|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Masters Edition (MED)||Common|
|Fallen Empires (FEM)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
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High Tide Discussion
4 days ago
Depends on what you want to do with an EDH list since both commanders are inherently in the middle of the pack in terms of competitiveness (not having a black color identity will do that to a commander). Both can run multiple infinite combos if you're into that sort of thing, but Keranos, God of Storms is typically on a Blue Moon stax plan and The Locust God is usually just awkward High Tide (in a competitive environment at least).
Aside: I've seen many people bitch about tlg_wheel.dec, which, while it lets you use your commander and create a metric tonne of bugs, is just not that good if you're looking to be a competitive list. I feel like the bitching is entirely un-necessary and unwarranted.
4 days ago
First post so bear with me. I have an Ensnaring Bridge from stronghold that I don't use for my deck, its in quite good condition, and I am looking for cards to add to my ur-dragon deck or my talrand deck. I also have some cards lying around not in use like Ramos, Dragon Engine Birds of Paradise and a foil prerelease Settle the Wreckage that I did open, but all three are in good condition. The following cards are some of the things I am looking for. Scourge of the Throne Patriarch's Bidding Expropriate Gauntlet of Power High Tide Pact of Negation Rhystic Study Mystic Remora Ancient Tomb some combination of these (as well as others) that adds up to roughly the price of the card is what im interested in. I can trade it to my local store for around 30 dollars so I am looking to get closer to the 40 value if possible. other cards may work, just list your request. I am new to the site so I am unsure of what to check outside of my inbox or the comment thread. Thanks!!
5 days ago
You would gain one counter.
11/4/2015 You finish casting a spell, including paying its costs, before Mizzixs first ability triggers. The ability that gives you the experience counter will resolve before the spell that caused it to trigger.
Mizzix of the Izmagnus will check for each of those spells how many experience counters you have against the CMC of the spell on the stack. She will give you one counter from High Tide being the first spell cast, then when she checks for Quicken and Ponder, she will see that the spells don't have a higher CMC than the number of experience counters you have, and will not give you any additional.
Conversely if you cast them all in response to each other, she will give you one counter for Ponder and then the rest of the spells will not meet her requirements for additional counters.
5 days ago
Remember to link all the cards in your question to make sure everyone understands what's going on: Mizzix of the Izmagnus
You can get 3, but only by casting Ponder first. Mizzix triggers when you cast the spell, which means the trigger will be put onto the stack on top of that spell and will resolve before the spell can start resolving. In your original suggested sequence:
- You cast High Tide and Mizzix triggers because you have 0 XP
- You respond to the trigger with Quicken and Mizzix triggers again because you still have 0 XP. Note that you can't respond with Ponder at this point because Quicken hasn't resolved yet
- If no one has any more responses, the most recent Mizzix trigger resolves and gives you 1 XP
- If no one has any more responses, Quicken resolves. Playing Ponder after this point won't trigger Mizzix because you have 1 XP
- If no one has any more responses, the first Mizzix trigger finally resolves and gives you another 1 XP (total 2)
- If no one has any more responses, High Tide resolves
If instead you cast Ponder first, you can respond to the resulting Mizzix trigger by casting either of High Tide or Quicken, and then cast the other in response to the second Mizzix trigger, which will trigger Mizzix a third time.
5 days ago
I am looking to build a Mizzix EDH deck but I am unsure of some of the interactions. Any help would be much appreciated.
I'm sure this has been discussed before but I'm struggling to find a specific answer.
6 days ago
Personally I would run Baral, Chief of Compliance over Dark Confidant since Baral's cost reduction can help smooth combos and looting can be used proactively when trying to storm off by countering your own spells. Dark Confidant doesn't live long or worse the game doesn't go long enough to justify it being played in my meta.
6 days ago
Mana Crypt is in the list. Mox Diamond will go in when I get one. Chrome Mox I own but I have struggled with adding, this deck struggles on having enough cards and racing to the extra mana I am not convinced is worth the average card in my hand. I will continue to keep it in consideration though.
Blood Moon, Ethersworn Canonist and Stony Silence can be very prohibitive to my own game plan. Null Rod has the same problem but has been considered as it is easier for me to get rid of when I need to. If I was to run Blood Moon I would run Magus of the Moon instead as I can easily get rid of it if it stopping my deck more than theirs, my meta is a little basic heavy due to mono color and High Tide strategies.
Thalia, Guardian of Thraben was worse in the original draft but should definitely find a slot now. Thank you for reminding me to look at it.
1 week ago
I think Im jealous of your Imperial Seal and Grim Monolith!! Nice score. From there I think an Underground Sea might be in your future. Anyway, correct me if Im wrong but this is primarily a Doomsday deck with Aetherflux Reservoir as a backup. Doomsday is awesome because it takes 1 blue mana to win if you have the right cards in your deck and 4 islands. You should try to build your deck twords that goal. Islands should make up about 85% of your land base not because of High Tide but because of Gush\Doomsday piles. From there High Tide gets stronger and your deck will have a win by turn 4 or 5 with protection 70% of the time.