Dismember

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Modern Event Deck (MD1) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

Dismember Discussion

multimedia on All Will Be One

23 hours ago

You cut Tezzeret's Gambit out of spite? There's no other reason that you did that while keeping terrible Wanderer's Strike ?

There's mana efficient budget staple Commander cards that can replace many of the very cards you think you should keep. Start with staples that are within your budget, include them first, then add "two for ones". Your right two for ones are good, but the card must be worth the mana cost for the two for one to matter. None of the cards you're explaining to me about are worth the mana cost. Over mana costed cards that have proliferate slapped on them as a one time effect are not worth it when you can play many repeatable sources of proliferate and can also get the very same one time effect from much lower cost mana efficient cards.

Dovin has a good ultimate, but that's it. Best not to play Planeswalkers just for their ultimate because it's too likely that you will not get it. Dovin's other abilities are lackluster, not worth playing. In any game you would much rather play four drop Atraxa, Tamiyo, Field Researcher or Ajani Steadfast than Dovin. Dovin is just getting in the way of other much more powerful four drops. Can't count on having Doubling Season every game to ultimate your Planeswalkers especially since you're not playing any mana efficient tutors that can get Season.

Mer-Ek Nightblade and Abzan Battle Priest are more four drops and there's too many four drops here especially since Atraxa is the four drop you want to consistently cast or a Planeswalker. Nightblade and Priest are lackluster four drops compared to the rest of the four drops; they require other cards (creatures to have a counter on them) to be decent and that's not good compared to the other four drops.

True Conviction and Plasm Capture are fine cards, but the manabase here can't support them. Their difficult mana costs are not costs you want to have to worry about in a four color deck. They aren't powerful enough as singletons to want to change your manabase or mana sources to play them.

Inkmoth on Nath All In Discard WAR

2 days ago
All around, you have a pretty solid deck that's very resilient, but in your post, you wanted to regard it as a cEDH deck. Unfortunately, to qualify it as a cEDH deck perse, you'd have to go more along this route: Nath of the STAX-Leaf | cEDH | Primer.

Now, this isn't my attempt to be harsh, just to inform. I had a harsh reality when I, in my head thought that my Teysa deck was cEDH when I was horribly wrong and all I had was a modular/cluttered combo deck.

Your deck is in no way bad, I just believe some people have misconceptions over what cEDH is. What I can do for you without radically changing the deck is give you a better card suggestion for some slots and what that slot is trying to do.

  1. Eyeblight's Ending -> Snuff Out : Free is always better. Also a prevalent motif in cEDH

  2. Blightsoil Druid -> Heart Warden : Same cost this one can draw in a pinch

  3. Phyrexian Arena -> Necropotence : See more of your deck

There's a bunch of other cards I think you should include, but I don't want you to have to revamp your whole deck, so here are my suggestions:

  1. Beast Whisperer
  2. Priest of Titania
  3. Earthcraft
  4. Nature's Claim
  5. Skullclamp
  6. Dismember
  7. Ezuri, Renegade Leader

dingusdingo on The magic touch.

4 days ago

Alright lets break down your deck and take a peak.

Lands

Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.

Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .

Wincons

Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.

Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.

Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!

Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.

Doomsday is strong but you are lacking some necessary cards. Gush and Gitaxian Probe will make your life far easier. Same with Lion's Eye Diamond . I would currently cut this from your deck.

Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter

Ramp

Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.

Card Draw

You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.

Interaction and Removal

Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.

Closing Thoughts

You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?

APPLE01DOJ on NEED HELP , MONO U ...

5 days ago

I've been running


Mono Blue Control - Annihilation -

Modern* APPLE01DOJ

SCORE: 28 | 58 COMMENTS | 16956 VIEWS | IN 8 FOLDERS


for several years.

I've made tons of other mono blue lists but always come back to this one. Pteramander is also decent in mono blue.

As far as the removal issue, it's typically not too much of an issue. If you're dead set on killing something. Reality Shift , Psionic Blast , Dismember and Spatial Contortion are your options.

Wonderman14 on NEED HELP , MONO U ...

5 days ago

Thanks man, dont know why the thread was duplicated. I can buy some cards, if there is any removal option. ¿ Engulf the Shore maybe? or Dismember .

The list of the cards is not a "WANNA PLAY THIS" list, so i can change some things and look for other options.

I wanna know how a viable mono U control deck looks like.

HashMasta on Naughty Rogue Party

5 days ago

If i were you, i would get rid of the banneret. its got some value dont get me wrong but everything already costs like 2 or 3. if you swap it for Slither Blade or Vampire Cutthroat then you wouldnt really need it.

personally i would run Countersquall of like a 2 main and 2 in side but thats mainly cause my meta has like 80% either esper or jeskai control bullshit.

and i would do Remand over mana leak cause its more card draw. and would also do Lurking Informant . Its basically a lantern control variant that is absolutely devastating if used right.

also personally i would do Dismember over go for the throat but hey theres like 4 different options just kinda depends what you like

Sygg, River Cutthroat is a pretty good card to that allows more card draw easily. Rogues have some of the best card draw that you can get aside from merfolk and is a really underrated tribe but really good.

Grimoire Thief is also a really good card if you looking for a more midrange option instead of aggro but even if it is aggro would atleast run some in the side just incase.

avoln on 8-Rack

1 week ago

Hi, I have a few suggestions 1. Davriel, Rogue Shadowmage . This guy is a SA + up to three discard. 2. Ensnaring Bridge This is crucial to keeping you safe- more effective than most removal

Liliana's Triumph is very situational, I think you should consider other removal options like
3. Dismember or Victim of the night and perhaps keep Bile Blight in the side board.

Overall its a nice/ simple deck, I like it.

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Dismember occurrence in decks from the last year

Modern:

All decks: 0.34%

Green: 0.41%

Black: 9.35%

Blue: 0.72%

Legacy:

All decks: 0.35%

Commander / EDH:

All decks: 0.02%

Black: 0.16%

Golgari: 0.09%