Treasure Map


Treasure Cove


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all


Treasure Map


, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Treasure Map Discussion

DrukenReaps on Aminatou unorthodox tech

3 days ago

Your theft idea works but it is ridiculously slow. Try some of these.

Dreamscape Artist, Pitiless Plunderer, Revel in Riches, Treasure Map  Flip, Sword of the Animist.

There are a lot of things that you could use besides those but most of them only produce black mana like Crypt Ghast.

SP3CTR3_chelts on Dimir Surveillance

2 weeks ago

All good points :) at the moment I have not finished of the sideboard (which is actually why I looked at your deck to begin with, for ideas). It was only 4 unmoored ego and 2 enhanced surveillance, but I have never used surveillance so that added to your experience I will take it out. (and put in raiders wake :) ). What decks do you use your thaumatic compass and arguels blood fast against? I was considering either Blood fast or Treasure Map  Flip for some added draw but had not considered the compass. Also have you considered Connive / Concoct if so what was your experience/reasoning for not using it? I like the idea of connive vs auralia ect. and concoct as an extra doom whisperer (recursion)

Beeksie on Mono Red Burn

2 weeks ago

This is a super awesome concept, and I'm definitely going to try to sleeve up something similar for FNM soon. I think Doublecast introduces a very interesting dynamic to burn strategies.

Two possibilities that spring to mind would be Risk Factor and Dark-Dweller Oracle to help you rip through your deck faster. Risk Factor could be an interesting combo with Doublecast, as could Banefire. While it isn't as efficient as Doublecast + kicked Fight with Fire, both offer alternative routes to big damage or card draw, which seems to be the focus. Treasure Map  Flip is another option to help find your combos and add mana to the pool in the late game. Legion Warboss could also fit by providing an aggressive ground game early, and tokens to sack to Skirk Prospector in the later stages.

While Experimental Frenzy is undoubtedly a very powerful card, it doesn't seem to fit as well in this deck imo. You will stall out faster with a higher number of 3+ CMC cards, which results in less explosive turns. Frenzy really shines when you can rip 1-drop shocks and lavarunners off the top. Your deck contains 19 cards with CMC 3 or greater, which means the synergy isn't really there with frenzy. As you stated, it presents a roadblock when you're trying to drop your combo as quickly as possible.

All in all, very solid concept though!

Natalbee on Dead Cells

3 weeks ago

multimedia: Forgot I had two rare wildcards. Gonna try Treasure Map  Flip :)

Natalbee on Dead Cells

3 weeks ago

multimedia: Good point. In a deck that doesn't use the graveyard Diligent Excavator can be pretty brutal though, so I left one copy. I went up to the four copies of Chromatic Lantern. And I don't have Treasure Map  Flip... so I put in two copies of Karn, Scion of Urza for the time being :D

multimedia on Dead Cells

3 weeks ago

Hey, you're welcome. I like the changes, might as well add the fourth copy of Lantern :) You basically want to draw it along with Sentry every game. Lantern or Sia looks like your best turn three plays.

Diligent Excavator is pretty risky to play in current Standard when both Golgari and Izzet (two of the best decks) are using the graveyard for card advantage. Find / Finality is in other fringe decks too because it's a powerful card, easy to splash for. Consider cutting Excavator for more artifacts for Sia? I suggest Treasure Map  Flip.

DespairFaction on Budget Aurelia, the Warleader

3 weeks ago

Hey the deck looks pretty solid. Ramp count and land count both look good. Creature vs spell count also looks good. Theres a few small changes I would make. I'm not a big fan of Winds of Change since it actually loses you a card. I'm not saying its necessarily the best, but it certainly has a lot of abilities is Chandra, Flamecaller since you don't lose the card when you wheel. But if the main goal is card draw, I am going to be exploring Treasure Map  Flip, and Sunset Pyramid as options in some of my decks. Have you had a chance to test Bonfire of the Damned? The ability is certainly useful, but I tend to prefer Blasphemous Act. Boros Locket may be another option to explore, and will be really good if you have sun titan out. Keep an eye on Gilded Lotus, it tends to be a little clunky sometimes but it also depends on the speed of your meta. If its a bit slower it will be better, but if you find it too slow take a look at Dowsing Dagger  Flip or the locket.

DespairFaction on Super Smash Boros | Firesong & Sunspeaker EDH

1 month ago

So I had played your list a few times prior to GRN and it didn't go as expected. I noticed a terrible lack of card advantage being an issue. Dawn of hope is the obvious addition for the deck, but I think also adding Treasure Map  Flip and Sunset Pyramid will help a lot. Idyllic Tutor also seems like a good idea to get dawn of hope more consistently. Somethings ive been meaning to test out. I think I also want to see more big red board wipes. I personally am a fan of Inferno cause its both solid, and no one ever sees it coming.

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