: Add to your mana pool.
: Return Drownyard Temple from your graveyard to the battlefield tapped.
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Drownyard Temple Discussion
3 days ago
looks like a solid deck! I have a couple ideas that i hope will improve your deck!
Fleshbag Marauder is super good!
Grimgrin, Corpse-Born is great!
Skithiryx, the Blight Dragon seems out of place
Rise from the Tides seems out of place as well
Call to the Grave is very good
Kalitas, Traitor of Ghet isn't a zombie but makes them and provides a good effect for commander!
Maybe add a some sources of life gain as well, Whip of Erebos is a good one
6 days ago
You can try Pili-Pala with Argothian Elder for the same infinite mana with the ooze. Then you can also use Argothian Elder and Maze of Ith to generate infinite mana during a combat phase. Use Rath's Edge + Drownyard Temple during said combat phase for the win.
1 week ago
The Crow of Dark Tidings can go as you have no cards in that deck that benefit from either Delirium. You have only one means of Waste mana production, so n there is no need for Drownyard Temple or Kozilek's Shrieker. Same applies to Foreboding Ruins and Choked Estuary. Without any other means of getting energy counters, having Aether Poisoner in the deck wouldn't be necessary. I see some synergy with Vampire Noble, Indulgent Aristocrat and Carrier Thrall. You could sacrifice the Carrier Thralls to pump Vampire Noble from the ability of Indulgent Aristocrat. Equip two of the Vampire Nobles with Haunted Cloak, and it can be quite lethal to the unsuspecting. If you want to that route, you may want to acquire Gifted Aetherborn, which has deathtouch, lifelink, and would benefit from the pump from Indulgent Aristocrat. This also opens up your deck to keep your zombie producer's like Shamble Back and your creature recursion spells like Resourceful Return. You can trim the number of Swamp to 24.
1 week ago
No problem! I used to run a Grixis version back when Oath of the Gatewatch first came out and had a light splash of Green for World Breaker.
That was the core of the deck. Before Vegetation rotated, I had played this deck 3 times to a second place finish. Hedron Crawler, at the time, allowed so many broken things to happen with the deck. Either you get a turn 3 land destruction effect, or you'd get a turn 4 World Breaker and the opponent would just scoop after that.
There's a lot of other ways you can build the deck now, it's so much fun because you can start wrecking your opponent very consistently on turn 3. It's very powerful and people will never expect you to strip them of lands. especially in standard where I think everyone is spoiled with their free pass at having lands of any type they want whenever and wherever lol
1 week ago
I can't believe I forgot World Breaker!! And I'd never noticed the combo with Drownyard Temple!! The deck was playing ok. I was having trouble hitting land for Grip of Desolation and Succumb to Temptation, so I dropped Succumb and put in Unbridled Growth to help me get there on Grip and for card draw if necessary. Servant of the Conduit is great too! I took out the Primal Druid and switched it out for Servant. That along with Hedron is helping be a lot faster. Thanks for the suggestions!
1 week ago
Servant of the Conduit would be a pretty good card to have in this deck. Will let you get your land destruction spells out on turn 3 in the cases where you don't have a creature out on board for the swell of growth to work.
You should also put in World Breaker and a couple Drownyard Temple. Once you have 7 mana, you can have a recurring threat that exiles your opponent's lands on every cast. That's a card that I think every deck that's running a land destruction theme should have.
Aside from that, looks fun! How's your testing with the deck been so far?
1 week ago
First question: What are you going to put in against certain decks? Your sideboard is something that comes in handy against certain decks. That's why mainboarding 3 Authority of the Consuls is a bad idea. Take out 2 and put in 1 Grasp of Darkness and 1 Kambal, Consul of Allocation. You should also replace Westvale Abbey Flip with another land that generates colorless. Drownyard Temple, Geier Reach Sanitarium, and especially Aether Hub all come to mind. Aether Hub needs to already be run. Kalitas, Traitor of Ghet is a good card, but not as a 3 of. I would take out at least one and add in a Noxious Gearhulk. Fumigate is also good. 8 planeswalkers is a bit much, so I'd take out one Liliana, the Last Hope and Ob Nixilis Reignited and put in Stasis Snare/Blessed Alliance. I can help more later.