|Commander / EDH||Legal|
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|Promo Set (000)||None|
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, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
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Treasure Map Discussion
6 days ago
Hi I like the deck! I run a similar-ish deck that has less creatures(actually just the tyrant) and more removal making it more control, but I like seeing a different take on a similar concept. I have two suggestions 1st is that you seem to be trying to max out your land base. If you truly want to max it out Woodland Cemetery is the final piece of the puzzle, giving you 20 rare lands!!! 2nd is I do not think Vraska, Golgari Queen fits in this deck :( the sacrificing a permanent is a bit pricey in this deck as you wan't your creatures and lands. I thought of her more as a weenie/tokens deck planes-walker. I would suggest Karn, Scion of Urza as he seems to be dropping in price and/or Treasure Map Flip for some delightful draw! (the two work really well together. Hope this helps a bit but regardless like the deck +1
1 week ago
1 week ago
I took it to my LGS tonight and found some folks playtesting standard decks, so I jumped in with them and gave this deck a whirl. I was only able to play it against one dude who was running an Izzet burn/control deck. I was pretty sure that it would be a really bad matchup for this deck that is so reliant on critters being on the field and spells resolving, but it ended up doing very well. We played three matches and I won two of them. The first game I won I hit the Truefire Captain and Star of Extinction combo. He really did not like that one bit. The second time I won was with infinite tokens infinitely large with a Forerunner of the Empire, Raptor Hatchling Bellowing Aegisaur and Chance for Glory. He didn't like that either. The cool thing was that once he saw the combo with Truefire Captain and Star of Extinction he was gunning hard for the Captain so I kept playing them to soak up his removal while I was able to resolve and keep everything else I needed to hit the second combo that won me the second game.
I'm feeling pretty good about it. There are enough cards in the deck that make my things indestructible (Make a Stand, Sheltering Light) that I was able to keep up with his burn spells, or at least make him use two or three spells to get rid of my things.
It's working! I'll keep playtesting, but I guess the next big step is to take to FNM and see how it do.
Thanks everyone for the support and feedback. Thanks BaneOfLordran for the heads up about Star of Extinction and thanks Apex_killjoy02 for the recommendation about Treasure Map Flip. You were right. That card is so good at digging for the good stuff. Also I get to use my shiny Dino/Treasure token that was the FNM promo during the Ixalan and Rivals blocks of standard, which felt nice haha.
1 week ago
Control decks need card draw in order to work. Turbo-fog decks often need card draw engines in order to work.
You have no card draw. (No, Risk Factor does not count. Your opponent will be able to pay the life 90% of the time, and they were probably going to lose anyway if they can't.) So in its current form, your deck will not work.
Unfortunately, there are few card draw options in green and red, and none that work very well with your deck. Therefore, I would recommend either using artifacts such as Treasure Map Flip and Arcane Encyclopedia, or splashing blue.
2 weeks ago
So far I am digging the Treasure Map Flip to dig for combo pieces. I am wondering if I should make room for Frilled Deathspitter to be a backup Truefire Captain in case I can't find her. Not sure what to cut to make room, though.
2 weeks ago
2 weeks ago
BaneOfLordran and Apex_killjoy02: I would so consider splashing black if I could tutor up a Forerunner. Right now I am considering running Red's janky version of card draw to just try and dig for it. Currently considering Tormenting Voice, Dismissive Pyromancer, and the new Risk Factor from Guilds. Maybe Treasure Map Flip?
d4rkmage: Forerunner of the Empire is a may ability, so I could interrupt it, which I would do after it kills all their creatures because there would be no reason to continue beyond that. I agree it wouldn't be a win by itself, it would be a board wipe at best. You wouldn't even be able to keep more than 2 of the tokens it creates because Make a Stand only affects the critters on the board at time of casting it. The combo either needs a Bellowing Aegisaur to keep the tokens around and make them infinitely huge or a Truefire Captain to turn the infinite pings for one into infinite pings for one to the opponent's face.