Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

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Printings View all

Set Rarity
Jumpstart (JMP) Rare
Ultimate Masters (UMA) Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Archenemy (ARC) Uncommon
Battle Royale Box Set (BRB) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Reanimate occurrence in decks from the last year

Latest Decks as Commander

Reanimate Discussion

Spirits on Kaalia, Mirror Breaker cEDH

4 days ago

Some Commander Legends updates:

weezel, Maralen of the Mornsong going back in supported by Opposition Agent, still not going as far as Stranglehold but Aven Mindcensor also not bad with it.

uninvited, Spire of Industry finally in, added the Vault of Whispers and Ancient Den as well as the Mox Opal to support. Thrill of Possibility has been good too at getting Worldgorger Dragon or Kiki-Jiki, Mirror Breaker out of hand.

LordKunai, Leyline Tyrant just runs too slow, not going to commit him to the deck. Lion's Eye Diamond / Lurrus of the Dream-Den lines would be nice if you have a LED. Imperial Recruiter let's you really go for the Leonin Relic-Warder combo piece. If you want to go that route, I would remove the Worldgorger Dragon combo completely, and also include Recruiter of the Guard. I replaced Steelshaper's Gift with Open the Armory, wasn't a significant change. With it in though, I was thinking take Corpse Dance out since I have the extra Animate Dead tutor, which abandons the Dockside Extortionist / Corpse Dance line, which never happens anyway. WGD has T1 potentials (like my Buried Alive/Reanimate Line) but Bogardan Hellkite is SOOO bad, I was even thinking to try Omen of the Forge instead.

Need this card: Bogardan Drake, BR, Dragon, Flash, Flying, Haste 1/1. When Bogardan Drake enters the battlefield deal 1 damage to any target. Dash R or something lol to replace Bogardan Hellkite, there just isn't anything Flash/Instant in the game of magic.

I keep waffling on Plunge into Darkness, I think it helps more than hurts. I'm about 90% sure i'm going to take Angel of Despair or Corpse Dance to permanently add the tutor in.

LastEdegy on Jarad vod Savo

5 days ago

wow! thanks guys for all the suggestions! I have been so busy, and haven't update much of this deck since early this year.. I will update this deck this weekend, with all the good suggestions you have given..

@king-saproling - thanks for the suggestions! I will consider those..

@casual_competitive - I'm not much of a 2 card auto win combo kind of player, especially since i already have Jarad, Golgari Lich Lord + Phyrexian Devourer in the deck.. but thanks for the suggestion!

@VEILofAUTUMN - thanks! I might add one of them, it depends on playtesting, since either of them are creatures.. maybe Deadly Rollick..

@vileplume23 - hmm.. these are good on indestructible creatures, but i can't target threats like Ravenous Chupacabra.. i'll consider those.. thanks!

@backdoorbonus - that's a cool new card! affect other players too.. i might add that! thanks for the suggestion!

@cakes25 - it's an instant graveyard fill, but it might be too slow and too random of a card recursion.. but thanks!

@TRANSFORMERS159 - thanks for the suggestions.. however, i have considered those before and it's just to slow for me since those are sorceries compared to Grapple with the Past & Grisly Salvage..

@Cloud777 - Lotleth Giant only affects one opponent, and it's hard to cast or cost higher life to Reanimate, but i might consider Doomgape.. it can be lifegain on a stick.. thanks!

@masayoshishido - Doomed Necromancer can be a cheap creature recursion, Keeper of the Dead will depend on the consistency of creatures on my graveyard, Gemrazer is good on certain situations bu can be vulnerable to single target removals that can kill gemrazer and the mutated creature, Altar of Dementia might be reconsidered.. thanks for all the suggestions!

@antlers12 - Gamekeeper might be a dud, since it needs to die then it needs to have enough noncreature cards to fill a bit of the graveyard and i don't have a lot of sac outlets.. also, creatures in the graveyard is needed for the gameplan of the deck, it might be counterintuitive to mill noncreature cards with Gamekeeper.. but Skull Prophet is a definite inclusion! thanks!

@sigiledwatch - ohh.. true, however putting things in my graveyard can be card draw in a way that's why i don't put a lot of card draws.. but i get what you mean, i might consider some of those cards.. thanks!

@mylene800 - i have considered Ghoultree before, though i'm not sure how it would be good.. i would playtest it again with the changes i would make, and check if it's worth as an inclusion.. however, Hydra Omnivore might be meh in the deck.. 6 mana, 8/8 creature that needs to connect for the best results might be hard in turns 4-6 earliest.. not having trample is not good.. but thanks for the suggestions!

@megantrongriffin13 - both Fiend Artisan and Necrotic Wound are great new changes in the deck! I'll check about Sheoldred, Whispering One.. It might not be a salty preator card, on my playgroup.. thanks!

@lola82600 - yeah! i was excited on adding some of those to my edh decks as well! I will definitely include Bala Ged Recovery  Flip and Tangled Florahedron  Flip! not sure about Agadeem's Awakening  Flip, depends on playtesting if the price of the card versus being useful game ender or just a land most of the time.. I'll consider Nissa of Shadowed Boughs too! Thanks for the suggestions!

Rivrek on Ishkanah, Grafwidow Commander COMBO Deck

1 week ago

I would have never thought to find such a comment like this, it's A M A Z I N G. I really like your support on this project and I would love to create a competitive deck together.

Some of the combos you mentioned are really amazing, like the one with Priest of Gix and the Mirage Mirror one.

Unfortunatly I don't work yet, so I can't really have a deck with Moxes, 15 Fetch Lands and OP Mana Artifacts, but we can build one not caring for the price just to see if it will be competitive or not

I think some choises I made were really poor, like Panharmonicon or Far Wanderings.

Others, instead, need some explanation:

-Witchbane Orb is needed in my deck because in my playgroup people will 100% try to Bojuka Bog or try to Flash in a Tormod's Crypt when the Commander is being casted ( happened to me once when I was trying to cast a Kathril, Aspect Warper who was going to become a 26/26 with 13 different abilities....)

-Vessel of Nascency will trigger Delirum Turn 2 in 90% on the times it is in my starting hand, also Jarad's Orders can tutor only creatures, so Final Parting is faaar better for 1 more mana

-Blood for Bones has one of the most intricated rulings I've ever seen, with it you can sacrifice a creature and then return that same creature you sacrificed back to the battlefield, creating a card that can "Blink" in Black and that also returns a creature into your hand from the graveyard

I don't really like the Zendikar Dual Lands, but Bala Ged Recovery  Flip is too good.

Another thing, I don't think that attacking with spiders is a good idea, my Deck can create a bunch of them in a turn, but i would rather win with them with a combo then wait for a full rotation (and all my friends at the LGS have at least 2 boardwipes per deck) to attack.

This deck doesn't draw, you're right, but it mills itself and then returns to hand important combo pieces from the graveyard, but we can try to put in a Shamanic Revelation and other cool drawing cards and see what happens

Entomb is better than Buried Alive for the same reason of Jarad's Orders, and you could have a Turn 1 Razaketh, the Foulblooded with Dark Ritual and Reanimate

Let me now what you think, I'm really excited about this project

Draly on Munch

1 week ago

Hey ! It's my pleausure !

If you're not familiar with Legacy, the main difference between it and most formats is the large number of viable combo decks that you need to be mindful of. Every combo deck has its specificities but typically, with your kind of deck, you want to play the tempo game against them: you want to disrupt them just enough so that you can kill them before they recover. Every once in a while you'll get an insane opener like Dark Ritual -> Spoils of the Vault for Death's Shadow go to 3 -> double Death's Shadow -> kill t2 but it's pretty unlikely and they'll usually be faster than you, meaning that an all out aggro strategy will not do it. Those decks can kill t1 (again, pretty unlikely) but it's not unreasonnable to assume they'll win by t3 if left unchecked.

In Legacy, and even more with your deck, you want to be extremely efficient with your disruption because ressource management is tighter than in standard for example. So you need to identify what's most important in your opponent's deck. Here are some examples:

I think your deck will have particularly bad match-ups against recursive graveyard strategies like Hogaak, Dredge or Loam decks, so you'll need to dedicate a few cards in your SB to grave hate. For your deck the best would probably be Surgical Extraction but it's on the expensive side. Extirpate is a nice budget alternative, but the fact it costs mana can sometimes be problematic. I also like the OG Tormod's Crypt and I'd do a mix of both; Extirpate being more generally good against combo and Tormod's Crypt being more efficient. However, I'd keep away from Planar Void. In general you prefer to avoid middling options. You don't care that effect is permanent because you plan on killing them quickly after hitting them with grave hate and, being both less versatile and flexible than Extirpate (instant and good against some non graveyard combo decks) and less efficient than Tormod's Crypt (does not cost mana and better topdeck), it does not really excell at anything.

Obviously, if you have time, it's better that you try all this by yourself to interiorize it, but I think this is the general approach you want to adopt when looking at legacy. Figure out your role in the match-up, identify what cards are important, go for efficient and specialized answers rather than generally good but not excellent options.

Optimator on Giant's Deck

2 weeks ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Destroyerbirb on Sakashima, of a thousand faces …

2 weeks ago

Last_Laugh I see you did some quick math.

So, since you are playing Sultai, some reanimation strategies and their creatures are really useful. Reanimate and Exhume are the best in the game, alongside Animate Dead and friends. The reason why these are good is because if you manage to reanimate a big threat quickly and start cloning those threats, even if the threat is removed you probably have a million copies of it.

Grave Titan is powerful, with the potential to end games by itself if left unchecked. If you have lots of copies, however, you could win in 2-3 turns easy.

Ulamog, the Ceaseless Hunger's mill ability is very strong, even in commander. A few clones and you got the game in the bag.

Baleful Force and similar cards are very good, giving you lots of card advantage.

Sower of Temptation just gets really mean with clones. (At the same time, it gets impossible to track who stole what, or, more accurately, what stole what. Now, where's my hat?)

Cloning a Gray Merchant of Asphodel will close a game.

Avatar of Woe can prevent your opponents from playing magic, and good ol' Blightsteel Colossus is going to lose you all your friends plus one.

Gilder Bairn, Maulfist Revolutionary and proliferate cards are very good with counters, getting scary quick. Heroes' Bane is such a cool card, and it's always funny seeing someone grow their hydra into mega thicc mode. I did this, and ran out of dice. I borrowed the store's dice, but they ran out too.

Finally, Branching Evolution and Primal Vigor are must removes.

Based on the comments above, I'm sure the deck will turn out to be very good, and you might even lose a friend or two when playing magic!

Trveheimer on Skullbriar Super-Aggro

3 weeks ago

you should absolutely run The Ozolith in my opinion, it is just too juicy to not do it. I also would suggest Evolutionary Escalation because in your deck it will always be stronger for you. If you run several other creatures that enter the battlefield with counters like Reyhan, consider Kalonian Hydra.

Another two aspects i based my own deck around are the new keyword counters, Titanoth Rex, Slippery Bogbonder, Daring Fiendbonder or just any of the cards from Ikoria and folloeing that give keywoard-counter are worth considering. I ran Unspeakable Symbol in my deck and having a lifelink counter on skullbriar was a very fun interaction with it.

I also think going with cheap graveyard revival like Animate Dead, Call of the Death-Dweller or Reanimate Unearth you can avoid losing rounds to recasting Skullbriar, and ofc this can be used on other Etb stuff as well.

I run Filth + Urborg, Tomb of Yawgmoth to get unblockable without mana investment. I think your deck is overall cool but has a few high cmc cards that dont exactly help the tempo of your deck, in my playgroup i can't do much in the later game so i tried to be faster, so most of my hints aim at speeding you up. hope my comment helps, leaving a thumbs up

zAzen7977 on GRISELBRAND REBORN (Mardu Reanimator)

3 weeks ago

abby315, I went ahead and added a second Chrome Mox and it works even smoother, thanks!

What are your thoughts on Children of Korlis? I have seen other lists run a single copy in the maindeck. I was testing it earlier and I see how it’s useful to gain back life back after using Reanimate and Big G, but I’m not sure if it’s worth a slot.

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