Let me know what you think of my Knight tribal deck with a subtheme of Game of Thrones.
October 25, 2018 1:10 a.m.
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Triggering on the first permanent sounds fine. This makes it a little closer to being as balanced as landfall. Your aligning of pro and contra seems fine and fitting flavourwise.
November 18, 2018 2:08 p.m.
So I've always wanted to have a ninja turtle card which is playable in turtle tribal. I've just had this idea. Thoughts?
Shadowshell Striker 2UG
Creature - turtle ninja
2UG: Return ~ to your hand, then put a turtle creature card from your hand onto the battlefield tapped and attacking. Only activate this ability if ~ attacks and isn't blocked.
Whenever a turtle you control deals combat damage to a player, you may reveal ~ from your hand. If you do, until end of turn, turtle spells you cast cost 1 less to cast.
It seems pretty wordy. And I'm very unsure with the stats.
November 18, 2018 4:31 a.m.
As this is casual, maybe add some Dark Ritual for ramp?
November 18, 2018 4:05 a.m.
With that landbase, adding a Cabal Stronghold might be good. You should really go for that cruel reality in your maybeboard btw.
November 18, 2018 2:40 a.m.
Do you want to go control again? Try Kynaios and Tiro of Meletis with enchantments, sweepers and hatebears. You'll get something new from basically every set. Toshiro Umezawa is a nice comboesque voltron.
November 18, 2018 2:35 a.m.
You could also try Dismember, as the deck seems pretty aggressive.
November 18, 2018 1:38 a.m.
November 18, 2018 1:37 a.m.
Looking at it that way, it might actually fit. But still, while phyrexia is a great example for your given values, it's a pretty good manifestation of corruption and pseudo-undead, thus still kind-of being about rot. What do you think about my above given restriction about avoiding sultai or golgari for the ninjas? There should still be a sultai legend for the commander players out there. Golgari is, though there are great examples of golgari not being about rot, still best known for undead stuff.
On another topic: with that many tribes, I think the set shouldn't focus on one mechanic per tribe, but rather fewer that can go onto multiple. I've had an idea for this yesterday:
Orochi of the forward eye 1UG
Creature - snake wizard
Progress - whenever a non-land permanent enters the battlefield under your control, scry 1.
Soratami Retainer WUB
Creature - moonfolk wizard
Progress - whenever a non-land permanent enters the battlefield under your control, each player loses 1 life.
You could basically put that trigger onto every single tribe and give it an ability fitting lore-wise. In the given examples, the orochi is pro-progress, thus has a benefitting trigger. The soratami is contra-progress, thus doing damage in a way. Thoughts?
November 18, 2018 12:26 a.m.
legendofa: it's kamigawa, so who wouldn't be enthusiastic? ;D
Recent Sultai always deals with rot and death. These aren't ninja things. So no, not just a gut feeling. It could work if we would strictly avoid any golgari or sultai ninjas, but instead only made mnocoloured ones or simic/dimir.
November 17, 2018 9:42 a.m.
Commander / EDH
4 COMMENTS | 30 VIEWS | IN 1 FOLDER
My latest commander deck. It's only just been built from what I had, so any suggestions are appreciated.
November 17, 2018 7:44 a.m.
Sorry for the double post. Gilt-Leaf Winnower would be fun as well.
November 17, 2018 7:41 a.m.
No Void Winnower? Would fit perfectly here.
November 17, 2018 7:40 a.m.
Regarding the kitsune, I'm with Flooremoji. Black seems reasonable.
Regarding third colour for ninjas: I'd love to see green, as a snake ninja really speaks to me ;) but it might actually be the wrong decision to make them sultai.
I think we shouldn't overload on tribes. Dropping ogres and have the akki appear at higher cmc as well would support this. Also, if these guys would really have a land-destruction theme going, they can't be at cmc 3 and below.
November 17, 2018 12:06 a.m.
thijmnesoy: most of these look pretty promising. Thanks a lot. Is it incidental that most of these are mentioned on edhred as well?
November 16, 2018 11:58 p.m.
Doing monks in GW seems reasonable. The old monks were G, and newer, non-kamigawa monks are in jeskai colours. Flavourwise, selesnya seems the most fitting.
November 16, 2018 2:25 p.m.
thijmnesoy: ezuri and k'n't will come soon as well. I didn't forget about it.
November 16, 2018 2:21 p.m.
Bearing Wall 2GG
Creature - Wall Bear
Whenever ~ is dealt damage, create that many 2/2 green bear creature tokens.
When ~ dies, create a 2/2 green bear creature token.
The house might not bear this wall broken down.
Create a spell called "double tap".
November 16, 2018 12:19 a.m.
Storywise, I've had an idea before: kamigawa is having a conflict between staying true to their traditions or opening to change. The soratami, who were always closest to the kami, are the keepers of tradition, while especially the orochi are up for change as they benefit a lot from being able to visit minamo (as Kaseto, Orochi Archmage suggests). With such a story, you could easily argue for all tribes reaching into new colours.
November 15, 2018 12:54 p.m.
Commander / EDH
4 COMMENTS | 44 VIEWS | IN 1 FOLDER
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SCORE: 53 | 77 COMMENTS | 4029 VIEWS | IN 14 FOLDERS
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