Thassa, God of the Sea

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Thassa, God of the Sea

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)

At the beginning of your upkeep, scry 1.

: Target creature you control can't be blocked this turn.

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Thassa, God of the Sea Discussion

Tegratphil on Memory Loss

2 weeks ago

I don't particularly like Bident of Thassa because it comes out late and you aren't really attacking. Honestly, I don't even like Thassa, God of the Sea but I know your mind probably won't be changed on that.

Psychic Spiral shouldn't be too great for you because you shouldn't have a full graveyard yourself.

Mind Sculpt is very mana inefficient, take it out. Tome Scour is a good card, but you have a lot of late game mill. I would think you'd want to spend your early mana on your small creatures and 2 drops. You already have so many 1 drops! I wonder if it would be good to replace it with things that'll sure-up your midgame like counterspells.

Other than that, I like the direction. I still like Tragic Lesson because Kefnet the Mindful + Tragic Lesson , Hedron Crab + Tragic Lesson , and Sphinx's Tutelage + Tragic Lesson all combo.

I think you could benefit from having a counterspell of a kind or some other defensive instant of some sort, just to keep your opponents guessing. If you do that, you need more instant speed stuff to dump mana on if you don't want to counter, so maybe Tragic Lesson or more Thought Scours.

Exotryptan on Help Needed- Blue Only Deck

3 weeks ago

Replace 3 x Air Servant with 3 x Sower of Temptation

Replace Water Servant with AEtherling

Replace Jace's Mindseeker and Fleet Swallower with 2x Archetype of Imagination

Replace 2 x Illusionary Armor with 2 more Favorable Winds

Replace Divination, Glimpse the Future and 1-2 others for 3-4 x Amass the Components

Of course these are just suggestions if you really want a card go for it

Some other suggestions

Use Dispel and/or Counterspell and/or Negate

Your creatures are pretty weak, you can control your opponent for a long time but you're missing the dmg to finish it.

If you want to focus more on flying you could use:

Levitation

Darkslick Drake

Guard Gomazoa

Sprite Noble

Kira, Great Glass-Spinner

Dance of the Skywise

Gravitational Shift

Thassa, God of the Sea

Hope i could help :)

RedUndead40 on Help with Strengthening Grixis Pirate ...

4 weeks ago

Evasion, evasion, evasion. That seems to be what the deck is lacking and is the best way to proc Beckett.

I see you have Cover of Darkness which is a good start. Add Levitation, Goblin War Drums, and Archetype of Imagination, maybe even Intimidation.

I also second the suggestion to add some changelings, mainly Taurean Mauler and Cairn Wanderer. The wanderer ends up being a stupid good pirate after a single wrath effect.

And until we get more pirates in the next set, more draw power will help you fill the board with pirates. Kindred Discovery seems like a must include.

Good luck!

durdlemen on Advertise your COMMANDER deck!

1 month ago

surrak punch every bear

the game for the deck is simple but having some minor issues with and while i keep the blue pips down on it on purpose so Thassa, God of the Sea never goes online as a creature so she less suss table to removal but advice would be most helpful

NoSoyYucateco on When the control player discovers EDH

1 month ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

Reverie42 on Yidris - All Aboard the Value Train!

2 months ago

Came from Reddit.

I think the "cheap reanimation" theme is sort of a nonbo with Yidris. While I think having ways to pull stuff back from the graveyard is great in Yidris, I think there are better options. I also think mana dorks are way too vulnerable for a long-game deck and you're better off adding 2CMC rocks instead.

If this were my deck, I think I'd make the following changes:

  • Remove Animate Dead, Dance of the Dead, Necromancy and Reanimate for Seasons Past and Palace Siege (104 cards)
  • Remove Yisan, the Wanderer Bard and Jin-Gitaxias, Core Augur for Anger (103 cards)
  • Remove Birds of Paradise, Deathrite Shaman and Cultivate/Explosive Vegetation for 1-2 talismans and/or Chromatic Lantern (102 cards). Cultivate is a straight cut because I think you're too light on basics for the amount of basic land fetch you have, but think you can go down one and still support your current CMC.
  • Remove Training Grounds, Scroll Rack and one single-target removal for a board wipe of your choice (Damnation, Crux of Fate, etc) (100 cards)

From there, I'd consider a few other enablers for Yidris like Temur Ascendancy, Thassa, God of the Sea or Whispersilk Cloak. To make room, I'd consider removing at least one wheel (probably Dark Deal) and Life from the Loam (having run a Yidris wheels build, if you don't have reliable ways to shuffle in your library, the risk of decking yourself is real)

You might also consider replacing a second wheel or spot removal for a third board wipe. In general, wipes are worse for your opponents than you since even cutting all the cheap recursion, you have 5 ways to get things back. Or since you're going for mana asymmetry, you could run something like Evacuation which you could cast post-combat damage in response to the untap trigger for sword/nature's will and just blow out the table cascading into all the stuff you slam back down.

Good luck!

Hopper_2011 on King of Eternal Blinks

2 months ago

I come from a highly competitive, large EDH LGS; i'd like to say your protection package seems lacking. If you're going to mostly rely on Brago, King Eternal with Strionic Resonator and some rox; I would reccomend at least 18 counterspells. Maybe tag some spells that don't necessarily counter, but evade the cast spell. Examples are Summary Dismissal or Unsubstantiate. These types are more effective in a control meta, but work with aggro meta too because you can tempo creatures and exile abilities. It just seems optimistic to rely on Strionic Resonator sticking without opposition in a competitive meta. One Krosan Grip and the game feels pretty bad afterwards. I'm currently surfing Brago decks on my feed, and looking for cards I missed. Yours sticks out because of your awesome card choices like Elspeth, Sun's Champion or Neurok Stealthsuit, but things like Thassa, God of the Sea seem out of place, maybe Negate instead? My favorite proactive spell is Trickbind because of my combo meta, it's so much value. Best of luck with your adventures with the King eternal!

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