Thassa, God of the Sea


Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Thassa, God of the Sea

Legendary Enchantment Creature — God


As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control adds to your devotion to blue.)

At the beginning of your upkeep, scry 1.

: Target creature you control can't be blocked this turn.

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Thassa, God of the Sea Discussion

NoSoyYucateco on When the control player discovers EDH

1 day ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

Reverie42 on Yidris - All Aboard the Value Train!

4 days ago

Came from Reddit.

I think the "cheap reanimation" theme is sort of a nonbo with Yidris. While I think having ways to pull stuff back from the graveyard is great in Yidris, I think there are better options. I also think mana dorks are way too vulnerable for a long-game deck and you're better off adding 2CMC rocks instead.

If this were my deck, I think I'd make the following changes:

  • Remove Animate Dead, Dance of the Dead, Necromancy and Reanimate for Seasons Past and Palace Siege (104 cards)
  • Remove Yisan, the Wanderer Bard and Jin-Gitaxias, Core Augur for Anger (103 cards)
  • Remove Birds of Paradise, Deathrite Shaman and Cultivate/Explosive Vegetation for 1-2 talismans and/or Chromatic Lantern (102 cards). Cultivate is a straight cut because I think you're too light on basics for the amount of basic land fetch you have, but think you can go down one and still support your current CMC.
  • Remove Training Grounds, Scroll Rack and one single-target removal for a board wipe of your choice (Damnation, Crux of Fate, etc) (100 cards)

From there, I'd consider a few other enablers for Yidris like Temur Ascendancy, Thassa, God of the Sea or Whispersilk Cloak. To make room, I'd consider removing at least one wheel (probably Dark Deal) and Life from the Loam (having run a Yidris wheels build, if you don't have reliable ways to shuffle in your library, the risk of decking yourself is real)

You might also consider replacing a second wheel or spot removal for a third board wipe. In general, wipes are worse for your opponents than you since even cutting all the cheap recursion, you have 5 ways to get things back. Or since you're going for mana asymmetry, you could run something like Evacuation which you could cast post-combat damage in response to the untap trigger for sword/nature's will and just blow out the table cascading into all the stuff you slam back down.

Good luck!

Hopper_2011 on King of Eternal Blinks

1 week ago

I come from a highly competitive, large EDH LGS; i'd like to say your protection package seems lacking. If you're going to mostly rely on Brago, King Eternal with Strionic Resonator and some rox; I would reccomend at least 18 counterspells. Maybe tag some spells that don't necessarily counter, but evade the cast spell. Examples are Summary Dismissal or Unsubstantiate. These types are more effective in a control meta, but work with aggro meta too because you can tempo creatures and exile abilities. It just seems optimistic to rely on Strionic Resonator sticking without opposition in a competitive meta. One Krosan Grip and the game feels pretty bad afterwards. I'm currently surfing Brago decks on my feed, and looking for cards I missed. Yours sticks out because of your awesome card choices like Elspeth, Sun's Champion or Neurok Stealthsuit, but things like Thassa, God of the Sea seem out of place, maybe Negate instead? My favorite proactive spell is Trickbind because of my combo meta, it's so much value. Best of luck with your adventures with the King eternal!

xyr0s on U/W AS FORETOLD (opinions please)

1 week ago

Oh, is it a filtering card? I hadn't understood that at all. It's so cryptic, this card. Sry, I'm rude.

Anyway, no matter how good the flipped side is, modern is not a place where you spend turn 2 playing a card that reads: "1U, at the beginning of your next turns upkeep, scry 1." Pressure is much too high on the first turns, so anything that digs a couple of cards deep, replaces itself, and costs 1 mana is going to be played at much higher frequency than Search for Azcanta. It takes two turns, before it has filtered better than playing a Spreading Seas, provided that it shows you cards that you don't want both times. It takes 4 turns, before it has put more cards in your graveyard than Thought Scour. And you can find situations where you actively wish to play these two cards on turn 2, unlike Search for Azcanta which you'll almost never want at that point. Even Jace, Architect of Thought digs deeper, short-term (digs 3 cards in turn 4, when search has at best dug 2 cards deeper).

And personally, if I had to bring a scry 1 in the upkeep card, I would rather have Thassa, God of the Sea. Might not be every game a control deck would meet her devotion requirement, but on occasion it would happen - especially if any jace was in the deck, and maybe some Spreading Seas. By the way - notice how Thassa hasn't seen any play the last two years or so, since her time as an honorary merfolk ended? Filtering cards is not something in high demand in modern.

redace10 on Infinite Knowledge, Infinite Power

1 week ago

Excellent Simic deck, my wife runs a Prime deck I built for her, she demolishes with it too. Zegana is one of the most underrated Commanders of all time in my opinion. Got a few ideas of some creatures she runs that could interest you.

Thassa, God of the Sea and Nylea, God of the Hunt are great for Zegana. Getting to 5 devotion is a cake walk once Zegana hits the field, and they can be picked once Zegana enters if they become creatures once she does. Pretty boss.

Rhonas the Indomitable is another power card for ridiculously cheap casting cost. Zegana's long list of creatures that go tall is something Rhonas can fully take advantage of too.

Mystical Tutor seems like it would be a wonderful card for this deck, plenty of outstanding sorceries and instants to choose to grab in this deck. Any reason it's on the sideline? I personally love using it in conjuction with Temporal Mastery. Who cares if it exiles itself, it's an extra turn for two mana, which is f*cking crazy.

I'm having a hard time coming up with cards to swap out for those suggestions, quite the impressive deck indeed. I'll think on it more as I continue to evolve my Zegana deck as well. A well deserved +1 from me :)

Pal00ka on Ezuri, Claw of Counters

1 week ago

Just did a quick 1v1 w this and my Gonti deck for fun so here's what I would advise from that brief play and looking at your list:

No one likes infect so if you don't always want to be archenemy then I would cut them for unblockable threats like Triton Shorestalker & co.

Ezuri needs more protection. Lightning Greaves, Ring of Evos Isle and those already suggested would be a good idea. Your plans slow down like whoa if he cannot stick.

Cancel is meh, tbh, even Dissolve is better. I personally like using counters that replace themselves even though they usually cost a little more. Arcane Denial, Statute of Denial, Failed Inspection and Dream Fracture.

Progenitor Mimic is cute but if you want a clone why not Altered Ego since it gets counters (on theme)?

Cards that I saw and I was confused why they were even in here were Majestic Myriarch (not many creatures have keywords on them), Loam Larva (kills your next draw, how about Farhaven Elf?), Kruphix, God of Horizons (Thassa, God of the Sea and Nylea, God of the Hunt make more sense), Triskelion (expensive, slow, win-more), Orochi Hatchery (Snake Basket is better imo), Planar Bridge (so expensive to use), and Inexorable Tide (feels win-more).

Hope something helps!

Chill_Casual on Kruphix, Mana-Mania

1 week ago

Well Zerraphon, Search for Azcanta would serve as a great filter once transformed, but unless you're slinging spells left and right, i wouldn't recommend the deliberate self-milling unless you have dependable recursion in place. Primal Amulet seems good as well, given you're slinging enough spells. I would not recommend removing Thassa, God of the Sea from your deck due to her delicious scry, indestructibility, and low converted mana-cost. If Kruphix EDH is your deck, I would recommend removing the +1/+1 counter theme, as there are not alot of cards working together for maximum viability in the deck (no Offense). Relying on the off-chance that you have two cards that work together may be dicey, and what would you do when one of them got removed? I recommend a bit more ramp and draw power to get your deck rolling. Cards like Rishkar's Expertise and Mind's Eye can really turn up the heat for getting the draws you need. Kodama's Reach, Rampant Growth, Explosive Vegetation, and Sakura-Tribe Elder are also cheap means of ramping. I would recommend replacing Animist's Awakening due to it's lack of dependability. I used to run that card, and it's extremely dissatisfying to reveal crap off of the top of your library instead of the lands you need. settle for cheaper, reliable ramp cars instead. Other than that, it looks like a fun deck.

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