Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (2)||metalmagic ,|
|Want (3)||Galvain , Eudaemoniac , Miehen|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shriekmaw occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
BUG (Sultai): 0.7%
1 week ago
1 week ago
Just because of the evoke cost?
1 week ago
Xica Yeah you're right, I think I'll stick with Shriekmaw for now. Its versatility fits the deck better, plus I get to use it even more often due to the graveyard spells and it opens the gate for Winding Constrictor and Wildgrowth Walker to swing in for the kill while being kind of hard to block itself.
1 week ago
Scavenging Ooze is better if expect to face burn, while Shriekmaw is better in meta that lacks burn in favour of RDW decks (like prowess) and other creature based aggro.
Pluse, Deadeye Tracker already does a minor Scavenging Ooze impersonation on graveyard front.
And if you are able control the board, there is no need to have extreme large creatures to win.
Trying to use Scavenging Ooze as tarmogoyf is a terrible idea. It can sometimes accidentally end up as a big creature in ceratin non-interactive matchups, or in extreme late games. However basing your deck on growing it big is asking for trouble as it simply needs too much mana.
You would be better off with Hexdrinker as it at least protects itself once its big, as opposed to Scavenging Ooze.
In regards to cutting removal, i wouldnt touch push as "bolt the bird" is always relevant, not to mention killing manlands.
And would leave some number of assassin's trophy, as a catch all.
In general as long as you have 12-16 creatures & spells you are golden.
1 week ago
Xica These are really good points! I think I'm going to choose between Scavenging Ooze and Shriekmaw. I too thought that Shriekmaw is going to be awesome with the graveyard-returns, but I was worried if I sacrifice killing-power for another removal I probably don't need(?) Scavenging Ooze seems to be a bigger threat, but on the other hand a reusable removal seems pretty strong as well. Plus I maybe could afford cutting a Push or Decay to make room for something more aggrassive. Does that make sense? Or should I just take the Shriekmaw, since I then have all that removal and Shriekmaw may attack with virtually nothing to stop it?
1 week ago
Obliterator is great when Path to Exile usage is low to non-existent and counterspells are few and far between.
Thus the card is far from its greatest in today's meta.
(However - contrary to the common misconception - getting to BBBB is easy if you manage to have 4 lands by turn 4, twhen you play a 2 colored eck)
I recommended Shriekmaw as it does something early game, and its absolutely broken with all the "return creature from graveyard to hand" spells in your deck, cards like Liliana, the Last Hope.
Sure, its far less flashy than something than Verdurous Gearhulk, and wins slower - however it keeps the field clear, and gives you time to win.
While you can VERY easily die with a gearhulk in hand before you could ever use it.
Obstinate Baloth is a great hate card against discard decks, for any deck that plays combo, and a "passable" card in the burn matchup.
Sadly hardcasting it is asking a lot.
In the sense that it does too little for its cost, UNLESS you want to simply stall a little to win with something like a lethal scapeshift.
In the era where Gurmag Angler, Thing in the Ice Flip & Bedlam Reveler are running around the card is surprisingly squishy, to win the game.
And does too little at helping you achieve that goal, beside being a body.
Unless you run something like elves, i owuld stay away from God-Eternal Rhonas. Its a great improvement there as a recurrable pump effect in face of all the counterspells and discard.
However in this deck, its only good when you are already winning anyways, and does little to nothing in any other case.
3 weeks ago
Yarok is powerful, but can also be a double-edged sword.
Dimir Acqueduct, Golgari Rot Farm, and Simic Growth Chamber feel like potentially dangerous lands unless you really want landfall since each one returns two lands to your hand instead of one (if you want that, Field of the Dead becomes a must). Your shock lands will also trigger twice, so be careful.
4 weeks ago
@40601 - as much as Shriekmaw is useful to cast since it has low cmc to evoke, and i can recur it from the yard, but the nonartifact and nonblack creature only option is not as useful as Ravenous Chupacabra imo.. although i might put either Thrashing Brontodon or Caustic Caterpillar as additional artifact or enchantment removal.. thanks!
@FeJex - whoa! thanks for the suggestions! I'm definitely going to add a couple of those.. Since when I'm playtesting this deck, graveyard hate is not uncommon to put on some edh decks, and my graveyard got exiled quite a few times, and some of those cards can be a deterrent that they can't exile my graveyard that easily..