit your theme well, too, along with the Eldrazi you have with the Annihiliator mechanic, but you don't need too many of them. Running three or four of them is probably sufficient.

You want to protect your commander, so add cards like Swiftfoot Boots, Lightning Greaves, and a budget option no one ever thinks about, Diplomatic Immunity.

Distended Mindbender could probably go. I fail to see how it fits what you want it to do with your Commander. Patron of the Moon doesn't look like it fits, and neither does Dreamscape Artist. I'd cut Sire of Stagnation as well. Blight Herder probably isn't great, either. Jin-Gitaxias, Core Augur is a good card, and good for card draw, but if you're opponents aren't playing creatures, they can't sacrifice them, and it just might make you a big fat target. I'd ditch Lotus Bloom for something more like Worn Powerstone or even a Mind Stone.

I hope these suggestions help. Thraximundar looks like a fun commander to run. I hope these suggestions help you to focus the deck more, and make it run more smoothly. Let me know what you think.

hkhssweiss on Izzet Artifacts You Wanted?

1 day ago

Some suggestions that might help.

Krark-Clan Ironworks Gains you plenty of mana and also protection from your artifacts getting exiled.

Codex Shredder Self mill as well as recursion, combined with Scrap Mastery and mana rocks that are able to produce double red produces infinite recursion.

Izzet Signet Since you are running Paradox Engine it makes sense to run all the rocks

Fellwar Stone Ditto

Gilded Lotus Ditto

Mind Stone Ditto

Mana Vault Ditto

Grim Monolith Ditto

Isochron Scepter You can copy spells that you should run such as Cyclonic Rift, Gamble, Brainstorm, Hurkyl's Recall, Faithless Looting, Careful Study, Thoughtscour.

Sensei's Divining Top Staple in artifact decks

Dramatic Reversal Can lead to overwhleming advantage plus go infinite mana with Isochron and mana sources that provide 3 or more mana.

Hope that helps!

jdmcdowell93 on Momir Vir Simic

1 day ago

Try out some Nissa, Steward of Elements and play a lot more Merfolk Creatures with Seahunter. Go into an infinite mana loop (Which is not hard at all in EDH and you'll be rolling strong my friend. Especially for Sea hunter, Try Isochron Scepter and Dramatic Reversal for the untap, tap method with seahunter so you could literally spam the field with all your merfolks in one turn and having infinite mana with those cards is as easy as Mind Stone and Sol Ring. and with how many tutors there are in EDH you should be good lol.

AlmightyTentacle on ONE TRICK PONY - Godo and a hat

5 days ago

Nice deck! +1

Some mana rocks you use is pretty bad imho.

I wont suggest expensive ones (Mana Crypt and moxes), cuz I think this deck is more budget type but where is Mind Stone? and Heart of Ramos?

hkhssweiss on Masters of your Mind

6 days ago

Hey Aaerys, I used to run a Sen Triplets EDH deck also back in the day. Here is some insight which I hope you will find hopeful.

A couple questions, what is the budget are you working with? What is your main goal when you play with this deck? (Is it to control the game, deny resources, or stall until you combo?) What is the your playgroup level like?

Based on what you said your issues were while playing the deck, off the top of my head is to run more tutors, i.e. Demonic Tutor, Beseech the Queen, Vampiric Tutor (As you listed in your side board), Imperial Seal. You are in Esper colors which allows for optimal control of the boardstate.

To also answer your question you posted in your deck description, I would agree in turning it to a more control piece shell with more interaction. Cut out all unnecessary dead cards and add in cards such as Path to Exile, Delay, Mana Drain, Flusterstorm, Silence, Pact of Negation, Force of Will, Chain of Vapor, Mental Misstep, Swan Song. Ramp package is also quite vital for a control Sen Triplet shell, you should run almost all efficient 2 cmc and less rocks.

Some cards for ramp, Dimir Signet, Orzhov Signet, Azorius Signet, Mana Vault, Mana Crypt, Lotus Petal, Fellwar Stone, Mind Stone, Talisman of Dominance, Talisman of Progress, if you have the budget Mox Diamond, Mox Opal, or Grim Monolith.

If you have any other questions to help refining deck, I'll be happy to help!

SynergyBuild on Tiana, the only boros commander that draws

6 days ago

What can I say, call me SynergyBuild, master of being bored and annoyed at clickbait to write up random stuff.

Onto the deck, it seems really on theme, but doesn't really look well-tuned, great on a budget though, so props where props are due, but it seems to try to do what Simic colors do, when you are in boros.

I mean, card draw and ramp are in all colors, but when you sacrifice speed and efficiency, and just start running cycling lands, you know you are too deep and need to go back.

In white-red, I like Tithe, Gift of Estates, Oreskos Explorer, Weathered Wayfarer, Land Tax and other such effects along with red looting/rummaging in the form of Rummaging Goblin, Faithless Looting, Tormenting Voice, Cathartic Reunion, etc to gain a lot of advantage, as well as fast mana rocks such as Mind Stone, Boros Signet, etc. and even Hedron Archive/Boros Locket for card advantage as well. The rocks can allow you to even break parity with an effect like Armageddon, Ruination, a cycled Decree of Annihilation, Impending Disaster, and other anti-sultai cards, as land ramp is their forte, you must combat it instead of trying to copy it badly.

I understand that Land Destruction isn't popular due to a social contract, but that social contract is specifically bad for boros colors only, if Green and Black get to ramp lands, and blue repeatedly untap them, the clear answer is to destroy lands, as if they were literally any other card type, but the social contract is built against boros.

Ocelot44, two issues with your comment, not that it is inherently wrong, but that you also have only responded to my comments with further provocation up until now, so I find it hypocritical, and also that it feels like you were simply diverting a situation you had gotten into with no out. You had said stuff that was clearly wrong and back-pedalled to save yourself, its a douche move not to admit failure in that sly of a way.

TheGeneralAdvisor on Naked Lunch

1 week ago

SirFowler: he was in the deck before but his mana cost just made him cuttable. Sifter of Skulls is the same way and he was cut as well. Pawn of Ulamog fills that need pretty well on his own so I don’t run the other two despite liking redundancies in decks like this. However, looking at my list, I think Mind Stone is kind of weak, so I’ll exchange them this weekend and see how that goes. It’s not fast mana and it doesn’t do much else for the deck in terms of fixing so I think that would be an okay exchange.

The life gain is much more relevant than you think. I’m constantly paining for cards, plus Chainer activations, and also I’m considered “that guy” at the table almost 100% of the time, so I get focused on somewhat. I do agree that there could be better things, and every time I look at my list and see him in it, I get pissed off. But on the other hand, every time I’ve played him, he has more than pulled his weight. Pro white puts him above the pack in a lot of games and 4/4 is solid. I just have a hard time thinking about that sometimes because it’s a fairly shitty card overall and I hate that it’s one of the better life gain creatures out there.

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