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Draw two cards. Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."
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Pirate's Prize Discussion
1 month ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
3 months ago
4 months ago
I don't really uderstand why Nexus of Fate is there. It does nothing in your deck
Another card I don't really like is Pirate's Prize. It costs 4 mana and lets you draw 2 cards. Add some more Opt or Serum Visions if you really want an effect like that. They also let you scry and they cost just 1 mana
5 months ago
I forgot the sideboard! I feel like an idiot. Anyway, here it is: 1x Oakenform, 1x Dive Down, 1x Psychic Corrosion, 1x Ghostform, 1x Contingency Plan, 1x Negate, 1x Pirate's Prize, 1x Containment Membrane, 1x Ensoul Artifact, 1x Ulvenwald Captive Flip, 1x Hermit of the Natterknolls Flip, 1x Gearseeker Serpent, 1x Perplexing Chimera, 1x Luxa River Shrine, 1x Sentinel Totem.
7 months ago
Hmmm. Cover of Darkness and Mana Drain seem good! Beyond that, more artifacts never hurt...maybe Curse of Opulence? You also don't seem to have many draw effects, so that might be a good place to start (Pirate's Pillage and Pirate's Prize?).
8 months ago
If I may make a suggestion, ease off the treasure production spells in exchange for spells that produce the same board state effect for less mana. Though they make you a treasure or 2, they slow the deck down considerably. Contract Killing for instance is terribly in effective at eliminating a threat compared to 2 more Fatal Push or Doomfall. Pirate's Prize & Spell Swindle work well, but Depths of Desire doesn't fit at all in a control deck, if tempo was a goal I would suggest Unsummon instead but here its taking up space for better cards. Inspiring Statuary is interesting, but wasn't consistent enough to rely on.
9 months ago
9 months ago
Saheeli's Artistry is a cool card you could consider. You'll need a lot of manna but making infinite copies of any creature or artifact should win you the game. Pirate's Prize and Hornswoggle also seem reasonable for that reason.
There is an angle to this combo you mightn't have seen. With a Naban, Dean of Iteration or Panharmonicon you can use the extra Naru triggers to copy some other spell on the stack other than the flicker effect. You'll need even more manna on the same turn but if you don't have another etb creature you can psuedo River's Rebuke there board with a Expel from Orazca or something. Subsequently, Running Compelling Argument or Opt could be beneficial as the opportunity cost is so low but it's another way you could draw your library or mill out your opponent.
If you want me to suggest cuts you could tag me in a reply but usually I don't right away because it seems impolite idk.
But seriously, really cool deck. I've been on the fence about building something like this and you've pointed out some interactions I hadn't thought of initially.
Pirate's Prize occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.02%