Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
|Have (3)||NapoleonBonaparte , , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 day ago
Given you're playing in Modern:
Jund Titan seems like a fun build. You'd play 4x each Utopia Sprawl , Arbor Elf , and Ignoble Hierarch maybe with a couple Birds of Paradise . All of your lands should tap for green or black, as you're splashing red for Temur Battle Rage and Thud , possibly Lightning Bolt as well.
An optimal play would be
Turn One Arbor Elf
Turn Two Utopia Sprawl, tap it and untap the sprawled land for 4 mana, drop Titan
Turn three swing with titan and use either TBR or Thud to pull a turn three kill.
You get a lot of power from Grisly Salvage digging 5 cards deep for a titan, and also just swinging with titan a couple times typically wins the game if you can use 's great removal suite to keep the board clear.
It probably won't be top tier by any means, as Path to Exile and Thoughtseize easily trash your fast kills, but it should work.
1 day ago
Welcome to the club, Atomic_Spider!
First question: Are you building for Standard or Modern? I'm going to assume Modern, based on your card selections, and I'm going to further assume a fairly generous budget.
The two main issues with Daemogoth Titan are a lack of evasion and a lack of protection. It's got a great stat/MV ratio, but it's vulnerable and can be chump blocked all day. So I suggest adding Rancor and Veil of Summer or Heroic Intervention to your list.
Look on this site and elsewhere for BG Midrange, since that's a reasonable fit for what I think you're trying to do. You can search decks by categories, known on here as hubs.
2 days ago
I'm not sure what your playgroup consists of, or what your budget is, so I'll just rattle off some cards and (if needed) their budget alternatives, as well as what I would suggest replacing.
Chromatic Lantern in place of Everflowing Chalice : Lantern fixes your lands that tap for colorless (or cabal coffers before you get it going), and keeps you from getting wrecked by Blood Moon by giving your "Mountains" the ability to tap for black.
I already see some other great cards in your maybeboard: Dark Confidant , Gray Merchant of Asphodel , Thoughtseize , and Necropotence among them. Confidant is "draw" without the "draw", which can be an important distinction for certain cards (cough cough Chains of Mephistopheles cough cough Nekusar, the Mindrazer cough cough). Gary is an alternate wincon and also replenishes your health after you drain yourself with your own cards. Thoughtseize basically is "I want this card in your hand" with your commander, and Necropotence is just a broken card that gives you more cards than you can cast.
I feel like your deck may be missing some draw power, so I would suggest Geth's Grimoire , the previously mentioned Vilis, and Howling Mine / Mikokoro, Center of the Sea . With all the discard potential, these last two shouldn't be a problem if your opponents get a couple cards!
For any combo of the above suggestions, I would consider cutting Living Death , Death Cloud , Tangle Wire , and Mindslicer . My reasoning for these four specifically is that they are too mana costly and also negatively affect your boardstate in a way that doesn't put you ahead.
Lastly, I have some land suggestions that I am unsure what to cut for because you already have a decent selection. High Market is a great land, along with its alternate, Miren, the Moaning Well . Deserted Temple can be an extra Cabal Coffers or Nykthos, Shrine to Nyx . If you like to take risks, you could include Dark Depths for the classic Vesuva / Thespian's Stage combo!
1 week ago
Thanks for your comment and the suggestions.
I started with the good'ol "4 Inquisition of Kozilek / 2 Thoughtseize " package, but found myself boarding it out nearly every game, because of the high amount of Blitz variants in the meta right now. Might change that over time, but for now I think 3 Discard Spells + Kolaghan's Command in the main seems to be fine. Could be wrong here, though. I think Seal of Fire is better in this deck, specifically because it works quite well with Lurrus. I like the idea though and didn't really considered tribal card in my deck building. Maybe I can find room for a copy or two.
Delirium is quite easy to accomplish actually, especially with a relativ high creature count and the surveil of Dragon's Rage Channeler I usually have it up latest on turn 3. But I might want to change some spells to get it more often already turn 2 and have a faster recovery after my graveyard was whiped. (Which is usually the end of me, if opponent has any kind of threat on the board)
Ignoble Hierarch is debatable, I agree, even though I think it's a very strong creature (therefore having a full play set), but I like the mana exhalation early and it helps getting through some blockers with an unboosted Grim Flayer sometimes. I might want to change it to Ragavan, Nimble Pilferer though, or maybe even try out [Strike it Rich], to up my sorcery count.
I can also see this deck going more in the direction of Death's Shadow having more Thoughtseize, as you suggested. But for now, I don't think that I want it to be a gimmicy Shadow's deck and try to let it be its own jundy goodness ;P
1 week ago
Not sure if 3 hand disruption spells is enough, have you considered adding some Thoughtseize ? (Would also help you get sorceries in the yard more consistently.) Tarfire is sort of similar to seal of fire to add more card types.
Other than that, the deck looks solid! I don't really know how useful Ignobles would be in this kind of deck but if you added a playset they must be good.
1 week ago
Hmmmm, I think that would work for now so you can feel that out a bit!
For adding Grief , it is a little more difficult and I personally feel that 3 would be the perfect number--however, we need enough black left in the deck to support it consistently. If two Counterspell are going into the main, then maybe two Stubborn Denial s are shifted to the side but that would be too much hand hate for the deck.... I think this should put you at 60/15:
+1 Blood Crypt
If you wanted to test out Murktide Regent still, I think it may work, but you'd need to revise your / balance in the maindeck. I know I'll be playing that card as a 2-of in my BlueMoon shell(s).
2 weeks ago
You could replace Thought Scour for Strategic Planning , this way you make sure you mill the cards you want to mill and don't get screwed by chance. Sinister Sabotage or Counterspell could be a replecement for Remand . I do think Balaam_'s idea of adding Thoughtseize is very beneficial to your deck, it alows you to create a safer environement for Murktide Regent .