Devastation Tide

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) villa1n

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Devastation Tide occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.25%

Devastation Tide Discussion

DaWubber on A Tale of Dragons and Humans

3 weeks ago

Not sure if you have enough untap targets for Kiora. Garruk's Uprising might be a good replacement if you want to keep the card draw. Devastation Tide can be really costly for you considering how expensive Mana wise dragons are to recast. I've always been a fan of x-spells that can be tuned to hit everything smaller than dragons like Heaven / Earth or miss them completely like Magmaquake. I'm also not sure what the payoff is for the Snow-Covered Lands other than possible flavor reasons, but if your looking for one on theme try Rimescale Dragon. It's a little expensive Mana-wise, but it has an effect no one expects from red that can act as pseudo-removal. All in all thought, your deck is looking pretty solid and and balanced.

Snooktf2 on Ninja Deck

1 month ago

I tend to always add more removal than needed but atm I think I only see one boardwipe in Devastation Tide.

I'd add another one or two of these that I think within your budget; Curse of the Swine for targeted exile removal; Evacuation is straightforward, simple, and can be played as an instant; Inundate there's only a few of your creatures that aren't blue; or River's Rebuke can really hose someone with your Ninjutsu theme.

Coward_Token on The Wiz and The Hound 3.1.0

2 months ago

Not too hot over Devastation Tide here since all your stolen permanents will be returned to their rightful owners; I think purely creature-based bounce like Engulf the Shore or Evacuation is preferable

TristanCVena on Jalira’s Three Card Monte

2 months ago

This is really cool! I think the main engine of the deck is pretty solid, the one thing I would say is your support cards could be tweaked. Anchor to the Aether and Lazotep Plating are both a little iffy imo. Honestly I would go with a playset of Cryptic Command, as maybe the best survival card in the game (plus the ability to draw you a card is really nice for getting to your combo) plus a bunch of Remands, for their ability to buy you time and dig through your deck. I could see some Devastation Tides or Opts helping too.

Omaux on The Wiz and The Hound 3.1.0

3 months ago

Hey! I'm enjoying your brew! I want to make a deck for the Good Pupper myself, and I wanted your opinion on a couple things.

First, I'm all for the extra combats and the lack of creatures. I think its a fun idea for the commanders.

Second, I think you're missing some board wipes. Maybe add cards like, Devastation Tide, or Cyclonic Rift?

Third, what are your thoughts on cards like Expel from Orazca, Set Adrift, or Noxious Revival? They could be really useful in turning things you want into frisbees for Good Pupper to fetch.

Fourth, what about cards like Exploration or Mina and Denn, Wildborn? That way you could use the lands more efficiently that you steal with Good Pupper.

Fifth, what about cards like Stolen Strategy or Mind's Dilation? More ways to steal the things.

Sixth, do you think that adding more equipment and auras might be good to protec and pump Pupper? like Darksteel Plate or Sword of Truth and Justice?

Also, a fun removal spell is Beacon Bolt. It's nice because it works with your exile too

I really love this partner pair and would love your opinions. I'll link my deckbrew once I have one. :)

slashdotdash on Azor's Word of the Day Calendar

3 months ago

Really cool word-of-the-day idea!

The deck looks a bit top-heavy, though I understand that tends to happen when you go Sphinx Tribal ;)

Depending on the speed of your meta, I would consider adding a couple more board wipes since that your good creatures are deployed so late in the game. Would help you stave off the nonsense until you're ready to send in the air force.

Some recommendations include:

Sublime Exhalation

Time Wipe

Day of Judgment

Wrath of God

Flood of Tears

Crush of Tentacles

Devastation Tide

Phyrexian Rebirth

Hour of Revelation

Also an important note, Magus of the Moat was just reprinted, in case you are so inclined...

Good luck :)

Meachman on Pirate's Plunder [Theme]

4 months ago

Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.

Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?

Barbed Sextant is color fixing with incidental card draw. Very pirate-y! High Tide is ramp-y.

Deck's pretty blue, so Scent of Brine might be useful interaction.

Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.

Old Man of the Sea is also...weird...

Lightning Round: Renegade Map. Tidal Surge. Pillage. Shivan Reef. Dreadship Reef. Soaring Seacliff. Lonely Sandbar. Breaking Wave. Explorer's Scope.

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