Tap: Add (1) to your mana pool.
(1), Tap, Sacrifice Mind Stone: Draw a card.
As far as mana rocks that I play... Some are staples and some are a little unconventional but are great due to what the deck does. Ex. Pentad Prism seems bad at first glance but here, if drawn early is just a mana rock. However when your combo turn comes it can help filter the mana from rituals into colors that you need... Pretty much filling the same roll that Manamorphose does for modern storm decks.
The rocks I play are:Basalt Monolith Chrome Mox Dimir Signet Grim Monolith Helm of Awakening Izzet Signet Jet Medallion Lotus Petal Mana Crypt Mana Vault Mind Stone Mox Diamond Mox Opal Pentad Prism Rakdos Signet Ruby Medallion Sapphire Medallion Sol Ring Talisman of Dominance Talisman of Indulgence Candelabra of Tawnos I know it's not a mana rock, but with so many colorless rocks and rituals it just seemed perfect.
And finally Lion's Eye Diamond cast a wheel and while it's on the stack, crack LED(you were gonna discard your hand anyway, so why not net three mana for your next hand? Also I've pumped out a turn 2 Nekusar with this and another mana rock, which is always nice because he helps refill your hand quickly.
Looking over your deck, I can see a few possible ways you may be able to smooth out how it plays. There are two points that jump out right away; a number of your cards cause you to sacrifice your own creatures but most of your creatures are too much of a mana investment to be worth sacing, and you have a large amount of spells that are expensive to cast but the deck doesn't have much in way of mana artifacts to speed things up.
In regards the the sacrifice theme I can see that you have one infinite combo: Rooftop Storm
+ Goblin Bombardment
+ another zombie on the board. Gravecrawler is your deck's most useful sacrifice fodder but aside from Goblinslide
your only other ways of generating creatures to sacrifice are expensive spells like Grave Betrayal
and Prince of Thralls
, which depend on you finding ways to kill your opponent's creatures first. I think that you need to decide if you want to focus more on sacing your own stuff or forcing the opponent to sacrifice theirs so that you can benefit from it.
If you are going to sac your own guys, you need more early game fodder like Reassembling Skeleton , Bloodghast , and Bitterblossom to help fuel your other cards. Buried Alive is a handy way to get those creatures into your graveyard early and you can also use it to set up for Living Death or Victimize . Kher Keep is a land that can also produce tokens for you to sac. I would drop Barrage of Expendables since you already have Goblin Bombardment , which is far better. Sign in Blood or Read the Bones would serve you better than Altar's Reap .
If you want to focus more on killing and stealing your opponent's creatures, you may want to consider running some reanimator spells. Necromancy is my favourite but other good options are Animate Dead and Beacon of Unrest . Fleshbag Marauder is a cheaper version of Slum Reaper and Innocent Blood can help keep early game drops off the board and give you more time to build up. Ashiok, Nightmare Weaver is the weakest planeswalker in your list for Commander and I think you could find better ways of stealing opponent's creatures.
If you are looking to build more of a Zombie theme into your deck, there are a number of zombies that can work with your sac or steal strategies. Grimgrin, Corpse-Born lets you both sac your creatures and kill your opponent's creatures and can combo with Rooftop Storm and Gravecrawler to get huge. Geth, Lord of the Vault lets you steal cards right from the opponent's graveyard. Havengul Lich can help you get your own creatures back or possibly get some of your opponent's creatures.
Your deck really does need some mana acceleration though. At the very least I would suggest going down to 38 lands and filling those two slots with artifacts. Coalition Relic is great, as are the old ravnica signets like Dimir Signet . Thran Dynamo is a straight up better Ur-Golem's Eye . Mind Stone is another popular mana rock. Basalt Monolith and Grim Monolith give a big initial boost and can be recharged later if you have spare mana. There are lots of options to choose from. You probably want around 6 mana artifacts to help speed you into your more expensive spells more consistantly.
Anyway, those are just a few suggestions. I hope they help.
Yeah a lot of people try to tell me to get Mind Stone 's etc. but 2cmc is pretty full, so I would never play it. But I figured a 3 drop isn't bad and I would play more often.
Im from reddit btw, but for my suggestions, the first thing I see is no Felidar Sovereign ! I would take out Emmara Tandris for him because the Felidar is simply a threat that HAS to be answered or else you win.
Also if you're looking to make the deck more competitive you'll want to upgrade your ramp package and your land base. Some good artifacts to run in EDH are: Mana Crypt , Grim Monolith , Thran Dynamo , Gilded Lotus , Mana Vault , and Mind Stone . I see you're running Skyshroud Claim , and running both a Temple Garden and Savannah in the deck will let you fetch untapped white sources with it! Also Explosive Vegetation is very good as well alongside Skyshroud.
Some nice lands to consider would be Temple Garden , Savannah , Wooded Bastion , Reflecting Pool , City of Brass , Mana Confluence , and Sungrass Prairie . You ALWAYS want to have 2 sources of each color on turn 3 so that you can cast any spell in your deck without worrying about land placement without the proper information of what's on top of your deck.
Very cool deck imo! +1! I tried building Selesnya and just ended up with Rhys the Redeemed so I'm interested to see where this deck goes :)
KingKid13 Thanks for the comment! As far as your suggestions, I really like Kill Switch and I'm gonna try out Seedborn Muse as well. I'm not sure about the others. I really love Armageddon , and running some more land destruction would help, but I've been trying as much as i can to avoid cards that i can't play with Teeg on the board. I agree with you on Mind Stone . and on Thrun, the Last Troll . Melira, Sylvok Outcast and Gaea's Herald are fairly situational, but they fit the theme of the deck so well, i'm not sure I want to cut them. I'll try out using some of the land desturction as well as the planeswalkers, I'm not sure how badly i need Teeg out in the early game, i may be able to play around him.
i have read all the comments in this page and HOLY SHIT. i didnt know they are so many dumbasses that like to give stupid advice like they know what they are talking about.
-Tectonic Edge: let me Tectonic Edge you when u have 0-1
-Deus of Calamity: let put in this expensive 5 drop. "let said here destroy land" enough reason for me.
-Peak Eruption: lets put in Peak Eruption that does nothing if they are not running mountains, it only active when u have blood moon, why do u need to the 3 dmg? when u alrdy won the game when blood moon hits the board.
Well, I was half asleep when I posted that last night. Your correct that all the expensive rocks are out of the way, so that's easier on your wallet. Lol
Talisman of Dominance Talisman of Indulgence are both good. Believe it or not Pentad Prism has been fantastic. Early game it's a mana rock late game it's a Manamorphose . I also have been liking Mind Stone because it "cycles" when it's no longer needed.
Actually, rather than cutting Trinket Mage , you should add more 1-mana artifacts and keep it in... Having easy acces to Sol Ring is a very VERY good thing to have. You should also run Sensei's Divining Top for sure. In this kind of deck, Mana Vault is a must in my opinion, it becomes insane with Unwinding Clock . Voltaic Key is another amazing utility card, often it makes mana with Gilded Lotus , Mana Vault , Sol Ring or untaps a blocker, and it makes Master Transmuter very difficult to deal with. If you have it, Mana Crypt is also an insane ramp card to get with Trinket Mage . You have to see the power of this lil guy, he's either amazing ramp, or virtual card advantage through Sensei's Divining Top
In an artifact deck, the main thing you want to do is ramp a LOT, I usually run 10-12 manarocks (Azorius Signet , Dimir Signet , Talisman of Dominance , Grim Monolith , Basalt Monolith , Mind Stone , Mana Vault , Mana Crypt , sometimes even Dreamstone Hedron (if i'm playing Rings of Brighthearth ), Coalition Relic (which becomes very VERY good ramp in combination with Unwinding Clock ). This way you can actually do something with all the expensive artifacts in your hand (even if you don't draw Master Transmuter or if it gets killed). With mana ramp, I managed a turn 2 Triplets and a turn 3 Sakashima, copying Triplets. So aside from a deck that can slowly gain advantage, this deck can get the upper hand right from the start and mess up your opponents' gameplans very early.
Speaking of Rings of Brighthearth , it forms a combo with Basalt Monolith for infinite mana, add in Sensei's Divining Top for infinite carddraw. This combo is fairly easy to find in an artifact deck (Tezzeret the Seeker , Tezzeret, Agent of Bolas , Fabricate , Trinket Mage , Enlightened Tutor , Vampiric Tutor , Demonic Tutor , Kuldotha Forgemaster )
You're running 4 swords... why? Sen Triplets isn't optimal as a voltron commander. You should consider the fact that you're running blue, which means you have access to counterspells, which is... by far the best aspect about blue (if you're not counting Prophet of Kruphix ). Venser, Shaper Savant for example is mandatory in any blue deck I feel, even for people that don't like playing counterspells. Aside from the 4 swords, you run Fireshrieker , this card is... really out of place I think, the only synergy it has with the deck is with the swords, and even then I don't think it's worth running. I understand that you want to make Cephalid Constable a good card, but... I'm not sure if he's worth putting so much effort in. Even with a bunch of swords in the deck, he can be easily dealt with in a format like this.
You should try to fit in a Trading Post , don't underestimate this card, it is incredibly useful, especially in artifact-heavy builds.
Day of Judgment is outclassed by Supreme Verdict , you have the opportunity to put verdict in your deck. Uncounterability is amazing, it's not split second, but it's still something your opponents won't like (unless they have Venser, Shaper Savant in their hand, wow, venser is so good, isn't he?)
How many times do Exsanguinate and Debt to the Deathless actually win you the game without an infinite mana combo? And counting on Platinum Angel is kinda weird, most good edh decks have ways of dealing with any threat (like Chaos Warp and Unexpectedly Absent or any exile effect if the angel is somehow indestrucible, or Hallowed Burial /Terminus /Evacuation if stuff has hexproof somehow). She seems a very slow and inefficient card to run. As she doesn't actually win you the game anytime soon, you have better cards to fill her slot with. Personally I'm a fan of Karn, Silver Golem in any deck that runs Mycosynth Lattice (pay 1 mana to make target land a 0/0 creature? SURE!)
|0.5 TIX||0.5 TIX|
|Avg. draft pick||2.96|
|Avg. cube pick||8.9|
|Commander / EDH||Legal|
|Duel Decks: Jace vs. Chandra||Uncommon|