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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
ErebusX on
Brazen Bitterblooms
3 days ago
capwner, I'm doing some minor optimizations to the decklist. I cut a copy of Favorable Winds, which while good for pumping the faeries, feels like overkill at 4 copies. I also cut a land.
Added Thoughtseize instead of Ego Drain. I think it makes for a better one drop and it won't cost me an exiled card from my opening hand.
I know you suggested Kaito, Bane of Nightmares, but i think Kaito, Dancing Shadow works better overall.
psionictemplar on
Mono black infect
2 weeks ago
Ok, I am back (obviously). Focusing on your main plan of infect I think it would be best to decide if you want to use several infect creatures or just a few to deal your damage. Going bigger allows you to run fewer creatures (that are bigger ex: Skithiryx, the Blight Dragon) and more board control but comes at the cost of having to protect your creatures more. Going small with several creatures gives you more likelyhood of getting that infect damage in but then you dont have much impact on the overall board and your creatures are easier to deal with. Personally I like the go bigger route but obviously go with what suits you best.
If you go the small creature route then I would suggest moving Thoughtseize to the main and cutting any 2 costing discard spells since you will want to be playing your infect creatures from then on. Your general plan would look like turn 1 discard, turn 2 play infect creature, turn 3 another of each maybe. If this is the route you want to take a card suggestion is Demonic Embrace as a recurring way to deal larger amounts of infect. Demonic Embrace + Phyrexian Crusader can mean a 2 turn win. Another card along the same vein is Nightmare Lash but I wouldn't play more than 1 or 2 copies if you did.
If you wanted to go the big route you could follow the same idea just push winning back a few more turns while you prepare the win. This might mean playing discard and then a board wipe like Damnation until you are ready. This could also open up the land destruction idea for the early turns since you won't be looking to cast a bunch of creatures. Like I said earlier, choose the one that suits you better.
If you want more feedback later, let me know.
Asder on
UB faerie tribal
2 weeks ago
If you're doing a sideboard Bitterblossom is good in general, but especially against control. If you want to lower your curve to get under midrange decks Faerie Mastermind is a good option, if you can find space for a playset they like hanging out with each other and triggering together.
Heres some quickfire staples worth considering I haven't seen anyone mention yet: Fatal Push, Counterspell, Infernal Grasp, Harbinger of the Seas, Stern Scolding, Thoughtseize, Sheoldred's Edict
Cloudy2024 on
Mono Black Control
3 months ago
must run 4 Thoughtseize and some Inquisition of Kozilek
Cloudy2024 on
Retro Wizards (Grixis)
3 months ago
maybe some Thoughtseize in the main and less sureil lands, as three is probably enough
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| Want (1) | ACrispyTaco |









