|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
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|Have (38)||robbnoble , ironax , JAT0 , bakunet , RubyStrings , pskinn01 , TheAlmostHero , Wiggins , Psycheretic , , MoJoMiXuP , tragic_slip , ZombieFood , IRNMN , twospires , Antiat , Sergal , Kravian , Dr.Ache , MrCrazzyc , TehDelta , Skydra2 , frederiklw , TheDuggernaught , jtaddeo , Vergil_Redgrail , thetechzombie , jaustinhowald , Espi14 , jamesesdad , ibraJG84 , fireborne1986 , Pyre_Vulpine96 , brokendwarf , buildingadeck , TheRealPeaches , , Vasbear1|
|Want (4)||Bulldawg1310 , Ariumlegion , davir , TheDuggernaught|
1 hour ago
So, im looking at this from a competitive modern standpoint, and you have it listed as "casual" in the description. i think to up it to somewhat competitive, some slight adjustments could be made, all while holding the theme and mechanics in place. Some choices of cards to add, in my opinion, to make the deck a little better are:
other general adds to consider for rounding out purposes or spicy flavor are Blisterpod (why not 4?), Mortarpod, Tukatongue Thallid, Nest Invader, Fleshbag Marauder, Kalitas, Traitor of Ghet, Grim Haruspex, Duskwatch Recruiter Flip, Carrier Thrall, Evolutionary Leap, Sultai Emissary, Bloodthrone Vampire, Bloodsoaked Champion, Scrapheap Scrounger, Altar's Reap, Bone Splinters.
1 day ago
hungry000 thanks for those suggestions, I'm not already used to the meta, and those advice are very useful! I did not thought about Thought Scour with Tasigur. About Fatal Push, indeed, I can replace Dismember, but should I put Go for the Throat into the sideboard? I think it's really really efficient against a Spellskite.
1 day ago
Mana Leak is usually better than Remand in a control deck, because you aren't capitalizing on the incremental advantages that you get from it the way tempo decks do. and i honestly can't see why you aren't playing all four copies of Fatal Push in the 75, there's a reason it's in pretty much every deck that plays black and likes to kill things in modern. probably replace Dismember and Go for the Throat. I would probably play Maelstrom Pulse over Putrefy in the sb, its a sorcery but it's a catch-all that can also deal with tokens effectively. Collective Brutality is also something that's missing from your sideboard.
1 week ago
Hey all, you might know me as the creator of the Mono U Tron deck If you hate people... Play this deck (not that latest evolution of the deck... I have yet to update it.) Just coming to you guys with a couple questions about the land base. I'm running 24 lands as of now 2 of which are Temple of Deceits. Apart from that I have 1 oboro, Castle in the clouds and 6 Islands as my other blue sources. The value that I get from scrying with the temples is insanely underrated however I was wondering if you guys thought it would be a good idea to change those out for a 1 of Urborg, Tomb of Yawgmoth and an island. This would allow me to fetch for urborg with Expedition Map in order to cast Dismember with no pain as well as letting the urborg synergize well with Sundering Titan (I can potentially kill another one of their lands.) Does this seem worth it? Also what about instead of the temples running some combination of either Drowned Catacomb, Sunken Hallow , and/or Darkslick Shores. Please advise. Thanks IzzetFanatic
1 week ago
For the most part, the meta has come back around to be a little more aggressive. 5-color humans is now a thing if you want to look into that. If you were here for the Death's Shadow movement, that is still going on, just a little on the outside now because the meta has adapted to it. Also, it is looking like Death's Shadow may be going an esper route to include Orzhov Charm and Leyline of Sanctity mainboard as a way of preventing hand disruption and straight to the face burn spells game one that was crippling their decks.
As far as cards go, the only one I can think of that you may want to look into is Supreme Will. I am playtesting it over Thirst for Knowledge, but I have seen multiple lists run both. I may end up going that route as well. I am also playtesting Endbringer for more draw power as well since I took out my Thirst for Knowledges. Not sure how I feel about it, but time will tell.
Here's my list that I've tried to keep "updated" through the times. I am debating on adding in All Is Dust or Cyclonic Rift mainboard to deal with the pesky aggressive meta, or possibly just upping Ugin, the Spirit Dragon to increase the chance of getting him to wipe the board. Not sure which route I want to go yet.
Lastly, I have had some EXTREME success with Platinum Emperion over Platinum Angel. The fact that Platinum Emperion can live through Dismember, double Lightning Bolt, ect is a huge advantage. Not to mention the fact that with Platinum Angel, people just keep ticking your life total down until they draw an answer. I'm not sure if you have considered it, but if you haven't, I'd say it is definitely worth playtesting.
This is all I can think of at the moment. If anything else comes to mind I'll let you know.
1 week ago
I haven't been playing MTG in about a year and a half and I have a mono u Tron deck If you hate people... Play this deck and even though this is a slightly different type of deck (more tool box the way I've been playing it) im gonna guess that this is going to be hard for me to win too. I have been changing around how much spot removal I have in the main board and cut down on reactive cards (-1 remand.) As of know I have 3 Repeal and 2 Spatial Contortion and 1 Dismember in the main board. Wondering what you think about this for amount of spot removal in this deck. I have also sped up the deck a but with cards like Thought-Knot Seer as well as having cards like o stone and cyclonic rift. Thanks. And these "articles" like yours are some of the most forward thinking and useful on this site. Keep it up man.
1 week ago
Looks like your deck could use a little help. First I'd add sets of Sliver Hive and Unclaimed Territory to make your mana work a little easier. A set of Cavern of Souls would also help, but they're pretty expensive right now so I wouldn't fault you for not getting them. Next, I'd max out on 4-of the best slivers: Predatory Sliver, Manaweft Sliver, and I'd consider Sedge Sliver as well (you already have 4 Sinew Sliver, which is great!). Your 2x Spinneret Sliver and 2 of your Venom Slivers can be replaced with Galerider Sliver since flying is better than reach and lets your team get through more often. I'd cut the Diabolic Tutors since they're too slow for an aggressive deck like this and replace them with 2x Dismember and another Aether Vial if you can find one. If you really want the tutoring effect, 1 or 2 Homing Slivers would be better anyway.
If you'd like to see my Sliver deck, take a look here: Slivers beat Merfolk!
1 week ago
I appreciate the comments and I think there are some great suggestions as well. I think people are focusing way too much on Delirium. It's literally on 1 card and the card is still good without it. Now I plan to make a Delirium deck with Moldgraf Scavenger and Soul Swallower at a later time. (I'd love some help when I do.) however the reason behind this deck is I saw Old-Growth Dryads and Gnarlwood Dryad and said I want to build a deck around those 2 cards.
Thrun, the Last Troll is an awesome card. I didn't throw him in for budget reasons initially but I already own one so I'll add in him to the SB soon as I get a free slot. I've been testing out some of the new cards to see how they stand up.
Picklez, the aim of the deck is to swing hard in the early game. You want to win before most other decks stabilize. The late game is left to Predator Ooze, which beyond Lilly and a perfectly timed Dismember most decks can't answer. Wolfbriar Elemental and Permeating Mass are also end game tools against midrange and Control. I had Leatherback Baloth and Courser of Kruphix in here initially to play the midrange game but after testing the deck the strictly aggro tools worked far better.