Lingering Mirage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Lingering Mirage

Enchantment — Aura

Enchant land

Enchanted land is an Island.

Cycling (2) ((2), Discard this card: Draw a card.)

Lingering Mirage Discussion

epajula on $1 cards challenge

1 year ago

Guardian of Tazeem, Lingering Mirage, and Sea's Claim. Control, and psuedo land destruction.

soccerboy98 on Kumena claims Merfolk Throne

1 year ago

Crucible of Worlds: gets Strip Mine, and Scavenger Grounds which is nice,but getting the fetches isn't amazing in my opinion with only 15 fetchable cards. If this was something like The Gitrog Monster I'd be all over that for obvious reasons. With so many mas draw effects thinning the deck from a few lands doesn't seem to impressive. Especially seeing how you run harvest season that just becomes a dead draw after continuously fetching(this is assuming you don't have the strip mine play available)

Intruder Alarm: maybe I'm just missing something but I just flat out don't see why you'd run this, you have Seedborn Muse, and Merrow Commerce. Rather than running this personally I'd rather another big anthem like Coat of Arms

Jace, Ingenious Mind-Mage: just seems meh nothing impressive. To explain you already have mass amounts of draw after going through your list (I realize piracy was a bad recommend) so that ability to draw one card doesn't make me think a 6mana walker is great, next ability is untap all creatures... you have Murkfiend Liege, Seedborn Muse, Merrow Commerce. Having those three seems redundant enough and better seeing how he doesn't do it every turn. His last ability his ult seems cool and all but you have Empress Galina which is just better than jace seeing how you have so many untap every turn effects.

As to what I would put in, I think after the cuts Coat of Arms, Lingering Mirage<(I know you have redundancy but like you said it cycles itself.

Not sure if this sounded like I was ripping on card choices, if so Sorry its not my intent just trying to explain my thoughts behind my suggestions. I do like the deck idea and was thinking of doing something like this, which is why I comment I wanna see your thoughts on my suggestions in case you have ideas I haven't thought of and in case I can provide ideas you haven't thought of.

Dreno33 on Kumena claims Merfolk Throne

1 year ago

soccerboy98 hey man, thanks for the suggestions! Yeah already had Deeproot Elite and Aquitect's Will.

As for Coastal Piracy... I already have Bident of Thassa, Kindred Discovery, AND Edric, Spymaster of Trest. having a fourth is too redundant as it will begin taking away from the threat or interaction count. Since it is the worst of the 4, that one hits the road. In a non tribal deck though, I would definitely be considering it since I wouldn't be running Kindred Discovery.

As for your options in "making" more islands I would only consider Lingering Mirage because it has the ability to cycle if needed. Obviously Spreading Seas is the best option of the two. The other options that do that effect are just too underwhelming, slow, or vulnerable on there own.

Shapers of Nature is cool, but the heavy mana investment is a bit much for such a small effect. When looking at what to cut, I don't see anything worse than Shapers of Nature.

On that note, what are things you feel are worth cutting to get to 100 or lower to fit another card or a few?

soccerboy98 on Kumena claims Merfolk Throne

1 year ago

Seasinger,Lingering Mirage,Phantasmal Terrain,Streambed Aquitects,Aquitect's Will,Tidal Warrior,Tidal Courier,Coastal Piracy,Shapers of Nature, deeproot elite <(new card from rivals doesn't show up) all seem like good cards for merfolk tribal. A bunch of those cards enable island walk which a lot of the lords provide, seasinger synergizes well with that. Anything else just seems like strong cards that would work well in a g/u merfolk tribal. If you like any suggestions I can take a look as to what I'd sub out if you're curious.

Ziembski on Thada Adel, Who needs combo pieces?

1 year ago

How about using your commanders Islandwalk more? Lingering Mirage

Sea's Claim

Spreading Seas

Aquitect's Will - fits best

Quicksilver Fountain - awesome

Stormtide Leviathan - great finisher

Tidal Warrior - might also fit.

puetypoo on Take What You Can, and Give Nothing Back!

2 years ago

If Urborg, Tomb of Yawgmoth is out of budget then I would suggest things like Contaminated Ground, Evil Presence, Stormtide Leviathan, Tainted Well, Lingering Mirage, Sea's Claim, and Spreading Seas. All of these are cheap on both CMC and $$ and can help push your Commander through.

Hope this helps.

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