Mind Stone

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Mystery Booster (MYS1) Common
Arena Cards (ARENA) Common
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Common
Commander 2015 (C15) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Duel Decks Anthology (DD3) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Tenth Edition (10E) Uncommon
Weatherlight (WTH) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Tiny Leaders Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Highlander Legal
Pauper Legal

Latest Decks as Commander

Mind Stone Discussion

abby315 on Clock of Golem Turbine

2 days ago

Is this built to be a Modern deck or is Modern just the legality you're following?

Either way I think you should consider the Urza lands for ramp: Urza's Mine, Urza's Tower, and Urza's Power Plant. If you slot those in over your other colorless lands Mikokoro and Geier Reach, you have the ability to combo off much faster since having each land means access to 7 mana. This is how Modern "Tron" decks operate and it's very successful.

If you do add the Tron lands I'd also find room for 4x Expedition Map to help find those pieces. If you're looking for cuts, my choices would be the Renowned Weaponsmith (even though I'm friends with the model for the guy in the card haha) and 1x Vapor Snag.

Either way, I would swap the 2x Semblance Anvil for an additional 2x Mind Stone. Card disadvantage is not worth the cost reduction!

Last suggestion, but it would change the way your deck works a bit, so feel free to take or leave it. Karn, the Great Creator is the hinge of most Mono-U Tron builds and artifact combo builds because of its -2. It allows you to put a combo piece in your sideboard and essentially run extra copies, so you can devote more of the mainboard to control and draw pieces. It would also let you stick the Altar of the Brood in the sideboard, so you can pull it in for matchups that run a lot of boardwipes, and stuff like Ensnaring Bridge for when you need it. Despite being so powerful, he's relatively cheap for a modern-playable planeswalker at just $7. If you're looking for cuts for Karn, I'd suggest Glint-Nest Crane and Altar of the Brood.

Good luck and have fun!

Omniscience_is_life on Mizzet PUNCH

3 days ago

Maybe more low-cost ramp? Fellwar Stone, Mind Stone, Thought Vessel, Sol Ring, Talisman of Creativity, etc. Nice deck though, great legend!

Peoni on Elenda, the Dusk Rose

6 days ago

Kitchen Finks has a white green color identity and so can't be run in this deck. Sorry. :^(

I'm not really knowledgeable on aristocrats or really anything Orzhov, but just as some general advice, I'd recommend running more ramp with rocks like Arcane Signet, Mind Stone, Prismatic Lens, and Talisman of Hierarchy. A Swords to Plowshares would also be a nice inclusion.

RNR_Gaming on OVERplayed cards?

1 week ago

VampDemigod - the fact that Mind Stone can cycle itself puts it in par with colored rocks. Its added redundancy in ramp and when paired with something like Emry or Glissa that can recur it is where it really shines. Though in less grindy/cedh metas it'll typically get the cut in anything that's not mono red Godo.

MagicalHacker on OVERplayed cards?

1 week ago

The three I always think of are Temple of the False God, Mind Stone, and Chromatic Lantern.

Snap157 on Do you like your hand?

1 week ago

In a word: spicy.

Consider swapping a swamp for an Urborg, Tomb of Yawgmoth to maximize your Cabal Coffers, and adding in Geier Reach Sanitarium would play into your discard theme. I would replace Fabled Passage with it.

Feed the Swarm is a new piece of tech to answer enchantments for black, and Withering Boon comes legitimately out of nowhere.

It seems like you need more repeatable ramp. Maybe consider Jet Medallion, Arcane Signet, Worn Powerstone, Prismatic Lens, Mind Stone, and Wayfarer's Bauble?

While your commander also give your cards, I would still get up to ten sources of card draw. For a repeatable discard engine, I would suggest Phyrexian Arena, Sign in Blood, Read the Bones, and Night's Whisper and the king of all black card draw, Necropotence. Necro might not play nice with your own discard, but I don't think you rely on reanimation enough for it to be an issue.

I really like this deck and hope this helps! +1

Tzefick on Crystalline Calendar

1 week ago

Considering there's Cloud Key to specifically aid one super type and the Medallion cycle to aid a single color, I think this aiding all spells might be a little much.

Mana rocks are usually bound as 2 CMC for , as seen in Mind Stone, Thought Vessel or similar.

Mana rocks at 3 CMC can supply 1 mana of any color, as seen in Darksteel Ingot, Manalith.

Then there's Seal of the Guildpact that emulates two Medallions for two different colors. What if it could reduce the colored part of a cost?

Like: "When X enters the battlefield, choose two colors.

Spells you cast cost one mana less of one of the chosen colors."

This would make it better than a standard mana rock, it is less effective in reducing cost than both the Jet Medallion (considering cost) and Seal of the Guildpact. However this can aid where neither of those can and at the very least it will reduce the cost by regardless of the spell you cast.

Optimator on Gisa and Geralf EDH V.2.2

2 weeks ago

I have a Gisa & Geralf deck too! Rooftop Experiments (Zombie Tribal).

So you say this decks needs some help. I've looked over it and here are my thoughts:

First off, it looks really good. I love your creature selection. It appears you're going somewhat wide with a "regular" aggro plan, so I'll be basing my suggestions off that. From what I've seen of your other decks you have something of a budget (as do I!) so I'll refrain from just suggesting every big-time upgrade on EDHREC.

One thing is it looks like you only have four or five ramp pieces. Personally I aim for at least eight in all my decks that don't have a ramp strategy, and more for those that do. Perhaps three more? I've found that I really like casting a spell from hand then casting a zombie from the graveyard as much as possible, so you'll be happy with the extra mana. Fellwar Stone is good for the Havengul Lich. Consider Mind Stone, Wayfarer's Bauble, Talisman of Dominance, Star Compass, Sky Diamond, Charcoal Diamond, or perhaps Black Market.

You're also at around five or six card-draw cards. Could be better, but it's not bad--especially since you have so much card advantage coming from the graveyard. Still, hand refills are always nice and it's nice to draw into answers. Windfall is good for graveyard-y decks. Perhaps a big hand-refiller like Mind Spring, Tidings, or Overflowing Insight? You would often have The City's Blessing for Kumena's Awakening if you can't afford a Phyrexian Arena and/or Rhystic Study. Rain of Revelation has a hint of graveyard synergy, and stuff like Reconnaissance Mission and Keep Watch synergize with your go-wide build.

Sidisi, Undead Vizier is premium in Gisa & Geralf decks. Can't recommend her enough. Great way to get Rooftop Storm out!

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