Whelming Wave

Whelming Wave

Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Born of the Gods (BNG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Whelming Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.21%

Latest Decks as Commander

Whelming Wave Discussion

Joker4242 on Kraken Open a Cold One

1 month ago

Happy to help. Although I agree you may need more instant/sorceries. Thing in the Ice  Flip relies on instants and sorceries to transform. you have a lot of enchantments, no doubt to increase Devotion. I would consider taking out Ichthyomorphosis. If creatures are bounced to the hand due to Whelming Wave or Thing in the Ice, then you will lose your enchantment. I really like Omen of the Sea. I think it is a great card that also helps with Devotion. Personally, I like Into the Roil. Good for early control, and mid game you can also draw a card. Vapor Snag is always good too.

Joker4242 on Kraken Open a Cold One

1 month ago

Sorry didn’t realize you already had Whelming Wave.

Joker4242 on Kraken Open a Cold One

1 month ago

Nice idea. I’ve always wanted to make a Sea-creature deck. I foresee some issues with protecting your krakens as well as protect yourself during the early game though. You don’t have a lot of cheap bounce/counter, and not a lot of cheap creatures. I don’t know what you’re budget is, you may want to consider Thing in the Ice  Flip. Early drop. Transforms into a powerful kraken while also sweeping the board. Cancel is a little too expensive for a counter. I would suggest Stubborn Denial. Cheaper way to deal with your opponent's killspells. Hard counter if you got a kraken down. You may want to consider Whelming Wave or Engulf the Shore as a way with dealing with large armies. AEtherize relies on your opponent Attacking you. Good start to a deck. Good luck with it.

supa_tim on Talrand of the free and home of the brave

1 month ago

I would drop:

  • Clairvoyance
  • Fleeting Distraction
  • Grip of the Roil
  • Obsessive Search
  • Radical Idea
  • Reach Through Depths
  • Spell Syphon
  • Twisted Image
  • Slip Through Space
  • Apprentice Wizard
  • Deranged Assistant
  • Hedron Crawler
  • Manakin
  • Sea Scryer
  • Prismatic Lens

One reason is that you have a lot of cards that do nothing but draw one card. Which is usually fine in 60 card 1v1 as they function as almost running fewer cards. This lets you draw into your business spells with more consistency. However, in EDH multiplayer, I feel like you want cards with more impact. I kept in cards that let you scry or let you decide card quality because those have more impact.

The other reason is that you really aren't accelerating into anything big, so why do you need a bunch of mana ramp cards? You definitely want to hit all your land drops, but your 2-for-1 and 3-for-1 draw spells should keep filling your hand with lands. You want more business spells that keep you in the game long enough to get Talrand into play and start beating down.

I know Talrand tempts you to play a bunch of cantrip spells to have a sort of combo finish. However, in my experience it is better to have a more solid lock down of the game and win with inevitability than just trying for an alpha strike. A few 2/2 flyers can go a long way.

I would go up to 36-38 lands to make sure you keep getting those land drops.

Then I would add a few more counters:

Then some more bounce (although you have most of the good ones in there already):

Then maybe a couple more recursion spells:

Just to give you some card advantage in other ways or to get back powerful spells that you were forced to use early.

Blue shenanigans can be hard to play. Sometimes you want to be aggressive with your countermagic and bounce to stall your opponents. Other times you want to hold back and wait until the more opportune time.

Hope this helps.

king-saproling on A Sliver Deck With No Slivers?!!

2 months ago

This deck is beauteous. Varchild, Betrayer of Kjeldor could be a fun include since your general can tutor for Shields of Velis Vel ;) You might consider these too: Bishop of Wings, Rattlechains, Crested Sunmare, Risen Reef, Sigarda, Heron's Grace, Drogskol Captain, Hero of Goma Fada, Harabaz Druid, Wirewood Channeler, Midnight Entourage, Whelming Wave.

Also, the changeling champions (Changeling Berserker, Changeling Hero, Changeling Titan) could be neat since your general can tutor for them and if you loop all three of you get an arbitrary number of ETB triggers in any creature type. You could draw your deck with Azami or Risen Reef, blow up opponents' boards with Reaper King, get infinite life with Bishop of Wings!

alechodgin23 on Circu EDH

2 months ago

Cool deck. Definitely a +1 from me.

I think a big weakness to these types of decks is dying to combat damage as you've already acknowledged in the description. I'd recommend more general control. What I mean by that is more board wipes and rift type effects like Damnation , Evacuation , Darkness , Flood of Tears , Engulf the Shore , Whelming Wave , etc.

Raknulfr on Always a Bigger Fish

2 months ago

I really like the Deck! :)

With all the fishies in the Deck, ever thought adding Whelming Wave to it?

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