High Tide


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Masters Edition (MED) Common
Fallen Empires (FEM) Common
Promo Set (000) Rare

Combos Browse all

High Tide


Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

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Recent Decks

High Tide Discussion

multimedia on Talrand Control

6 hours ago

Hey, looks good. Is the budget low or high here? I can't tell because I see lots of low budget cards, but then there's Mana Drain, Cryptic Command, As Foretold, Mystic Confluence and Rhystic Study these are great, but not low budget cards.

Low budget suggestions:

Consider High Tide and a three card package of spells Frantic Search, ect. that untap Islands? Even without Tide these cards at instant speed able you to cast two or more spells a turn to create more Drakes. The two mana instant card selection spells Impulse, etc are good with Talrand make a Drake and find another spell to make more. Capsize with buyback for six mana can make a Drake each turn at instant speed while also bouncing any permanent of your opponents or yours such as Archaeomancer. Merchant Scroll is a nice blue tutor finding any blue instant. Archaeomancer can get back a card from the graveyard to cast again such as Tide or Drain.

Cards to consider cutting:

  • Aethersnatch
  • Domineering Will
  • Dream Fracture
  • Overwhelming Intellect
  • Censor
  • Stubborn Denial
  • Braingeyser
  • Draining Whelk
  • Sphinx of Uthuun
  • Geth's Grimoire

High budget suggestions:

Good luck with your deck.

Nietzsky on The Fat Blue Weirdo

2 weeks ago

A few more that came to mind;

Your deck relies on paradox or DramaScepter to keep momentum though all the drawing..... High Tide + Candelabra of Tawnos is a classic way for mono blue control to generate absurd amounts of mana, and will help prevent you from losing steam.

Sensei's Divining Top and Scroll Rack , any reasons in particular you didn't include these two?

Torpor Orb - Classic hate piece for stax/control that will save your board from Reclamation Sage , Aura Shards , Acidic Slime ,etc. Also shuts down a great number of early game combos.

Cursed Totem - More combo shutoff, but importantly mana dork shutoff.

The last two card mentions will help greatly against outpacing green and shutting off some of the most common quick combos in competitive.

The Sphinx I recommended simply because with your commander out, you're talking about 4 cards per turn, assuming they have no card draw for the turn, and it'll eat a piece of removal that could have went towards one of your control pieces. At 6 cmc, I strongly feel it'll out-value Flow of Ideas .Out of curiosity, do you have any problems with decks being able to slip out of your lock without a few different ways to grab your drama scepter/ paradox? That was what I was thinking when I offered up some artifact tutor suggestions

ToffMcSoft on let me control and mill you

2 weeks ago

A few cards which feel like they are a must add to this deck:

Paradox Engine

Staff of Domination

Teferi, Mage of Zhalfir

High Tide + Palinchron (Infinite Mana) Echo Mage + Reality Spasm (Infinite Mana)

Tidespout Tyrant + Sol Ring or Grim Monilith or Mana Crypt or Mana Vault = Infinite Colorless Mana

Mana Crypt

Mana Vault

Trophy Mage (tutor for Staff of Domination, Rings, Basalt)

Mystical Tutor

Doubling Cube

Would Run them all if you can...

Force of Will

Mana Drain


kamelyan on Instant from the top

2 weeks ago

I have been playing the game off and on for over a decade, and I saw a YouTube video by "The Command Zone" that really increased my win percentage.


You don't have to adhere to everything all the time, but definitely have plenty of ramp and draw. In these colors, you can run the signet, as well as Sol Ring, Commander's Sphere, Thought Vessel, Mind Stone, Fellwar Stone, High Tide, and a few others. Blue has plenty of one-for-one draws, Concentrate, and Rhystic Study; Red has draws that come at a cost, but you can always use a Mind's Eye.

As far as taking things out, you just need to assess your main goal. Do the staffs aid your win? Would AEtherize slow your deck down?

Archwizard on Prepare Your Salami for the Azami

3 weeks ago


Snap It's a very solid pick for Azami and it will be included in my maybeboard once I get around to writing the primer. I just don't have the space for it mainboard right now.

Power Artifact Problem is that the only really meaningful interaction it has in our deck is with Grim Monolith and making infinite colorless really doesn't do much for us. It has the potential to be really good in the correct scenarios, but most of the time it's a dead draw.

Gilded Lotus This is kind of an interesting one 'cause it has great synergy with Transmute Artifact to get Paradox Engine and by itself it's not a bad rock either. Currently my slots will not allow for it, but it may be good enough in the future.

Memory Jar If Azami was a more storm oriented deck then I might consider it, but I don't think it's all that great for her as of now.

Patron Wizard Yes, unfortunately he is still too slow and his ability conflicts too much with Azami's.

Academy Ruins The ability is cute and all but we'd much rather have islands due to High Tide and Back to Basics

Antem on Doomtide Thrasios

3 weeks ago

I think Tainted Pact is better than Doomsday if you cannot guarantee 1-2 casts of Gush in your pile and I don't see the island count in your list to support High Tide/Gush effectively.

As for what to do with the extra slots, you could put in more card draw / interaction / ramp or try Paradox Engine for example.

Dnonymous on There’s no way this can work... right?

1 month ago

Just add some artifact ramp and a High Tide and you have a deck.

Gotreck on Tiny Little Blue Mill

1 month ago

High Tide is banned. :(

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