|Commander / EDH||Legal|
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|Duel Decks: Merfolk vs. Goblins (DDT)||Common|
|Eternal Masters (EMA)||Common|
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Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Tidal Wave Discussion
5 months ago
I would also be wary of land destruction in this deck. Usually decks that destroy lands have a way to break symmetry, that is finding a way to make everyone but you hurt from land destruction. Things like Avacyn, Angel of Hope or Crucible of Worlds help to mitigate this Mass effect. I would substitute things like Armageddon for like a Swords to Plowshares or a boardwipe for non-creature permanents, such as Tidal Wave . You've got a lot of Orzhov going on here, which is great, but you're also running blue, an awesome color for removal. Embrace the blue side and add some of the best cantrips in the world like Ponder or Brainstorm , Preordain , Serum Visions , or perhaps my all-time favorite Impulse . Depends if you want to go more control-focused or permanent-based, but you could definitely afford to add in blue. If you want to stick to Orzhov, Kambal is a great incremental lifegain commander.
Hope this helped
7 months ago
High Tide , Whelming Wave , Lingering Mirage , Eye of Nowhere ?, Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Thaumatic Compass Flip , Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas , Capsize , AEther Tradewinds , Wind Sail , Thassa, God of the Sea i post this on your forum page do i figured it would be nice to have the on your deck page so you can look at this list and your deck without having to go back and forth
7 months ago
Deadeye Navigator , Coastal Piracy , High Tide , Whelming Wave , Merchant Ship , Lingering Mirage , Steam Frigate , Eye of Nowhere ?, Borrowing 100,000 Arrows , Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Navigator's Compass , Thaumatic Compass Flip, Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas these are not so much boat as nautical but most of boats in pic
1 year ago
may want to consider Sunweb, Mirror Wall, Cathedral Membrane, Living Wall, and Thunder Wall for walls. Warmonger's Chariot is a linear upgrade from Animate Wall, may want to replace it. Tidal Wave gives you a surprise blocker that is, oddly enough, a wall. Fortified Area gives a solid buff to your troops, Brave the Sands ups each walls stopping power while allowing those that are able to swing and still block, and Cradle of Vitality lets your general start giving those walls some oomph.
love the concept, made a wall deck for tribal wars at my local store ages ago, nice to see I wasn't the only one. keep up the good work!
1 year ago
Maybe i have to explain myself better. I played with Merfolks just one time, for the majority of the time i used Goblins. Then, what i tried to tell you is that we never drew a single Claustrophobia, nor a Tidal Wave and when my friend drew the single MoW I killed him before He could get to four lands.
2 years ago
I'm brewing a seamonster themed build w her, thought I'd lend my 2c and ask some questions since from your update I surmise you've built and played this.
I don't see a whole lot to provide tokens to sack to Jalira. I count Trading Post, Flayer Husk, Monkey Cage, Thopter Assembly, Reef Worm, and Wurmcoil Engine. Is that really enough? I filled mine with lots of subpar sorceries/instants (aka Tidal Wave) to ensure I only hit a CMC 7+.
I'm looking for an atypical mono-blue commander to try, so overall, how do you like play-style of this type of deck?
3 years ago
It looks like you're playing spells matter with wipes and commander damage. I noticed that 15 of of your 33 Instants and Sorceries were either pointless to play on your turn before you attacked (Counterspell, Mana Leak, Tidal Wave, etc.) or completely wiped the field, which kills Shu Yun (End Hostilities, Fated Retribution, etc).
Shu Yun himself could use a few ways to get around removal, or be resistant to it. White and artifacts are probably going to be your best bet for this. Spectra Ward is a great start, I would suggest something like Gift of Immortality, Darksteel Plate or Indestructibility to keep him around more often.
I kinda think Battle Mastery is redundant here since your commander already lets you have double strike. I would say Lifelink, Inaction Injunction, Research the Deep, Curiosity, Spirit Mantle, Aqueous Form, or any other cheap cantrip/enchantment is great for your deck. You have the right idea with Think Twice, Flashback is great for the deck. Might I also suggest Mystic Retrieval and Past in Flames as great triggers for Shu Yun!
I guess the only thing left is to suggest more Prowess, Jeskai Ascendancy and Soulblade Djinn let you have mass Prowess buffs across the board, the former untapping your creatures and allowing hand cycling, the latter being a 4/3 flier. Of course what prowess deck would be complete without Monastery Mentor, even if his price is exorbitant, he is worth his salt.
Best of luck!!
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