|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Common|
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Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
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Dauthi Horror Discussion
1 month ago
2 months ago
Yes you read that right, I'm looking for creatures with Shadow (and stuff to go with them). Here's the list. My binder is out of date, but if you have enough of the pieces, I can look through your wants or we can discuss a trade.
4x Dauthi Ghoul
4x Dark Ritual
1 year ago
Cutthroat il-Dal, Dauthi Cutthroat, Dauthi Ghoul, Dauthi Horror, Dauthi Jackal, Dauthi Marauder, Dauthi Mercenary, Dauthi Mindripper, Dauthi Slayer, Dauthi Trapper, Dauthi Warlord, Faceless Devourer.
1 year ago
You have a lot of weenies. This works well with unblockable but you may want to consider wipes and cards like Night of Souls' Betrayal or Elesh Norn being played early via some graveyard manipulation.
Also consider that they have blockers for your blockable creatures and removal for your unblockable ones. What is your gameplan then? If your blockable creatures aren't threatening to your opponent's creatures as well as the opponent, you may get stalled.
Consider some stronger creature options. Your low CMC is good for a faster clock, but can hinder you when the faster clock results in a slower gameplan.
- Wind Dancer Simply too slow.
- Vampire Interloper Simply awful.
- Stealer of Secrets, Scroll Thief very overcosted, not a bad effect
- Surveilling Sprite, Palace Familiar again not a bad effect on a weak body
- Owl Familiar (keep it if you want)
- Memnite I like the speed, but...
- Dimir Cutpurse
- Bearer of Silence and Shriekmaw are both removal that is overpriced. You will rarely use their other abilities, I think.
- Basilica Screecher
- Thalakos Seer
- Dauthi Horror
- Dauthi Ghoul
- Neurok Invisimancer
- Tomorrow, Azami's Familiar swap for Notion Thief (Tomorrow is better in it's own deck)
- Vault Skirge meh
- Updraft / Wind Sail / Cloak of Feathers Effects like this probably won't be very beneficial. I'd rather run removal, or a permanent, reusable source of flying (think - Equipment)
Debate keeping wrexial.
- Cranial Plating You are running a bunch of artifacts. Slap this on an unblockable creature and watch your opponents scramble for removal.
- Vapor Snag type effects (light bounce, can be used defensively)
- Doom Blade There's probably more ninja-like removal out there.
- Go for the Throat
- Distortion Strike
Ninjas sometimes have a subtheme of equipment. Just figured I'd recommend a few if you go this route.
- Mask of Riddles - Whispersilk pt.2
- Skeleton Key - Whispersilk pt.3
- Quietus Spike - I have a thing for this card (Scytheclaw too)
- Inquisitor's Flail
- Grafted Exoskeleton
- Shuriken maximum flavor
- Ronin Warclub Works incredibly well with ninjas
- Sai of the Shinobi likewise
- Worldslayer 'troll' option
- Swords of X and Y ($$$$$)
You'll want to avoid wipes since you rely on creatures a lot yourself, beyond things like Cyclonic Rift. If you find wipes to be troublesome, try something like Living Death or a mass return-to-hand-from-grave spell.
Lands to consider:
Here is an odd idea which might be appealing. Steal their creatures, attack, and ninjutsu your own in, bouncing their creature and putting yours into play.
If you want to go this way, I can suggest some big ones:
1 year ago
I love your deck. I just bought it on tcg with a few mods.
Thanks for the inspiration.
1 year ago
3-1 at Monday Night Highlander - March 14th 2016
Card thoughts: Saw Vault Skirge a few times over the night - it's a great little flying beastie. Bad Moon came up only once, but it came along with Bitterblossom, which is a pretty good combo. There's not a tonne of black creatures in the meta, which makes this card better. AEther Vial also came up only once, on turn 6 or 7 of a game I was already winning handily.
Round 1 - 0-2 loss vs Elf-Cradlehoof. A deck comprised mostly of elf synergies that still ends up fundamentally being a cradlehoof deck. Mulliganed into oblivion the first game, and lesser oblivion the second game, but stumbling on mana early and repeatedly definitely cost me the match. I think green is still a reasonable match-up as long as I can present enough early pressure.
Round 2 - 2-0 win vs Tempo. This matchup has gotten better for me as I've learned the various staples these cards play. It's still anyone's game in this matchup because these decks have a tonne of value going on (and I often just straight lose to True-Name Nemesis). Still, there's a lot of dead/less useful cards on their side like Back to Basics and Spell Pierce because I run comparatively few non-basics and non-creatures spells. Game 1 I ran over by just swarming creatures faster than he could remove them. Game 2 was a bit of a squeaker even after resolving Phyrexian Obliterator - I should probably cut the Marsh Flats I'm running to show off. Notably this was one of the few games where Back to Basics actually did something against me as I had drawn all three of my critter lands.
Round 3 - 2-0 win vs The Rock, piloted by Highlander 2015 Grand Champion Alasdair Howie. Pretty happy to have won against such a decorated opponent, even if there isn't a lot to say about the games. I think this is a pretty strong matchup in my favour, and I played some pretty degenerate magic, locking him out pretty quick in both games.
Round 4 - 2-1 win vs Jeskai control. Game 1 involved him having answers for all of my creatures until I eventually resolved a Gurmag Angler that he had no answer for. Game 2 started with an early Dack Fayden on his side that got out of control pretty quick. At some point I should have stopped attacking it and switched to hitting his face, but the game was truly lost in a punt involving his Restoration Angel, my Herald of Torment, and a shame-post-combat Malicious Affliction. Game 3 had an early Vampire Nighthawk into Grafted Wargear into Sword of Feast and Famine. There was some good plays in here on my part (baiting counters on Contagion before resolving Grafted Wargear) and some bad plays (playing 2/2s into an on-board Grim Lavamancer) but I emerged victorious.
Mogis' Marauders - not nearly as effective as it has been in all of the other formats I've played him in.
Ophiomancer - tough card to evaluate, as its primary benefit seems to be making the opponent not want to remove it rather than raw damage output.
Dauthi Horror and Dauthi Slayer - these are pretty vanilla 2-power evasive creatures that probably have more powerful equivalents. I've seen a few -weenie lists running shadow creatures, so at the very least swapping Dauthi Horror for Inkfathom Infiltrator is probably wise.
Blackmail - it's the weakest of the hand attack, though my consideration of it has definitely gone up.