Vapor Snag

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
New Phyrexia (NPH) Common

Combos Browse all

Vapor Snag

Instant

Return target creature to its owner's hand. Its controller loses 1 life.

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MM2

DDH

NPH

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Recent Decks

Vapor Snag Discussion

xyr0s on Forged Future

7 hours ago

Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.

Perhaps grand architect feels a bit lonely, either needing something like Chasm Skulker or more Master of Waves, to make tokens to buff, or something artifact to help cast.

Creatures - 18

4 Conundrum Sphinx

2 Magus of the Future

4 Grand Architect

2 Thassa, God of the Sea

2 Kira, Great Glass-Spinner

1 Master of Waves

1 Nimble Obstructionist

2 Harbinger of the Tides

Spells - 20

4 Vapor Snag

2 Remand

4 Condescend

4 Serum Visions

1 Curse of the Swine

2 Spell Pierce

3 Spreading Seas

Lands - 22

15 Island

1 Halimar Depths

3 Field of Ruin

1 Minamo, School at Water's Edge

2 Faerie Conclave

1 Oboro, Palace in the Clouds

Boyson67 on Iced Over

2 days ago

It really should only get included if you were to use more Instants/Sorceries. He isn't all that hard to flip, but since you currently only have 13 Instants/Sorceries, it could take several turns. Granted, your deck is good at stalling out games, so you have time. But maybe go up to 16-18 by adding cards like Vapor Snag or Exhaustion? Definitely not sure what should go there, just some ideas.

stormtroper543 on UnBlockable Cipher

4 days ago

Thanks, I will definitively take the Counterspell and the Disfigure for the deck.

As I want to use the enchantments for cipher I don't think ninjas will play a good part on this deck, in fact, I have considered removing my own. This "bounce" for my own creatures don't combine well with the cipher. Same goes for Vapor Snag And as the basis is for unblockable creatures I don't think faeries will make a good deal. (I have to say I love faeries and that's been a difficult choice to keep them out...)

Diabolic Edict maybe for a future sideboard?

GloriousSeeker on Best Merfolk Deck

5 days ago

I play a lot of Merfolk. I see that your deck is good. But it really miss the balance. I recommend that you play 1 copy of Kira, Great Glass-Spinner and 1 copy of Kopala, Warden of Waves.

I understand that you're playing Vapor Snag. But 1 extra Harbinger of the tides or Merfolk Trickster is much better. I have played a lot with Vapor Snag and is in my view worthless. Or play an extra Spell Pierce. You have too little board control over your Merfolk.

I'm a huge fan of our master of all waves, Master of Waves! But 4 Mainboard is not worth the effort. I play 2x Master of Waves in my sideboard. I have too many matches lost because they played a simple non-Red removal on my Master of Waves and have lost the matchup. That is why my tip, consider take the Master into your sideboard and run another 4-drop or 3-drop for example Watertrap Weaver. The best Merfolk player has the card also played and has had a great success! So this is not just a tip from me, but also of them!

Cards that under-rated but extremely strong are the following: Watertrap Weaver, Merfolk Trickster and Kopala, Warden of Waves.

You need more counter needed in main Board, Kira, Great Glass-Spinner and Kopala, Warden of Waves are both 1 time needed, Vapor Snag modify them by another Merfolk or an extra Spell Pierce. And you have to look at your sideboard and Master of Waves in your mainboard.

I have now won 58 of the 60 games. The Master of Waves is extremely strong, but not against non-Red tier decks. Watertrap Weaver and Merfolk Trickster have brought me many wins.

BTW @dylanyad, I've seen how you react towards other people. They're here to help you and you snatched them quite a lot. This is a tip because I'm playing like 16 years Merfolk now. Since that the hype of playing Merfolk. I'was playing it already. So take these tips ;)! You can consider what you want or not.

DeviousPenguin666 on Aggro Flyers

1 week ago

Sweet deck, +1! If you're looking for suggestions, I would definitely recommend Vapor Snag instead of Unsummon.

recell08 on Recycling? -> Ultra Budget U/R Pyro

1 week ago

Hey Witherfang71,thanks for your suggestions! I like the idea of your friend, but this goes a lot into the combo-direction and I just selled Ad Nauseam, cause the combo-stuff is not my favourite way to play.I already own Vapor Snag. Isochron Scepter and Clout of the Dominus are looking good!

ArchonBlue on Adapting U/W Control for the ...

1 week ago

Remand I could try again, I like having something a little more final and not just a tempo build. I also thought about running 3 or 4 Mana Leak but its just so often dead late game I'd have to have some way to get rid of it, like a 3rd Search for Azcanta  Flip.

Porphyry Nodes is for aggro, but I might not need them if I were to run more early game counterspells. Another option I suppose is to just run a bunch of boardwipes and use Vapor Snag to bounce stuff until I have enough mana to play one. Rest in Peace really shuts down a lot of decks so it would be nice to have three in the sideboard.

APPLE01DOJ on Adapting U/W Control for the ...

1 week ago

Vapor Snag & Rest in Peace is a great combo against Hollow One.

Honestly in your build I would cut down on all the Gideons in favor of more early game interaction. I've always found 4 wraths to be the right number.

Ceremonious Rejection, Hurkyl's Recall, & Stony Silence are great against Affinity

More catch all counters will help against humans, and then wraths are your best bet. They can do annoying stuff late game like double Mantis Rider but stopping an early game Kitesail Freebooter can be the difference between a win and a loss.

I recommend, Remand & additional Mana Leaks myself but white also has some unconventional tools that can shine at times. Mana Tithe, Oppressive Rays, Condemn, Soul Tithe.

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