Whelming Wave

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Born of the Gods (BNG) Rare

Combos Browse all

Whelming Wave

Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Whelming Wave Discussion

simplebricks on $10 Deckbuilding Challenge - Storm

1 week ago

Whelming Wave is a cheap board wipe but was just a few cents too expensive to replace aetherize.

Vapor Snag and Shock are also cheap removal that might be able to replace some other card in the deck. Flame Slash is usually better as removal but can't be used as an instant-speed finisher.

Counterspells can be easily customized to hit creatures, instants or noncreatures within the budget. Choose what you want for your meta.

As for draw spells, Tormenting Voice is probably better than Whirlpool Rider against non-blue decks. Treasure Cruise is also within budget but needs an enabler. Anticipate is also cheap but I initially cut it in favour of the whirlpools based on the reasoning that they can draw you into anything if you have the combo set up (infinite mana means infinite displaces on archaeomancer+any other creature).

One final word on finishers, fireball has the same problem as grapeshot. They are sorceries. I would recommend switching it with Fall of the Titans or with Volcanic Geyser . Fireball is iconic but it sadly is not as good as other budget replacements.

Mj3913 on Slumbering Isles, Vacation Destination

1 week ago

With all the sea monsters have you considered Whelming Wave ? If you Ramp hard enough or cheat it out somehow (pretty sure you can still pay kickers on a free cast, don't quote me though) Slinn Voda, the Rising Deep works as a second Wave. Hope that helps some, +1 for ya, looks fun!

Scion_of_Darkness on GU Leviathan-Kraken-Octopus

3 weeks ago

I use a Mana Wall engine for mine. It plays monsters that matter and definitely makes good use of Whelming Wave .

Check it out. Maybe you can grab some ideas.

Lorthos, The Fresh Maker

wallisface on GU Leviathan-Kraken-Octopus

3 weeks ago

I’d be focusing on Ulas temple. If you can ensure a creature’s on top of your deck, you start winning T4 onwards. It also allows you to run stuff like Whelming Wave to deal with an opponent who’s gone wide

Whipples on Whelming Wave - Sea Friends

1 month ago

Oh! I need to update the deck on Tapped out. I'm running 4 Whelming Wave, I played yesterday and wiped the board four times with the help of Pull from the Deep. This Deck has been a lot of fun to play!

MJS154 on Whelming Wave - Sea Friends

1 month ago

Have you considered adding more copies of Whelming Wave? Maybe 3? I don't know what you would drop, but the difference could be substantial.

Osbert on Ninjas

1 month ago

I just recently built this deck and and have been play testing it for a bit.

Unblockables and ninjas go hand in hand for getting pokes in however once the ninjas are on the table in becomes very hard for them to repeatedly connect turn after turn as they are quite weak. Cards like Wingcrafter, Tetsuko Umezawa, Fugitive, Thassa, God of the Sea, Wonder, Key to the City, Cover of Darkness, and Shizo, Death's Storehouse can all grant evasion to your ninjas after they've landed.

The other way to help your ninjas get through is by resetting them by bouncing them to hand and re ninjitsuing them in. You can return them via board wipes like Whelming Wave, Coastal Breach, Devastation Tide, and Wash Out or you can pick them up one at a time via Quickling, Cavern Harpy, Faerie Impostor, Equilibrium, etc. The latter is more mana intensive and cards that are required to have other creatures in play can be clunky so be warned.

Lastly a hidden tech I haven't seen anyone using: Dawn of the Dead. Thanks to it's old text we can avoid the downside of exiling our reanimated creature by making sure it isn't in play during the end step by picking it up with ninjitsu.

This Yuriko Primer helped me a ton while building my deck. There are tons of tips and tricks discussed in these forums such as using Emerge, exploit, and other niche cards.

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Whelming Wave occurrence in decks from the last year

Modern:

All decks: 0,0%

Commander / EDH:

All decks: 0,02%

Blue: 0,23%

G/U (Simic): 0,13%