Thassa, God of the Sea

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Thassa, God of the Sea

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)

At the beginning of your upkeep, scry 1.

: Target creature you control can't be blocked this turn.

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Thassa, God of the Sea Discussion

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

5 days ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form . And creatures that counter spells work well with blink like Frilled Mystic / Mystic Snake / Draining Whelk .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter (they enter the battlefield and activate with an additional counter with Pir.

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

5 days ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter that enter the battlefield and activate with an additional counter with Pir?

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

Coward_Token on Ravnica Allegiance: Spoilers and Speculation

1 week ago

Whew, I've sure talked a lot in this thread. Here's probably my (second-to-)last EDH clutter:

Lumbering Battlement : Drop it, exile your other ETB people then flicker it. There's probably some obvious Worldgorger Dragon -esque combos to be found. With the bonus it gets and its base stats I think the CMC is just fine.

Unbreakable Formation : Call me greedy but with green having Heroic Intervention I wish the prime defensive color got this at 2 CMC.

Eyes Everywhere : There's probably some fun abuse to be had when combined with owner-returning flickering; otherwise it faces stiff competition from Thassa, God of the Sea . Non- you steal from will probably not have much trouble activating its ability again due ubiquity of "any color" mana rocks, although that's far less certain with decks containing 2 or less colors.

Electrodominance : To squeeze just a bit more discussion out of this card, I think it's neat that this also functions as a one-time mana filter due to the genericness of .

Cavalcade of Calamity: I kinda wish they just color shifted Raid Bombardment to mono- instead, since red tends to have so much +X/+0 going on. At least the art is cool.

Persistent Petitioners: Ahahaha, oh yes, this is definitely how I want Advisor tribal to be flavored. A fine addition to the growing Relentless Rats family.

Font of Agonies : Loving the design space here. In the right deck this can probably be an efficient source of removal too.

Vindictive Vampire: For those tribal decks who feel bad over running Zulaport Cutthroat . Too bad it doesn't get Falkenrath Noble 's flying though. (+1 toughness isn't a very large consolation.)

Guardian Project : Kinda surprised Beast Whisperer got a rival right away. As far as singleton formats go, the it's a question of a body vs getting draws from cheating out creatures in addition to casting them.

Incubation Druid : There's stronger dorks out there, but I think it makes a fine complement if you can get counters on it reasonably early.

Rampage of the Clans : Fun in more chaotic Gahiji, Honored One decks

Bedevil : So I'm not a Putrefy fan but I'd still pick it over this if I had the choice, if only because the flexibility of the seems more valuable for the purpose of being able to more often react to threats at Instant speed over being able to target PWs. Still, this is something rakdos deserves and a fine choice when green isn't available.

Cindervines : Aura of Silence , Gruul-style! Neat for Vaevictis Asmadi, the Dire decks who want more non-ETB removal.

Sunder Shaman : Not quite Trygon Predator but I think it's worth considering if you can't get that identity.

PS. What was the deal with Ferocious suddenly showing up incognito?

Kjartan on Wrath of the Sun

1 week ago

Arcane Melee doesn't look that useful here.

It mostly only helps you cast specifically turn 6 Approach of the Second Sun and it also helps your opponents.

Don't see Thassa, God of the Sea here either.

You attck so little and have so little devotion that she's basically just a scry engine for 3 mana. I think you can do better + She's great trading material.

You don't need 28 lands either. Especially since you already have some card-draw. 24-ish should do you better.

I also think you should get a couplem of cheaper counterspells, like Mana Leak or if you get a full four copies, Rune Snag.

Maybe a value card like Jace, Architect of Thought to take advantage of being a slow deck (He's around $2)

greyninja on Animar

1 week ago

Looks fun +1 from me!

The cards I would maybe take out are Ulvenwald Hydra and Void Winnower. Maybe Thassa, God of the Sea, and if you drop a few high cmc cards a land too (put yourself at 36)

I feel like Cloud of Faeries and Eternal Witness should absolutely be in here

Just my $0.02! Have fun!

Heretical_Tarp on Dark Purple

2 weeks ago

It's great that you've identified a core plan to victory for this deck - attacking with an unblocked Master of Cruelties. That's not a very good plan for the Modern format, but it's your plan here so we're sticking with it.

Uh, by the way... is this supposed to be a Standard deck from RTR/THS standard? I was halfway through this comment and I realized it's all cards from that time. If so, most of these comments should still be valid. All of these are just my opinions and I can't account for your meta or what you find fun.

I advise you to identify which cards are contributing to that game plan, and which are not - then you can cut the cards that aren't. Every card in your deck should be winning you the game. I don't know what your budgets are like, so I'm just going to recommend whatever comes to mind. The fact that you're playing Lightning Strike over Lightning Bolt suggests you're on a budget.

For example, some cards which don't help you:

  • Pyxis of Pandemonium: This doesn't do anything. It literally does not affect any zones you care about. You aren't going to get to 7 mana, and if you were, you'd have better things to do, like Cyclonic Rift.

  • Sire Of Insanity: This card has power, but it doesn't contribute to your plan. The plan is "land a hit with Master of Cruelties", not "punch face with fat beaters". You don't need a 6-mana attacker that doesn't help Master land a hit.

  • Vortex Elemental: If you want a blocker, you can do better than this. Also, why do you want blockers? Play, like, another draw spell here, or Chromatic Lantern - anything which helps you Master sooner.

Also, there are cards which are just too situational or too weak:

  • Slaughter Games - This doesn't contribute to your game plan, it obstructs the opponent's. But you can get much better disruption than this. You want a Thoughtseize here instead. It's cheaper, and it'll hit more often.

  • Voyage's End - I get what you're going for here; bouncing a blocker will let you get in, or keep you alive if you're under pressure. But this just doesn't do enough - most creatures your opponents play will be cheaper than Master, so you're unlikely to be attacking into a single blocker with the opponent having no removal. Think about how specific the situation for this to win you the game is! You can do better with this slot. Also, you already have 4 of this effect in Cyclonic Rift, which is alright because it can win you the game from much further behind.

  • Spark Jolt - Again, I get it - it lets you find Master, or finish the opponent off after you have. But it doesn't do enough, and you already have plenty of burn. Most of the time this card is dead, so you can do better.

  • Aqueous Form: Ah, now we're talking. A card that guarantees your Master gets in! Except, it doesn't stop removal, and the scrying doesn't help you find a Master - what else are you gonna put this on, an Omenspeaker? Too situational in my opinion. Thassa, God of the Sea is your best unblockable source.

So, what cards do you want instead? Well, more powerful ones. I'll contrain myself to RTR/M14/THS Standard

  • Chandra, Pyromaster - This card removes blockers, finishes opponents after a Master hit, and digs for Master. No card can win you the game from any position, but this is powerful and versatile enough to justify playing.
  • Far / Away - My replacement for Voyage's End, this clears double the blockers and can actually get rid of things permanently.

  • Hero's Downfall or Dreadbore - I'd upgrade Doom Blade to one of these. Your deck isn't exactly beating with a ton of creatures, so being able to remove planeswalkers will be important.

  • Thoughtseize = Slam dunk include. For one mana, counter a removal spell, remove a blocker, or stop an attacker... sort of. Beats Slaughter Games by a large margin, since you don't have any other ways to look at your opponent's hand.

Anyway, there's not too much you can do with this basic plan and this card pool - even allowing all of Modern, you'll only get so far - but I hope this helps you focus on cards which often advance your plan, rather than cards which maybe help sometimes but usually do nothing.

Omega505 on Small Wonder - Aminatou, EDH

2 weeks ago

Your deck looks really fun, but I have some questions: Is Toothy, Imaginary Friend not too slow? Or you just need it to draw like 2 or 3 cards? Hidden Stockpile is also slow to me. You can have only one servo each turn, even if you have ability to scry for sacrifice them. I think that Thassa, God of the Sea could be better... And why you removing Aminatou's Augury, Entreat the Angels and Primordial Mist?

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