Treasure Map

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Treasure Cove

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Tokens

Treasure Map

Artifact

, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Treasure Map Discussion

uvspyro on Grixis Godrange

3 days ago

Ever since seeing God-Eternal Kefnet and Nicol Bolas, Dragon-God , I too have been thinking of a midrange/control shell to put them in. I think a card that would fit well in here is Treasure Map  Flip, it gives you card filtering early, helps with getting value out of God-Eternal Kefnet , and when it flips can help you ramp and draw cards on your opponent's turn to trigger God-Eternal Kefnet as well. The rest of the deck looks pretty much to be what I was thinking, with a focus on removal spells and some good amass cards to help close the game out.

I was wondering what your sideboard plans against aggro are though? Most of the cards in the sideboard seem to be there to help your game against control, aside from maybe Ritual of Soot

Saerki on The Crew of the Black Pearl: Dimir Piracy [GRN]

1 week ago

I have been UB pirates on Arena the last few weeks and I seriously consider Curious Obsession one of the best cards in it. Also Siren's Ruse as a mean to re-enter Hostage Taker in longer games has turned the tide many a times. I'd personally run CO over Treasure Map  Flip as a card advantage.

musicman3310 on Devils, Imps and Demons, Oh my!

1 week ago

I think you may have too many creatures here. Usually you only want two of any legendary card because you can only have one of them on the field at a time. I also noticed you have a lot of big creatures but not a lot of mana ramp. You have a decent amount of removal, so maybe something like Treasure Map  Flip or Theater of Horrors to help you draw more cards and keep up with blue decks would be helpful in place of some of those bigger creatures.

CrimsonChaos on Smothering Tithe. A must have?

2 weeks ago

I'm not sure if it's a "must-have", but it's definitely a useful card for many decks running white. Even in a black/white Orzhov deck it can be extremely useful if you plan on running Revel in Riches as one of your wincons. Also, when paired with a transformed Treasure Map  Flip, the treasures you get from Smothering Tithe can turn into card advantage on top of their base mana ramp potential. I don't think it hurts to keep a copy of this card at hand.

Fektoer on [Primer]Teysa, Orzhov Scion

3 weeks ago

There should be an "Updates" section just above the comments with a green "Add" button to the right.

Treasure Map  Flip was on my short list for a while before the Command Zone episode but it never clicked in my head that it could be a swap over Read the Bones . RtB has the benefit of giving immediate value (making it a great top deck later on) while TM is more of a long term value engine. I'm still looking for a card that provides some immediate value, Skeletal Scrying is high on my list for that.

Fall of the Thran was never included because of Emeria Shepherd but just had some additional synergy. The way you describe it, you're using FotT wrong. It's (almost) never used to stall the game. You use it to seal the deal. Once you've done your big play, you follow it up with FotT so it's highly unlikely that someone can respond in the next few turns outside of the stuff that is on the board. It's also usable to cripple a ramp player. Someone plays Boundless Realms , you play FotT, gg. The only time when I would use FotT to stall is when i'm stuck on mana and I need to equalize it. Say you finally get your fourth mana to cast Academy Rector while the rest is on 7-8 lands, in that case FotT is a very real option if I don't suspect graveyard removal.

FotT is at its best with Academy Rector. If you have Rector in play and someone plays a sweeper, you can float mana, exile Rector to find FotT and use your mana to cast Thrilling Encore . If you have a Cathars' Crusade in play and cast a big token producer ( Army of the Damned , Grave Titan ), sac your Rector and protect your board from responses. You now have 1-2 turns to take out the biggest threat to your board.

So to conclude, Shepherd is not required to play FotT. Academy Rector more or less is though.

CrypticCMDR on [Primer]Teysa, Orzhov Scion

3 weeks ago

I dig your explanation on the update yesterday. I saw Treasure Map  Flip on a Command Zone game knights episode and it just did so much work.....WITH Smothering Tithe too! Ima be picking up one of them.

With the cut of Emeria Shepherd do you plan to cut Fall of the Thran ??? I got an emeria shepherd because of your list and it's seemingly great synergy, but I never added Fall of the thran because to me it was just an "oh that's cute, you're gonna stall out the game now cuz you have no way to win?" kinda card. Land destruction makes you the prime target in my playgroup.

I would know...I've used Crucible of worlds + stripmine in my omnath 'drop 4 lands a turn' deck and people come after me nonstop after that lmao

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Treasure Map occurrence in decks from the last year

Standard:

All decks: 0.38%

Commander / EDH:

All decks: 0.01%