|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Uncommon|
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( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
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|Have (28)||robbnoble , ironax , tragic_slip , ZombieFood , pskinn01 , IRNMN , twospires , Antiat , Sergal , Kravian , jaustinhowald , Dr.Ache , TheAlmostHero , MoJoMiXuP , MrCrazzyc , TehDelta , Skydra2 , frederiklw , TheDuggernaught , jtaddeo , thetechzombie , Vergil_Redgrail , ibraJG84 , fireborne1986 , buildingadeck , brokendwarf , TheRealPeaches ,|
|Want (3)||Ariumlegion , davir , TheDuggernaught|
11 hours ago
Welcome to Modern! Please take all these comments with healthy skepticism, as I have no idea what your meta is like nor your personal playstyle. :-)
First, I know you asked about sideboard, but I wanted to mention ...
- You might consider Cathedral of War. I'm not sure what the right number is, so I'd start testing at 4x and work down from there if you can't stand it.
- Vines of Vastwood is amazing, and I rec' running 4x (instead of a split with Blossoming Defense). Also, in case you're not aware: Because of the way the card is worded, it's actually better than hexproof ... you can use it on your opponent's creatures, to prevent them from targeting their own dudes with pump spells and various abilities (like Equip, Modular, and Crew).
- Though Groundswell is great is a 2-color deck (because of the Fetchlands), I personally think it's kind of meh in a Mono-G deck. If you haven't already done so, you might try testing 2x Groundswell and 2x Giant Growth and just see which you prefer. You could also try it with an extra land or two.
On sideboard, I try to always consider the following areas:
- Extra Protection: Meta-dependent, but I try to always consider some extra Vines of Vastwood, Blossoming Defense, or Apostle's Blessing. Also, though it's not really protection, Shaper's Sanctuary is intriguing. Not sure what I think of it yet, but I'm looking forward to testing it once XLN is released and the price normalizes.
- Extra Evasion: Meta-dependent, but I try to always consider extra Trample and Unblockable (e.g., Apostle's Blessing) effects.
- Removal: 1x Dismember is great. If too pricey though, any Green fight card is solid. I like Nature's Way, personally.
- Gravehate: 2x sounds about right. I'm on Tormod's Crypt lately, because it's the only thing that's fast enough vs. Vengevine.
- Artifacthate: I'm not personally a fan of Nature's Claim in the side, but that's because there's a lot of Eldrazi Tron in my meta and they run 4x Chalice of the Void in the main ... and Chalice with X=1 will shut Infect down hard. I like Seal of Primordium but Deglamer/Unravel the Aether may be better depending on the meta.
- Extra land: If I find myself bringing in high-CMC cards from the sideboard, sometimes adding an extra land makes sense.
- Burnhate: If there's a bunch of Burn in your meta, you may want some disposable blockers and some lifegain. Spellskite (blocker + protection) and Kitchen Finks (blocker + lifegain) are amazing, but super-pricey. Maybe something like Wall of Roots, Steel Wall, or Wall of Tanglecord. I've no idea on the lifegain ... Nourish maybe? Or maybe Jaddi Offshoot (though I'm not sure it's worth it with 20 Lands).
3 days ago
6 days ago
You need 4x Thought-Knot Seer
3-4x Reality Smasher
Non Budget:1x Wurmcoil Engine
2-3x Karn Liberated
Dash Hopes will never do what you want it to do.
Hope this helps!
1 week ago
1 week ago
I really like the idea behinnd that deck (I play something similar, only mine is just Dimir) my tip would be to a) lose the Thought Scour and perhaps replace it with removal-spells like Unsubstantiate or DismemberAlso perhaps consider replacing Esper Panorama with a simple Terramorphic Expanse as it doesn't cost mana and also helps you trigger your Crabs. Other than that...I really like that list to be honest..if you can you might try to squeeze in Archive Trap and/or Fraying Sanity
Hope that helps a bit...
1 week ago
I recently cut Earthcraft which is, in most cases, a better Cryptolith Rite (Earthcraft effectively bypasses summoning sickness to all your creatures!). I've recently removed it, but I'm not sure yet whether I'll put it back. Two things I was considering at the time: (a) I run a lot more dorks than I used to, and for those creatures it offers no benefit since they already tap for mana; and (b) I was in need of additional fast spot removal. Earthcraft / Cryptolith Rite are very strong, just a bit slow, so I'm not sure yet on whether one will come back! I will make an update post if I do.
I'm running Dismember over Fatal Push and Tragic Slip for two reasons: (a) it's less restrictive on colors (usually we're tight on so conserving them where possible is helpful), and (b) a little more flexible on valid targets (permanents dying or leaving the battlefield can be restrictive, especially if trying to do this as a combat trick). These two are definitely in consideration! Just haven't decided whether I need more creature spot removal yet - my playgroup tends to run a lot of noncreature combo, so Abrupt Decay, Maelstrom Pulse, Beast Within, etc. are serving me well there. Don't forget that the board is typically wiped pretty clean between all the symmetric sacrifice effects (like Merciless Executioner) so spot removal is usually only needed for the most troublesome or worrisome creatures.
Re: Planeswalkers - I mention it in an above comment, but in short, combat damage. We keep field wiped pretty clean of enemy creatures so simply attacking into planeswalkers is the easy way to go and I've never found myself needing PW-specific removal. Planeswalkers are also pretty uncommon in CEDH in general so it's not something I pay a lot of specific attention to. If your opponent has planeswalkers and lots of defenders out, then something went wrong earlier in the game and that's where you should direct your attention/tuning (as opposed to putting in PW removal).
I only run ~8 ETB effects! There are lots of creatures but not many are actually triggered on ETB. Panharmonicon is fairly slow & high-CMC, but most of all, it relies on other cards to have any effect at all - which is a big risk to take when our goal is to take over the game by T3 (and therefore can't afford to draw any duds in opening hand). I think it might have a better place if we were running a lot of degenerate creature combos here, but for the same cost we could just cast 1-2 other spells and have a guaranteed immediate effect instead! So in summary, it's less what Panharmonicon can do for us, and more about what we have to give up for that card slot and 4 mana.
1 week ago
My suggestions are 4 Lilianas, play more qualitative discard like Inquisition of Kozilek or Thoughtseize, and if you really want to play quantitative discard cut Mind Rot and add in Wrench Mind, though I would think that that would not be the best in a deck with no racks. I also suggest Dismember, Fatal Push, and Disfigure for removal (instead of Murder, Tragic Slip, and Mutilate; Victim of Night is a pretty good budget option though.
By the way, I'm glad you didn't bring Deathrite Shaman to a modern tournament, it is banned in modern. Cool deck, though. +1
1 week ago
Street Wraith isn't good enough to make up for the 5 life you lose flipping it to ad nauseam. Neither is Paradox Engine in my mind. Treasure Cruise shouldn't even be considered. Other cards that don't make sense for the speed the deck is trying to run at are Rhystic Study, Overburden and Past in Flames. I'm not sure why you went with Dismember when there are plenty of other 1 drop creature removal spells available, Counterflux is also super questionable. You don't really have enough red in your deck to warrant running Pyretic Ritual and Desperate Ritual either you should probably replace them with some mana rocks, Izzet Signet, Dimir Signet, Talisman of Dominance and Talisman of Indulgence should almost certainly be added. A Notion Thief would also probably be solid.