|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
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High Tide Discussion
1 day ago
5 days ago
I have made some changes to the deck, as I have been able to get hold of a few more cards I wanted:
Removed: Chemister's Insight, Command the Storm, Electrickery, Electrolyze, Izzet Charm, Lightning Strike, Ral's Dispersal, Stonefury Beacon Bolt, Divination, Invoke the Firemind, Precision Bolt, Roast, Windfall Nevinyrral's Disk Firemind's Research
Added: Mystical Tutor, Reiterate, Turnabout, Clockspinning, Shattering Pulse, Capsize, Gamble, Preordain, Vandalblast, Merchant Scroll, Mystic Retrieval, Past in Flames, High Tide, Hidden Strings, Misdirection, Young Pyromancer
This should give me a little more control, and has added some much needed combos in. Still not where I want to be with the deck overall yet, but all I could afford to put in for now. Will make some more changes after Christmas is out of the way, and once I have played with it a bit more to see what exactly needs doing.
1 week ago
Hey, well done, nice deck and good deck description. You've included just about all the best budget cards here, but I still have a few suggestions :)
Cards to consider adding:
- Gamble: another tutor to get High Tide
- Long-Term Plans: another tutor to get Tide
- Archaeomancer: another way to recur Tide, can be repeatable recursion because can bounce it since it's a creature
- Isochron Scepter: lots of powerful instant spells to imprint, gives you a repeatable way to cast a spell each turn
Other cards to consider:
- Faithless Looting: draw and flashback
- Opt: instant speed draw
- Think Twice: instant speed draw and flashback
- Snap: instant, good with Tide and Scepter
- Capsize: instant, buyback is good to cast it again and it's good with Tide
Cards to consider cutting:
- Dream Fracture
- Volcanic Offering
- Sword of the Animist
- Bonus Round
- Prophetic Bolt
- Pull from Tomorrow
Good luck with your deck.
1 week ago
Yea I mean you're acting like I'm trying to play Legacy with Scathe Zombies and Hurloon Minotaur or High Tide with a bunch of Mountains for no reason. Because of one walker you think is weak and it's in an unusual color shard for control? Any 3 color midrange pile full of tier 1 cards has a decent chance, against any meta. I regularly win against Jund with this deck, if it were as bad as you say I would lose every time.
2 weeks ago
Yes, I apologize, I think you misunderstand. I said I was upset over your previous comment on the Tier list, not that I was upset at you. Semantics.
You don't run Mental Misstep, a cEDH staple, Blink of an Eye, a second Into the Roil, Snapcaster Mage, a classic that though Mission Briefing beats, I think would be better with both, Arbor Elf, Priest of Titania, and Boreal Druid for more mana, with Bloom Tender & Devoted Druid as other possible additions.
Gitaxian Probe, a free cast on your turn, Rapid Hybridization, a second Pongify, Repeal (I am a personal fan of this, bouncing Mox Diamonds and Chrome Moxs to make them use another card and I replace mine is really nice, while triggering Rashmi.), High Tide to make more mana, Enter the Infinite, the best wincon in this list, Sapphire Medallion, a huge boon to this deck, giving you tons of mana, and Unsubstantiate as another counterspell that has a lot of versatility.
I'd also drop Spell Snare
2 weeks ago
I've been trying to make a Mono-Blue control deck work (Pauper has access to a stupid amount of Legacy control staples, e.g. Daze, High Tide, Ponder, Brainstorm, etc.), but so far wincons have been a hit and a miss, which is a shame considering how powerful Foil is, practically giving Pauper it's own Force of Will.
3 weeks ago
3 weeks ago