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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Bob_Spaghet on
1 week ago
strong textPretty much what the last comment said. There's no real point in playing Fate Unraveler, for example, when you could just play 4 copies of Underworld Dreams, especially since your four drop slot is pretty crowded. Tutors also aren't especially useful in 60 card formats where you can play four-ofs. I also feel like the deck is trying to do too many different things; if the goal is forced draw/punisher, the Vito/Sanguine Bond stuff feels superfluous, and the random Lilianas don't add to that theme either. Some cards I would highly recommend instead: Thoughtseize for disruption, Fatal Push/Go for the Throat for cheap removal, The Meathook Massacre/Ritual of Soot as sweepers, and Nykthos, Shrine to Nyx for more mana generation since your deck is pretty expensive.
Triton on
The Legacy of the Igniter WIP
1 month ago
Here's a good list to start from, based on the EDHREC page for Darigaaz:
Rites of Flourishing Stormfist Crusader Balor Heartwood Storyteller Peer into the Abyss Unquenchable Fury Vicious Shadows Tainted Strike
Thoughtseize isn't good in commander unfortunately, since you're only removing one of your opponent's cards in hand. There are also a solid amount of Black Vise effects to choose from, love seeing some group hug and slug that isn't Nekusar!
Besides those more fun cards, I think it is super important to include as much ramp as you can for this deck, you'll want as much as possible to get away with all the junk!
Hope this helps and keep Junding em out!
Apollo_Paladin on
Bounce Back - Dimir ETB
1 month ago
Heya, nice to see another Arena player on here, so +1 just for that!
If this were me, I'd make this Esper-colored (Black/Blue/White). Adding White opens up a lot in terms of flicker effects, including (not limited to): Cloudshift, Ephemerate, Charming Prince, Flicker of Fate, Hallowed Respite, which would make re-casting them unnecessary since I see you're using stuff like Unsummon to work that mechanic.
It also opens up some other options like Meddling Mage who can be a real fun one to bounce and re-name cards with to mess with your opponent. This effect combos well with Black's Thoughtseize type cards and a couple blue Counterspell effects like Test of Talents which let you look at your opponent's hand to better pick things to name.
Other rare Wildcard options for Esper colors are Raffine's Tower and Fabled Passage to help secure a good tri-colored mana base, Void Rend for reliable universal permanent destruction, or just search through White/Blue gold cards as there is a LOT to choose from in the way of flicker / enter the battlefield effects for those colors.
Either way, hope to see ya around in the shuffler, or add me if you feel like hashing out some more decks and/or playtesting! Good luck!
Balaam__ on
2 months ago
I’d replace Scheming Symmetry with Tasha's Hideous Laughter. It procs Archive Trap yes, but your opponent will likely have plenty of fetchlands to accomplish that already. THL is a must play in the archetype, particularly in Modern where there are countless high impact, highly played cards with ultra low CMC’s (Ragavan, Thoughtseize etc).
Mousemke on
Project Murder
2 months ago
some upgrades you may like for modern
Cabal Coffers more mana than you know what to do with
Urborg, Tomb of Yawgmoth makes up for coffers not producing black, opens up the ability to use other utility lands in the future
Vesuva more coffers!
Dauthi Voidwalker would you like that big creature they just sacrificed?
Liliana of the Veil sacrifice and discard at your discression
Torment of Hailfire remember all that cabal coffers mana?
Crawling Barrens another great place to put all that black mana
Surgical Extraction could be good mainboard, maybe sideboard?
Invoke Despair sacrifice all the things
Go Blank maybe sideboard graveyard removal
Gray Merchant of Asphodel not sure if it makes sense but you do already have one devotion card and gary is great
Feed the Swarm all the sacrifice enchantment things could prob be replaced with this and even this is maybe sideboard material - always do your best not to give the opponent a choice
Liliana's Triumph could replace some of the libation, especially if you end up adding lilly
Castle Locthwain hooray for card draw!
Dark Confidant hooray for card draw!
Thoughtseize or Inquisition of Kozilek maybe main, maybe sideboard. what if they have no creatures?
wallisface on Grixis wincons viability
2 months ago
I think you're going about this a bit wrong. Grixis decks typcically don't want to be winning by any kind of big flashy-combos, or high-mana-cards. Their gameplan is typically to grind away any kind of proactive play from the opponent, and then quickly edge-out a win before the opponent can recoup from all that early-game disruption.
To that end, iconic Grixis spells include Lightning Bolt, Fatal Push, Inquisition of Kozilek, Thoughtseize, Counterspell, Spell Pierce, and Stubborn Denial, as well as occasionally some stuff like Drown in the Loch, Expressive Iteration, and Unholy Heat. Their creatures are often cards that can hit hard fast, or come with free value - things like Death's Shadow, Snapcaster Mage, Dragon's Rage Channeler, Ragavan, Nimble Pilferer, Gurmag Angler, Ledger Shredder, and occasionally things like Tasigur, the Golden Fang or Murktide Regent.
So, their gameplan is typically a very straightforward one - every one of their cards provides value on its own, everything is fairly low-mana-curve, and the overall goal is to quickly disrupt your opponents ability to play, and then kill them before they recover.
In terms of the cards you've suggested, I would say they don't really fit into any kind of typical Grixis shell, for the following reasons:
-
Cormela, Glamour Thief is a very high-costing card with very low relative value for that mana-investment. Same goes for Nicol Bolas, Dragon-God.
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Grapeshot is a combo card and something better having a deck dedicated towards making it work. Instead of trying to do value-plays, you try and combo off asap. This archetype already exists in Modern as Storm, so has no real home/reason-to-exist outside of that. Similarly, as Grixis isn't trying to do any flashy combos, Manamorphose & Dramatic Reversal have super-limited/non-existant use.
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Lazav, the Multifarious doesn't really do anything or add anything important to be worth building around, imo. Grixis decks especially often have a super-low creature count, which makes its ability pretty niche. Maybe it's a "pet card" that could fit as a 1-of in a death's shadow brew?
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Kroxa, Titan of Death's Hunger is a fine card to include in Grixis decks, as many decks already run this (though often as only a 1-of or 2-of at most) - it definately requires some deckbuilding considerations to include it though. I think Ob Nixilis, the Adversary could potentially fit within a Grixis shell, though Grixis decks do often run a very small quantity of creatures, and this may pose a problem.
Now, most of these cards you can still easily build decks around, though I would say you generally don't want to be trying to fit them into typical "Grixis" builds. Some of these cards fit a lot better in UR combo decks (Grapeshot, Manamorphose) for example. I would say that all the cards you've mentioned will have some home within modern, baring only Cormela, Glamour Thief (the card is trash) and Dramatic Reversal (there's just better ways to achieve anything this card is trying to achieve).
enraged on
Historic Contract (MTG Arena Build)
3 months ago
Veryyy cool build.
I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.
A big include could be Collected Company to dig two demons out at the end of your opponents turn.
Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.
Daveslab2022 on Budget Death's Shadow Help!
3 months ago
Without the fetches, shocks and Thoughtseize, you’ll almost never be down to a low enough life total to ever even cast shadow as a 1/1. If you ever play against U/W control (which is already a tough matchup) you would quite literally never get below 13 life, as the ONLY damage you have to yourself is Dismember which has virtually 0 targets against them.
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