|Commander / EDH||Legal|
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|Urza's Saga (USG)||Uncommon|
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Enchantment — Aura
Enchanted land is an Island.
Cycling (2) ((2), Discard this card: Draw a card.)
Lingering Mirage Discussion
6 months ago
High Tide , Whelming Wave , Lingering Mirage , Eye of Nowhere ?, Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Thaumatic Compass Flip , Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas , Capsize , AEther Tradewinds , Wind Sail , Thassa, God of the Sea i post this on your forum page do i figured it would be nice to have the on your deck page so you can look at this list and your deck without having to go back and forth
6 months ago
Deadeye Navigator , Coastal Piracy , High Tide , Whelming Wave , Merchant Ship , Lingering Mirage , Steam Frigate , Eye of Nowhere ?, Borrowing 100,000 Arrows , Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Navigator's Compass , Thaumatic Compass Flip, Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas these are not so much boat as nautical but most of boats in pic
1 year ago
1 year ago
Crucible of Worlds: gets Strip Mine, and Scavenger Grounds which is nice,but getting the fetches isn't amazing in my opinion with only 15 fetchable cards. If this was something like The Gitrog Monster I'd be all over that for obvious reasons. With so many mas draw effects thinning the deck from a few lands doesn't seem to impressive. Especially seeing how you run harvest season that just becomes a dead draw after continuously fetching(this is assuming you don't have the strip mine play available)
Intruder Alarm: maybe I'm just missing something but I just flat out don't see why you'd run this, you have Seedborn Muse, and Merrow Commerce. Rather than running this personally I'd rather another big anthem like Coat of Arms
Jace, Ingenious Mind-Mage: just seems meh nothing impressive. To explain you already have mass amounts of draw after going through your list (I realize piracy was a bad recommend) so that ability to draw one card doesn't make me think a 6mana walker is great, next ability is untap all creatures... you have Murkfiend Liege, Seedborn Muse, Merrow Commerce. Having those three seems redundant enough and better seeing how he doesn't do it every turn. His last ability his ult seems cool and all but you have Empress Galina which is just better than jace seeing how you have so many untap every turn effects.
Not sure if this sounded like I was ripping on card choices, if so Sorry its not my intent just trying to explain my thoughts behind my suggestions. I do like the deck idea and was thinking of doing something like this, which is why I comment I wanna see your thoughts on my suggestions in case you have ideas I haven't thought of and in case I can provide ideas you haven't thought of.
1 year ago
As for Coastal Piracy... I already have Bident of Thassa, Kindred Discovery, AND Edric, Spymaster of Trest. having a fourth is too redundant as it will begin taking away from the threat or interaction count. Since it is the worst of the 4, that one hits the road. In a non tribal deck though, I would definitely be considering it since I wouldn't be running Kindred Discovery.
As for your options in "making" more islands I would only consider Lingering Mirage because it has the ability to cycle if needed. Obviously Spreading Seas is the best option of the two. The other options that do that effect are just too underwhelming, slow, or vulnerable on there own.
On that note, what are things you feel are worth cutting to get to 100 or lower to fit another card or a few?
1 year ago
Seasinger,Lingering Mirage,Phantasmal Terrain,Streambed Aquitects,Aquitect's Will,Tidal Warrior,Tidal Courier,Coastal Piracy,Shapers of Nature, deeproot elite <(new card from rivals doesn't show up) all seem like good cards for merfolk tribal. A bunch of those cards enable island walk which a lot of the lords provide, seasinger synergizes well with that. Anything else just seems like strong cards that would work well in a g/u merfolk tribal. If you like any suggestions I can take a look as to what I'd sub out if you're curious.
1 year ago
How about using your commanders Islandwalk more? Lingering Mirage
Aquitect's Will - fits best
Quicksilver Fountain - awesome
Stormtide Leviathan - great finisher
Tidal Warrior - might also fit.
2 years ago
If Urborg, Tomb of Yawgmoth is out of budget then I would suggest things like Contaminated Ground, Evil Presence, Stormtide Leviathan, Tainted Well, Lingering Mirage, Sea's Claim, and Spreading Seas. All of these are cheap on both CMC and $$ and can help push your Commander through.
Hope this helps.
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