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|Commander 2018 (C18)||Rare|
|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
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Return all nonland permanents to their owners' hands.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Devastation Tide Discussion
6 days ago
so I actually have an Aminatou deck of my own, and while it’s less focused on her blink aspect it’s still nasty. Aminatou is just a disgustingly strong commander. As far as suggestions, I would definitely go for the one mana tutors in your colors Mystical Tutor Enlightened Tutor Vampiric Tutor if they are in your budget. Entreat the Angels is another card that can win games easy if it goes unanswered. Supreme Verdict seems better than Day of Judgement, and while it’s also rather expensive, Cyclonic Rift is just so much better than Devastation Tide. If you really want to go into the blink subtheme, Conjurer's Closet turns on so much of your deck. Along the same lines, I’ve been very impressed with Azor, the Lawbringer as a way to draw cards and soft lock your opponents off of instants and sorceries.
3 weeks ago
Naban was in an older version of this list, but I felt he was more suited for Wizard tribal more then anything, and I run very few creatures, all of which do not outright win me the game with an ETB effect, so Naban's Panharmonicon style effect is either meh with my other creatures or winmore I feel and didn't do much. I like the looks of Ixidron though, I can see how that creature would stifle a table (esp vs creature decks) and be a decent finisher at the same time. Perhaps I might sub it in over Sea Gate Oracle...
Evacuation seems great too vs creature decks, and Devastation Tide seems like a decent second Cyclonic Rift if manipulated with something like Sensei's Divining Top, and to be honest not bad ideas at all. Due to the nature of this deck being mono blue, that means it's somewhat hard to deal with things being on the field and threats usually only get bounced. Sorcery speed for both and 5cmc for Evac hurts a bit since this deck likes it's instants (and likes to keep mana open to win instantly), but hey they add to the arsenal of removal.
Bontu's Monument seems cool but doesn't work unfortunately, Naru is only entering the battlefield infinitely not being recast over and over again. In fact, a person in my playgroup runs Blood Seeker solely to take advantage of Naru's infinite bounce lol.
Thanks for the feedback!
1 month ago
LupoReed Fair enough! I'm not a fan of infinite combos myself but it seems like many people consider it an auto-include :)
Other than that I'm not a fan of Devastation Tide, unless you can often put it on top of your library before you draw a card, as Miracle works only on the first card you draw each turn. Cyclonic Rift would be a good replacement, being an instant, one-sided and potentially could save your life from a sudden combo/buff on the board even if you don't have the mana to overload it.
1 month ago
I'm looking for more ways to handle board states where I need to catch up. Was looking at Devastation Tide for example. Also, need a way to draw some answers for when the commander is unavailable (a la Ixidron). Got any other suggestions?
1 month ago
Thanks for the comments on Spirits Wall.
What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.
Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.
Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.
Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.
I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?
Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).
Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.
I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.
Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.
I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.
Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.
Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)
Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.
Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.
Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!
Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.
Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).
I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.
Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.
Good deck idea, like the flicker. +1.
1 month ago
Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:
- Seafloor Oracle is a pretty powerful card draw engine when you can get it online early
- Merfolk Mistbinder is another 2-mana lord
- Forerunner of the Heralds and Merrow Harbinger are good tutors
- Tatyova, Benthic Druid is just a good card in Commander, and the fact that she's a merfolk is just an added bonus
- Murkfiend Liege, Seedborn Muse, and Paradox Engine help you activate Kumena's abilities many times in a turn cycle.
- Surgespanner can be a house, bouncing tons of permanents each turn, as you can tap it for free
- Cryptolith Rite is good ramp and a strong "tap outlet"
- Lightning Greaves is good at protecting Kumena or any other powerful creature you may have
- Kodama's Reach should be in every green deck
- Growing Rites of Itlimoc Flip can make a ton of mana, and helps you dig towards your creatures as well.
- Beast Within is an extremely powerful removal spell
- Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
- Remote Isle; blue and green have better ways to draw cards than cycling away your lands
- Vivid Creek and Vivid Grove; green has much better mana fixing
- Bioshift doesn't really do anything
- Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
- World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
- River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
- Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
- Talrand, Sky Summoner, as you don't have a ton of spell synergies
- True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
- Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.
Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!
1 month ago
Love the direction you took your deck! I've also made a $50 budget deck with Thrax called Un-FLICKING-believable!!!!!!!!!! and i've had a lot of fun and success with it.
also Worn Powerstone powers out your commander quite fast (for budget builds).
I've really liked the 2 CMC rocks for my list. They allow you to cast two spells in the same turn much easier than a 3 CMC rock. Like at 5 lands you could cast a 2 CMC rock and a 4 drop, which is pretty good game in my book.
Devastation Tide could get you out of a couple sticky situations, might be better than displacement wave.
If you ever have time to look at mine I'd really appreciate another budget builders opinion on it!
3 months ago
Oh man! This will be a challenge :p
As I said before, the biggest issue you will come across is how to get your ninjas back to be used with your unblockable creatures. Besides the suggestions I already gave you, a card like Paradoxical Outcome can help protect against boardwipes, draw cards, and bounce your ninjas in one tidy little package! :)
Deepfathom Skulker can be a good top-ender for your curve. Baral's Expertise is always fun and powerful as it allows flexibility on what you bounce (maybe a threat, maybe a ninja) and then you get something out for free. Disappearing Act is a redundant effect for Familiar's Ruse.
Your selection of evasive creatures is decent, but there's more more reliable ways of doing it in abilities like shadow (which you are already including) and horsemanship. Both of these are more reliable than flying for all intents and purposes. I do like the rogue synergy with Notorious Throng but it may still be a good idea to make some replacements with no-mbos such as Oona's Blackguard, Glen Elendra Liege, and Tetsuko Umezawa, Fugitive.
Think about including Prying Blade in your ramp package. It's better than it looks in a multiplayer format, and you have unblockable creatures to boot :)
I would look into Curse of the Swine, Evacuation and Devastation Tide as boardwipes, over the finale (albeit it being very powerful. The problem is, it will be harder for you to recover from a true boardwipe, and your opponents will be playing those most probably. If you want a harder form of removal, I'd look into Living Death. A card like Haunted Crossroads can also be very helpful at times.
That's all I have right now... Let me know what you think of these cards, and if you'd want to try some or all of them, or others out, we can work on making cuts for the replacements :)