Creature — Faerie Rogue
When Surveilling Sprite is put into a graveyard from play, you may draw a card.
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Surveilling Sprite Discussion
3 weeks ago
It seems there are many cards in here that just don't do much, as well as there being naught in terms of basic essentials for a commander deck.
As for creatures:
Dewdrop Spy , Dream Thief , Faerie Duelist , Faerie Seer , Final-Sting Faerie , Hypnotic Sprite , Latchkey Faerie , Nightshade Schemers , Pestermite , Shinechaser , Surveilling Sprite , Thornwind Faeries , Wasp Lancer , and Wizened Snitches . None of these seem to stand out. They have lacking effects that don't bolster power level, but rather drag it down. Cards in other supertypes seem to fall under the same category.
Faerie Tauntings , Stolen by the Fae , Dimir Locket , Violet Pall and Dimir Locket all seem incongruous and lacking. Brainstorm is best when shuffling effects can launder away cards if need be. This deck has only two tutors. Stolen by the Fae is restrictive and minute in impact, as well as a sorcery. Violet Pall seems far too expensive for what it does.
For what I believe should be added, card draw, ramp, and threats.
Windreader Sphinx , Coastal Piracy , and Bident of Thassa are able to draw a considerable amount over the course of a match. Phyrexian Arena , Underworld Connections , and Consecrated Sphinx oft daggle me through the game rather easily.
Good fortune to you, my liege. May all lout in your wake.
10 months ago
out 1 Glen Elendra Liege in 1 Scion of Oona out 1 Surveilling Sprite in 1 Faerie Impostor out 1 land and 1 Cloak and Dagger in 2 Chart a Course (you can try to remove 2 lands and keep the cloak maybe). out 2 Favorable Winds in 2 Inquisition of Kozilek (or 1 duress and another discard card)
1 year ago
Definitely Add Show
Possibly Add Show
- Forge of Heroes
- Preyseizer Dragon
- Hound of Griselbrand
- Ion Storm
- Curse of Stalked Prey
- Cyclonic Rift
- Mark of Mutiny
- Sower of Temptation
- Conquering Manticore
- Dragonlord Silumgar
- Aura Thief
- Puca's Mischief
- Infernal Tribute
- Claws of Gix
- Viscera Seer
- Ogre Slumlord
- Open the Graves
- Pawn of Ulamog
- Sifter of Skulls
- Falkenrath Noble
- Power Conduit
- Palace Familiar
- Surveilling Sprite
- Ogre Battledriver
2 years ago
Hope of Ghirapur is already in the deck.
Memnite is fantastic and is not coming out. The ability to drop it first turn with a 1-drop dork for a turn 2 Edric AND a draw is too good to pass up. The only other way to get that is using a 0 mana accelerant, which are much more inconsistent.
Has anyone considered that I don't have Capture of Jingzhou simply because a) I'm out of room, and b) the HD package is just better? It's not necessary to chain turns together if on one of those turns you straight up win. Right now I can swap Temporal Mastery for Capture if people really think it's necessary, but I already don't have enough room for Deep Analysis, so right now the HD combo needs Edric and the combat step for the winning LabMan draw. Personally I'd put Deep Analysis back in before Capture. If anyone can think of some good swaps let me know, but until then I'm not going to put in another 5 mana spell that doesn't contribute to my plan A.
Also, Carpet of Flowers is in the sideboard and is going to stay in the sideboard. It's pretty much an obvious swap for a Llanowar Elves/Elvish Mystic/Fyndhorn Elves/What-have-you, and I don't like putting meta dependent cards in the mainboard if I don't have to.
2 years ago
i figured most the suggestions wouldnt be any good but i was bored, but this time i think i actualy have a few good ones, to start off with, Jace's Phantasm at worst it's a 1/1 flyer for 1 blue, next, Deprive is a definite add in this deck, i'd suggest replacing Hydroblast with it, also Delay is a good addition and Annul is really good, i would say use Remand over Unsubstantiate but you already have enough draw, and Unsubstantiate doubles as a Boomerang, Chain of Vapor could be very good over Disperse especially in a multi player game because often ppl will not target you back with it becuase you have mostly 1 drops, they will target someone else and it ends up being basically a 2 for 1, Gemstone Caverns for some good early game ramp, Cavern of Souls if you can afford it, it add protection 4 your commander and hits about 7-8 creatures if u call elves and about 5 if you call rogues, Merfolk Spy, Jhessian Infiltrator, Surveilling Sprite, and Faerie Impostor increase the rogue count all though i doubt any of your creatures will get countered, your better off adding to your faerie count with Zephyr Sprite, Surveilling Sprite, Faerie Impostor, Mothdust Changeling , Scryb Sprites and Cloud Sprite for Spellstutter Sprite, Signal Pest is good, has evasion and is kinda like an anthem,Notorious Throng is real good if you get your rogue count up, take an extra turn and get some 1/1 flying faeries, heck yeah, also almost forgot, Spellskite is pretty good its cheap adds a decent blocker plus additional protection for edric and it can shut down/slow down many deck types and commanders, slows down tron builds, meren builds and flicker builds,
3 years ago
Many cards seem more cute than useful. I'm also refining an Edric deck, so please tell me if you had a reason for including these.
Spell to cut:
- Invisible Stalker, Silhana Ledgewalker: you only have 1 Elf/Rogue tribal and Hexproof is useless; hardly seems worth extra
- Surveilling Sprite
- Wild Growth: aren't mana dorks better? (see suggestions below)
- Sakura-Tribe Scout, Skyshroud Ranger: with so few lands, aren't these useless?
- Elvish Spirit Guide, Lotus Petal
- Mana Crypt, Sol Ring: less obvious includes, but playing Time Warps 2 turns early seems too good
- Boreal Druid, Joraga Treespeaker, Honored Hierarch, Loam Dryad: last two are iffy, tell me if you've tried them
- Birthing Pod, Survival of the Fittest: better than Sylvan Tutor cause they give HD same turn
- Beast Within
- Jace's Phantasm, Galerider Sliver, Flying Men
- Spell Pierce, Mental Misstep (over Negate, Counterspell)
Also have you tried these/are they good/bad?
Lands to cut:
- Yavimaya Hollow: seems unplayable; need to leave up 1G forever
- Okina, Temple to the Grandfathers
- Oboro, Palace in the Clouds: ??? this deck seems to be the last to want land destruction protection
- Faerie Conclave
- Ancient Ziggurat, Reflecting Pool: strictly worse than dual lands
I guess you were low on options due to Hermit Druid.
3 years ago
I would up your land count. You need to be able to leave mana open while beating down with manlands. Adding four Faerie Conclave will go a long way.
I'm not sure I'm sold on your non-creature spells. U/B has a lot of good removal in Modern. You already have Mana Leak, but the rest of the spells are really inefficient. I'd suggest 1 Dispel, 2 Spell Snare, 1+ Dismember, and 1+ Victim of Night/Go for the Throat. Thoughtseize, Inquisition of Kozilek, Countersquall, Smother, and Vapor Snag.
Your creatures look good. Faerie Miscreants just need to go in instead of Zephyr Sprite or Surveilling Sprite. Lastly, I'd cut Wydwen, the Biting Gale completely for Mistbind Cliques. Realistically, you can't play Wydwen, the Biting Gale until turn 6 because otherwise it will stumble into Lightning Bolt.
If there's any one card I'd bite the bullet on and buy regardless of what other changes you make to the deck, it'd be 4 Mistbind Cliques.
3 years ago
adanlaj i like the idea of more hand disruption, really messes the game up for the opponent.
As far as draw cards, those are great suggestions, what about Surveilling Sprite?
Yeah I guess the bounce doesn't work quite that well as it is white/blue rather than black/blue. Even though cards like Spellstutter Sprite works fantastic with the bounce since you get a counter spell for a one drop, if you have the exile cards in your hand.
I'll mess with the deck a bit and see how it looks.