Drownyard Temple


Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Drownyard Temple


: Add to your mana pool.

: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Drownyard Temple Discussion

StopShot on Rate each draw engine from ...

3 days ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Darkblue92 on Braids, Cabal Minion Commander

1 week ago

Nice deck, I am also working on Braids for french EDH. The Deck in my Profile isn't updated. I think Drownyard Temple and Dunes of the Dead would be great in the deck. Toxic Deluge is also very effective removal and I picked Desecration Demon instead of Abyssal Persecutor.Also your Deck isn't french legal. All Mox are banned

Kragmork on Get Rogged

1 month ago

Worm Harvest, Savage Conception and Syphon Life along with Dakmor Salvage can be pretty fun if you like slow value shenanigans, Barren Moor, Desert of the Indomitable and the rest of cycling lands are decent sources of card advantage with the Frog, Drownyard Temple, Gods' Eye, Gate to the Reikai and Dunes of the Dead might be worth adding as sacrifice fodder with some added utility.

DiesToDiscard on Burden Of Dreams

1 month ago


thanks for the suggestions, i tried most of these cards and its more a thing of my playgroup, Grasp of Fate exiles a permanent of each players, usually draining all the aggro or forcing a player to destroy the enchantment, and sometimes cards like Oblivion Ring stays in the board for the entire game.

Grave Titan i need to get one, the mob is not that bad, can get all the tokens in a round.

Nykthos, Shrine to Nyx this is great. I use this land in every other deck i own, that's why try to cut this one.

gonna try and see what i can cut to test Rule of Law and Drownyard Temple

Frd123 on Burden Of Dreams

1 month ago

Some new sugestions:

Grasp of Fate - This cards always overperform to me, I cant recommend it enough.

Grave Titan - Isnt this better than Noosegraf Mob?

Nykthos, Shrine to Nyx - There is a lot of enchantment to generate devotion, for me it usually generate 5 colored manas.

Rule of Law - To limit the number of magics your opponents plays, so they cant empty their hands before the discards effects.

Drownyard Temple - This is land that you can discard to your own effects and can be recurred.

RecklessN7 on Hazoret's Ferver

2 months ago

lilgiantrobot: Thank you for the suggestions! I have been considering Grafted Skullcap actually but at first wasn't certain what to take out for it. After some testing though I think I've decided on swapping Hanweir Garrison for it. Too many of my own spells remove both it and the token it produces for it to feel overly impactful.

Drownyard Temple is a good choice. I had forgotten about it lol

lilgiantrobot on Hazoret's Ferver

2 months ago

Grafted Skullcap is like the dragon but harder to kill.

Drownyard Temple is a land that doesn't mind being discarded.

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