|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Common|
Combos Browse all
Creature — Bird
When Palace Familiar dies, draw a card.
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Palace Familiar Discussion
3 months ago
Sorry for the delayed response guys! Work has been keeping me very busy.
Felixlives- Thank you, and absolutely it kills at once! Last night I had a 3-player game against my friend's rather formidable burn deck Ring of Fire and a legacy Eldrazi-Tron. I stalled out at first, drawing nothing but 2 land, 1 Altar, Palace Familiar, Trinket Mage), Mindcrank but ended up winning with an Altar and Mindcrank in play and paid Guildmage's 1st ability as it ETB turn 6. It was pretty satisfying. XD
Naksu- Kind words, thank you. Keeps me going!
1 year ago
I think it's looking better. Also if you can get your hands on some, Reflector Mage is both extremely cheap and great for slowing your opponents down. (I had so much fun abusing them in standard before it got banned there) I could see them working out here.
Looking at your curve about half of your deck has a converted mana cost of two. Might be better to cut a few of them and spread out a bit more. Even something like replacing Cleric of the Forward Order for the mages could work.
Might also be nice to see if there is anything else for 4 mana to try to bridge the gap to your high end spells. Cryptic Command is strong but it isn't exactly budget. Into the Roil or Glimmer of Genius are both super cheap, maybe taking out a couple Palace Familiars for them? They don't necessarily be the specific cards i'm suggesting (just wanted to mention a couple that i've found pull their own weight), but by spreading out your mana you can better ensure you will have relevant cards at each stage of the game. You still need chep things for the early game, but these are ones that are better later.
1 year ago
So, clearly, this deck is no longer "standard", and the casual nature of this deck prevents its use in modern. However, with the birth of frontier, this deck may yet again rear its ugly head! A few modifications have been made to make it frontier-legal, with a couple other changes added to lower the price of the deck to back under $15 (the price increase of Chasm Skulker put it over the limit.)
CHANGES FOR LEGALITY
CHANGES FOR PRICE
CHANGES BECAUSE WHY NOT
1 year ago
Nice deck! I too have a Bird Tribal deck. I've whittled out some of the excess birds and added in plenty of combat tricks, tribal helping enchantments, and card draw to keep the birds flocking. Here are some cards I think you should consider:Magus of the Moat, Palace Familiar & Runewing & Thieving Magpie - boring but card draw plus birds, Tempest Owl - fine early game but great if you have the mana for the kicker late game, Halimar Depths & Blighted Steppe - a couple beneficial lands, Bident of Thassa, Migratory Route, Swan Song, Faces of the Past, Gravitational Shift, Military Intelligence, Reconnaissance, Shared Triumph.
Here's my deck if you want to check it out 300 Tons of Bird Shit
1 year ago
Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:
Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?
Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.
Question #2: If it has power 2 or less, does it have a relevant ability?
Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.
Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.
Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).
Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.
1 year ago
I love the deck I run a similar deck just mine is more focus on Exploit feel free to check it out. I believe that you may want to keep a four of Carrier Thrall, Palace Familiar, Nantuko Husk and Zulaport Cutthroat I would also consider Scrapheap Scrounger it has great value and maybe 2 copies of Prized Amalgam.
1 year ago
I'm a huge fan of Scourge of Fleets, but that's just me.