Drownyard Temple

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Drownyard Temple

Land

: Add to your mana pool.

: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Drownyard Temple Discussion

Shadow12721 on B/U Zombie *budget* deck help!

6 days ago

Haunted Dead is great because you can discard/mill it, and then reanimate it easily. The best possible draw spell for you would probably either be Take Inventory or Epiphany at the Drownyard. Also, Drownyard Temple can reanimate itself, and Shadow of the Grave is also interesting. Finally, Plague Belcher is a great Zombie.

boneknitter on Does Drownyard Temple's ability count ...

1 week ago

So if I would return Drownyard Temple on my turn, would I still be able to play Glacial Chasm?

Gidgetimer on Does Drownyard Temple's ability count ...

1 week ago

Putting a land into play using a spell or ability does not count as playing a land for turn. As long as an ability does not specify (like Bound by Moonsilver or Birthing Pod) you can activate it any time you could cast an instant. So you could return Drownyard Temple on an opponent's turn.

boneknitter on Does Drownyard Temple's ability count ...

1 week ago

I run an end game combo in one of my blue decks with Eon Hub, Glacial Chasm, and Vedalken Mastermind. I use the mastermind to return Glacial Chasm to my hand so I can attack, but when I replay it, I have to sacrifice a land. I stumbled across Drownyard Temple and feel it would pair well with Glacial Chasm. But I have two questions I need answered:

1: Does the ability of the temple count as playing a land for my turn since I'm using an ability of the land to return it to play tapped?

2: As long as I have the three mana, can I return the temple to the battlefield on another player's turn?

divinagon on I Just Drew 20 Cards (Jund Midrange 2.0)

1 week ago

dotytron, thanks for the comment and upvote, but did you even read the other comments? I've said multiple times why Splendid Reclamation would be worse in this deck over Groundskeeper and Drownyard Temple. The fact that it's a four-drop and one-time-use makes me very hesitant to use it, especially since with Groundskeeper and Drownyard Temple often instantly put lands back onto the battlefield, not letting lands accumulate in the graveyard.

divinagon on I Just Drew 20 Cards (Jund Midrange 2.0)

2 weeks ago

Thylian1, it does, but I'm really not putting lands in the graveyard until late mid-game, at which point I either have plenty of lands that it doesn't matter, have found Groundskeeper or Drownyard Temple, or I only have 1-2 lands in the graveyard. Splendid Reclamation seems like it'd just be sitting in my hand waiting for me to dump the other cards in my hand before it gets played, but whoops, I keep drawing new card from land ETB/LTB triggers. Thanks for the comment though.

Nefashu on Ajani Elspeth Stuffs

2 weeks ago

Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.

Brawn isn't really worth it for 3 copies. Mikaeus, the Lunarch doesn't make a whole lot of sense as a 1-of.

You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.

-2 Brawn

-1 Mikaeus, the Lunarch

-1 Llanowar Elves

-2 Hunting Grounds

-4 Plains


+1 Avacyn's Pilgrim

+1 Stirring Wildwood

+1 Nissa's Pilgrimage

+4 Drownyard Temple

+2 Polukranos, World Eater

+1 World Breaker

Shadow12721 on B/W Zombie?

3 weeks ago

Yeah, you definitely need at least 20 lands. Possible additions are Drownyard Temple and maybe Shambling Vent. Also, the person above me said just about everything I would...Here's my deck if you're interested: Standard Esper Zombies

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