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Mind Stone Discussion
1 day ago
The Mind Stones are incredibly useful; they're ramp early in the game when you need it and they replace themselves later when you don't. The weakest card in the deck is probably Elvish Mystic, but I certainly don't want to go down to only 7 pieces of ramp. Also, Revive is absolutely not guaranteed to be useful, especially in a format with cards like Swords to Plowshares and Council's Judgment.
3 days ago
RocketGauntlet I have not tested Coldsteel Heart at all. I just can not find room for it in my list and I've generally found that I have plenty of snow permanents for my Skreds. I personally think Mind Stone is better just because it is a mono colored deck so Coldsteel Heart is just acting like a slow Snow-Covered Mountain in this case. And there is a point when you will want to cantrip off of the Mind Stone.
5 days ago
5 days ago
Thanks for the feedback!
For mana rocks, I haven't included any for two reasons. One, there are only two that I'm interested in for this deck (Mind Stone and Unstable Obelisk). But with only two rocks, I would prefer to keep a more consistent strategy. Two, I like most of the cards in the deck, so I tend to cut good but boring cards first.
6 days ago
Pretty similar list to my own, so obviously I like it.
Have you considered adding low cost mana rocks like Charcoal Diamond or Mind Stone? In my own list I find myself not doing much during the early turns, often falling behind UGx lists in the mana department (until Cabal Coffers or Crypt Ghast come online at least).
Also, I think you should consider Night's Whisper and Sign in Blood Superficially they seem underwhelming, with all the other draw power you have, but they're excellent at all points in the game. Early game, they help you hit land drops and give you something to do rather than wait, and late game when you're overflowing with mana it's two cards for one for only two mana.
6 days ago
6 days ago
Hello, I know you know that your deck is a little scattered at the moment.
First thing I would suggest is getting your land under control. You are only playing in 2 colors and all of those to play lands just slow down/stifle your deck. I would cut your 2x Shimmering Grotto, 2x Transguild Promenade and 2x Unknown Shores. All of those lands cost you mana to get mana and you do not need that in a 2 color deck. Drop 1 Islands and 1 Mountain and put in 4x Swiftwater Cliffs or 4x Evolving Wilds or 4x Izzet Boilerworks depending on your preference. The last 2 sets would help thin the deck or ramp your mana.
Now to get you down closer to 60 cards, I would say put your 1x Hellkite Tyrant into your sideboard. It is amazing vs a artifact deck but just a big evasive body vs everything else. Same with your 1x Acquire. Take out your 1x Switcheroo entirely. You only have 4 creatures in the whole deck that you would not mind your opponent getting. This is not the right kind of deck for that card. Take out 1x Spirit Away. It is your most expensive aura card and really does not add value. Either the creature you are taking control of is amazing on it's own or adding flying and a p/t boost won't mean much. Take out your 1x Archaeomancer. You are not running a deck that depends on any particular spell enough to warrant including this.
You also do not have any form of mana acceleration or even chump blockers in this deck. Your earliest creature will not get into play until turn 4 except for your singleton of Young Pyromancer. Your earliest control card is turn 3 and temporary. This deck really needs mana accel and chump blockers. Sadly, there is not a lot of mana accel on bodies for blue or red but there is Generator Servant which will also add haste if it is used for a creature spell. Wild Cantor can be cast for red and sacced to get you 1 of any color. The 2 myrs; Iron Myr and Silver Myr can tap for mana in your colors. Any of these serve double duty as speed bumps protecting you from attackers or accelerating you into an earlier play of your big stuff.
If you do not want to use creature slots for mana then use them for card advantage or to enhance your gameplan. More Young Pyromancers and even Guttersnipes for the deck. Or for card advantage try a set of Sage of Epityr or for defense so you live long enough to play your spells a set of something like Guard Gomazoa or Fog Bank.
You could go to artifacts for mana instead with cards like Coalition Relic, Sol Ring, or Mind Stone. In your specific colors you could try the Medallion or diamond sets with Fire Diamond/Sky Diamond and/or Ruby Medallion/Sapphire Medallion.
You need to decide what would work best for you, then decide which of your current cards you could live without to make room for some card advantage/mana accelerator creatures and/or artifacts.
I hope some of this helps give you some ideas to make this more playable.
|Avg. draft pick||2.96|
|Avg. cube pick||8.6|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Chandra||Uncommon|