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Xacatzatel, primal Thirst
Legendary creature - Elder Dinosaur
Enrage - Whenever ~ is dealt damage, target opponent looses 2 life and you gain 2 life.
A very big pteranodon. Give us a two-coloured elder dinosaur who's artwork shows an ancylosaur (as seen on Bellowing Aegisaur).
February 18, 2018 1:49 p.m.
Marco, embodier of ideals 3GG
Legendary creature - human druid
Facedown creatures you control get +2/+2 and gain trample.
GG, (untap): manifest the top card of your library (to manifest a card, put it into the battlefield facedown. If it's a creature, turn it up any time by paying its mana cost).
Create another leader with two unused mechanics.
February 18, 2018 12:31 a.m.
Jack's nemesis 3WR
Creature - giant warrior
When ~ enters the battlefield, create a 1/1 white human creature token.
Giant spells you cast cost less to cast for each human you control.
Create a pushed green threedrop that could be at uncommon.
February 17, 2018 11:33 a.m.
I want tibalt's signature spells...
I don't think they'll create new cards for these sets, and there pretty much won't be any planeswalker cards. Jace isn't his own signature spell after all. And i really hope they won't include any of the pw-deck-only commons. For 20 bucks for 9 cards, there should be some interesting cards, and not just foiled crap rares with new art
February 15, 2018 4:44 a.m.
chosenone124: i guess all the questions about the boat were a nice hint for granny j ;D
Having huatli and saheeli team up sounds awesome. Legendary artifact creature dinosaur construct that produces energy when enraged, here we come :) (holy shit,standard would be annihilated to the moon and back...)
February 14, 2018 3:39 p.m.
Do it have to be snakes? 2GR
At the beginning of your upkeep, roll a six-sided die. If you roll a number between 2 and 6, create that many 1/1 green snake creature tokens. If you roll a 1, create a 5/5 red dragon creature token with flying.
When ~ enters the battlefield, draw two cards.
"Why did it have to be sna...hot, hot, hot!!!"
Create another card mocking on some insider joke.
February 14, 2018 12:33 a.m.
Damn, that's a cool deck. But I feel like reaper king is gonna die fast and often...on the other hand, he just kills everything coloured when entering with an active spreading plague.
February 12, 2018 3:17 p.m.
I just yesterday read an article on cfb (can't remember the writer) where it was said that if bbe were to be unbanned, unbanning jace as well might be necessary...seems he's been right
February 12, 2018 12:47 p.m.
Balanced injustice XUU
Return up toX creatures to their owners's hand. Draw X cards.
Make a hippo tribal card.
February 12, 2018 5:51 a.m.
cdkime: Why would you have to? Awesome idea :D
Target player loses two life. You create two 1/1 black bat creature tokens with flying.
Whenever you cast a bat spell, you may pay . If you do, return ~ from your graveyard to your hand.
February 11, 2018 3 p.m.
Sarkhan, embodiment of the ur-dragon 2RGU
Legendary planeslker - sarkhan
+2: create a 0/1 red dragon creature creature token with with flying and "R: this creature gets +1/+0 until end of turn."
-2: search your library for up to one dragon creature card and put it into your graveyard. If you do, ~ becomes a copy of that card until end of turn, and prevent all damage dealt to ~ until end of turn.
-7: return up to five gragon creature cards from your graveyard to the battlefield. They gain haste. Exile them at the end of turn.
Create a legendary mole creature.
February 11, 2018 2:22 p.m.
Otherworldly influence RBU
When ~ enters the battlefield, exile up to three sorcery cards from your hand face-down.
Turn a face-down card exiled with ~ face-up: target creature you control gets +2/+2 until end of turn.
Give me a panda card.
February 10, 2018 8:01 a.m.
I agree on what zephramtripp said about Trumpeter. Frontier Mastodon might indeed be the best option here: On turn three, the one less toughness compared to armodon doesn't make that much of a diffenrence, but if you cast it later, it will nearly always be a 4/3 for three, which is good. a possible early-drop is Greenbelt Rampager. It's a two-drop for three mana at best, but a 3/4 on turn two is still a great deal.
February 7, 2018 7:27 a.m.
_raeofsunlight: Thanks for playtesting it. I'll consider adding some rocks. I have never thought about that before, and it might actually be useful.
Sakura-Tribe Scout isn't as great as it seems though. It's a useful card for decks that want to abuse landful and do have 26+ lands. For this deck, where I have 23 lands, it isn't even a dork speaking mathematically: If you can use the ability every turn to put an additional land into play, it is an Elvish Mystic. But if you can't, it's significantly worse. And in a deck with only 23 lands, four Sakura-Tribe Elder and four Terramorphic Expanses, I'll very rarely have two lands in hand for more than a turn or two per game. Additionally, the deck doesn't exactly play very aggressively, so maybe triggering it once or twice in the early turns doesn't win me the game at all. It's a good suggestion though, but as you might guess from my response, I've had it in an earlier version of the deck and made exactly the described experience.
I just realized I'll have to update the description, as some big parts of it aren't reffering to the current version of the deck.
February 6, 2018 3:26 p.m.
Kagama, shelled shinobi 2GU
Legendary creature - turtle ninja
Turtle creatures you control gain last strike (they deal damage after creatures without last strike).
Whenever a turtle you control deals combat damage to a player, you may draw a card.
The synergy between normal creatures and ninjas with last strike is awesome. Give us something that fits to kagama.
February 5, 2018 1:58 p.m.
Gather the legends WGU
When ~ enters the battlefield, you may search your library for a legendary card, reveal it and put it into your hand. Shuffle your library afterwars.
Legendary spells you cast cost 1 less to cast for each of their colours.
I'm in the mood of dominaria FINALLY being a legendary tribal set. So give us some legendary tribal.
February 3, 2018 6:20 a.m.
Overtaking of the roil 3RG
Creatures you control gain haste and trample.
XRG: put X +1/+1 counters on target creature you control. At the beginning of your next main phase, remove all +1/+1 counters and sacrifice that creature. If you do, add one mana of any colour to your mana pool for each counter removed this way.
Create a card with grandeur.
February 2, 2018 12:49 p.m.
I'm back with a new suggestion: Supernatural Stamina
Why, you ask?
Have cerberus in play and many creatures in your grave. When cerberus would die, target it with stamina. It will die, but then return to the battlefield. The way it's texted, it will still return all these creatures to your hand. Have fun with your rebornn doggos.
January 31, 2018 2:10 p.m.
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