Treasure Cruise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Frontier Legal
Pauper Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common

Combos Browse all

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Browse Alters

Price & Acquistion Set Price Alerts

C16

KTK

Ebay

Recent Decks

Load more

Treasure Cruise Discussion

fatdroid13 on Mizzix - April 2017

2 days ago

Just a curiosity I came across when I was looking through the list. I've been building and tuning a Mizzix deck for casual play for a couple months and I've had Treasure Cruise sense the beginning. Why is it not here? X draw spells just better?

Frytrix99 on Noble Lantern Control

2 days ago

Since you fill your own graveyard too with Ghoulcaller's Bell, you could play cards like Treasure Cruise, instead of Ponder. You could easily draw 3 cards for 1 mana instead of look 3 cards, choose 1 and put 2 back. Also, Brainstorm would probably be better, since you draw 3 cards (which trigger Jace's Erasure 3 times) and you put 2 back on your library, so you doesn't mill yourself! (Dream Cache as the same effect, more or less)

And you could use Cathartic Adept in combinaison with Ghoulcaller's Bell, to mill faster? I don't know.

To deal with creatures that are not affected by Meishin, the Mind Cage, you can use Forced Retreat or Time Ebb.

I don't think you need black to discard. Well, you can, but I would probably not do it.

Tbh, I would concentrate on Jace's Erasure mechanic, drawing much cards while milling the opponent. You can, then, play control cards like counter spells and things like that, to prevent your opponent to play anything. (If you go with this stragety, I would probably prefer Fraying Sanity as a noble)

redace10 on Dread it, Run from it... Destiny Still Arrives

1 week ago

Moonbar, I've thought on Treasure Cruise quite a bit. It's hard for me to like a spell that only gets real value when I exile at least 5 cards from my graveyard. Early game I really wouldn't want to draw it, it'd be a dead card in my hand. I don't like having spells that are like that.

I also don't want to exile any instants, sorceries, or artifacts from my graveyard because I can recur all of that. I'll make an exception for Dig Through Time because it's instant speed and gets me preposterously deep into my library with rebound.

Cruise on the other hand just draws cards, it's functionally no better than Concentrate. What with having a few ways to reduce the cost of spells in my deck, I would want to run Concentrate over Cruise, cause the former has no downside.

What I'm really looking for is something better than Concentrate. Chart a Course comes close, Compulsive Research also ain't bad, but alas, I am still searching.

legosare on 5 Color Slivers

1 week ago

On the topic of lands to ramp, a general rule of thumb is to have around 50 mana sources in the deck including lands and ramp. In this deck in particular I would suggest closer to 53 or 54.

To make room for more ramp, I would cut Megantic Sliver, Battle Sliver, Dictate of Kruphix, Spellbook, Transguild Promenade, and Courser of Kruphix. Cards I would add are Birds of Paradise, Simic Signet, Golgari Signet, Manaweft Sliver, and Gruul Signet.

I would also add a little more card draw/selection. Some of the best of these are Dig Through Time and Treasure Cruise. Delve in general is a very powerful mechanic. I would cut Comeuppance and Thorncaster Sliver for both.

One last thing. I noticed that you have Island, Frontier Bivouac, and City of Brass listed twice. Just FYI.

Bchong on Mizzix Tokens and Dragons, Lots of Dragons

1 week ago

Hey you should put in Dragon Tempest and Expedite are good cards for you to have.

Just in general though you want to have a couple more mana rocks because they are just good in general. I don't know what your budget is like but here is a link to all the mana rocks for EDH

http://www.mtgsalvation.com/forums/the-game/commander-edh/680767-mana-rocks-complete-list

Basically you want to get things like Mana Vault, Fellwar Stone, Izzet Signet, Mind Stone these are the ones that are easy to get and are relatively cheap.

The token based wincon and the dragonstorm isn't really the best "wincon" so to say. Of course it is up to you and if you find this to be really entertaining. A more competitive deck would use something like Aetherflux Reservoir and cast their entire deck but oh well.

Here are some cards you need that are also relatively cheap and very good.

Preordain Brainstorm Ponder Gitaxian Probe Mystic Remora Serum Visions Opt Treasure Cruise Cathartic Reunion Faithless Looting Gamble Curse of the Swine Negate Dispel Spell Pierce

more expensive

Mystical Tutor Ancestral Vision Merchant Scroll Cyclonic RiftMizzix's Mastery Lightning Greaves

basically you have a lot of cards in your deck that are like second tier cards I am not sure if you are going for flavor victory.

What is generally the case is that winning through combat is bad in EDH because you often need to setup for an extra turn and you might get completely wiped. In EDH if is pretty hard to win without using an infinite combo to kill everyone at the same time. You will also be viewed as a threat if you have a bunch of shit on the board. You have a lot of very expensive creatures in your deck that don't immediately win you the game. When you cast something that is like 8 mana the hope is that you win with that card.

You should look at some other people's mizzix decks it will give you an idea of how people play commander. I don't know if many will be that great on this site but oh well.

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

2 weeks ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

Pieguy396 on Contron

2 weeks ago

Hey there! I saw your Reddit post asking for help, so I decided to leave a comment here because I like T/O comment syntax better. In any case, I would probably focus more on your control and voltron themes, and cut out cards that don't help either of those plans (mainly the Wizard subtheme, I'd stick to just 2 plans).

Cuts:

Suggestions:

Hope this helps!

Load more