Treasure Map

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Treasure Cove

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Tokens

Treasure Map

Artifact

, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Treasure Map Discussion

DarthVirulence on Dovin's Grindhouse

3 days ago

Have you considered running more artifacts, Sai, Master Thopterist and The Antiquities War ?

Alternatively, you could splash black and run Phylactery Lich in tandem with Treasure Map  Flip. That would also give you some extra removal!

Also- 23 lands should be plenty! I know that you have some bigger spells but your deck looks like it's mid-range/control enough to get anything you need plus you have the map for some filter.

Lastly- I'd run one Oath of Teferi or add an extra Karn, Scion of Urza and 1-2 Teferi, Hero of Dominaria . In a deck like yours, the Oath is a win-more card meaning that when you get it, if you have the Planeswalkers down to make use of it, you're likely already going to win. As such, it's a neat one-of. But get above 8 planeswalkers, and 2 is a little more justified! But that's just my opinion!

Neat deck! It's somewhat similar to mine though I never thought of using Divine Visitation which I'll now be looking into :)

DrkNinja on Dragon Rush

1 week ago

Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.

Here's some card suggestions!

Here are some cut suggestions:

  • Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
  • Emblem of the warmind: As stated previously it's too easy to deal with.
  • Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
  • Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
  • Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
  • Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
  • Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
  • Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.

Marchiali on Help me create a pirate ...

2 weeks ago

So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.

What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.

It... hasn't really worked out so far. Is such a deck even possible?

The most success I had so far was basically Tempo Blue with some splashing for Grixis so your flying pirates benefit from effects like Dire Fleet Neckbreaker and Fell Flagship .

With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.

As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)

Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.

The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.

For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.

There are some good red combat tricks as well as Dire Fleet Poisoner but I am kinda on the edge concerning those. Buccaneer's Bravado on an unblocked creature with decent power can close out games.

Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map  Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.

Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.

Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.

With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.

I really want to make pirates work before they rotate out and possibly never return to Standard.

EDIT: Just noticed there is also a token-based approach with Fathom Fleet Captain and Vraska, Relic Seeker

Beliel4fun on

2 weeks ago

Makes sense, truth be told I had an array of choices: Spell Swindle , Pitiless Plunderer , Ruthless Knave , and other spells or creatures that generated treasures just from using them for Esper theme. Treasure Map  Flip isn't out of my mind yet either. It's just tough to make, but worth the effort.

Siisyphus on Orzhov Aristocrats

2 weeks ago

Hey 2Face567,

I have found the resilient Reassembling Skeleton extremely good as a recurrent sac option. In combination with that, I might add some removal; Final Payment works well. Treasure Map  Flip is strong in any deck but if you need more draw, maybe try Costly Plunder . Love the deck and run a similar version myself. +1

CriticalZER0 on Kynaios and Tiro of Meletis Group Hug

3 weeks ago

Smothering Tithe seems good, I'll have to pick one up. I think if you're running it Treasure Map  Flip would synergize very well.

I've seen Obliterate run in superfriends as a wincon to good effect, but they don't rely on having Boros Charm or Avacyn out. An interesting wincon using Sunforger that I wanted to try was Chance for Glory .

Turn 1: 12 mana open, sunforger out, equip sunforger and use sunforger to cast Chance for Glory , equip sunforger and use sunforger to cast Enlightened Tutor for Platinum Angel , use Mistveil Plains to put Chance for Glory on the bottom of your deck

Turn 2: Cast Platinum Angel . Equip sunforger and use sunforger to cast Chance for Glory . If someone uses removal on Platinum Angel use the sunforger activation to get Angel's Grace instead. (This ends the combo though)

Turn 3: Put Chance for Glory on the bottom of your deck, Equip and use sunforger to cast Chance for Glory .

Turn 4: Repeat ad nauseum

FSims81 on Grixis Dragon Control

3 weeks ago

First, I think you should swap Search for Azcanta  Flip for Treasure Map  Flip. You'll still get to scry, and Treasure Map provides extra mana or card draw which is great for casting or triggering Niv. Second, Chemister's Insight is just too expensive. Try Chart a Course , Radical Idea , or Discovery / Dispersal in it's place. Third, Quench is fine for early game but Spell Pierce does just as much. I'd honestly drop both Quench and Sinister Sabotage for Ionize . Lastly, Cry of the Carnarium doesn't fit what you're doing. If I'm your opponent and I see you cast that, I'm immediately targeting your big fliers for removal to exile them. Run another Ritual of Soot instead since you have no creatures it would affect.

DarthVirulence on Mono Blue Jurassic Affinity

3 weeks ago

This is especially similar to the deck that I run so I'll make a couple suggestions if I may! :)

The Antiquities War is a great card to run main-board if you're willing to forgo the Djinns and some of the spells to accommodate a few more artifacts! Sai, Master Thopterist and Tezzeret, Artifice Master are also great cheap additions that synergize exceptionally well!

Lastly, and only because you're running the full slew of Traxos and Djinns, may I suggest Prying Blade for some extra artifacts/damage/mana ramp? :) It also gives you extra treasures for Treasure Map  Flip.

This is my deck- though it's less above the curve focused than yours for sure, it might give you a few more ideas! https://tappedout.net/mtg-decks/clockwork-angels-artifacthistoric/

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Treasure Map occurrence in decks from the last year

Standard:

All decks: 0.82%

Red: 0.52%

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.06%

U/B/R (Grixis): 0.07%