( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
|Have (3)||metalmagic , , DudeMan1031|
|Want (11)||Cactusman , fishJar , mmkstarr , pthomas625 , Snapdisastermage , nafgan , Chase417 , JazzCrimes , PawPawBear , somebeach , CJ_Crispy_97|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Dismember occurrence in decks from the last year
Latest Decks as Commander
5 days ago
If you have the mana sure, but don't forget that doesn't save you from things like Path to Exile or Dismember. If you're running low and need the mana for other spells, try Mizzium Skin, Dive Down and Turn Aside
1 week ago
Hey keizerbuns, I like your deck! I’m not sure if you are on a budget, but I have a few suggestions you may like:
I would move the Surgical Extraction to the sideboard and drop the Cathedral Membrane and Phyrexian Arenas. In their place I would run 4 Street Wraith for “free” drawing and include 4 Thoughtseize to preemptively remove threats.
I would also include at least 2 Bitterblossom on the sideboard to boost your defensive capabilities against decks with flyers. I don’t see any creature removal in the 75. You may want to make room for a few Dismember too.
2 weeks ago
There is a Mirrodin version of Ornithopter, by the way.
You might consider some of these cards:
All just for Mirrodin flavor and the Dross itself. All of these cards have had printings in a Mirrodin set.
4 weeks ago
This deck really would like some removal. I would recommend the obvious Fatal Push bumped into the mainboard, but I also think Dismember is neat cus ur mono black, and also should have a pretty healthy reserve of life to spend. Not sure if Bontu's Monument is really a big help here. I don't know if theres a lot of turns where you feel great just playing that, and it's a pretty dead draw a lot of the time. Also, Yawgmoth, Thran Physician might be a nice sacrifice outlet, and a way to get more gas, which this deck seems to be wanting a little bit. You could even toss in a couple Geralf's Messengers so that you have that combo potential on the top end, and also just because they're great creatures to have and sacrifice. Cool deck!
1 month ago
Definitely a multiplayer deck since turn 4 is most likely where anything will happen for you as it stands now. Wouldn't try one on one with this one unless you play another slow deck.
Jeleva, Nephalia's Scourge, Mairsil, the Pretender, and Kess, Dissident Mage are all better alternatives to Spellbound Dragon. I feel they fit your disruption technique better and are very cheap ($). To help with getting quicker spells out, there is Dismember that can be paid with life to get out sooner or Sign in Blood. Not cheap, but a really good early game player, is Baleful Strix.
This looks really fun in multiplayer. So I don't blame you if you keep it as is. I feel like it would make everyone so annoyed. I also like Swerve a lot. I have 4 in my Izzet deck.
1 month ago
RNR_Gaming thank you for suggestions! I actually replaced Dismember with Darkblast for some dredge so Stinkweed Imp seems like a good addition, will try it out. Trying to find the line since I still need creatures on board to get counters for tayam's ability.
king-saproling thank you also! Mesmeric Orb looks fantastic, will try and pick one up, will try Seal of Primordium over Qasali Pridemage too since it seems a bit faster. I did start with Meren but found her a bit slow and it turned out I didn't actually want a lot of my creatures back in my hand. Also trying to limit the number of creatures with cmc higher than 3 so I don't get stuck.
1 month ago
1 month ago
My last reply was made in a bit of a hurry, so I completely forgot to mention it's an interesting design and it would be cool with an artifact themed Commander. Like TypicalTimmy also points to, I like the functional part of himself creating a target for him to plant a phylactery into (the object the lich binds their soul to, to achieve immortality). It's a neat little packaged deal. In many fictional works, destroying the phylactery destroys the lich as it acts as the lich's actual mortal body (like seen on Phylactery Lich), so this is actually an even better lich - I like it.
If I were to suggest something for the lich style you want; I would still ditch the deathtouch + indestructible combo by removing the natural deathtouch, again just because it's a nasty combination that doesn't really take anything to achieve. I assume you still want the creature to be immortal so indestructible from having the phylactery cannot be the keyword to go.
From an interaction perspective I would not have the phylactery grant him hexproof too. That's just way too many defensive measures and a lack of interaction makes for an annoying/unpleasant experience. That's especially true for a Commander which can come back again and again.
I'm not sure what role you want the Construct to fulfill. Are you supposed to lean into it, make it big and use it as a giant beater? Are you supposed to just use it as an artifact for other purposes like sacrifice it or use it with Velos' ability? Is it somewhere in between? Right now I feel like you'll never want to make the Construct more than a 1/1 artifact you use to sacrifice or tap for the ability because of how costly it is for just a token. I wouldn't really do much to improve the quality of the token by granting it keywords but you could make the cost of making it bigger, less exhausting to pay.
A little flavorwise bewilderment; why is he a traitor to artifice? It looks like he creates artifacts and use them to keep himself alive while zapping others for life. He could be a traitor to whomever trained him or whatever organization he served.
Here's my take on your lich Show
Velos, Traitor to Artifice
Legendary Creature - Zombie Artificer
When you cast Velos, pay X life, where X is equal to or less than the amount of permanents you control. Create an X/X colorless Construct artifact creature token.
When Velos enters the battlefield, choose target artifact you control. Velos has indestructible as long as that artifact remains on the battlefield.
Tap two untapped artifacts you control: Draw a card, each opponent loses 1 life, you gain 1 life.
I feel like paying mana for the token is not particularly rewarding, so I would suggest to only have the life payment. I think the X/X token is to prefer over a flat payment and flat statline token. However as you said, there's the troubles in Commander that players will just pay an absurd amount of life for a really big creature and either use it to whack faces or abuse it with say Disciple of Bolas. There needs to be a limit put on it. I thought to put the limit equal to your permanent count as that makes a more natural hard-cap on how large you can make it at certain points in the game. This hard-cap makes it pretty lackluster later in the game after a board wipe, but that's just how the cookie crumbles. If you find a better limit feel free to use that instead.
As for the immortality and lich aspect I made the statline way better but also fixed. This means you can keep some of the smaller creatures from attacking you but larger ones shall not be afraid to attack into an indestructible deathtoucher. The higher power also means you can actually use him offensively, taking full advantage of his immortality. It opens you up for being attacked but that's the trade-off. As it was with a 1/1 indestructible deathtouch, there was no motivation whatsoever for ever having Velos on the offense.
I kept his toughness on 1 mainly for eternal formats, as I figure a 3 CMC 4/2+ indestructible with a 3+/3+ artifact companion would be a bit much for constructed. Since there's no hexproof you can still deal with Velos in those formats with any amount of -X/-X (Dismember or even Fume Spitter) or exile effects. But for Commander, the artifact companion is more cute as an early play and the 4/1 can be chump blocked or you can afford to take the hit in the face a total of 5 times before Commander damage becomes a problem. In addition he's a 3 CMC Commander, so you can afford (and actually want?) to cast him a few times during a match.
The activated ability is lowered to tapping 2 artifacts from 3, as most artifacts you want to cast for anything other than specifically tapping this way, would mostly be mana rocks or other artifacts with a better tap ability. Tapping 3 artifacts for a draw plus a lifeswing of 2 between you and each individual opponent, seems inefficient without relying on token artifact generators. If you happen to be able to make a ton of artifact tokens I think it's fair that you're rewarded with Velos, same as you are with Urza, Lord High Artificer.