River of Tears

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

River of Tears

Land

Tap: Add (Blue) to your mana pool. If you played a land this turn, add (Black) to your mana pool instead.

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River of Tears Discussion

Orangepanda01 on Mono Blue Tron

3 months ago

1) Engineered Explosives is good in the current meta with death shadow decks running around. it is also really good against burn, affinity, zoo, and decks like that. also good as a 1 for 1 to get rid of a pesky Search for Azcanta  Flip or Pithing Needle. I do, however, run River of Tears and Gemstone Caverns to get it up to 2 counters. Worst case scenario you can discard it to thirst for knowledge if it does absolutely nothing. Overall I like it, but it may be better in the sideboard.

2) Gifts Ungiven I have found to be REALLY good. You can do it on your opponents end step if they don't do anything relevant to tutor up Tron (usually something like Expedition Map, missing Tron land(s), Tolaria West, and an interaction spell). It can also be used to get a couple threats (usually something like Torrential Gearhulk, Wurmcoil Engine, Treasure Mage, and Mindslaver) either of those 4 can be interchanged with a map that will turn into an Academy Ruins depending on how pressured you are. Those are the combinations i usually get, but if I'm in a pinch i can use it to fetch up 4 interactive spells to keep me alive.

ynot000 on Danny's Oloro

4 months ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

SynergyBuild on Artificial Perfection (+1?)

4 months ago

Oboro works with hitting a land drop with River of Tears, they combo with each other, Gemstone Caverns is ramp, or a second free land turn one at the cost of exiling a card from hand, you might not want it, but I have found it helps for non-colorless tron decks, as they want to drop tron lands on the first three turns, leaving little room for them to actually get colored mana.

PesteNoire999 on Artificial Perfection (+1?)

4 months ago

SynergyBuild, first of all, thanks for the dedication you are showing towards my deck!

Might I know the utility of Oboro, Palace in the Clouds? As I never understood how can the 1 mana effect be useful to my deck.

River of Tears is really interesting and I will definitely consider it, because of the Dismember. Same for Tolaria West as it can tutor Urza's lands and Hangarback Walker.

Not very sold on Gemstone Caverns, though.

SynergyBuild on Artificial Perfection (+1?)

4 months ago

The River of Tears is so you don't have to pay as much for Dismember

usaDiabetic on IntruZur Alarm | Zur EDH

5 months ago

sweet build friend,

some quick suggestions(sorry if I make any repeats, there are a lot of comments already haha) Austere Command as a "catch all" sweeper. Similar idea with Merciless Eviction.

For board protection I love Teferi's Protection and Trickbind.

For some mana fixing River of Tears and Path of Ancestry .

General Zur utility Reconnaissance to get his attack trigger without risking him dying in combat. Similar idea with Rogue's Passage.

Like I said, sweet build, welcome to TappedOut, and I wish you many games of combo'ing off!!! :o)

mymanpotsandpans on The Merfolk Set The Pace, Not You

5 months ago

River of Tears would give you a blue source doesn't get hit by Choke, which is one of the main reasons why merfolk runs Minamo, School at Water's Edge and Oboro, Palace in the Clouds. You can also get some benefit in the right opportunities to save 2-4 life on casting Dismember. The iconic masters version is about a dollar so it wouldn't be that bad in the long run.

xeratheenigma on Urborg in U Tron

6 months ago

Most times I see people play urborg in a spell slot as it neither is a blue land or a tron land. The big takeaways are the fact that it will let destroy any one nonbasic land using Sundering Titan, it allows you put a second counter on Engineered Explosives though I've found if I'm in a spot where I can spend three mana on dismember I'm typically in a pretty advantageous position already.

I'd suggest River of Tears as an alternative option as it functions as a blue source roughly half the time and also gets around choke

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