Bitterblossom

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Bitterblossom

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Dead_Blue_ on Will this 7-rack be competitive?

4 days ago

Lilli really is a must in the deck, I’ve played a lot of 8Rack but not in the current meta as I’m just returning to magic but I’ve found the red version just not worth it. You’re still susceptible to enchantment hate& if you’re going to run red the Rix Maadi, Dungeon Palace is pretty much the best reason to. Just echoing what has already been said, Funeral Charm is great, discard at instant speed that doubles at removal Is extremely powerful. I find there’s not really room in the deck for flavor cards but if you do want flavor Waste Not Bitterblossom or Nyxathid are excellent choices. Also you may want to trim Raven's Crime. It’s one of the best cards in the deck but multiples of it are useless and you absolutely have to run Dakmor Salvage with it as it completes the engine.

Durahan-Brewer on Ninjas

3 weeks ago

Yo ! Love seeing more Ninjas representation in decks, sweet brew friend

A suggestion would be to add some copies of Fatal Push since you're already in Dimir/UB. Fatal Push synergizes with Ninjutsu activating the Revolt requirement. Copies of Counterspell over Negate I think would be outright better for your brew too, being more U than B the UU shouldnt be hard to get over (1)U.

As for Win cons; I completely hear you. Ninjas are kinda soft in that department but there are options. Kaito Shizuki as you already have I would consider one, Mist-Syndicate Naga is an extremely sleeper card IMO, never seen something get out of control so fast. Fallen Shinobi is another option, being a fatty (5/4) it's hard to remove and can win off value from 1 connect. Albeit; it can also whiff and get nothing or sit in your hand w.o a way of getting on board.

I'm surprised to not see any copies of Ingenious Infiltrator in your brew. I would say II is genuinely the strongest Ninja printed currently in MtG. Outside of Ninja Tribe there can be other Win-Cons included; I run Faeries as my Enablers so I also run Bitterblossom as a Win-Con.

TheOnlyVeso on *Primer* -- Dimir Tempo (Ninjas)

3 weeks ago

I'm trying to build a ninja focused deck, and thought to try Canadian Highlander (don't want to build ninjas in 60 card formats and I don't like either the ninja commanders). I'm itching to stick my Bitterblossom in a deck, would it fit here? Not sure how prolific enchantment removal is, or if the card is too slow or costs too much life (especially if burn is common).

Grind on Curses with the Grixis

4 weeks ago

Cool deck!!
Not sure what it needs, curses seems difficult.
Personally i would run Arcane Denial or An Offer You Can't Refuse over rewind. Ive found 4 mana is hard to hold up.
Also token generators can help make blockers, Bitterblossom is a great token generator but that card is pricy. Cheers and have fun!!

dealaden on Endless Hunger

1 month ago

I agree 20 lands feels like too few. The Meathook Massacre looks like it wants to be cast for 3 (x = 1) to hit all the 1 toughness creatures you have. But Tainted Adversary begs for 5 mana to get a single extra zombie. your other +1/+1 synergies also make the Masacre sometimes want to hit x = 2 and x = 3 needing more and more mana to close out the game. Bloodghast also really wants you hitting your land drops.

That being said, Bitterblossom and Tainted Adversary seem to be the weakest cards. If you really want to keep Grist, the Hunger Tide in, consider running Collected Company. Company can hit grist, because he's a creature with cmc 3 while in the library. Company also pushes you towards critical mass you seem to be building towards.

Final thoughts -3 Bitterblossom -2 Tainted Adversary

+2/3 land +2/3 Collected Company

Grind on

1 month ago

Cool deck!!
A couple ideas, not sure about your budget for new cards:
Reconnaissance connive x and keep all your creatures alive.
Bitterblossom inevitable fliers!!
Knight-Captain of Eos makes bodies and casts Fog!
Hero of Bladehold makes multiple bodies.
Anyway just some ideas, cheers and have fun!!

Grind on Burakos, Party Leader Party Hard!

1 month ago

Sweet deck!!
Would you consider Akroma's Will over unbreakable formation?
Also Bitterblossom can make rogues, is pretty good.
Also some goodstuff ideas, Damn and Whip of Erebos can be good, also i like Unburial Rites.
Anyway jusy some thoughts, deck looks cool, cheers and have fun!!

plakjekaas on Urzas Saga and delirium

2 months ago

Delirium is not like the Party mechanic, where every card can only count for a maximum of one party member, even when a creature can have more creature types, or even all of them together. Delirium checks for all card types present in your graveyard, and card types are: Creature, Planeswalker, Enchantment, Artifact, Land, Instant, Sorcery and Tribal (like Bitterblossom). If you have 4 different of those types of cards in your graveyard, Delirium is active, no matter how those types are spread over the cards. If a card has 2 types in its typeline, Delirium sees them both.

Just Urza's Saga and Ornithopter in your graveyard together would therefor give you Land, Enchantment, Artifact and Creature for types, already providing Delirium being active.

Load more