High Tide

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Common
Masters Edition Common
Fallen Empires Common
Promo Set Rare

Combos Browse all

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

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High Tide Discussion

pantsA on Twiddle.dec

3 days ago

MagesOfTheBeach thank you for your suggestions! I think I don't have any good mana sinks in the deck that make use of the mana from High Tide yet.. But Turnabout, Arbiter of the Ideal, Aerie Worshippers and Sphinx's Disciple seem like attractive inclusions!

ehohenthal on Nop nop u aint getting that down

2 weeks ago

you need 30 more cards to make it edh, have to be 100 count.

not a terrible start, but you need more instants to counter with and some mono blue staples like High Tide, futuresight, Arcanis the Omnipotent, Roil Elemental, Temporal Adept, Empress Galina, Isochron Scepter and such like that.

plus if you want to use so many big creatures, you might want like Caged Sun to get more mana, having so many big beater creatures is a little redundant though.... either Lorthos, the Tidemaker, or Artisan of Kozilek should win you the game by themselves.

you should definitely take out the Sphinx of Jwar Isle and replace it with a Inkwell Leviathan.

and yea, just try more counterspells like Mana Drain, Disallow, etc.

you also probably want a Baral, Chief of Compliance to round out your creatures. maybe even as your Commander.

somewhere between 34-37 lands will get you done in a 100 card deck. have fun and keep slinging.

KillKid20095 on A little help with a ...

2 weeks ago

Storm in EDH is extremely easy.

There are Mono U decks that do it, and Mono B decks that do it. Since youre already in one of those colors with a good commander it should be easy you. Firstly there is this card made of magic called High Tide that allows you to go off the turn you play it, along with that card you play cards like Turnabout that let you untap lands to keep the turn going. The rest of your deck will be cards to Search High Tide and other win-cons, tons of draw cards to dig deeper when you need, lots of mana rocks to ramp you up, and a protection package.

As for way to win i recommend Aetherflux Reservoir and a few ways to make infinite mana(My favorite being Palinchron + High Tide)

Randomdeath on A little help with a ...

2 weeks ago

So my LGS started an edh league and I love to play my melek deck it was very underpowered against to other decks there, (it runs like a train slow to start but once going can't be stopped) but in the early game in just setting up. So now I'm looking redoing the deck and running Mizzix of the Izmagnus and going super heavy on the instants and sorcerys and trying to go more of a storm route. Any suggestions to achieve this? I know Turnabout,Seething Song(and the like), Epic Experiment, High Tide what else?

GimmeTheSucc on Geist's Angelic Harem

3 weeks ago

Alright, digging deep for this one. We're really talking about a scraping the bottom of the barrel, brain wracking kind of card here. High Tide. Bear with me I know it's only a one turn card but with a few islands, prarie stream, and a hollowed fountain in play you can generate an explosive amount of mana for the generic costs on those angels and just dump them all over your opponents faces.

Mawakka on Flashback from the Past

3 weeks ago

Temple of Deceit is too slow, cut it for an Island
Geier Reach should also be an Island, you don't ever want to spend to give your opponents hand crafting
Not a huge fan of Bojuka Bog, but its ok for utility.
What I'm getting at is, the more Islands you run the more powerful High Tide becomes. Casting Time Spiral with 1 or 2 High Tides active can be game winning, it can also provide you with the gas to do less efficient Doomsday piles that run protection.
You still need to add Ponder.

In a dedicated Doomsday deck like this, you might want to use Street Wraith. Although it does hit you in the face for 5 when you Ad Nauseum into it, you cant really interact with cycling as easily as you can another draw spell. Admittedly probably not worth running in a cEDH build, I just have love for that card.
Take out Void Shatter add Arcane Denial.
Mana Crypt is too good not to run.
Jet Medallion is only letting you cast 10 or so spells for cheaper, Sapphire Medallion is slightly more justifiable, but even so, I'd ax them both.
Retract is sweet, just saying.
Consider Memory Jar, obviously this would be a Timetwister if it wasn't $900.

I'm a big proponent of "Future Top" enabled by Helm of Awakening.
Future Sight & Sensei's Divining Top
Some really cool fun things happen when you cast Doomsday with Future Sight on board. Your pile might look like:
Lotus Petal
Mana Crypt
Laboratory Maniac
Lion's Eye Diamond
Brainstorm
So, if you run Future Sight, you might as well run the other 2 pieces that let you draw your deck and generate massive storm count anyhow. I LOVE "Future Top".

Cards that I think are otherwise very cut worthy:
Riptide Laboratory
Meekstone
Thing in the Ice  Flip
Leyline of the Void
Traumatize
Wish you best of luck tweaking this deck, and hope you have fun with it most of all.
-Mawakka

n0bunga on

3 weeks ago

Updated:

IN:

High Tide

Diabolic Intent

Burning Wish

Mox Opal

OUT:

Island

Far Wanderings

Bear Umbra

Grapeshot

Grapeshot wasn't really going to do anything, I don't know how reliable I'd be able to pull off a storm count of +40...Tendrils is a much better outlet.

As for Bear Umbra, I like the idea of untapping the lands, but honestly, the main goal is to get ad nauseum and go off from there. Far Wanders again was a neat ramp with Threshold, and will do nicely in other graveyard decks I have. But in this it's one of those cards I get whenever I don't really need it. Something like Mox Opal is far more appetizing to cascade into.

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