Dismember

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Modern Event Deck (MD1) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

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MM2

MD1

NPH

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Recent Decks

Dismember Discussion

ArchonBlue on Infecto

2 days ago

Personally I think Vines should be a 4 of and you should run Mutagenic Growth over Giant Growth in the main. I've played a little Infect myself and that extra 2 power when you're tapped out can be killer. I also think Choke is a much better sideboard option than Autumn's Veil, and Dismember should find its way into the mainboard somewhere, maybe cut a couple Plague Myr as I don't really see where the colorless mana helps you other than maybe to cast Become Immense. Dryad Arbor could be an option here too in place of a Forest.

Vaan on GW Flicker

3 days ago

Yoo Fishwah! This deck is looking really good, but i would be wary of using Fiend Hunter/Fairgrounds Warden as my only source of creature removal, they're both great if Panharmonicon is already in play but having them removed is extremely problematic since you lose a creature and the opponent gets theirs back. I would try to cut them for Path to Exile or maybe Dismember, after all you have to use all that life you will be gaining in some way. Having these creatures as removal also makes your 3 CMC slot super crowded, out of the 11 3 CMC cards, 7 are conditional. You should try to bring the conditional cards (removal and blink effects, but especially the removal) lower into the curve, so you can fit them with proactive plays on the same turn later in the game.

Eldrazi Displacer is a great card for this kinda of deck and a staple in competitive eldrazi decks, it's a very nice upgrade and a good investiment, but you would need to change your manabase a bit to accommodate the activation cost.

You should consider running Eternal Witness for the amazing synergy it has with Eerie Interlude.

SynergyBuild on Athreos, and His Apostles

3 days ago

My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.

This list, from what I see, is not able to accomplish this.


I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.


It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon  Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.

What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.

Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.

At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.


May I ask about you landbase?

Commonly, for a competitive deck, the usually 2-color landbase looks like:

Ancient Tomb and Gemstone Caverns (the extra ramp lands)

Scrubland and Godless Shrine (the fetchable duals in your colors)

Windswept Heath, Bloodstained Mire, Polluted Delta, Flooded Strand, Verdant Catacombs, Arid Mesa, and Marsh Flats (the 7 fetchlands in your colors.)

City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)

Cavern of Souls and Phyrexian Tower (the useful utility lands of your deck)

1xPlains and 6xSwamp

This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?


To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.

If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.

nUKe13 on Darkness is Eternal [Mono-B Vampires]

4 days ago

Silverdrake that’s a good idea. My meta, as I’ve mentioned, is heavy in the Tron, Storm, and Infect meta. That’s why I had more Dismember in the sideboard. I’ll take your suggestions though and try a copy of Collective Brutality! Thanks again for the comment and upvote!

Silverdrake on Darkness is Eternal [Mono-B Vampires]

4 days ago

Personally I would go down a Dismember from sideboard for that one of Collective Brutality to see how it treats you. Obviously I don't know what your meta is like, but it seems to me there's very few creatures you can't just fight through - and what you can't fight through, just a pair of Dismember should be sufficient.

cdkime on Why doesn't dismember care about ...

4 days ago

To break it down as I did for Lightning Bolt:

Grasp of Darkness

  • The 3/4 Tarmogoyf gets hit with -4/-4. It is now a -1/0. But Grasp of Darkness has not finished resolving. Therefore, state-based actions are not checked, as no players can gain priority in the middle of the spell's resolving.
  • As the rules language says, Grasp of Darkness goes to the graveyard prior to any player gaining priority. Tarmogoyf recognizes Grasp of Darkness is in the graveyard. Now it would be a 4/5, but is reduced by -4/-4.
  • At the time a player gains priority and state-based actions are checked, Tarmogoyf is a 0/1, as Rhadamanthus. State-based actions do not care that the creature had negative toughness in the past--they look at the situation as it stands at the time state-based actions are checked.

Dismember

  • The 3/4 Tarmogoyf gets hit with -5/-5. It is now a -2/-1. But Dismember state-based actions have not checked yet.
  • Dismember goes to the graveyard. Tarmogoyf is now a 4/5 being reduced by -5/-5.
  • At the time state-based actions check, it is a -1/0, and therefore dies due to having 0 toughness.

Note, both these spells and Lightning Bolt check at the same time. None "kill[] goyf before it goes to the graveyard".

Hope that helps clear things up some.

GrimVeracity on Ooga Booga: Competitive Mono-G Ramp/Devotion

4 days ago

First off cool deck I like the idea of Arbor Elfs untapping Utopia Sprawls and then just keeping all of the leftover mana with Omnath, Locus of Mana all awesome cards but anyways... The one thing that has always scared me in MTG is playing a fat creature and then having it get spotted down quickly by an instant like Path to Exile before it even had a chance to attack. May I suggest some hexproof like Vines of Vastwood or Blossoming Defense cheap yet effective cards that can also pump your boys up at instant speed.. you could even dodge a Dismember on some of your smaller guys with Vines of Vastwood and then swing with the +4 +4 if you kicked it. Since I can see no shortage of manna here you might even consider something like Asceticism to regenerate a bigger creature about to face a sweeper. Lastly I couldn't quite say how these may fit in but some cool cards I like in green stompy are the gods Nylea, God of the Hunt and Rhonas the Indomitable I would say that you could probably support these guys with the type of deck your going for.

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