|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi||Uncommon|
|Duel Decks: Jace vs. Chandra||Uncommon|
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: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.
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Mind Stone Discussion
14 hours ago
6 days ago
Thanks for commenting Spudding,
I agree with the switch, although I am feeling lately like switching Vorinclex, Voice of Hunger, and Doubling Cube, Mana Reflection, for Mana Flare, Dictate of Karametra, and Heartbeat of Spring. I have been running into difficulty giving my opponents extra mana....
With all the fetches i have been finding that Caged Sun nets me between 3-4 extra mana, which I agree isn't efficient enough. I think I may end up adding in a Mind Stone to replace it with card draw instead. Do you have any other Mana recommendations? Sans combos.
I am right in the middle of a restructuring of the deck. In many multiplayer games I end up using the "non-threatening" tactic allowing my opponents to be more concerned with other threats. I'm looking at adding about ten-eleven pillow-fort cards;
What do you think?
Sorry for the novel! I was right in the process of editing it.
1 week ago
I've used Mind Stone as a replacement for Mox Opal in old lists. It may cost 2, but getting to 4 mana a turn early is really going to help. Plus being able to draw a card when in need really helps as well.
Also, I would cut Disenchant for Erase because exiling Stony Silence, Rest in Peace, and possibly Eidolon of the Great Revel is relevant when Open the Vaults will return those cards from your opponents graveyard.
1 week ago
Cool idea, nice synergies between Scavenging Ooze and Relic of Progenitus plus Wasteland Strangler and Eternal Scourge! Watch out for matches where Relic is dead, though; it will be hard to side them out if you can't make up for that lack of exiling in other ways.
Twenty three lands may prove too few to reliably cast Seer and Smasher on-curve; my midrange Eldrazi build relies on 24 lands plus two Mind Stone to get there on time. But I don't have Ancient Stirrings to dig for me when needed, either, so YMMV of course.
1 week ago
Since Narset costs 6, ramping on turn 2 and turn 3 and hitting all your landdrops allows you to cast her on turn 4. To improve your consistency, more ramp spells for turn 2 would be helpful. Options include Talisman of Progress, Fellwar Stone, Mind Stone, Coldsteel Heart, Prismatic Lens, Generator Servant. Some of your 3cmc rocks like Jeskai Banner can be replaced with those cheaper options. Also, i suggest playing a couple more lands, since 33 is a little low if you plan to hit at least 3-4 lands every game. You can make room by cutting Oath of Gideon (no good without planeswalkers), Mantis Rider (attacks for a few points of damage, but has no synergy with your overall plan, not good here), Lightning Angel (same as Mantis).
2 weeks ago
as your mana curve is extreme high, i would recommend every type of ramp you can get your Hands on (as ramp in black is very limited).
Dark Ritual, Cabal Ritual, Lake of the Dead, Thawing Glaciers beside more mana rocks like Hedron Archive and Mind Stone will help a lot and will make your deck more smooth. demons have a high avg.CMC, thats the way it is
2 weeks ago
Nice demon deck :)
I would also increase the land count to about 37-38. It will help hit your land drops more consistently.
2 weeks ago
Overblaze seems custom-made for Heartless Hidetsugu. Gives you your Furnace of Rath effect for a turn, but only for the creature you control that matters.
Generator Servant ramps out your commander early, plus he gives him haste so you can immediately activate the ability as soon as he hits the battlefield.
Reforge the Soul might be worth considering running since monored doesn't have very many ways to refuel its hand, plus it wrecks opponents setting up combos or who are playing control.
Hammer of Purphoros is a great topdeck late game, plus it fulfills Fervor's role of enabling your commander's ability as soon as he hits the board.
Mind Stone is mana ramp and card advantage. Probably worth a slot.
Faithless Looting also helps you sort through your topdeck to draw necessary cards.
Caged Sun is incredibly powerful in monocolored EDH; ramp and lord effect wrapped into one card.
Vandalblast is an extra option to blow up all the annoying artifacts your opponents will be playing.
Pristine Talisman at first might seem to be a particularly expensive, mediocre mana rock, but 1 life might be the difference you need with Heartless Hidetsugu's effect to win the game.