High Tide


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Vintage Masters Common
Masters Edition Common
Fallen Empires Common
Promo Set Rare

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High Tide


Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

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0.03 TIX $0.02 Foil

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$0.62 Paper

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High Tide Discussion

VesuvanDoppelbanger on Unblockable Merfolk

3 days ago

High Tide as a 1 or 2-of could enable some early game plays. Extra Quietus Spikes are dead cards in hand most of the time, maybe drop it down to 2?

Cool build, +1.

dreamistt on Mah Merfolk Tribal

4 days ago

Remove Spreading Seas, Always Watching ,Aquitect's Will and Burnished Hart.

Trade your Fumigate for a Dusk or Fell the Mighty or Retribution of the Meek or Solar Tide.

Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster is a combo you could consider. Altar of the Brood also fits in.By using Merrow Reejerey to untap an Azorius Chancery you can achieve infinite mana through a Cloudstone Curio if you have 2 merfolks with cmc = 1 (or cost reducing), so you might want to consider Kefnet's Monument and Sapphire Medallion.Cloudstone Curio would also work for infinite tokens and even infinite mana if you use +Paradox Engine untaps your merfolk and mana rocks whenever you cast a spell. Spell Burst can lock everyone if you manage to generate in mana rocks/creatures, for instance.

+High Tide doubles up your mana for a turn

+Scourge of Fleets


Maybe Blustersquall, maybe Breaking Wave, maybe Faces of the Past (this one combos with Schoolmaster + Altar of Dementia/Blasting Station).

Maybe Retreat to Coralhelm + Walking Atlas + Oboro Breezecaller (infinite mana with a land that taps for 2 mana or simply infinite landfall for Altar of the Brood)

Maybe consider Blue Sun's Zenith since with infinite mana you can draw every card of your deck or force someone to deck out.

Maybe Winter Orb since your average CMC is so low and you'll have ways of untapping stuff (it'll lock everyone else out)

Neotrup on Will I get 6 turns?

4 days ago

@colton815 That's not really a rules issue, but perhaps Time Stretch is being cast off a powered up As Foretold, or all three spells are free thanks to Omniscience. Or your using a Palinchron+High Tide combo to produce infinite mana. Or you cast Boundless Realms on the previous turn and just have that many lands now. Or you're playing Commander with Mizzix of the Izmagnus as your commander. Or the game has just gone long enough that you have that much mana available. This isn't that unusual of a situation in Commander, but can arise in other formats.

dinosaurzez on Bennie and the Jets

1 week ago

@moloy559 Thanks for your comment!

If I was trying to make this deck on a budget the first thing I would cut is Snapcaster Mage, while he's very powerful, there are cards that can mimic his effect for a bit more mana at sorcery speed such as Scrivener, Pull from the Deep, or even Mnemonic Wall.

Another card I would cut is Visions of Beyond; I don't actually see it's "draw 3 cards" clause trigger all that often, so I can see it being a Sorcerous Sight or Quicken instead.

It's possible to cut Cunning Wish and the corresponding wishboard, and just run Blue Sun's Zenith and/or Brain Freeze in it's place, since those are the only combo pieces in the board. All the other cards in the wishboard are there to give Cunning Wish utility in games where you aren't going to combo off.

I'd say 95% of why I run Mind Over Matter is for the combo with Azami, Lady of Scrolls or Arcanis the Omnipotent, otherwise it's a nice effect to have, but not terribly useful. If you're not a huge fan of that combo then by all means cut it, although it is nice to have a hard combo to Blue Sun's Zenith into when you've generated ~40ish mana with High Tide but can't win through storm.

Finally Tectonic Edge is a great budget replacement for Strip Mine.

Hope this helps.

Rahvin_dom on Talrand EDH Decklist

2 weeks ago

I have a Talrand list that also tries to win through Mass Polymorph and the like. I notice, however, that the creatures you've included don;t actually close out the game.

You already run High Tide. Add Palinchron and Deadeye Navigator and Tidespout Tyrant, removing Blightsteel Colossus, Consecrated Sphinx, and Jin-Gitaxus, Core Augur.

Infinite mana means infinite Palinchron recasts and infinite Tyrant triggers to bounce all opponents' permanents to hand. You can pull it off with just those three creatures and a few lands. As backup, High Tide or Gauntlet of Power or (if you add them, I would) Caged Sun or Extraplanar Lens with a minimum of 6 Islands, plus Palinchron means infinite mana and infinite Palinchron cast triggers. You could win with Aetherflux Reservoir, or bounce everything with Capsize. You've also got a lot of neat interactions with the rest of your deck for the same effects (casting Palinchron to trigger a Paradox Engine untap, etc), so you'd have a very very good chance of a synergistic win even without a full Mass Polymorph.

Mr.GhostyGhost on Pirate EDH

2 weeks ago

No High Tide? cool deck though!

TheDevicer on Baral/How do I Blue?

3 weeks ago

I've run mono U in one form or another for something like 3 years. What I think you might be missing out on is that counterspells aren't actually that good in commander because they are inherent card disadvantage. You may be able to counter one player's stuff, but the format is multiplayer, so you need a proactive plan. That said, counterspells are the best cards in the game for not losing.

Baral's usually considered a High Tide commander by VERY high level players. The deck aims to generate ludicrous amounts of mana and essentially storm off. It's ok if you want to not do that (you probably shouldn't), but if you want to do Wizard tribal, you should probably consider Azami, Lady of Scrolls instead.

The reason for this is twofold: 1) Baral just screams counterspell and many people don't like getting their spells countered. He gets a lot of hate for being an annoying commander to play against. It's usually good to play under the radar picks if you can. Azami's pretty notorious for being good too, but people at casual levels tend to underestimate her. 2) The way you make control (and counterspells) work in EDH is by having a strong source of card advantage in the command zone. Azami lets you churn through your library like crazy.

The most amount of counters I've run in a deck was 17, but that was in a silly Arcanis the Omnipotent deck (again, draw) and my player group ran decks that made that a bit less crazy than it would otherwise be. I suggest around 10 counters for mono U wizards.

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