Thoughtseize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

legendofa on Grrr

1 day ago

What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.

Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.

I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.

Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.

I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.

SaberTech on Mark Rosewater's Statements About Enchantment …

2 weeks ago

I initially thought that it was weird that WotC decided that black should be the tertiary colour for being able to deal with enchantments because I thought that blue was in that position with theft effects. After thinking about it for a second though, I remembered that black always had a way of dealing with enchantments through discard effects. Black's limit was that it had to deal with enchantments before they hit the board with cards like Thoughtseize and Duress, it's just that those cards can hit so many other targets beyond enchantments that it slipped my mind they they counted as black enchantment removal (more like proactive counterspells).

It has been a part of black's mechanics that it has been able to infringe on the other colours' mechanical spaces a bit as long as additional costs in the form of life or sacrificed creatures are paid. I think that's why I'm ok with targeted enchantment removal cards like Feed the Swarm. The spell is sorcery speed and saps the caster's life to give black a 2 mana spell that deals with enchantments. Compare that to cards like Thraben Charm and Heritage Reclamation, which give more options with no downside while being instants, and I think that even with targeted enchantment removal it's still pretty clear that black is third rate in providing enchantment removal options.

Again though, Withering Torment is kind of pushing it. Maybe black shouldn't be allowed access to instant speed enchantment removal without having it jump through hoops like finding a way to reanimate a creature like Ghastly Death Tyrant at instant speed?

CommanderNeyo on Bob's Dadrock 8 Rack

1 month ago

I personally love Surgical Extraction in decks like this - if they have two of the same card in their hand, you can discard one through Thoughtseize effects and the grab the second for 2 life with Surgical - makes for a powerful turn 1.

It also works great if playing against combo decks like Goblin Charbelcher

Andramalech on Darkest Heart Challenge - Horror Tribal

3 months ago

kamarupa I finally got around to my review! Let's break it down piece by piece, but lead our review with gratitude and praise. You've completed the challenge! That's awesome because completing any task is worthy of a high-five. Now let's break it down:

  • "..To round it out, I included a number of ramp spells, draw card, lots of removal, and a bit of counterspell.." and you did! I'm rather impressed not only by the frequency and presence of your spot removal, but by it's costs, and efficacy and expansive supply. The level of removal reflects that you understand how to protect your deck, play a good game, even if the pieces you're protecting are glaringly out of meta. Who cares about that? We don't. I care about your competitiveness. And it shows. Solid 9/10 for this category, the category of competitive choices.

  • I'm going to personally comment on the artistic value of your choices, as it corresponds to the artworks in each card. Your choices are (to me) very apparent, and I refuse to complete this review without bringing special attention to the various printing choices you made, which led to a cohesive list of cards that reflect horrors, and horrific events. It's seriously worth checking out you guys. Infernal Grasp is a choice selection. And surprisingly? Hurkyl's Recall is also pretty impressive, from an artistic standpoint. It invokes eeriness, an unsettling swirled nature.

  • This series of collected cards and the artwork attached to them, reflects a lot of advanced choices and a critically-influenced line of decisions. You could use things like Dismember, and is only thwarted by the occasional off-choice like Thoughtseize. Not like it's the worst thing.. but I'm a critic for artistic decision. Some of your choices are fantastic, others like Chart a Course kind of break the illusion. I can't stand by this principle 100% because competitive choices needed to be made. I think overall for artistic value, I provide your deck with a 9/10.

  • I now need to address a fundamental issue with Mastermind's Acquisition; the gatherer ruling references that in Casual play this card provides no issue, but in a tournament setting- you would need to fetch a card '..from the sideboard..' of which, in EDH.. there is none. I reference this in some of my rule zero EDH builds. A sideboard DOES NOT exist in EDH, womp womp. I mean, it doesn't affect how I review or feel about your build, but I couldn't do this justice without mentioning this on the off-handed chance you attempt to go to an event with the deck.

  • Construction wise, I have a small gripe with including creatures that nowhere include the typing of Horror. This is because with my builds (albeit Wacky Arm, which was a joke of a build.) I chose only creatures that were Horror typing by one way or another. The typical typal support in Adaptive Automatonfoil and Metallic Mimic are not unwelcome for their competitive edge, but rather how I personally feel that it goes against the principle of the challenge. I will consider this a mark against.

  • Considering what I said above, I also want to acknowledge that you technically still included exactly 25 Horror Typed creatures. So you did it! My gripe above can't really stand outside of priniciple. Is it allowed? ...yeah, it's just frowned upon.. but what a deck otherwise! Time to wrap up this compliment sandwich.

  • Alright! Lets review; Aesthetic, Construction, Competitive. 9/10 in all categories. With regards to how you favored the challenge, I feel confident in giving this deck a solid 9.8/10. So little to comment about what to change.. it's obvious this deck is perfectly suited to the duelist who created it, and it's a great deck at that. Clap for you, and congrats- I'm definitely gonna say your build wins! (imo)

Thanks for inviting me to take part in this challenge with you! I've really enjoyed it.

wallisface on Kamarupa’s Challenge

4 months ago

I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:

Cloudy2024 on Bone Friends

4 months ago

cool, Thoughtseize might be a good addition to the deck!

legendofa on Lotus Petal vs. Chrome Mox

4 months ago

Not competitive (especially Legacy), but I'm an 8-Rack enthusiast.

Setting up fast is important. Once you have your Rack lock set up, at least in my experience, you only really need a couple mana each turn, so the mana from that Chrome Mox might be less valuable than the card that got imprinted. Especially with a set of Dark Rituals, it should be easy to set at least one Rack effect and a Hymn to Tourach or Thoughtseize on turn 1 and build with 1-2 mana a turn from there, with a little burst for Liliana of the Veil or Ensnaring Bridge or whatever as needed.

So my vote's for the Lotus Petal. Prioritizing your denial and removal seems more important than a guaranteed extra each turn, but I'd be very interested to see how well it works in practice.

Ravndark on Lantern Control *Primer*

5 months ago

KongMing The decks back then were using a loop of Pyrite Spellbomb to continually ping the opponent. It's become less useful as of right now, since a lot of Activated Ability hate is out there. I've been questioning if that's the route I'd like to go again, but finding room is hard. Cutting coloured lands makes the Ancient Stirrings and Thoughtseize and Inquisition of Kozilek a little harder to cast.

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