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|Duel Decks: Zendikar vs Eldrazi||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
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: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.
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Mind Stone Discussion
10 hours ago
Your average cmc is too high to not run more mana rocks. Cards like Mind Stone, Thran Dynamo, Pearl Medallion. Also, I would add more of a control aspect. It will help out because you goal is to assemble a combo. Look at stax decks, wrath effects, Armageddon effects and cards like Faith's Reward and Twilight Shepherd and Emeria Shepherd.
11 hours ago
So, a new player looking into Mono-Blue Eldrazi-tron- its a great start for modern.
The most important question to consider is not just how you make things more powerful, but what style of deck you want to play. Do you enjoy rushing an opponent before they can react- the aggro archetype - sitting back with a hand full of spells stopping your opponent until they run out of cards and you cast something that slowly beats them- control - or enjoy a more mixed midrange strategy where you aim to cast efficient creatures and work well where your opponent is weak. The possibilities in modern are so varied and the choices of card preference so personal (outside of a hyper competitive environment) that it is more a question of what you enjoy and feel like doing than what is possible.
The core cards for mono blue tron are traditionally Remand, Repeal, Into the Roil and similar in order to stall, Expedition Map to secure lands, Academy Ruins and Mindslaver as a victory condition alondside big, scary colourless creatures, using All Is Dust and Ugin, the Spirit Dragon to clear out resistance.
Mono Blue Eldrazi-Tron is a pretty good example of what competitive lists look like- basicaly everything expensive in there has budget alternatives- however, we're looking for a fun casual deck that isn't super expensive, and presumably functions like this one.
So where to start- in a casual environment it is anything goes, just pick some cards that are fun and rock out, with whatever you find to bridge the gaps. In a medium-competitive environment you'll mostly want four copies of any key card to make it reliable, and around 6-7 cards you build your strategy round, with the rest of the deck supporting it. If you're looking at tournament play I'd reccomend playing a bunch at FNMs or online wherever first.
Personally I'd consider building a midrange deck based around Eldrazi Temple with Blight Herder Oblivion Sower, Reality Smasher Wretched Gryff aiming to drop 3-5 cost powerful threats turns 3-4 before capping out with Bane of Bala Ged and Deepfathom Skulker. To that effect Eldrazi Skyspawner, Ruination Guide, Grizzled Angler Flip would all have a place, with the ever present Mana Leak and Remove Soul to help disrupt my opponent.
To that end, I'd reccomend looking at replacing the smaller creatures like Salvage Drone, Warden of Geometries, Mist Intruder, Cultivator Drone with spells to stall your opponent and look through your deck for lands, like Expedition Map, Chromatic Sphere.
For mana prodicing creaures- they're great in casual games or if you can protect them- in more comptetive play you'll see more stuff like Mind Stone or Sylvan Caryatid as they're harder to kill or 1 mana Elvish Mystic manadorks to cast something before they're removed.
All told, run some playtests, look at what other people are running on here, try it out and most of all have fun.(also, if you are secretly a casual control player, Zur's Weirding is hilarious. Just saying)
17 hours ago
Maybe Emrakul, the Promised End can be put in the sb for Endless One? With artifacts and instants she's cheaper than old Emra if you need her faster, obviously a nerfed cast trigger but I think she could really help out in matches against say Abzan Combo or other decks where you can ruin their win con and where the trample on new Emra can ensure she's not chumped by Birds of Paradise.
Finally, Cyclonic Rift is an option for removal!
I love the Oblivion Sower and Coax, just think you should be playing some more powerful cards that don't disrupt the eldrazi theme :)
22 hours ago
My 3-deck budget metagame:
- Mono- Elves Beatdown (Aggro)
- Tokens (Midrange)
4 Path to Exile
2 Zealous Persecution
1 Journey to Nowhere
1 Oblivion Ring
3 Hero of Bladehold
4 Intangible Virtue
4 Lingering Souls
4 Caves of Koilos
3 Promise of Bunrei
4 Raise the Alarm
1 Scoured Barrens
1 Sorin, Lord of Innistrad
4 Spectral Procession
4 Temple of Silence
- Domain Control (Control)
Aggro beats the control deck almost all of the time due to how fast it is. The control deck has answers in Pyroclasm and Wildfire but one is unreliable against the elvish lords and the other costs too much mana to reach before they die.
Control beats midrange most of the time due to how effective its answers are. The midrange deck can't do a whole lot until turn 3 or turn 4 which gives the control deck plenty of time to set up some ramp and land a Pyroclasm or Wildfire. In the late game the midrange deck just can't do a whole lot about Frost Titan given how hard it is to hit and the fact that a lot of its token producers cost 3 mana whereas Mana Leak costs 2. I am worried about the control deck losing to discard and removal because it only plays 4 Frost Titan. I may add a singleton Wandering Fumarole to give the control deck 5 threats. It really should win against midrange so I'm trying to facilitate that.
Aggro versus control is the typical coin flip. The aggro deck is much, much faster but the midrange deck has a good suite of discard spells and also plays 2 Zealous Persecution. Whichever wins depends a lot on opening hands and skillful play. Both have a lot of potential.
1 day ago
Hey there! Fellow Shirei Player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).
Just a heads up, Skullclamp prevents your little guys from coming back with Shirei's ability, since it increases their power.
For the low cost of 1 extra mana, you could replace Mind Stone with Pawn of Ulamog, which would produce lots of self-sacrificing tokens that you can use for mana ramping. Also, Butcher of Malakir gives an alternative to Dictate of Erebos. You might not need it as much, but more protection stuff, like Dark Privilege would help keep Shirei on the board.
I get that most of your one-of card draw spells are for finding your 6 apostles, but if you want crazy later game card draw, Smothering Abomination and Grim Haruspex are great, even if they're slightly worse than Harvester of Souls which you already have (and can tutor for).
5 days ago
Command Tower, Verdant Catacombs, Wooded Foothills, Misty Rainforest(any other fetch that has green or black), Volrath's Stronghold, High Market, Buried Ruin, Strip Mine, Wasteland, Dust Bowl, Tectonic Edge, Urborg, Tomb of Yawgmoth, Overgrown Tomb, Bayou
1 week ago
I would also try to fit some more rocks in like Commander's Sphere, Mind Stone, Thought Vessel, Burnished Hart, Fire Diamond, or any other options. You draw hard, the ramp will get you to big plays that include multiple cards in a turn. Those are the type of plays that will win the games faster.
Saw you were working on a budget, but still had some mid-range bomb cards. Tried to keep suggestions in-check, and on that level.
1 week ago
creature count is probably at the lowest end you'd want, so probably want to up the creature count.
looking at this list i had some suggestions:
looking for ways to keep the deck functioning similarly while increasing the creature count would be cutting mana rocks for mana dorks.
You want more cards that maintain value if they become milled.
You seem to be light on counter magic.