Drownyard Temple

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Drownyard Temple

Land

: Add to your mana pool.

: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Drownyard Temple Discussion

pax.wellington on U/B Spoopy Scary Zombies Tribal

1 week ago

x600NitroXpress Yeah I just mentioned Altar's Reap as an example. There are much better cards that allow you to sacrifice for benefit (e.g. Voldaren Pariah  Flip is a common one in decks similar to this). A quick search on Gatherer will show you some better options against non-creature decks. Anyway, I don't have any sacrifice effects in my deck so I was curious if you'd tried any and what you thought.

Yeah, the draw from Cryptbreaker is great on it's own. One thing to keep in mind is Turn Aside won't work against sweepers (e.g. Radiant Flames/Flaying Tendrils) or player-targeted spells (e.g. To the Slaughter/Oath of Liliana) if you ever come across those. But Negate works fine there.

So beside switching out the tap lands (Submerged Boneyard) to battle lands (Sunken Hollow), and maybe considering a single Drownyard Temple/Geier Reach Sanitarium (forgot to mention that one), it looks good. Like you said your LGS is control heavy but has all the counters so can adjust as you need I guess. Against control I personally side in a single Noosegraf Mob which comes out later but floods the board quickly for Cryptbreaker or Ormendahl, Profane Prince  Flip. I like it.

pax.wellington on U/B Spoopy Scary Zombies Tribal

2 weeks ago

Yeah it's great against control, just as a sideboard card to remove whatever your Grasp of Darkness/Liliana, the Last Hope can't remove. E.g. artifacts, enchantments, or even equipment (like Stitcher's Graft).

Against agro it can delay them by a few turns until you get your engine going. Or against removal decks you can save your own shit and also benefit from the discard. Your worst enemy is Flaying Tendrils and cards like Incendiary Flow/ Anguished Unmaking so maybe run a few Negate or Spell Shrivel? I personally run 4 copies of Grasp of Darkness incase they resolve a Kalitas, Traitor of Ghet. Bad news for you.

Anyway, you could change out the Submerged Boneyard for Sunken Hollow and maybe even try a few Drownyard Temple if you can afford the colourless. I only run 2 in my deck but once binned both off a single Contingency Plan and pseudo-ramped them back into play on my opponent's end step when I had a dead hand.

Last thing, a question for you, have you tried any sacrifice cards like Altar's Reap? Because I find the games I struggle are when my opponent just avoids Relentless Dead and I can't get him killed (and abilities to trigger). There are great cards out there, even in Kaladesh, but I've never tried them. Currently I only have a Kalitas, Traitor of Ghet to force his triggers and 2 copies of Distended Mindbender.

ben_3498 on Mono Black Discard

2 weeks ago

also why 1 Wastes seems to be a waste haha u could play a Drownyard Temple or Sea Gate Wreckage or Mirrorpool in the slot

Kolanskyman on Gonti, lord of the gitorg monster

1 month ago

I like what your deck is trying to do, but I would make several changes. First, replace Drownyard Temple and Westvale Abbey  Flip with colored sources. Then replace Matter Reshaper with Filigree Familiar. You essentially have a four color manabase right now, and Matter Reshaper isn't worth a fourth color. With only 24 lands, opening hands with Ayli, Eternal Pilgrim with only 2 lands with one of them colorless is really awkward. Consider more Scrapheaps in the two drop slot to make full use of Resourceful Return. I recommend Restoration Gearsmith in the main to get a creature from the yard, since you are going with the sac theme. In most cases, Bone Splinters is great but in this format bone splitters is bad because you don't have a way to deal with Heart of Kiran. Altar's Reap, or Ob Nixilis Reignited are also opinions, although the later can't deal with vehicles either. I feel like this deck is missing something like Satyr Wayfinder to tie it together.

Hope this helps!

I came because I saw you post above mine in the standard thread. I also need help on my deck Value Town, and would appreciate your assistance.

hoardofnotions on gisa and geralf zombie

1 month ago

looks like a solid deck! I have a couple ideas that i hope will improve your deck!

Nephalia Academy, Radiant Fountain and Waterveil Cavern could be upgraded, maybe Terramorphic Expanse, Nephalia Drownyard, Drownyard Temple, Bojuka Bog

Chronic Flooding, Corpse Churn, Strategic Planning, Forbidden Alchemy, Mesmeric Orb could be a clever way of adding cards to the graveyard

Sol Ring is a stable in commander, more mana rocks? Dimir Signet, Worn Powerstone, Gilded Lotus

Raise Dead dosen't seem strong enough. maybe Beacon of Unrest?

Exhume, Gnawing Zombie, Grave Peril, Gravepurge, Moan of the Unhallowed could be possible cuts

Secrets of the Dead is awesome! maybe swap for or add River Kelpie as well!

Fleshbag Marauder is super good!

Grimgrin, Corpse-Born is great!

Skithiryx, the Blight Dragon seems out of place

Rise from the Tides seems out of place as well

Call to the Grave is very good

Death Baron, Ghoulcaller Gisa, Grave Defiler, Graveborn Muse, Gravespawn Sovereign, Lich Lord of Unx, Lord of the Undead, Noxious Ghoul are some zombies that i think could improve your deck!

Kalitas, Traitor of Ghet isn't a zombie but makes them and provides a good effect for commander!

Maybe add a some sources of life gain as well, Whip of Erebos is a good one

Havengul Lich is amazing with Rooftop Storm!

chandlerpatrick on Froggy's Hungry....

1 month ago

You can try Pili-Pala with Argothian Elder for the same infinite mana with the ooze. Then you can also use Argothian Elder and Maze of Ith to generate infinite mana during a combat phase. Use Rath's Edge + Drownyard Temple during said combat phase for the win.

Jagd_Tallgeese on Vampire black mono

1 month ago

The Crow of Dark Tidings can go as you have no cards in that deck that benefit from either Delirium. You have only one means of Waste mana production, so n there is no need for Drownyard Temple or Kozilek's Shrieker. Same applies to Foreboding Ruins and Choked Estuary. Without any other means of getting energy counters, having Aether Poisoner in the deck wouldn't be necessary. I see some synergy with Vampire Noble, Indulgent Aristocrat and Carrier Thrall. You could sacrifice the Carrier Thralls to pump Vampire Noble from the ability of Indulgent Aristocrat. Equip two of the Vampire Nobles with Haunted Cloak, and it can be quite lethal to the unsuspecting. If you want to that route, you may want to acquire Gifted Aetherborn, which has deathtouch, lifelink, and would benefit from the pump from Indulgent Aristocrat. This also opens up your deck to keep your zombie producer's like Shamble Back and your creature recursion spells like Resourceful Return. You can trim the number of Swamp to 24.

CattCaller on Planetary Devastation

1 month ago

No problem! I used to run a Grixis version back when Oath of the Gatewatch first came out and had a light splash of Green for World Breaker.

The deck ran these as the destruction cards 3xCrumble to Dust 4xVolcanic Upheaval 2xGrip of Desolation 2xConsuming Sinkhole 2xReclaiming Vines

The creatures were 3xWorld Breaker 2xSire of Stagnation 3xOblivion Sower

The ramp spells were 4xHedron Archive 4xHedron Crawler 3xBeastcaller Savant 2xExplosive Vegetation

after that the deck was basically just lands including 3xWandering Fumarole 2xLumbering Falls 2xHissing Quagmire 2xDrownyard Temple

That was the core of the deck. Before Vegetation rotated, I had played this deck 3 times to a second place finish. Hedron Crawler, at the time, allowed so many broken things to happen with the deck. Either you get a turn 3 land destruction effect, or you'd get a turn 4 World Breaker and the opponent would just scoop after that.

There's a lot of other ways you can build the deck now, it's so much fun because you can start wrecking your opponent very consistently on turn 3. It's very powerful and people will never expect you to strip them of lands. especially in standard where I think everyone is spoiled with their free pass at having lands of any type they want whenever and wherever lol

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