Shriekmaw

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) None
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Rare

Combos Browse all

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Price & Acquistion Set Price Alerts

CMT

C15

C14

Ebay

Recent Decks

Shriekmaw Discussion

Last_Laugh on Any seats left on the bandwagon?

1 week ago

Not a bad start but I do have a few suggestions for you.

First, lands. Crystal Vein, Strip Mine, and Cephalid Coliseum are all good lands here. I'd also work on getting Verdant Catacombs or running off color fetches to take advantage of Muldrotha's built in Crucible of Worlds.

Next, artifacts/enchantments. Lotus Petal, Altar of Dementia, Secrets of the Dead, Survival of the Fittest (available in gold border for MUCH cheaper), Rhystic Study, Elephant Grass, and Bear Umbra.

Creatures. Maybe Merciless Executioner, Fierce Empath, Shriekmaw, Stinkweed Imp, Golgari Grave-Troll and Spore Frog.

Last_Laugh on Gravetide

2 weeks ago

Not a bad start but I do have several suggestions for a major overhaul.

First, this thing has a ridiculous amount of non-permanent spells for a commander made to abuse casting permanents from your grave. I'd suggest finding permanents (especially ones that sac themselves) that fill a similar role to an instant/sorcery. I.e. Siren Stormtamer and Glen Elendra Archmage instead of so many counterspells, Elephant Grass rather than propaganda/ghostly (or all 3 in the right meta), Caustic Caterpillar and/or Seal of Primordium instead of Krosan Grip, and Shriekmaw over Doom Blade. That sort of thing.

Anyways, I could post a LOT of examples like that but instead I'm including a link to my list for ideas and inspiration. It's not budget friendly, but hopefully it helps. Muldrotha's Madhouse - No Infinite

Squirrel_of_War on Muldrotha Exhumes All

2 weeks ago

@ Last_Laugh, I don't have a way to get Primal Surge back from the yard and I'm not running very many tutors otherwise I would totally run it (especially if I was trying to make this competitive and oppressive). Both those land are good choices but I am running others in their place because I am trying to keep a decent number of basics for Sakura-Tribe Elder and Solemn Simulacrum to fetch repeatedly. To be a little more specific cards like Sequestered Stash and Ipnu Rivulet basically say "draw four/five cards" if Muldrotha is out and Geier Reach Sanitarium lets me trigger a dredge which I have found to be super helpful.

@ pyromaniac53, those lands just did't make the cut (see above). Dream Halls, holy crap I never even thought of using it. It would be absolutely bonkers! However the fact that my opponents would be able to take advantage of it makes me very wary of the card. I may test it out and see if it's worth dropping the $25 to snag one up (might also toss one in my Scion of the Ur-Dragon deck too since that would just be unfair!). Thanks for the Hulk suggestion, I run it in Meren so may as well put it in here. Seal of Doom and Seal of Removal were both in here but I always found myself recasting 'better' enchantments and using my Shriekmaw or something else to do the job of the seals. I decided to add Executioner's Capsule back in because I added Trinket Mage and he can fetch up the capsule or more importantly Amulet of Vigor to go with my awesomely stupid Hulk chain in the deck description.

I appreciate your comments, don't forget to +1 if you like the deck!

Last_Laugh on muldrotha recursion

2 weeks ago

Animate Dead, Dance of the Dead, and Necromancy deserve spots.

Fleshbag Marauder and Merciless Executioner are both great here due to pseudo self sac. If something sacrifices itself here like Spore Frog or Caustic Caterpillar that's a good thing

Dredge is a great way to fill your grave, consider Stinkweed Imp and Golgari Grave-Troll. Evoke is also a nice mechanic here, look into Mulldrifter, Shriekmaw, and possibly Nevermaker.

The seals, like Seal of Doom, Seal of Removal, Seal of Primordium, and Pernicious Deed are all good options too. Cumulative Upkeep cards like Mystic Remora and Elephant Grass are solid here also.

Cephalid Coliseum and Crystal Vein are a pair of good land options also.

Feel free to check out my list for ideas. Feedback, ideas, and upvotes are appreciated. Muldrotha's Madhouse - No Infinite

ersatz_olorin on Muldrotha - This is Metal

2 weeks ago

I also recently made a Primal Surge deck (with a different commander but the principal is the same). Since you don't have instant or sorceries you might want to consider morph spells like Willbender or Stratus Dancer.

Since you're in black, Shriekmaw would serve you well here

Laboratory Maniac + Primal Surge + any card that draws a card is my main win condition, if that helps at all.

Here is my deck for reference (/shameless self promotion):


98 Permanents and Laboratory Maniac IS One

Commander / EDH* ersatz_olorin

31 VIEWS | IN 1 FOLDER


Mythos242 on Muldrotha the Unyielding Graveyard

2 weeks ago

What about Jace's Erasure which let you draw 2 Cards each turn... it's a Rhystic Study with less CMC and much cheaper in price. Additionally I would recommend Hedron Archive for early Ramp and Carddraw in the lategame when you have enough mana to spare. Deranged Assistant and Millikin let you "draw" cards and ramp you early to get Muldrotha way earlier.

I would in fact think about playing no instants or sorceries at all to get more value out of your commander and nearly every instant or sorcery effect is now available on a permanent type - maybe sometimes not that good but good enough to want to abuse it.

Another card i would change would be Shriekmaw... Cards like Ravenous Chupacabra or Noxious Gearhulk dont have any restrictions and Gearhulk also gives you life and can hit enemies hard due to Menace. In commander, usually played as multiplayer, I think it is more important to be able to hit as many threats as possible. And I live and play EDH in the sense of "think BIG"... so I would pay 2 CMC more every day for the chance to hit that nasty Sheoldred or Grave Titan.

And one of the most underrated card-draw cards for Muldrotha imo is Jace's Archivist. It gives you alot of value and also cripples our enemies by letting them discard their precious cards they just tutored or drew...In my opinion much better and usefull in that deck than Fact or Fiction or Vessel of Nascency

T.Sloan on (Building) Muldrotha EDH

3 weeks ago

darksilver, thanks for the input man!!! Mill has kinda been my guilty pleasure since I started playing, so I do want to include it here as much as possible. I'm thinking about scavenging some more from my (Built) Lazav EDH deck, haven't looked into yet, but maybe some of the artifacts, and convert that mainly to control/shapeshifter. I should probably tell you, budget is a big thing, lol, otherwise Font of Fertility and Font of Fortunes wouldn't be making an appearance, the money cards are just ones I've picked up along the way. I actually picked up two Ravenous Chupacabra tonight, and one of them definitely made the switch you were suggesting. I am going to be switching Ramunap Excavator from my (Built) Jarad EDH deck to this for sure, and throw in Burgeoning as well (what are your thoughts on that?). I like Llanowar Scout because it does let me play extra lands, but are you thinking I have too many of these instances? Like with Courser of Kruphix? Or is scout just too weak for that still? The reason I am playing Courser is twofold, he is an enchantment creature, and I tried to get as many permanents with multiple types in here so I would always be able to maximize my commander's ability, and he lets me play stuff out of my library just like Vizier of the Menagerie (which really gives me 3 places to play all told). Speaking of multiple types on permanents, that's the same logic behind Etherium Sculptor and Kruphix, God of Horizons, although secondary to multiple types is that the sculptor can make some of my artifacts free (and I think I will be adding more now, like Horn of Greed which I just got, and whatever milling I decide to do) and Kruphix can net me a lot of mana over time, which man, I know I have an artifact that has X mill in it... But... what do you think of those two still? I guess let me find the other stuff and then see... I need to get a few Perpetual Timepiece for like three or four decks, but as of now I don't have any. On that note, I think I might take out Mirror-Mad Phantasm because you are right about him milling me out, I just wanted to use him so bad; what do you think? I kinda like Death's Approach in here because more targeted removal without qualifiers is nice, it gets around indestructible, only costs one mana, and it's an enchantment so it gives me more options there. That all being said I think I am going to put in Fleshbag Marauder since I pulled him from a pack tonight (literally no shop has had a version of him the past week), and after that are you still not liking approach? Also, no Shriekmaw has I sadly. Your comment about lack of instant speed interaction does strike a chord within me... might look into throwing in Alchemist's Refuge, though my Kumena deck will be sorry to see it go, lol. I do believe I am going to find a way to fit in Secrets of the Dead, because my hand needs to have cards as well, probably, and that's so awesome I wish I had thought of it before. As for Cyclonic Rift, and Beast Within... I really didn't want to move away from the permanent theme (also... I do not own a Rift, please do not doubt my seriousness as a commander player, lol), but I might actually be adding something I picked up today in the $.50 bin, Realms Uncharted. After looking over this again with your words, and some new thoughts, in my mind these are the cards I'm for sure going to be pulling: Villainous Wealth and Shambling Shell, those are just the for sure ones though. I think I might invest more into the creatures... sigh, part of me wants to bring over my Lord of Extinction, but it makes Jarad really. Thanks again though!!! And have I changed your mind any? I do know you may want to wait until I have made more chnages, but seeing it through your eyes has helped a lot already.

darksilver on (Building) Muldrotha EDH

3 weeks ago

Okay, I just noticed how many mill cards you are running, and if your plan was to use Dictate of Karametra to Mind Grind for about a million, then obviously you should keep it, and maybe Wight of Precinct Six, but Death's Approach is still questionable at best. I would run Shriekmaw (1 more mana, but is also a creature, and doesn't depend on you having milled them), or Beast Within (Lacks the recursion, but you have few ways to deal with things at instant speed.

Cyclonic Rift is a commander All-star, and is definitely worth running, especially because you don't have very many (or any at all) sweepers.

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