( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
|Have (5)||DStroy252000 , rockleemyhero , Thunderbeard , metalmagic ,|
|Want (6)||tempDevelopper , magnumforce2006 , Tratosian , Oshiru , Mortiferus_Rosa , AndrewsLuz|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dismember occurrence in decks from the last year
All decks: 0.34%
All decks: 0.35%
Commander / EDH:
All decks: 0.02%
1 week ago
- Lands you run is about 19
4 Grove of the Burnwillows
1 Sanctum of Ugin
4 Urza's Mine
4 Urza's Power Plant 4 Urza's Tower You dont need the RG lands unless your playing RG eldrazi.
- Firespout is usually run over Pyroclasm
- I wouldnt run more than 2 Ugins
- As for creatures World Breaker is a good inculde to have 1 or 2 of.
- As for SB 2x Nature's Claim , 0-1x Pithing Needle , 2x Relic of Progenitus , 2x Blood Sun (if u keep red) if not Crucible of Worlds is good, 2-3x Thragtusk (really good against burn). Some run 3x Thought-Knot Seer seems ok there may be better cards. Other cards to think about are Dismember . If you play against Dredge a lot Grafdigger's Cage
1 week ago
Thank you for all of the suggestions! I've updated the deck and sideboard with a lot of your suggestions. However, I will point out why I didn't include a few. For starters, Dismember is a no go in my book, as losing 4 life, however it may seem small, can be bad later on. As for Spark Harvest , my reasoning behind it is because I can sacrifice a single Eldrazi Scion/ Eldrazi Spawn for its cost, which shouldn't be that big of a deal. Furthermore, Eldrazi Skyspawner isn't too great for the purpose mentioned, as I put in Mist Intruder as a means of potentially exiling really good cards the opponent has before they even draw them. It's luck-based, I know, but it worked for me in the past. Finally, while I see your point with Hamletback Goliath , one of your suggestions I need to explain. Beanstalk Giant , for example, relies on lands. However, if my main means of ramp is scions, it's not gonna get very big. The rest seem fine. Thank you for your help though! You helped a lot!
1 week ago
Yeah... I know that feeling of selling cards I shouldn't have.
Since you are crazy enough to wanna hear my suggestions, then here I come. I have to say one thing before though. A sideboard is somewhere you can put cards to switch between matches to fix your deck's weak point. So, even if have one Garruk, absolutely mainboard him. That would make the deck more consistent. Having him in the sideboard doesn't help.
Mutiny is another card that just isn't good. It's too unreliable as it needs your opponent to have at the very least two creatures and one of them needs to be strong enough to kill the other, in which case you'll kill the weaker but will still need to deal with a strong creature. Kozilek's Return isn't budget friendly. However, it's a good boardwipe that doubles if you cast a big Eldrazi, clearing the way for an attack. If you strictly want a single target removal you could use Lightning Bolt , Wild Slash , Abrade or, if want to have as few colors as possible, Reality Shift .
Same goes for Spark Harvest . Too unreliabe and sacrificing the resources you'll need to accomplish your goal doesn't seem good. You can use Dismember instead as really few creatures can survive -5/-5 and you wouldn't need a black source anymore.
Hamletback Goliath is cute altough being nothing else. It's not bad per say, but offers nothing more than just a big body. No protection, no evasion, not even trample. Even if it becomes a 40/40 it can be blocked by a 1/1. Just as a comparison, Hamletback Goliath can be destroyed, bounced or exiled, but Ulamog, the Ceaseless Hunger can't be destroyed and Emrakul, the Aeons Torn has protection from an absurd amount of things while simultaneously having evasion. You're investing a lot of mana in those Eldrazi and they "pay you back" by impacting the board as soon as they come in and are rather resilient. Rather than the Goliath, you could use Emrakul's Hatcher , Beanstalk Giant , Oblivion Sower or even Drowner of Hope . Here's a more organized way to explain:
Emrakul's Hatcher - Not nearly as big and has no potential to grow, but helps you "ramp". Also is a red card, so makes you have to properly adjust your manabase accordingly.
Beanstalk Giant - Not as big, but can grow really big if go all in the ramp plan as it also helps you ramp by being a ramp spell.
I've been writing a lot. Feel free to agree or disagree with what I said. Just because I think something would be better it doesn't it will be better or that you should like it, after all, the deck is yours.
Also, if you could change the format to Casual it would help a lot. When writing these comment, TappedOut can directly show you cards I want to suggest. However, since the deck is labeled as Unknown format, anything I try to recommend ends up being recognized as illegal.
1 week ago
2 weeks ago
Kjartan, I firmly believe that the shell of Astral Drift , Drake Haven , and Abandoned Sarcophagus outweigh any benefit added by diluting the pool with non-cycling ETB triggers. Having this many cyclers guarantees being able to cycle every turn, digging through the deck, getting cycling triggers for the engine, and padding the graveyard for Countervailing Winds . Being able to focus all Drift triggers on your opponent's creatures can often lock creature based decks out of the game (even most ETB decks can't exert pressure to damage life when they have to fight through multiple Drift triggers and a surprisingly high number of 2/2 flying drake tokens on any given turn) and makes it easier to sneak in your own chip damage. This is also ignoring the fact that reducing the number of cycling cards would actually make Drift even less consistent and make it harder to actually bounce the targets you needed it to.
Additionally, by playing a deck that is very light on actual non-token creatures, you actually reduce the value of your opponent's removal spells. Would you personally Path to Exile or Dismember an opponent's 2/2 token if you knew they were just going to make another two or three for one mana every turn? Anything short of a full boardwipe becomes a dead draw, which is not the case if you were to include value ETB creatures. Admittedly, Drift does a good job of protecting from those cards in the first place, but there's a big difference between needing to burn resources (which you may not have at a certain time, like running out of cyclers or being tapped out) to protect your creatures, and being allowed to use those resources exclusively against your opponent.
3 weeks ago
Don't you just get hosed if the opponent has a blocker without Dismember ?
3 weeks ago
@sam171z, I've never built in golgari colors or green more specifically so my advice might not be the best.
Based on your deck you might find Arbor Elf helpful.
Skullclamp is a really good card draw source especially if you pair it with Bloodghast and fetch-lands. Dark Tutelage is another option if you don't mind the life loss. Mirri's Guile seems to also be pretty strong with shuffle effects like fetch-lands.
Pattern of Rebirth seems like a really strong tutor effect for you.
Hope this helps you.
3 weeks ago
I'd try and work on getting 4-ofs of the better mill cards to improve your consistency. Use 4 Breaking / Entering , 4 Mind Funeral , 4 Thought Scour , 4 Archive Trap . Go down the 2 Pilfered Plans, the Altar of the Broods, the Tormod's Crypt (the crypts are more a SB card), and a few creatures (spectors or lobotomist). Work towards trading or saving for a set of Glimpse the Unthinkable s since they're one of the best mill spells ever printed. Then I'd cut the non-crab creatures for some black removal spells like Dismember , Fatal Push , or the more budget ones like Doom Blade , Ultimate Price , or Grasp of Darkness . In this deck, Drown in the Loch might be one of the better removal spells you could run that can also counter important things after turn 3 or so. Merfolk Secretkeeper is a great budget mill card that gives you blockers against creature decks that also mills. I'd run 4 of those before any other non- Hedron Crab creature, and maybe before Tome Scour s to be honest. Visions of Beyond should be the only card-draw spell you need in a modern mill deck, so I'd add that to your maybe list at least. I don't know if you're trying to get the entire deck under a certain budget, or if you're just slowly trying to accumulate the best mill cards that you can, so hopefully some of my suggestions help. It's been a while since I sleeved up a mill deck, but the last time I did it looked something like this. I would definitely change some things about it, but it might be a good starting point for you depending on how competitive you want to be.