Awoken Horror


Thing in the Ice  Flip


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Awoken Horror

Creature — Kraken

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owner' hands.

Awoken Horror Discussion

Rhadamanthus on 2x Thing in the ice, ...

2 months ago

They'll both be transformed and neither will be bounced. Note that Awoken Horror 's ability says to "return all non-Horror creatures". That means you return every creature that doesn't have the "Horror" creature type. Thing in the Ice  Flip is a Horror and Awoken Horror is a Kraken Horror.

Boza on 2x Thing in the ice, ...

2 months ago

They will both transform into Awoken Horror .

Thing in the Ice  Flip is a horror on both sides, so it can never be bounced by its own effect.

Kappalauzius on 2x Thing in the ice, ...

2 months ago

If both of the Thing in the Ice  Flips flip with the same instant or sorcery, is one of them bounced, or do they both flip into Awoken Horror

PSFMLeo on Mono Blue Tempo

4 months ago

MJS154 Thank you for the suggestion with Slinn Voda, the Rising Deep , but Slinn is a bit too expensive to make an impact in Modern. At its worst, it's a vanilla 8/8 for 8 that's one Path to Exile away from getting murdered, and at its best, it's an 8/8 for 10 with a worse Awoken Horror effect.

PhyrexianPreator Ashiok is a pretty great card for this deck! The only problem is that my meta runs absolutely zero graveyard-dependent decks. No Izzet Phoenix, no Dredge, not even the rare budget Reanimator/Grishoalbrand list. The other issue is that Turn 3 is a VERY important turn for this deck. Turns 1 and 2 are spent setting up Pteramander or Thing in the Ice  Flip, and sometimes setting up my draws with Serum Visions to prepare for the rest of the game. All of my Turn 3 plays are flashed in or at instant speed (besides Kira, Great Glass-Spinner -- still testing) so that I'm able to counter anything I may need to. I'll definitely try him out though if graveyard decks pick up at my LGS.

Kogarashi on How does Torpor Orb interact ...

5 months ago

The important thing to remember is that triggered abilities begin with "when," "whenever," or "at," and Torpor Orb prevents abilities that trigger from creatures entering the battlefield from triggering.

Thing in the Ice  Flip's ETB ability is, as mentioned, a replacement effect. It does not contain one of the three triggered ability words, but rather is an ability that modifies how it enters the battlefield. This is unaffected by Torpor Orb .

Thing in the Ice  Flip's second ability is not triggered by creatures entering the battlefield, so it is also unaffected. Awoken Horror 's ability triggers from it transforming, which is not entering the battlefield (it's already there), so this is also unaffected.

Raging_Squiggle on How does Torpor Orb interact ...

5 months ago

It doesn't interact for either sides of Thing in the Ice  Flip. The ability putting the counters on it is a Replacement Effect. It modifies how the creature enters the battlefield.

For the transformed side, Awoken Horror , its ability triggers off of transforming, not from entering, so Torpor Orb will have no effect

clayperce on Thoughts on UG Control?

6 months ago

Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.


> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

Xica on Brand new player deck check

6 months ago

It will.

Magic Duels games are much closer to draft gameplay than to most constructed formats.
Constructed formats have access to ways to deploy threats early - for example Awoken Horror and/or multiple Arclight Phoenix by turn 3/4/5.
These formats also have answers to deal with such threats, like Path to Exile .

Playing large creatures like Aggressive Mammoth that do very little, is a bad choice if you can play cards like Inferno Titan . Such decks also play cheap distruption and a miriad of cards that allow them to reach high mana productions early on.

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