Devastation Tide

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Price & Acquistion Set Price Alerts

C16

AVR

Ebay

Recent Decks

Devastation Tide Discussion

xyr0s on Mono Blue Control

5 days ago

Devastation Tide is a pretty good card, and you could also use something like Opt to enable it.

Nimble Obstructionist has its uses (2 rather different uses, really), and a couple of those could be better than a lot of other cards. A slightly similar card, but perhaps more for the sideboard: Squelch. But it really depends on what you play against mostly - a lot of tron decks or fetchlands, and it should be mainboard. And now we're at it with the counterspells: Remand is sometimes the same as an extra turn. It's even more fun if you add an Isochron Scepter (bounce and draw every turn). A single scepter should do - more than that ends in card disadvantage and artifact removal.

You play a lot of creatures that draws cards when unblocked, so Distortion Strike is perhaps something for you?

You could also consider Curse of the Swine if you meet a lot of big creatures.

Wall of Frost isn't really worth it. It doesn't help you win, and while it doesn't die to Lightning Bolt all other kinds of removal works just fine against it, so it doesn't really hold attackers back as well as you'd like.

jolli20 on Wizardy draw with some fish

1 week ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

bwanabeast5 on Fish Out Of Water

3 weeks ago

You know, I feel you guys are putting too much effort and too much money into your decks. My deck is competitive, it's fun, it's group hug friendly. Maybe not that last one, but its budget unlike your guys' decks. Blackerlotus13 and I have already been over each others decks but we want to see what your thought's are, Mdmaster13. Also if you are willing to pay this much money for your deck, you might as well run Cyclonic Rift and get rid of Devastation Tide. Here's my deck Tatyova Take Ova.

raborj on Flip Yourself

1 month ago

nzxtnemesis pointed out Tenza, Godo's Maul , Venser's Journal , Devastation Tide , Counterspell and Squee's Revenge

Mizzix's Mastery and Radiate and Commit // Memory increase viability

Boompile and Stitch in Time are just wrong.. So I assume you will want them.

maxon on Replacement.

1 month ago

There's Devastation Tide

CorrosiveKnifer on Dread Dimir

1 month ago

I'd think the idea of making your opponent draw could be useful. Problem is that in multiplayer you have to discard a card per player to keep the hand control.

Adding: - Psychic Possession: To make it so their draw is your draw. - Compulsive Research: To make them draw/discard more like Wistful Thinking - Abyssal Nocturnus: To benefit from them discarding, Where casting Wistful Thinking gives it a +8/+8 or Compulsive Research a +4/+4. because of its per card. - Abyssal Specter: To add more board presence and discard. - Devastation Tide/Displacement Wave/Evacuation: To gain control of the board to flow back into discarding. - Waste Not: Win condition with discard. - Megrim: Bonus damage per discard. - Shrieking Affliction: WIN CONDITION!

ghostfire86 on Kaalia, Beyond Heaven and Hell

1 month ago

lords2001,

I definitely know exactly what you mean. My builds issue in meta is more towards Terminus, Devastation Tide, Evacuation, and the dreaded Cyclonic Rift on top of your average board wipes.

I’m fast to start, but a glass cannon is only as good as it’s abilitu to stay relevant without interruption. Teferi's Protection gets me around this Stunning Reversal is another addition I’m considering. Running these two together would force me to run Exquisite Archangel once again.

I use to run Crackling Doom, but it doesn’t always work well. It gives them a choice of creature if there is a tie, and greatest power does not mean greatest threat. Least to say it just couldn’t make the cut as a top pick for card slots.

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