Dismember

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Modern Event Deck (MD1) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

Price & Acquistion Set Price Alerts

MM2

MD1

NPH

Ebay

Dismember Discussion

dragonforce60 on Bouncer at a TITI bar

3 hours ago

EDIT: Doubled back after way too many suggestions, all in good cheer!

To me it seems like 2x Dismember could have a home here, even cutting bolt down to a 3-of may proove better (commonly played cards in modern, # played column). I'd like to say 2 more inquizitions, would want to see it T1 after all. In terms of any cuts you'd like to make, i've overheard that a minimum of 20 non-creatures will work for delvers (iunno though). Tormod's Crypt is a good 3-of for a sideboard especially at a GP (I was told to activate it after KCI targets their first non- 0 or 1 mana card in the yard). x2 Smash to Smithereens seems good, x1 Rending Volley , x2 Dispel could be lower-costing than mischief and/or disperse. Best of luck!

dragonforce60 on Mono-Green Devotion

4 hours ago

Sweet, primalcrux! If you ever have to do 1v1 I would drop acolyte for arbor elves, I ran into summoning sickness problems one time (4 is beefy). Dismember x2 comes to mind! I could see broodmaster being dropped for Kalonian Hydra - or even a single Polukranos, World Eater + a single Nylea, God of the Hunt (great mana sink) Scavenging Ooze is a great sink too! If you ever feel like top-decking is a problem this deck has, consider a playset of Rancor

Strangleroot Geist is a great card, so is Experiment One

Wistful Selkie was a 2-of when I pulled off a 6th this one time

22 lands is on-point BTW I awfully did calculating... Best of luck green devotion is sweet!

dragonforce60 on B/W Devotion

4 hours ago

Nice call on 3 path’s, that’s the commonly run # with pro’s!!! Geralf's Messenger is cool, a single Kalitas, Traitor of Ghet can be fun. Another Gary comes to mind! 2 Go for the Throat , 2 Dismember , Relentless Dead iunno just flapping my gums at this point, 1 Hero's Downfall . Wall of Omens all day

dragonforce60 on $70 Competitive Mono-Green Aggro

8 hours ago

Dismember is popular as a 2-of in pro green decks. I've seen it mainboard for sure, personally swept an infect deck by boarding it in last week.

RedmundR2 on Vindictive Vampires

15 hours ago

I like the list alot, my biggest worry would be that you are lacking in removal for your opponents threats and things that can severely prevent you from winning the game. For instance if your opponent drops something silly like Phyrexian Unlife you literally have no way of removing it. Since black and white both have amazing removal, you probably want to consider these modern staples\tech cards:

Fatal Push Path to Exile Victim of Night Fragmentize Stony Silence Rest in Peace Dismember

dragonforce60 on Mono-White Angel Human

3 days ago

Great to see dauntless bodyguard getting some play! You're the herooo

What that other guy said: There's an mtg goldfish video on youtube "how many lands" that does great things

Metallic Mimic 2-of in humans

Nykthos, Shrine to Nyx one-of

Kytheon, Hero of Akros  Flip 2-of

Dismember 2-of

Path to Exile 3-of

All in good cheer, Condemn and Gods Willing to boost removal/combat tricks, if this was my deck i'd play close to 20 answers for the explosive angels.

Sleeper, boosts midrange, replaces removal, blocks all day... Wall of Omens 1-4 of

mainly nykthos doh

atomic_moose on B/W Devotion

3 days ago

I would run it mono black and swap Path of Exile for Dismember . But it looks like you are keeping white for sideboard stuff.

Also you are missing the devotion land! Nykthos, Shrine to Nyx

here are some other cards I liked running in my black devotion deck:

Cabal Coffers Geralf's Messenger Pack Rat Victim of Night Whip of Erebos Mutilate Toxic Deluge

SynergyBuild on Commanders by Power Level [EDH Tier List]

4 days ago

MightyDarknut The deck you describe would never need Shirei and would be better as a Sidisi shell. Trying to involve Shirei means that one of 3 main stategies come into play:

1 - Go for a reanimator style list, with minor control elements. Abuse Apprentice Necromancer to the maximum, and have Shirei as a minor value pieces with some combo lines with Razaketh, the Foulblooded sacrificing creatures that trigger Shirei, so if the combo is disrupted, you have some board state to go off on your next turn. It could be a good mono-black combo list, as good as mono-black combo lists are in general, and can even have some very limited use for Shirei.

2 - Go for a stax list, abusing Shirei about as much as competitively viable as possible, trying to get good cards (think Bone Shredder ) that have innate value without Shirei and also a lot with, maybe 10-15 of these good useful creatures exist that work with Shirei and also aren't dead without like Heap Doll . Then run cards like Contamination , Smokestack , etc. and maybe even some hate pieces like Lethal Vapors if you are feeling... 'Out there.' Finish the deck off with a various amount of non-shirei based stax pieces like Sphere of Resistance , Thorn of Amethyst , Damping Matrix , Oppression , Bottomless Pit , Leyline of the Void , Chalice of the Void etc. and a large amount of instant speed interaction to hopefully survive the early game like Fatal Push , Dismember , Warping Wail , etc.

3 - Go with a Midrange combo list. Try to find some value-oriented creatures and a mix of interaction, maybe a few minor stax pieces that don't affect you, and then a bunch of tutors to find some hyper-card-efficient combo that may or may not interact with Shirei. Try some Ad Nauseam storm maybe, maybe a Buried Alive combo, who knows. Make it survive the early game a get their turns 4-5 for the midgame win, with a decent controlling backbone to lie on when you can't combo out as early as you would want, due to a stax piece you need removed or whatever.

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