Eye of Nowhere
Sorcery — Arcane
Return target permanent to its owner's hand.
Printings View all
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Eye of Nowhere Discussion
1 month ago
I would drop:
- Fleeting Distraction
- Grip of the Roil
- Obsessive Search
- Radical Idea
- Reach Through Depths
- Spell Syphon
- Twisted Image
- Slip Through Space
- Apprentice Wizard
- Deranged Assistant
- Hedron Crawler
- Sea Scryer
- Prismatic Lens
One reason is that you have a lot of cards that do nothing but draw one card. Which is usually fine in 60 card 1v1 as they function as almost running fewer cards. This lets you draw into your business spells with more consistency. However, in EDH multiplayer, I feel like you want cards with more impact. I kept in cards that let you scry or let you decide card quality because those have more impact.
The other reason is that you really aren't accelerating into anything big, so why do you need a bunch of mana ramp cards? You definitely want to hit all your land drops, but your 2-for-1 and 3-for-1 draw spells should keep filling your hand with lands. You want more business spells that keep you in the game long enough to get Talrand into play and start beating down.
I know Talrand tempts you to play a bunch of cantrip spells to have a sort of combo finish. However, in my experience it is better to have a more solid lock down of the game and win with inevitability than just trying for an alpha strike. A few 2/2 flyers can go a long way.
I would go up to 36-38 lands to make sure you keep getting those land drops.
Then I would add a few more counters:
Then some more bounce (although you have most of the good ones in there already):
Then maybe a couple more recursion spells:
Just to give you some card advantage in other ways or to get back powerful spells that you were forced to use early.
Blue shenanigans can be hard to play. Sometimes you want to be aggressive with your countermagic and bounce to stall your opponents. Other times you want to hold back and wait until the more opportune time.
Hope this helps.
4 months ago
My local shop plays budget modern and I thought of brewing something like this. Looking here for ideas. I was thinking, early, Boomerang and Eye of Nowhere to slow them until we start destroying land. I was also thinking Pyromancer Ascension and Mission Briefing (little self mill with Baral to help Pyro cntrs). With you denying their lands, Spell Pierce and Syncopate become a bit better. Simian Spirit Guide and Magus of the Moon are 2.50 and 5.00
6 months ago
Very good deck. I think it has a lot of potential. Might I suggest Eye of Nowhere ? It like echoing truth bounces cards and you can splice Psychic Puppetry onto it. thats really the only card I think should be added as of right now.
9 months ago
I would look at Plow Under and Jace, the Mind Sculptor if you can afford that guy. Plow is just highly underrated, not only does it remove 2 lands from the game but denies them the next 2 draws without manipulation (shuffle, scry, or draw). The issule you'll find with a strat like this is that once you run out of copies of Eye of Nowhere , Boomerang , Plow Under if you don't have something threatening in play you will die. at the local shop back in 8th standard we told each other if you get plow'd twice, you lose but that was a long time ago and in a different format. Remand would be great here with the LD package. Almost like a Time Walk because they would tap out for nothing and you draw a card. Things like this is why I would like to see Jace here. his -1 ability bounces the threats you miss while staying on the field, lets you dig, fate seal away their lands or playable spells. He's just solid. You could also look at Tamiyo, the Moon Sage as a U version of Ajani Vengeant that once you hit ultimate lets you have unlimited counters like we did in standard with any counter that exiles but theres always Crackling Drake .
10 months ago
Land harassment is your goal, so by using these auras on their lands then only bouncing other lands; it leaves them with some lands on the board that only tap for colorless if they aren't using Blue. These come down early and can really shut down a lot of decks. It's basically Blood Moon in Blue, especially when paired with Boomerang and Eye of Nowhere .
I'd also consider a copy of Cyclonic Rift . You're going to have to deal with creatures that come out early, and you don't want to spend your land bouncers on creatures if you can help it. It's pricey, but even just one can be great. Rift can be cast early to get you out of a bind, or preferably late to clean up the board now that their lands are boned.
I'd also consider some non- Island lands. Since you're mono-blue you can easily run 8x utility lands and always have your colors. 4x Ghost Quarter would be a very solid place to start. More land harassment, great against decks that like to put auras on their lands for mana. This type of land destruction also lets you knock out their non-basics, and most Modern decks don't run a whole lot of basics so eventually they'll turn into just plain ol' land destruction. There's also Field of Ruin that doesn't put you behind a land, but can't kill their basics and costs mana. You could honestly just run 4x of each of these and run a copy of Crucible of Worlds to recycle them and be really oppressive. Another one to heavily consider, though it's going up in price, is Blast Zone . Really give you an answer to any creatures they manage to sneak by your land harassment. 4x Ghost Quarter + 4x Blast Zone + 1-2 Crucible of Worlds would just be insane in this deck. That'd probably be your perfect land setup, with the rest being Island s, but there are a lot of budget alternatives for the land destruction lands. This seems like a budget deck, so these may just be suggestions for upgrading your deck in the future.
As far as cards to cut, I'd say that Narset doesn't really do much for you here. She's great when paired with cards like Howling Mine , or as a sideboard card against decks that rely on a lot of draw like Faithless Looting . Opt is really the only other place to cut that I can see. Everything else looks pretty on point for what you're trying to do.
Really like what you've put together here, it seems like a ton of fun for the pilot and a nightmare for the opponent. Hope this comment helps!
10 months ago
A fun, budget mono U control deck I like to play is Ponza Blue. The core of the deck is Eye of Nowhere and Boomerang , which are both quite cheap. They may have a place in this deck, as early game you can get advantage over them by bouncing their lands, and later game you can bounce their threats.
1 year ago
High Tide , Whelming Wave , Lingering Mirage , Eye of Nowhere ?, Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Thaumatic Compass Flip , Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas , Capsize , AEther Tradewinds , Wind Sail , Thassa, God of the Sea i post this on your forum page do i figured it would be nice to have the on your deck page so you can look at this list and your deck without having to go back and forth
1 year ago
Deadeye Navigator , Coastal Piracy , High Tide , Whelming Wave , Merchant Ship , Lingering Mirage , Steam Frigate , Eye of Nowhere ?, Borrowing 100,000 Arrows , Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Navigator's Compass , Thaumatic Compass Flip, Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas these are not so much boat as nautical but most of boats in pic