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Rescue from the Underworld
As an additional cost to cast Rescue from the Underworld, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Rescue from the Underworld Discussion
2 weeks ago
Mycoloth and Slimefoot, the Stowaway combo with Rescue from the Underworld. Sac Mycoloth and return a creature from your graveyard, and when he returns, Devour all Saprolings and double his counters and Slimefoot, the Stowaway will deal massive hits. Also consider Vigor Mortis.
2 months ago
3 months ago
Pal00ka, I like a lot of your comments. I definitely will put a copy of Rescue from the Underworld in the deck. As far as lands, I don't think there is too many enter-the-battlefield tapped lands. Most of them have a condition that allows them to be untapped or cycle. Also I think there is a lot of ramp in the deck. Definitely need card draw and will work on that. Again thanks for the suggestions.
3 months ago
At a glance I think you have way too many enters-the-battlefield-tapped lands and not enough ramp to support a 3-color deck unless your meta is super slow.
Avacyn, Angel of Hope and Reya Dawnbringer seem win-more to me. I wouldd cut for something useful at all stages of the game not just when you're ahead.
You also have near to no card advantage (3-4, if you count Gonti). Costly Plunder, etc. are fun because you want creatures in the yard anyway, why not get draw out of it too?
7 months ago
At the beginning of your combat phase, if you control at least three creatures, you may pay . If you do, until the end of the turn creatures you control gain banding, have base power and toughness 3/3, and "This creature can't attack.", get +0/+2, gain lifelink, and "At the beginning of your end step, exile this creature. If you do, return it to play and create a 1/1 white Citizen token at the beginning of your next upkeep." until your next turn.
8 months ago
When they're released later this month, I think a copy of Dire Fleet Ravager would do you wonders, as well as Sunbird's Invocation (because pseudo-cascade is always good for shenanigans) and a Hostage Taker.
And, from older sets, not necessarily blinking your creatures, but Rescue from the Underworld and Victimize are fun. And, for actual blinking, there's Deadeye Navigator, Conjurer's Closet and, I don't know how competitive your playgroup is, so you may want to avoid it, but I've had fun with Endless Sands, but if it gets stripped, you're not gonna be happy.
9 months ago
If you splashed black for the Rescue from the Underworld it is really not worth it. Cost is too high..
Siege Rhino is good, however i would suggest going for 2 color.. green white to get more consistent draws and mana..
10 months ago
Some changes I thought off:
Mishra's Bauble > Sylvan Library much better draw\deck control.
Rescue from the Underworld > Defense of the Heart most likely opponent will have 3 creatures.
Grim Haruspex > Graveborn Muse seems like a better card draw, need to see if I have enough zombies\not too much.
Soul of the Harvest > Grave Titan feels like a good change as I need zombies and I need more creatures for sacrifice.