Mox Diamond

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Mox Diamond

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

: Add one mana of any color to your mana pool.

Spacebeest on Atla Palani, Nest Tender

2 weeks ago

Hi there! Looks like you hot a lot of very good cards there (I’m a bit jealous on that Mox Diamond! However your deck does not really tuned toward a single plan, so you should probably formulate that if you can (What is my endgame plan going to be? How do I want to win, and what is the overall plan of the deck going to be?)

If you want to play this commander I’d try to really evolve your strategy around her, if you just like the color combination and like playing a good stuff deck I’d maybe look towards another commander that generates more value.

If you want to keep this commander I’d cut all creatures except for Some big 10-12 drops, to ensure that every single egg you crack is gonna reward you big time. You probably wont need many, I’d say no more then 10. Include a number of cheap sac outlets too, probably around 10 as well, to ensure you can always sac eggs if you have them.

The major weakness of this strategy is going to be that you need to play and activate your commander before anyone can kill it. Therefore I’d add a number of cards that provide haste or pseudohaste (helps too with your fatties being able to swing to turn they hit the board) and I’d definitely add a number off cards that provide flash to creatures, so you can flash in your commander at the end of your opponents turn and activate in your turn.

Lastly (but this might be to ‘comboish’) I’d look into adding some cheap cards that untap a creatures (there are a number of instants and sorcery’s out there for one mana that can do it). This will enable you to untap your commander and make another egg. If you do this make sure your sac outlets are not single use.

Again, if you more like playing ‘good stuff’ I’d maybe look to another commander that supports this strategy better. I hope this helps!

MightyPox on Demon Till Your Dreams Come True

2 weeks ago

Ok, ignore my previous comment.

After a two year hiatus I recently started to play Magic more regularly and got more experience with my Rakdos deck.

I replaced Sower of Discord with Pestilence Demon and was quite impressed how good it is against my opponents' creatures in general.

I added Chrome Mox instead of Mox Diamond because I need the land card to come back after a Rakdos attack.

Did you take a look at some of the newer demons:

  • Hidetsugu, Devouring Chaos - nice cmc, could help filtering and smoothen our draws.

  • Orcus, Prince of Undeath - needs to be cast so reanimating him is not good. We need a lot of mana for his second ability because of the high cmc of the creatures in our deck. But if we have 11+ mana available (maybe from Sacrifice, Burnt Offering or Treasonous Ogre) he becomes a mass reanimation spell. The haste is also nice with our extra combat step effects.

  • Balor - some kind of disruption on a demon. I like it but don't know if his effect is strong enough to run him. Great art though!

  • Vrock - if it said "for each permanent" it would have nice synergies with a Rakdos swing but as it is it does not do enough.

  • Nalfeshnee - normally we don't cast spells from exile.

Demons I might test:

Hidetsugu, Devouring Chaos and Balor are interesting but they don't really add something to our general game plan.

Orcus, Prince of Undeath could be a finisher but with the high mana requirement it is a bit situational.

Emberalus on Child of Alara

1 month ago

Update:

OUT:

  • Sol Ring
  • Goblin Engineer (It does not really synergize with the combo, it was in to find Zuran Orb but I kind of have enough ways to find it and not enough artifacts to sacrifice.)
  • Roil Elemental (It was a cute card but I had to cut one more card for some more consistency and with the amount of tutors I play generally I will always rather have Tatyova or Gitrog Monster which are both tutorable by Bring to Light.)
  • Pact of Negation (Pact of Negation is kind of an expensive card and I think I like Pyroblast more, it's mainly to combat counterspells on the second sunrise anyway and Pyroblast has some added utility to it which I think makes it better.)
  • Mana Vault
  • Overgrown Tomb (Decided I want to run just 3 shock lands, this one might get back into the deck but I opted for others first.)
  • Mox Diamond
  • Mana Crypt
  • Krark-Clan Ironworks (Decided to get rid of the KCI saccing mana rocks before second sunrise plan, it was too convoluted and I want to go for a more land centric deck.)
  • Valakut Exploration (This was also one of my other win conditions, and I liked Roil Elemental first above this but decided to cut both.)
  • Izzet Chronarch (Got replaced by Timeless Witness.)

IN:

  • Krosan Wayfarer (Has some early game utility while still being excellend in the Combo.)
  • Pyroblast
  • Cosmic Intervention (I somehow overlooked this card but I am really excited to add this as an early game play for value.)
  • Uro, Titan of Nature's Wrath (Uro is already an insane card, it sacrifices itself which is great, it's basically a recurrable Explore with the added bonus of sometimes being a powerful body, I think it will work excellend in the deck.)
  • Farseek
  • Explore (Both replace my mana rocks for some early mana ramp.)
  • Breeding Pool
  • Temple Garden
  • Hallowed Fountain
  • Timeless Witness
  • Unbridled Growth (Fixes mana and sacrifices for a card, the other candidate was chromatic star which would also be good but I think Unbridled will have more value as you don't need to sacrifice it to gain it's fixing effect.)

I decided to cut my mana rocks that don't provide a color except for when they have a way to sacrifice themself which also made me cut my KCI from the deck.

Other Ideas: + Valakut, the Molten Pinnacle + Vesuva + Prismatic Omen

Grubbernaut on Colorless Support Over 40 of …

2 months ago

To be more specific: Lunar Necklace, Ashlands, and Mox Moonstone are all "too good" to exist in EDH, imo. We already have Ancient Tomb, City of Traitors, Crystal Vein, Mox Diamond, Mox Opal, Grim Monolith, Sol Ring, Basalt Monolith, and the plethora of good-but-not-great rocks; the problem with trying to push colorless is that you inadvertantly push all the other colors at the same time.

For it to be more balanced, you'd need some sort of clause that prevented use on colored spells, in colored decks, etc.

rambunctiousOrator on Animar - Power Level 8.5/A

2 months ago

An 8 or a 9 is hard. I think a distinguishing feature of a 7 is that the deck will aggressively win if left unchecked. Aside from a few problems with your deck running out of gas and having to play one spell a turn, I'd say with some lucky draws you are winning by turn 5 or 6 regularly; i.e. a 7. When I think of an 8 or a 9, I think that this deck will guarantee a win unless someone designed their deck to beat yours. This pushes past normal levels of competitiveness into something more. Some decks can never be an 8 or 9 because the strategy isn't inherently unfair enough. You may be able to get to an 8, I doubt this strategy can ever be a 9.

That being said, we can squeeze more out of your current strategy. there are a lot of inefficient creatures, inefficient ramp, and room for other non-creature spells here.

Recommendations:

Those are just a few examples of cards, in general you want to smooth out your early game, and both tireless do that with either card draw or treasure. I feel like you could seriously improve your 6+ roster. Get rid of any 6+ cards that you feel like don't lead to winning the game the next turn. Let me know if you want to continue, have any questions, etc.

Frank_Glascock on The Great mutation

3 months ago

Earle swears by Toski, Bearer of Secrets.

Dakota, if this is an Animar test I am going to ace it. Remember that the best Animar lists are like creature based spellslinger decks. The closer your list gets to 50 creatures the better. I was at 48-49.

I know you are tired of Craterhoof Behemoth but you did include Finale of Devastation. The best decks focus their strategy and wincons. That may not be what you want. The deck certainly looks fun to play.

  1. Should you want to focus the deck more I would include cards that would lead to a turn two Animar. Chrome Mox, Mox Diamond, Wild Growth, and Carpet of Flowers are some that come to mind.

  2. You need Animar on board for three turns I would think. The turn you cast him. The second turn where you cast lower mana creatures to pump up his counters. And then turn three where you play your big threats. How are you going to protect him from spot removal? Better yet, what is your strategy for combating board wipes?

Kodama's Reach? Bloom Tender is the replacement-not even a close call.

Nature's Lore? I would play a mana dork like Llanowar Elves.

Dito for Arcane Signet, Chromatic Lantern, Ketria Crystal, Sol Ring, Talisman of Creativity and Talisman of Curiosity. Cut all this for Sylvan Safekeeper, Spellskite, Elvish Mystic, Fyndhorn Elves and some more ways to stop board wipes like Swan Song. I ran Force of Negation and Force of Will in my Animar list but you don't have the blue to support those cards.

Even with the big mana creatures you are playing would Purphoros, God of the Forge not be considered?

Hardened Scales was printed by some Animar lover at Wizard's of the Coast. It should be in here.

A creature based deck without one of the allstar blue creatures, Consecrated Sphinx?

I play Mystic Remora in every deck that has blue. But, that is me and it isn't an auto include in casual.

Crop Rotation is a definite should you play Gaea's Cradle.

Niko9 on You Totally Got This...! (Attacks Alone)

3 months ago

Ha, thanks! It's definitely one of those ones that I started throwing together from cards I had, and it actually worked, which is nice because that's not always the case. Just glad I didn't have to buy a lot of stuff for it : )

I'd really like to make a deck for Guardians of Oboro but haven't wrapped my head around it yet. Moonfolk samurai is just too cool of a combination of words : ) But what to actually do with it is the big question mark.

And yep, Warrior Angel is my favorite from a long time ago. I got started playing around Stronghold and was like, meh Sliver Queen, meh Mox Diamond, meh Survival of the Fittest, I'm using Warrior Angel Maybe would have regretted it, but warrior angel is still the coolest to this day, for me at least : )

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