|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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: Add to your mana pool.
: Return Drownyard Temple from your graveyard to the battlefield tapped.
Drownyard Temple Discussion
1 week ago
Neat deck. The first thing that jumps out to me is you might want some more graveyard hate. I'd say Scavenger Grounds would be a good fix for that since you could put cycling deserts in for multiple purges. Speaking of lands, Drownyard Temple seems like an easy addition given the synergy with the signature spell and the Frog. Other than that it seems like more landfall triggers are called for like Avenger of Zendikar and/or Rampaging Baloths for further value or Eternity Vessel and/or any of the life gainers to help mitigate the Chasm.
As for how to free up space, I notice you're missing a card so you already have a free slot and, while obviously good, that Liliana seems better placed in a self-mill zombie deck.
1 month ago
Times are changing!
With Modern Horizons, now seems like the time to make a few key changes to hopefully not only improve the consistency of the deck but also add in a few new fun tools.
Old and busted:
Squandered Resources : I can see why this is appealing in the mass land destruction or fast mana decks, but honestly it didn't play out great in this build because the finishers aren't exactly that fast, or a few extra mana is unlikely to change the outcome (one or two Cabal Coffers + Urborg, Tomb of Yawgmoth is usually enough, and not only that, far more consistent with searching effects).
Luxury Suite : The mana base is slowly taking the desired shape, as before it was very much mirrored on all three colours with very few red or black cards. I've found consistently that a R/B untapped source is underwhelming and does very little to help ramp out early game and there is an oversaturation of fixing already present.
Rakdos Carnarium : Same issue as above, I used to feel that the third bounceland for the bounce effect was enough, but looking at the results I feel like this is an easy cut, the R/B fixing is good enough in this deck to not need to warrant another.
Drownyard Temple : while it may seem an easy addition, the effect has been lacklustre, at best a sac outlet for The Gitrog Monster or Glacial Chasm at best, but that doesn't feel like a consistent or effective gameplan.
Nurturing Peatland : G/B mana fixing, draw a card, easy include.
Mina and Denn, Wildborn : Am testing this out mainly because unlike Wayward Swordtooth it has a secondary ability that may be of use for interactions like protecting Glacial Chasm from removal, while also allowing a second landfall trigger if needed or simply as a way to pitch a land to Lord Windgrace ticking up.
Wrenn and Six : I'm big on this planeswalker in this particular build because Exsanguinate , Torment of Hailfire , Splendid reclaimation, Hour of Promise , Windgrace's Judgement and Scapeshift are all prime targets for recursion with retrace. The tick up is relevant, and the tick down...well like Lord Windgrace 's ultimate we'll just forget about that one and move on.
I have a good feeling about all these changes, let me know if there are any changes you would also suggest ( Tectonic Reformation was on the cards, but can't see another good target to cut and am unsure whether it is just another situational enchantment).
The land base has gone down for 42 to 41, but this should not massively effect the consistency of land drops.
1 month ago
Out: 2 basics, Drana, Kalastria Bloodchief , Dread Return , Ob Nixilis Reignited , Stitcher Geralf , Swiftfoot Boots In: Drownyard Temple , Geier Reach Sanitarium , Temporal Aperture , Entreat the Dead , Mortivore , Vizier of Many Faces , Wretched Confluence
1 month ago
Awesome looking deck and very nice editing on this page as well! I don't have a Gitrog deck, but I do play Titania and I'd like to suggest a couple of cards for your list:
1 month ago
New day, new thoughts!
After mulling over War of the Spark for some time I think that some minor improvements can be made to the deck with at least one of the new utility lands and perhaps a new creature. For your consideration:
Blast Zone : Difficult to interact with, potential mana sink, fantastic target for recursion, good political card. Main point against is that if you use this to replace a coloured source of mana this does increase the likelihood of those disappointing off colour starts. Originally I was considering Sheltered Thicket as a potential cut but also Rakdos Carnarium has become increasingly apparent as just another bounce effect rather than having a mana-fixing angle. Another potential cut is Drownyard Temple as while in theory it may seem like a no-brainer inclusion based upon the card text alone, I can barely count on one hand the number of times this has actually been an effective play apart from possibly ramping a single land.
Evolution Sage : I was skeptical and remain so that this has much of a place in the deck as the only effective target would be proliferating on Lord Windgrace which I don't think is a solid enough reason to justify any cuts to make this inclusion.
Squandered Resources : I don't think you can really justify this in the full 100 anymore as often it has ended up as a pitch to windgrace or desperation sac outlet instead of trying to find an actual win condition. In terms of enabling big mana, it seems far more reliable to go on the search for Urborg, Tomb of Yawgmoth + Cabal Coffers because at least you can copy Cabal Coffers with Thespian's Stage and Vesuva whereas Squandered Resources is a one-and-done type investment unless you have the Splendid reclaimation in hand. I think this may be the cut to try out Mina and Denn, Wildborn .
Rakdos Carnarium , Sheltered Thicket and Luxury Suite : I think the deck has been leaning a little too heavily on rounding out the mana base when it has been progressively moving away from red. I believe that one of these is a prime cut prospectively for Nuturing Peatland when Modern Horizons drops and also for Blast Zone .
1 month ago
First thing I suggest is Growing Rites of Itlimoc Flip. You have a LOT of creatures, and I like that you're running the whole host of mana-dorks. Rites lets you get even more mana, and serves as an affordable Gaea's Cradle .
I don't think Sapseep Forest is better than a simple basic. Coming in tapped is a big drawback, and 1 life is rarely very relevant in EDH. To a lesser extent, you may find Mistveil Plains to be worse than a basic as well. Mistveil is typically limited to Captain Sisay or other tutor-on-a-stick decks as a means of recursion, but in this deck it seems it won't give you enough bang for your buck. Perhaps you might consider running Drownyard Temple instead? It works well with your Dust Bowl and gives you a good outlet for excess mana.
I recommend running Green Sun's Zenith in conjunction with Dryad Arbor . The arbor on its own isn't very good -- it is effected by summoning sickness and feels bad to play as a land for turn. But Green Sun's for 0 on turn one is excellent. Additionally, later in the game Green Sun's can act as a tutor for your Reclamation Sage or Knight of Autumn to deal with a pesky artifact or enchantment.
Green-White has access to a lot of nice hatebears. I suggest Thalia, Guardian of Thraben , though that one may be a little pricey. Vryn Wingmare and Glowrider are far more affordable and only a little worse. You have a LOT of mana, so taxing non-creature spells isn't too bad for you. Also, your general is a creature on the stack, so it's not an issue with casting her. Aven Mindcensor also comes to mind, but it depends on how search-heavy your meta is.
For planeswalkers, Nissa, Vital Force is a good choice in landfall decks. Being able to cantrip lands is... good. Similarly, Nissa, Vastwood Seer Flip is powerful in decks with a high concentration of lands, though I recommend Vital Force much more.
For finishers, you might consider Overrun or Craterhoof Behemoth . They make your dorks into fatties, and let you swing in hard. Craterhoof is expensive these days, but pairing him with Natural Order is a Legacy Elves play that works great in EDH too. Triumph of the Hordes is another candidate for the finisher slot.
Swords to Plowshares is one of the only 1-1s I recommend in EDH. Because it is so efficient, I think it can be played even in a format typically played with 3 opponents. I do NOT recommend Path to Exile , as ramping an opponent is especially dangerous in EDH.
Card draw is always important in EDH. Because you're running so many creatures, Grim Flowering or Nature's Resurgence seem powerful inclusions, similar to the Shamanic Revelation you already run. After a board wipe, they may well draw you 7+ cards. Also, Slate of Ancestry is a boss.
Good luck with deck building!
1 month ago
Ancient Tomb is likely to help you a lot. I don't think the Urza's lands are particularly good, simply because they take far too much to get all out at once; Wastes don't need to worry about Blood Moon or other non-basic hate.
Timesifter is possibly one of the most absurd cards in EDH, especially in conjunction with Sensei's Divining Top and Scroll Rack . In my experience, many EDH decks have low curves when compared to a colorless, eldrazi-based deck; if your meta follows the same pattern, then Timesifter will be broken.
Ideally, you're the big-mana deck at the table. I can see you're running a lot of artifact ramp, and depending on which cards are available to you, you should try packing more in ( Thought Vessel , Mind Stone , Voltaic Key , Mana Vault and Prismatic Lens all come to mind). Trinisphere and Sphere of Resistance are relatively expensive cards, but if you have access to them I would definitely run them ( Damping Sphere is a cheaper alternative, though it does hurt your own land base). If you have much more mana than your opponents, making them overpay for their spells is generally a good way to make sure you're the only deck moving at a reasonable pace.
Strionic Resonator is dumb when copying eldrazi cast- or annihilator-triggers. You should run it.
Finally, Sculpting Steel is another copy of whatever the best artifact on the field is at a given moment.
Good luck with deck building!
2 months ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
Drownyard Temple occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%