Treasure Cruise

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander Anthology 2018 (CM2) Common
Commander 2016 (C16) Common
Khans of Tarkir (KTK) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Treasure Cruise occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.43%

UR (Izzet): 0.76%

Treasure Cruise Discussion

SideBae on Dennis Rodman - Taigam Rebound

20 hours ago

I have a few suggestions, if you're interested:

  1. Your rocks could use improvement. I've never been a fan of Primal Amulet  Flip, if only because it's 4 mana and needs time to flip. You'd probably be better off running something like Talisman of Progress or even just Fellwar Stone. My inclination would be to run a bunch of two-drop rocks, since they'll let you cast your general turn three.

  2. Urza-block 'free spells' might be worth considering... casting Snap or Frantic Search off rebound still untaps lands, so it's sort of like a build-your-own ritual effect.

  3. Treasure Cruise is similar to Dig Through Time as it's a card-advantage engine that probably feel good to cast off rebound. Is also super-triggers Dovescape.

  4. Ponder and Preordain are definitely worth running in addition to your Brainstorm.

omega1563 on Azami's Wizard Gang

2 days ago

Planned Changes:

Ianm on From The Depths

3 days ago

Treasure Cruise could be a great addition for you and Censor for counterspells.

Have you considered adding Choked Estuary or Drowned Catacomb for dual lands. Your tapped lands seem a little slow.

Vampire of the Dire Moon doesn't seem like it fits in this deck.

hkhssweiss on Niv-Mizzet, Incorrigible Megalomaniac | Primer

4 days ago

Yo philkillpro appreciate your insight.

This deck is built towards cEDH match ups, yes it does mainly require my commander to win because Nivvie himself is a two card combo with any of the Curiosity effects. It is supposed to be slow, we are a control combo deck, we are not rushing to win asap, it's built to out tempo and control the boardstate.

In regards to Mystic Confluence it comes in and out of the deck, the same can be said for Cryptic Command, Dig Through Time, and Treasure Cruise. It all depends on my current meta and how much it interacts with the game. Yes having triple pips on blue and red in the casting cost of the commander is a downside however Nivvie negates it by not being able to be countered as well as netting at least one card draw before anything happens to Niv. I also would like to think that I do have enough sources for mana as I have 10 extra ways of producing color mana aside from my lands. In the part of also for Mana Drain and Sol Ring, they are damn good cards. It's not used for casting Nivvie faster as I mentioned earlier above, it's to out tempo your opponents. Not to mention there are certain tricks you can do like for example using Frantic Search with the excess colorless mana to untap your lands to accelerate into Nivvie faster.

As to Wayfarer's Bauble, Spell Swindle, and Lightning Greaves. The latter is a maybe, you don't want to tap out in a flash hulk meta but it does ramp so I'll take it into consideration. Spell Swindle is too slow and chances are Swindle itself will get countered, free cast spells are your best bet. For the former, our combo itself relies on having enchanted Nivvie with a Curiosity effect, with the low creature count we have, chances are there is no other creatures to equip when we decide to enchant Nivvie making it no bueno to give Nivvie Shroud.

For Mizzix it does no good in this current build and the casting cost is too high. Thanks again for your insight~

jakeelephant006 on my fav card from oath is back baby

1 week ago

If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.

For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.

RisingFeniX on Rising Phoenix

2 weeks ago

I think that Phoenix of Ash could be a very nice additional threat, but it plays a different role in the deck than Ox of Agonas, since this one is more like a Treasure Cruise that you can toss to the gy just like an Arclight Phoenix.

I'm not so convinced with Storm's Wrath, since it f's my planeswalkers too (and I'm boarding quite a few). Anyway, I'll try the phoenix.

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