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Yes, there's a very good reason, and I even wrote it in the primer.
Long story short, 4 tends to slow the deck down. Ideally you want to get Zombie Infestation instantly, but that's also something you don't want lots of. So, less things in maindeck means more chances to add more lands. Also, this deck want, almost demands, the player to mulligan really aggressively.
Despite what I said, I also believe it more of a matter of preference. I used a few words to describe the reason why I run only 3, but all of them describe possibility, not certainty. Meaning you can playtest and choose to run 4 without it properly affecting too much. However, never run only 1 or 2.
January 27, 2022 5:48 p.m. Edited.
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Commander / EDH*
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|Playing since||Ravnica: City of Guilds|
|Avg. deck rating||11.20|
|Favorite formats||Commander / EDH, Modern|
|Suppressed formats||Pre-release, Heirloom, Vanguard, Noble, Hero, Quest Magic RPG, Quest Magic, Penny Dreadful, Frontier, Leviathan, Brawl, Oldschool 93/94, Gladiator|
|Cards suggested / good suggestions||104 / 75|
|Last activity||20 hours|