Drownyard Temple

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Drownyard Temple

Land

: Add to your mana pool.

: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Drownyard Temple Discussion

Randomsome1 on You Don't Want To Draw Anymore

1 week ago

Definitely don't need 40 lands. If you want to still play safe, you can drop to 38. if you want to be a little risky, I think it can work with 35. A lot of good cards, but just because they are good doesn't mean they belong. Avatar of Woe, Trophy Mage doesn't fit to the whole theme. Myr Retriever, Heartless Summoning don't seem needed. Yes, you are milling yourself too, but none of your artifacts are necessary for they deck to function. Your curve is low too, so there isn't a big need for ramp more than the staple rocks. Then, you need to think about lifespan. Creatures die most, then artifacts, enchantments, lands. Next, How are you going to go about playing the deck. It doesn't seem like you will be attacking a lot, if at all. Raiders' Wake fits, but you already have a lot of cards that do the same thing and then some. you wont be triggering Raid a lot if it all.

Compare the CMC to the effect to figure out what else you'd want to take out.

Back to mana... oh boy. Opal Palace is really only good in Voltron with few exceptions. Path of Ancestry works best in tribal, it's pretty much Crumbling Necropolis in here. I think you can live without Exotic Orchard. I didn't see any theft cards in here that require you pay for the card. Mystifying Maze is a worse version on Maze of Ith especially if used on a card with an ETB. You have way to many lands that come in tapped. This deck can be fast, but tapped lands slow you down a lot more than you realize. They aren't worth it unless they have a crazy effect.

Academy Ruins does what Myr Retriever does. Drownyard Temple comes back from the grave. Mikokoro, Center of the Sea more card draw. Mirrorpool might be nice. Cabal Coffers and Urborg, Tomb of Yawgmoth is a staple combo. Thespian's Stage and Vesuva copy lands; something to keep in mind. Throne of the High City might work if you keep yourself protected. Reflecting Pool is too good not to have

Speaking of protection. I think you should really add Propaganda. you might like Primal Amulet  Flip. Find room for Wheel of Fortune, Magus of the Jar.

You'll need to find a balance of single card discard and mass discard. Too much mass discard will wiff, but too much single card discard will be too slow.

studajew on Work in Progress

2 weeks ago

Deconstruct seems to be a little too nitch for me. I usually prefer cards like Beast Within or Krosan Grip, which you are running. Or you could cut a land, 40 is a bit high, especially for a duel colored deck that runs green. Lastly, why aren't you running Drownyard Temple? It can reoccur itself at instant speed.

Maccano1 on Yidris, The Villain of Value

1 month ago

**Changes:

Out:**

Drownyard Temple

In:

Taiga

Hyperalgialysis on B/R Hollow One

1 month ago

The fetch land would help with mana, not sure if you could work them in but I like Geier Reach Sanitarium and Drownyard Temple in limited number for obvious reasons. If you can get them Prized Amalgam is great as is Scrapheap Scrounger. I would think your best bet is to cast Faithless Looting turn 1 bring back creatures at the end of turn 2 being able to repeat the cycle turn 3 and cast a Hollow One for free. Claim / Fame is good in this strategy too.

IHATENAMES on Dreamy Delirium

1 month ago

good cards that would fit the theme Grim Flayer , Drownyard Temple , Gnarlwood Dryad , Deathcap Cultivator Fork in the Road , Fatal Push , Dead Weight , Scrapheap Scrounger , Whip of Erebos

just some ideas I think you could do with a little more reanimation tech and with delirium being important for some of the cards you could use some more fixing in the type of cards put in your grave.

everymans on Varolz, King of the Grave

2 months ago

Cool deck, I'm a bit concerned about the lack of removal though. The idea that you can build a huge infect by turn 3 is hopeful but if it's a 4 player game that plan can get really mucked up quick. A few cards that would be worth looking into would be Living Wish for recurrence of the scavenged creatures. A Lotus Petal also seems like it would help speed things up and it could be helpful to have an artifact in your graveyard. I also think Pharika, God of Affliction would be great to both scavenge and use to build up a defense. I've also been toying with the combo of Sacrificing a Drownyard Temple to bring out a Lotus Vale then paying the 3 mana to bring back the Drownyard Temple. Could get 5 untapped mana by turn 3.

rdeller on Liliana, Defiant Discard

3 months ago

Words of Waste got cut when I added Winter Orb + Static Orb. Ultimately it never lived up to expectations. Oppression was an extremely early cut. It always felt like win-more overkill, and keeping hands empty is never something Ive struggled with while piloting the deck in its current state. Deserted Temple is definitely something Ive consideredsince it can go nuts with Cabal Coffers, and and tested with on and off. Maybe in the future Ill add it to the deck officially, but my big issue is that I dont want to clutter my manabase with too many lands that dont produce black mana, and I currently value Strip Mine, Ancient Tomb, Geier Reach Sanitarium, & Drownyard Temple more. While casting Liliana ASAP isnt always the correct play, I always want the ability to drop her turn two or three, and her double black cost has me cutting down quite a bit on the colorless producing support lands.

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