Basilica Screecher

Basilica Screecher

Creature — Bat

Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses one life and you gain that much life.)

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Set Rarity
Gatecrash (GTC) Common

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Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Basilica Screecher Discussion

Roo182 on Karlov/Sorin Blessed

4 months ago

Okay fellas LordBlackblade multimedia - I've made another big update. A few followup questions but I think I'm close

Here's what I've decided/sacrificed out for now:

  1. Deathgreeter - Already have blood artist added, decided to cut for now

  2. Divinity of Pride - Left it out as I added Serra & Walking Ballista, also very high CMC

  3. Generous Gift - Better removals in the deck, so did not add

  4. Necropotence - Pure $ call, deck is already getting up there

  5. Extort Cards (i.e. Thrull Parasite, Basilica Screecher, Tithe Drinker) - I want to keep these for now as I like having that as an additional source of LG, especially because I've added more low CMC in this update

  6. Spirit Loop - I think too much value and makes Karlov too scary, the return to hand is delicious.

  7. Swords to Plowshares - Left this out purely to make sure I have enough mana.

I think now what I am gonna do is play test this a LOT to see if it balances well before I cough up the $

P.S. Guys - I can't thank you enough. This has been such a cool experience. You guys have put so much effort into this.

If you'd like to catch a remote game, I have been playing games on the PlayEDH server on Discord, my username is RageRoo182#8105, feel free to add me if you'd like to play a game!

LordBlackblade on Karlov/Sorin Blessed

4 months ago

Well, here's how I would do this deck (since I already did!): Karlov's Tithes

Jokes aside, here's what I would do with your current list:

  • For the lands, I would just turn them into basics. I'm sorry if I gave the impression you should actually cut lands, what I meant was run different lands in those slots. In a two color deck like this, fixing shouldn't really be an issue often, if ever.

  • Specifically, I would put in three Plains and two Swamp to keep your lands balanced. In addition, I might add maybe two more lands bringing your total to 35. You might be able to get away with 33, but that is a little light for my personal tastes.

Looking at what you want to add, we need to make 12 cuts (which is a lot) but here's what I would cut (starting with the easiest cuts and getting murkier as we go):

  • Armillary Sphere - This fixes your colors, but doesn't ramp you. I would personally run any other ramp over this.

  • Fountain of Renewal - I get where you're coming from with this; however, it is just too slow.

  • Tablet of the Guilds - The issue with this one is how many spells you are going to cast. Orzhov doesn't ramp super well, you're probably going to be casting one, maybe two spells per turn, making this ever so slightly better than Fountain of Renewal.

  • Thrull Parasite - See Tablet of the Guilds. My biggest concerns with extort are A) How many spells will you cast each turn? and B) Will you have enough mana to consistently pay for extort.

  • Basilica Screecher - See Thrull Parasite.

  • Tithe Drinker - See Thrull Parasite.

  • Spirit Loop - I also see where you are going with this. For an aura it's not bad, but I also don't think it is as impactful as some of our adds

  • Orzhov Cluestone - Just an okay rock. I usually avoid ramp that costs more than two mana

  • Hedron Archive - See Orzhov Cluestone. Also your deck is pretty color rich (Orzhov decks usually are), so colorless mana doesn't get you as far as it would in other decks

  • Sorin, Vengeful Bloodlord - His effect is not bad; however, you will rarely have sufficient boardstate to protect him, in my opinion.

  • Underworld Connections - Card draw is good. That said, experience has taught me that burst card draw a la Syphon Mind trumps incremental advantage in a wide variety of cases

  • Heliod's Intervention - I like the versatility and instant speed of this. I considered it for my own deck at one point. Unfortunately in EDH you can't run everything so sometimes you have to cut decent cards to make room for more decent cards!

Nsuper on Which combat damage happens first, ...

4 months ago

I am usually good with rules, but this one is stumping me. So in the 2-player game, side one has

2 Lord of the Accursed, 1 Death Baron, 1 Reassembling Skeleton, and 1 standard 2/2 zombie token

and they want to attack all out on side two, which has

2 Basilica Screecher, and 1 Wall of Limbs with 9 +1/+1 counters and the enchantment Dying Wish.

The problem comes with what order the damage is dealt. If creature damage is dealt first, then Dying Wish would kill player one by the deathtouch given by Death Baron. Yet if player damage is dealt first, then player one would win. If both damage are simultaneous, then each player would lose; if this is the case, who would win?

multimedia on Sorin/Karlov Blessed Deck Help

4 months ago

Hey, I agree if you want to play Vamps, have a Vamp army with Sorin then Edgar Markov is the best tribal Vampire Commander. You could play a secondary life gain/drain strategy with Edgar; Cliffhaven Vampire + Righteous Cause.

With Karlov of the Ghost Council you want to play the best cards within the budget that gain you life or use life to give you value which are mostly nonVamp cards. Karlov is the center of attention, you build around him. Edgar is different; you may not even cast Edgar in a game. Instead utilize his eminence ability from the Command Zone; cast Vamps to create Vamp tokens which builds you an army to attack.

Karlov is a win condition, doing Commander damage which is less relying on other creatures to attack. Of course other creatures can attack especially if they have evasion and lifelink. The purpose of creatures with Karlov is to support him in some way.

How I would play Karlov with a $200 budget:

Aetherflux and Collar were just reprinted in the Mystery Booster set; those versions are $4 and $2. The nice thing about extort with Karlov is it gives you a life gain source for important cards that you should play that don't normally gain you life such as mana rocks, enchantments, removal spells, etc. Smothering Tithe + Leonin Elder can be a life gain and counters engine with Karlov.

Vulnoth on Turbo Aggro Grind Time

4 months ago

It's not a bad start, but there are some clear ways to take the deck in a better direction. Firstly, keep in mind your playgroup and the ever-present specter that ruins people, "play group politics". When approaching a deck, always consider how certain cards and interactions will affect the playgroup. Some people will not particularly care until you just dome someone out of nowhere, while other people may just act when they see things they dislike. Playing to politics isn't something Rakdos does well, but the ideal way to approach is through "minimal" bad stuff that helps you keep the target off your back. It's always fun to talk about how oppressive a deck or strategy can be, but once people grow aware and start countering you, the tables will indeed table against you.

But that said, onto the said ways to better this little carnival cruiseliner of doom.

Chonk

Let's start with the fun stuff. The whole point here is to play every Big Chungus for minimal cost. You should be looking for either beefy dudes to beat your opponents with or high end utility cards that aren't literal neanderthals.

Utility Dudes

Here I'll go over more miscellaneous creatures. You mostly are going to want creatures that either fulfill Rakdos's requirement or are general good stuff.

I'll address the deck further another day as I'm getting tired.

ZendikariWol on Oloro

4 months ago

Venser's Journal, Tablet of the Guilds, Basilica Guards, Basilica Screecher, and Syndic of Tithes are all worthy inclusions. Some cards to consider cutting would be Razaketh's Rite, Deep Analysis (it's not really helping you with your gameplan- not what you want for four mana), Merciless Eviction (it's basically Wrath of God in our meta), Overrule, and Zur the Enchanter (most of your enchantments aren't really worth including Zur as JUST a tutor).

Wigu90 on K'rrik tries to play fair

8 months ago

Thanks for your advice, xaarvaxus!

Yeah, I feel like Demon's Horn will lose its usefulness quite soon. Same goes for Pristine Talisman . About Basilica Screecher -- true, it's not super helpful, especially since the generic mana in its cost makes it impossible to cast for "free".

The cards I feel like cutting in the near future (apart from the ones I mentioned above) are Harvester of Souls , and probably Lotus Bloom (still on the fence about it and the same goes for Chrome Mox ), and Vampiric Link since I don't have enough demons to make it reliably worth it (and by demons I mean big creatures that I can stick the link on and be happy with it). Obviously, Necropotence and Yawgmoth's Will are auto-includes. I just haven't ordered them yet. I'd love to be able to stick Sheoldred, Whispering One somewhere. but I'm getting pretty short on space.

Gate to Phyrexia is an expensive card, yeah, but there's no replacement for it in black and artifacts are obviously a big part of EDH. No generic mana in the cost is also a big plus. I'm just having trouble with staying within the 100 card limit :D

Oh, and I guess Exquisite Blood is another one of those must-have cards for K'rrik.

Big thanks for your input!

xaarvaxus on K'rrik tries to play fair

8 months ago

I see enough life gain spread around your decklist that a card like Demon's Horn seems pretty 'meh' to me. Same goes for Basilica Screecher . I would replace with Gifted Aetherborn as the lifelink/deathtouch will probably go farther than the extort on the bat.

With the 'swamps matter' mana ramp you have, I would look at both Wayfarer's Bauble and Myriad Landscape to get more into play faster. Star Compass is pretty much a second Charcoal Diamond .

Barren Moor would seem to be the easiest land to cut to make room for Cabal Coffers as you want to keep your swamp count high and you don't have a ton of ways to find the Tomb, as well as if you're looking to power out your commander, the fewer lands that come into play tapped, the better. YMMV here though. I don't tend to favor the cycle lands highly as either I never see them or they're in my opening hand.

No Mercy and Mikaeus, the Unhallowed are both great cards and both would be good in the deck. Mercy would be stronger in a deck that forces opposing creatures to attack and Mike is better in a deck that has more interaction with saccing creatures so neither would really be demonstrating their full power here.

Sinkhole is narrow and Gate to Phyrexia is expensive for what it does [to be fair, I do use Gate in my zombie deck and it's fine but it also was only $9 at the time I got it]. To give you a little flexibility you could add Unstable Obelisk . It takes a lot of mana to activate but provides an answer to both problematic lands and artifacts [plus added bonus of hitting planeswalkers and enchantments] that is at least a mana rock when you don't need it to blow something up.

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