Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

Latest Decks as Commander

Heir of the Wilds Discussion

jamochawoke on Najeela, Queen of the Blossoms

4 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • miracleHat on Personal Kruphix Ramp Draw

    7 months ago

    1: There are many weaker card choices. Not having access (or getting over time) is obviously apart of the collection-building aspect of the game; but your decks should avoid the weak cards that are not on theme. Focus on including cards that actively help or are benefited by your theme of heavy ramp with a secondary set of heavy draw. Cards such as Fblthp, Gurmag Drowner, Silumgar Sorcerer, and jace, are primary examples.

    2: Finding cards that fit both themes: draw and ramp, is relatively easy and will increase the adaptability and efficiency of the deck. Commander's Sphere is the obvious example currently in the deck. Potential additions (that you should be able to more easily acquire) include Edge of Autumn, Explore, Krosan Tusker, and Seer's Sundial. Harder to get pieces would be Kiora, the Crashing Wave, Aesi, Tyrant of Gyre Strait.

    3: This deck has 2 duplicates. Heir of the Wilds and Primal Empathy.

    4: Having lots of mana is only useful it's spent casting scary game-winning threats. Threats you may not be aware of that might be fun for you to playtest: Soramaro, First to Dream, Prime Speaker Zegana, and Clockwork Dragon. The first and last cards specifically benefit from the amount of colorless mana you will generate with your general.

    Strangelove on WARriors

    1 year ago

    Hi Shayda!!!

    Dude those dragons are doing so well (when no one wipes them)!

    Did you want a similar deck? 'Cuz that's what you've got here... but I think you should lean into go-wide-aggro > midrange and play more 1-2 cmc creatures and move all your ramp to 2 (Rampant Growth, signets, etc).

    I'd also recommend Golgari Charm, Boros Charm, and Heroic Intervention.

    Tribal decks have so much flavor! Hope this helps, maybe we'll see it next weekend? :o

    Kazierts on Blind Eternities Summoning

    1 year ago

    Coax from the Blind Eternities is an interesting card and seems really fun to build around it. However, your deck looks like it's trying to do a lot of stuff instead of focusing on the Eldrazi plan.

    Sideboardwise, no reason to have those lands in there. Spawning Bed is just a bad and slow card. Shrine of the Forsaken Gods while not and amazing card, can help you cast some of your big eldrazi after fetching them from the sideboard. Maybe one or two on the main board should help.

    Still regarding the sideboard, just cut out Endless One . If you're gonna get and Eldrazi from your sideboard, that Eldrazi must win you the game or enable you to win the game, and Endless One does neither. Speaking of winning the game, wouldn't it be better to search for some of the huge Eldrazi instead of Eldrazi Conscription . The conscription is a fabulous card that can definelty win you the game, but it's also easily removable by killing or ou bouncing the creature it's attached to and it provides no protection. Also, Garruk Wildspeaker should be mainboarded. It's an amazing ramp card and sort of is a combo with Shrine of the Forsaken Gods since you can tap two of these for 4 mana and untap with him for more 4 mana, which would really help to cast and Eldrazi.

    Now, speaking of cards that win you the game. Spawnsire of Ulamog can be an option to fetch so you can cast all of your other Eldrazi without having to fetch with a sorcery. Kozilek, the Great Distortion can help you refill your hand and enables you to counter an opponent's spell if you can discard a card, which can be useful if you think your opponent has a Path to Exile or a card that could deal with an Eldrazi. Void Winnower just locks your opponents out of hopefully half of their spells and makes it easier to attack with your creatures.

    Rampwise, replace Eyeless Watcher with Kozilek's Predator since the Predator has a bigger body, is the same cost and produces the same amount of mana. From Beyond is not a bad card since the tokens could, technically, block attacks for you. However, regarding mana ramp, Awakening Zone is better since it drops one turn earlier, but it more expensive moneywise. From Beyond can also have other uses but I'll suggest other things later. Deathcap Cultivator helps you toward your goal of casting big things, even enabling you to splash black in the deck, while can also get deathtouch thus helping you to block. Just cut Heir of the Wilds for Deathcap Cultivator .

    I still have other things I can suggest but I'd like to see what you think of what I said before continuing.

    Mdmaster13 on Ferocious Temur

    1 year ago

    Actually when I started brainstorming for this deck Wrangler was one of the cards I considered! So when I was piecing this together I wanted to have a solid playset of 2 drops to give me plays during the games I don't have a t1 dork. The three I considered were Kronch Wrangler , Heir of the Wilds , and Frost Walker . My very first iteration of this deck ran 4 Frost Walker and 4 Kronch Wrangler, a 2 drop P4 critter synergized well with Wrangler and kept my pressure up. However, Walker has alot of issues. It has basically 0 use on defense, can't be buffed by Scions or TBR, and cant be effectively protected by Stubborn Denial. Wrangler is another good card but suffers from AetherVial syndrome. You want to open with it but never want to topdeck it. Heir of the Wilds is just accross the board a phenominal card on offense and defense, and gives me 7 deathtouch bodies to push with Scions and Battle Rage. In fact with Scions he buffs himself and becomes a 5/3 fs/t/dt. The other slot went to Bonecrusher Giant. So much versitility for a 2.5 cmc critter

    Entity97 on A Cuberino

    2 years ago

    Cube Stats!
    This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

    Me – Mardu Angels (3-0)
    Akroma, Angel of Wrath
    Assemble the Legion
    Baneslayer Angel
    Boros Signet
    Bruna, the Fading Light
    Cavern of Souls
    Conqueror's Galleon  Flip
    Crystalline Crawler
    Emeria Angel
    Exhume
    Faithless Looting
    Gisela, the Broken Blade
    Godless Shrine
    Golgari Thug
    Grim Monolith
    Loyal Retainers
    Lyra Dawnbringer
    Nahiri, the Harbinger
    Reanimate
    Resplendent Angel
    Restoration Gearsmith
    Smuggler Captain (finds Reanimate )
    Sphere of the Suns
    Tidehollow Sculler
    Windswept Heath

    Pritch – Golgari Midrange (2-1)
    Bayou
    Chainer's Edict
    Cryptbreaker
    Damnation
    Doom Blade
    Doomed Dissenter
    Go for the Throat
    Golgari Grave-Troll
    Golgari Signet
    Grave Titan
    Herald of Torment
    Heir of the Wilds
    Hissing Quagmire
    Innocent Blood
    Liliana of the Veil
    Liliana, the Last Hope
    Night Incarnate
    Ravenous Chupacabra
    Rite of Belzenlok
    Scavenging Ooze
    Sidisi, Undead Vizier
    Thoughtseize
    Thrun, the Last Troll
    Tragic Slip
    Urborg, Tomb of Yawgmoth
    Verdant Catacombs
    Westvale Abbey  Flip
    Yahenni, Undying Partisan

    Paul – Grixis Control (1-1)
    Academy Ruins
    Baleful Strix
    Bitterblossom
    Bituminous Blast
    Brain Maggot
    Creeping Tar Pit
    Cruel Ultimatum
    Cyclonic Rift
    Eldrazi Monument
    Force of Will
    Havengul Lich
    Inferno Titan
    Kitesail Freebooter
    Lich Lord of Unx
    Mesmeric Fiend
    Murderous Redcap
    Nicol Bolas, the Ravager  Flip
    Purphoros, God of the Forge
    Rakdos's Return
    Tezzeret, Artifice Master
    Thassa, God of the Sea
    Thing in the Ice  Flip
    Twilight Prophet
    Unscythe, Killer of Kings
    Whirler Rogue

    Abby – Bant Midrange (0-1)
    Austere Command
    Bow of Nylea
    Celestial Colonnade
    Counterspell
    Courser of Kruphix
    Crush of Tentacles
    Dauntless Bodyguard
    Elixir of Immortality
    Felidar Sovereign
    Glacial Fortress
    Imposing Sovereign
    Kiora, the Crashing Wave
    Loxodon Hierarch
    Mikaeus, the Lunarch
    Noble Hierarch
    Plaxcaster Frogling
    Qasali Pridemage
    Reclamation Sage
    Sagu Mauler
    Sakashima's Student
    Selfless Spirit
    Sigarda, Host of Herons
    Simic Signet
    Solemn Simulacrum
    Sphinx's Revelation
    Spirit of the Labyrinth
    Sun Titan
    Supreme Verdict
    Suture Priest
    Sword of War and Peace
    Temple Garden
    Terminus
    Traveler's Amulet

    Matt – Four Color Good Stuff (1-1)
    Ancestral Vision
    Arch of Orazca
    Ayli, Eternal Pilgrim
    Badlands
    Birds of Paradise
    Bomat Courier
    Brimaz, King of Oreskos
    Clifftop Retreat
    Crop Rotation
    Desolate Lighthouse
    Domri Rade
    Dualcaster Mage
    Elesh Norn, Grand Cenobite
    Experiment One
    Ghost Quarter
    Hallowed Fountain
    Isolated Chapel
    Lotus Cobra
    Maze of Ith
    Murderous Cut
    Odric, Master Tactician
    Path to Exile
    Phyrexian Metamorph
    Plateau
    Price of Fame
    Sacred Foundry
    Savannah
    Silverblade Paladin
    Sunpetal Grove
    Sword of Light and Shadow
    Teferi, Hero of Dominaria
    Tetzimoc, Primal Death
    Through the Breach
    Tropical Island
    Ugin, the Spirit Dragon
    Ultimate Price
    Voice of Resurgence
    Warden of the First Tree
    Wasteland
    Zacama, Primal Calamity

    Ben – Temur Cascade– (0-1)
    Akroma, Angel of Fury
    Arboretum Elemental
    Blasphemous Act
    Bloodbraid Elf
    Braid of Fire
    Chief Engineer
    Chrome Mox
    City of Brass
    Combustible Gearhulk
    Deep Analysis
    Dream Eater
    Etched Champion
    Eternal Witness
    Fauna Shaman
    Ghalta, Primal Hunger
    Genesis Wave
    Gruul Signet
    Heart of Ramos
    Hedron Archive
    Hellkite Charger
    Hinterland Harbor
    Inkwell Leviathan
    Izzet Signet
    Kira, Great Glass-Spinner
    Lumbering Falls
    Maelstrom Wanderer
    Master Transmuter
    Metalwork Colossus
    Mishra's Factory
    Mox Opal
    Myr Enforcer
    Mystic Snake
    Pact of Negation
    Sai, Master Thopterist
    Sarkhan Unbroken
    Search for Azcanta  Flip
    Shardless Agent
    Sword of Fire and Ice
    Taiga
    Temporal Mastery
    Urabrask the Hidden
    Verdurous Gearhulk
    Voidslime
    Volatile Chimera (I forget what was on it, never came up)
    Wurmcoil Engine

    Courrtney – Green Black Delirium (0-1)
    Avenger of Zendikar
    Blood Artist
    Dark Petition
    Empty the Pits
    Emrakul, the Promised End
    Expedition Map
    Explosive Vegetation
    Garruk Relentless  Flip
    Ghoulcaller Gisa
    Great Sable Stag
    Greenwarden of Murasa
    Ink-Eyes, Servant of Oni
    Isareth the Awakener
    Ishkanah, Grafwidow
    Living Death
    Master of the Wild Hunt
    Mox Amber
    Mox Diamond
    Oracle of Mul Daya
    Phyrexian Delver
    Primeval Titan
    Putrid Leech
    Rampaging Baloths
    See the Unwritten
    Sylvan Ranger
    Thran Dynamo
    Volrath's Stronghold
    Merciless Eternal
    Whip of Erebos
    Worn Powerstone

    wormhole65 on Temur Avalanche

    2 years ago

    Not sure if you're taking suggestions, I just stumbled on this while looking for KTK jeskai decks... but your land-base is extremely light and you are too light on ramp creatures to run anything less than 24 lands. If you run a playset of Rattleclaw Mystic and Whisperer of the Wilds then you can run 22 lands. Cut Frost Walker entirely and go down to 3x Heir of the Wilds to make room for the ramp.

    Also, have you considered Atarka's Command and Dragonlord Atarka? How about Sarkhan Unbroken?

    ZorrosRage on Budget Modern: Temur Midrange ((Reworked))

    2 years ago

    Heir of the Wilds i think would work well. Combat Celebrant could help be aggressive

    Vexing Devil could be fun

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