|Commander / EDH||Legal|
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|Duel Decks: Ajani vs. Nicol Bolas||Uncommon|
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Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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5 days ago
Consider expanding on the +1/+1 counter theme that Kresh is using? Cards that give your creatures bonuses for having counters:
- Bramblewood Paragon
- Tuskguard Captain
- Rishkar, Peema Renegade
- Winding Constrictor
- Kalonian Hydra
- Battlefront Krushok
- Oona's Blackguard
Giving Kresh trample seems very good because otherwise he can just be chump blocked constantly. Giving him trample with spells is really a one shot deal where as using some creatures that can give him trample can last longer.
As far as the sacfrice theme with Kresh you can also expand on it using more creatures that give you value before they die and they die without needing to use other cards:
These creatures are removal spells who also die by themselves.
Creatures with evoke seems good with the Kresh because you get value from them using their low evoke cost and then they die by themselves. Creatures who are evoked do enter the battlefield and then they die. They work with abilities that want creatures to die such as Kresh. Brairhorn for example is a nice aggro evoke creature that Kresh can really benefit from.
Creatures with exploit such as Sidisi lets you sac a creature even itself and get value.
Good luck with your deck.
1 week ago
Perusing the internet this morning, I came across the "seven by nine" rule. If your not familiar with it, you can check it out here, under note three - http://www.quietspeculation.com/2011/05/building-depietro-depauper/
Anyways, I found it quite brilliant. I broke out my EDH deck (The Cairn Nel Toth) and decided that it needed a serious overhaul.
I decided that my nine "slots," if you will would be the following:
Sacrifice Fodder (CMC 1 or less)
Sacrifice Fodder (CMC 2)
Sacrifice Fodder (CMC 3 or greater)
Utility/assorted random cards
So i started sorting the piles, and quickly realized I had too many cards for some slots, and not enough for others. I started the long, laborious, and painful process of cutting cards. I couldn't quite cut enough cards from the utility pile, so I decided I would have nine utility cards, and only six distinctly self-mill and CMC three or greater sacrifice fodder cards, because a lot of other cards can do those things in addition to doing their main purpose (if that makes any sense).
Anyways, I'll list the cards I have for each slot (its quite different than the original deck). Also, many cards serve multiple purposes, so I'm putting them in the category of their MAIN purpose.
Self-mill - Golgari Grave-Troll, Life from the Loam, Altar of Dementia (The best card in the whole deck, hands down. Not even kidding. Every Meren deck should run this card), Mesmeric Orb, Grapple with the Past. I need one more card for this slot (Stinkweed Imp?).
Sacrifice Outlets - Ashnod's Altar, Skullclamp, Attrition, Mind Slash, Evolutionary Leap. I don't love one-off sacrifice spells, but I have the slot for one. I've been debating between Altar's Reap, Morbid Curiosity and Eldritch Evolution.
Thoughts? What cards should fill my unfilled slots? Any cards I should replace?
2 weeks ago
I would take out Shriekmaw to prevent having to splash . Instead how about something like Flickerwisp, Reflector Mage, or Fiend Hunter? Fiend Hunter is most like Shriekmaw just better, since when fiend gets blinked, I'm pretty sure the first target is permanently exiled, and the second one comes back like normal when fiend leaves the battlefield. Good luck!
2 weeks ago
I suppose if I had the money Noble Hierarch would be a good idea, but Birds of Paradise may be a nice budget option. Eldritch Evolutioning a dork into Renegade Rallier, getting back the dork may not be so bad. Thanks for the input.
Seance is actually amazing at generating value late game and isnt really something you "ramp" into which is why I am only running these as 1-2 ofs. Panharmonicon however is something I would want to ramp into to start getting double value.
Maybe I should add more Shriekmaw to step up the removal and help get to turns 3+.
2 weeks ago
Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget
Hope you find something useful within all these!
3 weeks ago
What about Whip of Erebos?
3 weeks ago
@tschiller the Briarhorn, Mulldrifter, Wall of Omens and Shriekmaw. I'm not 100% but I believe the Maelstrom Djinn would come in with 4 counters instead of 2 giving you more time to do your blink shenanigans.
3 weeks ago
I beg to differ and start to think that you miss some points, so let's have a look:
- T1: Razorverge Thicket and Birds of Paradise.
- T2: City of Brass. Play Shriekmaw with Evoke and with a blink. Destroy up to 2 creatures, get out a 3/2 body with fear.
- T3: Play Briarhorn with Evoke and with a blink, make Shriekmaw a 9/8 and attack. Get out a 3/3 body.
Sure, this would be an ideal start, but just hit the playtest button and see what this deck got to offer on other combinations. You swing for the win T4 or 5 most of the time, so I really don't feel B and G are a waste. And wall of omen? Cmon, what better draw engine than a blinked Mulldrifter you need? :D