Vapor Snag

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
New Phyrexia (NPH) Common

Combos Browse all

Vapor Snag

Instant

Return target creature to its owner's hand. Its controller loses 1 life.

Price & Acquistion Set Price Alerts

MM2

DDH

NPH

Ebay

Vapor Snag Discussion

slusken on Beginner's deck

11 hours ago

You're very welcome, always fun to help out!

Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.

I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!

Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.

Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.

  • Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.

  • Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.

Bit of a long section, but in my opinion some very important points to keep in mind :)

As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):

  • Rampaging Baloths - Great Landfall card!

  • Prey Upon - As mentioned above, Great removal!

  • Overrun - A great finisher, buffs all your creatures and gives them trample!

  • Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.

  • Scythe Leopard + Snapping Gnarlid - some solid landfall creatures that you can get out early.

  • Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.

  • Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!

  • Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!

  • Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!

  • Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?

  • Arcane Flight - To give your landfall creatures flying..

These are only a few suggestions, but it might help you get some ideas on what to build!

DigitalEmerald on Blue/White Spirit Control

6 days ago

Doomed Traveler is always a good first turn- it can die as a chump blocker, and then you get a flying blocker as well with Spirit synergy! Kami of False Hope is great at any point to protect yourself.

Rattlechains is definitely a great one, if you pair it with Niblis of the Mist or something similar. Nebelgast Herald would be an awesome pair for that theme!

For quick spells, Silence and Render Silent are incredible for control. Vapor Snag and Not Forgotten get things away from you or back to you.

I hope this helps! Let me know what you're thinking, I'd love to help more. :)

dragonforce60 on Blue/White Spirit Control

1 week ago

I did some awful calculating and this is a 25-land deck. Condemn is my suggestion by a great deal because high-costing explosive cards demand removal / answers. If it's a grudge match you could see if 2 Dispel would work mainboard. Here's more low-cost cards for casual play: Spell Snare, Figure of Destiny, Rattlechains, Negate (x2), Vapor Snag, Unsubstantiate

The Expensive Universe: Selfless Spirit (X2) Drogskol Captain Geist of Saint Traft Mausoleum Wanderer Spell Queller

good luck spirits are sweet

Icbrgr on Poisonous Strikes

1 week ago

i like it... id say Tainted Strike is a bit weak/redundant and would suggest Artful Dodge or Tragic Slip or Vapor Snag or even Spell Pierce

Njirk on Dragonlord Silumgar

1 week ago

Hi there, I'm from the advertise your commander thread.

I used to have a Nin, the Pain Artist deck based on stealing and copying your opponents stuff. I always liked to win using your opponents cards, so its nice to see a deck with a similar theme.

I think your current build has a lot of room for optimization as there are many cards that have strictly or subjectively better counterparts. These are some suggestions for cards I would replace and what with:

I would probably drop the flicker subtheme you currently have because you dont run a lot of creatures and go down a few lands (37 should be fine) in favor of more draw (Rhystic Study & Mystic Remora are nice). Also, one of the good things about black is the access to tutors. By adding tutors you increase the consistency of your deck, as they effectively serve as an extra copy of all the other cards in your deck. Lim-Dul's Vault, Beseech the Queen and Dark Petition are some good relatively cheap ones. (If you want to invest a bit of money in it, Demonic Tutor and Vampiric Tutor are great.)

I hope this helps and good luck with deckbuilding!

PS. Dont forget to comment on the previously posted deck in the 'advertise your commander deck' thread. ;)

Darth_Savage on ESPERANDO EXILE

2 weeks ago

Your deck isn't pure control, rather it is an aggro-control hybrid, which is fine.

Lets deal with the NO (counters) section of a control deck. The first cards I thought of when looking at your deck were Delay, Grimoire Thief and Countersquall but they might be more than you want to spend. Since your using creatures to exile Familiar's Ruse is budget friendly and gives you the chance to recast your creature and exile a new card. Judge's Familiar is a creature and a cheap evasive creature at that, so is probably worth consideration. Perplex Might work as a counter or tutor. Honorable mentions Dawn Charm (fog or conditional counter), Dash Hopes (a black counter, really) and Dissipate. You might want to think about other spells too Thought Scour, Vapor Snag, Appetite for Brains, Castigate and Transgress the Mind...

The creature side of my suggestions is much shorter, first up is two one drops Deadeye Tracker and Mardu Woe-Reaper, they have similar uses essentially sending cards back to exile. For two drops there is Brain Maggot, basically additional copies of Tidehollow Sculler. Now we jump a bit to the control finisher, your using The Eldest Reborn I'd suggest backing that up with Cryptic Serpent and maybe Tasigur, the Golden Fang. Finally Murk Strider is worth consideration as well.

I'm not expecting you to use all of these cards, rather I'm throwing out ideas that might be of use to you. Hopefully this is of help, have fun with your brew.

venatcher on Bouncing Faeries Everywhere

2 weeks ago

Disrupting Shoal can be very efficient, but I didn't add it to my deck for two simples reason : First, I tried to build a affordable deck and the cost of this card is almost 10 bucks. Secondly, the average CMC of the deck is pretty low, I'm afraid that Disrupting Shoal wouldn't be enough against big spell. You right for Favorable Winds, I already added it to my sideboard.

Like I said in my description, Vapor Snag can be a tiny plus to "peel" you opponent. Obviously, this 1HP damage is quite irrelevent and can be a pain if it's self-inflicted. I'll edit my description to add Unsummon for people who doesn't want this 1 extra damage.

I don't know if it's worth splashing this deck with green because there are not lot of fearies card in green. I think merfolk are more compatible. But If you want to try, you'll need to readapt the deck with these cards Groundling Pouncer, Shorecrasher Mimic or Slippery Bogle, for example.

It's been a while I didn't actualize this deck. You are perfectly right, this brand new card can be very good. I'll add Blink of an Eye to the deck and put Boomerang to the sideboard. Boomerang still be effective if your opponent plays a lands oriented deck.

Yes ! I always forget graveyard managment. In my opinion, the two cards are relevent. Tormod's Crypt is cheaper (in mana and real money) but Relic of Progenitus can be useful too. I'll add Tormod's Crypt in the sideboard and Relic of Progenitus in the mayboard because of its cost.

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