|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
Price & Acquistion Set Price Alerts
|Have (11)||twospires , jrschnoebelen , Benniator , dplerner , CastleSiege , MTGhostCouncil , SirCorey , killstars , LTmiller , buildingadeck , SpaghettiToastBook|
|Want (3)||Willis1994 , chrishuffman95 , ryuzaki32667|
High Tide Discussion
6 hours ago
Hey, looks good. Is the budget low or high here? I can't tell because I see lots of low budget cards, but then there's Mana Drain, Cryptic Command, As Foretold, Mystic Confluence and Rhystic Study these are great, but not low budget cards.
Low budget suggestions:
- High Tide
- Frantic Search
- Telling Time
- Dig Through Time
- Merchant Scroll
Consider High Tide and a three card package of spells Frantic Search, ect. that untap Islands? Even without Tide these cards at instant speed able you to cast two or more spells a turn to create more Drakes. The two mana instant card selection spells Impulse, etc are good with Talrand make a Drake and find another spell to make more. Capsize with buyback for six mana can make a Drake each turn at instant speed while also bouncing any permanent of your opponents or yours such as Archaeomancer. Merchant Scroll is a nice blue tutor finding any blue instant. Archaeomancer can get back a card from the graveyard to cast again such as Tide or Drain.
Cards to consider cutting:
- Domineering Will
- Dream Fracture
- Overwhelming Intellect
- Stubborn Denial
- Draining Whelk
- Sphinx of Uthuun
- Geth's Grimoire
High budget suggestions:
- Snapcaster Mage
- Torrential Gearhulk
- Pact of Negation
- Force of Will
- Mana Vault
- Jace, Vryn's Prodigy Flip
- Jin-Gitaxias, Core Augur
- Ancestral Vision
- Time Warp
- Sensei's Divining Top
- Extraplanar Lens
Good luck with your deck.
2 weeks ago
A few more that came to mind;
Your deck relies on paradox or DramaScepter to keep momentum though all the drawing..... High Tide + Candelabra of Tawnos is a classic way for mono blue control to generate absurd amounts of mana, and will help prevent you from losing steam.
Cursed Totem - More combo shutoff, but importantly mana dork shutoff.
The last two card mentions will help greatly against outpacing green and shutting off some of the most common quick combos in competitive.
The Sphinx I recommended simply because with your commander out, you're talking about 4 cards per turn, assuming they have no card draw for the turn, and it'll eat a piece of removal that could have went towards one of your control pieces. At 6 cmc, I strongly feel it'll out-value Flow of Ideas .Out of curiosity, do you have any problems with decks being able to slip out of your lock without a few different ways to grab your drama scepter/ paradox? That was what I was thinking when I offered up some artifact tutor suggestions
2 weeks ago
A few cards which feel like they are a must add to this deck:
Tidespout Tyrant + Sol Ring or Grim Monilith or Mana Crypt or Mana Vault = Infinite Colorless Mana
Trophy Mage (tutor for Staff of Domination, Rings, Basalt)
Would Run them all if you can...
2 weeks ago
I have been playing the game off and on for over a decade, and I saw a YouTube video by "The Command Zone" that really increased my win percentage.
You don't have to adhere to everything all the time, but definitely have plenty of ramp and draw. In these colors, you can run the signet, as well as Sol Ring, Commander's Sphere, Thought Vessel, Mind Stone, Fellwar Stone, High Tide, and a few others. Blue has plenty of one-for-one draws, Concentrate, and Rhystic Study; Red has draws that come at a cost, but you can always use a Mind's Eye.
As far as taking things out, you just need to assess your main goal. Do the staffs aid your win? Would AEtherize slow your deck down?
3 weeks ago
Snap It's a very solid pick for Azami and it will be included in my maybeboard once I get around to writing the primer. I just don't have the space for it mainboard right now.
Power Artifact Problem is that the only really meaningful interaction it has in our deck is with Grim Monolith and making infinite colorless really doesn't do much for us. It has the potential to be really good in the correct scenarios, but most of the time it's a dead draw.
Gilded Lotus This is kind of an interesting one 'cause it has great synergy with Transmute Artifact to get Paradox Engine and by itself it's not a bad rock either. Currently my slots will not allow for it, but it may be good enough in the future.
Memory Jar If Azami was a more storm oriented deck then I might consider it, but I don't think it's all that great for her as of now.
Patron Wizard Yes, unfortunately he is still too slow and his ability conflicts too much with Azami's.
3 weeks ago
As for what to do with the extra slots, you could put in more card draw / interaction / ramp or try Paradox Engine for example.
1 month ago
Just add some artifact ramp and a High Tide and you have a deck.