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Creature — Vampire Scout
Vampire interloper can't block.
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Vampire Interloper Discussion
1 year ago
1 year ago
ciao leo sono luca.Stavo guardando il mazzo, secondo me non male, molto veloce ma ha tre difetti principali:1- tutti quegli incanta-creatura ti rendono vulnerabilissimo a rimozioni e pesanti 2x1 o peggio oltre a rendere mooolto prevedibile il tuo gioco e facilitare all' avversario la scelta del bersaglio da esplodere.2- non hai praticamente nessun modo per pescare. Se il tuo avversario ti riesce a contenere per i primi 4-5 turni poi tu finisci il carburante e per lui diventa semplice recuperare il vantaggio. specialmente per mazzi come il the rock del nostro comune nemico matteo.3- molte delle tue creature non sono evasive eccetto il Insolent Neonate (che anche l'unica carta che ti permette di pescare oltretutto)e il Vampire Interloper.
Possibili idee per la soluzione:
1- eliminare tutti gli incanta creatura e sostituirli con istantanei da usare dopo la dichiarazione dei bloccanti per rendere pi imprevedibile il mazzo. Ad esempio Grotesque Mutation, AdreNaline Rush, Uncaged Fury, Otherworldly Outburst, Distemper of the Blood, Expedite, Unnatural Endurance, Borrowed Hostility....in questo modo oltretutto rendi anche molto pi utile Raid Bombardment poich nel momento in cui tu dichiari gli attaccanti le creature non sono pompate e porti a casa uno sfracello di danni (soprattutto se ne hai in molteplice copia).
2- per pescare ci sono molte spell. A mio parere, vista la forte meccanica di follia che fa da linea conduttrice nelle pi recenti incarnazioni del B/R vampire, ti suggerisco di tenere in forte considerazione Tormenting Voice e Cathartic Reunion. L'uso di queste carte ti permette di improntare il deck in modo da rendere vantaggioso l'impiego di cose come Olivia's Dragoon, Bloodmad Vampire, Fiery Temper, Macabre Waltz, Prophetic Ravings, Skirsdag Supplicant e molto altro. altrimenti ci sono i pi classici Sign in Blood e analoghi.
3- La Guul Draz Vampire non mi piace per nulla. fa troppo poco troppo tardi. Belli il Vampire Lacerator e Pulse Tracker.io, qualora decidessi di aumentare la parte di pump/burn spell a velocit istantaneo del deck, ti consiglio Sanguinary Mage.infine come burn spell potrebbe piacerti Galvanic Bombardment si sposa abbastanza bene con lo scartare carte e l'idea di sparare 6 danni a una creatura a velocit istant per un mana rosso sempre stuzzicante. Molto belli Bump in the Night che in un' eventuale deriva follia potresti rimpiazzare con Alms of the Vein
spero che in questo trattato tu trovi qualcosa di utile xD Buona fortuna con il tuo mazzo! Luca
2 years ago
There are lot of other vampires in just / (there are a few in ) that are solid and can be played in other vampire shells and could quite easily find a home in this list depending on how you want it to ultimately run. These would be Indulgent Aristocrat, Kalitas, Traitor of Ghet (not budget), Vampire Nighthawk, Vampire Lacerator, Vampire Interloper, Stromkirk Noble, Captivating Vampire (mid budget), Blood Seeker, Pulse Tracker, Anowon, the Ruin Sage (mid budget), Falkenrath Aristocrat (mid budget), Stromkirk Captain, Guul Draz Vampire, Olivia Voldaren (mid budget), Bloodline Keeper Flip (mid budget), Viscera Seer, Vampire Nocturnus (mid budget), Blood Artist, Kalastria Highborn (mid budget), and Child of Night.
That would be most of them that I can think of.
2 years ago
Try to build something that introduces the player to the core ideas of the game (e.g., the card types, maybe a combat trick or two, some triggered and activated abilities), but that doesn't go overboard. You don't need to show off everything in Magic, but the deck should be interesting for a new player to experience.
I built a few tribal decks for new players back when Innistraf block was new. They focused on type-matters mechanics like Stromkirk Captain and had a solid base of creatures like Vampire Interloper and Pulse Tracker.
2 years ago
2 years ago
You definitely have a good start here. I'm going to second buildingadeck's advice, you really don't want more than 60 cards and the more copies of your main players the better. It's very hard to stick with that rule when you first start building decks, I know. To decide which ones have to go, look at the casting cost compared to what it does for you snd how many other cards you have that do the same thing better. Looking through these, I suggest considering the following for removal: Banshee's Blade, Shield of the Avatar, Mark of the Vampire, Balustrade Spy, Falkenrath Noble, Markov Patrician, Murder While that Bloodline Keeper suggestion is super sexy, you can also do more with the cards you already have. Consider replacing Chosen of Markov Flip with Butcher of Malakir, Feast on the Fallen with Vampiric Link, Urge to Feed with Dark Ritual. Either get at least one more Chariot of Victory or consider cutting it. Others that are worth investing in more copies: Gatekeeper of Malakir, Kalastria Highborn, Quag Vampires These could replace Shadow Alley Denizen and Vampire Interloper.
2 years ago
DJ_Ethanol, just a few suggestions for low cmc vamps. Blood Artist is phenomenal, as is Vampire Nighthawk. Vampire Interloper isn't as good but its cheap and has decent evasion and can get in for some early game beats
2 years ago
You have a lot of weenies. This works well with unblockable but you may want to consider wipes and cards like Night of Souls' Betrayal or Elesh Norn being played early via some graveyard manipulation.
Also consider that they have blockers for your blockable creatures and removal for your unblockable ones. What is your gameplan then? If your blockable creatures aren't threatening to your opponent's creatures as well as the opponent, you may get stalled.
Consider some stronger creature options. Your low CMC is good for a faster clock, but can hinder you when the faster clock results in a slower gameplan.
- Wind Dancer Simply too slow.
- Vampire Interloper Simply awful.
- Stealer of Secrets, Scroll Thief very overcosted, not a bad effect
- Surveilling Sprite, Palace Familiar again not a bad effect on a weak body
- Owl Familiar (keep it if you want)
- Memnite I like the speed, but...
- Dimir Cutpurse
- Bearer of Silence and Shriekmaw are both removal that is overpriced. You will rarely use their other abilities, I think.
- Basilica Screecher
- Thalakos Seer
- Dauthi Horror
- Dauthi Ghoul
- Neurok Invisimancer
- Tomorrow, Azami's Familiar swap for Notion Thief (Tomorrow is better in it's own deck)
- Vault Skirge meh
- Updraft / Wind Sail / Cloak of Feathers Effects like this probably won't be very beneficial. I'd rather run removal, or a permanent, reusable source of flying (think - Equipment)
Debate keeping wrexial.
- Cranial Plating You are running a bunch of artifacts. Slap this on an unblockable creature and watch your opponents scramble for removal.
- Vapor Snag type effects (light bounce, can be used defensively)
- Doom Blade There's probably more ninja-like removal out there.
- Go for the Throat
- Distortion Strike
Ninjas sometimes have a subtheme of equipment. Just figured I'd recommend a few if you go this route.
- Mask of Riddles - Whispersilk pt.2
- Skeleton Key - Whispersilk pt.3
- Quietus Spike - I have a thing for this card (Scytheclaw too)
- Inquisitor's Flail
- Grafted Exoskeleton
- Shuriken maximum flavor
- Ronin Warclub Works incredibly well with ninjas
- Sai of the Shinobi likewise
- Worldslayer 'troll' option
- Swords of X and Y ($$$$$)
You'll want to avoid wipes since you rely on creatures a lot yourself, beyond things like Cyclonic Rift. If you find wipes to be troublesome, try something like Living Death or a mass return-to-hand-from-grave spell.
Lands to consider:
Here is an odd idea which might be appealing. Steal their creatures, attack, and ninjutsu your own in, bouncing their creature and putting yours into play.
If you want to go this way, I can suggest some big ones: