|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
: Add to your mana pool.
: Return Drownyard Temple from your graveyard to the battlefield tapped.
|Have (3)||bakeraj4 , Pumpkinking913 , Mortiferus_Rosa|
|Want (50)||SpottedGee , Sky_Ward_Syndicate , jaantonaglia , Joos_Box , CoryDean , Souperman75 , cybertop , TotalSundae , franzferdan , Victorp99 , cannon_Spectacle , chucklebot , Fatbirdlarrys , Iarila , dackodack , volcarion , RoninH3RO , PoppingHector , awc.hack , Skullion123 , SteeveCougar , Orbrunner , Luckybastard86 , bpm4 , hendkyl , Jdw84 , Witchknight , snoopywashere , jumpercable , mathimus55 , CryAll , LabRattKing , grayarchon , Aurii , jjscaliseok , AeroArchery , SupraDoug , Maedis , ZOLITO95 , Monochrome15 , Aerosquid47 , xafeara , kovellen , TheMadMinstrel , Druidyczny , 1337_Nerd , Waldeaux , rco , zn.tportlock , pumahands|
Drownyard Temple Discussion
1 week ago
I think you are missing a huge vaevictis all star that is Drownyard Temple , it is amazing since you can easily recur it
1 week ago
2 weeks ago
@Mishraharad, That's understandable. Reconsidering your stax pieces a better fit for your deck would be Flameshadow Conjuring + Felidar Guardian + Mountain or any land/artifact that comes untapped and can produce .
You have Flameshadow Conjuring in play and a Mountain . You then proceed to cast Felidar Guardian . Both the Felidar and the Flameshadow trigger. You'll always resolve Felidar Guardian 's ETB first targeting your Mountain to flicker and untap it. Then you can tap the Mountain to pay Flameshadow Conjuring 's triggered ability creating a hasty Felidar Guardian token. Because a token enters Flameshadow Conjuring does not trigger again, so instead you have the Felidar Guardian token's ETB target the original Felidar Guardian blinking the cat and having it re-enter the battlefield again which will also re-trigger the Flameshadow Conjuring . You then repeat, cat blinks mountain, mountain makes another haste cat token, haste cat token blinks original cat, until you have enough hasty cats to deal lethal to everyone.
Felidar Guardian is good as it can also combo off with Karmic Guide and Goblin Bombardment . Flameshadow Conjuring may not be an optimal stand alone card, but creating extra ETB's per turn will always give it something to do. Do note if your opponent kills the cat before you can go infinite you won't be able to reinitiate the combo for lethal by recurring the cat with your commander, as you'll have wasted the combat step doing so. However, if you do so with a Goblin Bombardment or Altar of Dementia you can then deal lethal as you'll have infinite tokens to sacrifice to anyways.
There are a few other lethal combos that crossed my mind that would also by-pass all your current stax pieces:
Mana Echoes + Goblin Trenches + Drownyard Temple = Infinite goblins, infinite colorless mana, and infinite landfall. Can be activated at instant speed on an opponent's end-step making the tokens safe from boardwipe.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment + any other creature = Sac the other creature, since Darkest Hour made the creature black Teysa produces a 1/1 white spirit token. Darkest Hour however makes the spirit token black, so sacrificing the spirit will produce another black spirit, and again and again for endless sac-effects.
3 weeks ago
High Tide , Whelming Wave , Lingering Mirage , Eye of Nowhere ?, Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Thaumatic Compass Flip , Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas , Capsize , AEther Tradewinds , Wind Sail , Thassa, God of the Sea i post this on your forum page do i figured it would be nice to have the on your deck page so you can look at this list and your deck without having to go back and forth
3 weeks ago
Deadeye Navigator , Coastal Piracy , High Tide , Whelming Wave , Merchant Ship , Lingering Mirage , Steam Frigate , Eye of Nowhere ?, Borrowing 100,000 Arrows , Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Navigator's Compass , Thaumatic Compass Flip, Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas these are not so much boat as nautical but most of boats in pic
3 weeks ago
Build a deck around:
1 month ago
You're absolutely right, Joker207755. That's why I don't run any cycling lands in my deck.
ThyNemesis, I actually used to run Drownyard Temple . I ended up eventually cutting it for stronger lands. I don't think there is enough landfall to warrant running Ghost Town , but it's a neat suggestion! I also used to run Splendid Reclamation , but the fact that they all enter tapped didn't make it worth it to me. I try to only sacrifice all my lands when I know I'm going to win.
Thank you for the comments. :D
1 month ago
The only thing I can think of would be Drownyard Temple because it can return to the battlefield without the land-from-graveyard pieces. Ghost Town for reliable landfall trigger every turn. Downside is both produce only colorless mana
Drownyard Temple occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%