Awoken Horror

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Thing in the Ice  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Awoken Horror

Creature — Kraken

When Thing in the Ice  Flip transforms into this, return all non-Horror creatures to their owner's hands.

Andramalech on Heart of Darkness Challenge - The Horror

2 months ago

Balaam__

  1. EDH traditionally has no sideboard, and any card that references searching outside of the deck fizzles upon resolution, so my playgroup rule zero's that.

  2. I think you make an excellent point about lands like Ancient Ziggurat and Unclaimed Territory, and my favorite.. Three Tree City. That last candidate is awful for flavor purposes, and I intentionally walk that line like a madman above New York on High-Wire.

  3. When it comes down to the Commander I chose, my process for these challenges typically starts with a quick search through Gatherer for potential candidates. I like to filter who I think is most viable based on applicable abilities, synergies, etc. and of course- color identity. Atraxa was pretty much an obvious choice, but I'm disappointed I didn't lean into the "do it for the vine" of it all by choosing a harder candidate. So kamarupa, what do you think? Build a follow-up list with Umbris, Fear Manifest or Yarok, the Desecrated? Both are excellent candidates but I think the less colors we provide access to, the less effective and functional the list stands to be. This considered, my deck is so awful. It could be a lot better, and I want to demonstrate that from a flavor standpoint, and separately a mechanical standpoint. Might be able to demonstrate both within the same build, but I digress.

  4. I want to comment about the MDFCs and the erroneous cards that Balaam__ mentioned. I think that those cards that demonstrate evolution operate on an entendre front, where they represent both change as an evolution as mechanical cards, and both as lore-wise changes. Atraxa is like a Scion of Corruption- so she effectively ruins all that she comes into contact with, it's kind of a beautiful and terrifying tragedy. I found a home for cards like Cloistered Youth  Flip. Showing someone horrified and actually from the realm of Innistrad but thematically fitting that Horrors are encroaching upon the living in these dastardly ways.. it's a chef's kiss kind of alignment. I hope it delivers satisfaction to you as it does to me, because I think that's a thematic win.

  5. I refrained from defending my deck in the slightest because I wanted honest, unbiased feedback and I think that succeeded for you two! Lastly, Thing in the Ice  Flip is the perfect inclusion as it's name is Awoken Horror  Flip, and it effectively acts as a type-focused Cyclonic Rift that would more than likely win me the game on the spot, and that my friends kamarupa and Balaam__, is what we call a Three-Pointer.

wallisface on Endless Evil and Transforming Cards …

1 year ago

This all reads correctly to me. However note that when the creature enchanted by Endless Evil becomes an Awoken Horror  Flip, the tokens it creates will also be Awoken Horror  Flips, which by default will be 1/1s.

UltimateRoxas40 on Endless Evil and Transforming Cards …

1 year ago

I think this works, but I wanted to get a more general consensus.

Step one would be to have Thing in the Ice  Flip in play, and enchant it with Endless Evil.

Step two would be to wait for my next upkeep, where I create a 1/1 token copy of Thing in the Ice  Flip. It would enter with the four Ice counters, since the 'create a token' is technically ETB (?).

Step three would be to play enough instances/sorceries to remove the Ice counters, causing them to transform. Since the rules changed with March of the Machine, tokens can transform if they are able/copying a permanent that can transform.

Step four would be to have a growing number of Thing in the Ice  Flip/Awoken Horror  Flip's? And they would 'regain' their proper power/toughness, since only the one side was designated as a 1/1?

Is my reasoning correct for this? I think it is, but I'm not a judge haha.

SgtDimples on Grixis Control TitI

1 year ago

Combo:

  1. Dress Down on opponent's end step.
  2. on your next main phase, cast Thing in the Ice  Flip. this makes it enter the battlefield as an 0/4 creature with no counters on it from it's ETB effect.
  3. After Dress Down leaves the battlefield, cast an instant to flip Thing in the Ice  Flip into Awoken Horror  Flip, which will bounce all other non-horror creatures back to their owners hands.

Alternative combo:

  1. Cast Vampire Hexmage
  2. Cast Thing in the Ice  Flip
  3. Use Vampire Hexmage's ability to remove all counters from Thing in the Ice  Flip
  4. Cast an instant or sorcery to flip Thing in the Ice  Flip into Awoken Horror  Flip

Neotrup on Card Interaction Question

3 years ago

If you did have a double face card, like Delver of Secrets  Flip, copying Thing in the Ice  Flip (sutch as by enchanting with Metamorphic Alteration ) then when you cast an instant or sorcery it will transform. This will result in an Insectile Aberration copying Thing in the Ice  Flip, so it will transform back then next time you cast an instant or sorcery. The reason is because your copying Thing in the Ice  Flip, not the whole card, so you'll never be copying Awoken Horror .

Xica on Nyxathid

4 years ago

And the "its a 7/7 for 1BB" when the stars align, is not that impressive.
Awoken Horror's front face is just 2 mana after all, and that card bounces the board, not to mention that its criteria doesnt depend on the opponent (so its not a "do nothing" card against cantrip decks).

Conditional 7/7s are - sadly - not very impressive anymore.

snishi on Blue Moon

5 years ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

snishi on

5 years ago

Keeping a running record of how my Blue Moon deck works and how it evolves over time.

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Also played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with Sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did remove later. Stabilized at 7 life by slamming a Blood Moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragonclaws in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 path (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 snow-covered mountain In: 1 snow-covered island

Changes to sideboard:

Out: TBD, probably relic In: dragon's claw

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