Creature — Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 months ago
Grafted Exoskeleton would work really well here. Karn's Bastion is pretty much a staple for any infect deck (Take that last part with a grain of salt). A good ol' Blightwidow or Cystbearer might be a nice addition. If you're willing to spend the money, a Blightsteel Colossus would be really nice. Tel-Jilad Fallen would work if you're playing against artifact decks. As for wincons, Triumph of the Hordes is a classic, but on a budget, Predatory Focus does the trick, too.
This deck looks pretty cool. I haven't seen many infect EDH decks so far, but this one looks decent. Good luck with it.
5 months ago
Unlife, makes sense. The mana sources might be a bit conservative for an aggro deck, and I probably don't have much room for self-mill. I think that this deck might rely a little more on Otrimi than the typical Mutate deck, ironically enough, though. A 6/6 Trampling body for 4 mana is about the best Mutate outcome for an Infect deck. It's kinda weird, because I've been listening to set reviews and whatnot, but while Parcelbeast and Sea-Dasher Octopus might be some of the best options in a non-Infect deck, mutating either on top of a Cystbearer is a worse end result for the deck's strategy than something derpy like a Cavern Whisperer. I feel really weird thinking of Flensermite being better than Blighted Agent or Spinebiter on account of the same reasoning.
11 months ago
1 year ago
Whelp, I missed that 5-month deadline :-D
But I'll give Cystbearer and Wheel of Fate a hard look. And maybe Inferno Titan too (frankly not soooo much for the art, but because I love the card so much).
I'll give it a hard look for sure. Thanks!
I may need to add Glowspore Shaman ...
1 year ago
For playing a short time you did a nice job! But there are a few cards that you need to scrap as fast as possible (in my opinion). Those cards are Manalith and Cystbearer . For Manalith are better options and Cystbearer does not do somehting with the rest of the deck. Try Chromatic Lantern , Commander's Sphere , Mana Geode or Spectral Searchlight . Or use something like Cultivate or Kodama's Reach to ramp.
I also mis Daybreak Coronet in your deck. It is a solid aura for a low cost.
Good that you use board wipes! But what if you could protect your commander more ( Shielded by Faith )? Than boardwipes would become even beter.
I hope this helps. You are on a good way and keep having fun :)
2 years ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
2 years ago
2 years ago
After few games I noticed this deck needs more death-touch than infect.
More tap enchountments Psionic Gift