Rescue from the Underworld

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon

Combos Browse all

Rescue from the Underworld

Instant

As an additional cost to cast Rescue from the Underworld, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Price & Acquistion Set Price Alerts

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Rescue from the Underworld Discussion

Tomahawk-Bang on Maestro Fresh Kresh, The Pragmatic Playa’

1 week ago

I'd say Victimize should work better than Rescue from the Underworld. I love my curves to be low, so 2 cmc make a lot of difference to me. The only upside I see in Rescue from the Underworld is that it is instant speed.

It doesn't really matter if everyone agrees to attack you once you cast Tombstone Stairwell. All tokens are sacrificed at the end of each turn and then everyone gets new tokens during the next upkeep. That means only one player can attack you with his tokens each time and you will always have your own ones for blocking. if there's only 5 creatures in all graveyards at the time you play Tombstone Stairwell you will +10/+10 Kresh the Bloodbraided each turn! In a four player pod that means Kresh gets +30/+30 until your next combat step!
I'd cut either Monstrous Onslaught (I don't like that you can't target players with it) or Rite of the Raging Storm (does practically the same, only worse) for it.

goldlion on Maestro Fresh Kresh, The Pragmatic Playa’

1 week ago

Hi Tomahawk-Bang, great thoughts! Thank you. Ah yes - this is my deck that I love playing AGAINST Timmy decks. It's funny, I actually started to become aware of how excited I would get when people would bring out big flashy creatures. I would start to think something like, "everything's going to be alright".

Thank you for the ideas.

I remember having Victimize on my initial "to buy" list when I started building this last spring, however it somehow got lost. It'd probably be a good replacement for Rescue from the Underworld as, while Rescue from the Underworld puts theirs in my control and is an instant, it's a higher CMC. What do you think? Maybe both. Could be great if I get a few more ETB triggers running through the deck as well - I'm considering adjusting that way a little bit with my creatures, then throwing in some cheats like Birthing Pod, Feldon of the Third Path, Lurking Predators and Elvish Piper to up the level a bit. Probably a Meren of Clan NelToth (a legendary that Tombstone Stairwell would work great with)

Tombstone Stairwell sounds like a great mid game play for building up Kresh, especially with a Corpsejack Menace out, and a Dictate of Erebos, especially if you have some instant flings in hand as this mass build of Kresh would take place on your end step. I could see everyone agreeing to attack me with theirs though, knowing what was coming haha. Looks like a fun card to for a few different deck styles though, so I'm definitely thinking it'd be good on the purchase list.

Viscera Seer is something I'm definitely thinking about, good call. I appreciate the advantage that scrying provides. I wonder if it'd be worth taking out the Crystal Ball or not, as the scry 2 is even better advantage in some ways. However, not having enough sac options when you steal 3 creatures can be a bummer :). I'll figure out what I can swap out.

Shattergang Brothers - It's funny, when I made my first order at the time of originally building this deck, I picked up these guys. They didn't make it in though. I think it may have been because of the continuous mana inputs. However, If I wanted to focus this a little, it might be work taking out Grave Pact? I guess the downside is mainly its cost, while with Grave Pact, if they kill one of mine it's a passive response, and with a free sac like Viscera Seer I can sac 3 in a turn for big effect. Actually 4doublexx, I think this thought process is an argument for keeping Korozda Guildmage in: If I have any of the three Grave Pact triggers out and a free sac outlet, I could use Guildmage's second ability on a creature of my own, then wipe the board.

Lord of Extinction is wild. Such value for 5cmc. My hesitancy with him is more the value for $. I'm exploring ideas for an optimized version of Kresh though and he will definitely be on that list!

xhuggels on Could Black Have "Flickering" Effects?

2 months ago

Returning it to the battlefield immediately wouldnt be the black way. Returning it to the battlefield later can barely be called a flicker effect, but they already have a pseudo version of this in the form of reanimation. Rescue from the Underworld proves my point. But they would never, and should never have a cheap 2 cmc flicker effect. Its not the black philosophy to protect their creatures.

K1ngMars on Rat Deck

4 months ago

Seguendo la linea di analisi che ti ho descritto nel vocale e partendo dal principio che piuttosto che una carta scarsa è meglio un Relentless Rats, ti dico:

  • Dirty Wererat è scarso, toglilo.
  • Mortal Combat è forte se giochi un mazzo che si automilla/scarta molto, altrimenti rischia di diventare inutile, io la toglierei.
  • Death Denied è situazionale, rischi di non usarla affatto, così come Gravepurge. Il tuo obbiettivo è avere tante creature in campo, non tante creature al cimitero per usare queste due carte. Togli entrambi e metti il Beacon of Unrest, che può anche riprendere il Thornbite Staff (anche quello di un avversario), che è una win condition.
  • Go for the Throat è forte, ma ti serve? Idem per Malicious Affliction. A te le creature non nere o non artefatto non interessano, perché tanto sono quelle che non possono bloccare i tuoi ratti con paura. Toglili entrambi e metti Archetype of Finality, così il giocatore in difesa ci pensa due volte prima di bloccare un topo 1/1, o ad attaccarti.
  • Thousand-Year Elixir ti fa stappare Marrow-Gnawer una volta sola, mentre Sword of the Paruns te lo fa fare quante volte vuoi, switchale.
  • Trova un posto per Illusionist's Bracers. Sacrifichi un solo topo, ma fai l'abilità due volte. Magari togli un Relentless Rats, o mettila al posto di una delle carte non terra che toglierei, come i due qua sotto.
  • Gnat Miser e Locust Miser mi fanno pensare, perché sono facilmente counterati da una Reliquary Tower, nel caso toglili. In effetti, il tuo non è un mazzo fatto per far scartare... non hai Nekusar, the Mindrazer in zona di comando, ecco. Io li toglierei.
  • Swarmyard è forte, ma vale 10 euro? Come rapporto prestazioni/prezzo, meglio una Swamp.
  • Terramorphic Expanse in un mazzo monocolore è utile come i cavoli a merenda, metti una Swamp.
  • Sign in Blood la usi una volta e basta, mentre Carnage Altar, Vampiric Rites e Phyrexian Vault le riusi. Io cercherei di metterle tutte e tre al posto di carte che sarebbe meglio togliere o di qualche Relentless Rats.
  • Whip of Erebos non mi sembra particolarmente adatta qui, toglila. Non hai bisogno né di lifelink, né di recursion che poi esilia. -Crypt Ghast e Caged Sun servono se hai cose grosse da lanciare, non per lanciare tante cose piccole (perché in quel caso finiresti solo per finire le carte in mano e basta), io le toglierei, tanto la tua curva è bassa.
  • Profane Command, Life's Finale ed Extinguish All Hope non ti servono molto, poiché ti riprendi in fretta dai boardwipe. Metti piuttosto qualcosa che fa resistere Marrow-Gnawer ai boardwipe, come ad esempio Unhallowed Pact, Undying Evil, Supernatural Stamina o Rescue from the Underworld (almeno i primi tre mettili). Se ci pensi, io, nel mazzo di Meren of Clan Nel Toth, non ho nessun boardwipe, però funziona lo stesso, perché ho modi diversi di interagire con la board. Il tuo mazzo, in modo diverso, fa la stessa cosa. Se stai attaccando con 10 ratti con paura e deathtouch dall'Archetype of Finality o semplicemente casti Sudden Spoiling (che puoi castare anche se non sei tu il giocatore attaccante) dopo che il giocatore in difesa dichiara i bloccanti, o dopo che tu hai dichiarato i bloccanti, non è quasi la stessa cosa?

Scion_of_Darkness on

8 months ago

Sporoloth Ancient combos with Sporesower Thallid, basically saying make a Saproling every turn with your Thallids.

Mycoloth and Slimefoot, the Stowaway combo with Rescue from the Underworld. Sac Mycoloth and return a creature from your graveyard, and when he returns, Devour all Saprolings and double his counters and Slimefoot, the Stowaway will deal massive hits. Also consider Vigor Mortis.

I would consider dropping Thallid or Sprout since you already have Utopia Mycon as a 1 drop.

skelegon on Teneb, the Reanimator

11 months ago

Pal00ka, I like a lot of your comments. I definitely will put a copy of Rescue from the Underworld in the deck. As far as lands, I don't think there is too many enter-the-battlefield tapped lands. Most of them have a condition that allows them to be untapped or cycle. Also I think there is a lot of ramp in the deck. Definitely need card draw and will work on that. Again thanks for the suggestions.

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