Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

4.87 TIX $4.11 Foil

Ebay

Recent Decks

Load more

Dismember Discussion

Vaan on Torment

10 hours ago

I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.

Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.

In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.

Some good defensive creatures for this kind of deck are Gifted Aetherborn, the rat pack Typhoid Rats, Drainpipe Vermin, Ravenous Rats, Rotting Rats, and Gatekeeper of Malakir.

So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.

Yams on Ramp with walls

1 day ago

Switching out Stalwart Shield-Bearers May not be a bad idea. Also, since both Assault Formation and Tooth and Nail are wincons, I'd suggest doing 4 of each. The odds of finding the first reaches 60% by turn 6 instead of 10 and you have a 52% chance of seeing the second by turn 4 as opposed to 42%, which is a big swing (up to 60 - 63% when using Wall of Omens.

Also, you shouldn't do 2 emrakul, you're better off with just 1. This deck has very restrictive requirements and the gain of a second emrakul just isn't worth it. Although it works when Emmy is thoughtseized, since it's legendary you can't tutor 2 if xenagos gets discarded, setting a 2 turn clock with lone emrakul as opposed to 1 turn with the wurm helping.

Also, be careful with 4x on sideboard since it limits your options, though you'll side in Autumn's Veil in most of matchup and Heroic Intervention in many cases (as it protects xenagos from Dismember during combo).

I'm sure you know how this plays better than I do, but I'd suggest Creeping Corrosion since it kills affinity, Condemn or Dawnglow Infusion to gain life against burn and scapeshift, and Mwonvuli Acid-Moss to disrupt eldrazi tron while ramping yourself. When sideboarding, cut either Perimeter Captain or Wall of Tanglecord depending on the matchup since they don't ramp or cantrip.

casmiel on Merely an Illusion

1 day ago

Oops overlooked your Visions, sorry. In that case I'd suggest maindeck Mana Leak, Gossamer just doesn't look Modern playable to me. And if it has to be a creature, I'd still take Labyrinth Guardian over it. Illusory Angel is playable, but only with Aether Vial backup which is crazy expensive as you know. It's difficult to satisfy the summoning condition in your list

The top Modern Merfolk lists that win tournaments all run between 2-3 Dismember even if they take 4, and that deck has been in revision and development for many years. I would just take the risk to be honest, there has to be something they are doing right with that.

casmiel on Merely an Illusion

1 day ago

Gossamer Phantasm seems a bit weak to me. How about adding 4 Serum Visions instead to get to your more powerful cards? Also helps your curve a bit.

You should also have some emergency removal on board, how about taking out 1 Muddle the Mixture and a Vapor Snag for 2 Dismember?

Vaan on what is yours is mine and what is mine is dead

2 days ago

Both aspects of Tasigur, the Golden Fang make it a good card, it has a solid body that can be casted for cheap and its activated ability is a card advantage engine that helps you fuel other delve cards like Murderous Cut and Gurmag Angler.

You have a lot of removal options: Fatal Push, Dismember, Disfigure, Go for the Throat, Doom Blade, Hero's Downfall, Murderous Cut and many more.

The usual sideboard for a discard deck includes Leyline of the Void for dredge and delver matchups, Drown in Sorrow or Bile Blight against weenie and token decks, Smallpox is really good against tron and bogles, Surgical Extraction to take away combo pieces and Pithing Needle because it is great against a wide variety of things. It all depends on what you're expecting to play against.

.Aliens. on crispy shadow

4 days ago

This RB burn deck list is similar to what you are doing.

Side Board:

I would completely remove white from the SB and just go full RB.

1 or 2 Exquisite Firecraft have been really good for me. It is a great card against control decks and it is a guaranteed four damage. I would play this instead of Guttural Response, you dont need to get into a counter war with this type of deck.

2 or 3 Nihil Spellbomb is great graveyard hate against control, dredge, lantern, etc. In this kind of deck, it is better than Rest in Peace because it draws you a card, only costs one to cast, and the effect is asymmetrical. I also like Relic of Progenitus in this spot, but Spellbomb is better if you are running black and Grim Lavamancer.

Typically, Boros Burn plays three Path to Exile in the side for the Eldrazi matchup. I would replace these with three Dismember. Dismember also works well with Death's Shadow and can be cast for colorless through a blood moon.

Rain of Gore is an absolute house in the right matchup. It is great against Lightning Helix, Batterskull, Kitchen Finks, and all of soul sisters. It can win you games that are otherwise unwinnable (i.e. soul sisters).

Smash to Smithereens (two CMC artifact removal) is essential against decks that run Chalice of the Void. It is also good against Affinity.

This is what Im proposing for a SB:

2x Exquisite Firecraft - one of these is a flex spot

2x Nihil Spellbomb

3x Dismember - one of these is a flex spot

3x Rain of Gore

3x Smash to Smithereens

1x Kolaghan's Command

1x Skullcrack - this is a flex spot

Main Deck:

I really like Grim Lavamancer in this kind of deck. Two main board makes sense.

12 fetches is probably too many. Eight fetches (four Bloodstained Mire four Arid Mesa) makes sense. I think two or three Swamps would work for the main. You could replace the other four fetches with Foreboding Ruins.

I think you can take out the three Fatal Push in the main and replace it with two Searing Blaze and another Grim Lavamancer. Searing blaze is one of my favorite cards in burn against creature decks. Instead of Fatal Push in the main, run two or three Dismember in the side.

ToolmasterOfBrainerd on 3-Color Dead Stuff

4 days ago

I'm glad to help! I spent close to a week with this deck open in a tab on my phone looking over it before I figured out the curve stuff. I knew there was some input I could offer and the deck looked sweet, but it took me awhile to figure it out.

I think the 10-8-10-4 split is just fine for your curve. That is, 10 1-drops, 8 2-drops, 10 3-drops, and 4 Collected Company as the 4-drops. Then 6 interaction spells and 22 lands, for the main 60 cards.

I think sticking to those 8 2-drops and not forcing a 9th is just fine because it's fringe percentage points, which just aren't worth playing a significantly worse card for. Legacy Death and Taxes has the same problem with their 1-drops - there just isn't a 9th 1-drop worth running that can compare to Mother of Runes or Aether Vial.


For the 6 interaction spells, you have some flexibility. The cards worth considering for those spots, in my mind, are Inquisition of Kozilek, Thoughtseize, Path to Exile, Fatal Push, Abrupt Decay, Collective Brutality, and Dismember. I don't think Inquisition of Kozilek or Thoughtseize are right because they are best on turns 1 and 2, but you want to be playing creatures then. Also you already have Tidehollow Sculler. Abrupt Decay is expensive and misses too many relevant things to be in the mainboard when you have so few interaction slots.

That leaves Collective Brutality, Path to Exile, and Fatal Push. You would only play at most 2 Brutality, so you get at least 4 in a split of Path, Push, and Dismember. Honestly, Path is just a better card than the others. If for no other reason, then because it hits Tasigur, the Golden Fang and Gurmag Angler without costing life or excess mana. Dismember I don't think is worth playing either, but it is an option to keep in mind. I suppose Murderous Cut is too, but nevermind that.

That leaves 2 slots for either Collective Brutality or Fatal Push. The reason I think Brutality is better is because of its versatility. Fatal Push is better against Shadow, but almost everywhere else it's a tossup or I'd rather have Brutality. Push is the better removal spell, but the life swing on Brutality means that against decks where your life total matters, like Burn or Affinity, you can gain a little life, and against decks where they don't have much to kill, like Titan Shift or Eldrazitron, Collective Brutality gives you a little bit more damage or another hand disruption or both.

As far as curve goes, Push is better in a hand that has both a 1-drop and a 2-drop, but Brutality is better if you only have a 1-drop or have multiple 1-drops, as you can play it on turn 2 pretty easily.

I can't say which is better without testing against a mix of deck in the modern meta. My gut tells me Brutality, but I can also see there being too many hands where you simply don't want Brutality, which would make it an out-of-place card. At the same time, Fatal Push is efficient, yet dead more often.


I don't know what's correct for your sideboard, but I think I know some tips for making one. What's going to be most important with this deck is what you are removing, not what you are bringing in. Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.

That said, you want 15 cards of hate in your sideboard. You're going to be mostly cutting interaction cards and 1-drops to add sideboard cards, so because of that you'll want most of your sideboard cards to be 1 mana.

You might want Nihil Spellbomb instead of Rest in Peace, but honestly I have no idea. Spellbomb is so much better against any Snapcaster Mage or Tarmogoyf deck, but whether you should be diluting your creatures to play Spellbomb in the first place is questionable. RIP hurts you too, but that doesn't matter against, say, dredge.

The best sideboard card against Eldrazitron is Thoughtseize I think. Almost tempted to say you should be sideboarding 4 of them for Eldrazitron, Titan Shift, and Control. It's good enough against Affinity as well, but I'd only sideboard 4 if your burn matchup is good enough that you can sacrifice those sideboard slots. Just some stuff to think about. I think I'm rambling at this point, so I hope you can at least sort of understand what I'm saying.


Last thing I want to touch on is mana. All of your 2-drops are white. That means I think you should be running 4 Concealed Courtyard. The untapped painless mana early is so good. Because you have Geralf's Messenger I don't know if you really want to be playing Forest or Plains, especially because white and green are such light splashes. Maybe 1 Forest, but I don't think you want Plains. You never need more than 1 source of white or green mana, so I think you can get away with something like:

4x Concealed Courtyard

3x Cavern of Souls

4x Verdant Catacombs

4x Marsh Flats

2x Overgrown Tomb

1x Godless Shrine

3x Swamp

1x Forest

That gives you 16 sources of white mana and 14 source of green mana. The reason I am more okay with Forest than Plains is because you really only need white mana on turn 2, and with Geralf's Messenger on turn 3, you will never fetch plains for turn 2. However, I could totally see fetching for a forest on turn 4 or before a Blood Moon. But you should be able to play your white cards before they get down a Blood Moon, so white mana seems unnecessary.

Oloro_Magic on Boros Aggro - Competitive Humans & Tokens

5 days ago

I find Hero of Bladehold is your most expendable card at the higher portion of the curve, honestly it's just preference anything that costs a good amount of mana should be up for being cut.

As for the sideboard, here is a rough outline:

Other cards to consider for SB (these are great sideboard cards that based on your matchups I don't see as being totally necessary but they can be considered):

Load more