Dominate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Nemesis (NMS) Uncommon

Combos Browse all

Dominate

Instant

Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)

Price & Acquistion Set Price Alerts

C15

NMS

Ebay

Dominate Discussion

Drakorya on Mizzix Spell Bonanza

3 months ago

I like to use Searing Touch in my Mizzix deck. You can tutor for it with Firemind's Foresight along with Reiterate and Pyretic Ritual, and go infinite as long as you have four experience counters.

The buyback spells are alot of value, like Fanning the Flames, Shattering Pulse, and Spell Burst. They all need 4-5 experience counters to get going, but then you can start doing things with your excess mana every turn. The best one is probably Whispers of the Muse. With 5 experience counters you can pay a blue mana to draw a card as many times as you like at instant speed.

I also like Dominate to steal opponents creatures.

Check out my deck if you'd like: Mizzix the Spellslinger

CommanderClinic on #YouMakeTheDeck

3 months ago

Okay, let's get some Jedi Caves and Murky monsters in here. Jorubai Murk Lurkers are definitely in the swamps of Dagobah, and though it's cold, I'm pretty sure the Ice Cave is a great place to send a training Jedi to face their fears. Rhystic Cave can help with of color sources on a budget and can put a crimp in the plans of someone who tapped out to play a spell to end the game when you have the Ice Cave out.

I am still confused as to how Steal/Clone has anything to do with the swamp planet of Dagobah, but let's look at some sweet cloning cards. Altered Ego, Stunt Double, Clever Impersonator, Mirror Match, Mirror Mockery, Spitting Image, and Stolen Identity all come to mind for varying degrees of cloning. I really like the Mirror cards because they directly oppose your opponents in an interesting fashion, discourage attacking you, and might let you actually use your opponent's ETB triggers if they're not careful.

For stealing, we've got Aethersnatch for spells, Chamber of Manipulation, Dominate, Domineering Will, Helm of Possession, Overtaker, Rags / Riches, Reins of Power. Thalakos Deceiver, Tolarian Entrancer, Treacherous Urge, Willbreaker, and Soul Seizer  Flip to get at their creatures.

For the list now, I'd actually just purge everything over $5 to get a better sense of what you actually want in the deck, drop most of the reanimation right now since you're focusing more on cloning and stealing rather than reanimating, you can see about stealing creatures out of graveyards later. Deadeye Navigator just needs to go as well, since that card is just too good and will probably get you killed with little to no actual benefit.

If you still want to run Villainous Wealth get some of the best, cheapest ramp G and B have to offer like Zendikar Resurgent, Myriad Landscape, Blighted Woodland, and the ilk since that won't break your budget like some of the alternatives. Skirge Familiar can turn excess cards into mana, which can make your Tasigur cheaper too, and there are always the U free spells which you can bounce if you put bouncers in the deck) without having to fork out the cash for Palinchron

Another cool way to trim down your budget is to just not run some of the typical staples. Like, completely forget about Sol Ring and Lightning Greaves they're just not going to be worth the effort like Fellwar Stone, Corrupted Grafstone, or even, as much as I dislike them personally, Signets in the colors you need most.

Also, do be careful with Notion Thief, and this goes with other player's stolen creatures too, you'll need to make sure to have some sac outlets. Evolutionary Leap, High Market, any number of black creatures that have that as a cost, would be worth it if they have an effect that you can leverage into usability.

So...all in all, I know that's a lot, but hope it helps even a little bit.

Neotrup on Rampaging Ferocidon Triggers

8 months ago

Yes, Rampaging Ferocidon sees the other creatures enter and triggers 24 times (not 25, because it does say "another"). Your opponent will only take 20 damage, because once they hit 0 life they'll lose the game and exile the other 4 triggers still on the stack. They'll also lose control of any permanents they gained control of, such as if they Dominated one of your creatures, then all creatures they still control that they don't own (because the creature entered the battlefield under their control, such as your Rampaging Ferocidon that got reanimated by Grimoire of the Dead) will be exiled.

Neotrup on What happens when a player ...

9 months ago

800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn't created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn't put on the stack.

So, nothing really. No creature gets destroyed.

What happens when the player controlling Phyrexian Bloodstock loses the game does depend on how they came to control it though. If they control it because they own the card and played it, it leaves the table with them. If they controlled it because they put it onto the battlefield with something like Bribery it gets exiled. If they controlled it because they stole it with something like Dominate it gets returned to whoever should have controlled it.

Neotrup on Bribery

9 months ago

Note that this is only the case if the creature entered under another player's control. If it was stolen with something like Dominate it will instead be returned to whoever would have controlled it (probably it's owner).

merrowMania on [List - Multiplayer] EDH Generals by Tier

10 months ago

New Cards (now that I won't be banned for posting them this time):
enter image description here - It's nice to have another option to stop YawgWin. It is an alternative to Graf Cage if you want GSZ, Chord, and Pod to work in your deck.

enter image description here - Can go into Tana-Tymna Blood Pod or Derevi for creature heavy metas. It competes with the new Thalia though, so meh.

enter image description here - T5 with T4 potential if mono-w stax works. None of the Vampire synergy is available in mono-w, though it is nice in Edgar stax. It sucks that you only get one vamp no matter how many you attack with.

enter image description here - Torpor Dwarf is an alternative to Hushwing Gryff, though the lack of flash may put it in the same position as Leonin Arbiter vs. Aven Mindcensor.

enter image description here - At three mana, it may have the combo potential and color that Conspiracy did not.

enter image description here - Dominate #2 for Mizzix.

enter image description here - Tier 1, since that's where legendary Merfolk go now. But more seriously, Tier 4, since the tax is not irrelevant, but may slide down to Tier 5 if a decent strategy cannot be thought of (I keep comparing it to Geist, where you can at least have a Polymorph plan).

enter image description here - Seemed notable enough to mention. Does not ramp, but it's decent gravehate.

enter image description here - We were correct: it costs 5. A LOT less powerful when it does not cost two. Too slow/unreliable (based on matchup) to see play, especially since it does not count commanders.

enter image description here - Latest incarnation of Bob, nothing too notable since most decks would just prefer Bob

enter image description here - Tier 4 at LEAST, maybe Tier 3, since it is red ramp. It could have a stax build that sacs the tokens like with the mono-w vamp.

enter image description here - I REALLY want this to be a thing. I don't care if it's too much mana, SOMEONE SOMEWHERE NEEDS TO CAST THIS!!!

enter image description here - If it was a 4-drop, it would likely see play, but since it only digs based on mana cost, storm will not run it (though it is funny with FoW).

enter image description here - Budget Selvala card?

enter image description here - ShaperSavant's Sanctuary is okay. Has the Leovold (technically Rayne) protection for LabMan combos, but beyond that, highly meta-dependent.

enter image description here - Tier 3. There seem to be enough decent Pirates being printed and otherwise (Gravehate Pirate, Pirate Bob, Cloud Pirates) that the running of a bunch of Pirates will not destroy the deck.

enter image description here - It's not a 6-drop, so Tier 4 at best. It itself is too clunky, as well as the dinos so far.

enter image description here - As was discussed, it's getting an errata that kills the combo potential. I still like that it steals Crypt and Sol Ring pretty well. It's at least going into the Grixis Pirates deck.

enter image description here - T2.5 at least. I certainly wasn't expecting it to cost more than Zegana, but it seems strictly better nonetheless, since you can more easily play it for value instead of JUST as a Food Chain outlet.

enter image description here - I have seen and played Pithing Needle, so I am not averse to another option.

enter image description here - Another fucking Jace....at least it has applications in decks that play Edric...

LeaPlath on UBW Tezz Blade

11 months ago

A few things. First up, when would you ever want to fetch up Bonesplitter?

Secondly, given the fact it is 4 mana to steal a cmc 1 creature, and you have no Ancient Tombs or similar, would not Control Magic be better than Dominate.

Thirdly, stuff like Inspector seems a bit meh? What is its pay off.

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