Bitterblossom

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Bitterblossom Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

kirbysan I'm afraid Jadar, Ghoulcaller of Nephalia is a lot worse than Ophiomancer. Snake lady's strength is generating a piece of fodder to sac for value on every opponent's turn, and yes her new art is amazing! With 3+ opponents, Jadar is only generating a fourth of her value at most. Even if we accept him as a worse Ophiomancer, he's still a worse Bitterblossom which is a card that already doesn't make the cut.

I'm a little skeptical of Siege Zombie. It seems too far removed from our core aristocrats gameplan. Dealing 1-2 damage to each opponent every round is very slow compared to our other drainers. Even if we have 12+ creatures out and can drain for 4 each turn, we'd be winning anyway from that boardstate.

Good thoughts though. I'm sure we'll get some great death triggers somewhere in the coming spoilers. It is Innistrad after all.

wallisface on Modern Dimir Ninja Fae

3 weeks ago

Very cool deck! Some thoughts from my first glance:

  • I really like the addition of Dauthi Voidwalker here but surprised you’re not playing the full playset - the card feels lile pure gas for this deck.

  • Dismember feels odd here, because life is valuable. Feels like a sideboard card at best? I’m not sure how often you need this?

  • I see Bitterblossom in the maybeboard… personally I think running 2ish of them could be strong, though not sure how much it messes with your existing tempo?

  • How has the land count gone for you? It feels pretty low to me - though i get you have a lot of low cost stuff, and card draw - so presumably it’s fine?

  • I think it would be strong to have a splash of white in the landbase so you can include Teferi, Time Raveler in the sideboard… he’ll basically guarantee you can ninjitsu without interruption, which feels really valuable here. Spellskite is good but very short-lived in these scenarios.

lagotripha on Scepter is Magic

1 month ago

Scepter is one of those spells that feels so close to unstoppably good, but the card disadvantage hurts bad. What I'm finding interesting about the list is that it is almost a Polymorph shell, which offers a second wincon to just locking with isochron. With the right creature choice, the disadvantage will hurt a lot less.

Lazotep plating is amazing tech for it- Protection and a Bitterblossom in a can is really nice for a lot of matchups. Great work there.

I think if I was trying to run this myself, I'd try to be taking turns with Narset's Reversal- just cast Time Warp and bounce it at 7 mana until I won. With silence already there you have most of the setup.

Best of luck getting it running smooth - its one of those cards that is almost over the line.

zAzen7977 on Mono Black Pox Control

1 month ago

Hey sapounos, I have a few suggestions based on my experience with this same deck type.

First of all, 4 Urborg, Tomb of Yawgmoth is too many - it is inevitable that you will draw 2 consecutively and it will slow down your early game. I suggest cutting them down to 2.

zapyourtumor is right on - drop 1 Nether Spirit. And you must run Shrieking Affliction, it is critical. You may even want to run a couple Davriel, Rogue Shadowmage to make it 10-rack. There are times where even with 10 racks you will only draw one, and that is your only way to win.

Another issue is that you have no way to stop creatures other than the Lilianas and blocking with Nether Spirit. If you run Lilianas with no blocking power, they’ll be killed in seconds against aggro decks. Your playset of Pushes are not enough. You need something like Ensnaring Bridge to protect you and/or more board wipes. I like Bontu's Last Reckoning because it is very rare to have over 3 lands in play. Another possibility is Bitterblossom to generate blockers.

Also, you need Feed the Swarm on the sideboard for enchantment removal - it will really come in handy. And Cling to Dust for lifegain.

Also, the new Grief is a possible inclusion. Maybe run a couple in place of Thoughtseize. I haven’t tested them enough to know if they are worth it yet.

Hope this helps!

WelshGuitarist on Vilis, Broker of Combo's

1 month ago

tiagompm Hi there! Thanks for the recommendations! I may try to acquire a spare Sensei's Divining Top and Contamination just to test them out, but because of Contamination 's second line of "normal type and amount" it makes me a bit wary as there are multiple ways to make my lands tap for more mana or lands that tap for more mana regardless. I feel this slowing of my own mana ramp may negatively impact my speed of the deck.

Also without either Bitterblossom or Dreadhorde Invasion , Contamination won't be as effective and could be a dead draw when another game piece would be more beneficial.

Sensei's Divining Top is definitely a good shout, I just need to acquire another haha.

tiagompm on Vilis, Broker of Combo's

1 month ago

Ho waith! You are MONO BLACK with Bitterblossom ?? Just put a Contamination to see the enemys burn in the hell! ;-)

zapyourtumor on White Therefore Superior

2 months ago

Maybe consider splashing B?

Gives you access to Lingering Souls, Bitterblossom (synergizes with Timely Reinforcements), Zealous Persecution, Sorin, Solemn Visitor

If you stay mono white: Raise the Alarm, Venerated Loxodon

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