|Commander / EDH||Legal|
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|Duel Decks: Ajani vs. Nicol Bolas||Uncommon|
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Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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|Have (14)||Zhorus_The_Bauqret , Chandelier , ZombieFood , goodair , Jpegwun , CampbellStev , thetechzombie , MattN7498 , Vergil_Redgrail , ericalt91 , ironax , Lucretian , Psycheretic , Slowgod|
|Want (3)||Desol4tion , fireborne1986 , dplerner|
6 days ago
garscott I think 38 lands is a bit much, especially with your curve looking pretty good and you having 7 mana-rocks. Instead, maybe go to 37 lands and add another rock like Worn Powerstone or some utility spell like Mnemonic Wall. Rise of the Dark Realms can be pretty strong in your deck, since you are already taking advantage of your graveyard, how about opponent's yards as well? I see you don't have much targeted removal, like Hero's Downfall or Shriekmaw, which can be really helpful. If instant speed isn't fast enough, I always find Sudden Death, Sudden Spoiling, and Wipe Away particularly underrated in that category.
Hope this helps. Your deck overall look pretty sweet as a dimir reanimation control deck. Plan on building one when I get more ideas. Take care.
2 weeks ago
Two things, you can stack both the evoke trigger and the other ETB in either order. You choose the order when you put them onto the stack. You can also sacrifice Shriekmaw to whatever else you want before either ability has resolved, or, as you suggested, after it's ETB has resolved before the evoke trigger resolves (assuming you stacked the triggers such that they resolve in that order. Regardless of how you stack the abilities and whether Shriekmaw is still alive when it's ETB to destroy a creature goes to resolve, the ability will still resolve and destroy it's target.
2 weeks ago
You are able to sacrifice an evoked Shriekmaw before it would be sacrificed to the evoke trigger.
2 weeks ago
Shriekmaw can be cast for to destroy a creature, and then it would be sacrificed due to Evoke's text.
My understanding of this would be that the following will be placed on the stack once Shriekmaw's cast spell resolves:
- Sacrifice Shriekmaw trigger
- Shriekmaw's ETB trigger
Now, let's say I use something like Yahenni, Undying Partisan or Viscera Seer, I could allow the top-most ETB from shriekmaw to resolve, and respond to the about-to-be sacc'd trigger and sac it with something else (or use any sort of instant-speed to affect him) and possibly negate the first sac trigger from the evoke cast?
2 weeks ago
Unfortunately, going infinite with Wispweaver Angel doesn't out right win you the game. You need something like Impact Tremors for infinite damage or Altar of the Brood for infinite mill to actually win. Drowner of Hope + Eldrazi Displacer does go infinite with Panharmonicon, but this is the only infinite combo in the deck that wins.
To really make sure you have colorless mana for displacer you should play evolving wilds to get the Wastes or play pain lands like Adarkar Wastes.
Inspiring Statuary shines best with spells that have in their mana cost like Ribbons or are very large and colorless like Ulamog, the Ceaseless Hunger otherwise I don't think it's worth it. Not to mention that you are having to run bad artifacts like Ornithopter to make it work with no payoff.
Not sure how good Gifts is in the deck since you have no graveyard synergy and with that being said your opponent is always going to put the best cards in the yard and you have no way of getting them back. To make Gifts works you would want some specific cards like Noxious Revival and Unburial Rites.
With Gonti as your only black card, you could just go and make it easier on your mana base.
Cards that could go better with Panharmonicon
Wall of Omens>Wall of Denial
Felidar Guardian>Wispweaver Angel
3 weeks ago
Just wanted to say your list is very very cool!
Great list, I too am having a hard time finding cuts as the focus is zombie-mill-control which somehow works with scarab god.
As for cards I find subbing a zombie lord or two for zombie token generators is really good.
In your list atm there's a Cemetery Reaper and honestly I am just not a fan of this guy. Although he may be a generic lord with a cool ability, your commander does the exact same thing but better (for 1 more (or less with training grounds!)). A potential card I think actually works really well with Scarab God is Noosegraf Mob.
This guy essentially buffs up your commander's first ability over a few turns and when he dies you simply eternalize him and now you have a 9/9! Which in turn will make 5 more zombies before being a 4/4.
Also before adding anything else you should really really push in Phyrexian Altar ASAP, the card is bonkers and wins games instantly. It makes many many combos only a 3 piece win, which is a tremendous difference from a 4 piece win. Like with Altar of the Brood it will win with gravedigger immediately (as well as all the other combos). Sometimes you need to win fast, and having even 1 tutor with 3 piece combos can win immediately.
Other than that have you considered the evoke creatures? Namely Mulldrifter and Shriekmaw ? These guys you evoke them then simply eternalize them. So you get double the value out of them and then have them on a 4/4 body!
3 weeks ago
Nice, Apprentice Necromancer looks really good. What would you recommend cutting for it? I'm thinking of taking out Cabal Coffers as I never really assemble the coffers+urborg "combo". I was also thinking about taking out Shriekmaw and Ashnod's Altar.
3 weeks ago
Personally I like Cathartic Reunion and Faithless Looting to get cards in the graveyard over Mulch or Gather the Pack. You have more control over what goes to the yard with cards like Cathartic Reunion
You have a lot of ways to get creatures in the yard (they are not dredge creatures which is bit weird since they are cheap) but not many that come back, which is kind of the point of dredge. No dredge deck should have to run Disentomb.
Prized Amalgam,Narcomoeba, and Demigod of Revenge are fairly cheap options if you cant afford stuff like Bloodghast. These creatures should replace the vanillas like Swordwise Centaur. Elvish Mystic is also a little weird unless you're running Vengevine.
If you don't want the creatures that reanimate themselves and are looking for stuff that simply takes advantage of creatures in the yard like Ghoultree then you could look to make this a Strength from the Fallen deck? Strength from the Fallen plus the Nyx Weavers you're already running could put the trigger on a card like Den Protector or Nether Traitor for a lot of unblockable damage.