Devastation Tide

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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C16

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Devastation Tide Discussion

Spirits on Kess, Dissident Mage

2 days ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 week ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

GeistKing on Geist Deception

1 month ago

Thanks Snydog17 yeah my friends and I already had experienced the raw devastation of Cyclonic Rift but yeah I may swap in a Devastation Tide if I start getting overrun once people know my tricks and focus me down. I used Rise of the Dark Realms in my old more powerful and expensive deck, if my group starts to up the budget, that card would make a grand appearance for sure. I'd never even considered Beacon of Unrest but if I see some of that dirty artifact game show up, I will definitely take a second look at that.

Thanks again

hoardofnotions on Un-FLICKING-believable!!!!!!!!!!

1 month ago

ScrOuch Thanks for leaving some feedback for me!

Good call on the Phyrexian Delver it's been really strong.

Body Snatcher isn't a great flicker target, though if i run more sac outlets it might be better.

Dictate of Erebos isn't quite budget enough for me, I really like that the entire deck is under $50. This way when folks see it play out i can tell them the idea and that the deck could be upgraded as well

Outpost Siege is right on theme though i'm not sure what to cut for it

I think Impact Tremors is possibly win more? I'm not heavy in tokens and if i'm combo'ing with Peregrine Drake i should be able to win another way.

Blood Artist doesn't trigger on flickers, but it is a good card and in multiplayer games creatures die and i'll get value. I think I want to commit to the theme of flicker over good stuff additions right now though

Goblin Bombardment and Ashnod's Altar are good though i'm not to sure they will be strong enough if i don't add the dictate. Also the commander isn't the focus of the deck so adding things just for him seems loose IMO

LVL_666 Thanks for all your suggestions! Lets dive in,

Rune-Scarred Demon is out of budget range. It's not that I don't have it, I do, I just want to run the entire deck under $50. So that means missing out on Dictate of Erebos and the demon but adding Dreamscape Artist and Sire of Stagnation

Noxious Gearhulk I think i want to add, even with the price tag$. All my creature kill now can't kill black creatures and I kinda want more life gain and this card works on both levels. What's better though, Noxious Gearhulk or Inferno Titan???

Vial Smasher the Fierce dosen't fit the theme and is almost a good stuff addition, so I'll pass for now.

Crater Hellion, Ratchet Bomb and Sever the Bloodline are sweet anti token measures, here is what i was thinking Devastation Tide. It deals with the tokens, enchantments, planswalkers, and other unbeatable positions I could find myself in. What do you think?

quitrage Thanks for the bringing some sweet ideas to the table

Dance of the Dead I want to add, though i'm not sure i can think of the cut for it, any thoughts?

Twilight's Call, Champion of Stray Souls and Diabolic Servitude I've played before and didn't really like them. Those were different decks though, so I'll keep them in mind while playing this one.

TheWallinator74 on The Black Ajah

1 month ago

You need good boardwipes? I can give you good boardwipes:

Blasphemous Act

Devastation Tide

Toxic Deluge

Nevinyrral's Disk

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