Liliana of the Veil

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Liliana of the Veil

Planeswalker — Liliana

+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

Icbrgr on Bauchgefühl: How much would Sheoldred …

1 week ago

I dont think Sheoldred, the Apocalypse will dramatically fall in price anytime soon.

Take Liliana of the Veil and Mindbreak Trap for examples.

The reality is cards are not hard to reprint. Something isn't hard to reprint just because it's got a weird mechanic/theme/name to it. We're not limited to just standard release product where if you reprint something you have to reprint a bunch of cards to go with it for the sake of draft.

WOTC is aware of how long a card hasn't been printed, and aware of how pricey it can get. They can release a reprint of it in any number of products, and will use it as a premium to lure people in whenever they feel like reprinting it.

Liliana of the Veil is a card that reached pre-modern horizon fetch land prices for years.... but when she did get the reprint boy oh boy did she get reprinted... even before re-entering Standard/Pioneer she was a bait/chase card... original printing Liliana of the Veil is still standing at a $20 card as of now. but still like fetch lands held a high price for a long time and will probably climb again as time ticks on.

no i dont think Sheoldred, the Apocalypse has the same kind of demand as lily or fetch lands but is without a doubt a desirable card... and thats where i bring the connection to Mindbreak Trap... its an old niche mythic... reprints are inevitable but depending how spikey CEDH get the lure will remain to be included in the 99.

this is totally from the hip "what my gut says"... im a terrible person to take MTG financial advice from... i bought my Scalding Tarn and Snapcaster Mage playsets at ther peaks lol

Icbrgr on I hate your hand

1 week ago

I've got an arena deck kinda like this hoping to mimic 8-Rack in modern using Davriel, Rogue Shadowmage and Sheoldred, the Apocalypse. The cards I run that really shine for me are Infernal Grasp and Power Word Kill for targeted creature removal. Sheoldred's Edict and Liliana's Triumph are also pretty neat especially if you run Liliana of the Veil.... all in all i love it! +1

K4nkato on Tomb of Annihilation (Venture into the Dungeon)

1 week ago

I have a few observations:

1) Your curve is too high. Too many hands have nothing to do on turn 1 & turn 2. Against midrange decks like Rakdos Midrange they’ll likely have Bloodtithe Harvester in play with Fatal Push ready to kill your three drop (they sack a blood token to trigger Revolt). Unless you open an Intrepid Outlander you’ll be defenseless until turn 4 or 5. You should diversify your curve with more 1 and 2 drops to smooth out your plays. While it’s not directly dungeon related I think Mosswood Dreadknight would be a great 2-drop.

2) You don’t have enough interaction. A combo deck like Greasefang, Okiba Boss can combo on turn 3 before you have a chance to remove her with Murderous Rider. If you remove her vehicle with You Find a Cursed Idol but don’t kill her she’ll just combo again the next turn. There’s a lot of great removal options in G/B like Abrupt Decay or Assassin's Trophy that handle tons of different matchups.

3) You don’t have a good plan for over-the-too value decks. The dungeon plan takes time to grind (not a bad thing), but your need to give yourself the time to grind. If you play against a deck with something like Bring to Light or Enigmatic Incarnation you might get completely ran over by Omnath, Locus of Creation or The Scarab God. You can fight back against these decks with unconditional removal like Go for the Throat and discard spells like Duress and Liliana of the Veil.

4) You need some more card draw. If you’re lowering your curve you should expect to play longer games & can pull ahead of opponents with card draw engines. Castle Locthwain pulls you ahead of your opponents in long games. Hive of the Eye Tyrant gives you an option to win the Dungeon back from an opponent when you’re out of creatures & closes long games against control decks. Field of Ruin is great for midrange mirror matches bc it blows up your opponent’s castles.

Dungeons can be a hard mechanic to work with but it rewards you for playing long games & slowing your opponent down. If you run a solid midrange deck with Dungeon cards to break parity and pull you ahead you’ll have a solid game plan.

BotaNickill on 0Rack

1 month ago

Heya Ender. I've always had a special place in my heart for a good Rack Deck. Used to play them back in the day with Hymn to Tourach and Mind Twist. I like the concept of having the Hand disruption and making people suffer for it, lol. I also have a black modern deck that features discard and control with a lot of the same elements as you have here. i.e. Dauthi Voidwalker. I have been thinking lately that I should change it up and your deck has inspired me a bit. I'll toy around with some ideas. I have a few thought. Card draw is always an essential part of the game, so I'd add some Silent Clearings and remove the Concealed Courtyards if I could. Also, Liliana of the Veil, was and still is a bad beatch. I like the sideboard lockdown options along with Karn, that seems like a pretty solid plan. 4 Solitude seems like a bit much, you don't have a whole lot of white cards to exile here to make it free, and you also have the march which sometimes also requires a white card in hand, so maybe lean into some other form of control here, like Anguished Unmaking, Vindicate, Damn, Sheoldred's Edict. 4 Ephemerate seems awkward here too, I'm guessing that is for protecting your creatures from removal? Not sure how necessary that is, but Anyway, just some thoughts. Like I said, I like the build and I'm interested to hear how it works for you! Good Luck!

DreadKhan on Power Word Death

1 month ago

I'm pretty sure you want to run Dark Ritual x4 in here, it's a really good card in Legacy mono-Black and you're very light on 1 drops. It's higher budget, but you might want to replace some of your removal spells with Liliana of the Veils, these can do more than just kill a creature, potentially helping vs other decks.

Since you have so many 4 drops, have you considered Phyrexian Totem? This is very good with a heavier removal package and if a Black deck wants to cast some 4 drops. It's really sweet to play a Dark Ritual on turn one to cheat out a Phyrexian Totem, and you can still use the B mana the Totem can make, so if you added more 1 drops, such as Vampire of the Dire Moon or Vampire Cutthroat.

You might also look into replacing some of your removal with Murderous Riders, these offer both a removal spell and a body in one card, and it can hit a PW in a pinch.

jdogz32 on Hollow one Good?

2 months ago

Deck looks interesting! Have you looked into a few madness cards like Blazing Rootwalla or Fiery Temper? I feel like with as much discard that's in your deck it might benefit you to get some value out of the cards you discard. I also think Liliana of the Veil would be a good fit here but she almost seems high cost for this deck.

DreadKhan on 12 Rack Diesel

4 months ago

Jayc_ider yes, I'm happy to hear what people think, it's very easy to have blind spots in one's deckbuilding that are obvious to others, thanks for your input! This deck in part grew out of my frustrations with stuff like Hymn to Tourach, getting a 2 for 1 is a solid play most of the time, but the fact that it's a single use effect cost me plenty of games, it's almost impossible for my opponent to regrow their hand if I have one of those enchantments out, meaning that if I have 2 or 3 Racks out, the game ends surprisingly quickly because there is no way to slow down my clock. Hymn is a good card I agree, but I found this to be more consistent because people could just sit on cards and I have no other clocks. I use Thoughtseize less because it shrinks my opponent's hand, and more because it can get rid of problem cards on turn 1, the discard enchantments are very thorough I find.

Technically this isn't a Megrim deck, so it actually doesn't mind having 'dead' discard spells, as long as the opponent has no cards I'm probably killing them due to the various Rack effects the deck runs. There is the obvious problem of me not having a Rack out, but I don't think it's really necessary to run more than 12 copies. I have had very good luck using Phyrexian Totem in decks that are good at clearing the board of bodies, perhaps x2 of that would help finish games a bit more consistently?

Card advantage is interesting, it's intrinsically a good thing but there is the corollary that card quality can be more important in some decks, this deck can win using a relatively small number of cards so I usually find I don't care about drawing more. TBH I find Castle is usually a bad card in this deck (I can't store cards, meaning I need to use the card the turn I draw it, Castle uses 4 lands to draw), but Phyrexian Arena might work a bit better, it's still a solid card in Pox decks for example. I'm not sure what I'd trim for x2 Arena, I'll have to think about it! I like the idea of having better odds of hitting more removal when I need it, and this deck tends to win quickly enough that it can afford the life.

At this point I've also thought about switching out 2 of my Enchantments for 2 more Liliana of the Veil to have more creature hate. They're all 3 drops so it should be fine (this deck desperately wants to Dark Ritual into a 'discard every turn' effect turn 1), even more creature hate is always a good thing in a creatureless deck. Honestly, the biggest reason to run x2 over x4 was the extreme price point of the LotV.

Again, thanks for taking the time to check out my deck, it's always nice to hear some new ideas!

legendofa on Sheoldred Reanimate

4 months ago

Tempo is basically the pace of the game. Slower, more attrition-y decks want to extend the game and gain value over time, which is where I think this deck is trying to be. Compare that to a high speed, high damage deck that tries to do as much damage as possible as quickly as possible. What I mean by saying those cards keep your tempo up and your opponents down is that they represent threats, while also disrupting your opponents' strategy by forcing discards and damage.

The mana curve is a measure of how efficiently you use your available mana each turn. A low-curve deck will be more aggressive and try to win in the first few turns. A higher curve will try to extend the game to get to its best effects. The idea of playing "on curve" is basically that you play a land and use all available mana that turn. Turn 1, play a land and spend 1 mana, T2 land + spend 2 mana, T3 land + spend 3 mana, etc. It's important to balance the amount of mana you have with what you can do with it--if you're consistently leaving mana unused, or if you regularly don't have enough to cast your key spells, you need to rebalance.

EDH games tend to run longer, so there's more opportunity to get to higher mana values, and I see a lot of single-use 2-mana cards in this deck. Once your Elderfang Disciple or Virus Beetle or whatever does its thing, it's basically relegated to the role of chump blocker. My suggestions, especially the enchantments, aim to give this deck a way to use and reuse them, so you can get more value out of them. Self-destructive cards like Crypt Rats and Fleshbag Marauder also are worth using more than once.

As another thought, there's a lot of counter manipulation, but only Liliana of the Veil, Undying Evil, Undying Malice, Blightbelly Rat, Oriq Loremage, Bloodchief Ascension and Contagion Engine actually use or create counters, unless I'm overlooking something. There's as many or more ways to move or add counters as ways to actually get counters. I'm not sure what role Power Conduit plays in here.

At this point, I should probably mention that I'm not a high-end EDH builder; I have a lot of gimmicky decklists and just design around whatever catches my interest at the moment. Still, I hope my suggestions and advice keep your wheels going!

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