Treasure Cruise

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

Latest Decks as Commander

Treasure Cruise Discussion

azja on Yuriko (Optimized) Primer

2 weeks ago

DivineKhaos Thanks for the comment and upvote!

I personally like having 2 cards in the "Burn" category in case one ends up in my hand, that way I can still tutor up the other if I want to end the game quickly. Although Blinkmoth Infusion isn't particularly useful for casting, you can pitch it to Force of Will, Force of Negation or Misdirection since it's blue. I don't find myself ever having enough mana to hard cast Expropriate, but I think Treasure Cruise is a great option if you need more card draw.

As for Gingerbrute, I think it's a great card in cEDH versions of Yuriko since it has haste. But in grindier, damage-focused Yuriko decks, I find paying 1 to make it unblockable isn't worth it, since you could just play something like Mist-Cloaked Herald instead.

In my opinion, Jace, the Mind Sculptor isn't the best fit for Yuriko decks because our creatures are so small and unable to block attackers. More often than not, you'll pay 4 mana to brainstorm on the turn you cast Jace, and he'll be dead by the time it gets to your next turn.

I hope this was helpful! :D

0rc on Infinite combos with Emry (cEDH)

1 month ago

Since you’ll be filling the graveyard you may want to consider Dig Through Time and Treasure Cruise for card draw. Both equate to powerful cantrips in the correct build.

It would be nice to have a backup plan in case someone disrupts your Mirran Spy + Walking Ballista combo ( Thada Adel, Acquisitor and Praetor's Grasp will ruin your day). Laboratory Maniac will work for backup upkeep win con, and is easily tutorable via Drift of Phantasms (but avoid Thassa's Oracle for this build).

Some bounce aside from Cyclonic Rift will stop you from losing to Pithing Needle-type effects or Linvala, Keeper of Silence as well as graveyard hate such as Rest in Peace or Grafdigger's Cage. Collector Ouphe and Kataki, War's Wage will be big problems without adequate removal.

I hope this helps.

SpammyV on Deathrite Shaman

1 month ago

Also, depending on what other cards are in the pool, cards that are major build-arounds or have to be banned or restricted in one format can be just okay in another.

Underworld Breach is legal in Standard, but hasn't really shown up in anything.

Without fetchlands, Pioneer hasn't had to ban Deathrite Shaman, Dig Through Time, and Treasure Cruise.

Auriok Salvagers is legal in Modern but hasn't really made an impact (at least not recently) because it doesn't have the support cards it does in Legacy.

Karn, the Great Creator is pretty much just a wishboard card in every format but Vintage because of what else is in the Vintage card pool.

Metroid_Hybrid on Deathrite Shaman

1 month ago

A good "litmus test" for if a card is broken in the Modern format is if Burn decks start running it..

For example, 4- & 5-color "Rainbow Burn" was a thing when Treasure Cruise was still around (btw, WOTC banned TC and Dig Through Time together to prevent people from just switching to the latter)..

Snips500 on Pauper EDH Commander Tier List

1 month ago

griffstick- it's hard to be a tier 1 PDH deck and not be in blue. Blue gives you pretty much everything a deck needs to win- cantrips, win cons(infinite combos- best of which is probably drake), ways of protecting your combo (Counterspell), and tutors to find your combo (Merchant Scroll, Drift of Phantasms).

Then there are Mystic Remora and Rhystic Study, arguably two of the best cards in the format. You also get Ghostly Flicker, Cloud of Faeries, Ponder, Treasure Cruise, etc all of which are just really good and/or efficient cards. Basically everything you need to make a competitive PDH deck can be found in blue and then adding any other color on top is just icing on the cake.

For example, my playgroup currently is made up of, blue/black ninjas, blue/white flicker, blue/red storm, blue/green land control, and blue/black infect. Not all of these necessarily tier 1 but they are all good and have their moments and as you can see are all in blue.

So, unfortunately, as the meta stands, there are no true tier 1 decks that can afford not to be in blue. There has been some talk of a ban-list to diversify the meta in order to have non-blue tier 1 decks but that may be a way off. In the meantime decks such as Satyr Enchanter will be good and win games but just won't be as good or consistent as tier 1 (blue decks).

SynergyBuild on Iron man EDH (new fornat)

1 month ago

Trying to solve the format:


Okay, so, the plan is simple, work our way up from Yidris, Maelstrom Wielder to Thrasios, Triton Hero and Tymna the Weaver Consultation Bloom (Green-Bloom Consult TnT).

Now, why Yidris? Yes, Atraxa, Praetors' Voice is in the right colors, however it is much more expensive to switch from these decklists in that way. Neither Tymna nor Thrasios is in the Atraxa Precon (As seen on Atraxa Precon (Reference)), and Yidris has Thrasios, Triton Hero (Yidris Precon), and when it comes down to it, most importantly are the sultai colors of the pairing, so the manabase isn't incredibly difficult to swap, etc.

Now down to the deck's evolution. While starting with Yidris for it's value is smart, moving quickly over to change out for a Thrasios, Triton Hero/Vial Smasher the Fierce once you make a few dollars, adding in the main engines that drive this archetype. Thassa's Oracle isn't incredibly expensive, however Demonic Consultation/Tainted Pact are certainly not cheap anymore. This means that the best wincons are going to be more controling, and I recommend moving to Vial Smasher as a main wincon.

Keen Sense and Curiosity effects are honestly not a huge investment, and can add a lot of consistency and ability to turn the list into a Curious Control style deck very fast. That can be cheap switches, like Notion Thief, Dig Through Time, and Treasure Cruise to add additional damage and value throughout the game, and just adding some extra cheap countermagic and mana dorks to get them out early and the deck looks really efficient.

Remember, this list already has good synergies for this strategy. Obviously ramp + Thrasios is busted, that's why Thrasios, Triton Hero is so expensive. Just tossing in Vial Smasher as a backup wincon to any number of decent budget threats, some cheap board wipes (think Languish) and some effective removal and the list hits really hard as a strong control deck, easily able to win some games for that cash prize. Being a strongly upgradeable deck, one that gets incredibly powerful on a budget if you have the precon, and also being great out of the box is why this strategy is so good.

Remember for those that wanted Atraxa, or the 5c Dragon deck and wanted to upgrade those to the higher tiers for their manabase, they have to cut tons of dragon and +1/+1 synergies over time, while this deck ran cards like Windfall and Decimate and Burgeoning and signets, Fellwar Stone, Commander's Sphere, etc. Our deck just ran the good cards irrespective of strategy, letting us change out individual cards rather than the whole deck.

Now upgrading the manabase, individual cards, turning more into a curious control deck, perfectly balance in the competitive scenes, hopefully smoking the competition in the early-mid tiers of this format, moving to the Oracle/Consult lines, and tuning will get you far, but make sure you know when enough is enough, as this plateaus with enough money pretty fast, don't go out of your way to get shocks and even mid budget cards (5+ dollars or maybe even less) that can't be used for the Tymna the Weaver side of things. Start looking to upgrade the ramp, interaction, etc. and look to save up store credit to get Tymna the Weaver.

Perhaps prepare by getting manabase that works for both, think fetches at a certain point where either decklist has a use for it, as you upgrade to the best deck of the format, this will be a budgeted version obviously, but even a City of Brass is a great card that just does work for either deck. Getting cheap enablers like Avacyn's Pilgrim, Drannith Magistrate, Aven Mindcensor to replace the Keen Sense style effects from Vial Smasher aren't too expensive, so make sure you are ready to swap cards as you swap commanders. Now work on a bit of manabase fixing and the deck is really ready.

The decklists below look to show where to take the Vial Smasher and Tymna variants on a budget, both based off of some of the cards it would have been expected to have gotten! I personally went for the Dramatic Reversal/Isochron Scepter plan first while testing, as it wasn't overly expensive, and adding in a ton of dorks and rocks for the list was both cheaper than many people might expect, and really really useful when wanting to both have a strong lategame (Thrasios is busted) and also allows for the backup wincon backdooring Thrasios into a Jace/Oracle win!


Iron Man - Mid-Season Curious Control

Commander / EDH SynergyBuild

2 VIEWS | IN 1 FOLDER


Taking the above decklist, refining it for Tymna the Weaver and reposting a similar list and we have the following below:


Iron Man - Mid-Season TnT

Commander / EDH SynergyBuild

0 VIEWS | IN 1 FOLDER


Now, not only are both of these good budget cEDH decks, but they are specifically in the mindset of this format, being the optimal upgrade path to a cEDH list from this mindset, and being the most competitive upgrade path possible, hopefully dominating the format.

Now obviously some people will enjoy the Iso-Rev combo, may move to Power Artifact style stuff after a few hundred wins, whatever floats your boat. I already own duals from store credit in EDH games I run cEDH decks in sanctioned by the store, so it is possible, just depending on the length of the season. Again, my store has a system where each player pays 5 dollars, and gets a 5 dollar coin, they can play in one of two types of pods, one where each player keeps the coin, or the other where people give it to the winner. Under this system, with a $20 allowance per win, assuming 1 win per week you get to build up these lists in roughly 8 weeks based on my estimates.

Make sure to use heavily played cards, discount codes, etc. to get it done even faster! Also, look into other upgrade paths to solve this format, while I tested every list and saw what was closest to the top tier, there may be much more efficient lists early on, so try to get a system to beat this one!


Thank you RNR_Gaming for this challenge, it was super fun to try to solve, and I look forward to perhaps testing my theory in person and crushing everyone xD

0rc on All-Star Commander #1 - Aboshan

1 month ago

Nice! We should run Willbreaker and Archetype of Imagination because they both have great synergy with your commander and provide for a brutal combo.

We could run Thassa's Oracle alongside Laboratory Maniac for a alternate with your Leveler combo (nice combo btw! ;) )

Card draw may be a minor issue—and you’ve got looting going on to fill up the graveyard—-so consider Treasure Cruise and Dig Through Time. Look at Enclave Cryptologist for a useful 1-drop. Deep Analysis can be cast from the GY.

We should run Fierce Guardianship because it’s amazing.

Note: Funny that you’re working a deck featuring cephalids—-I am as well! Stay tuned.

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