Vapor Snag


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Common
Duel Decks: Ajani vs. Nicol Bolas Common
New Phyrexia Common

Combos Browse all

Vapor Snag


Return target creature to its owner's hand. Its controller loses 1 life.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

0.04 TIX $0.03 Foil


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Vapor Snag Discussion

MrTristan19 on U/R Thopter Beatdown

19 hours ago

I would swap out the Pia's Revolution and the Izzet Charms for a full playset of Serum Visions. You're in blue in modern, these are a necessity for fixing draws. I would also drop the favorable winds to round out the Chief of the Foundrys. You may want to eventually upgrade him into a play set of Master of Etherium at some point. I would also bump up Thopter Engineer to a full playset, and reduce your number of 4-drops. While Padeem does protect your thopters, your best permanents are creatures (Lords) and an enchantment, so I don't think she does as much as you think she does. If your thopters are dying, it'll often be via mass boardwipe such as Supreme Verdict. I would switch out her for Pia Nalaar, who has better combat abilities and is cheaper. I think the only 4 drops you should keep are full playset of Spy network and 3 of Pia and Kiran. You may also want to add a second Tezzeret the Seeker for consistency. You can also gradually upgrade the landbase with time, although I would either recommend Darksteel Citadel for artifact synergies or Inventors' Fair for stabilizing. Your sideboard is also up to you, but you can invest into some control pieces (Anger of the Gods, Vapor Snag) if you are getting overwhelmed. This is also where I'd put Whirler Rogue in match ups where they have lots of fliers too. I absolutely love this archetype, so these are my thoughts!

Pieguy396 on I have Esper, I have a Delver, Uh, Esper Delver

1 day ago

I haven't seen an Esper Delver list before! +1 from me!

I'd like to suggest Remand (more countermagic is rarely bad, and Delver is such a tempo-oriented deck), Spell Snare (same) Azorius Charm (versatility is great; maybe a 1-of, and maybe even replace Rest for the Weary in the side with them), Geist of Saint Traft (solid threat if you can back him up with removal), and maybe even Vapor Snag (tempo play). Also, Leyline of the Void instead of Nihil Spellbomb in the sideboard?

May I ask you to check out my Jeskai Delver deck (Delving into America)? Thanks in advance!

brewtzar on Merfolk?

1 day ago

Thank you so much calvinwarning! Your advice has been invaluable towards the development of this deck!

I've gotten the final 3 Aether Vials and have added them, but now I need to figure out what to cut.

I did some research and I'm considering having the deck be closer to an '8seas' variant, as the local meta seems to have a lot of 3-color and/or low land decks running around. I still think I'll leave 2x Sea's Claim on the side, though. Or would it make sense to go all in? Moving to this variant would probably result in the removal of my Spell Pierces, which don't care about what color is being paid. Vapor Snag seems fairly strong in this build as well, as it could allow me to bounce a creature and then get rid of the lands required to cast it. As far as I can tell, the only prominent deck in the local meta that doesn't care about Spreading Seas is a few other Merfolk decks running around, in which case Spell Pierce wouldn't be too effective anyways. If I do go with this build, I'd probably do the following:

  • -2 Spell Pierce (main)
  • -1 Harbinger of the Tides (main)
  • -1 Spell Pierce (side)
  • +1 Dismember (side)
  • Alternatively, I could go with the standard Merfolk build, trading life for more permanent removal and saving some extra land disruption in the sideboard.

  • -2 Sea's Claim (main)
  • -2 Vapor Snag (main)
  • +1 Dismember (main)
  • -1 Tidebinder Mage (side)
  • -2 Vapor Snag (side)
  • +1 Sea's Claim (side)
  • +2 Dismember (side)
  • What do you (and anyone else who happens to look at this) think? I have a game night coming up tomorrow, so I'm going to try and pick one and see how it goes.

    dylanyad on U/R Cryptic Bloo

    4 days ago

    I totally see your point and have removed Dismember in favor of Vapor Snag to help smooth out life loss. Also, with the addition of Temur Battle Rage we can go for the kill faster which in turn holds us back less. Thanks for the positive feedback and i will continue updating the list in order to make it as optimal as possible!


    NyanNijet on Hokori, Acid Drinker

    5 days ago

    I would replace Dovin Baan honestly(same CMC and same card type). Or drop his count to a 1, and swap out 1 Vapor Snag

    lagotripha on R/U Midrange Surge

    1 week ago

    First things first- its important to know the aproxamate format that your friends play- casual 'throw whatever together and we'll self regulate' is great, but needs to be discussed. If they're playing modern then this deck will be a little slow due to the larger surge cards. I'd look at things like Mana Leak, Flame Slash etc. With this deck- the construction is a little creature heavy. 3 Enigma drake/4 stormchaser/3 swiftspear/3 jori is enough to back a very solid spells deck. The tournament play version is based around Delver of Secrets  Flip and swiftspear and is affectionately referred to as 'delver'. Lists looked something like Izzet Delver pior to Brainstorm, Gitaxian Probe and Treasure Cruise bans and after that something like Pyrodrakedelver is still pretty commonly played. I'd reccomend looking up the top 8's for ideas if you go that way.

    The core gameplan is just to play small creatures then use spells to protect your creatures and finish the game. Izzet Charm and Vapor Snag or Unsummon are super practical here, and if you want to push closer to midrange in a more casual meta Spellheart Chimera does a decent impression of a second enigma drake and can be backed by a powerful engine in Faithless Looting/Cathartic Reunion/Izzet Charm/Think Twice/Burning Vengance/Secrets of the Dead/Flame Jab. Your lands are good enough to run pretty much any of this, though I'd consider Wandering Fumarole or Faerie Conclave in place of swiftwater if trading permits

    Big advice in noncompetitive metas where you're mostly playing with the same deck over and over, have a core of 3 4-ofs that make your deck tick- in this deck it would be 4- 3 ofs in enigma Drake, Jori En, Ruin Diver, Monastery Swiftspear and Stormchaser Mage, 4 Lightning Bolt, then run a lot of singleton cards. A Negate, a Mana Leak, a Reverberate a Redirect, a Temur Battle Rage, an Electrolyze , a Wild Ricochet etc so that no two games go exactly the same. Otherwise, things get stale pretty quick. If things get competitive, pick up full sets of the things that have been working best, then keep a stable of cards to switch in and out as the game permits. Sideboards are your friend if things go like that.

    Hunson_Abadeer on B/U Rogue/Assassin...Budget

    1 week ago

    Vapor Snag is better than Unsummon unless you use it on your own creatures.

    Agony Warp is verstile and budget.

    Maaagic on Budget Modern Mono Blue Delver

    1 week ago

    IRNMN, thank you for the comment! The reason I don't have Thing in the Ice  Flip in the deck is because availability is low, and the only ones I can really access are $10 foils. I have Vapor Snags for anything that gets past counterspells, and Echoing Truth in the sideboard. Also, the goal of the deck is to counter as many spells as possible. The spells costs are supposed to be low, as for the low land count. But maybe more bounce is something to consider. Thanks for helping!

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