Drownyard Temple

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Drownyard Temple

Land

: Add to your mana pool.

: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Drownyard Temple Discussion

elfric on Endless Red Tape: GAAIV EDH

1 week ago

are Mulldrifter and Solemn Simulacrum really pulling their weight?also cmc3 counterspells that cannot profit from your commanders discount seem weak - atleast Absorb

i like Arcane Denial as a hard counter.

you could punish creatureramp and lots of creature combos with Cursed Totem or Linvala, Keeper of Silence.

Angel of Jubilation and Suppression Field punish fetchlands as well as other stuff like alot of infinite combos or necropotence.

then there are Torpor Orb or Hushwing Gryff which wouldnt hinder you with mullldrifter and jens gone. these hinder alot of value etb as well as some combos like kikijiki and further can protect your board against any kind of Aura Shards or Reclamation Sage.

your not going for MLD but play cruciblestrip lock as well as sun titan and wordqueller - i want to suggest Dust Bowl and Drownyard Temple.

Avulth on Avulth's Jhoira of the Ghitu

1 week ago

@ulamogforpresident That's a good question. Thought Vessel isn't really in the deck for its effect. It's pretty rare that you'd draw enough cards for it to matter, and even rarer that you wouldn't have one it was okay to discard. Lands that produce colorless mana are risky because you run lots of pretty restrictive cards, like Apocalypse and Blue Sun's Zenith. Notably, Drownyard Temple is the only land that produces 1 colorless in the deck, and it might be on the chopping block.

paulbmoore1980 on Jund Discard

2 weeks ago

Drownyard Temple is a land card that you can use as discard fodder early game, then recur on your opponent's end step a few turns later to act as pseudo ramp...

MaelstromMaxima on aSTAXa. Fun for the whole family

3 weeks ago

Rzepkanut Hey, thanks for the suggestions.

Drownyard Temple is a card that I missed, and will probably add to the list. World Queller feels too clunky and fragile (being a creature) to be on this list. It also doesn't seem to do a lot. Brago, King Eternal I might consider adding this too, although I don't really like to have too many creatures. Dissipation Field & No Mercy, possibly adding either of them. They both seem to do their job. Phyrexian Metamorph or Clever Impersonator. I don't know about these two. Sure, they might be great, but I feel that they also might be a tad bit too clunky to be played.
The 'I steal yo creatures' cards might work, but that would probably have to be Desertion in that case, since the other two doesn't feel like they add a lot to the gameplay of the deck. Sun Titan is just another creature, a strong one however. Maybe.. Crucible of Worlds would play it, if it wasn't for its huge pricetag. Ramunap Excavator is another creature. Mana Web sits in my maybeboard, and might get thrown in, depending on how my deck turns out. Displacement Wave, I've never been much for cards with costs. So this card doesn't seem so appealing to me.

Rzepkanut on aSTAXa. Fun for the whole family

3 weeks ago

Sup, nice deck! Its funny to me that I like helping design decks I would never want to play against. Anyways I have a few card suggestions for you...

Good luck and happy gathering :)

Karzalar on Kambal, life Gain

3 weeks ago

Let's start by lands;

Replace Crypt of Agadeem by a basic Swamp (if not budget, Cabal Coffers), since you have only 5-6 black creature cards, the second ability won't be used that often.

Also, Urborg, Tomb of Yawgmoth could be nice, since you already run Crypt Ghast. You could replace Drownyard Temple for it.

Creatures;

Exquisite Archangel is too slow, Kingpin's Pet is bad, Tithe Drinker is so-so and costs as much as your commander, so most of the time you'll want to cast your commander instead of it.

DRmagic2017 made some good creatures suggestions. I personally suggest Soul Warden, Soul Attendant and Drana's Emissary in those. Otherwise, I suggest Rhox Faithmender, Wall of Reverence and Nyx-Fleece Ram.

Instants;

Ouch. Let's start by replacing all of them exception made of Soul's Grace (you made me discover that card, and i need to get it, thanks) and replace by any of the following :

Tribute to Hunger, Path to Exile, Swords to Plowshares, Anguished Unmaking, Utter End, Silence the Believers...

Sorceries;

Grim Discovery and Wander in Death could be replaced easily. Profane Command is not that good. You don't run that many precious creatures...

Replace by Solemn Offering, Read the Bones, Night's Whisper. Drawing is power, removal is important.

Artifacts;

You're quite well builded in there, there's only like two you can easily replace.

Pyramid of the Pantheon and Bontu's Monument.

Suggestions : Staff of the Death Magus / Staff of the Sun Magus (play more basic lands if you intend to play these) or Well of Lost Dreams for drawing cards.

Enchantments;

Curse of Vengeance, Font of Return, Quest for the Gravelord and Unhallowed Pact could be easily replaced. SUggestions to replace for...

Ajani's Mantra, Test of Endurance, Sphere of Safety, Whip of Erebos, Darksteel Mutation (to deny enemy commanders), Oblivion Ring, Banishing Light, Cradle of Vitality is slow but is a good mana dump, Polluted Bonds, Retreat to Hagra, Vampiric Link...

Hope that helps.

Cheers!

StopShot on The Unfair Girl, The Daughter of Kaalia

3 weeks ago

Wow, I thought I was the only one that ran the Land Tax + Scroll Rack draw engine.

I don't know if you'd likely consider it, but Fiend Hunter also goes infinite with Karmic Guide and Goblin Bombardment/Blasting Station.

Also I see you're running High Priest of Penance, let me tell you that card is bonkers in this deck if you're reanimating and pinging him with a Desert. Destroying permanents every turn is fun especially when its cheap.

Also, I recently came across an infinite combo I don't think any other deck is using. I could see the combo: Goblin Trenches + Mana Echoes + Drownyard Temple doing really well in this deck since most EDH decks can have troubles removing enchantments and the fact you can generate the Goblins at instant speed means you can do so on an opponent's end step right before your turn by-passing the threat of boardwipes.

I hope my suggestions are of some use to you.

Vonderbar on The Cecani Family Reunion

3 weeks ago

Update: -1 Swamp +1 Drownyard Temple

Explanation: Pretty simple switch here. We are milling a lot of cards, so this adds a land we card bring back into play if it's milled.

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