Devastation Tide


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Devastation Tide


Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Price & Acquistion Set Price Alerts





Devastation Tide Discussion

Panas on Yuriko Ninja Academy

1 month ago

Oh man! This will be a challenge :p

As I said before, the biggest issue you will come across is how to get your ninjas back to be used with your unblockable creatures. Besides the suggestions I already gave you, a card like Paradoxical Outcome can help protect against boardwipes, draw cards, and bounce your ninjas in one tidy little package! :)

Deepfathom Skulker can be a good top-ender for your curve. Baral's Expertise is always fun and powerful as it allows flexibility on what you bounce (maybe a threat, maybe a ninja) and then you get something out for free. Disappearing Act is a redundant effect for Familiar's Ruse.

Your selection of evasive creatures is decent, but there's more more reliable ways of doing it in abilities like shadow (which you are already including) and horsemanship. Both of these are more reliable than flying for all intents and purposes. I do like the rogue synergy with Notorious Throng but it may still be a good idea to make some replacements with no-mbos such as Oona's Blackguard, Glen Elendra Liege, and Tetsuko Umezawa, Fugitive.

Think about including Prying Blade in your ramp package. It's better than it looks in a multiplayer format, and you have unblockable creatures to boot :)

I would look into Curse of the Swine, Evacuation and Devastation Tide as boardwipes, over the finale (albeit it being very powerful. The problem is, it will be harder for you to recover from a true boardwipe, and your opponents will be playing those most probably. If you want a harder form of removal, I'd look into Living Death. A card like Haunted Crossroads can also be very helpful at times.

That's all I have right now... Let me know what you think of these cards, and if you'd want to try some or all of them, or others out, we can work on making cuts for the replacements :)


_Delta_ on Need help on choosing a ...

1 month ago

Well i’m glad that you took my suggestion, but that’s a problem if it works in fact too well... Let me give more thought to what else might work. For now my only idea would be to stick with the general gameplay of mill but do so in a different way like that of my above mentioned mill deck, doesn’t Engulf the Shore or maybe Devastation Tide, and the like a step down from all of the fog effects? It helps you save some money perhaps too as you can surely use some of the same cards in it maybe.

Mono Blue Mill

There’s quite a fun synergy between Fleet Swallower and Fraying Sanity included :)

jdreilly95 on Everyone Loves to Draw, Right?

1 month ago
  • Nezahal, Primal Tide is an awesome pick here
  • Swiftfoot Boots probably isn't worth its spot
  • Grab Dream Fracture as one of your counter spells
  • It might be worth it to shell out some $$$ for a big burn like Exsanguinate or hell something red. Just having a 100% reliable way to finish someone might be worth it.
  • Devastation Tide, a man of taste
  • Maybe pickup a card that gets big based on (your/cumulative) graveyard size
  • I would grab a few more lands, having more reliable first three turns is worth having too much land later, you'll be drawing enough to compensate for that.
  • Teferi's Puzzle Box okay m8
  • Some (<$2) cheap dual lands include scry lands, fetch lands, and bounce lands. Better than the no-effect ones.

lagotripha on Family Reunion Help Wanted

1 month ago

I have one, major peice of advice- if you are abusing weird tribal synergies, hexproof and shroud are amazing, and haste is even better.

As such, effects like Diffusion Sliver will do better than Venom Sliver, and cards like hallimar excavator and screeching sliver can be swapped for more protection or value cards.

Deck stacking ETBs will help, expecially when they are strapped to creatures. Treefolk Harbinger for Woodfall Primus works really well.

To that end, you can also look at miracle effects and Counterbalance as a back up plan, letting you have multiple payoffs for stacking your deck.

Sage of Epityr to set up a bunch of turns with a Devastation Tide and a Wanderwine Prophets followup is terrifying in this list. Just make sure you plan a bunch of good lines for turns 1-4, and have somtething you want to be doing and a workable backup on each of them, and the rest of the deck will fill itself in.

Also, keep in mind that you can only name one creature type with Arcane Adaptation. Your Turntimber only ends the game if you name ally, while your slivers want you to name sliver. You'll want to plan around this- even if its only to drop a well timed Shields of Velis Vel.

Coward_Token on Yuriko Ninja, Go Ninja, GO!

1 month ago

Could go with Evacuation/Devastation Tide if you're reluctant to kill your own stuff. Otherwise, Phyrexian Reclamation is obviously a thing

SufferFromEDHD on Aminatou, the Hex Mage

2 months ago

Great start, man! Solid foundation to work from. Only question I have for you is where are the miracles? Banishing Stroke, Devastation Tide, Temporal Mastery, Terminus, Vanishment

I'm currently tweaking my list and will post it soon.

Enral on Aminatou, the Top-Deck Hero *C18*

2 months ago

Top deck matters without Miracles?! Have you considered Terminus, Devastation Tide, Temporal Mastery, and Entreat the Angels? Also Ghostly Flicker and some instant/sorcery recursion like Mnemonic Wall/Archaeomancer can grant you extra value as well as go infinite turns by +1/-1 Archaeomancer with Temporal Mastery. She also goes infinite with Felidar Guardian.

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