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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Chaise on
Even The Demon Slayer Corps Fear This Deck
3 months ago
DreadKhan thanks for the feedback i recognized your name instantly for you have commented on some other decks of mine i really appreciate you taking the time feel free to comment on my other decks i like the feedback also i am a little worried about this deck doing to much dmg to its self without much life gain i took out all the cards u suggested and added Reanimate and 6 of the 9 cards you suggested i was also wondering about Warstorm Surge i know a lot of people are on the fence about it because its 6 mana it is good in this deck though i previously had Molten Echoes and Reflections of Littjara but took them both out for Warstorm Surge i thought this was a good idea due to me already having Roaming Throne and Panharmonicon and because i was a little worried about the legend rule i was also wondering about my lands and my ramp and if you had any more suggestions on cards for me to take out
UnknownStrawHat on
End of the Road
3 months ago
Thassa's Oracle + Demonic Consultation + Reanimate + Snapcaster Mage
= Gifts Ungiven Pile
Coughlincohen on
Perpetual Doomsday Machine
7 months ago
Crypt Incursion is kind of horrible, actually. This deck isn't going to win against graveyard decks with 1 copy of Crype Incursion. You should play Commune with Evil for card selection and lifegain. This deck doesn't need Isolation Cell you should play another win condition like Reanimate
NV_1980 on
Horror mill (Capt N'gatharod U/B Mill)
7 months ago
Hi there, great looking deck! Some ideas:
- Animate Dead/Dance of the Dead/Reanimate: you're going to be milling so much, you might as well benefit and steal something from an opposing graveyard!
- Dark Ritual
: great instant mana-boost that allows you to cast something a bit faster; especially useful during early-game phases. - Rise of the Dark Realms: casting this after milling a bunch of libraries will lead to straight up armageddon in most cases.
- Urza's Incubator: bit of an expensive addition, I know, but oh it's so worth it!
DJST0RM on
Oops, all spells CEDH (v1.1)
7 months ago
Goblin Charbelcher has been a conflicting matter for me. My general idea for this deck has been to have a turbo 5c build (turbo rog/si or rog/reyhan would be the standard, as honestly trying to build turbo without Rograkh, Son of Rohgahh is a bit iffy), so the obvious answer is that other win-cons (eg. Destroy the Evidence or Lively Dirge, etc...) would be less mana, and wins the whole game (rather than ousting a player, and making yourself global enemy #1). I tend to think that even citadel is a little better (for the reasons above) even if it needs tons of black pips, but that is much harder to say and more a matter of preference. With that said RIP effects are the true killer for this deck right now, and I don't have a super easy way to get around that in the current list (other than play faster, though that doesn't work against the leyline). Currently my easiest way to win around such effects is tutoring thoracle and hard casting it. RoL effects aren't so much as a hassle - I won't be winning in one turn, but charbelcher wasn't going to anyway. My standard coping mechanism with that is Memory's Journey which I can do on someone else's turn (or my next upkeep if I don't have mana open) to get back Reanimate -> thoracle. The two MDFCs really got the cut just because entering tapped is a big downside when (trying to) go fast. I very much see the appeal of a more staxy battlecruiser-y build (this deck definitely lacks consistency, and dies to stax).
plakjekaas on Thinking about how we evaluate …
8 months ago
You can't Chord of Calling or Green Sun's Zenith for a Regrowth. Most green decks are built to leverage The Great Henge more than, say, Whirlwind of Thought. That's why Eternal Witness has become massively more popular in EDH than Regrowth ever could. You can Ephemerate, Reanimate, Heat Shimmer or Clone your Eternal Witness, while Regrowth has a lot less ubiquitous synergy pieces.
Weirdly enough, Snapcaster Mage
never became as popular, even though the utility is very similar; a 2/1 human creature that grabs something from your graveyard to reuse. I think if Snapcaster were more popular, Regrowth would be as well.
FadingReality on
Necroblooomin
8 months ago
Gol ding it!!! Forgot a few suggestions. Here they are.
Reanimate (mentioned it in comment #2 but forgot to list in comment #3 which is the actual list of suggestions)
Archdruid's Charm*** (can't recommend this enough. It's removal. It's a tutor. It's ramp. It can get any land in the game at instant speed. Very important for getting Glacial Chasm consistently and at the exact right moment)
Sowing Mycospawn (You run enough colorless sources to be able use its land destruction ability. It main purpose will be to increase your critical mass of any-land-in-the-game tutors and you don't even need to worry about having colorless for that.
If you add mycospawn and archdruid's along with expedition map while not cutting world map, you'll have a whopping 9 cards capable of getting any land in the game. You've got 6 atm. Definitely add archdruid's if nothing else.
| Have (1) | metalmagic |
| Want (2) | TechNoble , qao50 |














