High Tide

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
Masters Edition (MED) Common
Fallen Empires (FEM) Common
Promo Set (000) Rare

Combos Browse all

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

High Tide Discussion

Bewmz on Spell Slingin'

1 day ago

Found this through your reddit thread.

Your deck description doesn't really fit what it is that you seem to be doing with the deck. You say you want to combo out quick, which is fine you do you. BUT, if thats the case why are you playing Expropriate ? Or Part the Waterveil ? They're not bad cards but they don't contribute to attempting to storm out and kill with a Grapeshot . Speaking of Ignite Memories tends to be a more consistent Storm kill at lower storm counts I have found since each copy can deal more than 1 damage per copy.

Storm lists need access to two things to storm out, plenty of cards that draw cards and make more mana. You have a good start here with cards like High Tide and Turnabout . Next step would be stuff like Doubling Cube for your storm turn, but otherwise I think you're good there.

My Biggest general suggestion is that you need more than two wincons. The two that I notice are your Grapeshot and Laboratory Maniac . I like Maniac, I used him once too, and I would still advise Ignite Memories over Grapeshot . Psychosis Crawler is a good way to win games too just by drawing most your deck you win without having to cast a storm spell. Talrand, Sky Summoner and Young Pyromancer give you a way to still come back at someone if you fizzle. Mind's Desire makes it near impossible to fizzle though.

Granted my list is years old, I left the game for a while after I made it, but There may be some ideas you could snag from my old Mizzix storm build. It was pretty consistent T4-6 kill.


☣ And then, she just stormed off! ☣

Commander / EDH Bewmz

SCORE: 65 | 35 COMMENTS | 9224 VIEWS | IN 25 FOLDERS


triproberts12 on Sun Quan, Lord of Wufect

6 days ago

I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.

Another classic mono-blue combo is Pili-Pala + Grand Architect . I like that one here, since you want to power up your blue and artifact infect creatures, anyway.

Next is Palinchron . You're already running High Tide and Caged Sun , so that's one option to go infinite. Deadeye Navigator can also combo with Palinchron.

A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.

To tie all of these combos together, Merchant Scroll and Mystical Tutor can get the Instants or Whir of Invention .

I think you could use a lot more mana rocks, as well. I would start with Sky Diamond , Mind Stone , Worn Powerstone , Thran Dynamo , and Thought Vessel .

I'm also surprised not to see Corrupted Conscience in here. Love that card.

As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.

Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.

Bigant1 on Advertise your COMMANDER deck!

1 week ago

This is a Mizzix deck. Its main win-con is Reality Spasm + Reiterate to get infinite mana with and then cast Fall of the Titans many times. It also wins by storming off. I also have High Tide to help my combo go off or help with storm. I use Firemind's Foresight , Merchant Scroll , Mystical Tutor , and Invert / Invent to tutor for the combo. I also have some storm cards.


The Immaculate Mizzix's Experiment

Commander / EDH* Bigant1

SCORE: 11 | 14 COMMENTS | 2650 VIEWS | IN 4 FOLDERS


I just saw Muddle the Mixture and it looked like it would be good in my deck, but the only thing I could see that I could potentially cut is Spell Burst . So, what do you guys think Spell Burst or Muddle the Mixture ? Or should I cut something else for Muddle the Mixture

I also just cut Thought Vessel for Helm of Awakening , what do you guys think of this cut?

toxicliam on Sicko Mode (Drake)

1 week ago

Also, as the deck grows I'm feeling that High Tide , tutors , and things like Brain Freeze or Mind's Desire will become alternate wincons to avoid pillow forts and other anti-combat cards. Alongside these cards are more turns for one-shot capabilities, and finally because it's funny the potential to mill myself with Laboratory Maniac is just fun . Thank you for the help! Anything that could help further these wincons would be appreciated!!

toxicliam on Sicko Mode (Drake)

1 week ago

multimedia: Thank you so much for the suggestions, I went out and traded for a couple of the cards you suggested ( High Tide and Turnabout ) and I made my friend draw 56 cards on turn 7, never felt more satisfying in my life.

multimedia on Sicko Mode (Drake)

1 week ago

Hey, High Tide is too good in monoblue with all Islands. Many instants allow you to untap lands and these budget cards are great with Tide: Frantic Search , Turnabout , Rewind , Unwind , Snap .

Having cards that can tutor for Tide are helpful: Mystical Tutor , Spellseeker , Merchant Scroll . If you're able to splurge for one card get Mystical because it's so versatile instant for one mana that can be recurred. Blue Sun's Zenith and Pull from Tomorrow are draw spells which you can put a ton of mana into thanks to Tide.

Budget mana rocks to consider: Sol Ring , Mind Stone , Everflowing Chalice , Fellwar Stone , Prismatic Lens , Wayfarer's Bauble , Gilded Lotus . Thought Vessel is another one and it's very good, but not budget even though it's a damn common. Sapphire Medallion and Baral, Chief of Compliance are not mana rocks, but they're two drops who can reduce the mana cost of most of the rest of the spells which is just as good, but they may be too much for the budget here.

Other cards to consider: Ponder , Brainstorm , Preordain , Serum Visions , Mystic Remora , Mystic Confluence .


High Tide Talrand (Budget) is my $160 Talrand deck. Maybe it can give you some ideas, feel free to use it as inspiration.

Good luck with your deck.


SirBalu on Sicko Mode (Drake)

1 week ago

If you are struggling with speed i Would recommend artifact ramp as It is the only mana accelerant in Blue ( Thran Dynamo , Sol Ring , Worn Powerstone ,...)

Also for explosive turns you could add a High Tide as well as an Extraplanar Lens

Regarding Win-Cons a friend of Mine is running an Omniscience into Enter the Infinite into Laboratory Maniac into some draw spell which comes out of nowhere most of the times and wins. It is also fairly Hard to interact with in a not so competitive environment.

Hope I could help and feel free to Check out my chain veil Teferi deck for ideas for draw spells ramp etc

multimedia on Azor Ramp

2 weeks ago

Hey, saw your forum topic asking for help.

Ramp with your budget to consider adding:

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High Tide occurrence in decks from the last year

Legacy:

All decks: 0.04%

Blue: 1.02%

Commander / EDH:

All decks: 0.34%

Blue: 5.51%

U/R (Izzet): 0.18%

W/U/B (Esper): 0.08%

U/B/R (Grixis): 0.12%