Mox Diamond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
From the Vault: Relics (V10) Mythic Rare
Stronghold (STH) Rare

Combos Browse all

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

: Add one mana of any color to your mana pool.

Mox Diamond Discussion

FLATSO99 on Probably Need to Put Something Here...

6 days ago

@LVL_666

Thanks for your input!

For this decklist I am not concerned with my usual $200 budget because my playgroup doesn't mind the odd proxie and I'm willing to spend time accumulating the cards for it.

I own a good deal for this deck, almost all of it except for some of the really expensive cards such as Mox Diamond .

I agree that the name needs to change. Once I'm sure of the commander and the theme I will change the name.

I already own and run a potent Tasigur combo deck so I would like to have a different commander at the helm of this deck. What are your thoughts on Chulane, Teller of Tales ? I have been intriged by the idea of a competetitve brew around him since he was released.

Thanks again for your input and happy tapping:)

theindigoeffect on Purphoros, God of the Tokens [cEDH PRIMER]

1 week ago

What are your thoughts on Dockside Extortionist as a budget inclusion, since Mana Crypt and Mox Diamond cost so much?

Sanguinolency on Metalworker

1 week ago

Rorolith You're going to be hard pressed to find a 'equal' replacement for Sol Ring. Grim Monolith , Mox Diamond , Lotus Petal are probably the closest you're going to get. Also I would look in to faster land. Ancient Tomb hurts you, but can be good fast mana. Cloudpost is usually an auto include '4 of' in colorless decks ran alongside Glimmerpost because they are both Locus. Urza's Mine , Urza's Power Plant , Urza's Tower are also lands you should think about including.

enpc on White's issues in Commander

3 weeks ago

Tzefick: I'm kind of confused here, what are you trying to say? Which cards are you talking about?

And yes, youv'e listed a bunch of cards that already exist and provide some level of pseudo ramp or provide card advantage. So again, I'm confused. What is the point you're trying to make here?

Some cards like Sun Titan can bring back fetchlands sure, however that is a nice side function of the card. But trying to build a card which specifically brings back lands not only seems very green and not white, but also means that players need to have a bunch of fetchlands in their deck, thuis making it unusable for the majority of casual players whose budget doesn't facilitate the cards.

And if you make it cheap enough, legcay D&T would love that since they can abuse the crap out of Wasteland .

again, white is not good at card advantage or ramp, but that is by design. But it can suppliment this by running artifacts which is what it does. That's the point of artifacts - they are good at filling in gaps, albeit at a higher cost.

So when you combine this whit hte little ramp that white has, you actually have a playable amount available:

Sol Ring , Mana Vault , Mana Crypt , Grim Monolith , Arcane Signet , Thought Vessel , Mind Stone , Fellwar Stone , Marble Diamond , Coldsteel Heart , Wayfarer's Bauble , Knight of the White Orchid , Mox Diamond , Chrome Mox , Lotus Petal , Pearl Medallion and that's without going above 2 mana. No, some of these are not the best ramp, but that's how it works.

And white has decent tutoring whern it comes to equipment. I don't see why they need a bunch more unconditional draw power.

So, let's put this back on you for a second since you're the one who believes there's an issue. Assuming you would need say 10 different white ramp/draw cards to offset the cards already available. Try coming up with the 10 cards that aren't just functional reprints (think Nature's Lore vs Three Visits ) and that wont break other formats, but are still fair for both casual and competitive commander as well as the other eternal formats.

Strangelove on Hogaak: My Favorite (Infinite) Combo Deck

3 weeks ago

@SueMe Your reasoning is solid, thank you! It helps the theory-crafting a lot!

Rn I'm looking at all the possible ways to play Hogaak on turn 1... but it's looking like the only way through the mana-gate to play two creatures for a turn 1 Hogaak is with Lotus Petal / Dark Ritual / Chrome Mox / Mox Diamond ...or discarding Bridge from Below and playing a Phyrexian Marauder / Stonecoil Serpent / (etc) for 0. The Bridge combo seems pretty niche, but I'll definitely run Ritual (and Moxs when I'm rich).

If you need another discard outlet, there's Oona's Prowler ... if letting everyone discard isn't too much of a drawback.

Corpse Dance ... do you mean just so you can rearrange your graveyard aesthetically? (note 404.2: that is illegal xD). Delve is one of the few mechanics that actually enables Dance and lets you manipulate the top creature to resurrect whichever you like. Goes infinite with Phyrexian Altar + Symbiotic Wurm .

Vlasiax on ₣₳₦₲ɆĐ ₮ⱧⱤɆ₳₮₴ (ⱧɎ₱ɆⱤ ₳₲₲ⱤɆ₴₴łVɆ V₳₥₱łⱤɆ₴)

1 month ago

Yeah, I'd go with maybe 32-33 lands, since you have only Chrome Mox as cost ramp (which in my opinion can replace lands in 1:1 ratio). Personally, if budget isn't a concern I'd probably go with 33 lands AND Mox Diamond .

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hi weezel,

I received the first order of paper cards, still pending my second order. I'm hoping they all arrive before Fri casual and Sat tournament.

I've done quite a bit of online testing and found: 1) Hasn't improved my avg win turn significantly (bad) and 2) Its increased how, meaning winning by combo only significantly (good).

To my surprise so far the lands have tested fine. I've been watching my T3 land drop %, and so far so good. I'm going to do a comprehensive test on it (30 runs) to do a full audit, but in the games so far, good good!

Thoughtseize was added, because of the need to get Kiki-Jiki, Mirror Breaker , Karmic Guide , Restoration Angel out of my hand, now also in the current build Worldgorger Dragon . Faithless Looting can do this, but needed an alternative, and Thoughtseize can also be used to remove a win-con from a player, if a play tutors twice, I can Thoughtseize in and remove a component. Vicious Rumors doesn't work because doesn't have the modular ability to put the aforementioned creatures in the graveyard from my hand.

Still no Mox Diamond , hopefully my F2020-Q1 bonus will provide me enough cash to buy the damn thing! Need 3 now, have 0!

Dark Ritual has been better than expected, enables a bunch of T1/T2 wins that I didn't have before. Any Swamp producing land + Dark Ritual + Mana Crypt + Buried Alive + Reanimate or Animate Dead as an example.

Demonic Consultation was in, then out, then in again. I thought the only downside would be the 6 random cards killing me. Turns out, unless it's tutoring the final piece (eg. a Reanimate ) the other components have to played or it exiles them. Buried Alive then Demonic Consultation then Reanimate . It's a dead draw in opening hand unless you have the other tutors already, and it exiles you alt-win cons if your primary doesn't end up working.

Worldgorger Dragon I thought if I drew Dragon Tempest that I had a quicker tutor path to Entomb + Animate Dead , much like when I draw Goblin Bombardment I have a path to Leonin Relic-Warder + Animate Dead . The problem is that Dragon Tempest only gives Kaalia of the Vast haste, whereas Goblin Bombardment can be used in other combos (like drawing into a Karmic Guide and then using Entomb to put Kiki-Jiki, Mirror Breaker in the graveyard. Expensive CMC5 to cast Karmic Guide but builds Goblin Bombardment builds towards alt-win, whereas Dragon Tempest still useful but no combo. I don't think I need the Worldgorger Dragon , I've found Leonin Relic-Warder is enough anyway and usually faster.

The additional Talisman's (2) and Arcane Signet just improve the crappy mana ramp rocks that Mardu had access to before, so it's a definite upgrade.

Necromancy I'm still not enjoying the CMC, but Dance of the Dead doesn't work with Kiki-Jiki, Mirror Breaker because he needs to to use his ability. Uncertain if I need it as a duplicate to Animate Dead , not much left in the realm of tutor packages, so been aiming at drawing the combo cards. With Kiki-Jiki, Mirror Breaker , Leonin Relic-Warder and worldgorger all now relying on Animate Dead the Necromancy seems to make sense even at ridiculous CMC3.

Mana Vault has held it's weight so far as well, no complaints.

The ADD is light now, so have run into situation where CAN resolve a haste Kaalia of the Vast but have nothing to drop, but as realsoupersand was explaining, it doesn't matter if you have an ADD to drop if it doesn't change the board state where you win (don't resolve low/no-impact ADD). Trying to keep that in mind, haven't quite paired it back enough or identified any more impact ADD to add back in.

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Mox Diamond occurrence in decks from the last year

Legacy:

All decks: 0.46%

Commander / EDH:

All decks: 0.08%

Red: 0.16%

Blue: 0.24%

Golgari: 0.16%

WUB (Esper): 0.48%