Tribal Enchantment — Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
|Have (2)||, gildan_bladeborn|
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|Commander / EDH||Legal|
Bitterblossom occurrence in decks from the last year
Latest Decks as Commander
4 days ago
Have you consider Sengir Autocrat ? Or the instant Secure the Wastes ? What do you think about Goblin Assault , Dreadhorde Invasion or Assemble the Legion ? What about threat effect like Mass Mutiny , Molten Primordial or Mob Rule ? Other token generetion like Field of Souls or Ogre Slumlord ? Have you consider Fury Storm ? If you don't have price budget, what about Bitterblossom or Preacher ?
5 days ago
Here are my thoughts - many of these have already been echoed by Balaam__ above.
Modern is a very fast format. Most miderange decks typically want to be running cards with cmc between 1-3, with a very few cards at cmc4 (look at Jund, for example, that only runs Bloodbraid Elf and then lots of low-costing cards). In that vein, I think you need to look at lowering your curve. I get that some of your cards can be cast for cheaper with Prowl, but I think you'd only want to keep the very best of these.
On the above note, personally I would drop Zareth San, the Trickster and Notorious Throng entirely. Their cost is waaay too high, especially in a deck with 22 lands, and they don't do enough to justify their spots. I would also drop a few Earwig Squad - it feels like you want to be playing either 2 or 3.... maybe mainboard 2 and have a 3rd in the sideboard against decks that you really need to disable?
I would echo what has already been said above that some good cmc1 cards would be very useful to the the deck. Consider Fatal Push , Thoughtseize , Inquisition of Kozilek . You probably want at least 8ish cards that are 1cmc so your first turn isn't wasted.
On the subject of lands, I would recommend swapping both Sunken Hollow and Rogue's Passage for both of Darkslick Shores and Drowned Catacomb . The Hollow just has too many scenarios where it's going to slow you down, and the Passage is both going to hurt your mana base, and be unlikely to get any benefits (you need 5 lands in play and nothing else to do, to make use of it). If the beforementioned cards are too expensive, i'd suggest just running basics over what's happening now.
If you have the money, I'd strongly suggest ditching Thieves' Fortune in place of Aether Vial . It'll make your deck multiple-times stronger than where it is now, and and also Vial will be able to slot seamlessly into any other future tribal-based decks you make, if that is your preferred way of playing. Another option for this deck in particular could be Bitterblossom . I do think Thieves' Fortune is probably a card you'd want to ditch, though perhaps this is a slot that could also be happily consumed by the beforementioned 1cmc cards too.
6 days ago
I feel like these are right on theme ^.^
Opposition Agent ... its fine :)
... not perfectly efficient, but sufficiently rogue and independently useful :)
1 week ago
More options for token generation include Outlaws' Merriment and Bitterblossom as they give you one every upkeep. More creature options that generate tokens could include Grave Titan Dockside Extortionist and Kiki-Jiki, Mirror Breaker . Also with the Strixhaven set list having been revealed there are a number of cards that could also work with this deck such as Blot Out the Sky and Dramatic Finale
2 weeks ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
2 weeks ago
Well, a good classic card for storm decks is Aetherflux Reservoir and you aren't running a Bolas's Citadel which imo is too good to pass up. Also some bombs in this deck is Endless Cockroaches , Cloudstone Curio , Ayara, First of Locthwain and Priest of Gix . Demon's Disciple and Plaguecrafter are also good cards, can't have too many Fleshbag Marauder effects.
I also enjoyed playing Painful Quandary , Smokestack , Descent into Madness Bitterblossom and Contamination when I built Endrek Sahr, Master Breeder and Tergrid, God of Fright Flip would probably fit here too.
This commander I used as a sac stax deck with a storm win con, Exsanguinate is another win con you can use for this deck.
Good luck, hope your play group keeps playing with you haha
3 weeks ago
Dimir aggro tribal is always fun! Thada Adel, Acquisitor is a really decent rogue, as most decks have some sort of island triland or something in play. At worst, you could also pair it with Spreading Seas to take care of pesky lands. Changeling Outcast seems to fit with what your deck wants to do too! Might also look into some of the other higher CMC cards, things like Cairn Wanderer or Graveshifter if you're looking for something with a bit more utility!
Bitterblossom is another consistent way to flood the field with rogues.
Also, Heirloom Blade is a decent card for any tribal deck. It'll increase the power of your little evasive creatures and turns any of your little guys into guaranteed card draw if they die!
1 month ago
cfost827 Bitterblossom is too slow for my liking. If you get it down before turn 5, it can produce a lot of value, but it's almost worthless if you draw it lategame. I prefer my token makers to be on death triggers that I can sac on a moment's notice. If you think it's valuable, I could see it being very good in some cases. Just not my cup of tea.
As far as 2 drop token makers go, Beskir Shieldmate is good. We always want our cheap token makers to have 1 toughness for Skullclamp purposes, so he meets that criteria. However, I'd play cards like Imperious Oligarch for better keywords or Carrier Thrall for mana utility before this. If you're already playing those though, then throwing this in wouldn't hurt if you want more cheap tokens.