Shriekmaw

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Rare

Combos Browse all

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Shriekmaw Discussion

shinobigarth on Devotion to Black

3 days ago

Shadowborn Demon is a better Shriekmaw unless you need the evoke. you could sac Gary with it to be Whipped back or whatever.

ElderCheese on Meren's Gravediggers

5 days ago

Big Game Hunter and Bone Shredder are solid options I have struggled with bone shredder as its a more expensive Shriekmaw with the same restrictions. My meta plays a lot of black which makes cards that cannot hit black creatures and issue. Big game hunter is nice but I'm still on the fence with what remove for him. The other cards are to be frank to costly for this deck. This deck needs to hit the ground running as fast as it can before it falls behind. Having a six cost card in hand at the start of the game can hurt. Finding two or more... a game ender for me. I need to get the stax elements right before I decide if things like the Noxious Gearhulk can go in.

ThallionDarkshine on Black/White sticky zombies

2 weeks ago

You've got a lot of cards in here that seem to have made the list simply because they're zombies (Blighted Bat, Carrion Screecher, Moaning Wall , etc). I would cut anything that is basically a pile of stats with the zombie tag and add some more synergistic zombies. Some great ones that aren't currently included are Cemetery Reaper, Lord of the Undead, Gravecrawler, Cryptbreaker, Gray Merchant of Asphodel, Relentless Dead, Plague Belcher, Noxious Ghoul, Corpse Harvester, and Vengeful Dead.

In addition, I'd run a lot more lands than 26. 36-40 is a good guideline in my opinion for any non-green edh deck. You might also want some sacrifice outlets in order to exploit Athreos's ability when you have an opponent with low life. Finally, you might want to explore some creature-based removal instead of instants/sorceries to further synergize with Athreos. Wispmare and Shriekmaw are some good cards for that slot.

Xica on Core of Faeries

3 weeks ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

Xica on Core of Faeries

3 weeks ago

rothgar13
There is nothing forbidding slyvannos, from going off the beaten path, and building a list that has faeries, and is not a tempo deck.

Obviously in the archetypal faerie tempo decks, Elder Deep-Fiend doesn't have a place.
Still that is no reason not to experiment with the card.

sylvannos
If i would wan't to include Elder Deep-Fiend in a list, i would take a look at evoke creatures, since they can be cast for their evoke cost (and their ETB effect), then in response to their sacrifice trigger from evoke, you can cast Elder Deep-Fiend, and sacrifice them to it.
Which is real nice, because they tend to have mana costs that are a lot higher then their evoke cost, and Elder Deep-Fiend only cares for their nominal cmc, not for how much you have cast them.

Mulldrifter, AEthersnipe, Shriekmaw are all real nice for this purpose.

Xica on Oh No! My Deck is Ruin(ator)ed!

1 month ago

Hello, from your post i just realized that i am not the only person who is tinkering with a deck built around Skaab Ruinator
So here is what ideas i came up with till now:

1# Build an all in deck with the best cheap mill spells, Hedron Crab, Minister of Inquiries, Shriekhorn (a few - as its sadly an artifact), Dream Twist, Contingency Plan - ad 3 playsets of "real" creatures Narcomoeba, Skaab Ruinator, Eternal Scourge - and a flex slot, that at the moment i fill with Stitchwing Skaab, but it could be Magus of the Bazaar.
The problem is that this version has obvious problems with stuff like Path to Exile, (and grave hate) despite being really fast.

2# Build a deck that abuses Gifts Ungiven with Skaab Ruinator as win condition (since this creature doesn't need slots devoted to Unburial Rites.
In such a shell Mulldrifter, Shriekmaw, Plaxmanta + Pit Keeper as a worse Snapcaster Mage would do well.
For turn one stuff like Siren Stormtamer/Martyr of Frost or stuff like Vampire Cutthroat would be ideal.

P.s.:Laboratory Maniac is a trap - for this deck.
There are alternatives that are a lot better - like Psychic Spiral + Mystic Retrieval which can work out of the graveyard, and mill the opponent out of nowhere.

othermax on HELP ME PLZ

1 month ago

First and foremost. This deck is missing some of the key components that are very very neccesary for commander:

  1. Ramp

You have the Sol Ring , and thats good. And the few land fetching spells. But I reccomend getting creature ramp and at least 3 more mana rocks. Like adding in a Birds of Paradise, Sylvan Caryatid, Yavimaya Elder, and a Wood Elves would speed your game up so much, and give you chump blockers. Mana rocks are also really essential, my favorite are Gilded Lotus, Thran Dynamo, and Darksteel Ingot.

  1. Card Draw/Card Advantage

This is so important. In a deck like this, I'd automatically include Sylvan Library, Harmonize, Sensei's Divining Top, Worldly Tutor, Chord of Calling, Green Sun's Zenith, and a Tooth and Nail. Necropotence is super good too. Cards equal wins, period. That is why blue is the best color. I'd also consider cards like Soul of the Harvest and Drumhunter, just because your deck is creature based. The way I think about it, if I can't find a way to get more cards in my opening hand, I should not be keeping it.

  1. Landbase

I'm not gonna get into this, cause someone else did. Just make youre mana base faster. And play cards that cycle/fetch lands out of your library. It is card advantage for days.

  1. Removal

Play more creature piece removal spells (like Woodfall Primus , Acidic Slime , Reclamation Sage , and Shriekmaw , just because they leave you with a creature at the end of it all. That 2/1, or 2/2 deathtouch is essential for the early game. Also more instant speed removal will do you good like Hero's Downfall, Abrupt Decay, and Krosan Grip.

Sidenote: Play Eternal Witness if you are playing green. Period.

Philoctetes on Lord of the Flies

1 month ago

Hey there harbingerofduh, thanks for the comment and suggestions!

First of all, very nice deck, I really do enjoy the rock-style choices you've made. There are some similarities with some parts of my own deck, but ultimately we went different directions which is very cool to compare and contrast.

I like the Greater Gargadon suggestion, that is a really nice un-interactable sac outlet for sure. I will consider it, added to the Maybeboard. In regards to Nim Deathmantle, I certainly see some awesome scenarios for it, even in my own metagame where we only allow 5 cycles per turn of a demonstrated infinite loop. I do think it fits better in your deck, trying to grind out the opposition. The card is great, albeit slow, as a value engine, but after some thought on it I don't know if it will be a fit for me.

Fleshbag Marauder and his cousin Merciless Executioner - great cards, which I actually had included in past iterations of the deck, but with so few slots for interaction currently they were tough cuts. I like them as miniature board wipes for sure, there could be a spot for 1 in the future. In that same type of slot would go Shriekmaw, basically creature tutorable removal. It's definitely on my radar as a possible change to make.

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