Shriekmaw

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Rare

Combos Browse all

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Price & Acquistion Set Price Alerts

CM1

C15

C14

Ebay

Recent Decks

Shriekmaw Discussion

marisaraer on Muldrotha

1 week ago

You definitely need to add some boardwipes, I only see the disk.

Maybe add these cards:

Panharmonicon if you go with an etb theme

Manglehorn make mana rocks come in tapped

Reclamation Sage etb removal

Merciless Executioner another Fleshbag Marauder

Eternal Witness expensive but on theme

Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect

Satyr Wayfinder self mill

Sylvan Safekeeper SUPER good for protecting your big bois

Tatyova, Benthic Druid great if you're going for a landfall subtheme

Yavimaya Elder good for mana fixing

Coiling Oracle once you start playing from graveyard, essentially a draw spell

Hostage Taker

Meren of Clan Nel Toth with a sac theme, could be a good secret commander

Jarad, Golgari Lich Lord

Yahenni, Undying Partisan sac outlet

Wood Elves good ramp outlet once you start recurring

Archaeomancer good way to get back your non-permanents if you run self mill/wheels

Disciple of Bolas

Jace's Archivist

Hermit Druid self mill

Maybe take out these cards:

Baleful Strix not a lot of utility unless you just need flying blockers

Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off

Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this

Shriekmaw a little too specific about removal

Rite of Belzenlok

Abrupt Decay cmc might be too low to use in some cases

RedUndead40 on Auto-sac creatures?

2 weeks ago

Second the Evoke suggestion. Shriekmaw is great, and Ingot Chewer. Walker of the Grove gets you 7 immediately and another 4 to chump block with.

Death's Shadow also often dies as soon as it hits the battlefield, as well as Phyrexian Dreadnought.

greyninja on Spicy Alien

2 weeks ago

Your deck title caught my eye and I had to see what the heck it was! haha

This seems really fun! The noncreature spells look on point. The ones that stand out a bit though are the two planeswalkers. They're kinda high cmc and don't really interact with your commander or game plan

For ceatures, I'd suggest Merciless Executioner, Sakura-Tribe Elder, Shriekmaw, maybe Duplicant and/or Noxious Gearhulk

+1 from me! I've always wanted to build Meren! Feel free to check out some of my decks and +1

PlatyThePlatypus on Platy's EDH BUG Reanimator

3 weeks ago

Ok, I made a few changes and am happy with them so far. Please take a look and share your thoughts and comments :)

  1. Bonds of Mortality now in, replacing Cyclonic Rift, now out. Wait! - Please hear me out! I do realize that Cyclonic Rift is one of the best board wipe cards in the game currently. Cyclonic Rift is a one sided board wipe that hits takes all permanents that I don't control, leaving me poised for the win! I have two other board wipes with Nevinyrral's Disk and Pernicious Deed. I can only cast Cyclonic Rift once, however in this deck all the other cards listed below can be cast multiple times each thanks to my girl Muldrotha, the Gravetide! So, the obvious upside is that Bonds of Mortality allows me to deal with hexproof and indestructible creatures on a much more regular basis. I already have heavy creature hate, non-artifact and non-black creature spot removal with Shriekmaw. I make my opponents sacrifice a creature at the beginning of their upkeep with Sheoldred, Whispering One. My opponents sacrifice a creature whenever any of my creatures die thanks to Dictate of Erebos and Grave Pact. Everyone sacrifices a creature whenever I cast Fleshbag Marauder. I also obnoxiously make all of my opponents sacrifice all except for two of their creatures in each of their own end steps thanks to Archfiend of Depravity. I have have artifact and enchantment spot removal with Seal of Primordium.

  2. Death's Presence now in, replacing Exsanguinate, now out. First off I still have Gray Merchant of Asphodel in the deck so redundancy for the win. A high CMC card traded for a high CMC card and I think that the ongoing benefits I will get from Death's Presence is greater than the one shot use of Exsanguinate. I have compensated for the loss of life gain by adding in Zuran Orb as below. The obvious advantage that adding this card provides is granting my creatures the potential to become insanely powerful. As my creatures start to die either because of what my opponents are doing or because that is a part of my game plan, the result is the same: Death's Presence begins giving out +1/+1 counters! To top it all off i should be able to basically move them around from creature to creature as the game progresses.

  3. Rite of Passage now in, replacing Copy Enchantment, now out. I am very fond of Rite of Passage as I think that my opponents will need to carefully consider their attacks against me as if any of my creatures survive the fight, they will get bigger and bigger each time.

  4. Zuran Orb now in, replacing Copy Artifact, now out. I need some more ways to gain life in this deck and since I can cast a land a turn from my graveyard I think this is an obvious choice.

Gidgetimer on Muldrotha Cycle graveyard?

3 weeks ago

As greyninja said, you may cast cards from your graveyard with Muldrotha not activate abilities that only function from hand. You can however cast them for alternative casting costs, such as evoking Mulldrifter or Shriekmaw on each of your turns. Or sacrificing a creature to pay for an emerge cost.

JaviGar on Golgari graveyard deck

3 weeks ago

I totally dig the idea of the Shriekmaw, im a total new player so i dont know a lo of cards, so thank you for taking the time dude. To be completly hones, i had Varolz, the Scar-Striped here because in a later version of the deck i had way more high power creatures, i didnt even notice that i took em off. I will play Liliana, Heretical Healer  Flip instead since now we can play two planeswalkers of the same type at the same time.

xyr0s Really, thank you, this is being super helpfull.

xyr0s on Golgari graveyard deck

3 weeks ago

You could also consider Shriekmaw instead of Doomblade. It is a bit more limited in terms of targets, but you can put it into your hand with Grisly Salvage and play it for the evoke-cost if need be, or you can reanimate it with Unburial Rites. If you do this, you could also consider Liliana, Heretical Healer  Flip, since an evoked creature would trigger her transformation, and should you lose her, she counts as a creature in the graveyard for Splinterfright and Nighthowler, and she can be reanimated with Unburial Rites.

Not sure that Varolz, the Scar-Striped is good here. You don't really have a lot of high power/low cost creatures. You have a lot of *-power creatures instead, and they don't really do anything for you. Maybe a Reclamation Sage or a Fleshbag Marauder instead?

Load more