Shriekmaw

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Rare

Combos Browse all

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Shriekmaw Discussion

WillowtheCouncil on Budget Elementals the Second

2 weeks ago

You can cut the burning inquiries. They're not helpful to your plan. Also, you have a lot of one drops, because Rift Bolt counts as a one drop, really. I would play maybe 2x copies of Incandescent Soulstoke , because it makes your creatures better. Playing multiple copies of it means that your X/1s get better, and it also allows you to play some 2 toughness elementals in your SB, like Shriekmaw (even if it can't be regen'd with Awakener, it still is good). Ashenmoor Liege can let you Skelemental, attack with Awakener to recur it, and be getting in for 16 damage on turn 3. seems decent, but hard to hard-cast.

I'm torn on Steam kin. I'll do some testing with it, but I think 2 is probably fine.

You know how I mentioned evoke creatures? Well Glarewielder can be recurred to deal with tokens and shit. Ill continue this later but Spitebellows is great.

dingusdingo on Vilis, The Edge Lord

2 weeks ago

Ad Naus with the commander out it doesn't matter if the average CMC is high, you're still getting as many life points as you lose from your commander, plus the ones you get from Ad Naus. A lower average CMC will give more cards, but just consider that Ad Naus gets so much extra mileage anyways with this commander.

Lower CMC will make more explosive early plays, which is important when you can't reliably get your commander for the first couple turns. I would swap spells for permanents, and add more engine cards to help ensure the commander comes out.

Suggested Swaps

And if budget allows

Mindblade grinds value and can block/swing better than Read da Bonez. Etchings draws you the same amount of cards as Ancient Cravings after 2 turns but gives more the longer it stays and causes combotastic lifeloss. Shriekmaw is removal on an evasive creature if you want it, and it ups creature density while keeping a removal slot. Hatred is a nice burst card, but leaves you vulnerable after using it and is expensive to cast and easy to interrupt via counters/combat tricks/blocking, reclamation will let you grind value in longer games and has more of an impact earlier. Medallion outpaces the vesper ghoul immediately, coming out cheaper and being more useful with more spells per turn, and no summoning sickness. Temporal Extortion isn't great because it gives your opponents the choice, and they will always choose the better one for their situation. An extra turn is great, but half life of one player isn't all that important in combo-driven EDH. The rock changes come out earlier and help you dump your hand faster, meaning you have stronger presence sooner in the game, pretty standard in most serious decks.

Also worth checking out Loxodon Warhammer in tandem with with swamp equippers to add some life gain back in. You should also consider having a go-infinite combo for winning once you've drawn your deck. Paradox Engine fits in extremely well with Citadel or Ad Naus, and a Sensei's Divining Top + Voltaic Key gives another way to draw through the deck with Paradox. Use with a mana sink like Torment of Hailfire and you're golden

DashJovis1 on Five Colour Hate Bears

3 weeks ago

Thanks for the comments, and the advice. I was genuinely surprised to see I'd taken the Meddling Mages out of the sideboard, so I put them back in. I've seen humans before. The idea was to steal their broken opening, but to attack the format from a different angle. That was mostly a joke about how fast Modern is getting, what with all the turn 2 kills out there now.

I put Aether Vial in. I genuinely blanked on it, an earlier version of this list included Shriekmaw because I wanted everything to come with a body in the deck (and thus be castable off of Ancient Ziggurat . But I've found Path to Exile totally playable so of course Vial would be too.

Plague Engineer is alive more often than it is dead. It is a blowout in tribal matchups, but even outside of them you can kill any 1 toughness creatures. That's a surprisingly relevant kill spell. Like for instance, imagine killing multiple Snapcaster Mage s and Vendilion Clique s by naming wizard vs control. Against burn you can name Goblin or Human depending on the creatures they drop, and goblins can now be easily blocked by most of your creatures. Goblins is probably better in most situations. You definitely pull him out in matchups where he's low impact in game 2. But I think he's sound in low numbers in the main, and I might run more of him if things get really tribal ever.

I like Tomik for his sweet, efficient body. Same with Gruul Spellbreaker . They're threats. It's hard to know what to call this list, since its really centered on dork - 3 drop, with Mantis Rider being the all star, but its held together by running main deck hate pieces from every colour.

Qasali Pridemage is good. The deck kind of has an exalted thing going on, so even though it doesn't snipe a lot of things, it's a big card where artifacts and enchantments show up, and it does just enough to pull its weight when they don't. I considered Knight of Autumn over Gruul Spellbreaker , but the Spellbreaker has a better body. It's fun playing a hasty tramply 7/7 with hexproof.

Doctorlobo89 on Yarok, The ETB Triggers

3 weeks ago

Gonti, Lord of Luxury would be a great asset to the etb triggers. His triggers will be of great use in this deck to steal form opponents decks. This is also not limited to cards like Hostage Taker , Dragonlord Silumgar and many more steal cards.

To go with Avenger of Zendikar you can throw in Grave Titan but that is completely up to you.

Rune-Scarred Demon , Shriekmaw , Farhaven Elf , God-Eternal Rhonas and Wood Elves be a nice addition. Add Conjurer's Closet and you can have more etb triggers added to the arsenal with your Deadeye Navigator .

I noticed that there is a distinct lack of enchantment triggers for Agent of Erebos and Eidolon of Blossoms . I would recommend avoiding those cards for now until you decide to have the deck become more enchantment heavy.

multimedia on Help with Meren plz

1 month ago

Hey, saw your forum topic asking for help. enigmadox gave you great advice; I'll expand on it some.

Include budget creatures who can sac themselves because these creatures can give you experience counters without needing a sac outlet which is another card. Needing both a creature and a sac outlet to sac that creature is more difficult to get then just needing a creature. Sac outlets are also good and you should include them, but they're not as important in my opinion as creatures who can sac themselves.

Four drop Meren can benefit from early game ramp to be able to possibly play her turn three. Budget mana dorks can be ramp in the early game or sac fodder in the mid/later game to get experience counters.

Budget lands to consider adding:

Other budget cards to consider adding:

If you like some of these suggestions I offer advice on cuts to make. Good luck with your deck.

addictedtoplacebos on Help with Meren plz

1 month ago

Golgari Findbroker Pulls out any permanent from grave, great for Meren.

Meren of Marit Lage That's my Meren deck, though I have a huge side strategy that makes it not as focused as yours, feel free to look through it!

Shriekmaw and Scourge of Nel Toth stuck out to me, Shriekmaw is perfect removal for a Meren deck, pay 1&BLK, kill a creature, and get a EXP counter for Meren. Scourge is admittedly more for flavor then anything else, but why wouldn't you want a flying 6/6 for 2BLK and 2 more EXP counters on Meren?

Load more

Shriekmaw occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Black: 0.27%

Golgari: 0.34%

Rakdos: 0.18%

BUG (Sultai): 0.7%