Treasure Cove

Front:

Treasure Map  Flip

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) None

Combos Browse all

Treasure Cove

Land

(Transforms from Treasure Map.)

: Add to your mana pool.

, Sacrifice a Treasure: Draw a card.

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Treasure Cove Discussion

multimedia on Jund Marionette Master

1 month ago

Hey, I suggest 4x Treasure Map  Flip gives you another turn two play that's an artifact. It makes treasures, self sac fuel for Master, mana ramp and fixing or draw with Treasure Cove.

Consider to help the manabase only splashing red? This means no cards only playing cards with a single in the casting cost such as Angrath, the Flame-Chained, Unlicensed Disintegration and Abrade.

Consider Azor's Gateway  Flip and Mastermind's Acquisition? Gateway is another two drop artifact it can be a drawing engine and Sanctum of the Sun can be an alternative win condition with Torment of Hailfire. Mastermind is a tutor that can fetch Master from library or sideboard. You can hide a Master or Hailfire in the sideboard and tutor for it when you want it. This is especially nice with Hailfire as the card is very bad in multiples main deck because it takes a lot of mana to do anything and be worth one spot let alone four main deck spots.

Cards to consider cutting:

  • 4x Sweltering Suns
  • 3x Hailfire
  • 1x Duress
  • 2x Panharmonicon
  • 1x The Immortal Sun
  • 1x Combustible Gearhulk

Cards to consider adding:

Adding more main deck artifacts makes Disintegration a very potent removal spell.

Good luck with your deck.


multimedia on Rakdos Pirates

1 month ago

Hey, looks good very nice budget deck.

I suggest 4x Cartouche of Zeal, 3x Invigorated Rampage, 2-3x Kari Zev, Skyship Raider and a more cohesive sideboard.

Two things Pirates lack what other red aggro has are a lot of powerful haste and being able to make a creature unable to block to get in more damage faster. Zeal does both of these things for one mana. As well as giving a +1/+1 pump to the enchanted Pirate. Both modes of Rampage make Dire Fleet Captain better giving two Pirates +2/0 and trample is good because you want to attack with Pirates to buff Captain. +4/0 and trample can make Dire Fleet Captain a game winning threat. Kari is one of the strongest Pirates, she's a two drop and menace is good with both Zeal and Rampage.

Consider adding:

Consider cutting:

  • Move 2x Map to sideboard
  • 3x Dire Fleet Neckbreaker
  • 2x Runner Rigger
  • 1x Mountain
  • 1x Unlicensed Disintegration

Neckbreaker at four mana I think is a too much for what it does. If it gave Pirates +2/0 without attacking then it would be fine, but this delay makes it too slow. Cutting him will drop the mana curve which makes Captain better being able to consistently play more one and two drop Pirates. Rigger as a turn one Pirate play is pretty lackluster and all other one drops and two drops Pirates are better than it.


For the sideboard consider: 2x Abrade, 2x Magma Spray, 2x Kari Zev's Expertise, 3x Duress, 3x Cannonade, 2x Map, 1x Hour of Glory

Abrade for a Vehicle, Gearhulk, God-Pharaoh's Gift. Spray to exile embalm creatures Earthshaker Khenra, Sacred Cat, etc. Expertise to steal Gods, Glorybringer and untap it, a big annoying creature with counters thanks to Winding Constrictor as well as play a Pirate or Rampage for free from your hand, the card is very underrated. Kitesail Freebooter, Duress and Map is a good plan vs Control. Treasure Cove can be a source of card advantage using treasures as draw, but I don't think you need this in every matchup as it can be a slow interaction.

Good luck with your deck.


Boza on Can i return Flip Lands ...

1 month ago

No. Treasure Cove can only exist on the battlefield, after you have completed the conditions of Treasure Map  Flip. In all other zones the card has only the characteristics of Treasure Map  Flip.

Exotryptan on Can i return Flip Lands ...

1 month ago

Can i, for example, return a Treasure Cove with a Ramunap Excavator ?

(Link doesnt work for some reason, Ramunap excavator says: "You may play land cards from your graveyard")

Cadois on Captain Beckett Brass

2 months ago

@Equiste not a bad idea, just hard to find space. Ruthless Knave and Treasure Cove are cool draw engines for treasures, but Trading Post is cool 'cause it is another way I can sacrifice stolen creatures, like Makeshift Munitions (which I'm using instead of Goblin Bombardment just for flavor and 'cause it can sac treasures too).

multimedia on Pulled a Vraksa... want to ...

2 months ago

Hey, if you want to play Golgari on a budget I recommend Winding Constrictor. Supported by:

Treasure Cove has synergy with Vraska's ability to make treasures, using those treasures as draw. Treasure Map  Flip has synergy with Constrictor since you put a counter on it each time you scry with it Constrictor puts two counters each time. Scry helps with explore knowing what's on the top of your library before you explore. Blossoming Defense is a very good green spell in Standard. Walking Ballista and Jadelight Ranger are nonbudget creatures, both are excellent with Constrictor.

Fatal Push and Vraska's Contempt are the two best removal spells for Golgari, but they're not budget. Some budget options are:

Plank is risky if you play where there's a lot Merfolk, but if no Merfolk then other than not being instant it's a fine budget removal spell. If Merfolk than it can be a good sideboard card for other matchups. Walk the Plank or Moment of Craving can be removal spells to replace Fatal Push and Hour of Glory is the best alternative Vraska's Contempt. It has the same mana cost and it can exile any creature at instant speed with the bonus of it exiling Hazoret, Scarab God or any other God getting to then see your opponent's hand and exile any other copies in hand of that God. Never is I think the best overall alternative budget removal spell because it can also destroy a Planeswalker.

Blooming Marsh the best Golgari dual land, but it's not budget. For budget there's Foul Orchard, Evolving Wilds and Aether Hub energy synergy with Constrictor. Ifnir Deadlands is also an underrated black land that can fit into a Golgari manabase.

Good budget sideboard cards for Golgari are:


beemeejoe on *Clever and interesting name*

4 months ago

Instead of Vraska's Contempt May I recommend Never its the mono black flip card in amonket, yeah Vraska's Contemptis a good card, but in your deck, you dont want to exile things, you want things to die, plus Never is a really cheap card at the moment, plus the aftermath portion of the card can hurt reanimator decks and . And Im a little confused as to the point of Glimmer of Genius. Especially since you can already sack a treasure to Treasure Cove anyway at instant speed to draw a card. Cough Take it out and replace it with another treasure map Cough xD. Sides even if you dont need the card draw, when treasure map flips, you get even more treasure. Its kind of a win win. However if you dont want to go that route, Pirate's Prize is still gives you two cards and treasure as well. Also I wouldnt recommend this myself, but I did win a game by casting Mechanized Production on one of my treasure tokens, me and my opponent were laughing for a while about that for a while. Anyways awesome deck. I think I might build something similar to this, you have my upvote. Awesome deck!

multimedia on Mono Black Monuments

5 months ago

Hey, I suggest adding 4x Syndicate Trafficker, 4x Treasure Map  Flip, 2x Yahenni, Undying Partisan and 1x Bontu the Glorified cutting 4x Ruin Raider, 4x Glint-Sleeve Siphoner and 3x Herald of Anguish.

Raider is too risky because currently you're playing both Herald a seven drop and Master a six drop. Revealing either of these is most likely game over. Glint-Sleeve Siphoner is not reliably enough draw because only it can make energy in the deck. Herald seems out of place. Master is the high end and all you need.

Master is the win condition I would add one more of her giving you 4, cutting 1x Monument to make room. I suggest adding Trafficker, Yahenni and Bontu because they're are good with Master, they're sac outlets for servos. Map is a more efficient way to use treasures to draw with Treasure Cove, sacing only one to draw a card. Knave does this too but requires sacing three treasures to draw only one card which is pretty bad. Flipping a Map the same turn you play Master can be game winning since Map makes three treasures.

Good luck with your deck.


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