|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Thassa, God of the Sea
Legendary Enchantment Creature — God
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
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Thassa, God of the Sea Discussion
1 week ago
NicS18 The scry is absolutely worth the drawback.
Reliquary Tower doesn't tap for colored mana, and the hand size isn't a problem. I actually utilize my graveyard quite a bit in this deck.
Rogue's Passage doesn't tap for colored mana, and the unblockability not worth the cost. Thassa, God of the Sea is a better option, and I'm not running it either. Anyways,I actually don't prioritize combat damage.
Your mana base suggestions are likely based on my deck description, but what I was looking for was ramp and suggestions on what to cut.
1 week ago
With so many lands sacrificing themselves, Titania, Protector of Argoth, will make an army. If she eats removal immediately she at least snagged a fetch back to hand for 2 more Tatyova triggers.
You have a few big guys, but Overwhelming Stampede and Kamahl, Fist of Krosa are good pumps to make your board lethal. Nylea, God of the Hunt and Thassa, God of the Sea give evasion plus a mana dump as well.
2 weeks ago
After you have picked up the lords and sea's claims, (or the spreading seas, I actually think claim is better, less mana used, and you'll be scrying with thassa anyway) you're definitely on the right path with that devotion build, so make use of it!
(A non budget addition later on could be some Nykthos, Shrine to Nyx)
Spell pierce is pretty good for countering things like planeswalkers and enchantments from aggro/bogle decks early on while your manabase is limited, hard to pass it up. You already have slightly more heft pay counterspells with rebuff and leak, so your spell pierce is purely for the early game control.
I would say keep it as is, but here's some of the other options for you, and also an alternative to cursecatcher (if you do run catchers, then take out the tidebinder mages or harbinger of the tides for them).
3 weeks ago
You need Krark's Thumb!
You may also want to consider Thassa, God of the Sea. She has a nice scry effect, and it doesn't hurt to make your commander unblockable, neither.
Frenetic Efreet would give you all the flips. I intentionally drew my entire deck once to deprive an opponent of the satisfaction of killing me.
And Spellskite is a surprisingly good deterrent. Want to Swords to Plowshares my Zndrsplt, Eye of Wisdom? Sorry, I'll pay 2 life to redirect it at Spellskite; and sorry that Spellskite happens to be equipped with Lightning Greaves.
Oh, I've been drolling on; sorry, but I'm just so excited about these commanders.
So, yes; even if you don't want to be competitive, definitely get a hold of a Krark's Thumb. Also since I ranted so much about my deck, why not take a gander at the full list:
Commander / EDH*
SCORE: 2 | 28 VIEWS | IN 1 FOLDER
3 weeks ago
Wow thanks a bunch! If I were to run some of the non-pirate creatures you mentioned like Thassa, God of the Sea, Wonder etc. I might have to run some things like Arcane Adaptation, if there are that many cards that can change my creatures' types. Teleportal has been on the aquire list for a long time, and I might just cave and order it online.
And a cheap one, at that. Keeping the monarch shouldn't be a huge problem if I can solve my evasion issue.
A fine combo! I'm not entirely sure if I can pull it off reliably though. Perhaps I could run Mastermind's Acquisition along with Diabolic Tutor and some other tutor cards to get my hands on the combo more effectively, but it would be tough.
Thanks for the suggestions all! I should have mentioned that I'm trying to keep the mana curve of the deck relatively low (peaking at 4), but honestly I might just cave and get some mana ramp.
3 weeks ago
Thassa, God of the Sea will let you pay 1U for each creature to make them unblockable.
You could also try cards that give all your creatures flying, fear, or protection. Cards like Akroma's Memorial, Eldrazi Monument, Archetype of Imagination, Frostwind Invoker, Levitation, Wonder, Intimidation, and Vela the Night-Clad.
1 month ago
I feel that Thassa, God of the Sea would work well in here to just get that card filter going for you. Mirage Mirror cluld also be very good to give you that extra power for 2 mana Fevered Visions could also work well for that extra pressure.
1 month ago
Edit: Switched out the ones in the maybeboard and put in:
Mulldrifter - Synergy with Commander, 2 cards for 3 Mana Evoke or for 5 with a 2/2 Flying body
Krosan Grip - Need for Removal, split second is awesome
Commander's Sphere - Ramp and Draw in one card
Eternal Witness - get cards back from graveyard, Ezuri trigger, 2/1 Body
Riptide Mangler - as mentioned, it can end games with unblockable/trample in a +1/+1 counter deck