Creature — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by Demons or Dragons.)
|Have (3)||PTsmitty , , abby315|
|Want (3)||Darkalin , TrevStar7 , DarkShinobi93|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Baneslayer Angel Discussion
6 days ago
2 weeks ago
Some Angel Suggestions:
Herald of War (should help speed it up)
Linvala, Keeper of Silence hatebear
Baneslayer Angel (always has been one of my favs)
Some more card draw and ramp
Nykthos, Shrine to Nyx (you have a lot of triple white)
A good Ramp package that should have you set up well to cast however you want (I use it in my UG list and I can pretty easily Finale of Devastation into a Blightsteel colossus)
Some Control options
1 month ago
I've built Akroma/ Rograkh, Son of Rohgahh before as well. I think Kamahl is probably the overall more powerful option and ramps/fixes/draws better on a budget, but Rograkh can come in early and hard. I've also seen Akroma + Tana, the Bloodsower to allow access to Red and Green for both Rograkh and Kamahl (and some fun things like Samut, Voice of Dissent).
Focus your early game on ramping and you should be able to fill most of your deck with defenses and do well just off your commanders. Other than ramp spells like Farseek, Cultivate etc and defenses like Akroma's Will, there are tons of creatures out there with many keywords. Budget end-game beater options include Baneslayer Angel, End-Raze Forerunners, and Archon of Valor's Reach.
1 month ago
This interaction is due to Baneslayer Angel 's first strike ability. Easy to miss among all those other words!
1 month ago
I was playing on mtga and my opponent attacked in with a 2/2 Hallowed Priest and some big Baneslayer Angel . I blocked his Hallowed Priest with a 1/3 Dawnbringer Cleric thinking that although the angel had lifelink all the damage would happen at the same time and the priest would still be a 2/2 when he hit my cleric. However, mtga showed me the angel hitting my face, lifegain, then the priest bumping up to a 3/3 to kill my cleric. Is this an error with mtga or does damage go sequentially like that? If it does, who decides the order that it goes in? Thanks for answers.
3 months ago
sorry for my late response and thanks for your suggestions.
First: "exchange the Scoured Barrens with Shineshadow Snarl "
I've thought about it a lot, and you are right. I realy liked the aspect of getting one extra life with Scoured Barrens to trigger Cleric of Life's Bond when I don't have another cleric, or rather want to play Youthful Valkyrie . But it doesn't gives me as much tempo as Shineshadow Snarl gives me.
Second: "And I'd add more to the Baneslayer Angel s and Resplendent Marshal maybe taking out Orah, Skyclave Hierophant and Angelic Guardian s"
I swapped the one Angelic Guardian for one Baneslayer Angel - yeah, it's just the better card ...
And at the end I swapped both copies of Orah, Skyclave Hierophant for two additional copies of Resplendent Marshal . I guess Orah is for more cleric heavy decks and the mana curve looks way nicer.
Thanks again - I play this deck nearly every day and I'm really happy that it's now better than ever. :D
Have a good day~
4 months ago
I only have two, suggestions.
This is kinda sorta my take on an Angel deck: Anunnaki.
5 months ago
Wow, this deck has gotten some good suggestions before I even come in!
With DanMcSharp's (good) suggestion about Elite Spellbinder taken, you now have 5 copies of it between your main board and your sideboard. It's not really a sideboard card, so you may as well take it out of there entirely. Kunoros also isn't great for a sideboard (although he is a good pupper). If you want graveyard hate, put Cling to Dust or Weathered Runestone . Kunoros is easily removed from the battlefield, especially as many graveyard-based decks will be running black, the color of amazing removal.
Since this is a low average CMC deck, you don't really want tapped lands most of the time. I'd recommend removing the temples for more basics or for some of the new Snarls, if you have them/don't mind crafting them.
Shadrix Silverquill is not a good card imo. Let's think about some possible scenarios:
You don't use his ability. He's now a 2/5 flying double strike. At that point, just play Baneslayer Angel . Even with the counters in the deck, it's better.
You give your opponent a 2/1 flying. That blocks your biggest flier, which may be Shadrix. So that ability basically blanks his attack for the turn.
You give your opponent a card for a life. Easily his best mode, but now you've given your opponent card advantage. You can't really afford that in a deck that already lacks a lot of card advantage methods.
Your opponent's creatures get larger. Situationally the best. However, your opponent either isn't a creature-based deck (and so has removal for Shadrix or is already losing badly), or will be racing you with their ground creatures, in which case the counters really help. Sure, you'll be getting some benefit from Shadrix too, but the floor of the card is very low. I don't think it's competitively viable.
Your only real creature to sacrifice to Village Rites is Eyetwitch . I'm not sure that's enough to justify having it in the deck, but use your experience and judgement to decide if you're getting good use from the card or if it's just better to find something else. Same thing with Eyetwitch itself, actually. It's your only learn-related card right now. I think you should either find more learn cards or ditch the mechanic altogether. Only having three copies of something that learns is not worth having that many lessons in the sideboard.
Closing Statement feels... Okay. Your own end step is possibly the worst time possible to remove a creature, and five mana for a Murder that hits planeswalkers and a +1/+1 counter is not a good rate. I'd recommend Bloodchief's Thirst instead, or more Heartless Act s.
Blot Out the Sky is a possible finisher if you find you struggle to close out games or need a mana sink late in the game. At X=3 it's pulling a decent rate, and past that you're just getting value.
Those are my initial thoughts on the deck. I still feel like it's missing a big insta-win card to make the deck great, but for a homebrew, it's not a bad list. +1 from me.