Drownyard Temple

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Drownyard Temple

Land

: Add to your mana pool.

: Return Drownyard Temple from your graveyard to the battlefield tapped.

Price & Acquistion Set Price Alerts

SOI

Ebay

Have (0)
Want (1) Swagrajag

Drownyard Temple Discussion

Glade2729 on All Glory to the Hypnotoad

1 week ago

So I took some of your suggestions into account, I like Pir's Whim too much to cut especially because its also kinda removal, sure they get to choose but its only artifacts and enchantments so its likely to be something they want. I don't really like Tireless Tracker cause I already feel like I draw enough cards with The Gitrog Monster and Azusa, Lost but Seeking is just so good with Crucible of Worlds or Ramunap Excavator and a fetch land, even if I have nothing left to fetch for I would gladly pay 1 life to draw a card. Definitely added World Breaker to the deck, it originaly had one but I cut it for Ulamog, the Infinite Gyre so I could stop myself from decking. But what I cut was World Shaper since I could never get it to die and I would rather have Greenwarden of Murasa which might get cut for just a spell that has a regrow effect. While I liked the fact that Drownyard Temple's ability is instant speed it is kinda slow.

xaarvaxus on All Glory to the Hypnotoad

1 week ago

Some cards that I'm using in a Tasigur deck with a similar theme:

Hour of Promise Pulls Cabal Coffers and Urborg, Tomb of Yawgmoth together and might give you some free zombies if you find enough deserts to play. I'd probably cut Pir's Whim if you decide use.

Tireless Tracker should be a house/card draw machine with the Gitrog/Crucible land recursion. Azusa, Lost but Seeking has only ever been a speedbump for me as its rare enough to get her early, let alone with enough lands to use. I've found Gitrog and Swordtooth to be more than enough to play out what lands I can get, plus you actually have Oracle.

World Breaker exiles what it targets, can come back if killed or pitched plus sacs lands to do so. Greenwarden of Murasa has usually just been expensive redundancy for Eternal Witness.

Dakmor Salvage for extra dredge? I haven't tried Drownyard Temple but I'd cut it as it looks a little slow for trying to feed the Monster.

And I have to concur, this strategy is very fun to play

Winbrick on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

4 weeks ago

I've been using Dust Bowl and Drownyard Temple in place of Strip Mine et al.

zjepsen on Agent. Xantcha, Sleeper Agent.

2 months ago

I like what you've doing here. I was thinking of trying a similar version of Xantcha that eschewed the standard fare of quasi-aikido/punisher effects.

A few suggestions: Words of Waste is in some other Xantcha lists, but it seems particularly on point here, especially paired with Waste Not or Geth's Grimoire to recoup the loss of the draw.

Drownyard Temple becomes discard fodder into mid-game ramp.

Runehorn Hellkite becomes discard fodder into a late-game wheel effect.

That's all I've got for now. I'll likely reference your list for what I'll end up brewing. Thanks for putting it together.

Cheers!

The_Besticle on Noyan Dar, Creatureless... I promise...

2 months ago

Cascading Cataracts, Temple of Enlightenment, Rogue's Passage, Halimar Depths, Drownyard Temple, Deserted Temple.

If your goal is to get Noyan out as fast as possible, why is there so little ramp? A few that come to mind: Commander's Sphere replaces itself when faced with removal/becomes superfluous. Azorius Signet because signets are phenomenal, Azorius Keyrune is a creature when you want it to be.

Feroz's Ban, Ghostly Prison, Propaganda, and the like protect you. Granted, they aren't instants or sorceries but they warrant consideration.

Oh, and Darksteel Garrison.

StopShot on CTRL-G

4 months ago

I forgot to mention it in my last comment, but Drownyard Temple can do a lot of work when paired with Constant Mists.

elgosu1337 on Competitive Lord Windgrace Lands Win cEDH

4 months ago

You should probably cut the cycling lands and play all the relevant fetches. Even if you run out of lands to fetch, they continue to provide landfall and land sacrifice triggers. Squandered Resources is a must to provide a burst of mana. Storm Cauldron is really good since it makes it hard for opponents to tap lands to cast spells. Multani should be cut.

I think if your playgroups have problems with land destruction, then they aren't really cEDH. You definitely need more infinite combos and stax and cheap removal to play at a cEDH level as well. I wouldn't classify my Windgrace deck as cEDH, but you can definitely check it out for lots of combo ideas to win as early as turn 3. You could use Dakmor Salvage for the infinite combo with Gitrog. Drownyard Temple can also give infinite landfall, especially if you have Ashnod's Altar to sacrifice landfall tokens.

elgosu1337 on Windgrace, Gaea’s Claw

4 months ago

I saw another guy who was doing the Elementals and lands thing as well but he had Horde of Notions as his commander. Anyway, you could try Coat of Arms and Shared Animosity to make your Elemental tokens bigger. Pitiless Plunderer makes more mana when your creatures die. Embodiment of Fury and Embodiment of Insight can turn your lands into Elementals before you sacrifice them.

If you're running Animate Dead, you might as well add in Worldgorger Dragon which gives you infinite landfall and hence infinite tokens to sacrifice.

Drownyard Temple should also easily give you infinite landfall if you sacrifice the tokens to Ashnod's Altar.

You can take a look at the writeup for my Windgrace deck for more land dancing ideas.

Load more