|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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: Add to your mana pool.
: Return Drownyard Temple from your graveyard to the battlefield tapped.
Drownyard Temple Discussion
4 weeks ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
2 months ago
I think you are missing a huge vaevictis all star that is Drownyard Temple , it is amazing since you can easily recur it
2 months ago
2 months ago
@Mishraharad, That's understandable. Reconsidering your stax pieces a better fit for your deck would be Flameshadow Conjuring + Felidar Guardian + Mountain or any land/artifact that comes untapped and can produce .
You have Flameshadow Conjuring in play and a Mountain . You then proceed to cast Felidar Guardian . Both the Felidar and the Flameshadow trigger. You'll always resolve Felidar Guardian 's ETB first targeting your Mountain to flicker and untap it. Then you can tap the Mountain to pay Flameshadow Conjuring 's triggered ability creating a hasty Felidar Guardian token. Because a token enters Flameshadow Conjuring does not trigger again, so instead you have the Felidar Guardian token's ETB target the original Felidar Guardian blinking the cat and having it re-enter the battlefield again which will also re-trigger the Flameshadow Conjuring . You then repeat, cat blinks mountain, mountain makes another haste cat token, haste cat token blinks original cat, until you have enough hasty cats to deal lethal to everyone.
Felidar Guardian is good as it can also combo off with Karmic Guide and Goblin Bombardment . Flameshadow Conjuring may not be an optimal stand alone card, but creating extra ETB's per turn will always give it something to do. Do note if your opponent kills the cat before you can go infinite you won't be able to reinitiate the combo for lethal by recurring the cat with your commander, as you'll have wasted the combat step doing so. However, if you do so with a Goblin Bombardment or Altar of Dementia you can then deal lethal as you'll have infinite tokens to sacrifice to anyways.
There are a few other lethal combos that crossed my mind that would also by-pass all your current stax pieces:
Mana Echoes + Goblin Trenches + Drownyard Temple = Infinite goblins, infinite colorless mana, and infinite landfall. Can be activated at instant speed on an opponent's end-step making the tokens safe from boardwipe.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment + any other creature = Sac the other creature, since Darkest Hour made the creature black Teysa produces a 1/1 white spirit token. Darkest Hour however makes the spirit token black, so sacrificing the spirit will produce another black spirit, and again and again for endless sac-effects.
2 months ago
High Tide , Whelming Wave , Lingering Mirage , Eye of Nowhere ?, Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Thaumatic Compass Flip , Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas , Capsize , AEther Tradewinds , Wind Sail , Thassa, God of the Sea i post this on your forum page do i figured it would be nice to have the on your deck page so you can look at this list and your deck without having to go back and forth
2 months ago
Deadeye Navigator , Coastal Piracy , High Tide , Whelming Wave , Merchant Ship , Lingering Mirage , Steam Frigate , Eye of Nowhere ?, Borrowing 100,000 Arrows , Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Navigator's Compass , Thaumatic Compass Flip, Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas these are not so much boat as nautical but most of boats in pic
2 months ago
Build a deck around:
2 months ago
You're absolutely right, Joker207755. That's why I don't run any cycling lands in my deck.
ThyNemesis, I actually used to run Drownyard Temple . I ended up eventually cutting it for stronger lands. I don't think there is enough landfall to warrant running Ghost Town , but it's a neat suggestion! I also used to run Splendid Reclamation , but the fact that they all enter tapped didn't make it worth it to me. I try to only sacrifice all my lands when I know I'm going to win.
Thank you for the comments. :D
Drownyard Temple occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%