Mind Stone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Common
Commander 2015 (C15) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Tenth Edition (10E) Uncommon
Weatherlight (WTH) Common
Promo Set (000) Rare

Combos Browse all

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

Mind Stone Discussion

SideBae on Oloro Life A Plenty

23 hours ago

I've always liked Oloro, Ageless Ascetic -- he was my first general.

One card I've always liked for Oloro is Zur's Weirding . With the constant life-gain from Oloro, Zur's Weirding can hold down an advantage like nothing else.

I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .

Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.

Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .

I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.

Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.

Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.

Kaya's Guile can be good, depending upon your meta. Same with Kaya, Orzhov Usurper and Rule of Law / Eidolon of Rhetoric effects.

Teferi, Hero of Dominaria is REALLY good, though he is about $30 these days. Pairing him with Stasis can produce an instant win; similarly, Smothering Tithe can pair with Stasis for a similar effect.

I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.

Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.

Search for Azcanta  Flip is a great card in control-style decks. I advise at least testing it, as well as Counterbalance .

I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .

It's worth replacing Evolving Wilds or Terramorphic Expanse with Prismatic Vista , if you have access to it.

Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).

If you want to start cutting down on your creature-count, you can run some REAL nice stax pieces. Tainted AEther , Night of Souls' Betrayal and Overburden are good cards.

Necropotence is a good card in life-gain. Aura of Silence is just good, period.

Darksteel Mutation is good removal for an opposing commander, even if it is already indestructible. Imprisoned in the Moon is similar.

Mystic Remora is a great card, especially if you're looking for more Rhystic Study effects.

Alright -- I gotta go to bed. Good luck with the deck building!

bushido_man96 on A Primordial God needs your ...

1 day ago

Hey, been busy. Don't wait on me to make cuts. I'll always help where I can, but even I run out of ideas at times.

Yes, Ready Player One is a fantastic movie; I wonder about the book. I typically enjoy books more than movies, but the eye candy in the movie was just so awesome. But, I also wonder what the movie was missing, as the studio that filmed it would be somewhat limited in using what they had the rights to.

As for the cuts, yes, they look good to me. You've got plenty of ramp, so you won't miss Mind Stone . Molimo, Maro-Sorcerer doesn't seem to fit, so no loss there. And the others, well, if something's go to go, then they have to go.

SideBae on Oona's Horde

1 day ago

So the ‘classic’ build for Oona, Queen of the Fae involves infinite-mana loops. Strionic Resonator + Basalt Monolith , Basalt Monolith / Grim Monolith + Power Artifact , or Isochron Scepter + Dramatic Reversal +rocks are the typical paths there. I understand if you don’t want to go infinite, though.

Ashnod's Altar is great for using tokens to power subsequent mills.

Ramp is at a premium in UB. Dimir Signet , Talisman of Dominance , Mana Vault , Coldsteel Heart , Sky Diamond , Charcoal Diamond , Mind Stone , Fellwar Stone , and (if you have access) Mox Diamond and/or Mana Crypt are excellent includes.

If you choose to include an artifact ramp package, which I highly advise you do, then thirty-nine lands becomes way too many. I’d recommend cutting six or seven.

With Laboratory Maniac , Demonic Consultation becomes an absurd card. Crafting your mana base to only have one basic and one snow-basic of each type allows you to run Tainted Pact , which I like more.

Ponder and Preordain are nearly auto-includes in blue EDH decks. Brainstorm is good if the deck has fetches, even if they’re the slow fetches like Bad River .

I agree with xaarvaxus: Black Vise seems sub-optimal here. I actually think the whole ‘punish for number of cards in hand’ theme is sub optimal; with Oona, Queen of the Fae as the main win-con and Laboratory Maniac as a backup, damage plans feel superfluous. I advise sticking with the other two win-cons, and utilize the new slots to further that plan.

Good luck. Lemme know if you need more help.

Lib3r4t3 on [Need Help] Kaalia's Reborn

2 days ago

Hi, a few things.

Not enough ramp! I counted about 7 different sources of ramp. Your goal is to play big boys in many different colours. If you hit your ramp and fixing then things will work out great. Adding in more mana rocks or more consistent ways to ramp will really help your deck. Fellwar Stone , more signets, Sol Ring , Mind Stone , etc etc. Due to the higher nature of your curve (3.94 Avg CMC), I would go upwards to 39 lands at a minimum, if not 40.

The creatures that are in your deck that have blue or green identity are: Draconic Disciple, Dragonlord Silumgar, Empyrean Eagle, Niv Mizzet Firemind, Shalai, Ramos, Rienne

Those are the creatures you're allowing for 5 colour Kaalia. I'm not exactly sure it's worth it or if the idea is just sweeter in your head. You will have a tighter package all around by cutting blue due to the very little you're getting from blue, and cutting green as well, or utilizing green more for the ramp it can provide. The benefits you're getting from blue are really minor.

That is just speculation and trying to help you figure out if your plan is worth it or to kill your darlings for a tighter package, something only you can answer. If you do want to keep it five colour, I would suggest utilizing green for more ramp and adding in more basics in other colors to include very easy color fixing in the form of Evolving Wilds and Terramorphic Expanse . They're slower, but they really help consistency.

To help answer whether or not to do 5 color or stick to 4 or 3, ask yourself what you want this deck to do, other than swarm with angels, demons, and dragons. Once you know the core purpose of this deck, it will be able to tune and cut better. To me it seems like a midrange deck that wants to overwhelm with board, but if so, how about some ways like Eerie Interlude to protect your board state?

As an aside, Mastermind's Acquisition can not grab items from outside the game in Commander, and it will effectively be a Diabolic Tutor . If you're okay with that, great!

Hope this all helps. Happy deckbuilding!

BMHKain on A Primordial God needs your ...

3 days ago

Alright. 4 More potential cuts: Mind Stone , Sturmgeist , Aeon Chronicler & a 3rd Handsize Matters creature. This is it. Whateven I can manage to cut here, I'll offer a suggestion for stuff that does deserve Garruk's Deathblow Chop to the point of getting to the Promised Land of 100 Cards. Also, as for Finale of Devastation I'll just ask: does it also apply to stuff w/ Variable Power and/or Toughness? In this case, Hands Matter Stat Creatures. If not, I guess it's okay to cut? I'm just wondering from you, bushido_man96...

TCG-Player on Inclusive Rakdos Doesn't See Colour

4 days ago

Man, it really hurts me to see cards like Manalith and the Cluestones in commander. Also it seems to be common for decks to have way to little ramp (4 in this case). I would highly suggest running about 10 in every deck. In this deck, you might want to favor rocks that can help you cast Rakdos, Lord of Riots a turn early.
Cards that come to mind are:


There are also great colorless rocks, as well as rocks that don't help you cast Rakdos early, but that can give you big advanteges in the mid- to lategame. Please consider that you might not always be able to count on Rakdos's ability to cast your expensive creatures. If your commander gets stolen or permanently removed, you should have ways to not outright lose:

Load more

Mind Stone occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.22%

Blue: 1.02%

Red: 0.98%

White: 0.83%

Black: 0.58%

WU (Azorius): 1.7%

WB (Orzhov): 0.47%

UR (Izzet): 1.16%

Golgari: 0.1%

Rakdos: 0.64%

RW (Boros): 2.74%

WUB (Esper): 0.41%