Dismember

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Modern Event Deck (MD1) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

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MM2

MD1

NPH

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Recent Decks

Dismember Discussion

StopShot on Sidisi's Rage Quit Stax. v 5.0

7 hours ago

This seems like a strong deck. If you’re looking for more removal spells I’d recommend, Go for the Throat, Victim of the night, Devour in Shadow, Sinister Concoction, Dismember, and Mutilate.

Also given you have a lot of repeatable 1 toughness creature production cards I’d recommend Skullclamp for lots of card draw. Also throwing in a Grave Pact can make that synnergy really good as well. Also single card hand disruption can be weak in EDH, I’d recommend more aggressive card discard effects like Mindslicer, Chain of Smog, and Noxious Vapors.

One last thing to note, Chains of Mephistopheles is really broken when you use cards like Dark Deal and Anvil of Bogardan. I’d consider running them as powerful lockdown synnergy effects.

saturn999 on Mono Black Hyper Devotion

2 days ago

ArchFline, i run Cast Down in my devotion deck and it's great. whatever it does not hit Fatal Push and Dismember can. your deck is great, hope it's been fun for you. +1d a while back, just checking back in to see any change. take care.

Snivy__ on Sideboard for 8-whack goblins

4 days ago

Ok so currently I am running

2x Dismember

1x Magus of the Moon (b/c I can't get Blood Moon at the time)

2x Dragon's Claw

4x Smash to Smithereens

1x Damping Sphere

1x Tormod's Crypt

1x Abrade

3x Forked Bolt

I played a tournament last Saturday, did bad the first round against RG Eldrazi (didn't see that one coming!) from one of my friends. Any suggestions to beat that?

He usually drops Reality Smashers, Thought-Knot Seers, and Endbringers against me by turn 3.

Dorotheus on Deck Problems and Finalizing Decks

6 days ago

As neat or as fun as Skred is.... it's not safe by any means of the word or the context.

Personally, I think if people want Skred to stay relevant it's better off being a UR deck with Snapcaster Mage and really focus on the control aspects of it, but overall most would then say just play Jeskai Control or UW Control and that Path to Exile is a safer and stronger card than Skred or Dismember in a vacuum.

thescottromney on Merfolk

1 week ago

Looks pretty solid for merfolk. There isn't a lot that you can really change in the standard decklist, but I have been running Dismember and Spell Pierce instead of Kira and the phantasmal image. You should work on a sideboard, because kira fits much better there than in the main deck most of the time.

Overall seems good. The sideboard is the next thing you should set your sights on.

Maaagic on Mono Green Stompy

1 week ago

Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.

Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.

I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.

RyH110 on Mono Green Stompy

1 week ago

Maaagic: Thanks for the suggestions! I took a look at your list and here are the main reasons/comments I have: Scavenging Ooze takes extra mana to be good. On turn two, if you play a Scavenging Ooze, you're either playing a creature that threatens to only attack for two, or you lessen the amount of mana you have to play pump spells and develop your board. I have found that Avatar of the Resolute is an absolute beast of a two drop, as it is guaranteed to bring three power with trample, and often brings four. Scavenging Ooze is better in the late game, but this deck tries to close the game out by turn five, so it seems lackluster except when I've played against cards like Bloodghast. 2: To me Thrun, the Last Troll seems inefficient. In the matches where you would want more hexproof, such as Jund or control builds that pack lots of direct removal, it seems better to just have more Dungrove Elder in the sideboard, as it costs one less mana, but will pack the same power and toughness by the time you could cast Thrun, the Last Troll (and can potentially have more). With Kitchen Finks, this deck is already good against many midrange decks, so the fact that it can help there is a must have. It may be worth testing though. My question to you is, why no Damping Sphere? It takes out storm on its own, which is otherwise a nightmare of a match-up for this deck. It also is great against tron, or any deck trying to be more aggressive than you, namely burn or affinity. Dismember is very good, but I have been having trouble taking cards out often in match-ups where it would be strong.

Maaagic on Mono Green Stompy

1 week ago

I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:

Thrun, the Last Troll, Nissa, Vital Force, and Collected Company are all great sideboard options for the grind.

Creeping Corrosion can demonish some decks as a one of in the sideboard.

Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.

At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.

There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.

You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.

I don't like Groundbreaker because it is not a permanent threat, and those are better.

I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.

Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.

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