Treasure Cruise

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Frontier Legal
Pauper Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common

Combos Browse all

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Browse Alters

Price & Acquistion Set Price Alerts

C16

KTK

Ebay

Recent Decks

Treasure Cruise Discussion

Grubbernaut on Ashtray Tactics (pauper)

3 days ago

Treasure Cruise is banned in pauper -- maybe Ponder, Preordain, Brainstorm, Gitaxian Probe?

Sweet brew! Cheers

APPLE01DOJ on [Community Discussion]: Modern Chat

1 week ago

Clay, don't make assumptions to some one else's reasoning, I actually play a good variance of decks. I just don't feel like the current meta (prior to the one were about to enter) is "healthy" for modern. In fact I feel it's probably the worst meta for modern since I've been playing and I've played through DRS, Pod, Twin, Treasure Cruise, & Eye of Ugin eras. Anyway things are going to get shaken up so let's see where it takes us.

Toolmaster, I didn't take those decks from any meta share stat, just speaking from personal experience.

I mean on the plus side of the current meta, I'm quite fond of mono-u Living End

redace10 on Control the Senate

1 week ago

Fair enough, it seems strange that a planeswalker not named Ugin or Karn would draw so much hate in a deck without access to Doubling Season. Your meta sounds really into removal, ever consider Karmic Justice? My meta doesn't really call for me to include it, yours sounds like it might. If exile happens more often Pull from Eternity might be worth a look. I like it and Expropriate at the least :)

In looking at your deck you actually interact with your graveyard very little. Is that by design because of RIP? It seems like if you don't look at you gy, a few delve cards might be of use. Namely Treasure Cruise and Dig Through Time. Otherwise Karmic Guide and Reveillark would love to get in on the action with Deadeye and co. You run some high costing and high value creatures worth keeping around.

EventuallyClassy on Maximum Discount

2 weeks ago

Thinking about adding Time Reversal and Treasure Cruise

ThallionDarkshine on Smasher of Vials, Breaker of Minds

2 weeks ago

I'm not a huge fan of Camouflage in here, since it only works for you, and you have very few creatures that actually want to attack.

I like the idea of running some wheel effects to power up Kydele, and use that mana to fuel some more expensive chaos cards. Teferi's Puzzle Box is a great piece of disruption that also fuels Kydele. Dig Through Time and Treasure Cruise are some really powerful spells to deal lots of damage with Vial Smasher. One really fun chaos card that I think would go great in this deck is Eye of the Storm. You've got lots of fun chaos instants/sorceries, and tacking them on to every instant/sorcery anyone plays seems sweet! Some other more expensive chaos cards are Scrambleverse and Cruel Entertainment. Both of them can make incredibly ridiculous things happen.

chadsansing on Oona, Tome Eraser

2 weeks ago

Play Deadeye Navigator and Palinchron (and/or Peregrine Drake as suggested above). Use the Navigator's ability to repeatedly blink Palinchron tapping 7 lands for mana in response to every blink. When Palinchron comes back in, it will let you untap 7 lands again, so you will gain 5 mana every time you blink it after paying 1U for the Navigator's ability.

To ramp up to those cards, use more mana rocks and fewer lands to cast it earlier or cast tutors to find it. You should run 34-36 lands in 2-color EDH combo decks, maybe less, and more rocks (like Commander's Sphere, Thought Vessel, Darksteel Ingot, Thran Dynamo, and Chromatic Lantern).

Play counter spells to protect your combo (like Counterspell, Daze, Arcane Denial, Negate, Cryptic Command, and Rewind) and play removal, utility, and draw spells like Hero's Downfall or Cyclonic Rift and Brainstorm or Treasure Cruise to stay alive.

If you run 36 lands and 10 rocks, that's 46 mana-producing cards, so you would free up 15 spots for removal, utility, and draw.

I didn't invent the combo or anything, but it might be helpful here :) Your playgroup may not like it.

Happy playing!

BodhiQL on The Phyrexian Purification

2 weeks ago

yugo0075 you may have been thinking about Treasure Cruise or Dig Through Time. They were banned a couple years ago.

TheHelvault on Power 9 Equivalent in Pauper?

2 weeks ago

Well first of all, power 9 is mostly Vintage :-p BUT formats don't matter, formats are a conspiracy

BUT that being said I agree with this list. Brainstorm should be on here because it's bonkers in Pauper. Imo Delver wouldn't survive without Brainstorm.

I'd say Slippery Bogle should be in the list, I mean it's a formidable foe and that hexproof ability really screws games up.

Gurmag Angler and Treasure Cruise were both crazy for pauper. I mean a big ass fish for 1 Mana? 3 cards for 1 Mana??? Come on man.

Urza lands are cool and all but it's not like tron is the best thing in the world lol. I personally don't find urza lands to be that good, like Myr Enforcer is just as good imo.

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