Vapor Snag

Vapor Snag

Instant

Return target creature to its owner's hand. Its controller loses 1 life.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
New Phyrexia (NPH) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Vapor Snag occurrence in decks from the last year

Modern:

All decks: 0.13%

Blue: 4.81%

Commander / EDH:

All decks: 0.0%

Vapor Snag Discussion

Valengeta on Tapped? I think not

15 hours ago

Since you rely so much on the Amulet, I think you need a way to at least increase your odds of getting it every game, as well as always play 4 copies of the artifact itself. Dizzy Spell can tutor for it, Fabricate too. Also I would put some answer spells in here, like Spell Pierce, Vapor Snag, Fatal Push, Go for the Throat, Spell Snare, Stern Dismissal, Remand or Echoing Truth because your creatures are frail and the opponent won't be standing idle waiting for you to complete your board

Liliana's Reaver might also be useful here

NoopyNolife on Beamsplitter Blitz (UR Prowess)

4 days ago

Small update for anyone who cares: - Sprite Dragon has been absolutely fantastic

  • I was able to pick up a playset of Manamorphose for 14 euros thanks to Double Masters

  • I took out 1 Beamsplitter Mage because while they're not terrible in multiples, its not really a place where you want to find yourself frequently

  • I took out 2 Wizard's Lightning. Mostly to make room for manamorphose, but also because a 5th and 6th bolt doesnt really synergy with the pumping creatures theme

  • I also added 2 Apostle's Blessing main and removed one Vapor Snag because I feel the protection is worth more than removing the opponent's threat in this deck

AT23 on

1 week ago

I like Stormwing Entity a lot personally. I also like Light Up the Stage, but Serum Visions is good too. Vapor Snag and Risk Factor are unconventional choices, but might work out (the latter being better than the former imo)

TheVectornaut on Blue Green Something

2 weeks ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

Yuri200X on modern mono blue aggro (budget)

2 months ago

At the moment your deck looks a little bit confusing... It doesn't seem too consistent in terms of a battle plan. I've seen Mono Blue Aggro thrive in 2 ocasions: merfolk and tempo aggro.

I think you're not much interested in merfolk since this lisr is clearly not based on that tribe.

So, I think you could go for a tempo-ish route that's still somewhat budgety:

Faerie Conclave can be a 2 or 4-of... (Depending on the tempest djin mechanics) Tempest Djinn is pretty neat Cryptic Serpent is interesting, but doesn't have evasion Pteramander is a 5/5 by turn 3-5 Thing in the Ice  Flip has some disruption that doesn't bother you too much...

With that in mind you could very well run Thought Scour to mill yourself and help your own creatures Think Twice since it's instant and gives 2 draws Opt because it's an instant Remand and Vapor Snag to build that tempo...

This way you could play on your opponent's turn while you build up your game and close the game with the creatures... I think I'd go with 4 thing in the ice, 4 pteramander and 2-4 tempest djin... And probably run 20-22 lands

4 think twice 2-4 thought scour 2-4 opt

And then leave the rest for remand, mana leak and whatnot

draaien on Tropical Merfolk

2 months ago

Hey just a small suggestion but maybe switch Vapor Snag with Brazen Borrower. It is not a merfolk but adds some more treat density. Also don't get bullied into playing old versions of merfolk, Cursecatcher is no longer what merflok does or needs. You probably already know Nikachu but he is a pretty good/well known merfolk player.

NoopyNolife on Beamsplitter Blitz (UR Prowess)

2 months ago

Clashboy15, thank you so much for all you suggestions, and especially your thoughts behind them. Sprite Dragon seems right up this decks alley. The fact that it is a 1/1 does hurt though, it makes it a reaally easy target for removal. I'll test them for sure though!

As for the mana base, my budget won't allow me to buy any of those lands right now, but eventually I'll try to smoothe out the lands. For now, the 4 Shivan Reefs will have to do, because I've played tap lands before and they were detrimental to the deck.

Dismember is a fantastic card, and can easily be sideboarded in for Mutagenic Growth. Definitely don't want to run both at once though, with the painful manabase and all.

My own meta doesn't have much graveyard decks, but I do think 2 copies of Tormod's Crypt in the sideboard would be nice.

Vapor Snag is great indeed, but I don't think I'll be adding more than the 2 copies that the deck already has ;).

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