Sower of Temptation


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Sower of Temptation

Creature — Faerie Wizard


When Sower of Temptation enters the battlefield, gain control of target creature as long as Sower of Temptation remains in play.

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Sower of Temptation Discussion

Rant on Marchesa the Cheesy Winner

2 weeks ago

Where is your Sower of Temptation???? so good!

Rant on Lie, Steal, Cheat, and SURVIVE!

2 weeks ago

I really think that Sower of Temptation belongs in this build with how you have it setup.

Aarik on Faerie Thief

1 month ago

I've noticed a lot of similarities here with my own mono-blue, combo-slinging Faerie Control deck and thought you might be interested in taking a look at some of the interesting combos I use!

For example, you could better capitalize on your Sower of Temptation's ability to steal a creature by using a Ghostly Flicker to flicker both your Sower AND the creature you've taken with Sower! This re-trigger's Sower's ability AND returns to other creature to your control unconditionally! Ghostly Flicker can be used well with ANY of your faeries to re-trigger enter the battlefield abilities!

Fog Bank is a powerful defender, and I had a spot for him on my mainboard for quite a long time before swapping it out with Mistblade Shinobi, and later Phantasmal Image. Fog Bank is a great stand alone addition to your deck, but doesn't combo with anything! I wonder if its filling a spot that could be better used by something that synergizes more effectively with you deck?

I am really excited to hear how Kefnet's Monument plays with this deck! It's a great way to speed things up and more confidently spend your mana and might just be the backbone of your faerie combo deck!

Last_Laugh on Too Bad, its Mine Now

1 month ago

This list is very light on creatures sir. I'd suggest more creatures that steal and/or more clones.

Cytoplast Manipulator, Gilded Drake, Sower of Temptation, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Phantasmal Image, Clever Impersonator, and Phyrexian Metamorph come to mind.

multimedia on Azami, Lady of Trolls

1 month ago

Hey, great deck, Azami is very fun.

It's obliviously very high end here I'm wondering why you choose not to play the three powerful Farie Wizards: Glen Elendra Archmage, Vendilion Clique and Sower of Temptation? Reliquary Tower and Thought Vessel are also missing? Ways to have no maximum hand size are broken with Azami's draw.

My only criticism is the Avg CMC is pretty high which is not good with a Control deck. Do you really need all the high CMC cards like the two Eldrazi Titans, Enter the Infinite, Omniscience, Time Stretch, Arcanis the Omnipotent, Deadeye Navigator and Great Whale? These cards can be powerful, but most of them you want to cheat into play not hard cast them. I don't think they're helping enough with control and the strategy of drawing cards with Wizards and Azami.

ArchonBlue on Mono Blue Control

2 months ago

Thanks for the feedback everyone! I cut 4x Sower of Temptation for 2x Vedalken Shackles and 2x Venser, Shaper Savant. I agree that I need some way to deal with lands, and I like Field of Ruin, but I wonder if Ghost Quarter would work better herr because its faster and my average cmc is pretty low anyways.

APPLE01DOJ on Mono Blue Control

2 months ago

I think you should cut the 4x Sower of Temptation down to 2x Vedalken Shackles. This will give you 2 free slots for better stuff but also there is just too much against Sower. It dies to every relevant 1 mana kill spell in the format, it doesn't have flash, it's a 2/2 body for 4 mana, and in this style of deck you're not going to want to pay for a creature spell until you have mana up to protect it.

I suggest you fill the free spots with Think Twice, it's great to draw a card when you hold up mana to counter but don't need to. Or Spreading Seas MB mana hate is quite strong. Repeal/Cyclonic Rift/Void Snare/Reality Acid/Echoing Truth to answer noncreature threats that slip through counters and stuff like Choke. Or Telepathy, this card is just awesome all around and makes a huge difference.

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