Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
|Have (2)||Benniator , PostContact|
|Want (6)||blondle , PuckB1 , jjduch , Wolfiedabomb , hk403 , JSTN64|
Printings View all
|Mystery Booster (MYS1)||Common|
|Ultimate Masters (UMA)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2016 (C16)||Common|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Treasure Cruise occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.76%
Treasure Cruise Discussion
1 week ago
Hey man -- I have a few suggestions. Feel free to ignore any/all of them, as you see fit.
The easiest way to improve the deck, as I see it, is to improve your artifact mana. Mana Crypt and Sol Ring are two of the best, so it's good you're already running them. However, Talisman of Dominance is almost strictly better than Dimir Signet and Talisman of Progress better than Azorius Signet, so I suggest upgrading. Same for Talisman of Hierarchy and Orzhov Signet. I've also never been a fan of three-mana rocks (like Chromatic Lantern), since they compete with your general and they are generally slower than alternatives. Arcane Signet seems better.
Freed from the Real and Pemmin's Aura allow you to untap your general in response to the activation and steal more than one creature at a time. Aphetto Alchemist is similar but also untaps rocks. If you want to go deep, Norritt.
Drawing cards is also at a premium in EDH. Things like Dig Through Time and Treasure Cruise work, as do more permanent effects like Phyrexian Arena. Mystic Remora is a widely unplayed card that is really good for this.
I think Lightning Greaves is worth serious consideration, and I think it is better than the Swiftfoot Boots in your MB. Being able to go turn two greaves into turn three general with haste plus whatever she steals with haste seems pretty good.
Hope this helps!
1 week ago
magwaaf draw-go is one of my favorite archetypes. I have a $30 pile of way-too-good Blue cards just because I can. Gitaxian Probe, Treasure Cruise, Gush, Counterspell rounded out by Delver of Secrets Flip and Brineborn Cutthroat is an amazing deck. I'm working on finishing a full meta of 8 $30 high-power decks(all of which should be balanced within the mini meta), so Mono- Pox and t2 Infect, as well as Rituals Red and Free Stompy will be coming along sometime(once I get the money), which all should beat it. But I built Blue first 'cos it's just so fun.
Gleeock I guess a lack of decent stax punishers is a problem... they could definitely print something like for an enchantment that says "At the beginning of each opponent's upkeep, ~ deals 1 damage to them. If you have one or fewer cards in hand and that opponent has 6 or more cards in hand, ~ deals 2 damage instead." and Hexproof would be pretty balanced.
Course, Stax in general is bad for the game. Any card that hates out Lantern Control or stupid stuff like Infinite Turns or Stax decks is fine by me. It wouldn't work well against tempo, but the best tempo cards got banned into oblivion so now nobody can use them.
2 weeks ago
DarkHero - even if they are a 5/5 vanilla creature for 5 mana, like Jegantha is in most cases, you can play it in monogreen Tron for no deckbuilding cost. So, why not?
If the deckbuilding cost is minimal, why would you not do it? If the deckbuilding cost to include a companion is high, should even be playing the deck and not another deck that gets a free card?
The real deckbuilding cost is that other decks are strangled out.
Lurrus is a 3/2 lifelink, which a respectable body, akin to a Kitchen Finks that gets another card for basically. In Vintage, you could go Black Lotus, Lurrus, recast lotus. In modern, it basically asks the question "Have you played a Mishra's Bauble this game? If so, would like to cast a Rogue Refiner with lifelink?"
Lets also talk about mechanics being banned for less than 90% dominance.
Affinity - 7 cards banned in Standard (Arcbound Ravager, Disciple of the Vault and the 5 artifact lands) - none of them were related to the mechanic, but all of them were banned because of the Affinity mechanic. The five artifact lands were also on the first Modern banlist.
Dredge - Golgari Grave-Troll still holds the honor of the only unbanned card in Modern that was re-banned. Still a menace in Vintage, because not casting cards to win is super good.
Phyrexian mana - continues to see bans till last year, with Gitaxian Probe being banned.
The reason why not all cards with these broken mechanics were banned in the respective formats they broke was that once you ban the good ones, the mechanic stops being oppressive. However, the difference with companion is that while affinity, phyrexian mana and dredge have few powerful cards and many weak ones. Nobody is clamoring for the ban of Magmatic Sinkhole, because its effect is not comparable with Treasure Cruise.
However, there are only 10 companions, they are all rares and they all stat'ed to be competitive.
Since Lurrus was banned in Vintage, several Vintage just switched to Lutri, since the singleton restriction is just not that severe in Vintage. If Lutri is banned, Yorion will replace it. Requiring to play 80 cards is hardly a restriction since you have access to the entire card pool. If Yorion is banned, they will switch to Jegantha, as the most powerful restricted cards have only one mana symbol.
I think that if the only available companion costed , had no deck-building restriction, and was a vanilla 2/2 creature, I would still play it, as there is no downside to doing so.
3 weeks ago
Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.
So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.
Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.
1 month ago
I would not take the risk of buying it. It puts me in mind of Treasure Cruise in that it might be fine for Standard but in older formats the cost of using it is so low and the benefits are so high that it's going to see play in a bunch of different archetypes and seriously damage the diversity of the format.
1 month ago
I don't think it's ever a good idea to build an EDH deck around one card (other than your commander) unless that card will win you the game. I would look for other effects like Ground Seal. Cards like Grafdigger's Cage and Leyline of the Void are great contenders for this.
As for strategies for the deck, what is your preferred playstyle? Do you like splashy spells and big creatures or do you like combos? Or both? Tasigur is a pretty blank canvas, so let me know what you're interested in.
Lastly, there are some really good cards that fit into most Tasigur builds.
- Wheels, like Windfall and Whispering Madness
- Delve cards, like Dig Through Time, Treasure Cruise, and Titans' Nest
- Activated ability helpers, like Biomancer's Familiar, Training Grounds, and Illusionist's Bracers
- Land reanimation card, like Crucible of Worlds, Ramunap Excavator, and Life from the Loam
- Regular reanimation spells, like Reanimate and Animate Dead
That's all of my generalized Tasigur specific advice. If you're interested, I have a Tasigur decklist that I'm putting the finishing touches on, but it's probably different than what you're interested in. The point of the deck is to got to one of the main combos, but provided my opponents with ways to stop me. I really like combo decks, but not everyone likes playing against them. This is my way to help with that.
1 month ago
Cool list :), some cards I'd recommend you putting in are Breakthrough, Careful Study, Magus of the Bazaar, Tolarian Winds, Treasure Cruise, Underworld Breach and Dig Through Time! All these cards will draw you a TON of cards! :P
2 months ago
I've never seen a Rona deck either so I love the idea! So feel free to take these suggestions with a grain of salt, but I think they'll fit your gameplan. I'm including cards that would give you a self-mill subtheme, because you can play with your graveyard as an extension of your hand.
Whir of Invention - artifact tutor, seems good to grab your wincons.
Baleful Strix - it's just Good Value, Son . Stitcher's Supplier, Liliana, Death's Majesty, Champion of Wits. Fact or Fiction, Dakmor Salvage, - graveyard feeders on good cards
Murderous Cut, Treasure Cruise, Dig Through Time - since you only need one artifact that combos in your GY, you can use the rest for good Delve fodder!
Drown in the Loch - if you do add the self-mill strategies
Argivian Restoration, Buried Ruin, Fortuitous Find, Reconstruction, Scrap Trawler, Trading Post?, Tezzeret, Master of the Bridge? - to return good artifacts/Krark Clan to your hand if you mill it
Not totally sure on cuts because I haven't played the deck, but if you need help I can suggest some cards that look on the weaker side!