Tidal Bore

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tidal Bore

Instant

You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.

You may tap or untap target creature.

Cloudius on Advertise your deck!

3 years ago

Cloudius bringing you another original uncanny homebrewed deck of mine!


Taking the World by Storm

Commander / EDH Cloudius

SCORE: 8 | 9 COMMENTS | 296 VIEWS


The deck packs some chaos, a dose of potency and tons of fun by marrying the partner commanders - Krark, the Thumbless and Kydele, Chosen of Kruphix !

Krark and Kydele is not a popular pairing with only 12 other decks on TappedOut and 20 decks on EDHREC as at 12/2/2021 but I absolutely love the chemistry between them!

Game Plan

Here's the deck's main game plan:

1) Summon Krark, the Thumbless and Kydele, Chosen of Kruphix . Their relatively low CMC makes it easier and being the underdogs make them less susceptible to removals/counterspells. For the value engine to kickstart, we only need Kydele on board but Krark just makes it more chaotic and fun!

2) Cast Draw/Wheel spells like Brainstorm , Windfall and Memory Jar to build up the number of cards drawn in a turn.

3) Tap Kydele, Chosen of Kruphix for Loads of Generic Mana . The deck offers many ways to Convert to colored mana via Cascading Cataracts , Chromatic Orrery , Prismite , etc.

4) Continue drawing and wheeling using the additional mana from #3.

5) Untap Kydele, Chosen of Kruphix using cheap Untap spells like Cerulean Wisps , Emerald Charm and Tidal Bore .

6) Copy the draw/wheel/untap spells using Krark, the Thumbless , Geistblast , Twincast , etc for extra value

7) Go to #2 and Repeat till we assemble our combos and wincons.

Looking for...

Looking for Upvotes +1, card suggestions and feedback for the deck! Keep the creative juices flowing and I'm looking forward to all the constructive suggestions and +1s!

BOXES_O_MOXES on Tatyova [PAUPER EDH]

3 years ago

MtG-Crash,

Hello there! Thanks for the info. I joined a while ago (Discord) but havn't been on much. Kinda slackin to be honest. I'll jump on there after a bit and poke around.

I appreciate the insight on the deck. I do believe high tide is the better choice for the combo to create infinite mana. I used to play it but ended up cutting it for some reason. I play these decks pretty often. I can't remember why I cut it and put Drake back in but it happened and I never looked back. The deck seems to run pretty well. To be honest majority of the time I'm capsizing their perms and keeping pressure on that way. Usually by turn 4-5 ish I can bounce one of their lands per turn and it tends to set them back quite a bit. From there I slow roll and ramp. Then start bouncing multiple perms per turn. By this point they usually just scoop. In my deck capsize is the all star. I don't rely on the infinite combos as much as other decks do. I like being a little different. You have contributed solid notes and I'll take them into further consideration. Tidal Bore is one that I havn't thought about and I'm kinda liking that one. Gets you through the deck pretty quick. +1 on that!!!

I'll try to keep in better touch on Discord.

Thanks again for the insight!

MtG-Crash on Tatyova [PAUPER EDH]

3 years ago

Hi BOXES_O_MOXES

I have worked a lot on PDH Tatyova and Im glad to see another Tatyova enthusiast! :) Im the guy who has come to [PDH] Tatyova Combo, maybe youre interested :) Let me invite you to the PDH Discord server "PDH Home Base" where some of us really like to discuss some cPDH decklists in depth!

Id be glad to see more Tatyova enthusiasts there! :)

Btw, High Tide is way easier to find than Peregrine Drake, because Merchant Scroll, Dizzy Spell and Muddle the Mixture (through Merchant Scroll) can all find it. In my experience I combo with High Tide in like 90% of the cases, because I only use Peregrine Drake if I draw it of course. But High Tide I can always search for. And in the end I came to the conclusion that a Compulsive Research loop is my best win con, because it is the best card outside of the combo. A Stream of Thought just doesnt do anything for me outside of the combo, wheras Research draws me some cards.

Another thing I was super glad to find out about is Tidal Bore, because that card combos with Tatyova + Mystic Sanctuary + any of the landdroppers like Sakura-Tribe Scout. That card took away so much pressure from Ghostly Flicker so I finally could cut Displace, which I only ran because if Ghostly Flicker got exiled I had no chance to combo anymore.

Greetings, Crash =)

MtG-Crash on [PDH] Tatyova Combo

3 years ago

shardstar yeah, Snips500 basically said the most important things. So my first variation was Flicker / Displace combo only and had the Adventuring Gear to kill. But the Gear has 2 main disadvantages:

1) Its a dead card outside of the combo. So when you draw it while searching for combo pieces or a counterspell, its a big feelsbad moment as it doesnt do anything.

2) It requires you to have a creature on the battlefield already able to attack, so you had to play a creature last turn and it had to survive all the opponents turns. But the deck doesnt really have creatures, just a few, and on top of that the deck usually just wins on the spot. It makes like one big set up turn to find stuff, then untaps at like turn6 with absolutely nothing on the board (except for lands ofc^^) and just goes High Tide, Tatyova, Sanctuary, counterspell, counterspell, Flicker, win all in one turn.

So the Gear was definitely a very bad wincon, so I switched to Compulsive Research. Its not a dead card outside of the combo because it draws me cards, it lets me win on the turn that I comboed off, I dont have to set it up a turn. Its just better.

But I still had to run Displace, because the entire deck had no way to combo if Ghostly Flicker gets somehow removed. And people are definitely ready for that. They activate Faerie Macabre or cast Cremate while the Ghostly Flicker is in my graveyard with a Mystic Sanctuary trigger targetting it. And if they manage to remove the Flicker, my entire deck has no way to make infinite mana/draws anymore. So I had to run Displace as a worse alternative.

But then I found out about Tidal Bore which brought another combo line to the table, took a lot of pressure away from Ghostly Flicker and made my landdroppers like Sakura-Tribe Scout combo pieces. That basically allowed me to get rid of Displace. I added Whispers of the Muse in that iteration as the Tidal Bore combo only makes infinite mana (and infinite life) but doesnt draw infinite cards. The Ghostly Flicker combo never had that problem because after generating infinite mana you could always Flicker Sanctuary+Island to draw an extra card. But the Tidal Bore combo doesnt have that implemented. So Whispers of the Muse became really handy. As a side note: I onced Tidal Bore comboed and had infinite mana but no card to draw my library. But I had a Scrivener in play and a Blink of an Eye in hand. So I kicker-blinked my Scrivener, drew a card, recast Scrivener to get back Blink and repeated that to draw my library.

Thats basically the main engines and the correct way of actually winning is to draw your library until you find everything you need (and not more^^ People might make you draw a card on instant speed), bounce all their permanents (inlcuding lands) with either Capsize or Boomerang loop (Ghostly Flicker on Archaeomancer + Sanctuary gives you back Boomerang) and then make them draw their whole libraries with the Compulsive Research loop and enough of counterspells in hand because they might float all their mana and fight together over your Compulsive Research while you made them draw so many cards.

And if they managed to exile the Compulsive Research beforehand, you can still just Capsize their entire boards, and hit them a few rounds with Tatyova and a few creatures for lethal (commander) damage. Thanks to commander damage that even works in the case where someone has managed to get infinite life at some point before. But thats just niche cases Im thinking about, that nobody should really think about.

Greetings, Crash

Snips500 on [PDH] Tatyova Combo

3 years ago

shardstar- I think I can answer that question for Crash. I have a version of Tatyova as well but with more of a control focus rather than pure combo. But both decks win in the same way. Pretty much the goal is to creat infinite mana in one of two ways. The infamous drake combo which you surly know and then the lesser know Tidal Bore combo. The Tidal Bore combo needs the following: Tatyova, Benthic Druid, Mystic Sanctuary, Walking Atlas(or any creature with the same effect) and ofc Tidal Bore. Once infinite mana has been generated you want to draw your deck. There are many different options to do this but the end goal is the same. Draw into another Archaeomancer like creature or Mystic Sanctuary assuming you don't already have two. Next up is Ghostly Flicker if you don't already have it. Compulsive Research is the actually win-con here. With Ghostly Flicker and 2x Archaeomancer and infinite mana you are able to make everyone draw their decks and win!

I am not crash and therefor can not tell you exactly why they took out Displace but I assume it was to make space for something else. And taking it out was possible due to there being a second combo with Tidal Bore.

Adventuring Gear, while a valid and more of a fair way of winning it would only kill one opponent per turn, giving the other 2 at the table plenty of time to find a way to deal with your combo or just kill you instead.

Sorry Crash if I stole your thunder :)

Snips500 on [PDH] Tatyova

3 years ago

Hi, I also have a competitive Tatyova list and I was just wondering how this deck wins. Sure you get the infinite combo but then do nothing with the infinite mana (the only thing you could do is Capsize everyone else's board but that is not winning). You are also missing probably the best land you could play: Mystic Sanctuary. In my opinion, you also do not need any of the mana dorks because you are already playing 38 lands and plenty and I mean PLENTY of land tutors you really don't need all of the dorks.

For the infinite combo pay off there are a few different ways you could go. The safest way is to mill all of your opponents by infinitely looping Compulsive Research or Deep Analysis which early also doubly as good cantrips.

Then there is the more casual friendly way by making and infinitely large Ivy Elemental or something similar then slap a Rancor or Aqueous Form on it and kill one player at a time. An alternative way of doing this is with Adventuring Gear on Tatyova (or any other creature) and then with infinite mana flicker, a land and an Archaeomancer to get infinite landfall triggers. Then with evasion, you can nock others out.

On last thing. Tidal Bore + Mystic Sanctuary + Sakura-Tribe Scout + Tatyova, Benthic Druid = Infinite blue mana + infinite life + infinite land fall triggers (as a side note you do need three other islands for mystic to work)

mvp1221 on Tatyova, Benthic Druid *Primer*

3 years ago

MtG-Crash

  1. Always happy to see more tatyova players!

  2. If you look in the description, you'll see a link to a very strong tatyova control list. It still has combos and is still very fast, but it prioritizes control over the board and grinding value over super sonic speed into a combo.

  3. I've never seen the card Tidal Bore and my mind was blown. That card definitely has potential to be insane in tatyova and I'm definitely gonna give it a test drive. Thank you for showing me the card!

MtG-Crash on Tatyova, Benthic Druid *Primer*

3 years ago

Hi, great to see a cEDH primer. I am active in the PDH (Pauper EDH: General has to be an uncommon creature, the 99 have to be commons) community and Tatyova is there one of the most dangerous threats, understandably. I just wanted to share my Tatyova PDH Combo list as it has become so strong, that regular EDH tables dont wanna see it anymore and my local cEDH people are basically the only ones that accept her^^ But it cant quite compete on that level of course. But its surprisingly close.

It has 2 main combos:

1) Tatyova + Mystic Sanctuary + Ghostly Flicker + Peregrine Drake / High Tide / ( Cloud of Faeries + Simic Growth Chamber )

2) Tatyova + Mystic Sanctuary + Sakura-Tribe Scout / Skyshroud Ranger / Llanowar Scout / Walking Atlas + Tidal Bore which needs something like + Whispers of the Muse / Ghostly Flicker to take advantage of the infinite mana. And it finishes via Compulsive Research loops.

I was interested in cEDH Tatyova and was about to have a look on builds for her there. Glad to see your approach here and such a well made primer.

Greetings from another Tatyova fan!

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