Mind Stone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Common
Commander 2015 (C15) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Tenth Edition (10E) Uncommon
Weatherlight (WTH) Common
Promo Set (000) Uncommon

Combos Browse all

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

Price & Acquistion Set Price Alerts

C18

CM2

IMA

Ebay

Mind Stone Discussion

enpc on Aurelia, the Warleader

6 hours ago

I would recommend adding some more low end ramp - Knight of the White Orchid , Fellwar Stone and Mind Stone are all good options.

I would also replace Boros Garrison , Great Furnace and Ancient Den with better lands. The artifact lands don't bring enough value to offset how fragile they are and garrison is just really slow.

thrane on Wrath of God

2 days ago

You will need more card draw to keep up the pressure. Some fine cards to draw with would be Mentor of the Meek , Solemn Simulacrum , Mask of Memory , Mind Stone , Skullclamp , The Immortal Sun , Oblation , Arch of Orazca and Mind's Eye . Some of them have other uses aswell, but in general mono white needs a lot of cards devoted to ramp and card draw to keep up with the other colors. Best Regards

multimedia on Izzet's locus god advice?

1 week ago

Hey, nice budget deck. You and your friend have good card sense. Here's a some budget upgrades to consider:

Have you heard of the Magic term wheel? A wheel is an effect that makes all players discard their hands and draw new cards. Wheels are very good with The Locust God because a single card can let you draw a lot cards which means you create a lot 1/1 Insects with one card. Skullclamp, Labman, Crawler and Tremors are win conditions with Insects and draw.

Cards to consider cutting:

  • Cerebral Vortex
  • Cunning Strike
  • Hypothesizzle
  • Runeboggle
  • Turn / Burn
  • Refuse / Cooperate
  • Radical Idea
  • Spectral Searchlight
  • Traveler's Amulet
  • Beacon Bolt
  • Direct Current
  • Divination
  • Stitch in Time
  • Gelectrode
  • Fog Bank

Good luck with your deck.


Optimator on krenko gobbos

1 week ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

Njirk on Dragonlord Silumgar

1 week ago

Hi there, I'm from the advertise your commander thread.

I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.

I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:

I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)

I hope this helps and good luck with deckbuilding!

PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)

Mylasergopew on Eldrazi TRON (Modern)

2 weeks ago

Okay so after play testing your deck against my friend's human deck I've got some more suggestions. I don't think the Mind Stone and Sea Gate Wreckage are necessary. With this being a colorless deck, the mind stone is really only there for card draw, and there's better card draw ie Endbringer albeit a little bit slower and mid-late game. Though maybe I'm wrong in that aspect, as the biggest problem I have with my deck is it runs out of steam and then I rely on top-decking.

Ratchet Bomb and Oblivion Stone are essentially doing the same thing here, but either one can be better than the other in certain situations. Ratchet Bomb does great against tokens/other 0 cost cards and even against 1, 2, and 3 cost mana caps AND doesn't particularly hurt you much because all of your high cost creatures. Ratchet bomb can just be a little slow. As for oblivion stone, it's better for you IF you can get fate counters on all the biggies you want to protect. Of course, you could just protect one biggie (or none if you have an Ulamog). I know you can just clear the board, and save one biggie. But I've found that Ratchet Bomb and Oblivion Stone play an important role, just not in every situation. Maybe consider sideboarding one or the other?

I used to run Conduit of Ruin for the tutor, but I hated how slow it was and that the Conduit quickly became a target because of the discount. It's not a bad card, but I think you have enough big bois that you don't necessarily NEED to tutor for them. Which brings me to my final point.

While you do have a ton of big bois, it can be difficult to get more than one of them out, and at least against the decks I've played against in the past, they can be quite vulnerable to creature hate. Having some smaller creatures to sacrifice or overwhelm your opponent with is never a bad idea.

All in all, I think you've got something nice here. If you can get an annihilator out on turn 4 or even 5, the opponent usually doesn't have much to sacrifice anyway, and its gg. I may consider adding annihilator after this. Hope I was able to help :)

Saljen on Pia's Rocks

2 weeks ago

After playing with it a bit more, and discovering Scrap Trawler, I realized how strong that card is. I added Mind Stone so I can pull back 1 CMC artifacts, and the 1 CMC artifacts naturally bring back a 0 CMC artifact, which turns into an absolutely crazy draw engine.

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