Palace Familiar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Palace Familiar

Creature — Bird

Flying

When Palace Familiar dies, draw a card.

Price & Acquistion Set Price Alerts

DTK

Ebay

Have (5) ironax , Fiolek , Yawkcorb , Dsmonsta , Gyraxis
Want (1) Awuztein

Palace Familiar Discussion

Ravenrose on Accursed Potions and Twisted Notions

3 months ago

I love this deck! Everything from the name down to the theme and synergy is impeccable. It is a little stereotypical but hey, it is creative and well done. May I also suggest Polymorphist's Jest and Snakeform? Psychic Venom is also a good one - in the Medieval Age, witches were believed to be able to poison the mind of their victims and make psychic attacks. Palace Familiar is synergy (owlet's wing). Curse of the Swine is related to Circe, the Ancient Greek Witch of Aiaia, daughter of Helios and Perse (mother of witches). In some myths, she is believed to be the daughter of Hekate, Mother and Goddess of all witches, witchcraft, folk in the road, necromancy, the moon, dogs and divination. This deck is missing a counterspell so why not try Swan Song. My last suggestion is Mystical Tutor. I hope these help!

If you have some time would you look at my Morai, Otherworld, Pagan and Dracarys decks?

TheSurgeon on [Primer] - Altar of the Heartless Duskcrank

7 months ago

Sorry for the delayed response guys! Work has been keeping me very busy.

Felixlives- Thank you, and absolutely it kills at once! Last night I had a 3-player game against my friend's rather formidable burn deck Ring of Fire and a legacy Eldrazi-Tron. I stalled out at first, drawing nothing but 2 land, 1 Altar, Palace Familiar, Trinket Mage), Mindcrank but ended up winning with an Altar and Mindcrank in play and paid Guildmage's 1st ability as it ETB turn 6. It was pretty satisfying. XD

Naksu- Kind words, thank you. Keeps me going!

Firebones675 on

1 year ago

I think it's looking better. Also if you can get your hands on some, Reflector Mage is both extremely cheap and great for slowing your opponents down. (I had so much fun abusing them in standard before it got banned there) I could see them working out here.

Looking at your curve about half of your deck has a converted mana cost of two. Might be better to cut a few of them and spread out a bit more. Even something like replacing Cleric of the Forward Order for the mages could work.

Might also be nice to see if there is anything else for 4 mana to try to bridge the gap to your high end spells. Cryptic Command is strong but it isn't exactly budget. Into the Roil or Glimmer of Genius are both super cheap, maybe taking out a couple Palace Familiars for them? They don't necessarily be the specific cards i'm suggesting (just wanted to mention a couple that i've found pull their own weight), but by spreading out your mana you can better ensure you will have relevant cards at each stage of the game. You still need chep things for the early game, but these are ones that are better later.

Angry_Potatoes on How To Be A Dick For Under $15

1 year ago

BIGASS UPDATE:

So, clearly, this deck is no longer "standard", and the casual nature of this deck prevents its use in modern. However, with the birth of frontier, this deck may yet again rear its ugly head! A few modifications have been made to make it frontier-legal, with a couple other changes added to lower the price of the deck to back under $15 (the price increase of Chasm Skulker put it over the limit.)

CHANGES FOR LEGALITY

-4 Hypnotic Siren, +4 Faerie Miscreant: Not a big change, and the Faerie can grab us more cards.

-2 Bident of Thassa, +2 Ongoing Investigation: While nowhere near as good as Bident, Investigation is the closest thing we've got in frontier.

-4 Voyage's End, +4 Unsubstantiate: Honestly, I would make this change even if I wasn't being forced to by frontier's set limitations. Exchanging a scry 1 for a pseudo-Remand is fine by me.

-4 Dissolve, +4 Void Shatter: The next best counter spell available, barring the overpriced Disallow.

-3 Palace Familiar, +3 Skyship Plunderer: While the bird is still legal in frontier, the pirate is simply better; +1/+0 and the ability to multiply counters seems better then drawing when it dies.

CHANGES FOR PRICE

-3 Chasm Skulker, +3 Cloudform: It's not ideal, but there isn't much else for three mana in frontier that fits the deck and doesn't push the cost over $15.

CHANGES BECAUSE WHY NOT

-4 Stratus Dancer, +4 Dimensional Infiltrator: I just prefer flash and the weird self-bounce effect over megamorph in this deck. But that's just me, these two are interchangeable.

HOPMONSTER on Bird Tirbal

1 year ago

Nice deck! I too have a Bird Tribal deck. I've whittled out some of the excess birds and added in plenty of combat tricks, tribal helping enchantments, and card draw to keep the birds flocking. Here are some cards I think you should consider:Magus of the Moat, Palace Familiar & Runewing & Thieving Magpie - boring but card draw plus birds, Tempest Owl - fine early game but great if you have the mana for the kicker late game, Halimar Depths & Blighted Steppe - a couple beneficial lands, Bident of Thassa, Migratory Route, Swan Song, Faces of the Past, Gravitational Shift, Military Intelligence, Reconnaissance, Shared Triumph.

Here's my deck if you want to check it out 300 Tons of Bird Shit

Austin_Smith_of_Cards on WE ARE THE GLORIOUS FUTURE

1 year ago

Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:

Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?

Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.

Question #2: If it has power 2 or less, does it have a relevant ability?

Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.

Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.

Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).

Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.

liljramos88 on

1 year ago

I love the deck I run a similar deck just mine is more focus on Exploit feel free to check it out. I believe that you may want to keep a four of Carrier Thrall, Palace Familiar, Nantuko Husk and Zulaport Cutthroat I would also consider Scrapheap Scrounger it has great value and maybe 2 copies of Prized Amalgam.

AceGambitDragonfly on Blue/Black

1 year ago

Some cards to consider: Control Magic, Soul Ransom, Praetor's Grasp.

Trade Palace Familiar out for Baleful Strix.

I'm a huge fan of Scourge of Fleets, but that's just me.

Load more