|Commander / EDH||Legal|
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|Commander 2016 (C16)||Common|
|Khans of Tarkir (KTK)||Common|
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
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Treasure Cruise Discussion
11 hours ago
Paradox Engine was in for some time but it went against Natural Affinity and Sylvan Awakening, it dont work so well with 6 signet out of 10 total rocks and only 10 dorks, I love it and testad for a very long time but found it suboptimal in the end.
Elspeth, Sun's Champion with Intruder Alarm and Earthcraft or Cryptolith Rite do crazy things so I'll keep it. The other one and niblis can easily be cut as you say for Metallurgic Summonings (very good, I knew it but I had not thought about it) and for.....boh, my meta is too agressive for Concordant Crossroads, Laboratory Maniac have a lifespan of 4-5 seconds, so I think to give Treasure Cruise a second chance.
Thanks a lot!
1 day ago
I really like the idea of Jeskai Ascendancy combos. Retraction Helix to bounce some cheap artifact also gives unlimited noncreature spells. Paradox Engine could be useful as redundancy. If you're not running Paradox Engine your mana rocks aren't as effective in this build compared to more dorks and land ramp. Aetherflux Reservoir and Laboratory Maniac could be other wincons.
Concordant Crossroads should help a lot with the haste, especially with token generators.
Metallurgic Summonings should generate lots of tokens while also providing recursion.
I feel like you need more card draw. Treasure Cruise should be good.
Nibilis can be cut since if you can combo off you don't need the tapping. The two Elspeths could be replaced as well.
1 week ago
Very cool deck! Since your goal is to keep it casual I'll suggest cards that are upgrades to stuff you already have, that way you can do what you've been doing just a bit faster/more consistently.
Mana Ramp:At the moment I see 7 sources of artifact ramp in your deck. I'd highly recommend increasing that to the 10-12 range, it will drastically speed up your deck.
Card Draw:The 6 card draw spells you have here are fine but I'd recommend adding at least 5 more, specifically card spells that help you discard into your graveyard or fill up your hand on the cheap.
Land:If you up your mana rock count to the 10-12 range, you can drop your land count down to 32-34 and have no issues.
The best way to go about improving your landbase is focusing on adding lands that enter untapped and can give you multiple colors.
Are just a few examples of lands you should consider adding in place of slower, enter tapped lands.
That's just the basic rundown of how to improve the core of your deck and make it a bit more consistent. Hopefully those ideas help!
2 weeks ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
3 weeks ago
1 month ago
Changes in April 2018: finally took out Rise from the Tides as the alternative finisher. These decks are all meant to feel and play like a properly built deck, and having cards that work against each other makes the deck feel awkward and less fun (bad interaction with delve). The same problem would occur with Cryptic Serpent. One option is to ditch the Treasure Cruise, but delve is an important part of our hedron exile strategy, and losing it will cripple the deck.
So at this point we need a new finisher, and a new card that lets us do something on turn one.
I like the Curator of Mysteries for both. He introduces cycle, is a sphinx, and the deck could use a flier. He is very in theme for blue. He can be cycled on turn one if needed. He already has synergy with Jalum Tome.
Only having two Curator of Mysteries makes it nearly impossible to cycle him, there is too much lost by discarding half of your alternative win condition. Instead, I prefer 4 copies.
I considered only 2 copies and a replacement for Quicken. The Quicken replacement should either cycle or discard for synergy with the sphinx. A consideration was Striped Riverwinder; he adds another late game option with artwork people either love or hate (I like it). Opt, Peek and Twisted Image were all considerations, but they don't have synergy with the Curator. I like Hapless Researcher or Careful Study. They have synergy, help the early game, provide another discard option, and have good art on theme.
Ultimately, I did the following:
Playtesting is still in progress, but this worked OK so far against the other decks. (playtesting blue takes the longest, because of the character of the deck).
1 month ago
Here are some cards I'd consider swapping:
Esper Charm is tough to cast, I would consider Lim-Dul's Vault in its place for "card advantage". Since you're in blue, you don't necessarily need Read the Bones, Greed or Necropotence - you have all kinds of options in blue (and most of your creatures are blue, which makes crafting an effective mana base easier) with stuff like Brainstorm, Ponder, Fact or Fiction, Impulse, Treasure Cruise and Dig Through Time. May also consider Phyrexian Arena or Search for Azcanta Flip.
Back from the Brink and Flickerform seem slow and expensive compared to some of the other cards you're running with similar effects (Followed Footsteps is sweet). I'd dump one or both for something like Ghostway, Cloudshift or even Teferi's Protection during a wrath so your guys come back as the copies they were before the wrath.
1 month ago
So as a mono blue deck you will likely see tons of focused aggro in most matches. In a one on one setting this shouldnt be a big issue but these options will still be useful to help you stabilize early: