High Tide

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).

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Want (2) Suicune , Aethos528

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Set Rarity
Vintage Masters (VMA) Common
Masters Edition (MED) Common
Fallen Empires (FEM) Common
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

High Tide occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.85%

UR (Izzet): 0.49%

High Tide Discussion

Jraffa on Thassa, Deep-Dwelling Flickering

2 weeks ago

Cloud of fairies can produce 4 mana to go infinite with ghostly flicker or displace with a High Tide

ThoAlmighty on Thryx, the Sudden Stomping

1 month ago

Thank you all for your suggestions and advice! High Tide and Kefnet's Monument seem really good for the deck, so I’m looking to make space for them. Urza's Incubator and Quest are a bit narrow, and Extraplanar Lens is a bit on the costly side, but I’ll keep my eye out to see if I can trade for one. As far as Coveted Jewel goes, I think the deck can defend/retake it easily, and plays well politically, but that said I may still cut it for one of the cards suggested above.

Mj3913 on Thryx, the Sudden Stomping

1 month ago

What every mono colored deck needs... Snow lands & Extraplanar Lens . High Tide also serves for a bursty turn if you want to charge up an X spell or drop a couple fatties.

hkhssweiss on hkhssweiss

1 month ago

sam171z

Having access to five colors, there are so many different ways of getting infinite mana. Cloudstone Curio / Temur Sabertooth + Dockside Extortionist , Isochron Scepter + Dramatic Reversal / Benefactor's Draught , Bloom Tender / Faeburrow Elder + Freed from the Real / Pemmin's Aura , Deadeye Navigator + Peregrine Drake / Palinchron , High Tide + Palinchron , Grand Architect + Pili-Pala .

There are definite ways, its just choosing your combo and choosing what type of ramp effects that will synergize with your deck package and layering enough cards where they aren't considered dead cards when you draw them.

Profet93 on Baral Combo Control

1 month ago

MrChris

At the risk of being ignored like before and the person above me, Snapcaster Mage would mage a great addition. I know you don't want to add too many creatures but Spellseeker is a good tutor as well.

Vedalken Shackles > Legacy's Allure

No Sensei's Divining Top or High Tide ?

Moreover, you should consider upgrading your mana base...

Castle Vantress - Helpful to ensure you get what you need.

Mystic Sanctuary - Re-use powerful spells

Reliquary Tower - To ensure you don't discard

Riptide Laboratory - Protect baral, re-use Snapcaster Mage , Spellseeker

Strip Mine - To stop boseju, cavern or other utility lands such as urborg, coffers, field of the dead, etc...

Treachery - Control magic but for free. Lots of decks crumble without their commander, especially if they are mono red or black that have difficulty removing enchantments

Land Equilibrium - Stops greedy decks from ramping

Invoke Prejudice - With such few creatures, this can slow them down pretty hard

As Foretold - Note you can cast cards on their turns for free. Very powerful

I understand your'e a combo deck and some of these might not be exactly what you're looking for, but should be considered nevertheless

Caerwyn on $10 Talrand

2 months ago

Overall, pretty solid budget list. I might consider High Tide --worst case scenario, it's a free Drake; best case, it ramps you into something powerful or lets you cast a few draw spells.

McToters on Nicol Bolas, THE ORIGINAL

2 months ago

Cool deck! I haven’t played with anything from Eldraine so it was weird seeing stuff like Turn into a Pumpkin on here and it being a real card. Anyway, I would suggest more unblockable stuff for Bolas to lunch through and some different mana boosters since he is also expensive to play.

High Tide , Bubbling Muck , or the high risk-high reward Mana Flare (a personal favorite) could be used to your advantage. The former two are obviously one-offs but could be clutch and get you off to a fast start. Mana Flare can have it’s obvious downsides but it’s a cheap way to boost your own. Think about it.

As for the unblockable, I’d recommend Rogue's Passage , Dauthi Embrace , Snake Umbra , Trailblazer's Boots , Whispersilk Cloak , Gift of the Deity or Nemesis Mask (to equip to a different a creature], Prowler's Helm and Hot Soup ! There a bunch a different ways you can go and many of what I suggest you may not go for but they would make Bolas harder to block.

+1 Good Luck!

multimedia on The Wizardly Lady of Scrolls

2 months ago

Hey, you're welcome.

Kasmina is fine, two 2/2 Wizards, draw/discard two cards for four mana over the course of two turns. She's however much better when playing repeatable proliferate; then you can keep using her loyalty to create Wizards. Flux Channeler who's a Wizard can proliferate for no mana cost and that's good especially when you can make an infinite cast of a spell combo. I don't think I would play Kasmina without also playing Channeler.

Don't undervalue Roil/Blink, they're very versatile instant removal. Instant two drops, can imprint with Isochron Scepter . Having removal that can hit noncreature cards is very helpful in multiplayer Commander since not all threats or combos your opponents will try to assemble will be creatures. Counterspells are your main sources of removal Roil/Blink can bounce something you couldn't counter so that when your opponent casts it again you can counter it. Roil/Blink can even bounce Scepter back to your hand to imprint again which can be helpful if you want to play Scepter and imprint an instant that's not Reversal such as High Tide .

Roil/Blink/Zenith is redundancy for infinite draw with Naru to find Labman/Jace, that makes them in my opinion more playable than Kasmina. You're not always going to have access to Azami and when you don't having other outlets for draw are helpful. Zenith for example could also be used on opponents to make each of them, one at a time draw their libraries so they lose on their turns.


Tide is a powerful budget card for mono blue. It's powerful because it's only one mana which can make a lot of mana depending on the number of Islands you control. Use it in combination with budget cards that can untap your lands such as Frantic Search , Turnabout , Snap , Rewind , Cloud of Faeries , Peregrine Drake , etc. The advantage of Snap over the rest of these is it can be imprinted with Scepter. Turnabout is good with both Tide and Azami because it can also untap all your Wizards. Cards that can copy Turnabout make it even better because then you can untap all your lands and all your Wizards.

Turnabout can be part of infinite combos; one is with Sigil Tracer who's a Wizard + other Wizards + Azami. Tracer can be a backup Scepter effect with Reversal since Tracer can copy Reversal with Wizards. Tracer + Azami + one other Wizard + mana rocks is infinite mana and draw. Can do some neat recursion tricks with Tracer + Ghostly Flicker + Archaeomancer . Echo Mage who's a Wizard is a less expensive slower alternative to Tracer. Tracer and Mage's repeatable ability to copy a spell is powerful because they can copy an opponents spell.

Muddle the Mixture is good in mono blue especially when playing Scepter/Reversal combo because it can transmute for one of these cards. If not using it as a budget tutor then it's a Negate which is still good. If not playing Cyclonic Rift because of budget reasons then Devastation Tide is a fine budget alternative especially with Brainstorm.


If looking for a card to cut to clear some price to add other cards then consider cutting Propaganda ? There's nothing wrong with Propaganda, but because of the $150 budget the $9-$10 could be better used for other cards that have more synergy with Azami and Wizards.

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