Mind Stone

Mind Stone

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Artifact

, , Sacrifice Mind Stone: Draw a card.

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Mind Stone Discussion

Coinman1863 on Karthus (all you dragons belong to me) Buget EDH

1 day ago

Some cheap lands that help mana fixing are Meteor Crater, Reflecting Pool, Darigaaz's Caldera, and Ancient Ziggurat because you have a lot of creatures. And because it is cheep, the best land removal ever Strip Mine

Also good mana rocks/accelerants are Worn Powerstone, Thran Dynamo, Fellwar Stone, Chromatic Lantern, Gilded Lotus, and Mind Stone.

Some good ramp spells/enchantments are Kodama's Reach, Rampant Growth, and Exploration.

And finally for all the beatings Dictate of the Twin Gods. Also as far as I know none of these cards are over $5 except for Chromatic Lantern

Hope this helps.

jwe94 on Drowning in Drawing

2 days ago

DavidBray It tends to work fairly well worst case scenario it's a worse Mind Stone but typically in EDH you'll be against 3 other people all running things like City of Brass, Forbidden Orchard, and any number of dual lands so it can fairly often act like it says Add one mana of any color to your mana pool

simondiamond2012 on Corrupted Tron B/G

4 days ago

currentuser

I would also suggest Fellwar Stone and/or Mind Stone, as they areboth Modern format legal. This helps out with early game mana issues, andMind Stone can also draw you a card in case it's not necessary late game.

I've used it in my mono black version of tron, with high levels of success.

Didgeridooda on 2015-04-15 update of Lili's Revelation

4 days ago

Grave Pact, Phyrexian Obliterator, Nykthos, Shrine to Nyx, Extraplanar Lens, Necropotence, Gauntlet of Power, Vault of Whispers, Mox Opal, Vesuva, Mind Stone, Charcoal Diamond, Bubbling Muck

There is a bunch of stuff I could suggest. I feel this is a good deck, but lacks a solid direction. I took mine to combo off. Yours seems to be a balance of good stuffs. It will take a bunch of play testing to really figure stuff out. I feel you have a pretty good grasp on what you should do, now just to learn what you have done.

Coinman1863 on A Never Ending Dragon

4 days ago

If you want ramp there are a few ways to do it.

  1. Artifact: Coalition Relic, Mind Stone, Thran Dynamo, Sol Ring (This is probably the most important card you are missing), Worn Powerstone, Spectral Searchlight and other things of this ilk are all good where you need to ramp mana and the last one adds a bit of politics as well.

  2. Enchantment: Don't know what your budget is but; Mana Reflection is one of the best ever, but expensive; Mirari's Wake doubles you mana plus is an anthem as well; Mana Flare Like Wake but for everyone and without the anthem; Exploration because playing two lands a turn is never bad; and finally Prismatic Omen because this one some of the best mana fixing cards printed, it gives you all the colors turn 2.

  3. Lands: Gemstone Mine has all the colors but limited use; Lotus Vale is Gilded Lotus but on a land; Crystal Quarry because who doesn't want all the colors; and one of the most popular lands City of Brass/Mana Confluence because it is still one of the best mana fixers out there.

  4. Spells: Kodama's Reach/Cultivate/Explore or anything like this is good because it sets up your next turn while giving you another land, and Farseek is a good ramp spell because besides getting all colors but green it can also fetch shock and ABUR lands if you need them.

So I hope this helps, and if you want to look at any more ideas for mana fixing/good spells for 5 color decks, you can look at mine, All the Things which I think may hold some other good cards which I have not mentioned.

Hiisi on Aurelia's One-Two Punch

5 days ago

I had True Conviction for a while in my deck and it painted such a big target on my head that I had to remove it. It's a really good card and since the power level of my playgroup has gone up a little bit I think I will put it back in. Thanks for the suggestion dude!

Changes:

-1 Mind Stone

+1 True Conviction

Hiisi on Aurelia's One-Two Punch

5 days ago

I had True Conviction for a while in my deck and it painted such a big target on my head that I had to remove it. It's a really good card and since the power level of my playgroup has gone up a little bit I think I will put it back in. Thanks for the suggestion dude!

Changes:

-1 Mind Stone+1 True Conviction

Coinman1863 on The Ancient Freehold of Valyria

1 week ago

Well, some things that would help make the flow better would be mana rocks like Thran Dynamo, Mind Stone, Gilded Lotus, Darksteel Ingot, Worn Powerstone, Everflowing Chalice, or any of the signets really. Early mana rocks should help you power out the large creatures. Also the enchantment Prismatic Omen would help because it gives you all the colors turn 2.

Also one of the better ramp spells that might be useful is Kodama's Reach. And if you want a card that can help you play all your stuff for cheap, Fist of Suns with get you there because with any spell but one with a X in the mana cost you can play GWUBR to play it, even the commander after it has been killed more than once because it gives Scion an alternate casting cost.

Cost 2
Converted cost 2
Avg. draft pick 2.96
Avg. cube pick 8.74

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Tenth Edition Uncommon
Weatherlight Common
Promo Set Uncommon

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