High Tide

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Masters Edition Common
Fallen Empires Common
Promo Set Rare

Combos Browse all

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

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High Tide Discussion

StevTheRenegade on Idea for an OP deck

1 day ago

Rings of Brighthearth + Grim Monolith

High Tide + Palinchron + Deadeye Navigator

Sac Outlet: Altar of Dementia or Phyrexian Altar

Sac Outlet + Karmic Guide + Reveillark

Sac Outlet + Karmic Guide + Fiend Hunter

Sac Outlet + Sun Titan + Oblivion Ring

Sac Outlet + Sun Titan + Angelic Renewal

Sac Outlet + Sun Titan + Fiend Hunter

Peanut3181 on Melek, C15 Deckbox Transformation

2 days ago

Here's the issue. Storm is not a color that goes "smoothly". It's izzet. It's not suppose to. Sometimes I do an epic experiment and I blank. Sometimes I just win. It happens.

Izzet can't really go off on turn 3 or 4. It's a different style. But it utilizes cards like AEtherspouts AEtherize Cyclonic Rift Evacuation Blasphemous Act and Chain Reaction as board whipes. Then good spot removal like Rapid Hybridization and Pongify. I mainly use Young Pyromancer and Talrand, Sky Summoner as defense as well till I hit a board wipe.

Commander is about multiplayer. And storm is amazing when it comes to it. It strikes quick but not really early.

If you want card manipulation like the top Brainstorm does similar things and is good in the early game, Mystical Tutor is the nuts, along with Crystal Ball that not many people know about.

For early card draw I would include all the cheap blue spells like Brainstorm and even Faithless Looting to get you going. Discard your expensive stuff that isn't of use to you yet and get it back with Mizzix's Mastery or Past in Flames

For massive card draw Stroke of Genius is great and can mill in the late game. Mystic Confluence is very versatile, Thought Reflection gets scary real quick. But my favorite is by far Unexpectedly Absent (in multiplayer settings. I tutor for it many many times. And Time Spiral if you have one.

High Tide and Turnabout can net you an absurd amount of mana if you copy either and add the leftover mana to your mana pool in response. Inner Fire is absurd with massive card draw plus any copy effect like Increasing Vengeance. And of course Mana Geyser. Utilize artifacts like Worn Powerstone and Izzet Signet and Mind Stone for early ramp

If you want to be mean you could do Volcanic Awakening, and Volcanic Offering is crazy in multiplayer.

Gut Shot is too weak for me, but Mind's Desire to me is like another epic experiment. You can always hit your X spells and cast them for 0 to increase your storm count. Plus it synergizes with Guttersnipe and Sphinx-Bone Wand.

_Kane_ on Talrand, the Blue Meanie

4 days ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

Dreno33 on Combo Mizzix COMPETITIVE Primer

6 days ago

i have a few questions as I have experience playing blue control/combo, just not with mizzix or u/r....

  1. how many people have suggested Leyline of Anticipation and what is your reasoning as to not running it?

  2. with a combo deck, i never want it to solely rely on my commander being in play to win. therefore I usually run alternatives to him in the deck that still make sense in normal use... in this deck, having mana doublers for you make sense. one i would run would be High Tide since it synergizes in your deck on a normal turn

  3. the other thing i always try to force into my deck is Winding Canyons when I do feel that my deck heavily relies on my general. what are your thoughts on this and have you considered it? how does your mana look when attempting this land? does your landbase feel restricted and spread thin already? im curious.

let me know your thoughts on these as I am considering building this deck and currently I would run these cards in a heart beat, but I thought I should ask a veteran with this general first :)

merrowMania on [List - Multiplayer] EDH Generals by Tier

1 week ago

MagicalHacker - Well, looking through the list of Planeswalkers, I would say that Teferi has the mettle to be Tier 1 ;P
More serious answer: Tezzeret the Seeker might be able to do similar-ish shenanigans to Arcum. JtMS can probably just out-value opponents, then win with High Tide or something (though not being able to flashback High Tide makes him weaker than Jace VP). Jace Beleren is a personal Howling Mine, so he has that going for him. Beleren would probably end of in 2.5 or upper 3, though. Dack Fayden is similar to both Jaces in that he can help out-values opponents. Since he can also play red, he could probably go with a 'Midrange Spellslinger' build, like Mizzix or Melek. However, without the cost reduction/copying, I do not know what he would bring to the table. Probably also a Tier 3 commander because he is value without purpose.

Halphinian on Tiny Emrakul

1 week ago

THIS SHOULDN'T BE POSSIBLE

Also, High Tide and Piracy might be helpful to play your eldrazis

I would have to be more insane than Tooth Collector to not upvote this

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 week ago

Dunadain, Actually, there was an FAQ written a while back. A lot of peolpe thought it was good idea, but I think it was written at a time when Gigi had a lot going on, so it never got implemented.

<20 Minutes Later>

I dug through the archives and found it:

FAQ

"Why isn't x commander placed higher/lower?

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly.

"What is the best/worst color/color combination?"

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered.

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

Common Misconceptions

Hermit Druid is the best deck in the format, and all the other decks are slower.

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if Dread Return is removed with a timely Tormod's Crypt. Generally the only other plan is to flashback Memory's Journey, getting Pull from Eternity and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

Voltron decks like Rafiq of the Many can dominate a table.

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

x commander that's highly placed will always work in every meta / My meta deck should be tier 1.

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a Thraximundar deck and a Kozilek, Butcher of Truth deck. Therefore, I run Tajuru Preserver to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck.

Introduction

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

Tier One

Jeleva, Nephalia's Scourge

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like Enter the Infinite to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted Ad Nauseam. When you see Jeleva discussed, just assume that it's Grixis Storm.

Scion of the Ur-Dragon

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous Hermit Druid to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with Buried Alive and Niv-Mizzet, Dracogenius.

Teferi, Temporal Archmage

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through Stasis. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and The Chain Veil.

Tier Two

Alesha, Who Smiles at Death

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general.

Arcum Dagsson

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his Myr Turbine engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple Praetor's Grasp can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1.

Azami, Lady of Scrolls

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through Mind Over Matter. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's Craterhoof Behemoth, Zur's Ad Nauseam, or Animar's Ancestral Statue.

Daretti, Scrap Savant

Daretti was a commander that was hit very hard by the mulligan change. Since much of red's acceleration is just 1-shot (think Rite of Flame), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

General Tazri

He's the head of a unique 5c Food Chain deck. The deck runs the Food Chain + Misthollow Griffin / Eternal Scourge combo, then you can sac Tazri to Food Chain infintely to get something like Kalastria Healer and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

Jace, Vryn's Prodigy  Flip

Mono-blue High Tide. It's really good. See the decklist in the description for more information.

Jhoira of the Ghitu

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

thegigibeast, if Jhoira moves down, remember to update this.

Kaalia of the Vast

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every Beast Within and Swords to Plowshares will be heading her way.

Leovold, Emissary of Trest

Don't worry, he'll move up soon.

thegigibeast, when Leovold moves up, remember to update this.

Narset, Enlightened Master

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

Nin, the Pain Artist

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off.

Niv-Mizzet, the Firemind

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with Mana Crypt etc.

Selvala, Explorer Returned

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like Mirror Entity + Wirewood Symbiote + Priest of Titania, or any big mana engine and Umbral Mantle / Sword of the Paruns / Staff of Domination. (The second one can't be tutored, but is way cheaper.)

Sliver Queen

Basically the same story as Scion, except instead of Buried Alive and Niv-Mizzet, Dracogenius you have Mana Echoes for infinite colorless mana and slivers.

Tier 3 and below

Geist of Saint Traft

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be Bruna, Light of Alabaster who at least can get some interesting synergies with Eldrazi Conscription and the like.

Skithiryx, the Blight Dragon

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete.

Memnarch

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, Jace, Vryn's Prodigy  Flip is pretty superior. He's just too clunky to compete.

===panel:FAQ and Common Misconceptions

**FAQ**

_"Why isn't x commander placed higher/lower?_

Check below, in "Commonly Suggested or Questioned Commanders. 9 times out of 10, I've already answered that question. Otherwise, just ask! We're pretty nice here, probably, and will answer your question pretty quickly. 

_"What is the best/worst color/color combination?"_

Generally Blue and Green are the best, with BUG being the best color combination. That's why 5/6 of the BUG generals are either tier 1 or 2. BUG's combination of cheap combo protection, tutors, and ramp makes for ridiculously powerful decks. Additionally, mono-red and RW are pretty bad color combinations. You generally won't see one of them that high up. Mono-white is just awful, with very few redeeming qualities.

_"My question isn't mentioned anywhere!"

Just ask. Seriously, a lot of us are more than willing to help you. Most of us have quite a bit of experience in this format, and odds are, your question will be answered. 

_"Why is the FAQ so small?"

We're still updating it! Ask a question, and if it's common, it'll probably be added to the FAQ!

**Common Misconceptions**

_Hermit Druid is the best deck in the format, and all the other decks are slower._

No. Hermit Druid is a nice deck, but not nearly the best. People learn to kill the Druid, exile it, and there's usually no backup plan if [[Dread Return]] is removed with a timely [[Tormod's Crypt]]. Generally the only other plan is to flashback [[Memory's Journey]], getting [[Pull from Eternity]] and hoping not to die. Generally Food Chain Prossh and Grixis Storm are the fastest decks.

_Voltron decks like [[Rafiq of the Many]] can dominate a table._

The problem with voltron decks is that you have to kill 3 players. Assuming commmander damage, that's 63 life points to kill, while they're all trying to combo off and drop locks. Voltron decks are easy to counter and generally are slower than combo or stax decks.

_x commander that's highly placed will always work in every meta / My meta deck should be tier 1._

It's important to note that every meta is different. Personal builds may be suboptimal based on what your meta is like. For example, in my meta, there's a [[Thraximundar]] deck and a [[Kozilek, Butcher of Truth]] deck. Therefore, I run [[Tajuru Preserver]] to combat those decks. However, in your meta, you likely won't need to fight sacrifice-based decks. Therefore, you won't run that card. Additionally, some decks work better in some metas than others. If a meta is based entirely on boardstate and mono-black decks that have trouble interacting with the stack, maybe Grixis Storm will be nice. If everyone is running spellslinger decks, you might want to bring Ruric Thar. My point is, just because one deck is high up doesn't mean that it'll always work. Remember that metagames must be taken into account before blindly selecting a deck. 

===accordion

===panel:Commonly Suggested or Questioned Commanders

**Introduction**

I made this list and its explanations because people consistently suggest the same commanders over and over, without reading previous explanations. This will clear up uncertainty surrounding seemingly misplaced commanders like Jeleva or Geist.

**Tier One**

[[Jeleva, Nephalia's Scourge]]

It's incorrectly assumed that Jeleva is the centerpiece of the deck. Many casual Jeleva decks run expensive spells like [[Enter the Infinite]] to abuse her ability. However, in competitive EDH, Jeleva heads one of the most potent decks around, Grixis Storm. Probably one of the best decks in the format, Grixis Storm is almost unrivaled in speed, and its colors allow for quick turn 3-5 wins off of the busted [[Ad Nauseam]]. When you see Jeleva discussed, just assume that it's Grixis Storm. 

[[Scion of the Ur-Dragon]]

Scion is used as another placeholder for generally any 5c Combo list. This ranges from the famous [[Hermit Druid]] to Flash Rector. Again, the general is rarely cast, and only then as a infinite mana sink with [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]].

[[Teferi, Temporal Archmage]]

Teferi is the head of one of the best stax decks in the format. His -1 ability allows you to escape your own locks, and keep opponents suffering through [[Stasis]]. Finally, when your opponents are miserable and you have enough mana, you go infinite with him and [[The Chain Veil]].

**Tier Two**

[[Alesha, Who Smiles at Death]]

Used as a Mardu stax general. The color combination is nice, and she's used because there isn't a better Mardu stax general. 

[[Arcum Dagsson]]

Typically a bogeyman of casual tables, Arcum just isn't that strong anymore. People have learned his [[Myr Turbine]] engine, and due to how slow the deck is, you can see the Lattice + Disk + Forge combo coming from a mile away. A simple [[Praetor's Grasp]] can remove his potency, and any removal against your key pieces is hard to cope with. Additionally, the deck just isn't fast enough for tier 1. 

[[Azami, Lady of Scrolls]]

Azami is another bogeyman of casual tables. She typically is run with a bunch of wizards, and is a hard control deck that wins through [[Mind over Matter]]. However, she suffers from the problem that all control decks have. In a multiplayer format, 1-for-1 counters and removal are inherent card disadvantage. In fact, the term 1-for-1 is a misnomer, as it should be 1-for-1/3. This makes it hard for any control deck to compete, as your card disadvantage is often too much to overcome. Counterspells don't work too well in a place where you have to pick whether you'll counter Yisan's [[Craterhoof Behemoth]], Zur's [[Ad Nauseam]], or Animar's [[Ancestral Statue]]. 

[[Daretti, Scrap Savant]]

Daretti was a commander that was hit _very_ hard by the mulligan change. Since much of red's acceleration is just 1-shot (think [[Rite of Flame]]), the deck relied on Partial Paris to land an early Daretti. Now that Vancouver has taken over the format, the deck can really only get a turn 4 Daretti consistently. The deck liked to run very few lands; that doesn't work too well now. Daretti's just too slow in this format.

[[General Tazri]]

He's the head of a unique 5c [[Food Chain]] deck. The deck runs the [[Food Chain]] + [[Misthollow Griffin]] / [[Eternal Scourge]] combo, then you can sac Tazri to [[Food Chain]] infintely to get something like [[Kalastria Healer]] and make your opponents lose infinite life. It's actually really fast, averaging turn 3-5 wins. He might move up later.

[[Jace, Vryn's Prodigy]]

Mono-blue [[High Tide]]. It's really good. See the decklist in the description for more information.

[[Jhoira of the Ghitu]]

Another bogeyman. The problem with Jhoira is that her ability will get your big spells onto the battlefield at turn 7 on average. By then, faster decks have already won. She's in tier 2 at the time of writing this, but she may move down to tier 3 later.

**[[user:thegigibeast]], if Jhoira moves down, remember to update this.**

[[Kaalia of the Vast]]

While the colors are great for aggro in a 20-life format, this is more of a 120-life format (3 opponents * 40 life each). Aggro decks like Kaalia suffer heavily, and can really only dominate at casual tables lacking in spot removal. In competitive tables, if Kaalia hits the table, you can bet that every [[Beast Within]] and [[Swords to Plowshares]] will be heading her way.

[[Leovold, Emissary of Trest]]

Don't worry, he'll move up soon.

**[[user:thegigibeast]], when Leovold moves up, remember to update this.**

[[Narset, Enlightened Master]]

Similarly to Daretti, Narset was hit pretty hard when the new mulligans were instituted. She has trouble getting out on turn 3 like she used to. While she almost always kills people when she hits, the Vancouver mulligan brought a new "metagame" of midrangey decks like Yisan (<3), which usually run a platoon of creatures that can block and kill Narset.

[[Nin, the Pain Artist]]

Nin's basically the UR artifact combo general until WOTC PRINTS AN ACTUAL UR ARTIFACT COMMANDER. She's used as an infinite mana sink when you combo off. 

[[Niv-Mizzet, the Firemind]]

The combo is kind of expensive, and it's very easy to disrupt. It also has a heavy colored mana cost, so the combo is hard to ramp out early with [[Mana Crypt]] etc.

[[Selvala, Explorer Returned]]

Rienuaa's deck is pretty powerful. Green and White have some of the fastest ramp capabilities in the game, and can quickly tutor and play expensive (but castable in this deck) combos like [[Mirror Entity]] + [[Wirewood Symbiote]] + [[Priest of Titania]], or any big mana engine and [[Umbral Mantle]] / [[Sword of the Paruns]] / [[Staff of Domination]]. (The second one can't be tutored, but is way cheaper.)

[[Sliver Queen]]

Basically the same story as Scion, except instead of [[Buried Alive]] and [[Niv-Mizzet, Dracogenius]] you have [[Mana Echoes]] for infinite colorless mana and slivers.

**Tier 3 and below**

[[Geist of Saint Traft]]

While placing high on French tournaments, he's basically useless in multiplayer. He's basically a 6/2 with hexproof for 3. That really doesn't do anything when your opponents have 40 each and a bunch of chump blockers. A better option would be [[Bruna, Light of Alabaster]] who at least can get some interesting synergies with [[Eldrazi Conscription]] and the like.

[[Skithiryx, the Blight Dragon]]

Mono-black isn't a great color combination. Additionally, putting all your eggs in one basket doesn't typically work. Skittles is nice, and can hit an unsuspecting opponent for 4 poison immediately, but the expensive cost coupled with the weakeness of a creature-based strategy that isn't green doesn't make for a happy outcome. It's still fine, and could tear up a few casual tables, but at a higher level, the deck can't hope to compete. 

[[Memnarch]]

Memnarch is another pubstomp commander. He does nothing until you either have a big boardstate or infinite mana. As a control general, you run out of cards way to quickly. As a combo general, [[Jace, Vryn's Prodigy]] is pretty superior. He's just too clunky to compete. 

===endpanel
===endaccordion

===endpanel

Interestingly, Sliver Queen vs. Sliver Overlord isn't really addressed, so that's something we would need to add. (We'd also need to update it to reflect the new tier system, as well.)


TronIsloveTronislife, you wrote a lot in response to me, and I do have some counterarguments, but I think we're probably taking up a lot of space here that could be used by other discussions, so if I type up a response I'll message you directly, sound good?


Also, I realized I accidentally left that new Sidisi list I made as private, which was probably (definitely) why the big deck link wasn't working. If anyone's interested, here it is again:


New Sidisi

Commander / EDH* sonnet666

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Profet93 on Tisk Tisk Talrand

1 week ago

Snap157

Thank you for your suggestions.

Omniscience is too costly. I am already trying to reduce the Avg CMC of the deck.

High Tide is a potential addition. I will definitely consider that seeing how I need ramp.

Gitaxian Probe is already in the deck. I had Peek but it wasn't that helpful surprisingly enough.

Spy Network isn't a cantrip so I am unwilling to include it

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