Mind Stone

Mind Stone

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Artifact

, , Sacrifice Mind Stone: Draw a card.

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Mind Stone Discussion

chirz2792 on Red Deck may or may not win

2 days ago

Mind Stone, Mind's Eye, Font of Mythos, Howling Mine, Dreamstone Hedron, and Solemn Simulacrum. Almost all card draw in red comes from artifacts.

Inces_Velus on Tuned Jhoira EDH

3 days ago

I don't see Snapcaster Mage nor Isochron Sceptor plus Krark-Clan Ironworks seems decent as a play for mama ramp. And I might be off to inquire but why no Mind Stone or Viashino Heretic for artifact counter hate?

Inces_Velus on 2015-01-12 update of Tuned Jhoira ...

6 days ago

I don't see Snapcaster Mage nor Isochron Sceptor plus Krark-Clan Ironworks seems decent as a play for mama ramp. And I might be off to inquire but why no Mind Stone or Viashino Heretic for artifact counter hate?

Kozelek on Scion Dragon Deck

1 week ago

Nice check out mine A Dragon by any other name I took mine in a different direction (all out Cloneing cause scion IS a clone) but I still think you mite be able to find some good cards you like in it, I'd add a few more mana rocks and other ramps like Thran Dynamo,Mind Stone,Ranger's Path,Nature's Lore and Mana Crypt if you happen to have one or $200+ just laying around. +1 from me for a fellow scion deck (please return the favor)

ecmmyers on 2015-03-24 update of Welcome to ...

2 weeks ago

Alright, Well, since I've tried to include the best cards which fit my strategy, I guess that which cards you can "budgetify" and which ones you'd still like to have the best possible versions of will depend on what your strategy is. How would you prefer to win? Most Lazav decks either try to win via commander damage (Voltron) or by reanimating/ recurring cards in the graveyard (Mill for Value). Personally, I prefer the latter because you can strap bombs to any commander and send them in. It's not a very original win condition.

A good portion of the value in this deck comes from a fairly small number of cards. Very few cards are worth more than 2-3 dollars. These are cards that I've bought over the course of a year - I definitely had much more budget iterations in the past. For some cuts, I recommend the following:

Demonic Tutor ($15-20) > Diabolic Tutor (.50) More expensive for the same effect

Sword of Body and Mind ($10) > Trepanation Blade (.30) No tokens and less mill, but at least something measurable.

Rise of the Dark Realms ($5) > Life's Finale ($1)

Chromatic Lantern ($5) > Darksteel Ingot or Commander's Sphere (Both .30)

Urborg, Tomb of Yawgmoth] ($10) > Crypt Ghast ($1)

Mesmeric Orb ($5) > Riddlekeeper (1.39). This is the cut that makes me the saddest. In a game where it comes out, it will singlehandedly take out about 25-30 cards per deck before it gets answered. For two mana.

Gilded Lotus ($6) > Druidic Satchel or Mind Stone both (.15-30) These will be much slower than Lotus.

Memory Plunder ($3) > Spelltwine (.20) More expensive, but you can get two spells worth, so technically card advantage.

Jace, Memory Adept ($5) > Dire Undercurrents (.68) No mill, but you do get some draw and some hand disruption

Hedron Crab ($3) > Mindshrieker (.35) I love this little crab and I mainly run him as a pet, but he is good for some early mill as soon as Lazav drops, which I like. Mindshrieker is still kind of okay in a mill deck, and when I ran him i was able to close a game or two when he was suited up with swords and I got a lucky flip or two. I just don't like paying two and hitting a land, which seems to happen too often.

Also, just cut Academy Ruins for an Island and save $10.

With all of these swaps (and removing the foils), you could cut nearly $70 from the deck and still keep it more or less the same, just sacrificing some speed and efficiency. Hope this helps!

ecmmyers on 2015-03-24 update of Welcome to ...

2 weeks ago

Alright, Well, since I've tried to include the best cards which fit my strategy, I guess that which cards you can "budgetify" and which ones you'd still like to have the best possible versions of will depend on what your strategy is. How would you prefer to win? Most Lazav decks either try to win via commander damage (Voltron) or by reanimating/ recurring cards in the graveyard (Mill for Value). Personally, I prefer the latter because you can strap bombs to any commander and send them in. It's not a very original win condition.

A good portion of the value in this deck comes from a fairly small number of cards. Very few cards are worth more than 2-3 dollars. These are cards that I've bought over the course of a year - I definitely had much more budget iterations in the past. For some cuts, I recommend the following:

Demonic Tutor ($15-20) > Diabolic Tutor (.50) More expensive for the same effect

Sword of Body and Mind ($10) > Trepanation Blade (.30) No tokens and less mill, but at least something measurable.

Rise of the Dark Realms ($5) > Life's Finale ($1)

Chromatic Lantern ($5) > Darksteel Ingot or Commander's Sphere (Both .30)

Urborg, Tomb of Yawgmoth ($10) > Crypt Ghast ($1)

Mesmeric Orb ($5) > Riddlekeeper (1.39). This is the cut that makes me the saddest. In a game where it comes out, it will winglehandedly take out about 25-30 cards per deck before it gets answered. For two mana.

Gilded Lotus ($6) > Druidic Satchel or Mind Stone both (.15-30) These will be much slower than Lotus.

Memory Plunder ($3) > Spelltwine (.20) More expensive, but you can get two spells worth, so technically card advantage.

Jace, Memory Adept ($5) > Dire Undercurrents (.68) No mill, but you do get some draw and some hand disruption

Hedron Crab ($3) > Mindshrieker (.35) I love this little crab and I mainly run him as a pet, but he is good for some early mill as soon as Lazav drops, which I like. Mindshrieker is still kind of okay in a mill deck, and when I ran him i was able to close a game or two when he was suited up with swords and I got a lucky flip or two. I just don't like paying two and hitting a land, which seems to happen too often.

With all of these swaps (and removing the foils), you could cut nearly $60 from the deck and still keep it more or less the same, just sacrificing some speed and efficiency. Hope this helps!

nobu_the_bard on 2015-03-15 update of Phenax's Dimir ...

2 weeks ago

Milling is a very risky strategy in EDH; it needs to hit hard and fast to succeed. It tends to draw high aggro- many players are disproportionately hostile to seeing their cards milling, they think "I could have drawn that!" and get irritated. Other decks like The Mimeoplasm are actually strengthened by your strategy. Some decks will include stuff like Kozilek, Butcher of Truth as "Mill Protection", so you'll need ways to deal with these somehow. So there's a lot of things to deal with.

I'm just going to throw stuff in my little post here and you can judge what suits you; since I list so many things I'm not going to mark them as suggestions because it'd make a huge mess (particularly as not all of this will suit you, I'm sure).

Defensively, there's stuff like Propaganda, Crawlspace, Koskun Falls to try to discourage attacks. Maybe Meekstone, since so many of your creatures have low power, it won't be as severe a disadvantage to you as to your opponents; however it's kind of "aggressive" compared to the Propaganda variants. Darkness and AEtherize can shut down an attacking army abruptly (at least temporarily). Some other tools you might look into that might be more expensive could be Maze of Ith, Mystifying Maze.

For milling, you might want to think about things like Jace's Archivist, who can double as hand disruption. He runs a risk of giving your opponents answers, but combined with reliable card draw (yours or opponents'!) he can move through decks very fast, particularly with untap tricks available. You might want Laboratory Maniac or Reliquary Tower if you bring the Archivist.

You should try to have some boardwipes. Cyclonic Rift is awesome, Decree of Pain is excellent, Wash Out does okay. I picked out a couple that would be less likely to disrupt your plans as much as possible since there's not much recursion in your deck.

Might also want to look at these: Psychic Spiral, Mesmeric Orb, Beacon of Unrest, Swiftfoot Boots, Freed from the Real, Tunnel Vision, Hinder, Jester's Cap, Lim-Dul's Vault

I'd cut Eternal Thirst; it's not really what the deck is trying to do, and it just makes whatever it's attached to Murder bait, in which case you're down both a creature and an aura. I'd also think about cutting Divination, Glimpse the Unthinkable, Pilfered Plans, Hidden Strings. I don't think they scale well (and cipher is more of an aggro thing) when you could have tricky things like Consecrated Sphinx, Notion Thief, Staff of Nin, and so forth. Large scale, reusable draw or alternate utility.

There's a handful of things that might be nearly straight upgrades available if you're so inclined: Cancel for Counterspell, Negate for Arcane Denial and so forth. When possible you want to avoid conditional counterspells; you don't know if the threat you face will be from Craterhoof Behemoth fueling an alpha strike or from Hinder + Tunnel Vision being fired at you.

You might want some mana rocks to try to speed things up. Dimir Signet, Talisman of Dominance, Mind Stone, Gilded Lotus, Commander's Sphere are some popular examples. There's more around if think those seem like a good idea.

Hope that gives you some ideas!

Kozelek on 2015-03-18 update of It's a ...

2 weeks ago

Better mana will speed things up, lands you need are: Temple of the False God,Opal Palace,Crystal Quarry, check lands like Rootbound Crag and Isolated Chapel, "shock lands" like Watery Grave and Breeding Pool, fetches like Bloodstained Mire and Scalding Tarn, mana rocks like Chrome Mox,Mox Diamond,Grim Monolith,Mana Vault,Thran Dynamo,Coalition Relic,Mana Crypt you know if you gots $200+ just laying around, and evan things like Mind Stone,Darksteel Ingot and Worn Powerstone

Cost 2
Converted cost 2
Avg. draft pick 2.96
Avg. cube pick 8.81

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
Duel Decks: Jace vs. Chandra Uncommon
Tenth Edition Uncommon
Weatherlight Common
Promo Set Uncommon

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