Drownyard Temple

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Drownyard Temple

Land

: Add .

: Return Drownyard Temple from your graveyard to the battlefield tapped.

sedox06 on Bruvac's Millibuster

2 weeks ago

I like the direct structure "I'll protect myself until you run out of cards". What is your practical experience of drawing cards? You have relatively many draw-dependent triggers, but rather few cards to draw. In any case, I've seen a few cards like Profane Memento, Archive Trap, Thought Scour, Visions of Beyond and Drownyard Temple in your deck that are destined for my dimir-mill deck. I would be delighted if you would leave a comment.

MrHighscore on Annihilate with Rocks

7 months ago

@Profet93

I'm still assembling the deck (expect the last pieces to be in my hands this week)

Ad 

  1. I like Mazemind Tome, but will need to playtest it before making a cut call on that. If that goes out, I'll probably replace it with Rise of the Eldrazi.
  2. Don't want to get rid of Karn Liberated. I like him, and I have a borderless version I want to see table time.
  3. Blinkmoth Well, does not seem that important to me. Arch of Orazca is for sure a cut candidate. Could make room for Sensei's Divining Top.
  4. Yeah, no change
  5. Not win more. Adds a nicely scaling ramp at X >7, would not be without it. Voltaic Key combo is just a bonus, but cutting it would reduce value of adding Voltaic Key in the first place. 
  6. Not going to cut Rogue's Passage. I feel I owe the table (and myself) some way to make those Eldrazi count! But I may be able to drop lands, just not too happy about it
  7. Budget is not a real concern, and I do have a metalworker somewhere. I don't think it will add enough to the deck, as I want my artifacts on the table and not in hand. 
  8. Drownyard Temple is for sure not important. Can also do without Sanctum of Eternity though. 
  9. I can't really find a good use case for Rise of the Eldrazi. I do think Artisan of Kozilek carries its weight with Annihilator 2. But could be a valid swap. They are both candidates for swapping in ulamog, the ceasless hunger

I guess potential changes could be:

Other thoughts:

Cheers

amicdeep on Double amputee

2 years ago

the effect that i feel wors best with one with nothing is "if you have no cards in hand" cards Lupine Prototype and Asylum Visitor, Blood Scrivener. a couple of copys of Drownyard Temple may also be worth running. personaly id also be running 4 copys each of ox and kroxa

ReddRhino on Mina and Denn, Land Cultivation and Devastation

2 years ago

Lands to consider: Terramorphic Expanse , Myriad Landscape , Blighted Woodland , Valakut, the Molten Pinnacle , Ghost Quarter and/or Strip Mine (use them to create small combos), Thespian's Stage , Mountain Valley , Ghost Town , Jund Panorama , Naya Panorama , Ash Barrens , Wasteland , Drownyard Temple , Lotus Field , Cryptic Caves (a nice draw engine), Warped Landscape , Sunscorched Desert (repeatable damage), Command Beacon (nice way to avoid commander tax)...there's more, but you get the idea. Most of these produce some kind of mana so you won't be without it. You just need to keep the cycle of dropping lands going.

TheShadowNite on king-saproling

2 years ago

Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!

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BrassLord on Dead Men Tell (some) Tales

2 years ago

TheShadowNite hahaha, I was about to say, in goldfishing your hands I had the same experience! I think you have a good mass of Dredge creatures and grave enablers, so you could fill the grave, but then it'd stall out, either having to wait a turn for tap lands, or not being able to mutate the commander for an effect. It sounds weird, but maybe Drownyard Temple might have a place in there as a one off? Also I'd be interested in something like Dakmor Salvage . Just another dredge option if it hits the grave. (Though I may be a bit biased, I really like The Gitrog Monster hahaha)

I think the one off draw effects come down to personal preference. I typically like having repeated things like Phyrexian Arena Sylvan Library stuff that can get repeated use over the course of a game. Though I also play in a meta that has a lot of board wipes and tax effects, so resolving one is important as the games go a bit longer and I have to recoup after an Armageddon or Wrath of God resolves. I WILL say that I've had good experiences running one off card draw effects in jank tribal decks like Treefolk, where just jamming in a TON of card draw means you can keep drawing action and eventually flooding the board with crappy creatures lol.

I could see one off card draw working in your deck! In particular if you're working with a budget! There were some hands that were JUST close enough to being bomb, but fell short on lands or action. Black has a plethora of card draw one off options. like Sign in Blood Ancient Craving Night's Whisper .

Also maybe some food for thought? Since you have a lot of dredge creatures and dorks, something like Plumb the Forbidden , Costly Plunder could work, as you could replace the first draw with the dredge trigger, which would then still have a play by simply recasting the creature.

Just some ideas to playtest with!

BrassLord on Ormos needs so much support budget is futile help

3 years ago

I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!

As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.

Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.

To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!

Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!

BrassLord on The Flying Pony Kills Everyone

3 years ago

@ Omniscience_is_life I understand, as I also struggle with cutting! And in a lot of ways it also depends on what you find yourself playing against. As a notorious recovering durdle player, I've found it helpful to evaluate a card by means of if it's proactive in doing what your decks wants to do or winning. For example, in your current list, Sanctum Spirit I've found to be underwhelming as well as Darksteel Pendant . But it could work for you if you find yourself playing against a lot of aggressive decks or sweepers! Gift of Immortality Works towards the same goal of sweeper protection, and opens up additional toolbox plays with your other spirits, so that would be my suggestion!

Also, minor land suggestion! Drownyard Temple and High Market . Drownyard Temple is a minor consistent way of ramping after your pony smashes lands, and is another card that is ok chucking to the bin if someone wheels. High Market also opens up a cheeky Yosei, the Morning Star lock when paired with Emeria, The Sky Ruin to lock down a single opponent, which seems to be in the salty spirit of the deck!

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