Mind Stone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Common
Commander 2015 (C15) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Tenth Edition (10E) Uncommon
Weatherlight (WTH) Common
Promo Set (000) Rare

Combos Browse all

Mind Stone

Artifact

: Gain .

, , Sacrifice Mind Stone: Draw a card.

Mind Stone Discussion

xaarvaxus on Kess Control/Storm...Needs Work...

4 hours ago

There are so many mana rocks that are better than Manalith that not one single copy should ever get used regardless of budget. The most obvious replacement is Sol Ring which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie: Charcoal Diamond , Fellwar Stone , Mind Stone , Thought Vessel , even Star Compass and Sphere of the Suns are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .

SideBae on Urza, Sort of budget-ish

3 days ago

Hey! So I have a few suggestions. Feel free to ignore any/all of them:

  1. Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.

  2. Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .

  3. Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .

  4. Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.

  5. You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.

  6. I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.

  7. Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.

  8. Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.

  9. Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.

Good luck!

Optimator on Karloving it

5 days ago

You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .

One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.

I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast  Flip, Erebos, God of the Dead , and Promise of Power .

Rhystic Tutor is a trap. I'd drop it.

Some cards to protect Karlov would be wise. Swiftfoot Boots , Lightning Greaves , Whispersilk Cloak , Kaya's Ghostform , and tricks like Undying Evil can be game-savers.

MultiverseSentinel on Scarab-God Zombie Tribal

6 days ago

Alright so a few suggestions I would make for this deck:

Get some more mana rocks and mana fixing into this deck it will help your games be more consistent and you can get some really cheap rocks that aren't as efficient but will still help you a lot.

Manalith , Talisman of Dominance , Mind Stone , Evolving Wilds .

I am not a huge fan of Wight of Precinct Six I dislike cards that rely so much on other player's graveyards if I am not actively milling them.

I would recommend getting some removal in this deck to help you protect yourself better and maybe disrupt your opponents plans. You have murder which works well, maybe throw in a Bone Splinters ?

Additionally this depends on how much you want to play aristocrat or swing wide. But if you are working toward killing zombies to bring down your opponent maybe a Zulaport Cutthroat or a Falkenrath Noble would help?

Anyway, I hope these suggestions help and enjoy your deck. It looks fun!

I would also recommend some targeted removal if you can get them.

multimedia on "Your Debt Has Come Due" (Teysa)

1 week ago

Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of Silence
  • Arrest
  • Gift of Orzhova
  • Death Grasp
  • Brain Maggot
  • Despise
  • Hymn to Tourach
  • Castigate
  • Victim of Night
  • Curse of the Cabal
  • Assault Suit
  • Fireshrieker
  • Trepanation Blade
  • Argentum Armor
  • Obzedat, Ghost Council
  • Heartless Summoning

Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.

I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.

Lordeh on Is Urza's Blueprints a Good ...

1 week ago

In colourless decks you might want to take advantage of some of the utility lands to draw cards such as Arch of Orazca , Mikokoro, Center of the Sea or Geier Reach Sanitarium and artifacts like Seer's Sundial , Mind Stone or Hedron Archive or if you have a cheap/agressive commander Tome of Legends .

Graudo on Brudiclone Stompies

1 week ago

I am no competitive EDH player, but from what i can see a good start may be removing the 3cmc mana rocks that you are running with cheaper ones: Talisman of Creativity , Mind Stone , Fellwar Stone are some you might want to consider. In cEDH are played a lot less lands than normal in favor of very cheap mana rocks like Mana Vault , Mana Crypt and Mox Opal .

You might be interested in Rite of Replication and Quasiduplicate . Kiki-Jiki, Mirror Breaker seems good.

Also if you really want to be competitive you surely will run all the cheap counters like Force of Will or Pact of Negation and also you will have to remove all the lands that enters the battlefield tapped with off-color fetches or with utility lands.

I do not know how much competitive you want your deck to be, but if you are a returning player and do not know about https://edhrec.com you want to check it out.

Hope to have helped.

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Mind Stone occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.22%

Blue: 1.02%

Red: 0.98%

White: 0.83%

Black: 0.58%

WU (Azorius): 1.7%

WB (Orzhov): 0.47%

UR (Izzet): 1.16%

Golgari: 0.1%

Rakdos: 0.64%

RW (Boros): 2.74%

WUB (Esper): 0.41%