Devastation Tide

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Set Price Alerts

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Devastation Tide Discussion

tacitproxy on Yuriko Rogues

4 days ago

Dimir Infiltrator - Tutor and unblockable.

Dowsing Dagger  Flip - Assuming you'll get in with an unblockable or evasive creature early on, this will be a very good ramp spell.

Reality Shift - Good exile effect in blue.

Curse of the Swine - Also good exile effect in blue.

Imprisoned in the Moon - Incredible psudo removal.

Teferi, Mage of Zhalfir - Provides psudo haste for an aggressive build like this. Teferi also doubles as a good control card here.

Devastation Tide - Blue/Black have a hard time dealing with enchantments. You will find use for this at some point.

You can also add some on-color cycling lands. They become useful after you don't care about drawing any more lands in the late game. Additionally, other on-color utility lands would be a plus. For example, Bojuka Bog or Halimar Depths would be fine additions.

ZeroZolo on The paragon of magic

1 week ago

hkhssweiss what cards would you suggest I put in to help tune the deck then? I saw the card Blaze and that works just like a fireball for what I need. So from what I see stuff like Banefire , Comet Storm , Devil's Play and Electrodominance for those big final turn pushes. For defense I was thinking a lot of return spells such as AEtherspouts , Devastation Tide , Crush of Tentacles and Aether Gale please tell me what you think and if you have more ideas on how to help I would really like it.

Cloudius on We Love Freebies! *Primer*

1 month ago

seshiro_of_the_orochi Thanks for your suggestion.

Mystic Confluence was in the earlier version of this deck as it's a good and versatile card.

After play testing, here're some of my thoughts on the card:

As a Counterspell - is expensive for a counterspell.

As a Removal - With Flying and Menance on Yennett, I don't often see the need to remove potential blockers. Devastation Tide and Tragic Arrogance are better at dealing with threats.

As a Card Draw - This deck values Tutors and Top of Library Manipulation over card draw.

In view of the above, I ended up taking the card out.

Osbert on Ninjas

1 month ago

I just recently built this deck and and have been play testing it for a bit.

Unblockables and ninjas go hand in hand for getting pokes in however once the ninjas are on the table in becomes very hard for them to repeatedly connect turn after turn as they are quite weak. Cards like Wingcrafter, Tetsuko Umezawa, Fugitive, Thassa, God of the Sea, Wonder, Key to the City, Cover of Darkness, and Shizo, Death's Storehouse can all grant evasion to your ninjas after they've landed.

The other way to help your ninjas get through is by resetting them by bouncing them to hand and re ninjitsuing them in. You can return them via board wipes like Whelming Wave, Coastal Breach, Devastation Tide, and Wash Out or you can pick them up one at a time via Quickling, Cavern Harpy, Faerie Impostor, Equilibrium, etc. The latter is more mana intensive and cards that are required to have other creatures in play can be clunky so be warned.

Lastly a hidden tech I haven't seen anyone using: Dawn of the Dead. Thanks to it's old text we can avoid the downside of exiling our reanimated creature by making sure it isn't in play during the end step by picking it up with ninjitsu.

This Yuriko Primer helped me a ton while building my deck. There are tons of tips and tricks discussed in these forums such as using Emerge, exploit, and other niche cards.

hkhssweiss on BMH: The Inverted Brainchild (Melek Superstorm)

1 month ago

Take out all the high cost CMC spells and keep only the efficiently costed ones. You don't need cards like:

You also have two copies of Ponder in your list. After cutting those cards you should have about 100 cards. You were running too many additional redundant effects. Hope that helps.

hungry000 on A Bigger Boat

1 month ago

If you play the quest, you can use creatures like Sage of Epityr to set up the top of your library and play Miracle cards like Terminus or Devastation Tide, and maybe turn into a Wizard tribal control deck with Voidmage Prodigy and Wizard's Retort.

hejtmane on BMH: The Inverted Brainchild (Melek Superstorm)

1 month ago

Also I forgot Gilded Lotus and Thran Dynamofor mana ramp

This is a possibility Chaos Wand just because you can and to be funny

Also Cyclonic Rift I think Devastation Tide is a better card as while as Echoing Truth because echo can purge tokens and if you chain it with a card like this Polymorphist's Jest you can really ruin a day

and Doublecast more spell copy possibility

Load more

Devastation Tide occurrence in decks from the last year

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.03%

Blue: 0.16%

Dimir: 0.12%

Azorius: 0.06%

Izzet: 0.08%

Simic: 0.06%

Temur: 0.04%

Bant: 0.02%

Grixis: 0.05%

Esper: 0.14%

Glint-Eye: 0.16%