Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
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High Tide Discussion
7 hours ago
I have been summoned.
Thanks for all the nice things you said about me on my wall!
First, let's talk lands. I'm guessing there's a budget based on the lack of ABUR dual lands, so I'll try to keep my suggestions cheat. Luckily this will mostly focus on cuts rather than additions. You're currently running a lot of lands that are actually worse than basics overall. arcane lighthouse, Bojuka Bog, Boseiju, Who Shelters All, Creeping Tar Pit, Ghost Quarter, Lavaclaw Reaches, Myriad Landscape, Spinerock Knoll, and Vivid Creek would all be better as basic lands, preferably islands. For (relatively) cheap additions, I'd recommend picking up a Flooded Strand, Wooded Foothills, Urborg, Tomb of Yawgmoth, Mana Confluence, City of Brass, and Ancient Tomb.
If you do end up deciding to increase your island count significantly, I would highly recommend putting in a High Tide package consisting of Tide, Frantic Search, and possibly Snap. Tide is one the best reasons to play Blue, especially in UBx builds like Grixis, which can fully capitalize on it. If you
I would also recommend adding more early-game fuel. You're missing all three of the Signets, Talisman of Indulgence, Fellwar Stone, Lotus Petal, Grim Monolith, and a lot of the great cantrips like Ponder, Brainstorm, and Preordain. Ad Nauseam, Cabal Ritual, Mystic Remora, Necropotence, Gamble, Gitaxian Probe, Windfall, Chain of Vapor, and several powerful low-cost counterspells like Pyroblast are also notably amiss. For Nekusar-specific suggestions, I see a lot of lists running Reforge the Soul, Winds of Change, and Geth's Grimoire.
For cuts to make room for some of these suggestions, I recommend the following:
Gilded Lotus, Elder Mastery, life's Finale, Mind Over Matter, Time Stop, Necromantic Selection, Decree of Pain, Ugin, the Spirit Dragon, Ulamog, the Infinite Gyre, Illusionist's Gambit, Leyline of Anticipation, Nevinyrral's Disk, No Mercy, Thran Dynamo, Burnished Hart, Darksteel Ingot, Black Sun's Zenith, otherworld atlas, and Smelt. All of these cards cost too much mana, don't impact the game in a significant way, are almost strictly worse than another card, or some combination of the three.
Hope I was able to help!
6 days ago
Maybe some transmute cards could be helpful: Dizzy Spell can find High Tide, among other cards. Muddle the Mixture tutors for Cyclonic Rift.
I've found Ixidron to be a surprisingly powerful answer to creatures, and some decks have real trouble once their commander is a useless 2/2. Could be something for you.
1 week ago
- -1 Street Wraith (5 CMC)
- -1 Call to the Netherworld (mostly useful to recur Street Wraith, though it can target Notion Thief, Dark Confidant and Leovold, Emissary of Trest if I ever allow him in the graveyard)
- -1 Dark Petition (5 CMC)
- -1 Time Spiral (6 CMC and I probably have enough wheels already)
- +1 High Tide (just because...I only cut it to make a slot for Timetwister)
- +1 Perplex (3 CMC that hits most cards of interest, e.g. Doomsday, Necropotence, 3 wheel effects(
- +1 Nix (stops Force of Will and Pact of Negation, which feels significant if shooting for a T3/4 win)
- +1 Cruel Bargain (3 CMC that nets me 4 cards...could be useful in a Doomsday pile where my life total is no longer interesting)
1 week ago
@Argeaux, No zero cost spells, so no Ornithopter.
1 week ago
DimirAgent8: Thank you for your kind words. Yidris would also be a solid choice for this deck. His cascade is great and synergizes well with what the deck wants. I just prefer Thrasios because his mana sink makes dramatic scepter a 2 card combo and he also can keep the card advantage going if you run out of cards in hand but have a ton of mana off engine. Also Thrasios is not essential to cast or use at all most games, which gives more freedom to how I play the deck.
On a budget I would replace the insanely expensive cards i.e Timetwister with cards like Wheel of Fate since it synergizes so well with Yidris. Cheapening the land base wouldnt hurt the deck too much since I dont use cards like High Tide that need ABUR duals to be effective. I would maybe consider a haste enabler or two. To be honest my knowledge of Yidris is fairly limited. I would also encourage you to look at NarejED's Yidris storm brew as he usually makes the best decks you will find for any particular general.
1 week ago
It super volatile, but if you are trying to storm of, you could try Mind's Desire also Past in Flames is pretty good when your are going off to recast spells. i like alot of wheels so you can Windfall but the best one would be Time Spiral especially with cards like Mana Flare and High Tide.also alot of small cantrips like Ponder Preordain and Brainstorm and Sensei's Divining Top to change the 'top' to better get melek triggers
2 weeks ago
Rolly1209 It is the most updated version of the list, but seeing as though I've been working on this one and trying to complete my primer for this list I haven't had much time to work much on the Temporal list. In my opinion this build is far better for competitive than the Temporal build ever was. Thank you for the +1!
2 weeks ago
Hey champ! A couple of notes.
You should definitely find space for Turnabout. Turnabout goes infinite with Sigil Tracer - if you have 3 other wizards and six lands you can continually untap your lands and creatures to create copies of Turnabout. This gives you infinite mana. Add in Azami and you can draw your deck. I describe this in more detail on my own Azami deck page which I'll link at the bottom.
Turnabout also has to be one of the most versitile cards in the game. You can tap out your opponent's creatures so they can't attack, untap your creatures for cards/ as a combat trick, and even better cast it during your opponent's upkeep to tap out their lands for their turn. Seriously it's amazing.
Long-Term Plans is a beauty too. With Azami it often lets you grab your most needed card at instant speed.
High Tide is a great card to draw with a big grip. It's won me a bunch of games. It would give you another way to get Omniscience on the board.
Foil is an exceptional counterspell because you end up with a whole bunch of cards, tossing one island rarely feels like a big deal.
Anyways, here's my build. It's got a fairly detailed description which includes a few different win cons if you're still after them.
Commander / EDH
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