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Thassa, God of the Sea
Legendary Enchantment Creature — God
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
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Thassa, God of the Sea Discussion
2 days ago
3 days ago
4 days ago
Let's say I have Thassa, God of the Sea and another creature on the board. I attack with the other creature, my opponent declares blockers, can I then activate Thassa's ability to make him unblockable, or is it too late at that point?
4 days ago
I played against an Ezuri deck and ended up getting gamed by a 11/11 Glistener Elf that was made unblockable. I think that running one of those is definitely worth thinking about. The guy I was playing against made it unblockable using Thassa, God of the Sea, but anything else that gives something unblockable will turn glistener elf into a game ender in an Ezuri deck.
2 weeks ago
Lorescale Coatl and Skullwinder should be somewhere in the deck, I also would recommend having at least two fog effect spells since they are pretty good in my opinion. Swiftfoot Boots and Lightning Greaves are a must have
I'm never a fan of Caged Sun in any multicolored decks...
I would take out Lumbering Falls, you have better things to do than make this thing into a creature. For lands I would sneak in Terramorphic Expanse, Temple of the False God, and Ash BarrensYou could just trade Lumbering Falls for Temple of Mystery
2 weeks ago
I would run more equipment or auras to help get commander to do damage more often to opponents.
Sigarda's Aid to flash them in, and equip instantly.
Fireshrieker - double strike triggers his ability twice each combat he gets through.
Duelist's Heritage - same, and you get to play politics when opponents attack each other.
Bident of Thassa - if your landing damage each attack, might as well draw cards.
Cyclonic Rift - because you are blue, this is expected..just saying
Thassa, God of the Sea - you get to scry each turn, and make unblockables.
Mother of Runes - since you playing a white creature based deck. Good at protecting and sometimes getting damage through.
You can look at edhrec.com to look at what is most played in each commander. Not necessarily the best cards, but the most played cards.
2 weeks ago
Thanks for the feedback! While I do see the reasoning for some of the additions and edits (especially for taking out Leyline of Anticipation and Thassa, God of the Sea and adding Assault Suit, Vow of Lightning and Chromatic Lantern), I am going to respectfully disagree about taking out Doubling Season and Emeria, The Sky Ruin. Walkers and token generation plays a large role for the deck, as both help me accelerate a wall of token creatures that serve to chump block, trigger Aura Shards and fuel the exalted triggers from Sublime Archangel. As for Emeria, The Sky Ruin, its recusion ability is turned on by Prismatic Omen, as it makes all of my lands each basic land type, thus having all of my lands qualify as Plains.
2 weeks ago
Hi, avid karona player here. i have some tips for you:
Elephant Grass makes it so that karona cant attack you and also works as another pillowfort enchantment
Propaganda is another pillowfort option
Assault Suit is helpfull if you play against a lot of decks that like to sacrifice creatures
Maze of Ith is good to stop people from attacking you as well as helping karona survive bad attacks
Tempt with Discovery gets you any land and maybe more than one
Chromatic Lantern helps with the 5 color problem
Thassa, God of the Sea can only make creatures you control unblockable
Emeria, The Sky Ruin you play only six plains
Doubling Season only seems to work with the planeswalkers
Leyline of Anticipation you play almost zero interaction
hope this helps :) you can look at my profile for my karona list, its called karona pillowfort.