Pirate's Prize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Tokens

Pirate's Prize

Sorcery

Draw two cards. Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."

Price & Acquistion Set Price Alerts

XLN

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Recent Decks

Pirate's Prize Discussion

Daedalus19876 on That's Mine Now [Beckett Brass EDH]

1 month ago

Hmmm. Cover of Darkness and Mana Drain seem good! Beyond that, more artifacts never hurt...maybe Curse of Opulence? You also don't seem to have many draw effects, so that might be a good place to start (Pirate's Pillage and Pirate's Prize?).

Chasedrk1 on UB Revel Control

2 months ago

If I may make a suggestion, ease off the treasure production spells in exchange for spells that produce the same board state effect for less mana. Though they make you a treasure or 2, they slow the deck down considerably. Contract Killing for instance is terribly in effective at eliminating a threat compared to 2 more Fatal Push or Doomfall. Pirate's Prize & Spell Swindle work well, but Depths of Desire doesn't fit at all in a control deck, if tempo was a goal I would suggest Unsummon instead but here its taking up space for better cards. Inspiring Statuary is interesting, but wasn't consistent enough to rely on.

Consider: -Syncopate over Depths of Desire

-Doomfall over Contract Killing

-Renegade Map or Tezzeret the Schemer over Inspiring Statuary

-Zahid, Djinn of the Lamp instead of Blink of an Eye in the side board

GasmanH2S2 on mechanized shards

3 months ago

Update 1: swapped 3 Pirate's Prize for three Karn, Scion of Urza's.

stensiagamekeeper on Naru Infinite Storm

4 months ago

Saheeli's Artistry is a cool card you could consider. You'll need a lot of manna but making infinite copies of any creature or artifact should win you the game. Pirate's Prize and Hornswoggle also seem reasonable for that reason.

There is an angle to this combo you mightn't have seen. With a Naban, Dean of Iteration or Panharmonicon you can use the extra Naru triggers to copy some other spell on the stack other than the flicker effect. You'll need even more manna on the same turn but if you don't have another etb creature you can psuedo River's Rebuke there board with a Expel from Orazca or something. Subsequently, Running Compelling Argument or Opt could be beneficial as the opportunity cost is so low but it's another way you could draw your library or mill out your opponent.

If you want me to suggest cuts you could tag me in a reply but usually I don't right away because it seems impolite idk.

But seriously, really cool deck. I've been on the fence about building something like this and you've pointed out some interactions I hadn't thought of initially.

dusterGGG on Hate the double spells!

5 months ago

Korlash88 has a decent point, but it can work with enough cheap spells that draw you cards. Chart a Course is good, Flood of Recollection returns another spell to your hand, Pirate's Prize and Pirate's Pillage give you treasure tokens, Secrets of the Golden City is efficient late game, and Shake the Foundations is a solid sideboard card against RDW.

Chasedrk1 on Marionette Master Combo

6 months ago

Playtesting this I have some suggestions for it if interested. Your wincon is a 6 drop-Which means you either need to stall out your opponents plans through the late game, or get there faster than your opponent.

Your land pool has 7 tapped lands and 2 tapped artifacts. Playing 2 colors, fetid pools is ideal for cycling. Which is best in a more controlling deck. Go to 4 Drowned Catacomb here and add a Swamp. Evolving wilds are also a tapped land good for mana fixing and triggering revolt in the late game for a key fatal push. With treasures and only 2 colors, you dont need them and they slow down your plays. I am not sold on Renegade Map and Traveler's Amulet here either, but with all the other tap lands slowing things down I cant get a good enough read to make suggestions one way or another. I would mai lay suggest going to 23-24 lands and using those spaces for better board presence.

4 tTezzeret the Schemer is 1 to many. You dont want a 4 drop on your opening hand unless it is a perfect draw. This is a mid game play and the space again can be used by something to effect board pressence.

Through my own testing, Hornswoggle was to expensive and caused a lot of problems. The treasure is nice but having Essence Scatter in hand means turn 2 disruption on faster decks. Also, provided your sanctuaries dont stay on the field, you can use more mana on turn for your spells.

Inspiring Statuary has to pull a lot of weight in this deck as it sits. You have a lot of cards that arent ideal for competitive play that if you have improvise, are doable. Pirate's Prize is one of these, 4 drop sorcery means it takes up a turn almost completely without sanctuary. Perhaps drop 2 and add in an instant speed. Hieroglyphic Illumination will provide a cycling option if you are in a game where you just cant swing its cost. Lastly, Bontu's Last Reckoning side board this card. Its great against very few decks. Decks with creatures bigger than 3 toughness, without recursion. So pretty much every top deck right now will work around it quicker than you can recover from tapping down a turn. Yahenni's Expertise is ideal for most games and is great for the main board as a 2-4 Of.Other than that, you have 4x 3-drops and 4x 6-drops for creatures.

Then you have 2x 3-drop and 1x 5 drop for counters.

You need to be one or their other until you get the deck rolling.

Aggro and midrange are all the rage right now.

Perhaps Syndicate Trafficker or Ovalchase Daredevil, or always popular Gleaming Barrier fits in here or something p

sagramore on Breya Revels in Riches (and Thopters) [Primer]

6 months ago

Found the Storm the Vault and put it in in place of the (pretty bad, but on theme) Pirate's Prize.

Sjorpha on Sunforger

6 months ago

Hi Color_pie14, thanks for the kind words, inspiring new decks is the best praise I could hope for!

Unfortunately your version of the combo doesn't work, Sunforger can only fetch red and/or white instants with converted mana cost 4 or less. So neither Brass's Bounty or Pirate's Prize work in this situation.

Fortunately there IS a more budget friendly version of the combo. Just replace the most expensive card in it, Mox Opal, with Desperate Ritual. You need 1 more white mana to go off this way, but otherwise it only needs the same wheel + kazuul or paladin + Sunforger on board.

What you do is use Sunforger to cast Desperate Ritual, you now have rrr in the pool. Use the extra W mana to forge for Manamorphose and chose double white, you now have wwrr in the pool. Now you can alternate Desperate Ritual and Manamorphose(choosing ww) to make as much mana and draw as many cards as you want. Once you've drawn the deck you can keep going by alternating casting the ritual and/or manamorphose from your hand to put a card back in your deck between each draw.

I use the Desperate Ritual version of the combo in my MTGO version of the deck, not for budget reasons but because I want a way to combo without needing to always draw the whole deck since that takes ages to do online.


Infinite Research MTGO version

Modern Sjorpha

26 VIEWS | IN 1 FOLDER


Hopefully you can use this to finish your budget version of sunforger, I will see if I can do a budget translation of my own deck as well since it's alwyas nice to have a budget version for people to try out the concept.

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