
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost/mana value.
zAzen7977 on
K'rrik the Masochist
1 month ago
Hey theyounghansolo, I have a lot of experience playing K’rrik competitively and I have a few suggestions to help you improve your competitiveness:
ssteves1069 is spot on, Chainer, Dementia Master is crucial to this deck’s functionality. Since his ability is an activated ability, it bypasses Rule of Law and counterspells, which are this deck’s greatest weakness. To use Chainer, you need a proper sacrifice outlet like Dimir House Guard or Razaketh, the Foulblooded. Once you have Chainer, Guard/Razaketh, and Gray Merchant of Asphodel on the board, you’ve assembled an infinite combo and drain each opponent to death. You can also accomplish this with Buried Alive and Necrotic Ooze.
Final Parting targeting Reanimate in hand and Vilis, Broker of Blood in the grave usually wins you the game. Scheming Symmetry should never be run in a competitive setting since you are likely providing an opponent with a combo piece or counterspell.
Beacon of Unrest is too slow, I’d replace it with Shallow Grave. Recurring your artifacts is not critical to your strategy.
Sheoldred, the Apocalypse has the same functionality as Aetherflux Reservoir, but is a creature and can be reanimated. She pairs perfectly with Vilis. Plus Shelly and Peer into the Abyss either gains you lots of life or usually eliminates another player.
To be continued…
Masterful on
Necronomicon | Teysa Karlov | Primer
2 months ago
kirbysan Vraan is a complete tragedy and it pains me to even think about.
At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.
jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.
Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.
kirbysan on
Necronomicon | Teysa Karlov | Primer
2 months ago
Masterful had cut Dark Prophecy to test out Weatherlight Compleated but I'm thinking prophecy is better. While Weatherlight achieves the same thing when it's fully turned on it doesn't do much when it comes in late. You also need some form of sac engine going to get it up to snuff. Prophecy on the other hand can hit the ground running and draw you into answers from the get go.
Body Launderer is ok but we don't have too much reanimation going on so discarding cards is not always optimal. Our typical reanimation strategy is just going for Living Death that also acts as a board wipe. Agadeem's Awakening Flip is also another option but can double as a land if we're mana screwed. Reanimate is used for our single target reanimation and for a single black it's hard to beat that slot. As Launderer is only a single target reanimation it doesn't beat these cards.
Storm of Souls used to be in the main decklist but 6CMC is a lot to hold up and the typical meta is usually faster with more interaction. It's another reason why cards such as Rise of the Dark Realms was also cut.
clancy292 on
Anje Thought My Other Titles Were Bad?
2 months ago
munky702 this deck doesn't do much casting dragons. it either pulls them out from the deck or reanimates them with Reanimate or Bladewing the Risen. if i tuned this deck more as rakdos dragons deck rather than spellslinger deck, it would be a good include, or even commander.
multimedia on
Gisa, Zom Zom Queen *Work In Progress*
2 months ago
Hey, well done so far, but I think you overestimate needing so many buffs (anthems).
All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.
In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.
Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.
You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.
There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.
- Dark Ritual, Ashnod's Altar
- Braids, Arisen Nightmare, Species Specialist
- Reanimate, Animate Dead, Altar of Bhaal
- Zombie Master
Other cards to consider adding from the maybeboard.
- Champion of the Perished, Plague Belcher
- Phyrexian Dreadnought
- Zulaport Cutthroat
- Pitiless Plunderer
- Grave Pact
- Dreadhorde Invasion, Grave Titan
Some cards to consider cutting:
- Instruments of War, Hall of Triumph, Obelisk of Urd, Bad Moon
- Adaptive Automaton, Icon of Ancestry, Liliana's Mastery, Vanquisher's Banner
- Caged Sun, Gauntlet of Power
- Temple Bell, Howling Mine
- Yargle, Glutton of Urborg
- Death-Priest of Myrkul
Good luck with your deck.
loricatuslupus on
Blessings of Blood and Feathers
2 months ago
Well first thing that stands out is that you need more mana, probably 35 lands plus a few more rocks - if there was any deck to use a Sol Ring in, it's one where your commander costs six! Given you're not running many tapped lands anyway some of the extras could be filled in by the ZNR DFCs like Hagra Mauling Flip, giving you more lands if you need them without sacrificing spell slots. Once you're making sure that the deck is consistent in getting there you could also then add some bigger creatures or other finishers, safe in the knowledge that you should be able to hardcast cast them most games (and given how much life you can gain recurring 6/7 drops should be easy enough). Speaking of might be worth at least CONSIDERING other graveyard stockers/reanimator spells such as Unmarked Grave/Reanimate in case Rudolf is indesposed or you have to recover from a board wipe. Given how easy it is for you to make Rudolf indestructible board wipes are going to be a great friend - being in white you can take the slightly cheaper Wrath of God/Day of Judgment over Damnation, then get a bit more spenny with Toxic Deluge/The Meathook Massacre or pay a bit of extra mana to get flexibility in Merciless Eviction/Austere Command. Essence Pulse and Fumigate gain life as well. Similarly you're in the best colours for spot removal: ditch Disenchant and the cards which give -x/-x (they might not get the job done on a big boi) and get Vindicate/Mortify/Anguished Unmaking/Fateful Absence/Path to Exile. The deck is also quite commander-centred, meaning that lasting protection for the main man is more important than an instant which saves him once. Lightning Greaves/Swiftfoot Boots are the classics but I like Blessing of Leeches in commander as you can regenerate for free as many times as you need per turn while the life loss is meaningless to you. Otherwise you might want see if my Licia deck (Reign in Blood) has anything you like the look of.
TypicalTimmy on
The Wizard of Ooze | The Mimeoplasm [Primer]
3 months ago
Just so you are aware, Worldspine Wurm does not have a may ability for its graveyard trigger. Once it is in there, it absolutely must be shuffled into the library, assuming it is still there when the ability resolves. For example, Back for More and the Adventure side of Ghost Lantern both will work in response to Worldspine Wurm's ability being placed on the stack, thereby circumventing it from being shuffled into its owners library.
At least, I assume so. The ability may still actually see Worldspine Wurm, regardless of what zone it is in. I have never actually thought about this, to be honest?
Either way, your sorcery speed Reanimate will not work.
TheVectornaut on
black mono
5 months ago
Aside from Reaping the Graves and Extinction, it looks like everything here is modern legal. If you're looking for modern replacements for these cards, I'd consider Empty the Catacombs for the former since it synergizes with Leyline of the Void, and Plague Engineer for the latter because it's just good at dealing with most tribal strategies. That being said, there's no real reason to be returning cards from graveyard to hand instead of the battlefield since you have no on-cast triggers. In casual, I really like Hell's Caretaker as a way to turn a Reassembling Skeleton into a Sheoldred, Whispering One, Razaketh, the Foul-Blooded, or something similarly silly. You could always go with more traditional reanimator cards like Reanimate and Animate Dead though. Either way, I'd probably up the creature count and run a few less full board wipes.
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