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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color to your mana pool.
Arrzarrina on
Roon Shenanigans
2 months ago
19/01/2023 changes: There have been a few rounds of changes. Removed counterspells to attempt to make the deck to make more fun to play against, sold the Mox Diamond because it's become worth a mint in the last 7 years, added more draw and refocused the deck on creature ETB based interaction instead of something like Oblivion Ring. It's a good card but I don't get the value that I could get out of a Fiend Hunter. You know where I'm going with this. I've also added more mana fixing to the land base and adjusted colours for the new balance.
Removed:
- - 1x Akroma, Angel of Wrath
- - 1x Azorius Signet
- - 1x Detention Sphere
- - 4x Forest
- - 1x Force of Will
- - 1x Isochron Scepter
- - 1x Land Tax
- - 1x Martial Coup
- - 1x Mirrorweave
- - 1x Mox Diamond
- - 1x Oblivion Ring
- - 4x Plains
- - 1x Polymorphist's Jest
- - 1x Prototype Portal
- - 1x Pyxis of Pandemonium
- - 1x Pestermite
- - 1x Spell Crumple
- - 1x Strionic Resonator
- - 1x Treachery
- - 1x Temple of the False God
- - 1x Thran Dynamo
- - 1x Time Spiral
- - 1x Tinker
Added:
- + 1x Arcane Signet
- + 1x Adarkar Wastes
- + 1x Blue Sun's Zenith
- + 1x Barkchannel Pathway  Flip
- + 1x Brokers Hideout
- + 1x Consider
- + 1x Deserted Beach
- + 1x Dreamroot Cascade
- + 1x Echoing Truth
- + 1x Evolving Wilds
- + 1x Fading Hope
- + 1x Hengegate Pathway  Flip
- + 1x Joint Exploration
- + 1x Mind Stone
- + 1x Overgrown Farmland
- + 1x Preordain
- + 1x Relic of Progenitus
- + 1x Repopulate
- + 1x Stonehorn Dignitary
- + 1x Terramorphic Expanse
- + 1x Temple of Mystery
- + 1x Temple of Enlightenment
- + 1x Wilt
plakjekaas on What is Your Opinion of …
3 months ago
I don't mind others playing them, I just don't like playing proxies myself. The only proxies I made are for the dip in cEDH my playgroup did, and even then, only for cards I already owned. I'll pay for a Mox Diamond, but even I think it's egregious to buy multiple of the same hundreds-of-euros cards if you need them in different decks '^^
When you buy a single for that amount though, Wizards sees nothing of that money. It goes entirely to my local game shop, so they can keep the lights burning and keep organising events for me to play in. I bought a lot of really expensive cards in early 2020, because I wanted my LGS to still be there if the virus-restrictions ever would end. It's not the bragging rights, I'm investing in the community. Not in the makers of Magic, but in the place that housed me for more than 6 hours every week for the past 6 years. You can't buy that for the price of a Gaea's Cradle, but both parties improved by me buying one anyway.
Ardees on
Gates? Nine Fingers Keene Competitive
5 months ago
If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.
Artifacts: you should be running at least Mox Diamond, Chrome Mox, Mana Crypt, Sol Ring, Arcane Signet, Mana Vault, Jeweled Lotus, maybe even Grim Monolith and Lion's Eye Diamond.,
Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.
Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy
Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).
Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit  Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.
Enchantments: a few staples in the current competitive meta: Rhystic Study, Mystic Remora, Sylvan Library, Burgeoning, Exploration, maybe Abundance and Necropotence
Removals: you could most definitely swap some of your removals for something better and more competitive, such as Force of Vigor, Nature's Claim, Abrupt Decay, Assassin's Trophy, and more.
Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.
If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.
Niko9 on Favorite pulls you've had
5 months ago
When I was first getting into magic during Stronghold, I was so excited about pulling Warrior Angel. Nevermind that I had pulled, at this point, multiple Mox Diamond and Sliver Queen, I just loved the art on warrior angel and it felt like the next step in Serra Angel that I was playing. In retrospect it is a little silly, but this was a different time. Masticore was the most broken thing around, and I even remember a magazine at the time that had the top 10 cards from Stronghold and Shard Phoenix was number 1. So I may have been in the dark, but we were all in the dark : ) And to this day Warrior Angel just my be my favorite card ever.
legendofa on Yorion & Meathook Massacre banned
5 months ago
Delve has three bans out of 27, but Dig Through Time and Treasure Cruise both have bans in multiple formats.
Of the ten black-bordered Moxen, only Mox Amber, Mox Diamond, and Mox Tantalite aren't banned anywhere. This group includes five of the Power Nine. Is "cheap artifact mana" a mechanic?
Jett2112 on
Carah Approaches with Pyromantic Intent
6 months ago
I agree with your decision to exclude Deflecting Swat and Lightning Greaves since they are cards that say your "planning for the worst" (which is even dumber than regular planning). I think a better way to make sure Syr Carah, the Bold spends as much time as possible on the battlefield is to max out on rituals like Desperate Ritual, Pyretic Ritual and Mana Geyser. Maybe also max out on mana positive rocks like Mox Diamond Grim Monolith Mana Vault and Grim Monolith. At 36 lands you could almost swap any mana positive spell for a land and probably run a bit smoother and faster. I know those are big money cards but I see that Lion's Eye Diamond
+1 for embracing the battlecruiser / glass cannon aspects of Syr Carah, the Bold!
TypicalTimmy on Custom Land Cycle
6 months ago
I guess my thoughts are, permanently losing a card forever for a land feels like a major loss for it's upside. There is Mox Diamond that asks you to discard a land. And Chrome Mox that exiles nonlands, and non-artifacts. But, the difference is, you get any color of the exiled spell.
With these, if I exile a red card for a Selesnya land, I do not get red mana.
So I feel discard is more balanced. The issue is, there are T1 win decks that want cards in graveyards. If you have a land that let's you discard a Gris or Emrukal that's a very serious amount of power. These would immediately be $50 - $90 dollar lands, depending on the colors.
But discard a land? I feel now you have struck the balance between far too powerful, and far too unbalanced.
Squirrel_of_War on
Toxrill, The Corrosive
6 months ago
Hey man, got a few suggestions for you. If you want to bring this to cEDH level you'll probably want to add Thassa's Oracle and Demonic Consultation/Tainted Pact and every low cost tutor so you can close the game out within the first 4 turns. You'll also want more fast mana like Chrome Mox, Mox Diamond, and of course Mana Crypt. I would add more low cost counter magic like Swan Song. Might also try Necropotence to draw into your win early if you don't have a tutor.
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