|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
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: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.
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Mind Stone Discussion
1 day ago
I couldn't decide between Dramatic Entrance and Quicksilver Amulet and IMO it doesn't really matter. Dramatic Entrance can be a quite crucial if you play it without your enemy knowing you can play a fatty. I guess I should try both variants and see what's better.
Mind Stone is definitely a good choice.
Since it happens quite often that you run out of cards Rishkar's Expertise can help you out. Had some games were this card saved my ass. Same with Lure. Mostly I won't need it, but I had some games where i couldn't break through the enemy lines (or he had Platinum Angel or something) and he couldn't kill me because of Elderscale Wurm. With Lure I had no problem anymore.as of now the deck has 66 cards. I can always kick Rishkar's Expertise and Lure, but for now I'll keep 'em in.
2 days ago
I'd replace Dramatic Entrance with Quicksilver Amulet. I'd also consider Mind Stone over some of the mana dorks since a turn 1 dork doesn't actually get you to an Elvish Piper any quicker than a turn 2 Mind Stone but the Stone replaces itself when you're getting flooded.
I'd also strongly suggest ditching the Rishkar's Expertise and Lure since, while they can be very effective when things are going your way and you have an unanswered Wurm in play, they do basically nothing if you haven't already got a Wurm to stick. Basically, I think your deck needs to focus on cheating a fatty into play as quickly and consistently as possible and rely on the natural power of those creatures being enough to win the game rather than trying to make them even more powerful once they're already down.
2 days ago
I just try to throw in some stuff, maybe you can use some of it.
Well known combos which might be nice here:
Grim Monolith/Basalt Monolith + Power Artifact = infinite colourless mana.
Grim Monolith/Basalt Monolith + Rings of Brighthearth = infinite colourless mana.
Tidespout Tyrant + Sol Ring/Mana Vault/Mana Crypt = infinite colourless mana.
Tidespout Tyrant + infinite colourless mana + Candelabra of Tawnos/Palinchron = infinite coloured mana.
Tidespout Tyrant + infinite colourless mana + Izzet Signet/Mox Opal/Fellwar Stone/Gilded Lotus = infinite coloured mana.
Palinchron + Phantasmal Image = infinite coloured mana.Candelabra of Tawnos + High Tide or similar = good mana rock.
Future Sight + Helm of Awakening + Sensei's Divining Top = draw.
Dramatic Reversal + Isochron Scepter = a lot of infinite stuff possible.
I'd probably play Preordain, Gitaxian Probe, Impulse and Fact or Fiction. Maybe also Gush and certainly Frantic Search. These help you go through your pile quicker, which is quite important, since you don't have access to a lot of the good black tutors. Gamble and Intuition might be good, tutors are important for in cEDH. Turnabout seems good. I think most red cEDH decks play Pyroblast/Red Elemental Blast. Chain of Vapor probably belongs here and also Hurkyl's Recall. I think Dack Fayden belongs in every commander deck. Past in Flames. Baral, Chief of Compliance.
I'd streamline the deck towards fast combo (similar to a storm deck) and remove the stax elements. Usually if you try to be between fast combo and stax you don't do either right. I like Mind Stone, but for cEDH it's probably too slow. Library of Leng doesn't do enough in this deck I think.
4 days ago
Alright XtremeManaFlood, now the list shows how I play the deck at the moment. Fabricate might arrive just in time before my next commander session on wednesday because I've ordered it yesterday. It would replace trinket mage then, unless I cut something else to play both.
I think about cutting Revoke Existence and Mind Stone for Mystic Remora and Windfall or something else on the maybe list or to play fabricate AND trinket mage. By now it's really just fine tuning the deck and some exchanges won't even show in most games. It's mostly stuff like Academy Rector or Tezzeret the Seeker , which show me when something is missing in the deck because when I have the option to put something on the board for free and I can't find a solution for the current situation or set up a kill it means I need to change something.
5 days ago
XtremeManaFlood I've already removed needle and a land for the rings/monolith combo, at least I'm currently testing that change. I'll make that change in this list when I think it will stay as it is.
Why do you think the relic is out of place? It's a great colour fixer because it can save mana for a turn and then produce two coloured mana...for example when I only get three colourless on turn one it enables Augustin on turn 2, no matter if I have coloured mana from lands. I'd rather not cut any of the mana rocks at all because that's what makes up most of the reliability. If any mana artifact really has to go, I'm more inclined to remove Mind Stone because it doesn't help over color screw and doesn't accelerate either.
What's your opinion on the counterspells Negate and Swan Song and the removal Revoke Existence? Is a normal Counterspell better than one of these even though it costs double blue? Maybe Mana Leak instead one of these?
1 week ago
If in budget Power Artifact with either Grim Monolith or Basalt is infinite colorless. More combos are Helm of Obedience and anything that exiles graves such as Leyline of the Void or Planar Void. To speed your deck up to outrace other players (aggro is your worst enemy) you need more mana rocks (Talisman of Dominance/Mind Stone/etc) and tutors to get your pieces (Transmute is very useful). Everything else is really up to preference on how you wanna pilot the deck.
I'm guessing you're looking to focus on Oona, but there's a lot of similarities between our focus (or really any mill deck lol) and so if you wanna look through go for it. Life's Greatest Illusion
1 week ago
With the dredge plan, reanimation effects become way stronger especially with your creature base. Animate Dead, Dance of the Dead, Necromancy etc. will prove to be very powerful effects when you can reanimate a Sidisi, Undead Vizier or an Avenger of Zendikar.
If you want to ramp faster into frog, additional 1-mana elves like Elvish Mystic, Elves of Deep Shadow and Fyndhorn Elves are all good turn 1 rampers. Also, cheap mana rocks like Mind Stone, Fellwar Stone and even cards like Fractured Powerstone will make it way easier to land Gitrog early. Try not to play rocks that cost more than 2 mana though, as they are usually played after getting Gitrog in the field when usually lands are what you wanna play to ramp up.
And of course, if you ever want to build around your Dakmor Salvage combo, any Eldrazi that shuffles itself and the graveyard into your library (like Kozilek, Butcher of Truth) work to give you infinite mana with something like Skirge Familiar. For symmetrical life drain, you can use either Exsanguinate or Faith of the Devoted from the new set. For some less cutthroat win conditions, Ob Nixilis, the Fallen does work as a player killer when you cast Splendid Reclamation with your huge graveyard.
Also, I guarantee you that Gitrog can keep up with his land sacrificing easily, even if you cut 20 lands from your deck straight out. This is due to him drawing you tons of cards, and of course due to the land recursion you already have in the deck. So if you ever feel like needing more slots for spells, you can very safely cut lands for more card slots with your current land count.
Just a couple of small tips, hopefully they are of some use. Cheers!
2 weeks ago
Good evening. Thank you HarroHunter and tw0handt0uch for checking my deck out. I understand that you think my deck may be lacking in some expensive ramp cards, but even the Purphoros primer deck listed here doesn't use those cards. Mind Stone is good for draw power later on and Coldsteel Heart synergizes well as a snow card (and about a third of my deck). I mostly wanted to bring up the fact that I think that Purphoros could be a better commander with ETB cards like Norin the Wary rather than a full on Goblin Tribal deck.