Dauthi Horror

Dauthi Horror

Creature — Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Tempest (TMP) Common

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Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Pauper Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Dauthi Horror Discussion

mal099 on BG Unblockable Pauper

1 year ago

Pretty nice deck!

I think you may want to consider including creatures with Shadow. Dauthi Horror , for example, costs the same as Nezumi Cutthroat , but your opponent is probably less likely to have a creature with Shadow than a black/artifact creature.

Giving your creatures Infect through Phyresis or Tainted Strike might also be nice, but you need them early for them to be useful. Rite of Consumption / Essence Harvest are good as a finishing move for a deck like this.

I personally prefer Enchantments over Instants, and if they're Auras, they have nice synergy with Aura Gnarlid .

Dete on PDH(RB) - You wanna block? Choose Wisely

1 year ago

You have to choose the creature before the blockers are decleared, so having evasive creatures with haste will work better than trample, and maybe use creatures that if arent blocked will have some kind of effect or the other way araund.

Tormented Soul, Prickly Boggart, Mardu Skullhunter, Dread Warlock, Dauthi Horror, Alley Grifters, Chittering Rats, Liliana's Specter.

and probably add mass remuval and normal remuval.

Shrivel, Pestilence, Ashes to Ashes, Evincar's Justice, Cannibalize, Snuff Out, Crypt Rats.

sorry if all the cards i listed are black, im just more familiar with it.

Synthezist on

2 years ago

UPDATE:Went down one copy of both Guul Draz Vampire and Dauthi Horror to fit in 2 copies of Cabal Ritual. Threshold is easy to obtain and allows more ramp if I haven't won by turn 3 or 4.

Grantley91 on Looking for Shadow stuff (no …

2 years ago

Yes you read that right, I'm looking for creatures with Shadow (and stuff to go with them). Here's the list. My binder is out of date, but if you have enough of the pieces, I can look through your wants or we can discuss a trade.

Creature (20)

4x Dauthi Cutthroat

4x Dauthi Ghoul

4x Dauthi Horror

4x Dauthi Trapper

4x Dauthi Warlord

Instant (8)

4x Dark Ritual

4x Hatred

Artifact (4)

4x Nightmare Lash

Sorcery (8)

4x Duress

4x Walk the Plank

Tetravirulence on Vela's Unblockable Ninjas

4 years ago

You have a lot of weenies. This works well with unblockable but you may want to consider wipes and cards like Night of Souls' Betrayal or Elesh Norn being played early via some graveyard manipulation.

Also consider that they have blockers for your blockable creatures and removal for your unblockable ones. What is your gameplan then? If your blockable creatures aren't threatening to your opponent's creatures as well as the opponent, you may get stalled.

Consider some stronger creature options. Your low CMC is good for a faster clock, but can hinder you when the faster clock results in a slower gameplan.


You are running 10 mana rocks which is quite a bit actually. I'd suggest cutting some, or swapping them. Try Worn Powerstone or Mind Stone for the Keyrune. Maybe work in an equipment subtheme?

Debate keeping wrexial.



Ninjas sometimes have a subtheme of equipment. Just figured I'd recommend a few if you go this route.

You'll want to avoid wipes since you rely on creatures a lot yourself, beyond things like Cyclonic Rift. If you find wipes to be troublesome, try something like Living Death or a mass return-to-hand-from-grave spell.

A draw package is optional. Ponder Preordain Brainstorm are the big three everyone loves to run. I don't know if they really fit this list though.

Lands to consider:

Here is an odd idea which might be appealing. Steal their creatures, attack, and ninjutsu your own in, bouncing their creature and putting yours into play.

If you want to go this way, I can suggest some big ones:

Gameover209X on Ultra-budget: Midnight Onslaught

4 years ago


I love your deck. I just bought it on tcg with a few mods.

For creatures I added: 4x Agent of the Fates4x Dauthi Horror

To take advantage of Agent of the Fates I added:4x Sinister Strength4x Twisted Experiment

I removed:4xDoom Blade relying on Agent of the Fates for removal4xGurmag Swiftwing3xBump in the Night1x Swamp4x Vampire Nighthawk I only took him out because I already run him in a ton of other decks

Thanks for the inspiration.


Sharkfists on Mono-Black Sideways - Canadian Highlander

4 years ago

3-1 at Monday Night Highlander - March 14th 2016

In: AEther Vial, Bad Moon, Vault Skirge

Out: Dark Ritual, Silver-Inlaid Dagger, Swamp

Card thoughts: Saw Vault Skirge a few times over the night - it's a great little flying beastie. Bad Moon came up only once, but it came along with Bitterblossom, which is a pretty good combo. There's not a tonne of black creatures in the meta, which makes this card better. AEther Vial also came up only once, on turn 6 or 7 of a game I was already winning handily.

Round 1 - 0-2 loss vs Elf-Cradlehoof. A deck comprised mostly of elf synergies that still ends up fundamentally being a cradlehoof deck. Mulliganed into oblivion the first game, and lesser oblivion the second game, but stumbling on mana early and repeatedly definitely cost me the match. I think green is still a reasonable match-up as long as I can present enough early pressure.

Round 2 - 2-0 win vs Tempo. This matchup has gotten better for me as I've learned the various staples these cards play. It's still anyone's game in this matchup because these decks have a tonne of value going on (and I often just straight lose to True-Name Nemesis). Still, there's a lot of dead/less useful cards on their side like Back to Basics and Spell Pierce because I run comparatively few non-basics and non-creatures spells. Game 1 I ran over by just swarming creatures faster than he could remove them. Game 2 was a bit of a squeaker even after resolving Phyrexian Obliterator - I should probably cut the Marsh Flats I'm running to show off. Notably this was one of the few games where Back to Basics actually did something against me as I had drawn all three of my critter lands.

Round 3 - 2-0 win vs The Rock, piloted by Highlander 2015 Grand Champion Alasdair Howie. Pretty happy to have won against such a decorated opponent, even if there isn't a lot to say about the games. I think this is a pretty strong matchup in my favour, and I played some pretty degenerate magic, locking him out pretty quick in both games.

Round 4 - 2-1 win vs Jeskai control. Game 1 involved him having answers for all of my creatures until I eventually resolved a Gurmag Angler that he had no answer for. Game 2 started with an early Dack Fayden on his side that got out of control pretty quick. At some point I should have stopped attacking it and switched to hitting his face, but the game was truly lost in a punt involving his Restoration Angel, my Herald of Torment, and a shame-post-combat Malicious Affliction. Game 3 had an early Vampire Nighthawk into Grafted Wargear into Sword of Feast and Famine. There was some good plays in here on my part (baiting counters on Contagion before resolving Grafted Wargear) and some bad plays (playing 2/2s into an on-board Grim Lavamancer) but I emerged victorious.


Mogis' Marauders - not nearly as effective as it has been in all of the other formats I've played him in.

Ophiomancer - tough card to evaluate, as its primary benefit seems to be making the opponent not want to remove it rather than raw damage output.

Dauthi Horror and Dauthi Slayer - these are pretty vanilla 2-power evasive creatures that probably have more powerful equivalents. I've seen a few -weenie lists running shadow creatures, so at the very least swapping Dauthi Horror for Inkfathom Infiltrator is probably wise.

Blackmail - it's the weakest of the hand attack, though my consideration of it has definitely gone up.

Night's Whisper - can't kill my opponent with it. (Side note: I have killed my opponent twice with the damage on Geth's Verdict)


Sinkhole, Bloodline Keeper  Flip, Drana, Liberator of Malakir, Relentless Dead, Rishadan Port

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