Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.

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Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Archenemy (ARC) Uncommon
Battle Royale Box Set (BRB) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reanimate occurrence in decks from the last year

Legacy:

All decks: 0.41%

Commander / EDH:

All decks: 0.07%

Black: 0.43%

Golgari: 0.32%

Rakdos: 0.19%

Latest Decks as Commander

Reanimate Discussion

RNR_Gaming on Griseldaddy

8 hours ago

Some reanimation effects might fit into the style Reanimate, Dance of the Dead, Exhume and Animate Dead all really love grabbing demons out of the grave so you can slam your big bois early. Faithless Looting and Cathartic Reunion are excellent ways to fill up the yard.

RNR_Gaming on K'rrik - Citadel CEDH [Primer]

1 day ago

daishi777 that is incorrect. Because of the way Reanimate is worded. There is a period; you place the creature on the battlefield under your control (period). Then you lose the life. If it had a comma instead you would be correct. There was a discussion thread about it.

Redshift_cEDH on Consultation Kess: a Primer

3 days ago

I swapped Unearth for Reanimate after we got Thassa's Oracle and getting the extra draw became even less important than it did when we picked up Jace, Wielder of Mysteries because it's otherwise a better version of the effect. I have run Reanimate in the past before Thassa's Oracle in metas when I thought I would get more value from it than from Unearth - there's not a huge difference and it's not really a core slot.

Profet93 on Live to Die

4 days ago

Buried Alive/Entomb + Filth + Urborg = Unblockable creatures

Reanimate + Vilis, Broker of Blood - Draw 6 cards, lose 6 life, get a vilis. Even better with entomb or reanimate prior.


But continuing the discussion, your deck would benefit from token generators. There are several, currently at work. Once you update the deck, we can talk about more cuts and discuss further.

phsycord on Consultation Kess: a Primer

5 days ago

Why do you play Reanimate over Unearth? Reanimate just gives you the option to also recur Notion Thief, while not being able to cycle this card away. I think Unearth would be stronger?

lolbertXD on K'rrik, Son of Yawgmoth C-EDH Doomsday

1 week ago

Good Idea with Gemstone Caverns thx for that. I also added the Undying Combo because a Enemy sneaked a Archfiend of Despair in, at turn two with Entomb and Reanimate man that was annoying.

Spirits on Kaalia, Mirror Breaker EDH

1 week ago

Hey uninvited,

Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.

Funeral Rites too high CMC, and it is uncontrolled, Ransack the Lab is nice because it let's you control what the discard is (no throwing away a Reanimate or Demonic Tutor ).

I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.

I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .

Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout

Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.

Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.

multimedia on Jund Combo

1 week ago

Hey, nice concept for a Jund deck.

Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.

Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.


Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.

Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.


Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.

Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.

Good luck with your deck.

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