Final Reward

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Final Reward

Instant

Exile target creature.

Price & Acquistion Set Price Alerts

AKH

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Final Reward Discussion

Pieguy396 on Are You Sick?

1 week ago

Hey there! Cool deck you have here! Wildfire Eternal seems a little out of place in a deck with 8 instants/sorceries, and all of them 1 mana. I just did a quick search, and couldn't come up with any good alternatives for Wildfire Eternal, so maybe run some more expensive spells here? Something like Commit, Final Reward, Supreme Will, or Doomfall. In any case, good job! Enjoy!

greatdevourer on Bloodlust

2 weeks ago

OK, here's another quick run through. Consider the following changes:
These cards aren't that good, but I do see why they are in the deck. Except Spellbook, that needs to come out right now. Skeletal Scrying - do I need to exile my graveyard?, I would rather have some way to get them back via a reanimate effect or a shuffle effect. The card draw is nice, but there are better options. Final Reward - Five mana to exile one creature. Just doesn't seem as efficient as this deck wants to be. Spellbook - This is crap. Just take it out. Outpost Siege - Once again, there are better options.

These cards are kinda good, kinda bad, not sure if they should stay or go. Ambition's Cost - I don't mind trading life for card draw, but is this a keeper or should it get swapped for something else. Ashes to Ashes - This card is a great two-for-one but the five life might be a problem in some games. Disrupt Decorum - really not sure about this one. With a couple of other changes, this one might stay in. I like the tokens but it is a worthless draw after a Wrath of God. I know Baron Sengir and Irini Sengir are 'classic' Magic vampires, but they really aren't that good. I think they were just thrown in to the precon for flavor.

Here's the cards I think you should find as soon as possible. Blood Artist, Blood Seeker, Bloodline Keeper  Flip (kinda expensive), Bloodlord of Vaasgoth, Cliffhaven Vampire, Kalastria Highborn, Markov Blademaster, Mavren Fein, Dusk Apostle, Soul Collector, Vein Drinker, Viscera Seer are all good creatures. Vampiric Fury and Urge to Feed look like useful pump spells. Stensia Banquet and Stensia Masquerade also look pretty good. Anguished Unmaking looks like a good replacement for Final Reward. Yes there is a 3 point life loss, but it hits more targets. Oh, and let's not forget the almost mandatory Elixir of Immortality. Loxodon Warhammer or a Basilisk Collar would be great ways to get some life back. Devil's Play could be useful. Oversold Cemetery and Grave Pact are really useful and fit the theme. I know Geth, Lord of the Vault isn't a vampire, but the reanimation effect is nice.

I would defintely replace the Spellbook with Viscera Seer as soon as possible. Let me know what you think.

Ziembski on Your Loss, My Gain

1 month ago

Gild is just better than Final Reward. Not only lower CMC but you actually get Gold token what makes it almost like 3 CMC.

I was planning on building similar deck, but more like enchantress (actually wanted to make it creatureless). Few cards that I considered:

Subversion, Palace Siege, No Mercy

You should change Nihil Spellbomb for Tormod's Crypt or Relic of Progenitus

ThatRaptorGuy on Snakes, scarabs, and -1 counters

1 month ago

Consider Hour of Glory instead of Final Reward, as it's strictly better. Check out my Exodus 9:1–3 deck, it has the same setup.

Pieguy396 on dark forest2

2 months ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

NobleGhost117 on Black n White

2 months ago

Good concept right here! There's just a couple fine-tuning things to point out.

With only 17 lands, you're going to have a hard time casting some of your cards. Most of your cards are 3-cost, and with that few lands you won't be playing those cards until turn 4 if you're lucky. You're going to want at least 22 just based on the cards in your deck. Try moving a few of your matchup-specific cards to the sideboard. Things like Scarab Feast and Disposal Mummy are good cards, but only against decks that use the graveyard. If you put them in the sideboard, you can swap them out when you need them but not have to worry about using them when they aren't helpful.

The other thing to note is that a few of your cards have better versions that don't cost that much more money. Final Reward can be replaced with Hour of Glory, as it's a strictly better card that costs a couple cents more to buy. Cruel Reality could be replaced with Torment of Scarabs. While it is less punishing, the Torment comes out much earlier, so you'll net yourself more damaging effects if this thing comes down on turn 4 instead of the turn 8-10 when Cruel Reality will come out. Besides, the less time it sits in your hand, the fewer dead cards you'll be running.

Hope this helps!

Zingano on

3 months ago

You should replace Final Reward with Hour of Glory

CursedNobleman on HOU Prerelease

3 months ago

I normally don't play Control decks, but I made a Grixis Control deck here. Three total, one to a pair Aven of Enduring Hope exhausting my removal, and two to On-Tempo Archfiend of Ifnir/Mana Drought.

Any suggestions or advice? My mana curve skewed mostly to 3-5:

Unsummon

Unquenchable Thirst

Cartouche of Knowledge

Essence Scatter

Burning-Fist Minotaur

Banewhip Punisher

Splendid Agony

Lethal Sting

Supreme Will

Khenra Scrapper

Open Fire

Trial of Knowledge

Wildfire Eternal

Lurching Rotbeast

Torment of Venom

Frontline Devastator

Glorybringer

Deem Worthy

Final Reward x2

Nicol Bolas, God-Pharaoh

Desert of the Glorified

Ramunap Ruins

Desert of the Mindful

5:5:5 Island:Mountain:Swamp

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