Treasure Cruise

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common

Combos Browse all

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Price & Acquistion Set Price Alerts

C16

KTK

Ebay

Treasure Cruise Discussion

DVLuca on Coming of the storm

11 hours ago

elgosu1337 thanks for the reply and Retraction Helix is realy interesting and I'll test it for sure!

Paradox Engine was in for some time but it went against Natural Affinity and Sylvan Awakening, it dont work so well with 6 signet out of 10 total rocks and only 10 dorks, I love it and testad for a very long time but found it suboptimal in the end.

Elspeth, Sun's Champion with Intruder Alarm and Earthcraft or Cryptolith Rite do crazy things so I'll keep it. The other one and niblis can easily be cut as you say for Metallurgic Summonings (very good, I knew it but I had not thought about it) and for.....boh, my meta is too agressive for Concordant Crossroads, Laboratory Maniac have a lifespan of 4-5 seconds, so I think to give Treasure Cruise a second chance.

Thanks a lot!

elgosu1337 on Coming of the storm

1 day ago

I really like the idea of Jeskai Ascendancy combos. Retraction Helix to bounce some cheap artifact also gives unlimited noncreature spells. Paradox Engine could be useful as redundancy. If you're not running Paradox Engine your mana rocks aren't as effective in this build compared to more dorks and land ramp. Aetherflux Reservoir and Laboratory Maniac could be other wincons.

Concordant Crossroads should help a lot with the haste, especially with token generators.

Metallurgic Summonings should generate lots of tokens while also providing recursion.

I feel like you need more card draw. Treasure Cruise should be good.

Nibilis can be cut since if you can combo off you don't need the tapping. The two Elspeths could be replaced as well.

You could try Ramos, Dragon Engine or Kynaios and Tiro of Meletis as commander to save a card slot. Ramos in particular can provide a burst of mana, while also giving access to black.

Polybius on Mairsill

1 week ago

Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.

Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.

Consider Adding:- Prismatic Lens- Fellwar Stone- Mind Stone- Rakdos Signet- Izzet Signet- Dimir Signet- Coldsteel Heart- Sphere of the Suns

Consider Removing:- Commander's Sphere- Darksteel Ingot- Worn Powerstone

Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.

Consider Adding:- Thirst for Knowledge- Careful Study- Phyrexian Arena- Read the Bones- Night's Whisper- Dig Through Time- Chart a Course - Tormenting Voice- Preordain- Brainstorm- Ponder

Consider Removing:- Winds of Rebuke- Tragic Lesson - Essence Flux- Fervor- Rolling Thunder- Unstable Obelisk- Treasure Cruise- Conjurer's Closet

Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.

The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.

Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.

That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!

pummelhuff on Azor's Legion

2 weeks ago

Cards I suggest:

Situtational suggestions:

counters:

  • Arcane Denial good 2 mana counter in edh and you don't lose a card

  • Dream Fracture good counter in edh and you don't lose a card

  • Unwind depending on how good rewind is, maybe an option.

  • Silumgar Sorcerer creature counter with the possibility to attack.

  • Stubborn Denial I like stubborn denial with commanders which already give you ferocious.

meta dependant suggestions:

questionable suggestions:

The_2ndpanda on prowess

3 weeks ago

This deck is sweet, but Treasure Cruise is banned in Pauper. A replacement for it can be Preordain.

WItC on Budget Beginner Teaching Decks (#5 Blue)

1 month ago

Changes in April 2018: finally took out Rise from the Tides as the alternative finisher. These decks are all meant to feel and play like a properly built deck, and having cards that work against each other makes the deck feel awkward and less fun (bad interaction with delve). The same problem would occur with Cryptic Serpent. One option is to ditch the Treasure Cruise, but delve is an important part of our hedron exile strategy, and losing it will cripple the deck.

If Rise is removed, that makes Quicken much less useful (Treasure Cruise can often be cast for one mana in the main phase).

So at this point we need a new finisher, and a new card that lets us do something on turn one.

I like the Curator of Mysteries for both. He introduces cycle, is a sphinx, and the deck could use a flier. He is very in theme for blue. He can be cycled on turn one if needed. He already has synergy with Jalum Tome.

Only having two Curator of Mysteries makes it nearly impossible to cycle him, there is too much lost by discarding half of your alternative win condition. Instead, I prefer 4 copies.

I considered only 2 copies and a replacement for Quicken. The Quicken replacement should either cycle or discard for synergy with the sphinx. A consideration was Striped Riverwinder; he adds another late game option with artwork people either love or hate (I like it). Opt, Peek and Twisted Image were all considerations, but they don't have synergy with the Curator. I like Hapless Researcher or Careful Study. They have synergy, help the early game, provide another discard option, and have good art on theme.

Ultimately, I did the following:

Playtesting is still in progress, but this worked OK so far against the other decks. (playtesting blue takes the longest, because of the character of the deck).

jlwalker20 on Halfdane EDH

1 month ago

Here are some cards I'd consider swapping:

ArchFline on Drake Control

1 month ago

So as a mono blue deck you will likely see tons of focused aggro in most matches. In a one on one setting this shouldnt be a big issue but these options will still be useful to help you stabilize early:

Search for Azcanta  Flip

Thaumatic Compass  Flip

Propaganda

Meekstone

Ixidron

Dig Through Time

Treasure Cruise

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