Thassa, God of the Sea

Thassa, God of the Sea

Legendary Enchantment Creature — God


As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)

At the beginning of your upkeep, scry 1.

: Target creature you control can't be blocked this turn.

Start Commander Deck Browse Alters View at Gatherer


Have (3) sonnet666 , metalmagic , Azdranax
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Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Theros (THS) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thassa, God of the Sea occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.22%

Thassa, God of the Sea Discussion

harbingerofduh on "Library.exe has stopped working" | Phenax Primer

13 hours ago

I feel like Thassa, God of the Sea is strictly better than Dauthi Embrace in this deck. Same CMC; less color-intensive activation; can transform into a hard-to-kill, mill-ready creature; can't be killed by standard enchantment removal; and provides a free scry every turn on top of everything else. And it's another Theros god, so it's even more thematic! What's not to love?

omega1563 on Azami's Wizard Gang

1 day ago

Planned Changes:

Azeworai on Animar Elemental Tribal

2 weeks ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

TypicalTimmy on Card creation challenge

2 weeks ago

So while I understand that the Bident of Thassa is Thassa, God of the Sea's, let's keep in mind that Kiora stole it.

Bident of Kiora

Legendary Enchantment Artifact

Kiora Planeswalkers you control enter the battlefield with an additional loyalty counter on them.

, : Put a Kraken, Leviathan, Octopus, Serpent or Whale creature from your hand onto the battlefield. It gets +3/+3 and gains haste until end of turn. At the beginning of the next end step put it on the bottom of your library. If it would leave the battlefield before then, exile it instead.

Whenever a legendary Kraken, Leviathan, Octopus, Serpent or Whale enters the battlefield under your control, untap Bident of Kiora.

Beautiful EDH card for Arixmethes, Slumbering Isle.

Though I realized after I made this that it isn't an equipment. Damn. I'll make another one. Same challenge, just in case I am ninja'd.

Jamirostyle on $40 Budget Infect (Tetsuko Umezawa)

2 weeks ago

Nice deck! +1. I love infect decks. I know your deck isn't expensive but I would suggest some cards like Sun Quan, Lord of Wu and Thassa, God of the Sea for more unblockable options to close the game quickly. Also for protection you can consider Cyclonic Rift. Using this card before your turn can close the game if you have enough creatures with infect.

cPute on Darling it's Better, Down Where it's Wetter

2 weeks ago

+1 for the name. It's really crazy! :-)

Personally I would add these cards:

shwanerz88 on Zur, Lord of the Stars

4 weeks ago

Cool List for sure, I've got a Similar Estrid deck and I really enjoy the Enchantment base. Right off the back I would say add in Ethereal Armor for power, Auramancer for recursion, Solemnity if you wanna go towards stax, Ghostly Prison or Propagandafor protection, Swords to Plowshares for removal, Idyllic Tutor good tutor that was just reprinted, Eidolon of Rhetoric more stax, Mesa Enchantress life gain. New Heliod, Sun-Crowned and old Thassa, God of the Sea are both bomb enchantments that you can search for with Zur. Hope I was able to give you some reasonable additions. +1

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