Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
|Have (4)||, orzhov_is_relatively_okay819 , WillofForce , mcstevo|
|Want (2)||eric2357 , MagicGuy119|
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|Commander / EDH||Legal|
3 hours ago
Hey Hercules23, I think with Zombie tribal it's better to utilize Scarab with your opponent's creatures rather than your own. Exiling your own Zombies to embalm seems counter productive since Zombies want to rely on the graveyard and the Zombie combos require Zombies coming back from the graveyard. Cards such as Patriarch's Bidding and Zombie Apocalypse are powerful tribal reanimation that has less of an effect when you don't have Zombies in your graveyard because you exiled them. Exiling your opponents creatures and turning them into Zombies is an added bonus for Zombie tribal.
Orb, Dementia are powerful affects if you want to use Scarab against your opponents as long as your opponents are playing creatures. I would only play Orb though if you also include ways to recur some noncreature permanents/spells which I suggested some in my last comment. The only reason I suggested to cut Grounds is because it only really has an effect on Scarab which is too minimal. If you want to keep Grounds for Scarab keep it; after all it's only a one drop therefore realistically you will always be able to cast it.
Scarab is slow reanimation being a five drop that you then have to pay additional mana to embalm thus to improve reanimation you could include some faster ways to reanimate:
- Entomb and Reanimate is as fast as you can get.
- Razaketh, the Foulblooded would improve reanimation and he can be a sac outlet with Zombies to tutor especially with Gravecrawler.
- I would only play Mikaeus if he's part of a combo such as Walking Ballista + Carrion Feeder . Mikaeus without a combo is a subpar reanimation target.
2 weeks ago
Thank you for your feedback. I was at the moment editing and doing some playtests to see how it went. Tottally agree with you on Archfiend's Vessel and took him out along with Taborax (although he got me thinking and I have a few Reanimate and Entomb in my collection and I will build another demon's returning from hell deck with him)
Anyway this is my final version of the deck so please take another look and let me know your suggestions
3 weeks ago
I like your idea of Hellkite Tyrant so I've made a swap for him, getting rid of Vandalblast while simultaniously moving Ingot Chewer out for Shenanigans . I'll have an opportunity soon enough to test those things out, so I may as well make the change for now. Thanks for that suggestion! :)
I personally am not a fan of the forced discard of your entire hand that Ox of Agonas has. At least, not for just three cards. Wheel of Misfortune is a good enough Wheel of Fortune impersonation that I would still prioritize it over the 'discard hand draw 3 creatures'. Draw 7 is so much more powerful for a deck reliant on burst damage such as this one. And in a roundabout sense, self-milling using Dredge cards is much the same result, so perhaps one of the options between Ox, Ravager, or Reveler is a good subtitiute to replace Stinkweed Imp if you like those effects more.
And as for nuPurphoros, I am not a fan of him here. In a mono-Red deck sure, but there's just too many Black creatures here for him to be consistent with his effect, which is the major thing differentiating him over other Haste enablers. He's very borderline worth the 5 mana as a Haste-granter, and certainly not worth it as an 8 mana Sneak Attack that only works with half your creatures. If you're having trouble with keeping Chainer on board as your primary Haste effect, always keep in mind that you don't have to send him to the Command Zone everytime he's done in. Conserve some of your redundant recursion ( Reanimate , Dread Return ) for him. Or just jam Lightning Greaves and/or Ogre Battledriver somewhere in the deck!
1 month ago
This was hard, extremely so: this was very nearly sixteen commanders. Black is well-suited to stand alone, and there are so, so many good choices that I’ve developed a newfound respect for anyone who tries to top ten black. This is almost my favorite color, and while it may be limited in dealing with anything not a creature, graveyard, or a card in hand, good GOD can it deal. All the tutors, all the kill spells, creatures of the night, what music… Sorry, it’s easy to go full Dracula in this area of the pie. In summary, I’ve a lot more to say on this subject than the colors we’ve already covered. However, as always in this project, the point is to celebrate three thematic elements, not drool over all the ludicrous power in this necrotic slice of the pie. Today we’re limiting ourselves to three pervading archetypes: life, death, and graveyard manipulation.
White is a respectable powerhouse in this arena, but black takes center stage with undeniably better style. Whereas white just gains it, playing black means treating your life total as just one more resource to use, abuse, and exploit. Vampirism, folks, and not the glittery sort either. Cruel, properly thirsty vampirism, all about chugging opponents like cheap beer. And if you enjoy masochistic chicaneries that trade life for cards, removal, mana, and eventually victory, look no further.
This guy. This glorious, ludicrous guy. General damage? Check. Lifelink? Check. Game-warping mechanic? Great big ol’ hissing, honking, ball-biting check. A peak, high performance example of boom/bust gameplay. Just be sure to draw as many cards as you can and pray that you find quality lifegain to patch the holes you’ll be blowing in yourself.
Here’s the thing: in mono-black, whenever you gain life it’s at someone else’s expense. An effect that doubles said expense? Please and thank you. board wide Lifelink? Also yes. Throw down some grunts, swipe right, and watch your peanut gallery of jerks like the Blood Artist heckle opponents to death.
You know what’s a great defense, command damage notwithstanding? A huge life total. This is partly why red struggles in EDH: hard to beat down someone with piles of life and a few choice defensive options. In some ways it’s just as hard to vampire them to death. You know who doesn’t care? Erebos. Old Erebos is singularly unimpressed by new Heliod’s jank, and happy to sweeten the deal with reliable draw for a modest fee of mana and life.
The past few years have seen respectable creature removal cropping up even in blue and green. White has oodles of fantastic board wipes, and red can hose everything down with direct damage. But compared to black, they’re all posers. Shrinking creatures, sacrifice and discard are all primarily black stables. Toxic Deluge laughs at your indestructible legions. Grave Pact is amused by your shroud, and will bury you in it. This is the color of Go for the Throat , Diabolic Edict , and Tragic Slip . When black comes for your minions, you better have a mountain of solutions, otherwise the only way to save said minions is to take them off the field yourself.
Spoiler alert: three of the Kamigawa ascendants are going to feature in these articles, and Kuon is the meanest (since the blue one got banned, anyway). I speak from gleefully shameless experience here. For the low, low price of three creatures and a modest downpayment of another every turn, black sacrifice stax can be yours. Add fun things like Magus of the Abyss , Dread Return , and Fleshbag Marauder and all his rude, rude cousins. Trust me on this: Kuon is, if you’ll pardon the pun, enchantingly nasty.
Very few things like boardwipes. However, provided they’ve had a snack first, Yahenni likes them just fine. An affordable commander with a sac outlet (indestructibility on a stick :D) who actively rewards slaughtering anything that could block? Sold! Throw in Fallen Ideal . You won’t be sorry.
In my last article I referred to blue as the heavyweight champion of yoink, but that’s not to say there aren’t other colors in the ring. Forcing opponents to sacrifice creatures and discard cards are both black staples, and boy howdy does Tergrid reward such misbehavior (though the adorable Tinybones, Trinket Thief may be more a discard fiend's speed). If tokens aren’t in the local meta, this will change that.
Green shares a bit of this glory: there’s a pervasive theme in green of both exiling and returning cards to the hand from there. BUT… Black is still the unequivocal graveyard color, leaving the charge in both filling and emptying it, especially of creatures and onto the field. Bojuka Bog . Animate Dead . Living Death . Green may have some good tricks here, but few so dirty as an Entomb followed by Reanimate . So, so dirty. I saw it only once, but it was a turn two Terastodon . Once was enough.
Reanimator decks got you down? Here’s a bone, friends. Stealing your opponent’s guys is one thing. Exiling said guys when their owners wipe your stolen board is another. Chainer doesn’t like choices. Chainer likes it all. And Chainer, above all else, loves to break your opponent’s heads with their own toys.
Convinced I like Kamigawa yet? I used to play this janky beast in a standard spirit deck. These days, my thoughts run first to a big pile of Shadowborn Apostle and assorted demons, but that’s just the easy first on the list of tricksy things up Shirei’s sleeve. Again, Blood Artist and friends. Again, deeply unhappy opponents.
Here’s horror for you. Anyone who doesn’t admit to a healthy bout of nervousness when this guy hits the field is a liar (or playing Orbs of Warding . Coming or going, yours or theirs, killed or milled or discarded, if the graveyard is involved then the good syr gets his ping. Have yourself a time with any number of silly combos and tactics: your opponents are guaranteed a Tortured Existence .
And, for my personal favorite...
I ran Marrow-Gnawer for a time, but offloaded it when I realized that I was bored by the deck. A few years later I built Kuon, who quickly became infamous in my playgroup. However, aspects of the deck that I particularly enjoyed were better served when I switched to this villainous wench. With a decent draw effect (especially with Thornbite Staff ) and an imminently breakable ping engine, Ayara is BRUTAL with proper support. Endrek Sahr, Master Breeder . Army of the Damned . And the game-winning monstrosity itself, Plague of Vermin . Revel in countless bodies to exploit as only black can and watch your opponents die of Ayara’s approval.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Red!
1 month ago
Modern Horizons 2 has some pretty phenomenal stuff for this deck! I'm keen to get hold of a heap of them for testing. I'll list off a few staples I think are worth considering.
Unmarked Grave : I can see you've already had a gander at this one given it shows up in the maybeboard. It's no Entomb, but two mana is still pretty damn efficient, given it can also get Wake the Dead or other combo pieces. Vile Entomber is another one of these cards, but one that I think is better than Oriq Loremage . Having to wait a turn feels bad. Of both of these, I'd much rather play the Entomber.
Persist : Reanimate at home, but I'm so glad to see a card that will probably replace Dance of the Dead . I dislike that card with a passion. The -1/-1 counter is a pretty low cost given most of our important stuff survives it, but it does turn a Stitcher's Supplier in the bin into a mill 6 for 2.
Dihada's Ploy : This is a decent filtering spell that I think is good because you can just repeat it as many times as you have mana available, and it's an instant. This looks much nicer that Deep Analysis .
Diamond Lion : Probably a good one if you're intending on going full combo. Getting three of these off Araumi of the Dead Tide and then getting 9 mana seems decent, along with getting rid of stuff it your hand you'd rather in your graveyard. I probably won't play it though, since it feels very all-in.
Urza's Saga : I don't have to explain this one.
2 months ago
Shriekhorn is 17 cents and mills for 6, 2 per turn.
Divest can let you see if re-animating is safe from removal/countermagic and you can target yourself to get fatties in the yard. Raven's Crime also works, and these are probably better than 2 cmc discard outlets.
Sire Of Insanity dodges any sorcery speed removal.
Lastly, Nihil Spellbomb only hits enemy yards and draws you a card. Worth considering for the sideboard.
2 months ago
I'd try working in Conjurer's Closet to double dip on your creatures' ETB effects and to really nail down remaining the monarch. Mimic Vat can also help in the same way. I'd also strongly recommend throwing in some graveyard recursion for your creatures ( Reanimate , Animate Dead , Unburial Rites , etc.) as you've got some high CMC critters and only getting one use out of them feels bad if they die quickly.
2 months ago
@rkjunior: I recently added Deadly Brew . Like unlike Regrowth or Eternal Witness , it cant get back any card but it can get back any permanent so it is a little more flexible when I am looking at my non-creature options. Now, the hard part was figuring out what to cut, I still had Meren of Clan Nel Toth on my list, so I decided that could go, because I am also running Malakir Rebirth Flip, Animate Dead , Reanimate and Eternal Witness . Ideally, I will sack a token to Deadly Brew , but in a pinch to get back a combo piece, there are other creatures that can go to the yard and still make it worth while.
While I am here Daedalus19876, I noticed that Ammit Eternal is no longer in your main board - I am shocked. This guy has always brought value to my board. What made you think he is no longer worth while? And Banewhip Punisher is added!? I have never felt that Banewhip was worth it, are you finding that you just couldn't get better removal?