Rescue from the Underworld

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon

Combos Browse all

Rescue from the Underworld

Instant

As an additional cost to cast Rescue from the Underworld, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Rescue from the Underworld Discussion

Tylord2894 on W/B Teysa Commander

5 months ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

saint5one on

7 months ago

Hey, i do see your point about running "mana creatures" instead of ramp sorceries etc. and i agree - however, i really like the idea about stuff like Sakura-Tribe Elder and Farhaven Elf as they can sac themselves to give experience counters and you can use them over and over again - are there more creatures like this you know of?

Evolutionary Leap seems pretty good, and yea Birthing Pod is a bit too expensive right now :)

I can see that Guildmage is kind of slow and maybe you have to go all in on tokens and sac outlets for it to be a viable option. - should I take Zulaport Cutthroat out of the deck if im not committing to this strategy?

Hmm I can see that Rescue from the Underworld can be a bit redundant with Meren, but do you think Whisper, Blood Liturgist is worth running? will there often times be 2 creatures worth sacrificing? I can see the idea if there is ways to put creatures into our graveyard so they can be cheated out with stuff like Buried Alive - also are there more effects like this to get our instant win-condition going besides stuff like Diabolic Tutor ?

bushido_man96 on

7 months ago

I think I would choose to run fewer of the cards like Cultivate and more mana dorks, like Llanowar Elves , Birds of Paradise , and in my Meren build, I run Blood Pet and Blood Vassal . These cheap mana dorks make great sac fodder for running the counters up on Meren, and are easy to return to play using her recursion ability. They can just start the Meren engine sooner.

I'd also consider running cards like Evolutionary Leap , and perhaps its better version, Birthing Pod , if you want to go that route. I run Leap myself, and its great for the engine.

I think the main issue with Korozda Guildmage is its a bit slow. Paying 4 to sac a big creature to get a handful of 1/1's is ok, if you want to go with the token route. If you sacrifice enough of them in the turn, then yes, you could theoretically get back what you sacrificed to being with. If you have Blood Artist or the like out, then it can be a nice damage swing for the turn, as well.

I don't think I'd run any of the cards that are based on everyone's hand sizes for this deck. They tend to run better in decks built around having everyone draw cards, and that isn't really what Meren does.

I don't think I'd run something like Rescue from the Underworld . Whisper, Blood Liturgist would be better suited, I think, if you're looking for more recursion, and it happens that turn. And its a creature, which means Meren can bring it back.

triproberts12 on Sexy sacks Yahenni

10 months ago

I like Undying Evil for this kind of deck. Does great things with Gary, Tree of Perdition, etc. Also, since you can sac at instant speed, Mesmeric Fiend permanently exiles, since you can sac it in response to the ETB trigger, making it better than Kitesail Freebooter and other newer cards that have been worded to avoid that interaction. I agree that Grave Pact is a must-have. Some more ramp and card draw wouldn't hurt. I'm partial to Jet Medallion , Charcoal Diamond , Mind Stone , and Thought Vessel for rocks, and Syphon Mind is my favorite mono-black draw spell.

I would cut Ritual of Soot, since it scales very poorly in EDH. Crux of Fate , Damnation (if you've got the cash), Decree of Pain , Toxic Deluge , take your pick.

As for lands, Crypt of Agadeem would be good here. Phyrexian Tower just got reprinted. It's a bit pricey, but it is VERY good, and having been $60 just a few months ago with no likely reprint in the near future, pick it up now. Temple of the False God is a bad card, full stop. It is never correct to include it. Ever. That's not just me talking, but virtually every EDH content creator out there.

I'm not sure how you feel about the budget issue with Mikaeus, the Unhallowed , but it would be a very good addition, even before taking the combo with Walking Ballista or Triskelion into account. It's a solid addition to a black deck, and there are some affordable tutors that can get both pieces like Beseech the Queen , Diabolic Intent (on theme, so maybe add it regardless), Sidisi, Undead Vizier (also on theme!), and Netherborn Phalanx .

As for reanimation, Rise from the Grave is pretty inefficient, and upgrading to Animate Dead , Victimize (on theme!), Dread Return (apparently there's a lot of sac'ing in black, who knew?), Sepulchral Primordial (great with repeatable ETB effects), Rise of the Dark Realms (expensive, but a black staple in EDH), Necromancy , Thrilling Encore (great if you can sac with Dictate of Erebos or Grave Pact ), Ever After (one more mana for twice the value), Whisper, Blood Liturgist , Champion of Stray Souls (so much sac'ing), Hell's Caretaker (again, so much sac'ing), Ink-Eyes, Servant of Oni , Rescue from the Underworld (on-theme), Infernal Offering (sac!), Necromantic Summons (strictly better than Rise), Zombify , and Footsteps of the Goryo (...sac).

The last thing I would do is check out the EDHREC pages for Yahenni, the color black, and sacrifice to see what others are running. Good luck!

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Rescue from the Underworld occurrence in decks from the last year

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