|Commander / EDH||Legal|
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, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
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Treasure Map Discussion
5 days ago
Hey, there's some good cards here, but if you're playing this deck at FNM then unfortunately the historic theme is not the direction you want to go, it's too slow and the synergies are honestly not very good.
Jeskai is fine and my advice is turn this deck into Jeskai artifacts with Sai, Tezzeret and Zahid with many low cost artifacts like Mox, Fountain of Renewal and Treasure Map Flip. I see Sia and Zahid in the main deck and Tezzeret in the sideboard; I suggest building the deck around them. Play red and white for removal Seal Away to keep you alive while you set-up the artifact strategies.
Until rotation you could play an energy theme with Whirler Virtuoso, Glimmer of Genius, Aether Hub and Harnessed Lightning. These cards are all budget. Whirler can make artifact Thopters. Hub with energy is great for a three color manabase. Until rotation you can also add Prophetic Prism and the very powerful with Thopters Inspiring Statuary with Banefire as a ramp finisher spell.
If you're playing at FNM then ignore trying to make your deck ready for post rotation right now especially if you can add a bunch of good budget cards each less than $1. Even if you only get two months of play they're worth it.
Here's an example until rotation:
- 4x Sai
- 3x Whirler
- 1x Zahid (more in the sideboard)
- 2x Tezzeret
- 4x Fountain
- 4x Prism
- 2x Map
- 2x Mox
- 3x Statuary
- 4x Harnessed
- 2x Seal (more in the sideboard)
- 3x Glimmer
- 2x Banefire
I suggest getting your hands on a playset of Sai he's less than $2 right now. Post rotation he's a big reason to continue to play artifacts.
1 week ago
Looks great to me, friend! You might add some modal spells like Primal Command, Mystic Confluence, Simic Charm (maybe), etc. That might increase your flexibility when it comes to beating different kinds of combo.
Also, I would guess that some dedicated graveyard hate might not be amiss. Scavenging Ooze, the new Ooze from C18, Ground Seal, or blue shuffle effects like Learn from the Past can help you beat cutthroat grave synergies. More hate includes Molder Slug, Rebuild, etc.
Things to cut, potentially your more durdly artifacts like Thaumatic Compass Flip, The Immortal Sun, Treasure Map Flip...but those are also fun to play, so I won't stop you. All my suggestions, though, are very situational and meta-dependent, because it looks like you've done a great job with the basics! And congrats on your strong game night performance with this deck! Cheers!
1 week ago
Thanks for your comment
Nicol Bolas, the Ravager Flip will be addded in the deck. I feel that it will put a lot of pressure by its own presence. Currentlty, this version of the deck generates many mana but doesn't ignore draw with Dragon's Hoard and Treasure Map Flip.
About Vance's Blasting Cannons Flip, it seems a bit slow or requieres too many damage spells. I prefer to focus on the ramp with artifacts than the early board control. It may be a bad decision but i will see that later. I want to be able to play big dragons from turn 4.
1 week ago
Seems to me you are almost intentionally brewing this deck on a suboptimal way just for not being able to hear criticism. No 2 copies of Tezzeret, Artifice Master on the mainboard? You must be kidding. 2x Voltaic Servant and 2x Diamond Mare? Why not 4 of any of those, or more copies of Treasure Map Flip? (if you come around about Karn, Scion of Urza, those two are ridiculous together). With all due respect, i dont get the competitive part of your brew.
2 weeks ago
2 weeks ago
I really like this version compared to the more ramp up decks with the 12 lords. Its also much more rotation proof, since we will lose the 2 lords.
Just a thought about sideboard against control: Since the lords dont stay much most of the time to get full effect,Scrapheap Scrounger is a common answer to control and could also pair them up with Phylactery Lich. Even if you have to get them both back 5 mana for a 5/5 and a 3/2 is a good deal. Also you can run 1 or 2 Treasure Map Flip for more carddraw which will synergize with the lich.
I find the lords really luckluster against U/W control and the like, since they have no creatures, so menace and deathtouch are useless and they dont stick around too much to really pressure with the lord effect most of the time.
Also i would run 2 Lost Legacy in the sideboard since scarab god (Teferi too) is everywhere and the artifacts that deal with graveyards are not a viable option here imo.
It would be very intresting to hear your thoughts on how to deal with certain matchups.
+1 for the deck! self-milling zombie deck is as good as it can get ^^
2 weeks ago
Sideboard 2 By Force for God-Pharaoh's Gift decks, 3 Chandra, Torch of Defiance for value and control matchups, 3 Chandra's Defeat for red aggro, 3 Aethersphere Harvester for any aggro, 2 Treasure Map Flip for grindy matchups, and finally 2 Fight with Fire for more good removal.