|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
|Born of the Gods (BNG)||Rare|
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Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
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Whelming Wave Discussion
2 weeks ago
Hey, would you do:
Temple of Abandon
Ixidor, Reality Sculptor
Dictate of the Twin Gods
Scourge of Fleets
Search for Tomorrow
3 weeks ago
SquashyBasilisk glad you like it, I did find that using Whelming Wave in multiplayer is the best way to accrue hate EVER. I'll let you in on a little secret regarding the abilities: never expect to use them. The one land plus Temple approach is a killer, and if you've put down Lorthos on turn 5 his ability is kinda redundant (though it's nice to have a late-game mana sink if things go on that far). If I'm not risking the Temple I'm usually happy with three lands, on the condition that I've got at least two of the following: Hatchling, Counter, Eye or ESPECIALLY Wave - three turns to draw another land is usually a safe bet and that sweeps the board of aggressive strategies. Card draw is definitely an issue considering it's a blue deck but I generally find the scry effects make sure you get what you want. Maybe add another Thassa or two to guarantee that?
1 month ago
2 months ago
I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.
Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.
3 months ago
Why playing Docent of Perfection Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).
You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.
I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)
I hope it helps !
4 months ago
Thanks! This look very useful and Im definitely keeping it on tab. But maybe add a couple more that you missed including.