|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
High Tide Discussion
2 weeks ago
Hey there Demonio_de_Laplace thanks for the comment!
1: Cavern of Souls ; Good point! at the moment most Mono blue list except for Arcum don't play caverns at all. within a meta where blue is more dominant, this indeed is a very good slot!
2: Stasis is a gameplan you can't really work around with Urza because unlike Teferi, for example, he can Untap artifacts and make it somewhat asymmetrical consistently and abuse it way more than Urza could. if you feel like you need to stall more and want a Stax heavy build you could go for it as it's still better than Trinisphere for this deck and you could prolong its lifetime if you keep drawing into castable artifacts.
3: Candelabra of Tawnos is undeniably a good utility card in storm/tide decks. It is Not essential, but it smooths your storms turns out a lot and makes High Tide lines really really effective. Of course, this is not a number one priority card for the deck and shouldn't be considered first if you're going to spend money, You should be better of getting fetches, duals, ramp artifacts and all that first before i would recommend someone to get one as you'll really commit to the deck by then...
2 weeks ago
That's correct. I just put that in the deck really recently (5 days ago) and am still playtesting it. Even though I have just two forest, I have nine lands in total that work well with Arbor Elf (3 green fetches, 3 blue fetches, one blue-green fetch and the shock and dual land). Aside from that I have a lot of draw and wheels, which increase the chance of drawing one of these pieces. All in all I think that might be enough to be worth the inclusion. Arbor Elf has the benefit of "tapping for blue", which is the colour I need the most of. This is a downside of the elves that tap for green. Usually when I have a green mana, especially in the early game, I don't need any more green. This is especially true if you go for the early-Yidris plan. The elf Untapping a land can also be beneficial with High Tide , making the elf tap for more than 1 mana.
Time will tell whether it's actually good enough. It will be reflected in the changelog, with reasoning, if I do decide to remove it again. Thanks for the question!
3 weeks ago
Any deck is playable in commander! Is this deck top-tier competitive? No, but depending on your playgroup this deck should be fine. . I would recommend that you add more mana ramp. You've got 2 5-drop commanders and you'll want to get them out as soon as possible. Since you're in , you'll have to rely on artifacts like Izzet Signet and Mind Stone and Wayfarer's Bauble and the like. You could also use Mana Geyser and High Tide and Seething Song and Braid of Fire for conditional/temporary ramp.
You could also use more card draw. Zndrsplt, Eye of Wisdom will give you some cards, but it's a bit unreliable. Blue Sun's Zenith and Consecrated Sphinx and similar cards are great. Also, strive for recurrable draw effects.
Lastly, commander is a complicated format, but one of the good things for new EDH players is that the commander(s) can give you a focus for your deck. You can take advantage of the coin-flipping benefits from Zndrsplt and Okoun with more cards like Frenetic Efreet and Stitch in Time and Sorcerer's Strongbox and Volatile Rig .
Hope this helps! Also, +1 for including Fiery Gambit!
4 weeks ago
eerie343 for sure ill try to share a couple combos in detail for everyone. This will be a huge message so hold on!
The deck functions off the Fblthp and Proteus Staff combo. Fblthp being the only creature in the deck means that when you cast proteus staff on Fblthp he will be put on the bottom of your library and you'll reveal every card from your library until you reveal and then cast Fblthp from your library with Proteus Staff's ability. Before Fblthp is cast you are able to rearrange all the cards revealed this way however you want. So you can rearrange your entire library how you want and then draw two cards, just by targeting Fblthp with Proteus Staff for 3 mana.
Once you have rearranged your library and drawn the cards of your choice this is where it can get fun. Depending on your mana or board presence you may want to do other things but here are some combos I like.
To simply win the game you want to search and grab Jace, Wielder of Mysteries , High Tide if needed, and Tunnel Vision . You also want to make sure when you rearrange your deck to put a card on the bottom that you will remember. When you have the resources needed simply cast Jace and then Tunnel Vision. Target yourself with Tunnel Vision and name the card at the bottom of your library. You will then mill yourself to the last card of your library. Then activate Jace's +1 ability and win the game on the spot!
Another combo is grabbing Goblin Charbelcher and making sure you rearrange your library so that when you activate Goblin Charbelcher you will dig through 40 or so cards before revealing a land card so you then deal 40 damage to an opponent.
Saucier combo includes grabbing Animatou's Augury and High Tide when you have the mana cast High Tide and then Animatou's Augury to then cast for free Flow of Ideas (based off your proteus staff rearranging this needs to have you draw Blustersquall or a card like it, Frantic Search will untap some mana, and Part the Waterveil ) then cast Commence the Endgame for free with Animatou drawing some more cards and creating lets say a 8/8 amass token based on your hand size, hopefully even bigger! Continuing with Animatou's Augury you can then cast Octopus Umbra for free making the amass token a 16/16 because amass is +1/1 counters not base power. Then with your remaining mana you want to cast frantic search giving you extra mana if needed to cast Part the Waterveil . On your bonus next turn you can cast Blustersquall and swing in with your 18/18 amass octopus token to then start putting the pressure on hilariously.
Finally there's a Fblthp commander damage combo! Haven't done it yet but I'm pretty sure it works. You have to get Diviner's Wand out and attached to Fblthp as the combo includes drawing enough cards to make Fblthp able to swing in for lethal commander damage. Once this has happened and you have at least 7 mana, 5 or more cards in hand and you have arranged your library this certain way you can pull off the combo. Start by casting High Tide from your hand then Frantic Search . Draw Brainstorm and Blustersquall or a card like it. Discard two poop/not needed cards in hand. Cast Blustersquall for its overload. Cast Brainstorm , draw Flow of Ideas and put others back. Cast Flow of ideas. Draw 7 cards. 1 being an Island (lay this). 1 being a random artifact of your choice. 1 being Thirst for Knowledge and another being Windfall . Cast Thirst for Knowledge drawing more cards and discarding the random artifact. Cast Windfall drawing more cards. At this point opponent's creatures are tapped and your Fblthp should be at least a 21/21 with the help of Diviner's Wand . Swing in with FBLTHP for the commander lethal damage!!
1 month ago
inGtSToRm thanks for answering my questions and your opinion on the topics. Let's discuss this more in detail:
My deck seems to be stucked between Consultation and Storm. I run Isochron Scepter + Dramatic Reversal and Paradox Engine + Mana Rocks and as a pay off/win con Aetherflux Reservoir and Capsize , and one Consultation win con: Jace, Wielder of Mysteries + Tainted Pact . That's why I only run 1 Island and 1 Snow Covered Island (those Full Arts from Modern Horizons are going to be awesome). With the ABUR Duals + Shock Duals I have a total count of 6 Islands, which seems to me too few Islands to run High Tide ?
I do own a Wheel of Fortune but no Timetwister . But whith Time Spiral , Wheel of Fortune and Windfall there are 3 very good Wheel Effects, and there's Whispering Madness . A Turn 2 Narset, Parter of Veils followed by Turn 3 Wheel seems a to be a very good line, and this is why I am mentioning Whispering Madness . I will try Narset and give feedback after some rounds. As this is a sort of soft win con for the deck: how many slots should the Kess Deck or a cEDH in general sacrifice for wincons?
Basalt Monolith is somehow the third version for a colorless Ritual effect. Could you imagine a situation where you want Basalt Monolith turn 2-3 to enable an ad nauseum a turn later? Right now I have Gilded Lotus in my deck and if it stays for one turn, it really helps to go off that next turn.
I appreciate the discussion.
1 month ago
BTW, for fast Urza, I'd recommend High Tide , even with just 2 islands, and a moxen turn 2, it is a ritual. Seriously underrated for a fast Urza. Jeweled Amulet is strong turn 1 to try to get him turn 2, helps with Urza out, etc.
1 month ago
helldanno Thanks for the response!
The consultation version of the deck tends to rely heavily on the Laboratory Maniac + Demonic Consultation or Tainted Pact plan. In this deck, consult is just an end all be all out to win. High Tide really amps up the storm plan because of the untap effects (example: Frantic Search ). On the consultation plan, if you would like to have a storm out, it would be more on the route of Paradox Engine + mana rocks. That being said, storming off that way would be more of your secondary win condition outside of Lab man and the new Jace, Wielder of Mysteries .
I've considered Narset, but have yet to own a Wheel of Fortune or a Timetwister . If you have access to those cards, wheel payoffs like Narset get a lot better. As for Bolas's Citadel , running Paradox Engine would be a necessity. Adding in a 6 cmc and another 5 cmc card would bring the curve of the deck up too high in my opinion. I may test this in the future by swapping out other high cmc cards such as Mind's Desire in order to keep the curve as painless as possible off of ad nauseum.
Thanks again and let me know if you have any more questions or concerns!
1 month ago
Definitely needs a good chunk of more artifact ramp and the staple blue card draw. I would say at least 10-11 artifacts that tap for mana.
I would look to add Cyclonic Rift , Dig Through Time , Fact or Fiction , Impulse , Ponder , Preordain , Gitaxian Probe , Sensei's Divining Top , Dramatic Reversal , Frantic Search , Rhystic Study , Mystic Remora , High Tide in addition to more artifact ramp of your choosing.
Looks like a good amount of counter magic, but see how it goes. Maybe cut Arcane Denial if you feel its too much.
Looking at your discard outlets for the Library of Leng synergy I assume, you'll want some more artifact tutors as well.
If you're looking at this deck to be cutthroat and competitive, you should look to Chain Veil teferi and cEdh Fblthp. The staple draw, interaction, stax and tutors they run would also be good here with the addition of your extra turns/top deck combo lines.
Best of luck to you, looks like a cool deck with a lot of potential. Hope that's helpful.
High Tide occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UR (Izzet): 0.49%