: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.
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Mind Stone Discussion
1 day ago
i personally would keep Solemn Simulacrum. It's a great card all around and is almost always useful. I think you can do without Commander's Sphere and Mind Stone. Artifact ramp is not as useful in a deck that care more about land ramp and have means to do it. Very few artifact recursion also diminish their value imo.
I see that you're also missing Zuran Orb. Might want to try and fit in the deck. It's a pretty powerful win condition.
2 days ago
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5 days ago
I think an artifact-focused strategy can work with your general. If that's what you're going for, cards like Time Sieve should be the center of your game-plan.
Thopter Spy Network is a pretty good artifact/token generator, though 4-drop chump-blocker generators are bad. Nuisance Engine is better, I'd say, and easier to cast. Phyrexian Processor is a scary wincon.
Commander's Sphere is better than Dreamstone Hedron in my opinion. But I still like Mind Stone more, even without the ability to make coloured mana. 3cmc is still too much even for an effortless cantrip ability.
I like the signet cycle for rocks in your colours. They come out early and give you the mana you need.
Trading Post can work if you run more artifacts/more tutors to get your artifact value cycles/engines.
Sphinx Summoner is great for the same reasons.
1 week ago
So I take it that your deck is to play a bunch of cool angels, equip them with cool weapons and win. I think for the most part that is fine. However, there are some problems with the deck. I will lay out general problems and talk about specifics after.
The way the deck is played:
The point of the deck is to sup up one or two dudes and attack for a ton. Ive noticed the deck tries to do two things: play awesome expensive creatures, and put a ton of little creatures in the field. You cant efficiently do both. This is because you should be spending your mana on equipping your dudes to make this super powerful. You can either man a bunch of 1/1s or have 1 super equipped creature, not both, not enough mana. You general is design for an equipment deck and thats what you should be doing.
If you look at the chart, there seem to be too many 6 mana cards. There are 2 ways to fix that. 1) Remove some 6 drops and all more 3, 4 and 5 mana cards. Or 2) add mana ramp so you can play those 6 costing cards. Here is a link explaining mana ramping.
Number of cards:
As we discussed, I think keep the deck to the minimum number of 100 cards is for the best.
Cards I might take out:
Geist-Honored Monk: I dont think this is very good, many because you deck is support to play a few creatures and equip them. Playing a few creatures wont make this guy big.
Hallowed Spiritkeeper: This guy kind a sucks because there wont have a lot of creatures in your graveyards, and plus, it has to die to get the effect and there is nothing in your deck to sacrifice it on demand.
Jazal Goldmane: Again, you wont have very many creatures in the field, let alone have a lot of creature attack at once.
Radiant, Archangel: Not that great because 1) you dont have that many creature in the field, and 2) your angels are so expensive, it will cost too much to have multiple fliers in the field.
Assault Suit: just not a very good card, cost too much to play and equip and even worst in 1 vs 1.
Commander's Sphere: not that great, you only play one color so this only taps for white.
Sword of War and Peace: not super great compared to the other swords, just a little extra damage and some life.
Titan Forge: Also not that great, at beast case, you can create a golem four turns after casting it. And you have in invest three mana every turn to do it as well.
Cathars' Crusade: again, not much creatures on the field.
Marshal's Anthem: cost too much, not enough creature on the field or in the graveyard.
Blade Splicer: not enough utility, nothing more than a 3/3/ first strike.
Thopter Assembly: cost a lot, not as cool as your angels.
Cards to consider:
Mass Calcify: pretty much destroy everyone elses creatures
Gilded Lotus: mana ramp
Etched Champion: if you control 3 or more artifacts, it gets protection from ALL COLORS
Austere Command: a very flexible sweeper, since you can choose what to destroy. Artifacts, enchantments, big creatures, or small creatures.
Serra Ascendant: this guy is so OP. since commands always starts at 40 life. This will always come in a 6/6 flying lifelink on turn ONE crazy
Angel of Jubilation: its an angel and it stops my black deck from doing dumb things
Sunscorch Regent: really good in multipler, and its a dragon, I know you like dragons
Luminarch Ascension: OHMYGOD if you didnt lose life at the end of ALL you opponents turn, you put a counter on this, when you have four or more counters on it, you can just pay 2 mana, and get a 4/4 angel, MULTIPLE TIMES and as long as the enchantment stays, and its got 4 counters, you can keep doing that kind a dumb by dumb I mean OP
Beware of own traps:
You cant not equip any creatures with Lightning Greaves on it because Lightning Greaves gives the creature shroud and equipping a creature is a targeted ability, however, you can equip your stuff to your creature, then equip Lightning Greaves after everything that all the equipment will stay equipped.
1 week ago
Hellow my fellow Goblin lover!
I'm also a Goblin entusiast. my competive Krenko EDH for 1x work wonders. <3
Here are some GREAT cards to work with Krenko:
Mass Hysteria - What about HASTE FOR 1 MANA?
Impact Tremors - People never respect this until you start doing 20+ dmg per turn without attacking.
Blood Moon - Nice multicolor deck your have there. Would be a shame if something happen to your manabase...
Ashling's Prerogative - If you choose Even, Krenko and all his tokens swim. Any non-even thing will sink. 10/10
Urza's Incubator - KRENKO LOVE SOME CHEAP STUFF
Thousand-Year Elixir - Krenko need his Protein Shake
Hall of the Bandit Lord - Krenko need his cozy home
Cavern of Souls - Krenko hate counterpells
Crystal Vein - Krenko love some turn 3 action.
Dwarven Ruins - Did I mention Krenko LOVE turn 3 action?
Reforge the Soul - MOAR KARDS
Ruination - Nice multicolor deck your have there. Would be a shame if something happen to your manabase...
Aftershock - Kill target problem
Dragon Fodder - MOAR GUEBLENS
Coat of Arms - Krenko is a family guy
Mind Stone - DID I MENTION... TURN 3 CASTING?
1 week ago
What you need is card draw, especially because you're mono-white, you need a density of card draw, not just 1 or 2 good card draw engines. Ones with a side of ramp or works well with your strategy is good