|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
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Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)
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1 month ago
Yes, Rampaging Ferocidon sees the other creatures enter and triggers 24 times (not 25, because it does say "another"). Your opponent will only take 20 damage, because once they hit 0 life they'll lose the game and exile the other 4 triggers still on the stack. They'll also lose control of any permanents they gained control of, such as if they Dominated one of your creatures, then all creatures they still control that they don't own (because the creature entered the battlefield under their control, such as your Rampaging Ferocidon that got reanimated by Grimoire of the Dead) will be exiled.
1 month ago
800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn't created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn't put on the stack.
So, nothing really. No creature gets destroyed.
What happens when the player controlling Phyrexian Bloodstock loses the game does depend on how they came to control it though. If they control it because they own the card and played it, it leaves the table with them. If they controlled it because they put it onto the battlefield with something like Bribery it gets exiled. If they controlled it because they stole it with something like Dominate it gets returned to whoever should have controlled it.
1 month ago
Note that this is only the case if the creature entered under another player's control. If it was stolen with something like Dominate it will instead be returned to whoever would have controlled it (probably it's owner).
2 months ago
New Cards (now that I won't be banned for posting them this time):
- It's nice to have another option to stop YawgWin. It is an alternative to Graf Cage if you want GSZ, Chord, and Pod to work in your deck.
- Can go into Tana-Tymna Blood Pod or Derevi for creature heavy metas. It competes with the new Thalia though, so meh.
- T5 with T4 potential if mono-w stax works. None of the Vampire synergy is available in mono-w, though it is nice in Edgar stax. It sucks that you only get one vamp no matter how many you attack with.
- At three mana, it may have the combo potential and color that Conspiracy did not.
- Dominate #2 for Mizzix.
- Tier 1, since that's where legendary Merfolk go now. But more seriously, Tier 4, since the tax is not irrelevant, but may slide down to Tier 5 if a decent strategy cannot be thought of (I keep comparing it to Geist, where you can at least have a Polymorph plan).
- Seemed notable enough to mention. Does not ramp, but it's decent gravehate.
- We were correct: it costs 5. A LOT less powerful when it does not cost two. Too slow/unreliable (based on matchup) to see play, especially since it does not count commanders.
- Latest incarnation of Bob, nothing too notable since most decks would just prefer Bob
- Tier 4 at LEAST, maybe Tier 3, since it is red ramp. It could have a stax build that sacs the tokens like with the mono-w vamp.
- I REALLY want this to be a thing. I don't care if it's too much mana, SOMEONE SOMEWHERE NEEDS TO CAST THIS!!!
- If it was a 4-drop, it would likely see play, but since it only digs based on mana cost, storm will not run it (though it is funny with FoW).
- Budget Selvala card?
- ShaperSavant's Sanctuary is okay. Has the Leovold (technically Rayne) protection for LabMan combos, but beyond that, highly meta-dependent.
- Tier 3. There seem to be enough decent Pirates being printed and otherwise (Gravehate Pirate, Pirate Bob, Cloud Pirates) that the running of a bunch of Pirates will not destroy the deck.
- It's not a 6-drop, so Tier 4 at best. It itself is too clunky, as well as the dinos so far.
- As was discussed, it's getting an errata that kills the combo potential. I still like that it steals Crypt and Sol Ring pretty well. It's at least going into the Grixis Pirates deck.
- T2.5 at least. I certainly wasn't expecting it to cost more than Zegana, but it seems strictly better nonetheless, since you can more easily play it for value instead of JUST as a Food Chain outlet.
- I have seen and played Pithing Needle, so I am not averse to another option.
- Another fucking Jace....at least it has applications in decks that play Edric...
3 months ago
A few things. First up, when would you ever want to fetch up Bonesplitter?
Thirdly, stuff like Inspector seems a bit meh? What is its pay off.
3 months ago
An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.
As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.
3 months ago
Section 8 of the comprehensive rules covers multiplayer games, and rule 800.4a explains what happens when a player leaves the game.
Rule 800.4a Show
So if a player loses, all of his permanents immediately leave with him. The Compulsory Rest would disappear, leaving the creature free once again. Likewise, if the losing player had taken a creature without the use of a permanent (say via Bribery or Dominate) then the creature would return to its owner.
4 months ago
megaPisces13 The cards I took out are these:
Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.
Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.
Get rid of all three enchantments.
I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths
If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)