|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Zendikar vs Eldrazi (DDP)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.
Price & Acquistion Set Price Alerts
|Have (16)||ZombieFood , twospires , Mousemke , buildingadeck , ironax , Lucretian , TheRealPeaches , Riku580 , dplerner , GoldGhost012 , NapoleonBonaparte , silvereh , pskinn01 , DFDGamer , MagnaAura , Azdranax|
|Want (2)||Turtlelover73 , RedMulligan|
Mind Stone Discussion
6 hours ago
Ahahahaha NyeShnefDerp! I don't think I've paid attention to that flavor text before. That's pretty hilar.
vargaszm I don't think I need Fellwar Stone. I do like a -cost rock, but in mono-black it's pretty ok if my rocks only give colourless like Fractured Powerstone and Mind Stone. I guess Fellwar would be an upgrade to the weirdo-powerstone and would occasionally provide coloured mana. I'll see if I have a spare one in my collection.
1 day ago
You have a lot going on here, which will make it hard to know what to do later in games, as you dont know what to be planning for.
Suggestion would be to pick 3-4 creatures you think are the most useful, and play 3-4 copies of them. Then pick 2-3 that you like/think are strong and play 1-2 of them.
Keep in mind, in competitive Legacy, most games are decided by turn 3, even at a FNM youll see 4-5 turn clocks, so if you arent moving youre out of it.
If youre just going for a tabletop deck, I would keep it, and look for more 2-3 CMC mana rocks (Marble Diamond, Thran Dynamo, Mind Stone, Worn Powerstone) that are more reliable, and wont dent your wallet if thats a concern.
6 days ago
Mind Stone could also help ramp and card draw and theres also Coat of Arms if you want to buff up your artifacts (because all of them share artifact as a type). If you want blanked buffs to all your units after you get them out, Dragon Throne of Tarkir could also work. You might also consider Phyrexian Metamorph as an add to your creature section. Everflowing Chalice could also help for a good ramp spell at any board state. Spellskite and Aether Spellbomb could also be considered. On second thought, instead of putting an island in for command tower, put in Cavern of Souls or Darksteel Citadel
1 week ago
Good deck otherwise
1 week ago
I like it. Good work for your first deck. I'm guessing built mostly from things you had on hand.If you're interested in suggestions, I'd say focus on getting more mana rocks, card draw and wipes. And, worry less about individual removal spells and pumps. Then just upgrade creatures and lands as your collection allows.
You could probably get all the suggested cards for under $10...
1 week ago
Suggestions:Complicate, Censor, Cryptic Command, Dismiss, Dream Fracture, Izzet Charm, Mystic Confluence, Snapcaster Mage, Torrential Gearhulk, Metallurgic Summonings, Trail of Evidence, Staff of Nin, Mind Stone, Hedron Archive, Commander's Sphere, Thirst for Knowledge, Reality Shift, Insidious Will, Glimmer of Genius, Frantic Search, Deep Analysis, Curse of the Swine, Compulsive Research, Collective Defiance, Cathartic Reunion, Careful Study, Recurring Insight, Time Spiral, Library of Leng, Izzet Signet, Lightning Greaves, Crucible of Worlds, Stifle
1 week ago
1 week ago
Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:
Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.
Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.
Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.
Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.
Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.
Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.
The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.
Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.
Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.