Bitterblossom

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bitterblossom

Kindred Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

clayperce on Sephiroth, Fabled Soldier

8 hours ago

Ryski3 -
Ok, I'll throw some thoughts at ya. PLEASE take all this as "brainstorming" though, not as "recommendations", as I'm still very new to Sephiroth, my deck is definitely not "there" yet, and we're almost certainly building for different playstyles and metas.

Looking at my deck (sorry I haven't transferred it over to TappedOut yet) and comparing it to yours, a few general things stand out:

MANA CURVE: My mana curve is quite a bit lower (total mana value 152 and average mana value 2.38, with the peak of the curve at 27x 2-drops) than yours (total mana value 180 and average mana value 2.77, with the peak of the curve at 21x 3-drops). I built it this way partly to make the deck faster, but mostly because I generally want to cast Sephiroth as soon as I have three mana … and every other 3-drop kind of “competes” with him. Depending on how fast you want to go and when you want to play Sephiroth, shifting your mana curve lower might be worthwhile.

MANA BASES: Our manabases are VERY different (I have more lands despite my lower curve, and you have a bunch more mana rocks and utility lands), but the end result is very similar. If we plug our deck lists into Salubrius Snail’s manabase tool, we can see they’re both “Very strong” and we both have a ~60% chance of casting our 6-drops on curve. That may be something you want to keep an eye on though, as you make adjustments to the deck.

“PILLARS” OF AN ARISTOCRATS DECK (SAC FODDER, SAC OUTLETS, DRAIN EFFECTS):

  • I have my sac fodder spread across a few areas: 3x like Fleshbag Marauder in “mass disruption”, 2x like Greedy Freebooter in “ramp”, 5x like Gravecrawler in “recursion”, and of course 12x like Bitterblossom in “tokens”, for 22 total. As for the other pillars, I have 5x free sac outlets and 7x drain effects (3x like Marionette Apprentice in “direct damage” and 4x like Blood Artist in “drain”).
  • In your deck, I think it’s 15 total pieces of fodder (3x in “mass disruption”, 1x in “ramp”, 1x in “recursion”, and 10x in “tokens”), 3x free sac outlets, and 6x drain effects (1x in “direct damage” and 5x in “drain”). You mentioned your deck feels like it could use some more token generation, but we’re actually pretty close there (12 vs 10). But raising your sac fodder in some of the other areas could perhaps make a big difference … maybe start with the “recursion” area (both in my main deck and in the “considering” tab)?

STAPLES (CARD ADVANTAGE, CARD SELECTION, MASS DISRUPTION, PROTECTION, TARGETED DISRUPTION, ETC): We’ve got different priorities here (I think mostly because of our different metas), and that’s cool.

THOUGHTS ON BRACKET 3 VS BRACKET 4:

  • My deck is honestly in a REALLY awkward position … it’s too fast for Bracket 3 but it's generally way too grindy/not consistent enough to compete at Bracket 4. So I need to either tune it down (by removing some infinite combos) or tune it up (by adding either more combos or more tutors to make the current ones more consistent, plus maybe adding some more fast mana sources).
  • As for your deck, adding some infinite combos would definitely be a way to increase the power level. The challenge is it’s very easy to build an Aristocrats deck that can go infinite on Turn 3 (or even earlier with fast mana or a Dark Ritual), and even if it doesn’t happen often, once it does, folks will think we’re playing a Bracket 4 deck at a Bracket 3 table.
  • You may already be using it, but if not: The Find my Combo page, over at Commander Spellbook is a GREAT tool, whether we want to add combos to a deck or keep them out.

A FEW ACTUAL RECOMMENDATIONS:

Thank you for coming to my TEDtalk. Hopefully something in there ^^ was useful, and if not I’m very sorry for the spam. Good luck (and good skill!) with Sephiroth!

Cheers!

capwner on Brazen Bitterblooms

1 week ago

Sleep-Cursed Faerie is pretty strong I think. Maybe also one of the Kaitos? Bitterblossom almost seems better than Bitterbloom Bearer because it's harder to remove, idk though there could be upsides to both. Brazen Borrower is another good faerie. I am seeing some cool looking more control-heavy faeries lists on mtgdecks that have performed well maybe look at some of them for inspo? Maybe try something with ninjutsu to bounce your sprites like in pauper? Maybe the Kaito THAT HAS NINJUTSU lol Kaito, Bane of Nightmares. Overall I like the budget of yours and all the efficient faeries-matter spells, +1 from me

theNeroTurtle on Pin Cushion

3 weeks ago

i see that Contamination is in the maybe section. I would run it since you are already playing Bitterblossom. Those two together are fantastic.

MoloSan on This Body's Dust in the Wind that's Hurling Past

3 weeks ago

The versatility of this is awesome! Probably not a good suggestion, but since you run Bitterblossom, you could also try Bitterbloom Bearer which got printed for the first time recently.

Asder on UB faerie tribal

3 weeks ago

If you're doing a sideboard Bitterblossom is good in general, but especially against control. If you want to lower your curve to get under midrange decks Faerie Mastermind is a good option, if you can find space for a playset they like hanging out with each other and triggering together.

Heres some quickfire staples worth considering I haven't seen anyone mention yet: Fatal Push, Counterspell, Infernal Grasp, Harbinger of the Seas, Stern Scolding, Thoughtseize, Sheoldred's Edict

theNeroTurtle on Draconis Mons

1 month ago

TheSlowestBro, be sure to tag the person in your comment otherwise they may never now you replied. As for Bitterblossom, I play it in a deck as a combo piece. But with this commander, you could build up a few over a couple turns and swing big later.

theNeroTurtle on Draconis Mons

1 month ago

this is a stretch, but perhaps Bitterblossom to build up yourself a sac-buff for your commander when you are ready to attack.

1+

DreadKhan on Ranking the Lieges

1 month ago

Lots of great points for the OP, but I'd like to add that certain colour pairs are better at flooding a board, meaning the +1/+1 bonus for each colour isn't actually equal, even if they look identical. For example, if you're giving a weenie player +2/+2 on all of their weenies it's a much bigger buff than giving one or two already tall creatures that same bonus, the 'clock' sees a bigger jump the more creatures affected by this type of Anthem. It's also a big factor for White and Blue that they often get evasive weenies, and the Dimir one looks like an absolute house when you remember they gave Black stuff like Bitterblossom.

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