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, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Treasure Map Discussion
3 days ago
Also- 23 lands should be plenty! I know that you have some bigger spells but your deck looks like it's mid-range/control enough to get anything you need plus you have the map for some filter.
Lastly- I'd run one Oath of Teferi or add an extra Karn, Scion of Urza and 1-2 Teferi, Hero of Dominaria . In a deck like yours, the Oath is a win-more card meaning that when you get it, if you have the Planeswalkers down to make use of it, you're likely already going to win. As such, it's a neat one-of. But get above 8 planeswalkers, and 2 is a little more justified! But that's just my opinion!
Neat deck! It's somewhat similar to mine though I never thought of using Divine Visitation which I'll now be looking into :)
1 week ago
Just a heads up, I'd replace your Mountains with Snow-Covered Mountain s because Extraplanar Lens doubles mana of ALL lands named. More than likely no one at the table will have snow lands so... Plus this gives your access to Scrying Sheets which is something this deck greatly needs, card advantage. Also I REALLY, REALLY think you should be playing Sarkhan, Fireblood and Sarkhan's Unsealing they are WAY too good for this deck.
Here's some card suggestions!
- Chandra, Torch of Defiance
- Staff of Nin
- Mind's Eye
- Wheel of Fortune
- Sensei's Divining Top
- Faithless Looting
- Tormenting Voice
- Cathartic Reunion
- Solemn Simulacrum
- Sin Prodder
- Hedron Archive
- Treasure Map Flip
- The Immortal Sun
- Experimental Frenzy
- Endless Atlas
- Coveted Jewel
Here are some cut suggestions:
- Fledgling Dragon: For four mana you could play Moltensteel Dragon or Territorial Hellkite both of which are more value in my opinion
- Emblem of the warmind: As stated previously it's too easy to deal with.
- Farsight mask: Mind's Eye is strictly better, and you don't want to get hit in the face in order to draw a card.
- Kindred charge: This is PURELY a wind more card in dragons. By the time you cast this, because you'll hold it trying to maximize the copies, you'll be doing massive damage ANYWAY.
- Ancient hellkite: A lot of mana for a meh dragon when this could be a Steel Hellkite , Kilnmouth Dragon , Skyline Despot , or a Demanding Dragon
- Archwing dragon: If you are going to dedicate paying four mana to a dragon every turn, just play Dragon Tyrant
- Slumbering dragon: I like this card idealy... but if we are being honest... This card is NEVER going to wake up, no one is going to let an 8/8 dragon sit on the table for 5 turns.
- Zirilan of the claw: It's good... but you have to exile your creatures... and that's not good for you.
2 weeks ago
So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.
What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.
It... hasn't really worked out so far. Is such a deck even possible?
With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.
As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)
Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.
The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.
For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.
Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.
Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.
Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.
With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.
I really want to make pirates work before they rotate out and possibly never return to Standard.
2 weeks ago
Makes sense, truth be told I had an array of choices: Spell Swindle , Pitiless Plunderer , Ruthless Knave , and other spells or creatures that generated treasures just from using them for Esper theme. Treasure Map Flip isn't out of my mind yet either. It's just tough to make, but worth the effort.
2 weeks ago
I have found the resilient Reassembling Skeleton extremely good as a recurrent sac option. In combination with that, I might add some removal; Final Payment works well. Treasure Map Flip is strong in any deck but if you need more draw, maybe try Costly Plunder . Love the deck and run a similar version myself. +1
3 weeks ago
I've seen Obliterate run in superfriends as a wincon to good effect, but they don't rely on having Boros Charm or Avacyn out. An interesting wincon using Sunforger that I wanted to try was Chance for Glory .
Turn 1: 12 mana open, sunforger out, equip sunforger and use sunforger to cast Chance for Glory , equip sunforger and use sunforger to cast Enlightened Tutor for Platinum Angel , use Mistveil Plains to put Chance for Glory on the bottom of your deck
Turn 2: Cast Platinum Angel . Equip sunforger and use sunforger to cast Chance for Glory . If someone uses removal on Platinum Angel use the sunforger activation to get Angel's Grace instead. (This ends the combo though)
Turn 4: Repeat ad nauseum
3 weeks ago
First, I think you should swap Search for Azcanta Flip for Treasure Map Flip. You'll still get to scry, and Treasure Map provides extra mana or card draw which is great for casting or triggering Niv. Second, Chemister's Insight is just too expensive. Try Chart a Course , Radical Idea , or Discovery / Dispersal in it's place. Third, Quench is fine for early game but Spell Pierce does just as much. I'd honestly drop both Quench and Sinister Sabotage for Ionize . Lastly, Cry of the Carnarium doesn't fit what you're doing. If I'm your opponent and I see you cast that, I'm immediately targeting your big fliers for removal to exile them. Run another Ritual of Soot instead since you have no creatures it would affect.
3 weeks ago
This is especially similar to the deck that I run so I'll make a couple suggestions if I may! :)
The Antiquities War is a great card to run main-board if you're willing to forgo the Djinns and some of the spells to accommodate a few more artifacts! Sai, Master Thopterist and Tezzeret, Artifice Master are also great cheap additions that synergize exceptionally well!
Lastly, and only because you're running the full slew of Traxos and Djinns, may I suggest Prying Blade for some extra artifacts/damage/mana ramp? :) It also gives you extra treasures for Treasure Map Flip.
This is my deck- though it's less above the curve focused than yours for sure, it might give you a few more ideas! https://tappedout.net/mtg-decks/clockwork-angels-artifacthistoric/
Treasure Map occurrence in decks from the last year
All decks: 0.82%
All decks: 0.01%
Commander / EDH:
All decks: 0.06%
U/B/R (Grixis): 0.07%