Dominate

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Nemesis (NMS) Uncommon

Combos Browse all

Dominate

Instant

Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)

Browse Alters

Price & Acquistion Set Price Alerts

C15

NMS

Ebay

Have (2) dplerner , frederiklw
Want (0)

Dominate Discussion

Neotrup on Rampaging Ferocidon Triggers

1 month ago

Yes, Rampaging Ferocidon sees the other creatures enter and triggers 24 times (not 25, because it does say "another"). Your opponent will only take 20 damage, because once they hit 0 life they'll lose the game and exile the other 4 triggers still on the stack. They'll also lose control of any permanents they gained control of, such as if they Dominated one of your creatures, then all creatures they still control that they don't own (because the creature entered the battlefield under their control, such as your Rampaging Ferocidon that got reanimated by Grimoire of the Dead) will be exiled.

Neotrup on What happens when a player ...

1 month ago

800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn't created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn't put on the stack.

So, nothing really. No creature gets destroyed.

What happens when the player controlling Phyrexian Bloodstock loses the game does depend on how they came to control it though. If they control it because they own the card and played it, it leaves the table with them. If they controlled it because they put it onto the battlefield with something like Bribery it gets exiled. If they controlled it because they stole it with something like Dominate it gets returned to whoever should have controlled it.

Neotrup on Bribery

1 month ago

Note that this is only the case if the creature entered under another player's control. If it was stolen with something like Dominate it will instead be returned to whoever would have controlled it (probably it's owner).

merrowMania on [List - Multiplayer] EDH Generals by Tier

2 months ago

New Cards (now that I won't be banned for posting them this time):
enter image description here - It's nice to have another option to stop YawgWin. It is an alternative to Graf Cage if you want GSZ, Chord, and Pod to work in your deck.

enter image description here - Can go into Tana-Tymna Blood Pod or Derevi for creature heavy metas. It competes with the new Thalia though, so meh.

enter image description here - T5 with T4 potential if mono-w stax works. None of the Vampire synergy is available in mono-w, though it is nice in Edgar stax. It sucks that you only get one vamp no matter how many you attack with.

enter image description here - Torpor Dwarf is an alternative to Hushwing Gryff, though the lack of flash may put it in the same position as Leonin Arbiter vs. Aven Mindcensor.

enter image description here - At three mana, it may have the combo potential and color that Conspiracy did not.

enter image description here - Dominate #2 for Mizzix.

enter image description here - Tier 1, since that's where legendary Merfolk go now. But more seriously, Tier 4, since the tax is not irrelevant, but may slide down to Tier 5 if a decent strategy cannot be thought of (I keep comparing it to Geist, where you can at least have a Polymorph plan).

enter image description here - Seemed notable enough to mention. Does not ramp, but it's decent gravehate.

enter image description here - We were correct: it costs 5. A LOT less powerful when it does not cost two. Too slow/unreliable (based on matchup) to see play, especially since it does not count commanders.

enter image description here - Latest incarnation of Bob, nothing too notable since most decks would just prefer Bob

enter image description here - Tier 4 at LEAST, maybe Tier 3, since it is red ramp. It could have a stax build that sacs the tokens like with the mono-w vamp.

enter image description here - I REALLY want this to be a thing. I don't care if it's too much mana, SOMEONE SOMEWHERE NEEDS TO CAST THIS!!!

enter image description here - If it was a 4-drop, it would likely see play, but since it only digs based on mana cost, storm will not run it (though it is funny with FoW).

enter image description here - Budget Selvala card?

enter image description here - ShaperSavant's Sanctuary is okay. Has the Leovold (technically Rayne) protection for LabMan combos, but beyond that, highly meta-dependent.

enter image description here - Tier 3. There seem to be enough decent Pirates being printed and otherwise (Gravehate Pirate, Pirate Bob, Cloud Pirates) that the running of a bunch of Pirates will not destroy the deck.

enter image description here - It's not a 6-drop, so Tier 4 at best. It itself is too clunky, as well as the dinos so far.

enter image description here - As was discussed, it's getting an errata that kills the combo potential. I still like that it steals Crypt and Sol Ring pretty well. It's at least going into the Grixis Pirates deck.

enter image description here - T2.5 at least. I certainly wasn't expecting it to cost more than Zegana, but it seems strictly better nonetheless, since you can more easily play it for value instead of JUST as a Food Chain outlet.

enter image description here - I have seen and played Pithing Needle, so I am not averse to another option.

enter image description here - Another fucking Jace....at least it has applications in decks that play Edric...

LeaPlath on UBW Tezz Blade

3 months ago

A few things. First up, when would you ever want to fetch up Bonesplitter?

Secondly, given the fact it is 4 mana to steal a cmc 1 creature, and you have no Ancient Tombs or similar, would not Control Magic be better than Dominate.

Thirdly, stuff like Inspector seems a bit meh? What is its pay off.

Neotrup on Multiplayer games, losing players permanents.

3 months ago

An important reason the rule is like it is is so that if you lose (or concede) you can pick up all your cards and leave the table. If you get an emergency phone call you don't want to leave your Oketra the True with a group of strangers because you had a pickup game in a card store.

As for permanents you control when you leave, if they entered under someone else's control and you took them (with Dominate, Act of Aggression, or the like), they get returned to their previous controller. If they entered under your control (with Bribery, Beacon of Unrest, or the like), they get exiled. Either way they stay at the table so their owner can collect them when they leave the game.

ClockworkSwordfish on Multiplayer games, losing players permanents.

3 months ago

Section 8 of the comprehensive rules covers multiplayer games, and rule 800.4a explains what happens when a player leaves the game.

Rule 800.4a Show

So if a player loses, all of his permanents immediately leave with him. The Compulsory Rest would disappear, leaving the creature free once again. Likewise, if the losing player had taken a creature without the use of a permanent (say via Bribery or Dominate) then the creature would return to its owner.

jkolb712 on

4 months ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

Load more