Treasure Map

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Treasure Cove

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Treasure Map

Artifact

[symbol:1, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with ", Sacrifice this artifact: Gain one mana of any colour."

Treasure Map Discussion

sdh101 on TRY JUND!

9 hours ago

I'm not a huge fan of the Chandra, Acolyte of Flame s. The first 0 does next to nothing while the other one is just not a great threat. The last ability lets you rebuy a removal spell, but I like playing more Lava Coil s more. What I don't like about Chandra, Acolyte of Flame is it doesn't give inevitability like most walkers. I think if you want that, I would play Treasure Map  Flip.

Also, I'm curious as to the exclusion of Llanowar Elves . I think you just get some free wins by curving that into Gruul Spellbreaker or Legion Warboss . It also ramps you into Rekindling Phoenix , Doom Whisperer and Chandra, Awakened Inferno . I might cut 2x Merfolk Branchwalker s and mabye 1x Assassin's Trophy and 1x Thrashing Brontodon .

Another thing I'm curious about is maybe some Temple of Malady s.

TuckCity99 on Mono Blue Tap Control

3 days ago

Felt I could use another utility card and seem to always draw enough mana for the deck to run.

musicman3310 on B/W Control Exile

1 month ago

Dawn of Hope can combo with Fountain of Renewal but Fountain is a meh card. You can use Treasure Map  Flip, I personally used to doubt this card but people will literally counter this with a Syncopate which shows how much advantage it gains you. There's also the simple draw spells of Discovery / Dispersal which you already have listed, Revitalize / Ritual of Rejuvenation , and Sword-Point Diplomacy .

destindigi on Jalira's Tokens & Fatties

1 month ago

EDIT - added links

Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .

Cards I'd cut: Sage of Epityr , Talrand, Sky Summoner , Bane of Bala Ged , Polymorphous Rush .

Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.

Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map  Flip, Zhalfirin Void .

Trainyaj on Dimir Artifact-walkers

1 month ago

You should build a full sideboard of 1-off artifacts if you plan to use Karn, the Great Creator and you should sub out some shocks and swamps to play 4 Interplanar Beacon as the only black you run are planeswalkers. A list of sideboard artifacts are as follows Arcane Encyclopedia – card draw for control, Explosive Apparatus – Bad removal, Navigator's Compass – life gain, Damping Sphere – Anti Izzet phoenix, Fountain of Renewal – Burn, Sorcerous Spyglass – Walkers, Helm of the Host – maybe ok? Magistrate's Scepter – control beater, Meteor Golem – good but expensive removal, Orazca Relic – versatile, Sentinel Totem – graveyard hate, Silent Gravestone – graveyard hate, Skyscanner – replaceable blocker, The Immortal Sun – win-con, Transmogrifying Wand – repeatable removal, Treasure Map  Flip card advantage. Please look at and comment my deck when you have time.


No removal = win

Standard* Trainyaj

SCORE: 2 | 511 VIEWS


uvspyro on Grixis Godrange

2 months ago

Ever since seeing God-Eternal Kefnet and Nicol Bolas, Dragon-God , I too have been thinking of a midrange/control shell to put them in. I think a card that would fit well in here is Treasure Map  Flip, it gives you card filtering early, helps with getting value out of God-Eternal Kefnet , and when it flips can help you ramp and draw cards on your opponent's turn to trigger God-Eternal Kefnet as well. The rest of the deck looks pretty much to be what I was thinking, with a focus on removal spells and some good amass cards to help close the game out.

I was wondering what your sideboard plans against aggro are though? Most of the cards in the sideboard seem to be there to help your game against control, aside from maybe Ritual of Soot

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Treasure Map occurrence in decks from the last year

Standard:

All decks: 0.38%

Commander / EDH:

All decks: 0.01%