Vapor Snag


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Common
Duel Decks: Ajani vs. Nicol Bolas Common
New Phyrexia Common

Combos Browse all

Vapor Snag


Return target creature to its owner's hand. Its controller loses 1 life.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -67%

0.07 TIX $0.03 Foil


Vapor Snag Discussion

GabeCubed on Control this! (Super Budget)

1 minute ago

Just so you know, Counterspell is not legal in Modern.

As for the deck, I suggest adding more efficient spells. Mana Leak is one of the better counters in Modern, and could be better than more conditional ones. Rune Snag is also decent, if you want it. Dissolve is an upgrade from Cancel.

I think both Guile and AEtherling are good fits for finishers.

Vapor Snag and Fog Bank can provide good protection from things that get through.

Cantrips are very useful, and something you'll need. Serum Visions, Anticipate and Divination can all do work.

Hope that helps!

Edit: Augur of Bolas is pretty good replacement for Sea Gate Oracle.

Tiadon777 on Power Trip

30 minutes ago

GabeCubed i appreciate the advice, and i defiantly would consider using Serum Visions over something like Vapor Snag, but the way the Kiln Fiend Aggro deck is set up is completely different. It's most likely more efficient, but it would lose if it came across a deck with life gain, or if any of the stuff got countered, where as with Zada, Hedron Grinder you're almost assured the win if you can get anyone one of the other instants or sorcery spells (unless he himself gets countered). Early game Kiln Fiend Aggro has it, but mid to late game id say this one has it.

kortioznikas on Izzet aggro

9 hours ago

Wellcome to pauper, there is no need to reinvent the wheel, so I'll just add some staples for this deck as it is called UR Blitz, which is super fast, sweet and fun to play.

And this deck does not actually has to play 20 lands as your mana curve should be quite low

you don't actually need so many spells to give your ceratures unblockable so 6-8 would be enough, my choice would be to stick to Distortion Strike and Slip Through Space

Kezvin on Merfolk

1 day ago

1) Run more than 16 lands. Not even Merfolk can properly function on 16 lands. And don't just use basics. Oboro, Palace in the Clouds, Mutavault, and Cavern of Souls fit great in a Merfolk build, and Wanderwine Hub, in addition to entering untapped for two colors, can reveal a threat from your hand that your opponent may need to play around.

2) The tag says this deck is for modern. Brainstorm and Counterspell are nowhere near modern legal.

3) Don't play black in a Merfolk build. If you're absolutely set on using another color, I personally would recommend white for Path to Exile, Mana Tithe, and Brave the Elements. White would also get the most value out of Wanderwine Hub. But, if you insist on using black, the spells you've chosen aren't going to cut it in modern. Dead Weight won't kill Tarmogoyfs, Hero's Downfall is way too expensive, and Appetite for Brains misses 99% of the relevant threats. In modern, the magic number is 3. That's where most of the curves top out. Thus, Appetite misses everything at or below the magic number. Personally, if I had to use black in a Merfolk build, I'd be running Dismember, Inquisition of Kozilek, maybe a couple Thoughtseize, and Fatal Push. I'd also run one or two Gut Shots for insurance, but that's just me. Of course, this all assumes that you play another color in your deck. If it were me, I'd stay mono-blue.

4) Aether Vial. Perfect card for this deck. Put it on two and keep pumping out creatures.

5) Merfolk Sovereign doesn't do enough work in this deck. It's 3 mana for the same effect as the two-mana lords (Master of the Pearl Trident and Lord of Atlantis), and its second ability is useless. Run Master of Waves or Harbinger of the Tides instead.

6) Cursecatcher. This is your one-drop. It kicks ass in this format.

7) I'd suggest maybe running some amount of Vapor Snags mainboard. It's really effective.

8) Hurkyl's Recall is a great sideboard option against Affinity. Ghost Quarter and Tectonic Edge shut down Tron. Gut Shot is great against a lot of faster decks. Tidebinder Mage is great against Burn and anything with Tarmogoyf. Spell Pierce for removal-heavy decks and Relic of Progenitus hoses graveyard shenanigans. Ceremonious Rejection for Tron and Affinity. Unsubstantiate and Flashfreeze if the matchup demands it. Unified Will, Echoing Truth, and Sea's Claim are all viable sideboard options as well.

9) I'd suggest you consult my list as well as the MTGSalvation primer for Merfolk

My list:


WillySmasher on Talrand Counter Bounce

2 days ago

I don't know if you're playing casual kitchen table but Trade Secrets is banned in commander.

I agree with all of acht_deck_managers suggestions, I'll suggest Rewind, Snap, Mana Leak, and Vapor Snag all under a dollar (besides Snap) and low or psuedo-free CMC.

TheSurgeon on Elite Mill - Mono Blue

4 days ago

Mesmeric Orb would synergize well with Mana Leak, put these in over Traumatize.

Something to consider since you're spell heavy is Psychic Spiral for MB and Surgical Extraction for the sideboard.

Mind Control is cool late game but seems too expensive. How about more removal/disruption through Vapor Snag or perhaps Voyage's End, cheap and still gets the job done.

Nice list. +1

DHWorlds on Budget Mono U Faeries

1 week ago

Wow! Nice feedback, thanks for the thoughtful considerations!! I would test Tweeking with the Remand, Vapor Snag and Mana Leak. I really like both remands and Vapor snags, they give you a lot of control over you opponent's drops and can use it to predict movements and such. Mana Leak is a weaker version of Spellstutter Sprite, it get's rid ov something permanently BUT does not swing for 1 or 2. Remember that ninja can also be used to abuse triggers and ETB effects from the Faeries.

-2 Mana Leak-1 Zephyr Sprite

+3 Ninja of the Deep Hours, test it out, give your thoughts, i really think it may be worth it!Thtanks for the feedback :)

GeminiSpartanX on Traumatised

1 week ago

Removing the Propaganda and Control Magic would make this deck Modern legal, where I think it would have a better chance of winning rather than trying to play it in vintage/legacy. They could be replaced with more mill cards or good creatures like Jace's Phantasm. You could also swap your Wall of Denials with the phantasms and remove white completely from the deck, making it more consistent (5/5 flyers make better blockers than 0/8 walls since most people don't want to lose their creatures to a blocker). The Arrest could be swapped with a Vapor Snag or something to hold off attackers for a turn. I also think 4 Traumatize is too many, since if you play a few mill spells in the earlier turns, the most you'll hit with a 2nd traumatize is 10 or so, which would make it worse than another 5 mana card like Jace, Memory Adept. Going up to 4 Hedron Crabs is also a good idea, perhaps replacing some of the 5-6 mana spells. Anyway, hope some of that helps. Happy milling!

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