Pirate's Prize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Tokens

Pirate's Prize

Sorcery

Draw two cards. Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Pirate's Prize Discussion

Chasedrk1 on Marionette Master Combo

6 days ago

Playtesting this I have some suggestions for it if interested. Your wincon is a 6 drop-Which means you either need to stall out your opponents plans through the late game, or get there faster than your opponent.

Your land pool has 7 tapped lands and 2 tapped artifacts. Playing 2 colors, fetid pools is ideal for cycling. Which is best in a more controlling deck. Go to 4 Drowned Catacomb here and add a Swamp. Evolving wilds are also a tapped land good for mana fixing and triggering revolt in the late game for a key fatal push. With treasures and only 2 colors, you dont need them and they slow down your plays. I am not sold on Renegade Map and Traveler's Amulet here either, but with all the other tap lands slowing things down I cant get a good enough read to make suggestions one way or another. I would mai lay suggest going to 23-24 lands and using those spaces for better board presence.

4 tTezzeret the Schemer is 1 to many. You dont want a 4 drop on your opening hand unless it is a perfect draw. This is a mid game play and the space again can be used by something to effect board pressence.

Through my own testing, Hornswoggle was to expensive and caused a lot of problems. The treasure is nice but having Essence Scatter in hand means turn 2 disruption on faster decks. Also, provided your sanctuaries dont stay on the field, you can use more mana on turn for your spells.

Inspiring Statuary has to pull a lot of weight in this deck as it sits. You have a lot of cards that arent ideal for competitive play that if you have improvise, are doable. Pirate's Prize is one of these, 4 drop sorcery means it takes up a turn almost completely without sanctuary. Perhaps drop 2 and add in an instant speed. Hieroglyphic Illumination will provide a cycling option if you are in a game where you just cant swing its cost. Lastly, Bontu's Last Reckoning side board this card. Its great against very few decks. Decks with creatures bigger than 3 toughness, without recursion. So pretty much every top deck right now will work around it quicker than you can recover from tapping down a turn. Yahenni's Expertise is ideal for most games and is great for the main board as a 2-4 Of.Other than that, you have 4x 3-drops and 4x 6-drops for creatures.

Then you have 2x 3-drop and 1x 5 drop for counters.

You need to be one or their other until you get the deck rolling.

Aggro and midrange are all the rage right now.

Perhaps Syndicate Trafficker or Ovalchase Daredevil, or always popular Gleaming Barrier fits in here or something p

sagramore on Breya Revels in Riches (and Thopters) [Primer]

1 week ago

Found the Storm the Vault and put it in in place of the (pretty bad, but on theme) Pirate's Prize.

Sjorpha on Sunforger

1 week ago

Hi Color_pie14, thanks for the kind words, inspiring new decks is the best praise I could hope for!

Unfortunately your version of the combo doesn't work, Sunforger can only fetch red and/or white instants with converted mana cost 4 or less. So neither Brass's Bounty or Pirate's Prize work in this situation.

Fortunately there IS a more budget friendly version of the combo. Just replace the most expensive card in it, Mox Opal, with Desperate Ritual. You need 1 more white mana to go off this way, but otherwise it only needs the same wheel + kazuul or paladin + Sunforger on board.

What you do is use Sunforger to cast Desperate Ritual, you now have rrr in the pool. Use the extra W mana to forge for Manamorphose and chose double white, you now have wwrr in the pool. Now you can alternate Desperate Ritual and Manamorphose(choosing ww) to make as much mana and draw as many cards as you want. Once you've drawn the deck you can keep going by alternating casting the ritual and/or manamorphose from your hand to put a card back in your deck between each draw.

I use the Desperate Ritual version of the combo in my MTGO version of the deck, not for budget reasons but because I want a way to combo without needing to always draw the whole deck since that takes ages to do online.


Infinite Research MTGO version

Modern Sjorpha

26 VIEWS | IN 1 FOLDER


Hopefully you can use this to finish your budget version of sunforger, I will see if I can do a budget translation of my own deck as well since it's alwyas nice to have a budget version for people to try out the concept.

Sjorpha on Infinite Research

1 week ago

Hi Color_pie14, thanks for the kind words, inspiring new decks is the best praise I could hope for!

Unfortunately your version of the combo doesn't work, Sunforger can only fetch red and/or white instants with converted mana cost 4 or less. So neither Brass's Bounty or Pirate's Prize work in this situation.

Fortunately there IS a more budget friendly version of the combo. Just replace the most expensive card in it, Mox Opal, with Desperate Ritual. You need 1 more white mana to go off this way, but otherwise it only needs the same wheel + kazuul or paladin + Sunforger on board.

What you do is use Sunforger to cast Desperate Ritual, you now have rrr in the pool. Use the extra W mana to forge for Manamorphose and chose double white, you now have wwrr in the pool. Now you can alternate Desperate Ritual and Manamorphose(choosing ww) to make as much mana and draw as many cards as you want. Once you've drawn the deck you can keep going by alternating casting the ritual and/or manamorphose from your hand to put a card back in your deck between each draw.

I use the Desperate Ritual version of the combo in my MTGO version of the deck, not for budget reasons but because I want a way to combo without needing to always draw the whole deck since that takes ages to do online.


Infinite Research MTGO version

Modern Sjorpha

26 VIEWS | IN 1 FOLDER


Hopefully you can use this to finish your budget version of sunforger, I will see if I can do a budget translation of my own deck as well since it's alwyas nice to have a budget version for people to try out the concept.

Color_pie14 on Infinite Research

1 week ago

Hey thanks for the inspiration for this deck: Sunforger! I edited it to make it budget, and replaced the infinite combo that draws out your deck with the same thing but a different method. Basically alternate searching for Brass's Bounty and Pirate's Prize with 3 or more lands on the field for infinite draw 2! If you have any BUDGET ideas, please comment! Again, LOVE your deck!

Thebiggalactus on Jeskai Amulet control

2 weeks ago

I think your right. i will update the list once I've fully decided what to change. I might change Fumigate to Star of Extinction. I might also take out Queen's Commission to add in more Lightning Strike and or more of Disallow. I will say that Pirate's Prize will be replaced by Glimmer of Genius. The mana base will be changed to add in Aether Hub to add in more mana fixing. While I was hesitant to take out Pirate's Prize at first, smoother mana and instant speed deck manipulation/Card draw is a lot better. I don't wanna add cards that don't in some way get better with Primal Wellspring unless it's necessary for the deck's survival. The key is finding those card's that are adequate without it, but get even better with it. Thank you for the suggestions still!

I also only have 2 Settle the Wreckage at the moment so that's why their isn't more in the deck sadly.

Haak on Jeskai Amulet control

2 weeks ago

You are leaning heavily on counter-magic to keep the board stabilized, so you probably want to run card draw at instant speed over Pirate's Prize. You really want to cast it on your terms, and it's nice to pass the turn, see what your opponent does, and squeeze your card draw in when opportunity presents itself. If you play it on your turn you will won't be able to respond appropriately and your opponent will know it. Leaving four mana open makes your opponent play differently, because they'll have to maneuver around cards like Settle the Wreckage even when you don't have it. If you tap out (or close) they'll know it's safe to jam and go all-in. You want to delay them in every possible way since your win condition develops slowly.

Natalbee on Grixis Treausre

2 weeks ago

I recommend Cut / Ribbons replacing Contract Killing, and Pirate's Pillage to replace Pirate's Prize.

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