Sower of Temptation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Sower of Temptation

Creature — Faerie Wizard

Flying

When Sower of Temptation enters the battlefield, gain control of target creature as long as Sower of Temptation remains on the battlefield.

Sower of Temptation Discussion

Last_Laugh on War is Sacrifice

1 week ago

I'll try to break things down by category. Spark Double needs a spot in the deck asap. Copy Marchesa for double Dethrone, the copies protect one another, and the copy immediately protects itself.

Sac Outlets: Goblin Bombardment , Yahenni, Undying Partisan , Falkenrath Aristocrat , and Carrion Feeder

Card Draw: Midnight Reaper , Grim Haruspex , and Skullclamp

Ramp: Sol Ring , Talisman of Indulgence , Talisman of Creativity , and Talisman of Dominance

ETB/Death Triggers: Vindictive Lich , Baleful Strix , and Sower of Temptation

Last_Laugh on Marchesa Theft

3 weeks ago

Ok, I've ran Marchesa for several years now albeit not theft focused. First thing is work on lowering your avg. cmc to 3.5 or less (preferably 3.3ish).

Adds:

Spark Double copying Marchesa for double dethrone, the two copies protect one another, and the copy enters immediately protecting itself.

Chaos Warp is Grixis' best answer to enchantments by far... don't let cards like Solemnity or Rest in Peace wreck your day.

Sage of Fables / Metallic Mimic - Immediately protects Marchesa and they also allow you to abuse ETB/Death triggers on everyone's turn instead of once per round. I.e. Sower of Temptation , Vindictive Lich , etc.

Talisman of Indulgence , Talisman of Dominance , and Talisman of Creativity instead of Signets (both is ok, but Talismans first).

Skullclamp is excellent here with all the sacrificing going on.

Oona's Blackguard / Sadistic Hypnotist - Discard helps seal games up tighter than a Dolphin's butthole.

I'll try to suggest cuts if I get a minute but I'd skim off the top (Primordials etc). Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

SideBae on Assuming Direct Control

1 month ago

Hey! I got a few suggestions... feel free to ignore any/all of them.

  1. There're some good mana rocks I think you missed. Mana Vault is awesome, although it can be ~$30 these days. Basalt Monolith is Grim Monolith 's little brother, and if you end up running either of them Voltaic Key or Manifold Key become their own Sol Ring s. Sculpting Steel and Phyrexian Metamorph are very powerful when they copy something like your Sol Ring or Thran Dynamo .

  2. If you have access to it, you should run Cyclonic Rift . Blue doesn't have many options for universal boardwipes, but the Rift is certainly a good one. It's especially good if you pair it with Windfall , which I think you should also be running. If you want to take this all the way, you can run Narset, Parter of Veils , too.

  3. Liquimetal Coating is good, since you can use it instead of Memnarch 's first ability. If you choose to run Karn, the Great Creator , you can turn off/nuke lands with the coating, too. Also Mycosynth Lattice .

  4. Training Grounds is pretty good with Memnarch .

  5. Depending on how many artifacts you end up with in your final list, you may find Lodestone Golem to be helpful.

  6. Dramatic Reversal on a Isochron Scepter can let you steal all permanents permanently... so that's a thought.

  7. If you want to keep with the 'stealing creatures' theme, in addition to your Control Magic you could use Sower of Temptation and/or Vedalken Shackles . I've found both to be useful.

  8. I love that you're running Ponder , Preordain and Brainstorm . You should consider some mass-draw spells in addition to the cantrips: things like Treasure Cruise , Dig Through Time and Fact or Fiction are all good at refilling your hand. In terms of permanent-based card-advantage, Staff of Nin is a card I've always really liked.

Right. That's all I got. Good luck!

Last_Laugh on Stealing opponents permanents

1 month ago

Marchesa, the Black Rose - Her ability enables permanent theft even out of temporary theft effects like Act of Treason or Sower of Temptation . If it has a +1+1 counter when it dies, it goes to its owner's grave til end of turn, then comes back permanently under your control.

SideBae on

2 months ago

Oh. And Sower of Temptation or Vedalken Shackles , if you want to get flavorful.

SideBae on Nicole Broke Ass needs help

3 months ago

Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.

  1. Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.

  2. Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .

  3. In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.

  4. One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.

  5. Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.

  6. Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .

  7. Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.

  8. Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).

  9. Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.

There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.

Right. That's all I got. Good luck!

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Sower of Temptation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.23%