Thoughtseize

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thoughtseize Discussion

TheReal_MtGHaystak on Abzan Token Buff

11 hours ago

Looks cool! I might suggest adding a few one mana answers like Path to Exile, Prismatic Ending or Fatal Push to help deal with early threats while you set up. Also, some discard spells would probably help, even in the sideboard, for more controlly match-ups. Thoughtseize is always a good option, but Inquisition of Kozilek is a cheaper option that generally will hit the same amount of cards. Also, Secure the Wastes and March of the Multitudes would both work wonders in a deck like this. Good luck with your games

BioProfDude on BG Past

5 days ago

I get that you're trying to build around Seasons Past, but I really don't see any cohesiveness to the deck. There are so many singletons that I think the consistency of the deck must be quite low, including the namesake card, with only 3 tutors to find the card. I think this deck will be very inconsistent. I mean, it might be a blast to play because every game will be different because of the large card variation, but I'm not sure of the win condition (beatdown with creatures? but there aren't very many?).

Could you explain a bit more-- perhaps I'm missing something obvious? You have a lot of cool cards in the deck, but I'm not sure how they're all supposed to function together outside of some hand control (Thoughtseize, Go Blank, etc...).

aggro_jack on Grixis (No Shadow)

1 week ago

nice idea (bringing back old dear grixis control)...archmage is an amazing card but in a 3 color deck it stresses your mana base more than usual, so it's better to cut it out for a Terminate or maybe another copy of Fatal Push or some Thoughtseize / discard spell. Shadow of Doubt is a really cool but situational card so i could se to cut one copy and replace it with a Dress Down that could help you face saga's tokens and other creatures. i really really like the Cling to Dust in the main. Subtlety is the worse of the new elementals creatures..and is really cuttable for Fury planeswalker...jace is the perfect, but i can see a Liliana of the Veil or Liliana, the Last Hope instead of the geyadrone.

nice deck anyway! seems reall

d_iros on Stax Colony

2 weeks ago

Niko9

Awesome suggestions and Maralen tech! Your comment really got my brain working and I made some updates. I'm making too many changes to list them all but I took most of your suggestions and also added some hand disruption in Oppression and Thoughtseize. I'm still looking for evasion possibilities but so far I found Cover of Darkness, pretty sweet! Thanks for your help!

zapyourtumor on Grixis Control

1 month ago

Since you want to be holding up counters, sorcery speed dig with Ransack the Lab and sorcery speed removal with Dreadbore are both really not great here. If you want sorcery speed dig spells, I suggest Expressive Iteration which is good enough to merit it being a sorcery.

Fatal Push and Terminate are extra options for removal (since honestly 3 kcommand is the most id run, 4 is pretty crazy).

Not having any proactive turn 1 plays, only dig spells and removal definitely hurts the deck. I'd run some amount of discard like Inquisition of Kozilek and Thoughtseize and some number of one drops like Dragon's Rage Channeler and Ragavan, Nimble Pilferer. If you want to go pure control you don't need one drops, but then I'd add some more finishers besides murktide like Jace, the Mind Sculptor. Geyadrone Dihada is a spicy card that can be strong in grixis control.

All in all, looks like this pile could generate some pretty disgusting grindy card advantage late game. Adding some iteration and walkers would definitely make it even more grindy though.

wallisface on Turn one modern deck, don't tell wizards

1 month ago

cold_bugs Yeah both Surgical Extraction and Extirpate will shut you down hard. I’m. not sure there’s anything you can do about it except for knowing it’s a lose-condition (you could run Pact of Negation, but that feels extreme.

I think any deck running black probably has a huge advantage against you in as well, as the likes of Thoughtseize and Inquisition of Kozilek can make your hands garbage really quickly.

Traditional Goryos/Through-the-Breach decks lose to both the above interactions, and have a LOT less moving parts. So I wouldn’t get too hung-up - theres a reason those decks don’t feature highly in the current metagame. I would say the likes of Surgical Extraction should also be a fairly rare card (outside of mill), though your meta may vary… if most your meta is playing it, it’s going to unfortunately make your deck pretty unplayable.

Skysurfer on Esper Hero

1 month ago

The idea is litty and i love it but this list has 3 major issues:

  1. Your sheer lack of turn 1 proactive plays makes you so hilariously screwed if you are on the draw and being on the play not nearly as threatening as you could be, along with you likely having a difficult decision of playing hero or thought erasure turn 2.

  2. The massive amount of 2 ofs will likely make it really hard to have any idea of what you might draw or even see in a game and be able to critique and figure out how to mesh and meld your deck as you play more with it.

  3. Your sorcery speed plays and instant/flash speed plays are all of very similar mana costs and i imagine make the deck a struggle to figure out what to play each turn; the deck cant decide if it wants to play midrange value or tempo.

I would probably with your current setup delve more into the tempo option. The first issue can be easily solved by just molding at least 2 of the Thought Erasure into either Thoughtseize or Inquisition of Kozilek so you almost always have it in your opening hand (the last erasure can mold into either another of them or a 4th Spell Queller) Drown in the Loch seems like a really good tempo option so i would take out the 2 Discovery / Dispersal for 2 more Drown in the Loch. I dont think Tomebound Lich fits very well into what you are trying to do so I would search for something more in the 1-2 drop area to be better capitalized on by ojutais command/ahtreos (Delver of Secrets  Flip or Esper Stormblade??) I would also cut 1-2 lands as 24 is only really played for decks that scry a lot like control. Dimir Charm or a creature buff for the tokens like Collective Effort might also be a spicy option to put in exchange for some of the spot removal like path or push. I hope this all helps. Good luck in your matches.

zapyourtumor on Branding of doom [[need sideboard help]]

1 month ago

For the SB, I'd cut wildfire and run Alpine Moon which is faster, Stone Rain's sagas, and stops tron. For grave hate I think just straight up Leyline of the Void would be better than spellbomb. You can always discard it if it's a dead draw. Chalice of the Void is more fast stuff to slow down rhinos and living end. Plague Engineer feels like something I'd cut for being too slow, same with Terminate. Not sure what terminate is there for (is it for murktide?) against murktide id just hope to drop my bigger fatties instead of trying to remove theirs. Maybe some Thoughtseize for disruption to take their grave hate and stuff. Leyline of Sanctity may be worth considering if your meta is burn/targeted discard heavy, plus it blanks some grave hate like spellbomb and tormods crypt and endurance.

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