Treasure Map

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Treasure Cove

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) None

Combos Browse all

Tokens

Treasure Map

Artifact

, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

Price & Acquistion Set Price Alerts

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Recent Decks

Treasure Map Discussion

ClockGear on Mono-Black Artifacts (Dominaria Standard)

1 day ago

@tibbgrocc Although Treasure Map  Flip has some synergy with the deck, I think it's a little too slow for what we're trying here. If you want to play it anyway I suggest you play it instead of Metalspinner's Puzzleknot.

WuzzupPeeps on [CMD] Fully Foil Azor - No-Nonsense UW Control

3 days ago

I'm also just trying out Emeria Shepherd. In theory with cards like Wayfarer's Bauble and Burnished Hart I can use them to turbo ramp in the later parts of the game, and if that doesn't happen just a single plains activation to bring back a key permanent could prove to be worth the card slot. Ojutai's card selection along with Journeyer's Kite and Thaumatic Compass  Flip should allow me to consistently get the plains trigger in my deck, but I haven't yet considered that your list is much heavier on the non-basics so the Shepherd might not be the right fit for you. Still, I definitely think that the Shepherd's effect is powerful enough to warrant the addition of maybe a couple more plains to at least try out.

With regards to Treasure Map  Flip, I've found it more attractive in non-blue/green decks just as a cheap source of card selection with the scry while charging up counters, ramp with the land transformation, and since the map itself makes you 3 treasures on transform if you don't need the extra mana you can always just use the treasure to draw extra cards. It is pretty inexpensive to get going so I disagree with the high setup cost but its definitely not that impactful of a card.

thisjourneyends on [CMD] Fully Foil Azor - No-Nonsense UW Control

3 days ago

Hi WuzzupPeeps!

Kumena's Awakening is actually really interesting. I had overlooked that card when going through new Ixalan stuff. I have been thinking about cutting my Hondens, and Kumena's Awakening is probably better than Honden of Seeing Winds since it's rare to have both in play. Plus I bet it looks sweet in foil :) I'm going to check this out, thanks for the suggestion.

Unwind doesn't really appeal to me I think. I am pretty lean with my countermagic by choice, so I want the ones I play to be top notch. Right now Swan Song is my only counter that can't hit all spells, and I'm not thinking I want to play a second one.

treasure map seems like it requires a decent amount of setup and not much payoff, especially since I don't have other ways to generate Treasure tokens.

Emeria Shepherd is pretty interesting to think about. My deck does have a lot of ways to get permanents into the gy (since nothing exiles, and I have Monastery Siege, Compulsion, etc. But, I'm wondering if the effect is worth it if I'm not often playing Plains - I only have 4 Basic Plains + Duals. I notice your list has Emeria Shepherd and more Basic Plains to support it, plus off color fetches and stuff like Terrain Generator - how often do you find yourself getting the Plains version of the trigger?

multimedia on Temporal Bolas

4 days ago

Hey, I think Opt, Glimmer of Genius and Treasure Map  Flip can all do a lot here because they have or can scry. These cards can help to find Gateway and Bolas. You can play less Gateways because of these cards, 4x Gateway is a lot when you only have 8 cards that can take advantage of it and only Supreme Will to dig for them.

Consider adding 4x Opt cutting 4x Navigator's Compass? Adding 4x Glimmer cutting 1x Gateway, 1x Combustible Gearhulk, 1x The Eldest Reborn and 1x Negate? Adding 2x Map cutting 1x Blink and 1x Disintegration?

Good luck with your deck.

aqKetoz on Mardu legendaries

5 days ago

GoblinsBeatElves . He doesn't need angels for Lyra Dawnbringer. She wins the game on her own. U/w control decks use Lyra Dawnbringer regardless of the lack of angels. That being said. You have some pretty high mana costs. Consider some ways to ramp like maybe a treasure map or more early removal in place of Hazoret the Fervent because I don't see you emptying your hand fast enough to use her.

Scarvis on Lands for the win

6 days ago

Thank you for your suggestions EDedan

Blood Sun was included mainly for the card draw and can hose Field of Ruin and other man lands.

I thought about cards like Grow from the Ashes and Ranging Raptors but those cards rely on basic lands, and we only run 5 basic lands so that Awakened Amalgam can grow each turn.

Wayward Swordtooth and Broken Bond help us ramp from our hand and not library so i dislike that idea...although Wayward Swordtooth would help with retrieving Multani, Yavimaya's Avatar from the graveyard and is a big beater...that might be a good idea ill try that out.

Sylvan Awakening is a good idea, I saw it but wasn't sure how good it'd be...it would be nice to push through for the kill.

Jadelight Ranger, Merfolk Branchwalker, and Ixalli's Diviner utilize the explore mechanic and since it does help with card draw filtering, I have been using treasure map and Thaumatic Compass for filters and card draw...ill play around with the numbers and see how it flows...

thanks again for your input

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