Treasure Cove

Front:

Treasure Map  Flip

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None

Combos Browse all

Treasure Cove

Land

(Transforms from Treasure Map.)

: Add to your mana pool.

, Sacrifice a Treasure: Draw a card.

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Treasure Cove Discussion

beemeejoe on *Clever and interesting name*

1 month ago

Instead of Vraska's Contempt May I recommend Never its the mono black flip card in amonket, yeah Vraska's Contemptis a good card, but in your deck, you dont want to exile things, you want things to die, plus Never is a really cheap card at the moment, plus the aftermath portion of the card can hurt reanimator decks and . And Im a little confused as to the point of Glimmer of Genius. Especially since you can already sack a treasure to Treasure Cove anyway at instant speed to draw a card. Cough Take it out and replace it with another treasure map Cough xD. Sides even if you dont need the card draw, when treasure map flips, you get even more treasure. Its kind of a win win. However if you dont want to go that route, Pirate's Prize is still gives you two cards and treasure as well. Also I wouldnt recommend this myself, but I did win a game by casting Mechanized Production on one of my treasure tokens, me and my opponent were laughing for a while about that for a while. Anyways awesome deck. I think I might build something similar to this, you have my upvote. Awesome deck!

multimedia on Mono Black Monuments

2 months ago

Hey, I suggest adding 4x Syndicate Trafficker, 4x Treasure Map  Flip, 2x Yahenni, Undying Partisan and 1x Bontu the Glorified cutting 4x Ruin Raider, 4x Glint-Sleeve Siphoner and 3x Herald of Anguish.

Raider is too risky because currently you're playing both Herald a seven drop and Master a six drop. Revealing either of these is most likely game over. Glint-Sleeve Siphoner is not reliably enough draw because only it can make energy in the deck. Herald seems out of place. Master is the high end and all you need.

Master is the win condition I would add one more of her giving you 4, cutting 1x Monument to make room. I suggest adding Trafficker, Yahenni and Bontu because they're are good with Master, they're sac outlets for servos. Map is a more efficient way to use treasures to draw with Treasure Cove, sacing only one to draw a card. Knave does this too but requires sacing three treasures to draw only one card which is pretty bad. Flipping a Map the same turn you play Master can be game winning since Map makes three treasures.

Good luck with your deck.


multimedia on UB Money Master

2 months ago

Hey, welcome to TappedOut.

I suggest expanding on the artifact theme by adding 4x Contraband Kingpin, 4x Metalspinner's Puzzleknot, 1x more Treasure Map  Flip and 2x more Battle at the Bridge. You can cut 4x Dire Fleet Hoarder, 3x Supreme Will, 2x Walk the Plank, 1x Yahenni's Expertise and 1x Deadeye Plunderers to fit these cards in. Another possible change could be replacing Censor with Metallic Rebuke as Rebuke is better with artifacts.

Kingpin can have much more impact than Hoarder. It can block more than one time. Kingpin is a two drop with four toughness and lifelink. Both these stats are great for defending against aggressive creatures. Kingpin's scry is also very nice when playing more artifacts because card filtering is very good, more ways to find Tezzeret or Master. Kingpin in combination with Treasure Map  Flip gives you a lot of choices over what you're drawing each turn. Whenever a treasure or cell is created Kingpin lets you scry giving you more control over finding Master or setting up for her. When Treasure Map  Flip flips into Treasure Cove you can scry three times, one for each treasure created.

Puzzleknot is a two drop artifact that draws you a card for the cost of 1 life. It can be saced later on to draw another card such as with a Master in play or not. This is what you want when playing artifacts; two drops that can also give you some advantage.

Battle at the Bridge is a better removal spell then Walk the Plank when playing artifacts because it also gains you life and can kill indestructible Gods.

These changes will make your deck look like this:

I recommend like others have to get a fourth Treasure Map  Flip because the card is great with this strategy and you want to play it turn two. It's not budget, but if you can get another Herald of Anguish then good, cut Plunders for it. Plunders is very lackluster for five mana.

Suggestions for your sideboard are:

  • 4x Duress
  • 2x Negate
  • 2x Doomfall
  • 3x Prize
  • 3x Extraction
  • 1x Crook

You're trying to win with Master or Tezzeret and Duress is the best way to make sure the coast is clear to do this.

Good luck with your deck.


multimedia on TheGuyWhoNeverGoes4o

3 months ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.


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Good luck at the PPTQ.